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- function DA_ShowHelp(ply)
- umsg.Start(ply:UniqueID().."Skills")
- umsg.Short(ply.Skills.totallevel)
- umsg.Short(ply.Skills.mainlevel)
- umsg.Short(ply.Skills.strength)
- umsg.Short(ply.Skills.hitpoints)
- umsg.Short(ply.Skills.defense)
- umsg.Short(ply.Skills.mining)
- umsg.Short(ply.Skills.woodcutting)
- umsg.Short(ply.Skills.smithing)
- umsg.Short(ply.Skills.firemaking)
- umsg.Short(ply.Skills.cooking)
- umsg.Short(ply.Skills.fishing)
- umsg.Short(ply.Skills.tailoring)
- umsg.Short(ply.Skills.prayer)
- umsg.Short(ply.Skills.farming)
- umsg.Short(ply.Skills.strengthxp)
- umsg.Short(ply.Skills.hitpointsxp)
- umsg.Short(ply.Skills.defensexp)
- umsg.Short(ply.Skills.miningxp)
- umsg.Short(ply.Skills.woodcuttingxp)
- umsg.Short(ply.Skills.smithingxp)
- umsg.Short(ply.Skills.firemakingxp)
- umsg.Short(ply.Skills.cookingxp)
- umsg.Short(ply.Skills.fishingxp)
- umsg.Short(ply.Skills.tailoringxp)
- umsg.Short(ply.Skills.prayerxp)
- umsg.Short(ply.Skills.farmingxp)
- umsg.End()
- Data.Inventory = ply.Inventory
- Data.Bank = ply.Bank
- Data.Resources = Resources.Info
- Data.Products = Products.Shop1
- Data.ShopName = Products.ShopName
- datastream.StreamToClients(ply, "cucc" ,Data )
- ply:ConCommand("DA_Main")
- end
- hook.Add("ShowHelp","DA_ShowHelp",DA_ShowHelp)
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