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  1. No. Category Item Contents Specifications Graphics Program Completeness
  2. 1 Pokemon related Pokemon 481 in total. Evolutions of existing Pokemon and 40 pre-evolutions. 51 completely new Pokemon. 4 hidden Pokemon.
  3. 2 Pokemon (Unown) A-Z, !, ? - 28 in total.
  4. 3 Animation Two patterns of animation. Movement is created with extremely different pose patterns.
  5. 4 Male/Female The graphics show that the resolution has increased and they are now clearly visible! Academic elements of male and female are incorporated.
  6. 5 ID Same as previous game. 4 bytes (2-byte units 65535 + 65535). Display 5 digits (1-65536).
  7. 6 Type 17 types. (Same as previous game)
  8. 7 Level Create a level 1.
  9. 8 Parameters Experience points, ability values, random personality numbers, effort values, etc.
  10. 9 Status
  11. 10 - Pokérus Same as in the previous game.
  12. 11 Characteristics 50 new characteristics.
  13. 12 - Hidden effects of characteristics
  14. 13 Condition Same as in the previous game.
  15. 14 Personality Strengthened text expressing personality.
  16. 15 - Personality change Hardworking ○○○. The second personality of ○○○ changes depending on how the trainer treats it.
  17. 16 Friendship Returns to default at hard movement level. Considering a system like this.
  18. 17 Shiny Adjusted so that more shiny Pokémon appear than in the previous game.
  19. 18 Expression of Pokémon's "motivation" When a Pokémon is highly motivated, the Pokéball will vibrate. The icon will move a lot. Etc.
  20. 19 Pokémon's gestures, characteristics, habits, likes and dislikes Messages will be used to characterize the personality, such as favorite Pikachu such as playing with a ball, basking in the sun, rain, etc., and disliked Pikachu.
  21. 20 Date Pokemon was caught Records and displays the date and time when a Pokemon was caught. For the future.
  22. 21 Country, prefecture Contains a country code and prefecture code. Numbers are already assigned for the entire world. For communication on a global scale.
  23. 22 Location display Prepares and associates external events (PokéPark, 2005 Movie, Fiesta, etc.), past map name data, and distribution-related names.
  24. 23 Ribbon
  25. 24 Marking Marking information for boxes.
  26. 25 Dress-up disguise Traces of Pokemon, such as husks, thread, fur, and scales, are scattered on the field. Ribbons and accessories can also be attached. For fashion.
  27. 26 Marking Internal changes in Pokemon, such as becoming tame or smarter, are displayed as symbols and pictures of Pokemon status.
  28. 27 Egg
  29. 28 - Egg group Same as in the previous game.
  30. 29 - Inheritance of ability values ​​and moves
  31. 30 - Egg moves
  32. 31 Distribution Distribution monitoring is performed with multiple bits. If some are ON, it is considered a distribution. Even if the egg hatches, the fact that it was distributed is not erased.
  33. 32 Evolution conditions Consider new evolution methods. Remember the evolution method.
  34. 33 - Flock evolution Evolves only in double battles.
  35. 34 - Location evolution Evolves only in certain locations.
  36. 35 - Time branching evolution Evolves only at certain times.
  37. 36 - Box evolution Evolves when placed in the same box. An egg is hatched. In that case, they must be placed next to each other.
  38. 37 - Communication battle evolution Evolution result changes depending on the battle result.
  39. 38 - Pass evolution Evolves by passing by.
  40. 39 Pokemon icons All Pokemon are iconized.
  41. 40 Player-related Main character's control
  42. 41 - Processing of your own movements Adds a faint shadow. The shape of the shadow changes slightly depending on the time. Shadows are also added to jumps and techniques. Sound is added to the landing of a jump.
  43. 42 Bicycles There are two types. One is a bicycle that runs three times faster than walking, and the other is four times faster.
  44. 43 Skis Used as a fast means of transportation on snowy mountain roads. Falls downwards automatically. Speed ​​accelerates from 1 to 4. Speed ​​goes to 1 with the left and right buttons.
  45. 44 Dash Shoes Allows you to run twice as fast as walking.
  46. 45 Dowsing Machine May be included in the Poketch's functions.
  47. 46 Fishing Rod There are three types, as in the previous game.
  48. 47 - Types of Fishing Hooks Some have multiple hooks. You can catch multiple Pokémon at once. There are two types of fishing hooks x the number of fishing rods.
  49. 48 Convenience Button May be included in the Poketch's functions.
  50. 49 Choose your ID The ID is not visible, but you can press the A button until you are satisfied with it, just like shuffling a deck of cards. (Not visible) Can be selected.
  51. 50 Total annihilation When total annihilation occurs, it will be processed in the same way as FR&LG. Money and messages too.
  52.  
  53. 51 Map related Field A 3D field that retains the traditional 2D feel.
  54. 52 (Field) Town There are many buildings that are mainly made of concrete, but there are also buildings that use materials that are closely related to the area. (Stone roofs, etc.)
  55. 53 - Light-up A town that is lit up at night. Buildings, fountains, walkways.
  56. 54 - Lighthouse A lighthouse whose light reaches far away.
  57. 55 Buildings There are bricks of various colors. Vertical windows. Tall buildings and low buildings. Glass, steps, building coverage ratios and fire prevention laws are different.
  58. 56 - Raised entrance The entrance is at the top of a staircase. Based on Europe, etc.
  59. 57 - Mystery A special building. Like a church or temple. Pokemon religion. Quiet (no sound), high ceiling, many decorations, especially on the ceiling.
  60. 58 Roads Roads start from Route 201.
  61. 59 - Historical roads Roads that give a sense of history. They are straight because trains used to go through them, and there is a rock in the middle, for example.
  62. 60 People All people are given a faint shadow. The shape of the shadow changes slightly depending on the time of day.
  63. 61 Pokemon Center
  64. 62 - 1st floor There is a recovery counter, computer, and escalator.
  65. 63 - 2nd floor There is a union room, direct battle corner, and record exchange. There is a multi-person exchange room within the union room.
  66. 64 Friendly Shop
  67. 65 - An object that brings out the local color. Something that lets you know at a glance which town it is. Something that symbolizes the place. Imagine selling things like wooden carved bears.
  68. 66 Merchandise store
  69. 67 Contest venue There is one.
  70. 68 Game corner There is one. Only slot games.
  71. 69 Safari zone A certain Pokemon can only be encountered in safari.
  72. 70 - Simultaneous interpretation Explanations within the Safari Zone can be viewed in multiple languages, including English and Japanese.
  73. 71 Gyms There are eight gyms, just like in the previous game.
  74. 72 - Gym Leaders There are eight leaders.
  75. 73 - Gym Badges Stop raising the level of awesomeness and the like. Rethink the levels in detail, the moves you can use, the secret flags, etc. Just get the secret move. Or something like that. Make it easier to understand.
  76. 74 - Gym mechanisms It's okay for them to overlap with previous games, so make sure there's a good balance overall.
  77. 75 - Certified Gym Trainers The names of people who have cleared the gym are engraved on the stone pillars of the gym.
  78. 76 - Loss messages and money For gym leaders only, switch the order in which the loss messages and money messages are displayed.
  79. 77 Battle Frontier Increase the number of network elements. Add more mechanisms to expand the scope of play. There will also be facilities for beginners. Flower beds. Statues. Roman images.
  80. 78 - Battle Tower Level 50, open level.
  81. 79 Dungeons
  82. 80  ・Your eyes get used to the darkness When you enter a cave, it's pitch black at first, but it gradually gets brighter. Over time, you'll be able to see without the flash.
  83. 81  ・Grid-like terrain It's laid out like a grid (Kyoto/Manhattan), making it easy to find when meeting up with friends.
  84. 82  ・Easy cave Even though it's an easy path, there are many shops, and you'll get lost as you wander from shop to shop. (You get lost when you become interested = the joy of regret)
  85. 83 Special buildings Strengthen factories, ruins, etc.
  86. 84 Beauty salon Rub the screen to make bubbles. Cover the upper screen with bubbles. Grooming. Pokémon treatment.
  87. 85 In-game exchange room Exchange in the game as an event with the same effects as a normal exchange.
  88. 86 Signs
  89. 87  ・Explanatory signs for each location Make signs that show simple maps showing the locations of towns, roads, forests, caves, etc. (They also appear when you drag the Town Map (Fly in the Sky).)
  90. 88  ・Destination Signs Numbers and arrows are important on road signs. Use road signs overseas as a reference.
  91. 89 Vehicles Ships, airships, Cessnas, buses, etc.
  92. 90 Special terrains Grassland, sand, long grass, puddles (reflections), ocean floor, etc.
  93. 91  ・Snow Traps Use the Kairiki to roll a snowball until it gets bigger and bigger, and then place it in a specific location, and the weight of the snowball will press a switch.
  94. 92 Weather As in the previous game, there's a little more weather. The weather for the year is set. The same weather will occur at the same time all over the world.
  95. 93 Nuts There are about 10 more types in addition to the 43 types. There are 3 types of nuts (pods, flowers, and nuts) with 2 animations each. It might be good to program them into animation.
  96. 94  ・Places where nuts can be planted Use "Look" to see the trees in detail. You can touch the leaves. If possible, use fractal elements to change the number of times watered or fertilizer used.
  97. 95 - Nuts planted from the beginning Same as in the previous game.
  98. 96 - Planted nuts grow Grows over time.
  99. 97 Hidden items Invisible tools that can be found with a dowsing machine.
  100. 98 Drifting tools Tools sometimes fall into the ocean.
  101. 99 Secret techniques
  102. 100 - Cut-ins
  103. 101 Field technique "Fly in the sky" adds a flying effect on the enlarged map.
  104. 102 Morning, noon, night 5 stages of change. The passage of time is expressed by the lighting on the field in units of time (discontinuously).
  105. 103 - Map changes over time Tides. The water level in ponds and other places changes, and depending on the time of day, waterfalls will flow and you can go up, or the waterfalls will disappear and reveal caves.
  106. 104 Location display Includes images like in FR&LG. However, it is simpler.
  107. 105 - Spot Information Displays detailed information about buildings on a screen separate from the main screen.
  108. 106 Status Abnormality Effect The effect when walking through the field while poisoned.
  109. 107 Main character's walking path Leaves a trail of the main character's footsteps on the map for a set period of time.
  110. 108 Wild Pokémon footprints You can find Pokémon footprints in the field. New resident Pokémon are set and you can encounter them.
  111. 109 Camera changes by location The angle changes slightly for each location (highway, inside a house, cave, underwater, underground, etc.).
  112. 110 Fade out, fade in A fading method that takes into account movement between the top and bottom screens. Matches eye movement. Speed ​​adjustment.
  113. 111 Field Traps Arrows, moving floors, ice, etc.
  114. 112 Field cries Occasionally hear the cries of Pokémon encountered nearby.
  115. 113 Field for distributed Pokémon Distributed
  116. Use cloth to create an island where you can capture.
  117. 114 Underground Signs You can tell where you are underground by the smoke coming out, the oxygen pipes, or the underground passages.
  118. 115 Underground (Coal Mine) Digging You can dig underground (coal mine) at any time on the field.
  119. 116 Music fade Fade when you enter a town from the road. Fade in when riding a bike. Do not change the bike music when you feel tense.
  120. 117 Teaching TV An older brother who will kindly teach you things you don't understand.
  121. 118 Map related Underground (Coal Mine) A field for communication only. 16 people can communicate. When you enter, people nearby will also be there. The lower screen is the main screen. You can only go up to the surface from the same place.
  122. 119 (Underground) Radar You can see where other people are. Use the upper screen. A rough radar as a sub screen. Does not stand out. Make it like a submarine's radar.
  123. 120 Minecart Whenever you ride it, it will always go to the meeting place. When you ride it again, it will return to the original location.
  124. 121 Secret Base You can make your own base in one place on the field. You can collect furniture and arrange it freely (rearrange).
  125. 122  ・Traps You can set traps in your secret base. An element to play with by touching the touch panel.
  126. 123  ・Diary A secret base tool. You have your own diary. It's just for others to see. There is a self-introduction section.
  127. 124  ・Make it your own gym You can become like a gym leader.
  128. 125  ・Friend Trainer Encounter A friend will appear.
  129. 126 Underground Trap Include elements that are likely to naturally occur, such as treasure hunts, hide-and-seek, capture-the-flag games, and territory capture.
  130. 127  ・Smoke ball When activated, smoke will be emitted and the screen will turn completely white. Rub the touch panel to wipe it off!
  131. 128 - Sticking out When activated, a stake will come out and block the main character's path. Tap the touch panel repeatedly to drive the stake into the ground!
  132. 129 - Pitfall When activated, a crack will appear in the floor, causing the main character to fall. If you touch quickly, you can grab the edge of the hole and save yourself!
  133. 130 - Alarm When activated, a loud noise will sound, revealing your location. Touch the touch panel to block the alarm!
  134. 131 Graffiti Graffiti can be placed all over the map. It is exchanged via communication. Graffiti is displayed in reduced size on the field. When it becomes completely black, it reverts to a blank page.
  135. 132 Capture the Flag There is a flag, which can be placed in your secret base. It can be stolen from other people's secret bases. Get past the traps and get the flag!
  136. 133 Message Font Bold for easy reading. Japanese 12x16 (some parts 12x8) and English 12x6 font for ease of localization.
  137. 134 - Types There are three types: system font, message font, and button font.
  138. 135 - Size change The character size can be changed character by character.
  139. 136 - Double-height display In the settings, two lines can be changed to one line of double-height characters. Suitable for people with farsightedness.
  140. 137 Message window In the settings, the shape of the message window can be changed. The "Yes/No" window cannot be changed.
  141. 138 - Window open/close Basically the same as FR&LG. Signs also open automatically. Furthermore, when the ▼ is not displayed during communication processing, the cross button will work.
  142. 139 Reminiscence system It does not operate like the real thing, but instead a summary of the previous adventure is written (in a book). Past adventures are kept as a simple diary with dates and times.
  143. 140 Menu explanation
  144.  
  145. 141 Menu screen Start menu Displays the menu icons.
  146. 142 Pokédex
  147. 143  - Pokédex text such as names
  148. 144  - Size comparison
  149. 145  - Buzz When distribution changes over time, it is expressed by different colors or marks.
  150. 146  - Cry A waveform is displayed. You can play it from the place you touched.
  151. 147  - Search, rearrange
  152. 148  - Places where you often see them
  153. 149  - List of types of Pokémon you own A distribution table of the types of Pokémon you own can be made. You can see at a glance which types are more common and which are less common.
  154. 150  - Foreign language Pokédex If you receive a foreign Pokémon, you can view the Pokédex in the foreign language.
  155. 151  - Habits It is understood from the behavioral characteristics of the Pokémon. Pikachu rubs its body against you to let you know its scent.
  156. 152 Pokémon in hand screen
  157. 153  - Pokémon status screen
  158. 154  - Condition screen Displays the condition. In a graphic way.
  159. 155  -Touching Pokemon Touch Pokemon and enjoy their texture and reactions.
  160. 156  -Taking Eggs Eggs react when you tap them. Eggs that are about to hatch will shake a lot. Eggs that are not yet hatched will barely shake at all.
  161. 157  -Trainer Memo Favorite thing: Rolling cans. Date caught: June 2, 2005
  162. 158  -Capture information
  163. 159  -Marking Internal changes in Pokemon, such as becoming tame or intelligent, are displayed as symbols and pictures of the Pokemon's status.
  164. 160  -Team name You can give a team name. It is convenient to be able to bring them out of the box with a team name. Team registration system.
  165. 161  -Repositioning You can attach, remove, and reposition ribbons and dress-up disguises.
  166. 162 Bag Items, important items, berries, TMs, balls, stickers, medicines, battle items.
  167. 163 - Items
  168. 164 - Item descriptions
  169. 165 - Item icons
  170. 166 Pollock
  171. 167 - Pollock cooking Boil with the lid on. Set an alarm for the time, open and mix.
  172. 168 Pokeball Create 8 new types.
  173. 169 - Ball customization Cover the ball with a transparent ball and stick a sticker on it to customize the effect when you release a Pokemon. Only 6.
  174. 170 Berries
  175. 171 - Berries only in overseas versions There are berries and mail that only exist in overseas versions. You can't get fruit unless you go to a ROM in a different language.
  176. 172 Stickers You can stick stickers you've designed in various places. You can give stickers you've made to other people.
  177. 173 English stickers Unlimited exchange of stickers with English names.
  178. 174 Pokégear Gear with comprehensive functions. Hangs around the neck. Reminiscent of an I-pod. Mainly has information about all Pokémon. Database.
  179. 175 Condition Displays the contest parameters (to be determined). Text-based. Designed like a futuristic console (Matrix 2, Star Trek).
  180. 176 Ribbon Allows you to check which Pokémon have ribbons. Text-based.
  181. 177 Cell phone Allows you to make calls within the game, as well as to talk over the air with people outside the game.
  182. 178 Radio Might be able to put it in a Pokétch.
  183. 179 Trainer card
  184. 180 Trainer ID
  185. 181 Customization
  186. 182 Nickname Gives nicknames. For example, "Dangerous Shigeru" or "Genki Satoshi". For Pokémon too.
  187. 183 - Dressing up Put on a hat at the entrance to the Union Room. Wear a dress at the contest venue. (Turn around when transforming)
  188. 184 Report
  189. 185 - Overwrite warning Same as in FR & LG.
  190. 186 - Asks "Should I save?" Asked after a certain amount of time has passed, or when in front of a legendary Pokémon.
  191. 187 Change settings Various settings can be changed, from message speed to sound and window design.
  192. 188 Various screens Poketch A watch-type gear that is displayed on the bottom screen. Various functions can be switched. A list of specifications is available separately.
  193. 189 Town map Leaves a small trace of the path you walked. (Simple representation like arrows >>>> ◎)
  194. 190 Calendar A 365-day calendar and weather are created based on this data. Create a Pokémon Day and celebrate it. (Eggs hatch one after another at 12 noon.)
  195. 191 Name input screen
  196. 192 Simple conversation input screen
  197. 193 - Simple conversation
  198. 194 Screen for giving Pollocks
  199. 195 Pokemon reactions When you use an item or TM on a Pokemon, it will show a reaction. The reaction depends on its "nature".
  200. 196 Computer
  201. 197 Box
  202. 198 - Box wallpaper Create 4 types.
  203. 199 - Sorting You can easily separate Pokemon into categories in the same way you sort chicks. It keeps getting more and more detailed. An element that makes you want to do it repeatedly.
  204. 200 - Deposit, Receive Pokemon are lined up in the order they were caught.
  205. 201 Hall of Fame If you beat the Champion, you can enter the Hall of Fame. 50 times will be registered.
  206. 202 Depositing items Until now, the aim was to have you change your items depending on how you adventured, but this time we're aiming to eliminate that if the bag can handle it.
  207. 203 Mail You can deposit mail.
  208. 204 Transferring AGB Pokemon Uses the double slot. A mechanism that makes you want to change cartridges.
  209. 205  ・Transferring AGB Pokemon to the DS Outside the game. Place the box that appears on the lower screen into the area on the upper screen. Move in units of boxes. Movement warning.
  210. 206  ・Continuous battles In the game. Catch 30 Pokemon that come to the island in quick succession and they will become your possessions.
  211.  
  212. 207 Encounters Encounters There are different encounters depending on whether it's morning, noon or night. All 481 types of Pokemon appear.
  213. 208  ・Encounter table
  214. 209  ・Fishing You can see things like fishing hooks on the touch panel on the two screens.
  215. 210  ・Representation of water Pokemon Sometimes the shadows of Pokemon are shown in the water. Sometimes there are giant fish Pokémon swimming around. There is a high chance that you will catch that Pokémon when fishing.
  216. 211 - Time
  217. 212 - Special - Rock Smasher, new encounters.
  218. 213 - Encounter rate - Jumping and falling into grass increases your encounter rate, etc.
  219. 214 Encounter effect - Same as previous games. The effect changes depending on the strength of the opponent.
  220. 215 Capture effect - Same as FR&LG. Click!
  221. 216 Diversification of encounters - Different Pokémon are encountered in the sun or shade, and when walking or running.
  222. 217 Pokémon hiding in the grass - If you stand still on the map, you will hear the cries of wild Pokémon and the grass will shake. If you go to that location you will encounter it.
  223. 218 - Encounter when you investigate
  224. 219 - Night Parade encounter - Identify
  225. Under certain conditions (rumor, specific time period, etc.), ghost Pokémon will appear in large numbers, like the "Night Parade of One Hundred Demons" in the folktale.
  226. 220 Mobile Pokémon
  227. 221 Pokémon after clearing the game Depending on how you clear the game, different Pokémon will appear in specific locations. These Pokémon will appear multiple times, so you can give them to your friends.
  228. 222 Mass Outbreak
  229. 223 Legendary Pokémon
  230. 224 Fossil Pokémon
  231. 225 Wild Pokémon's Items
  232.  
  233. 226 Battle-related Battle Entry Effect
  234. 227 Pokémon Dispatch There are many messages.
  235. 228 One-on-one battle The size of Pokémon will be increased. Also, the information will be organized and the layout will be reconsidered. The effects are 3D.
  236. 229 Two-on-two battle Double battle, multi-battle, tag battle.
  237. 230 Double battle with wild Pokémon Double battle with wild Pokémon.
  238. 231 Cooperative battle, cooperative technique Two Pokémon will overlap and use their moves at the same time. It's not a strong move. It's cute and image-focused, and the battle format will be one that girls like.
  239. 232 Regulations Make several cups, like the Pikachu version.
  240. 233 Battle background
  241. 234 Moves
  242. 235 - Move explanation
  243. 236 - PP Change color when it decreases.
  244. 237 - Move effects Expressed in 3D. Uses particles, etc.
  245. 238 - Move power boost A move used in preparation for the next move. A move that increases the power of a move by consuming more PP.
  246. 239 Trainers Add shadows to all trainers.
  247. 240 - OBJ, line of sight, movement Create new actions.
  248. 241 - Trainer AI Make it possible to switch AI types midway through. Make the characters stand out.
  249. 242 - Trainer lines Trainers will appear again midway through and say lines.
  250. 243 Trainer types
  251. 244 - Clown group Entertainers, jesters, and people who provide fun.
  252. 245 - Skin color Slightly expands the range of trainer races.
  253. 246 Move effect range Same as the previous game.
  254. 247 Battle command input
  255. 248 Type compatibility
  256. 249 Representation of abnormal status in battle (3D) When paralyzed, they tremble, when asleep they lie on the ground, when poisoned they become exhausted, when burned they turn red, etc.
  257. 250 Weather You can change the weather with moves and abilities.
  258. 251 Terrain effect When used in battles during a scenario, it expands the range of strategies. In online battles, it has aspects that are difficult to use.
  259. 252 Item effects
  260. 253 Ball effects Effects change depending on the sticker on the ball.
  261. 254 Capturing Pokémon The effect when a Pokémon is captured differs depending on the ball.
  262. 255 Recording and Playback of Battles Record the details of battles and play them back later.
  263.  
  264. 256 Event-related Doctor A doctor of evolutionary research.
  265. 257 Rival A rival who lives next door. Plays a major role in the second half of the story. At the end, he defeats the enemy in a tag battle with the main character! This strengthens the relationship.
  266. 258 Support A support who lives in the professor's town. The main character's gender is reversed. Plays a major role in the first half of the story. Seems like a colleague of the main character. Can team up with the main character.
  267. 259 The 12 Trainers Trainers who can team up with the main character. Asymmetrical appearance. Can be found in various locations. Call them by registering their phone number.
  268. 260 - Disciple One of the 12 Trainers.
  269. 261 The Four Heavenly Kings
  270. 262 Champion A person who helped solve the incident in the first half of the story. Cool, but his true identity is unknown. He prefers black clothes that do not stain any color.
  271. 263 Group A member of the group who does evil deeds. Exists as an organization. Has a firm policy.
  272. 264 (Secret) Forget Moves
  273. 265 Measuring the Size of Pokemon Measures many fish-type Pokemon.
  274. 266 Pokemon Lottery A lottery is held based on ID. It is to promote exchanges.
  275. 267 Pokemon Artist
  276. 268 Pokédex Evaluation
  277. 269 Certificate of Merit
  278. 270 Move Teaching
  279. 271 Pokemon Breeder
  280. 272 Mini Events Creates many mini events. A system in which you can change Pokemon you have depending on the content of the event.
  281. 273 Braille
  282. 274 Hard Worker
  283. 275 The Child Who Finds Secret Bases
  284. 276 Signing When receiving a special item, you "sign".
  285. 277 Ghost Pokemon Living in the Ruins Ghost Pokemon from overseas have taken up residence in the ruins without you knowing, and you can identify them with the Silph Scope.
  286. 278 Pokemon Newspaper Company Catch Pokemon at the request of the editor-in-chief. As a thank you, you receive a newspaper with tips on how to beat the game.
  287. 279 Products from famous places For example, just having MoMA written on it makes it a memento. It's something you can only buy there.
  288. 280 Pokemon Footprint Diary Pokemon write their diary in footprints. There is a Footprint Professor who deciphers the footprints.
  289. 281 House with many children A barrier-free environment. The people are kind. Because of the good environment, they were able to have many children.
  290. 282 Tidal flats Garbage floats down here every day. If you keep it clean, many Pokemon will come.
  291. 283 Island in the lake If there is a legend about the island, you will want to go there. By making it impossible to go there, the mystique increases.
  292. 284 Pokemon part-time job You can train Pokemon other than the ones you have by sending them out to work part-time.
  293. 285 Wipe the windows In places with a lot of sandstorms or smoke, you can advance by rubbing the screen. A mechanism for underground passages.
  294. 286 24-hour doorman Oh, I'm the manager, 24 hours a day, guarding.
  295. 287 Security guard There are bronze statues and such. But there is no fence. If you touch it, the security guard will warn you. Basically, you are expected to behave like an adult.
  296. 288 Hotel elevator The elevator won't work without a card key. You can enter if someone is staying there.
  297. 289 Paper collage Kiyoshi Yamashita. You can change the shape and size of the paper by how you rip it and how fast you rip it. You can distribute the pictures you draw to others or use them as wallpaper in your box.
  298. 290 Scary events, scary Pokemon These are things that make you want to see scary things over and over again. A figure in an empty castle!? People don't talk about it for some reason. A cursed place!?
  299. 291 Electric signboard There are various types, such as two-character display, zooming, and curved. If you line up many electric signs, you can see the information for a longer period of time.
  300. 292 Wallpaper passwords Made for websites such as the Pokemon Daisuki Club. Other uses besides wallpaper are also being considered.
  301. 293 Self-introduction form You can write information about yourself. Favorite food, favorite color, hobbies, a few words in simple conversation, etc.
  302. 294 Prefecture Like Crystal, you enter your prefecture first.
  303. 295 Park You can take Pokemon out of their monster balls and walk around with them. Behind the main character. Only a certain size. The main character can talk to them when they turn around. Pika!
  304. 296  -People gather People (NPCs) and Pokemon will come by communication. Displays the name and the Pokemon the communication partner had in the park.
  305. 297 Members-only building You can become a member by paying 1 million yen. A high-end tool shop. High-end treatment. A sense of luxury. There is also a high-end beauty salon.
  306. 298 A box that can't be opened unless it is sent to the other person The more you exchange (the more times it is exchanged), the more you benefit/the more the contents change.
  307. 299 TV Station Sponsored Battles A battle tournament is held. It creates the same tension as if it were being broadcast nationwide. The data is used on TV. An announcer gets the crowd excited.
  308. 300 Union Room Character Selection You can choose from 4 trainer characters for the Union Room (depending on your ID).
  309.  
  310. 301 Contests A complete revamp of the contests.
  311. 302 - Contest AI
  312. 303 - Contest moves
  313. 304 - Contest differentiation Prepare moves specifically for contests to clearly differentiate them from battle training.
  314. 305 - Combos
  315. 306 Combination competition A competition using two Pokemon. The effects differ depending on the compatibility between the two. A system that makes it easier to play than a contest.
  316.  
  317. 307 Communication-related Union Room
  318. 308 (PtoP) - Chat A chat where you write messages. A simplified version of Pictochat. Up to 5 people.
  319. 309 - Fixed messages Fixed messages such as "Let's trade!" and "Let's battle!". Even if you join a union with an overseas version, you can overcome the language barrier.
  320. 310  ・1-on-1 simple communication battle A battle aimed at beginners with a level limit.
  321. 311  ・1-on-1 communication exchange A normal exchange where you can choose from six Pokemon from a Pokemon list.
  322. 312  ・Multiple exchange 4-16 people exchange Pokemon by passing them around. It's like exchanging gifts. You exchange by holding hands (or in a room or on a chair).
  323. 313  ・Friend link People who you have spoken to more than twice are recognized and registered as friends. Information increases gradually. You can view the connections between friends like a tree diagram.
  324. 314  ・Name display People who are registered as friends with a friend link are displayed by name. Colors indicate gender, and half the size of the text indicates friends in distance.
  325. 315  ・People who are about to enter the room will be nearby A mechanism for playing with people you know. The other person's counter is subtracted from the counter when you enter the room, and the person closest to zero will be placed nearby.
  326. 316  ・Standby You can wait even when the DS is in standby mode. Music stops. When you talk to her, a "ping pong!" sound effect will play.
  327. 317 - Stay longer By staying longer, the rate at which other players will come to the Union Room will increase. A cute girl who talks a lot.
  328. 318 Direct Battle Corner Due to regulations, direct battles are only available for battles. Some people want to battle with the main character.
  329. 319 - 1 vs. 1 online battle
  330. 320 - 2 vs. 2 online battle
  331. 321 - Mixed battle Each player prepares six Pokemon. Each player chooses three Pokemon from their opponents, and then battles with the remaining three of their own.
  332. 322 Host your own tournament with special rules You can host a tournament with rules you decide. A certain level limit, no items, no abnormal conditions, etc.
  333. 323 Level 50 correction When playing online battles with friends, you can standardize your levels. You can also change the tournament level. This makes it easier to participate in tournaments.
  334. 324 Opponent information You can see your opponent's information during the battle. The number of Pokemon the opponent has, etc.
  335. 325 Battle Recordings Broadcast tournament data via communication, etc.
  336. 326  ・Video Submission Awards Recorded battle data is stored and sent to the server. After viewing the recorded data, vote once a day. A ranking is generated.
  337. 327 Drawing Pictures Together Stones are broken down to make paint. Everyone can draw pictures on a piece of paper.
  338. 328 Social Networks You can find out information about other players, including your friends and their friends' friends. You can also see something like a family tree.
  339. 329Questions The question is automatically asked to the other party in the Union Room or the basement. The other party will be given a choice of answers.
  340. 330 In-game email address Set your own email address (of course, fake addresses and the same address are OK). Use that address to communicate over wireless LAN.
  341. 331 Spy Decide on an order, choose a partner and communicate. Play pranks with the other party's ROM. Return by communicating again.
  342. 332 Terpico A musical instrument. The pitch changes depending on the distance to the other party. If you are close, it is lower. You can draw the waveform on the touch panel. It's like a theremin.
  343. 333 Wireless communication status You can see the current communication status.
  344. 334 Making Pollock Divide the elements of making Pollock into several parts. Boiling (by one person), baking (by many people), steaming (by four people). Etc.
  345. 335 Country name when communicating The country name is displayed when communicating. "FEST from France has contacted us!" Consider where to put the message.
  346. 336 Customized ball Can be given to people.
  347.  
  348. 337 Communication related Global communication exchange Easily exchange with people all over the world. Set up a server. If you set up a server, customers will come twice. A system that makes shops happy.
  349. 338 (Internet) Downloadable battle tower A crystal battle tower. Holds player data for seven people. Distributes tower data. Data can be shared with other people.
  350. 339 Communication tower Seek opponents from among the trainers on the floor and aim to win. Each floor has its own conditions for moving on to the next rank.
  351. 340 Network battle Users register and upload the data of their Pokemon. It is distributed. Everyone plays with it and the results are uploaded.
  352. 341 Network contest You can give your Pokemon fur or accessories and vote for the cutest. Upload it to the Internet and see the rankings.
  353.  
  354. 342 Communication related Passing by It takes place in one place. Stand in a circle in a certain place and close the lid.
  355. 343 (Passing by) StreetPass Exchange Ghost Pokemon exclusive to StreetPass. Only this Pokemon is possible. It's more like a handover than an exchange. A Pokemon with distinctive changes.
  356. 344 StreetPass Big Brother (Big Sister) If a production staff member has a different ROM and you pass by that ROM, a production staff big brother (big sister) will appear in the game. A real-life rumor element.
  357. 345 Display of Passing by status Your ID and name will be transmitted. When the lid is opened, "I met ~-san at around 0:00:00." The current total and the total number of people up to now are also displayed.
  358. 346 Daily actions A history of actions is taken, and what you were doing and what the other person was doing is displayed. It gives a live feel. For TV. What were you doing today? Etc.
  359. 347 Balloon Falls after moving a certain distance. Inflate it and send it flying again. Information about the person who made it, a message, the current number of moves, the three people you met along the way, etc. 348 Word Linking A sentence is sent to you through a StreetPass exchange. You choose one word from the Simple Conversation to join the sentence.
  360. 349 Connecting People People you've met line up. They keep lining up. They line up in the order you met them. Say their name and one thing. Save their ID and name.
  361. 350 Trainer Road Make equipment with Nintendo. Create a special ROM. You get data for 10 people, and your data is registered as the first in the shift. Level adjustment is applied.
  362.  
  363. 351 Communication-related Record Corner Mix various data. While mixing, information about the person mixing is displayed on an electronic bulletin board. It's like a stock exchange.
  364. 352 (Record Exchange) TV
  365. 353  ・News from Other Countries News in a language other than your own. Only the name is used from the record data. (Japanese -> American English, other countries -> Japanese)
  366. 354  ・Eye-Catching Eye-catching and commercials are included. (A device that keeps you from watching it forever = it's long on purpose)
  367. 355  -Weather Channel 24-hour weather channel. The overall map is diagonally viewed from above, and road numbers are displayed in 3D. (Based on North American weather forecasts)
  368. 356  -Communication exchange program News that gives information about Pokemon after communication exchange
  369. 357  -Guinness World Records program Outstanding information (from Japan and abroad) appears on the news and radio.
  370. 358  -Pokemon News Net A system that allows you to find out information about other players on TV from data on the internet and when they pass each other.
  371. 359  -Question Channel Asks various questions. The results are broadcast. It also explores their tendencies. By making it a question format, you can see the person's personality and tendencies just by answering.
  372. 360  -Changes in items for sale at the shop Like Ranking Queen, the items for sale change based on the order of popularity.
  373. 361 Five Old Men Becomes Seven Old Men. Lines and the like are new. Rumor Old Man. Sighting Old Man.
  374. 362 Three Older Sisters Take a new approach.
  375. 363 Fans Prepare a club where fans can gather. The interior of the club changes depending on the type of fan (player ID, etc.).
  376. 364 Trend System A mechanism for spreading trends. A variety of trends are available. Real-world material is also available.
  377. 365 Random Number Seeds
  378. 366 Groups that share random seeds You can decide which group you belong to. By creating a group, you can provide your own unique strategy.
  379. 367 - Appearance of Pokemon, characters, etc. Pokemon distribution, same-day events, random dungeon structure, character appearance locations.
  380. 368 - Group Clubs Group buildings. There is a place like a clubhouse. It expands and becomes more luxurious with donations from group members.
  381. 369 - Group Rankings There is a ranking table inside. There is also a group ranking.
  382. 370 - Group Events Events within the group (collaboration, shared work). Events accomplished by a group.
  383. 371  -Group communication battles Communication battles using the data of those belonging to a group.
  384. 372  -Buildings influenced by trends Posters of Pokemon that have won contests are put up. An item shop where the lineup changes depending on the type purchased.
  385. 373 Guinness House Records and rankings set by various people can be saved.
  386.  
  387. 374 Communication-related Mysterious events A system should be created that makes it easy for the distributors to check.
  388. 375 (Outside the game)  -Stamp rallies Can be obtained at designated stores (Pokemon Centers, 7-Elevens, etc.). Give the area a distinctive look. As it is regional, Pokemon exchanges might be possible.
  389. 376  -Cards Cards for distributing messages.
  390. 377 Adding external programs By adding them later, it should be possible to deal with bugs.
  391. 378 Distribution of overseas Pokemon To eliminate the difficulty of distribution overseas, Pokemon can be obtained online. Enter your name and ID on the homepage. No special ROM is required even for events.
  392. 379 Pokemon Bank A system that allows you to store your Pokemon data at Pokemon Centers and other locations for the future.
  393. 380 World Tournament You can send a handbook (regulations) with tournament keywords and battle rules written in it. The world tournament will be held with those rules.
  394. 381 Mini-games Berry Blender Make a Pollock from berries. An improvement over the previous game.
  395. 382 Pokemon Dance When you press the button, your Pokemon will dance. Other people can watch the dance via online communication.
  396. 383 Move Matching Pokemon is facing the touch screen. If you have your right hand, you can touch the hand. Bear Ranch.
  397. 384 Letter Chase Game Letters are displayed randomly on the screen. Press the specified letter within a certain time.
  398. 385 Dot Pressing Game with Stylus There are many dots on the screen. The dots look like they are swimming in water. If you can point to a Mudkip with one dot, you win.
  399. 386 Fossil Excavation A fossil excavation game that can be played by multiple people via communication using a touch panel. The fossil Pokemon changes depending on the combination of excavated parts.
  400. 387 Communication game that can be played by 16 people You can connect and disconnect at any time. There is only one enemy, and everyone works together to defeat and destroy it.
  401.  
  402. 388 Demo (C) Notation It looks like it is floating out of the water. Displayed on the upper screen.
  403. 389 GF Logo Demo Place it in the title demo. Displayed in the center of the screen. It slowly expands (background shrinks) and disappears. GF ​​presents is the same worldwide.
  404. 390 Title Demo The first half is roads and forests (quiet), and the second half is super flashy and focuses on battles. Various cuts with enlarged parts of Pokemon. Manga-like image. Rock from below.
  405. 391 Title The title is displayed on the upper screen. On the lower screen, pearls are an image of water. When you touch them, they create ripples. Diamonds are an image of ice. When you touch them, they freeze. Behind them are Pokemon.
  406. 392 RPG, Pokemon overview explanation Same as FR&LG. No need to look. There is also a simple operation explanation.
  407. 393 Opening demo The professor appears. A simple space where it is difficult to tell where it is. Uses a lot of white. There are no name candidates for the main character. There are name candidates for the rival and support.
  408. 394 Tool use demo Same as FR&LG. Instead of zooming in, slide out sideways and zoom in.
  409. 395 TM demo Use a lot of light.
  410. 396 Leveling up demo Make it easy to see how strong it has become. Add some effects.
  411. 397 Evolution demo Evolve in silhouette in the middle of a background like the mega demo. If morphing is possible, I would like to use it.
  412. 398 Egg hatching demo Make it flashy.
  413. 399 Hall of fame demo Make it flashy using two screens.
  414. 400 Ending Use shadows to move it. Based on the ending of Mr. Incredible.
  415. 401 Explosions: Fire and flashes are avoided, and smoke is used as the main focus.
  416. 402 Particle Effects: From dot particles to letters for titles and names. Dots with a will.
  417.  
  418. 403 System Counter: Counts various data.
  419. 404 Encryption: Past encryption is one generation higher.
  420. 405 Save Data Mirroring: Same as the previous game.
  421. 406 Version Addition Measures: Considering measures for when versions become more complex, such as the battle server and client system.
  422. 407 Nut Patch: Should it be made to appear by pressing a button, or should it be automatically detected when accessing with a GBA cartridge?
  423. 408 Tamper-proof Egg: If a special bit is set, you can change only the name of a bad egg.
  424. 409 PER Measures: Past measures are one generation higher.
  425. 410 Holed Card: Data differs depending on the hole in the card.
  426. 411 GBA Cartridge (Flash only): Battle recordings and Pokemon can be saved to the GBA. It's like playing Pokemon BOX with a GBA cartridge.
  427.  
  428. 412 Others Original stylus An original, easy-to-use stylus for Pokemon DS is included. It's not just a toy, it's linked to the game content.
  429. 413 Manual
  430. 414 Manga
  431. 415 Liner notes Contains stories about how the game was created, the attention to detail in certain scenes, etc.
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