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translation.yml

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Sep 19th, 2019
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  1. # Strings with unicode must be surrounded by quotations ("").
  2.  
  3. # Used when a player lacks the permission to claim doors.
  4. playerLacksPermissionToClaimDoors: "Error! You do not have the permission to claim doors."
  5.  
  6. # Used when a player lacks the permission to add trusted people from doors
  7. playerLacksPermissionToAddTrustedPeople: "Error! You do not have the permission to add trusted people from doors."
  8.  
  9. # Used when a player lacks the permission to remove trusted people from doors
  10. playerLacksPermissionToRemoveTrustedPeople: "Error! You do not have the permission to remove trusted people from doors."
  11.  
  12. # Used when a player successfully claims a door.
  13. playerSuccessfullyClaimedDoor: "Success! You now are the owner of this door."
  14.  
  15. # Used when a player successfully adds a player to all of the command sender's door's trusted lists.
  16. playerSuccessfullyAddedToAllOfPlayersDoorsTrustedLists: "Success! Player added to all of your door's trusted lists."
  17.  
  18. # Used when a player is successfully removed from all of the command sender's door's trusted lists.
  19. playerSuccessfullyRemovedFromAllPlayersDoorsTrustedLists: "Success! [p] was removed from all of your door's trusted lists."
  20.  
  21. # Used when a player successfully adds a player to the trusted list of the door the command sender is looking at.
  22. playerSuccessfullyAddedToDoorPlayerIsLookingAt: "Success! Player added to this door's trusted list."
  23.  
  24. # Used when a player is successfully removed from the trusted list of the door the command sender is looking at.
  25. playerSuccessfullyRemovedFromDoorPlayerIsLookingAt: "Success! [p] removed from this door's trusted list."
  26.  
  27. # Used when a player successfully blocks the door from being claimed.
  28. playerSuccessfullyBlockedDoor: "Success! The door you are currently looking at has been blocked from being claimed."
  29.  
  30. # Used when a player successfully unblocks a blocked door.
  31. playerSuccessfullyUnblockedDoor: "Success! The door you are currently looking at has been unblocked."
  32.  
  33. # Used when a player tries to claim a door that has already been claimed.
  34. playerUsedClaimCommandOnAlreadyClaimedDoor: "Error! Door is currently claimed."
  35.  
  36. # Used when a player tries to claim a door that has already been claimed and are to be told the owner.
  37. playerUsedClaimCommandOnAlreadyClaimedDoorTellThemOwner: "Error! Door is currently claimed by [p]."
  38.  
  39. # Used when player attempts to add/remove a player from a door, but the player does not own any doors.
  40. playerUsedCommandButDoesNotOwnAnyDoors: "Error! You do not own any doors."
  41.  
  42. # Used when a player uses a command on a door they do not own and they are not to be told the owner of the door.
  43. playerUsedCommandOnDoorTheyDoNotOwn: "Error! You do not own this door."
  44.  
  45. # Used when a player uses a command on a door they do not own and they are to be told the owner of the door.
  46. playerUsedCommandOnDoorTheyDoNotOwnTellThemOwner: "Error! You do not own this door. The owner is [p]."
  47.  
  48. # Used when a player attempts to add/remove a person to a unclaimed door's trusted list
  49. playerUsedCommandOnUnclaimedDoor: "Error! This door is currently unclaimed. Use /claimdoor to claim it."
  50.  
  51. # Used when a player tries to claim a door they already own.
  52. playerUsedClaimCommandOnDoorTheyOwn: "Error! You already own this door."
  53.  
  54. # Used when a player uses a command on a blocked door.
  55. playerUsedCommandOnBlockedDoor: "Error! This door is blocked, and cannot be the target of DoorClaim commands."
  56.  
  57. # Used when a player attempts to block a door that has already been blocked.
  58. playerUsedBlockCommandOnBlockedDoor: "Error! Door is already blocked."
  59.  
  60. # Used when a player attempts to unblock a door that isn't blocked.
  61. playerUsedUnblockCommandOnUnblockedDoor: "Error! Door is already unblocked."
  62.  
  63. # Used when a player is not looking at a valid door.
  64. playerIsNotLookingAtADoor: "Error! You are not looking at a valid door."
  65.  
  66. # Used when a door-selection argument passed to a command is not recognized.
  67. doorSelectionArgumentNotRecognized: "Error! Door-selecting argument not recognized. Expected 'all' or 'looking'."
  68.  
  69. # Used when the player attempts to open a door they are not allowed to open.
  70. playerIsNotAllowedToOpenDoor: "Error! You do not not own this door nor are allowed to open this door."
  71.  
  72. # Used when the player attempts to open a door they are not allowed to open and they should be told the owner.
  73. playerIsNotAllowedToOpenDoorTellThemOwner: "Error! You do not not own this door nor are allowed to open this door. The owner of this door is: [p]."
  74.  
  75. # Used when the target player in a command is not currently online.
  76. targetPlayerIsNotOnline: Error! Target player does not exist.
  77.  
  78. # Non-player attempted to use any DoorClaim command.
  79. nonPlayerUsedDoorClaimCommand: "Error! You must be a player to use this command."
  80.  
  81. # Used when a command isn't passed enough arguments.
  82. notEnoughArgumentsGivenForCommand: "Error! Not enough arguments given."
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