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- Flight Allegiance: http://pastebin.com/wV63PKDP
- Coatl Dragon - Level 15 Skirmisher
- Large natural magical beast (dragon) XP 2400
- Initiative +17 - Senses; Perception +15; Low-Light vision
- HP 147; Bloodied 74; see also Bloodied Breath
- AC 29; Fortitude 25, Reflex 29, Will 27
- Resist/Weak/Immune; (see Flight Allegiance)
- Saving Throws +5
- Speed 7, fly 10 (hover), overland flight 10
- Bite (standard; at-will)
- +20 vs AC; 2d8 +6 damage, and the target is grabbed (until escape)
- Claw (standard, at-will)
- +19 vs AC; 1d10 +6 damage
- Double Attack (standard; at-will)
- The Coatl Dragon makes two bite attacks and shifts 1 square before, between, or after the attacks.
- Constrict (standard; at-will)
- Affects a target the Coatl dragon has grabbed; +13 vs. Fortitude; 2d6 + 12 damage, and the target is dazed until the end of the Coatl dragon's next turn.
- Breath Weapon
- *See Flight Allegiance
- Bloodied Breath (free, when first bloodied; encounter)
- The dragon’s breath weapon recharges, and the dragon uses it immediately.
- Slither Away
- While bloodied, the Coatl Dragon gains +2 speed and a +5 bonus to all defenses.
- Alignment; Unaligned - Languages; Draconic, Coatl
- Str 22 (+13) Dex 23 (+13) Wis 18 (+11)
- Con 19 (+10) Int 19 (+14) Cha 20 (+12)
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- Fae Dragon - Level 15 Lurker
- Small natural magical beast (dragon) XP 2400
- Initiative; +18 - Senses; Perception +16; Low-light vision
- HP 110; Bloodied 60; see also Bloodied Breath
- AC 23 (see also; flitter); Fortitude 25, Reflex 30, Will 28
- Resist/Weak/Immune; (see Flight Allegiance)
- Saving Throws +5
- Speed 6, fly 10 (hover), climb 6 (spider climb), overland flight 5 (see also; flyby attack)
- Bite (standard; at-will)
- +19 vs AC; 2d6 + 5 damage
- Claw (standard, at-will)
- +18 vs AC; 1d8 +5 damage
- Flyby Attack (standard; at-will)
- The Fae Dragon flies up to 10 squares and makes one bite or claw attack at any point during that movement. The dragon doesn’t provoke opportunity attacks when moving away from the target of the attack.
- Flitter (move; at-will)
- The Fae Dragon moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it ends its move adjacent to.
- Breath Weapon
- *See Flight Allegiance
- Bloodied Breath (free, when first bloodied; encounter)
- The dragon’s breath weapon recharges, and the dragon uses it immediately.
- Alignment; Unaligned - Languages; Draconic
- Str 15 (+9) Dex 23 (+13) Wis 24 (+14)
- Con 14 (+9) Int 23 (+13) Cha 20 (+12)
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- Guardian Dragon - Level 15 Soldier
- Huge natural magical beast (dragon) XP 2400
- Initiative +13 - Senses; Perception +13
- HP 200; Bloodied 100; see also Bloodied Breath
- AC 32; Fortitude 29, Reflex 25, Will 28
- Resist/Weak/Immune; (see Flight Allegiance)
- Saving Throws +5
- Speed 6, fly 10 (hover), overland flight 10
- Bite (standard; at-will)
- Reach 2; +22 vs AC; 3d6 +6 damage
- Claw (standard, at-will)
- Reach 2; +22 vs AC; 2d8 +7 damage
- Double Attack (standard; at-will)
- The dragon makes two claw attacks.
- Tail Sweep (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
- +20 vs. Reflex; 1d10 + 6 damage, and the target is knocked prone.
- Breath Weapon
- *See Flight Allegiance
- Bloodied Breath (free, when first bloodied; encounter)
- The dragon’s breath weapon recharges, and the dragon uses it immediately.
- Ward (standard; at-will)
- A Guardian Dragon designates a creature within 5 squares of it as its ward. When the Dragon is within 5 squares of its ward, the ward takes only half damage from melee and ranged attacks; the Dragon takes the rest. While the Dragon is adjacent to its ward, the ward gains a +2 bonus to AC. A creature can be the ward of only one Guardian Dragon at a time. If multiple Dragons designate the same creature as their ward, it becomes the ward of the last Dragon that designated it as so.
- Threatening Reach
- The dragon can make opportunity attacks against all enemies within its reach (2 squares).
- Frightful Presence (standard; encounter) * Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends).
- Alignment; Unaligned - Languages; Draconic
- Str 25 (+14) Dex 15 (+9) Wis 17 (+10)
- Con 23 (+13) Int 19 (+11) Cha 20 (+12)
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- Imperial Dragon - Level 15 Brute
- Huge natural magical beast (dragon) XP 2400
- Initiative +15 - Senses; Perception +13
- HP 250; Bloodied 125; see also Bloodied Breath
- AC 28; Fortitude 28, Reflex 25, Will 29
- Resist/Weak/Immune; (see Flight Allegiance)
- Saving Throws +5
- Speed 6, fly 8 (hover), overland flight 8
- Bite (standard; at-will)
- Reach 2; +18 vs AC; 3d6 +6 damage
- Claw (standard, at-will)
- Reach 2; +18 vs AC; 3d10 +6 damage
- Double Attack (standard; at-will)
- The dragon makes two claw attacks.
- Slam (standard; at-will)
- +18 vs AC; 2d10 +5 damage; the target is knocked prone.
- Breath Weapon
- *See Flight Allegiance
- Bloodied Breath (free, when first bloodied; encounter)
- The dragon’s breath weapon recharges, and the dragon uses it immediately.
- Threatening Reach
- The dragon can make opportunity attacks against all enemies within its reach (2 squares).
- Grounded Advantage
- The Imperial Dragon gains a +2 bonus to all melee attacks against prone enemies.
- Frightful Presence (standard; encounter) * Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
- Alignment; Unaligned - Languages; Draconic
- Str 25 (+14) Dex 17 (+10) Wis 17 (+10)
- Con 21 (+12) Int 20 (+12) Cha 21 (+12)
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