Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---------------
- Input string was not in a correct format.
- at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
- at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
- at StardewValley.NPC.getFavoriteItem() in stardewvalley\Farmer\Farmer\NPC.cs:line 4726
- at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode__PeacefulEnd.AlternativeTextures>(Object this, GameLocation location)
- at StardewValley.GameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes__tlitookilakin.AeroCore>(GameLocation this, Int32 dayOfMonth)
- at StardewValley.Locations.BuildableGameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes>(BuildableGameLocation this, Int32 dayOfMonth)
- at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures__Shockah.SeasonAffixes>(Farm this, Int32 dayOfMonth)
- at StardewValley.Game1+<_newDayAfterFade>d__718.MoveNext_PatchedBy<Shockah.SeasonAffixes>(<_newDayAfterFade>d__718 this)
- at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
- at System.Threading.Tasks.Task.InnerInvoke()
- at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- --- End of stack trace from previous location ---
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
- ---------------
- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
- at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
- at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1120
- [game] FormatException: Input string was not in a correct format.
- at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
- at System.Number.ParseInt32(ReadOnlySpan`1 value, NumberStyles styles, NumberFormatInfo info)
- at StardewValley.NPC.getFavoriteItem() in stardewvalley\Farmer\Farmer\NPC.cs:line 4726
- at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode__PeacefulEnd.AlternativeTextures>(Object this, GameLocation location)
- at StardewValley.GameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes__tlitookilakin.AeroCore>(GameLocation this, Int32 dayOfMonth)
- at StardewValley.Locations.BuildableGameLocation.DayUpdate_PatchedBy<Shockah.SeasonAffixes>(BuildableGameLocation this, Int32 dayOfMonth)
- at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures__Shockah.SeasonAffixes>(Farm this, Int32 dayOfMonth)
- at StardewValley.Game1+<_newDayAfterFade>d__718.MoveNext_PatchedBy<Shockah.SeasonAffixes>(<_newDayAfterFade>d__718 this)
- at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
- at System.Threading.Tasks.Task.InnerInvoke()
- at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- --- End of stack trace from previous location ---
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
- [game] An error occurred in the base update loop: System.Exception: Error on new day:
- ---------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement