Coloursfall

Coatl, Fae, Guardian, Imperial

Oct 7th, 2014
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  1. Flight Allegiance: http://pastebin.com/wV63PKDP
  2.  
  3. Coatl Dragon - Level 15 Skirmisher
  4. Large natural magical beast (dragon) XP 2400
  5.  
  6. Initiative +17 - Senses; Perception +15; Low-Light vision
  7. HP 147; Bloodied 74; see also Bloodied Breath
  8. AC 29; Fortitude 25, Reflex 29, Will 27
  9. Resist/Weak/Immune; (see Flight Allegiance)
  10. Saving Throws +5
  11. Speed 7, fly 10 (hover), overland flight 10
  12.  
  13. Bite (standard; at-will)
  14. +20 vs AC; 2d8 +6 damage, and the target is grabbed (until escape)
  15.  
  16. Claw (standard, at-will)
  17. +19 vs AC; 1d10 +6 damage
  18.  
  19. Double Attack (standard; at-will)
  20. The Coatl Dragon makes two bite attacks and shifts 1 square before, between, or after the attacks.
  21.  
  22. Constrict (standard; at-will)
  23. Affects a target the Coatl dragon has grabbed; +13 vs. Fortitude; 2d6 + 12 damage, and the target is dazed until the end of the Coatl dragon's next turn.
  24.  
  25. Breath Weapon
  26. *See Flight Allegiance
  27.  
  28. Bloodied Breath (free, when first bloodied; encounter)
  29. The dragon’s breath weapon recharges, and the dragon uses it immediately.
  30.  
  31. Slither Away
  32. While bloodied, the Coatl Dragon gains +2 speed and a +5 bonus to all defenses.
  33.  
  34. Alignment; Unaligned - Languages; Draconic, Coatl
  35. Str 22 (+13) Dex 23 (+13) Wis 18 (+11)
  36. Con 19 (+10) Int 19 (+14) Cha 20 (+12)
  37.  
  38. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  39.  
  40. Fae Dragon - Level 15 Lurker
  41. Small natural magical beast (dragon) XP 2400
  42.  
  43. Initiative; +18 - Senses; Perception +16; Low-light vision
  44. HP 110; Bloodied 60; see also Bloodied Breath
  45. AC 23 (see also; flitter); Fortitude 25, Reflex 30, Will 28
  46. Resist/Weak/Immune; (see Flight Allegiance)
  47. Saving Throws +5
  48. Speed 6, fly 10 (hover), climb 6 (spider climb), overland flight 5 (see also; flyby attack)
  49.  
  50. Bite (standard; at-will)
  51. +19 vs AC; 2d6 + 5 damage
  52.  
  53. Claw (standard, at-will)
  54. +18 vs AC; 1d8 +5 damage
  55.  
  56. Flyby Attack (standard; at-will)
  57. The Fae Dragon flies up to 10 squares and makes one bite or claw attack at any point during that movement. The dragon doesn’t provoke opportunity attacks when moving away from the target of the attack.
  58.  
  59. Flitter (move; at-will)
  60. The Fae Dragon moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to.
  61.  
  62. Breath Weapon
  63. *See Flight Allegiance
  64.  
  65. Bloodied Breath (free, when first bloodied; encounter)
  66. The dragon’s breath weapon recharges, and the dragon uses it immediately.
  67.  
  68. Alignment; Unaligned - Languages; Draconic
  69. Str 15 (+9) Dex 23 (+13) Wis 24 (+14)
  70. Con 14 (+9) Int 23 (+13) Cha 20 (+12)
  71.  
  72. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  73.  
  74. Guardian Dragon - Level 15 Soldier
  75. Huge natural magical beast (dragon) XP 2400
  76.  
  77. Initiative +13 - Senses; Perception +13
  78. HP 200; Bloodied 100; see also Bloodied Breath
  79. AC 32; Fortitude 29, Reflex 25, Will 28
  80. Resist/Weak/Immune; (see Flight Allegiance)
  81. Saving Throws +5
  82. Speed 6, fly 10 (hover), overland flight 10
  83.  
  84. Bite (standard; at-will)
  85. Reach 2; +22 vs AC; 3d6 +6 damage
  86.  
  87. Claw (standard, at-will)
  88. Reach 2; +22 vs AC; 2d8 +7 damage
  89.  
  90. Double Attack (standard; at-will)
  91. The dragon makes two claw attacks.
  92.  
  93. Tail Sweep (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
  94. +20 vs. Reflex; 1d10 + 6 damage, and the target is knocked prone.
  95.  
  96. Breath Weapon
  97. *See Flight Allegiance
  98.  
  99. Bloodied Breath (free, when first bloodied; encounter)
  100. The dragon’s breath weapon recharges, and the dragon uses it immediately.
  101.  
  102. Ward (standard; at-will)
  103. A Guardian Dragon designates a creature within 5 squares of it as its ward. When the Dragon is within 5 squares of its ward, the ward takes only half damage from melee and ranged attacks; the Dragon takes the rest. While the Dragon is adjacent to its ward, the ward gains a +2 bonus to AC. A creature can be the ward of only one Guardian Dragon at a time. If multiple Dragons designate the same creature as their ward, it becomes the ward of the last Dragon that designated it as so.
  104.  
  105. Threatening Reach
  106. The dragon can make opportunity attacks against all enemies within its reach (2 squares).
  107.  
  108. Frightful Presence (standard; encounter) * Fear
  109. Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends).
  110.  
  111. Alignment; Unaligned - Languages; Draconic
  112. Str 25 (+14) Dex 15 (+9) Wis 17 (+10)
  113. Con 23 (+13) Int 19 (+11) Cha 20 (+12)
  114.  
  115. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  116.  
  117. Imperial Dragon - Level 15 Brute
  118. Huge natural magical beast (dragon) XP 2400
  119.  
  120. Initiative +15 - Senses; Perception +13
  121. HP 250; Bloodied 125; see also Bloodied Breath
  122. AC 28; Fortitude 28, Reflex 25, Will 29
  123. Resist/Weak/Immune; (see Flight Allegiance)
  124. Saving Throws +5
  125. Speed 6, fly 8 (hover), overland flight 8
  126.  
  127. Bite (standard; at-will)
  128. Reach 2; +18 vs AC; 3d6 +6 damage
  129.  
  130. Claw (standard, at-will)
  131. Reach 2; +18 vs AC; 3d10 +6 damage
  132.  
  133. Double Attack (standard; at-will)
  134. The dragon makes two claw attacks.
  135.  
  136. Slam (standard; at-will)
  137. +18 vs AC; 2d10 +5 damage; the target is knocked prone.
  138.  
  139. Breath Weapon
  140. *See Flight Allegiance
  141.  
  142. Bloodied Breath (free, when first bloodied; encounter)
  143. The dragon’s breath weapon recharges, and the dragon uses it immediately.
  144.  
  145. Threatening Reach
  146. The dragon can make opportunity attacks against all enemies within its reach (2 squares).
  147.  
  148. Grounded Advantage
  149. The Imperial Dragon gains a +2 bonus to all melee attacks against prone enemies.
  150.  
  151. Frightful Presence (standard; encounter) * Fear
  152. Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
  153.  
  154. Alignment; Unaligned - Languages; Draconic
  155. Str 25 (+14) Dex 17 (+10) Wis 17 (+10)
  156. Con 21 (+12) Int 20 (+12) Cha 21 (+12)
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