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- (Not updated with Hyper Beam strats)
- NOTE: Earthquake can also be skipped in rare cases, such as HP Fire/Water/Electric Espeon + HP Bug/Ghost Gatr
- ESPEON (40.0% runnable)
- Fighting ~61+ (depends on Attack)
- Flying --
- Poison --
- Ground -- (consider 65+ with bad Speed)
- Rock --
- Bug ~35+ (depends on Attack)
- Ghost --
- Steel --
- Fire 30+
- Water ~55+
- Grass 33+
- Electric 33+
- Psychic -- (consider 69+ if won't reach L43)
- Ice 30+
- Dragon ~56+ (depends on Attack)
- Dark 46+
- FERALIGATR (36.7% runnable)
- Fighting 40+
- Flying 42+
- Poison 42+
- Ground ~55+ (over Bite; depends on Gatr Attack and Espeon Speed)
- Rock 63+ (over Bite; depends on Attack and Espeon HP)
- Bug 30+
- Ghost 65+ (over Bite)
- Steel --
- Fire 59+ (depends on Attack/Sp. Atk)
- Water 66+ (over Bite; consider 52+ if bad Sp. Atk/level for Claydol)
- Grass 65+ (over Bite)
- Electric 55+ (over Bite; depends on Sp. Atk)
- Psychic --
- Ice 49+ (depends on Sp. Atk)
- Dragon --
- Dark --
- OVERALL: 62.0% to get a runnable Hidden Power
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