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  1. ---------------
  2. Input string was not in a correct format.
  3. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
  4. at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
  5. at StardewValley.NPC.getFavoriteItem() in stardewvalley\Farmer\Farmer\NPC.cs:line 4726
  6. at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode__PeacefulEnd.AlternativeTextures>(Object this, GameLocation location)
  7. at StardewValley.GameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes__tlitookilakin.AeroCore>(GameLocation this, Int32 dayOfMonth)
  8. at StardewValley.Locations.BuildableGameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes>(BuildableGameLocation this, Int32 dayOfMonth)
  9. at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures__Shockah.SeasonAffixes>(Farm this, Int32 dayOfMonth)
  10. at StardewValley.Game1+<_newDayAfterFade>d__718.MoveNext_PatchedBy<Shockah.SeasonAffixes>(<_newDayAfterFade>d__718 this)
  11. at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
  12. at System.Threading.Tasks.Task.InnerInvoke()
  13. at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
  14. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  15. --- End of stack trace from previous location ---
  16. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  17. at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
  18. ---------------
  19.  
  20. at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
  21. at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
  22. at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1120
  23. [game] FormatException: Input string was not in a correct format.
  24. at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
  25. at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
  26. at StardewValley.NPC.getFavoriteItem() in stardewvalley\Farmer\Farmer\NPC.cs:line 4726
  27. at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode__PeacefulEnd.AlternativeTextures>(Object this, GameLocation location)
  28. at StardewValley.GameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes__tlitookilakin.AeroCore>(GameLocation this, Int32 dayOfMonth)
  29. at StardewValley.Locations.BuildableGameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes>(BuildableGameLocation this, Int32 dayOfMonth)
  30. at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures__Shockah.SeasonAffixes>(Farm this, Int32 dayOfMonth)
  31. at StardewValley.Game1+<_newDayAfterFade>d__718.MoveNext_PatchedBy<Shockah.SeasonAffixes>(<_newDayAfterFade>d__718 this)
  32. at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
  33. at System.Threading.Tasks.Task.InnerInvoke()
  34. at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
  35. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  36. --- End of stack trace from previous location ---
  37. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  38. at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
  39. [game] An error occurred in the base update loop: System.Exception: Error on new day:
  40. ---------------
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