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- --//Thanos by venturiansonic\\--
- --\\ Don't Leak!!! //--
- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- local hed = char.Head
- local torso = char.Torso
- local root = char.HumanoidRootPart
- local Humanoid = AdvancingFortress.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = AdvancingFortress["Left Arm"]
- local RightArm = AdvancingFortress["Right Arm"]
- local LeftLeg = AdvancingFortress["Left Leg"]
- local RightLeg = AdvancingFortress["Right Leg"]
- local Head = AdvancingFortress.Head
- -- local Torso = AdvancingFortress.Torso
- -- local Camera = game.Workspace.CurrentCamera
- -- local RootPart = AdvancingFortress.HumanoidRootPart
- -- local RootJoint = RootPart.RootJoint
- -- local attack = false
- -- local Anim = "Idle"
- -- local attacktype = 1
- -- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- -- local velocity = RootPart.Velocity.y
- -- local sine = 0
- -- local change = 1
- -- local Create = LoadLibrary("RbxUtility").Create
- -- local TimeStop = false
- -- local m = Create("Model")({
- -- Parent = AdvancingFortress,
- -- Name = "WeaponModel"
- -- })
- --
- -- AdvancingFortress.Head.Name = "FHead"
- -- AdvancingFortress.Torso.Name = "FTorso"
- -- AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
- -- Humanoid.Animator.Parent = nil
- -- AdvancingFortress.Animate.Parent = nil
- -- local function newMotor(part0, part1, c0, c1)
- -- local w = Create("Weld")({
- -- Parent = part0,
- -- Part0 = part0,
- -- Part1 = part1,
- -- C0 = c0,
- -- C1 = c1
- -- })
- -- return w
- -- end
- -- function clerp(a, b, t)
- -- return a:lerp(b, t)
- -- end
- --
- -- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- -- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- -- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- -- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- -- local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
- -- local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
- -- RootJoint.C1 = CFrame.new(0, 0, 0)
- -- RootJoint.C0 = CFrame.new(0, 0, 0)
- -- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- -- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- -- local rarmc1 = RW.C1
- -- local larmc1 = LW.C1
- -- local rlegc1 = RH.C1
- -- local llegc1 = LH.C1
- -- local resetc1 = false
- -- function PlayAnimationFromTable(table, speed, bool)
- -- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- -- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- -- RW.C0 = clerp(RW.C0, table[3], speed)
- -- LW.C0 = clerp(LW.C0, table[4], speed)
- -- RH.C0 = clerp(RH.C0, table[5], speed)
- -- LH.C0 = clerp(LH.C0, table[6], speed)
- -- if bool == true and resetc1 == false then
- -- resetc1 = true
- -- RootJoint.C1 = RootJoint.C1
- -- Torso.Neck.C1 = Torso.Neck.C1
- -- RW.C1 = rarmc1
- -- LW.C1 = larmc1
- -- RH.C1 = rlegc1
- -- LH.C1 = llegc1
- -- end
- -- end
- -- ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
- -- script:WaitForChild("Heartbeat")
- -- frame = 0.03333333333333333
- -- tf = 0
- -- allowframeloss = false
- -- tossremainder = false
- -- lastframe = tick()
- -- script.Heartbeat:Fire()
- -- game:GetService("RunService").Heartbeat:connect(function(s, p)
- -- tf = tf + s
- -- if tf >= frame then
- -- if allowframeloss then
- -- script.Heartbeat:Fire()
- -- lastframe = tick()
- -- else
- -- for i = 1, math.floor(tf / frame) do
- -- script.Heartbeat:Fire()
- -- end
- -- lastframe = tick()
- -- end
- -- if tossremainder then
- -- tf = 0
- -- else
- -- tf = tf - frame * math.floor(tf / frame)
- -- end
- -- end
- -- end)
- -- function swait(num)
- -- if num == 0 or num == nil then
- -- ArtificialHB.Event:wait()
- -- else
- -- for i = 0, num do
- -- ArtificialHB.Event:wait()
- -- end
- -- end
- -- end
- -- function RemoveOutlines(part)
- -- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- -- end
- -- CFuncs = {
- -- Part = {
- -- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- -- local Part = Create("Part")({
- -- Parent = Parent,
- -- Reflectance = Reflectance,
- -- Transparency = Transparency,
- -- CanCollide = false,
- -- Locked = true,
- -- BrickColor = BrickColor.new(tostring(BColor)),
- -- Name = Name,
- -- Size = Size,
- -- Material = Material
- -- })
- -- RemoveOutlines(Part)
- -- return Part
- -- end
- -- },
- -- Mesh = {
- -- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- -- local Msh = Create(Mesh)({
- -- Parent = Part,
- -- Offset = OffSet,
- -- Scale = Scale
- -- })
- -- if Mesh == "SpecialMesh" then
- -- Msh.MeshType = MeshType
- -- Msh.MeshId = MeshId
- -- end
- -- return Msh
- -- end
- -- },
- -- Weld = {
- -- Create = function(Parent, Part0, Part1, C0, C1)
- -- local Weld = Create("Weld")({
- -- Parent = Parent,
- -- Part0 = Part0,
- -- Part1 = Part1,
- -- C0 = C0,
- -- C1 = C1
- -- })
- -- return Weld
- -- end
- -- },
- -- Sound = {
- -- Create = function(id, par, vol, pit)
- -- local Sound = Create("Sound")({
- -- Volume = vol,
- -- Pitch = pit or 1,
- -- SoundId = "rbxassetid://" .. id,
- -- Parent = par or workspace
- -- })
- -- Sound:play()
- -- game:GetService("Debris"):AddItem(Sound, 130)
- -- return Sound
- -- end
- -- },
- -- Decal = {
- -- Create = function(Color, Texture, Transparency, Name, Parent)
- -- local Decal = Create("Decal")({
- -- Color3 = Color,
- -- Texture = "rbxassetid://" .. Texture,
- -- Transparency = Transparency,
- -- Name = Name,
- -- Parent = Parent
- -- })
- -- return Decal
- -- end
- -- },
- -- BillboardGui = {
- -- Create = function(Parent, Image, Position, Size)
- -- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
- -- BillPar.CFrame = CFrame.new(Position)
- -- local Bill = Create("BillboardGui")({
- -- Parent = BillPar,
- -- Adornee = BillPar,
- -- Size = UDim2.new(1, 0, 1, 0),
- -- SizeOffset = Vector2.new(Size, Size)
- -- })
- -- local d = Create("ImageLabel", Bill)({
- -- Parent = Bill,
- -- BackgroundTransparency = 1,
- -- Size = UDim2.new(1, 0, 1, 0),
- -- Image = "rbxassetid://" .. Image
- -- })
- -- return BillPar
- -- end
- -- },
- -- ParticleEmitter = {
- -- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- -- local Particle = Create("ParticleEmitter")({
- -- Parent = Parent,
- -- Color = ColorSequence.new(Color1, Color2),
- -- LightEmission = LightEmission,
- -- Size = Size,
- -- Texture = Texture,
- -- Transparency = Transparency,
- -- ZOffset = ZOffset,
- -- Acceleration = Accel,
- -- Drag = Drag,
- -- LockedToPart = LockedToPart,
- -- VelocityInheritance = VelocityInheritance,
- -- EmissionDirection = EmissionDirection,
- -- Enabled = Enabled,
- -- Lifetime = LifeTime,
- -- Rate = Rate,
- -- Rotation = Rotation,
- -- RotSpeed = RotSpeed,
- -- Speed = Speed,
- -- VelocitySpread = VelocitySpread
- -- })
- -- return Particle
- -- end
- -- },
- -- CreateTemplate = {}
- -- }
- -- function rayCast(Position, Direction, Range, Ignore)
- -- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- -- end
- -- function FindNearestTorso(pos)
- -- local list = game.Workspace:children()
- -- local torso
- -- local dist = 1000
- -- local temp, human, temp2
- -- for x = 1, #list do
- -- temp2 = list[x]
- -- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- -- temp = temp2:findFirstChild("Torso")
- -- human = temp2:findFirstChild("Humanoid")
- -- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
- -- local dohit = true
- -- if dohit == true then
- -- torso = temp
- -- dist = (temp.Position - pos).magnitude
- -- end
- -- end
- -- end
- -- end
- -- return torso, dist
- -- end
- -- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- -- if hit.Parent == nil then
- -- return
- -- end
- -- local h = hit.Parent:FindFirstChild("Humanoid")
- -- for _, v in pairs(hit.Parent:children()) do
- -- if v:IsA("Humanoid") then
- -- h = v
- -- end
- -- end
- --
- -- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- -- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- -- return
- -- end
- -- local c = Create("ObjectValue")({
- -- Name = "creator",
- -- Value = game:service("Players").LocalPlayer,
- -- Parent = h
- -- })
- -- game:GetService("Debris"):AddItem(c, 0.5)
- -- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- -- local Damage = math.random(minim, maxim)
- -- local blocked = false
- -- local block = hit.Parent:findFirstChild("Block")
- -- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- -- blocked = true
- -- block.Value = block.Value - 1
- -- print(block.Value)
- -- end
- --
- --
- --
- --
- --
- -- if canworld == true then
- -- h.Health = h.Health - Damage
- -- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color)
- -- elseif canworld == false then
- --
- -- table.insert(plzhurt,h)
- -- Damage2=Instance.new('IntValue',script)
- -- Damage2.Value=Damage*1/2
- -- Damage2.Name=h.Parent.Name
- -- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color)
- --
- -- end
- -- if Type == "Knockdown" then
- -- local hum = hit.Parent.Humanoid
- -- hum.PlatformStand = true
- -- coroutine.resume(coroutine.create(function(HHumanoid)
- -- swait(1)
- -- HHumanoid.PlatformStand = false
- -- end), hum)
- -- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- -- local bodvol = Create("BodyVelocity")({
- -- velocity = angle * knockback,
- -- P = 5000,
- -- maxForce = Vector3.new(8000, 8000, 8000),
- -- Parent = hit
- -- })
- -- local rl = Create("BodyAngularVelocity")({
- -- P = 3000,
- -- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- -- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- -- Parent = hit
- -- })
- -- game:GetService("Debris"):AddItem(bodvol, 0.5)
- -- game:GetService("Debris"):AddItem(rl, 0.5)
- -- elseif Type == "Normal" then
- -- local vp = Create("BodyVelocity")({
- -- P = 500,
- -- maxForce = Vector3.new(math.huge, 0, math.huge),
- -- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- -- })
- -- if knockback > 0 then
- -- vp.Parent = hit.Parent.Torso
- -- end
- -- game:GetService("Debris"):AddItem(vp, 0.5)
- -- elseif Type == "Up" then
- -- local bodyVelocity = Create("BodyVelocity")({
- -- velocity = Vector3.new(0, 20, 0),
- -- P = 5000,
- -- maxForce = Vector3.new(8000, 8000, 8000),
- -- Parent = hit
- -- })
- -- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- -- elseif Type == "DarkUp" then
- -- coroutine.resume(coroutine.create(function()
- -- for i = 0, 1, 0.1 do
- -- swait()
- -- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- -- end
- -- end))
- -- local bodyVelocity = Create("BodyVelocity")({
- -- velocity = Vector3.new(0, 20, 0),
- -- P = 5000,
- -- maxForce = Vector3.new(8000, 8000, 8000),
- -- Parent = hit
- -- })
- -- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- -- elseif Type == "Snare" then
- -- local bp = Create("BodyPosition")({
- -- P = 2000,
- -- D = 100,
- -- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- -- position = hit.Parent.Torso.Position,
- -- Parent = hit.Parent.Torso
- -- })
- -- game:GetService("Debris"):AddItem(bp, 1)
- -- elseif Type == "Freeze" then
- -- local BodPos = Create("BodyPosition")({
- -- P = 50000,
- -- D = 1000,
- -- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- -- position = hit.Parent.Torso.Position,
- -- Parent = hit.Parent.Torso
- -- })
- -- local BodGy = Create("BodyGyro")({
- -- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- -- P = 20000,
- -- Parent = hit.Parent.Torso,
- -- cframe = hit.Parent.Torso.CFrame
- -- })
- -- hit.Parent.Torso.Anchored = true
- -- coroutine.resume(coroutine.create(function(Part)
- -- swait(1.5)
- -- Part.Anchored = false
- -- end), hit.Parent.Torso)
- -- game:GetService("Debris"):AddItem(BodPos, 3)
- -- game:GetService("Debris"):AddItem(BodGy, 3)
- -- end
- -- local debounce = Create("BoolValue")({
- -- Name = "DebounceHit",
- -- Parent = hit.Parent,
- -- Value = true
- -- })
- -- game:GetService("Debris"):AddItem(debounce, Delay)
- -- c = Create("ObjectValue")({
- -- Name = "creator",
- -- Value = Player,
- -- Parent = h
- -- })
- -- game:GetService("Debris"):AddItem(c, 0.5)
- -- end
- -- end
- -- function ShowDamage(Pos, Text, Time, Color)
- -- local Rate = 0.03333333333333333
- -- local Pos = Pos or Vector3.new(0, 0, 0)
- -- local Text = Text or ""
- -- local Time = Time or 2
- -- local Color = Color or Color3.new(1, 0, 1)
- -- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- -- EffectPart.Anchored = true
- -- local BillboardGui = Create("BillboardGui")({
- -- Size = UDim2.new(3, 0, 3, 0),
- -- Adornee = EffectPart,
- -- Parent = EffectPart
- -- })
- -- local TextLabel = Create("TextLabel")({
- -- BackgroundTransparency = 1,
- -- Size = UDim2.new(1, 0, 1, 0),
- -- Text = Text,
- -- Font = "SciFi",
- -- TextColor3 = Color,
- -- TextScaled = true,
- -- Parent = BillboardGui
- -- })
- -- game.Debris:AddItem(EffectPart, Time)
- -- EffectPart.Parent = game:GetService("Workspace")
- -- delay(0, function()
- -- local Frames = Time / Rate
- -- for Frame = 1, Frames do
- -- wait(Rate)
- -- local Percent = Frame / Frames
- -- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- -- TextLabel.TextTransparency = Percent
- -- end
- -- if EffectPart and EffectPart.Parent then
- -- EffectPart:Destroy()
- -- end
- -- end)
- -- end
- -- local STDamage = false
- -- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- -- for _, c in pairs(workspace:children()) do
- -- local hum = c:findFirstChild("Humanoid")
- -- if hum ~= nil then
- -- local head = c:findFirstChild("Torso")
- -- if head ~= nil then
- -- local targ = head.Position - Part.Position
- -- local mag = targ.magnitude
- -- if Magnitude >= mag and c.Name ~= Player.Name then
- -- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
- -- if STDamage == true then
- -- for i = 1, 3 do
- -- Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
- -- end
- -- for i = 1, 10 do
- -- CamShake(1, 70000)
- -- Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1)
- -- end
- --
- -- elseif STDamage == false then
- -- CamShake(1, 90000)
- -- Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
- -- for i = 1, 2 do
- -- Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 0.4, 0.4, 0.4)
- --
- -- end
- -- end
- -- end
- -- end
- -- end
- -- end
- -- end
- --
- --
- --
- --
- -- HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
- -- HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
- -- ----
- -- THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
- -- THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- -- ----
- -- AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
- -- AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- --
- --
- --
- -- HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
- -- HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
- -- ----
- -- AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
- -- AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- --
- -- HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
- -- HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
- --
- --
- -- ----
- -- LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
- -- LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- --
- --
- -- ----
- -- LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
- -- LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
- --
- --
- -- ----
- -- Shield = CFuncs.Part.Create(m, "Neon", 0, 1, "Transparent", "Part", Vector3.new(9.1, 8.5, 0.2))
- --
- -- Shield.Parent = nil
- -- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
- -- Effects = {
- -- Block = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- if Type == 1 or Type == nil then
- -- table.insert(Effects, {
- -- prt,
- -- "Block1",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- elseif Type == 2 then
- -- table.insert(Effects, {
- -- prt,
- -- "Block2",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- end
- -- end
- -- },
- -- Cylinder = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- -- local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 2)
- -- Effects[#Effects + 1] = {
- -- prt,
- -- "Cylinder",
- -- delay,
- -- x3,
- -- y3,
- -- z3
- -- }
- -- end
- -- },
- -- Head = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Cylinder",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- end
- -- },
- -- Sphere = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Cylinder",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- end
- -- },
- -- Sphere2 = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Cylinder",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- end
- -- },
- -- Elec = {
- -- Create = function(cff, x, y, z)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lilac"), "Part", Vector3.new(1, 1, 1))
- -- prt.Anchored = true
- -- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- -- prt.CFrame = CFrame.new(prt.Position)
- -- game:GetService("Debris"):AddItem(prt, 2)
- -- local xval = math.random() / 2
- -- local yval = math.random() / 2
- -- local zval = math.random() / 2
- -- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- -- table.insert(Effects, {
- -- prt,
- -- "Elec",
- -- 0.1,
- -- x,
- -- y,
- -- z,
- -- xval,
- -- yval,
- -- zval
- -- })
- -- end
- -- },
- -- Ring = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- -- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Cylinder",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- end
- -- },
- -- Wave = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- -- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Cylinder",
- -- delay,
- -- x3,
- -- y3,
- -- z3,
- -- msh
- -- })
- -- end
- -- },
- -- Break = {
- -- Create = function(brickcolor, cframe, x1, y1, z1)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- -- prt.Anchored = true
- -- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- -- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- local num = math.random(10, 50) / 1000
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Shatter",
- -- num,
- -- prt.CFrame,
- -- math.random() - math.random(),
- -- 0,
- -- math.random(50, 100) / 100
- -- })
- -- end
- -- },
- -- Fire = {
- -- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "Fire",
- -- delay,
- -- 1,
- -- 1,
- -- 1,
- -- msh
- -- })
- -- end
- -- },
- -- FireWave = {
- -- Create = function(brickcolor, cframe, x1, y1, z1)
- -- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- -- prt.Anchored = true
- -- prt.CFrame = cframe
- -- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- -- local d = Create("Decal")({
- -- Parent = prt,
- -- Texture = "rbxassetid://26356434",
- -- Face = "Top"
- -- })
- -- local d = Create("Decal")({
- -- Parent = prt,
- -- Texture = "rbxassetid://26356434",
- -- Face = "Bottom"
- -- })
- -- game:GetService("Debris"):AddItem(prt, 10)
- -- table.insert(Effects, {
- -- prt,
- -- "FireWave",
- -- 1,
- -- 30,
- -- math.random(400, 600) / 100,
- -- msh
- -- })
- -- end
- -- },
- -- Lightning = {
- -- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- -- local magz = (p0 - p1).magnitude
- -- local curpos = p0
- -- local trz = {
- -- -ofs,
- -- ofs
- -- }
- -- for i = 1, tym do
- -- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- -- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- -- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- -- li.Material = "Neon"
- -- if tym == i then
- -- local magz2 = (curpos - p1).magnitude
- -- li.Size = Vector3.new(th, th, magz2)
- -- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- -- table.insert(Effects, {
- -- li,
- -- "Disappear",
- -- last
- -- })
- -- else
- -- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- -- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- -- game.Debris:AddItem(li, 10)
- -- table.insert(Effects, {
- -- li,
- -- "Disappear",
- -- last
- -- })
- -- end
- -- end
- -- end
- -- },
- -- EffectTemplate = {}
- -- }
- -- local Invisible = true
- -- function Reappear()
- -- for _, i in pairs(AdvancingFortress:children()) do
- -- if i:IsA("BasePart") then
- -- coroutine.resume(coroutine.create(function(Part)
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- Part.Transparency = -i
- -- end
- -- Part.Transparency = 0
- -- end), i)
- -- end
- -- end
- -- for _, i in pairs(m:children()) do
- -- if i:IsA("BasePart") then
- -- coroutine.resume(coroutine.create(function(Part)
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- Part.Transparency = i
- -- end
- -- Part.Transparency = 0
- -- end), i)
- -- end
- -- end
- -- end
- -- function ReappearArmorOnly()
- -- for _, i in pairs(m:children()) do
- -- if i:IsA("BasePart") then
- -- coroutine.resume(coroutine.create(function(Part)
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- Part.Transparency = i
- -- end
- -- Part.Transparency = 0
- -- end), i)
- -- end
- -- end
- -- end
- -- function Disappear()
- -- for _, i in pairs(AdvancingFortress:children()) do
- -- if i:IsA("BasePart") then
- -- coroutine.resume(coroutine.create(function(Part)
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- Part.Transparency = i
- -- end
- -- Part.Transparency = 1
- -- end), i)
- -- end
- -- end
- -- for _, i in pairs(m:children()) do
- -- if i:IsA("BasePart") then
- -- coroutine.resume(coroutine.create(function(Part)
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- Part.Transparency = i
- -- end
- -- Part.Transparency = 1
- -- end), i)
- -- end
- -- end
- -- end
- -- function DisappearArmorOnly()
- -- for _, i in pairs(m:children()) do
- -- if i:IsA("BasePart") then
- -- coroutine.resume(coroutine.create(function(Part)
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- Part.Transparency = i
- -- end
- -- Part.Transparency = 1
- -- end), i)
- -- end
- -- end
- -- end
- -- function CamShake(time, freq)
- -- coroutine.resume(coroutine.create(function()
- -- local cam = game:GetService("Workspace").CurrentCamera
- -- local time = 10
- -- local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
- -- if math.random(1, 2) == 1 then
- -- seed = Vector3.new(-seed.x, seed.y, 0)
- -- end
- -- if math.random(1, 2) == 1 then
- -- seed = Vector3.new(seed.x, -seed.y, 0)
- -- end
- -- cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- -- for i = 1, time do
- -- cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
- -- wait()
- -- end
- -- end))
- -- end
- --
- --
- --
- --local bigg = false
- --function PE()
- -- pep = Instance.new("ParticleEmitter")
- -- pep.Name = "pep"
- -- pep.Lifetime = NumberRange.new(1)
- -- pep.Rate = 5
- -- pep.Texture = "rbxassetid://930754411"
- -- pep.VelocitySpread = 60
- -- pep.Parent = char.Head
- --awaken = CFuncs.Sound.Create("292480358")
- --awaken.Volume = 6
- --awaken.TimePosition = 2.5
- --end
- -- local ora = false
- -- function ORA()
- -- attack = true
- --
- -- local S = CFuncs.Sound.Create("1134107816", Torso, 1, 1)
- -- S.Looped = true
- -- S.Volume = 8
- -- if ora == true then
- -- while ora == true do
- -- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
- --
- --spawn(function() Tracer(AdvancingFortress["Right Arm"]) end)
- -- spawn(function() Tracer(AdvancingFortress["Left Arm"]) end)
- --
- -- for i = 0, 1, 1 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.8, false)
- -- end
- --MagnitudeDamage(HitboxL, 5, 7, 15, 0, "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
- --
- -- for i = 0, 1, 1 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.8, false)
- -- end
- --MagnitudeDamage(HitboxR, 5, 7, 15, 0, "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
- --
- -- for i = 0, 1, 1 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.8, false)
- -- end
- -- MagnitudeDamage(HitboxL, 5, 7, 15, 0, "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
- --
- -- for i = 0, 1, 1 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.8, false)
- -- end
- -- MagnitudeDamage(HitboxR, 5, 7, 15, 0, "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
- -- MagnitudeDamage(HitboxL, 5, 7, 15, 0, "Normal", "330706798", 1)
- -- end
- -- end
- -- S:Stop()
- -- local S2 = CFuncs.Sound.Create("933302532", Torso, 1.5, 1)
- --
- -- S2.Volume = 7
- --
- -- for i = 0, 1, 0.13 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.2, false)
- -- end
- --Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- -- CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
- -- MagnitudeDamage(HitboxR, 7, 15, 20, 25, "Normal", "330706798", 1)
- -- for i = 0, 1, 0.1 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.6, false)
- -- end
- -- attack = false
- --
- -- end
- -- function CastleCrusherFist()
- -- attack = true
- -- STDamage = true
- -- local S3 = CFuncs.Sound.Create("499368109", Torso, 1, 1)
- --
- -- for i = 0, 1, 0.1 do
- -- S3.Volume = 7
- -- swait()
- --
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
- -- PlayAnimationFromTable({
- -- CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.2, false)
- -- end
- -- MagnitudeDamage(HitboxR, 100, 40, 170, 190, "Normal", "330706798", 1)
- -- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- -- CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
- -- CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
- -- for i = 0, 1, 0.08 do
- -- swait()
- --
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.6, false)
- -- end
- -- STDamage = false
- -- attack = false
- -- end
- -- function CastleCrusherFist()
- -- attack = true
- -- STDamage = true
- -- local S2 = CFuncs.Sound.Create("499368109", Torso, 1, 1)
- -- S2.Volume = 10
- -- for i = 0, 1, 0.1 do
- -- S2.Volume = 10
- -- swait()
- --
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 2, 0) * CFrame.Angles(0.8, 0, 0),
- -- CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.2, false)
- -- end
- -- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- -- Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
- -- CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
- -- CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
- -- for i = 0, 1, 0.2 do
- -- swait()
- -- MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "330706798", 1)
- --
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
- -- PlayAnimationFromTable({
- -- CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, -2.5, 0) * CFrame.Angles(-0.8, 0, 0),
- -- CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
- -- CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.6, false)
- -- end
- -- explode = CFuncs.Sound.Create("138499093")
- --explode.Volume = 10
- --
- -- ROW = function(out, trans, s, wt, t, ang, plus)
- -- for i = 1, 360, 360/t do
- -- local c = Instance.new("Part", game.Workspace)
- -- c.FormFactor = 3
- -- c.TopSurface = 0
- -- c.BottomSurface = 0
- -- c.Size = Vector3.new(10,10,3)
- -- c.Anchored = true
- -- c.CanCollide = wt
- -- c.Material=workspace.Base.Material
- -- c.Transparency = workspace.Base.Transparency
- -- c.BrickColor = workspace.Base.BrickColor
- -- c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- -- c.Locked=true
- -- game.Debris:AddItem(c,15)
- --
- -- end
- --
- --end
- --
- -- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- --
- -- STDamage = false
- -- attack = false
- -- end
- -- function weld5(part0, part1, c0, c1)
- -- local weeld = Instance.new("Weld", part0)
- -- weeld.Part0 = part0
- -- weeld.Part1 = part1
- -- weeld.C0 = c0
- -- weeld.C1 = c1
- -- return weeld
- -- end
- -- local Grab = false
- -- function GRABEMBOIGRABEM()
- -- attack = true
- -- gp = nil
- -- con1 = HitboxR.Touched:connect(function(hit)
- -- local ht = hit.Parent
- -- local hum1 = ht:FindFirstChild("Humanoid")
- -- if Grab == false then
- -- if hum1 ~= nil and hit.Parent ~= Character then
- -- hum1.PlatformStand = true
- -- gp = ht
- -- Grab = true
- -- local asd = weld5(RightArm, ht:FindFirstChild("Head"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
- -- asd.Parent = RightArm
- -- asd.Name = "asd"
- -- asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
- -- CFuncs.Sound.Create("200632821", Torso, 1, 1)
- -- elseif hum1 == nil then
- -- con1:disconnect()
- -- wait()
- -- return
- -- end
- -- end
- -- end)
- -- for i = 0, 1, 0.2 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(3, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- for i = 0, 1, 0.1 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- if Grab == true then
- --
- --
- -- for i = 1, 5 do
- -- for i = 0, 1, 0.35 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.4, false)
- -- end
- --Effects.Block.Create(BrickColor.new("White"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1)
- --
- -- for i = 0, 1, 0.3 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.7, false)
- -- end
- -- local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- -- if hit ~= nil then
- -- MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
- -- Effects.Block.Create(BrickColor.new("Lilac"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
- -- Effects.Wave.Create(BrickColor.new("White"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
- -- Effects.Sphere.Create(BrickColor.new("Lilac"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
- -- Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
- -- end
- -- end
- -- end
- -- for i, v in pairs(RightArm:GetChildren()) do
- -- if v.Name == "asd" and v:IsA("Weld") then
- -- v:Remove()
- -- end
- -- end
- -- Grab = false
- -- con1:disconnect()
- -- attack = false
- -- end
- -- local IsWearingArmor = false
- -- function Armor(Mode)
- -- attack = true
- -- if IsWearingArmor == false and Mode == "On" then
- -- IsWearingArmor = true
- -- Disappear()
- -- swait(10)
- -- ReappearArmorOnly()
- -- Character.Humanoid.MaxHealth = math.huge
- -- Character.Humanoid.Health = math.huge
- -- HHandleWeld.Part0 = Character.Head
- -- THandleWeld.Part0 = Character.Torso
- -- AHandleRWeld.Part0 = Character["Right Arm"]
- -- AHandleLWeld.Part0 = Character["Left Arm"]
- -- LHandleRWeld.Part0 = Character["Right Leg"]
- -- LHandleLWeld.Part0 = Character["Left Leg"]
- -- for i, v in pairs(AdvancingFortress:GetChildren()) do
- -- if v:IsA("BasePart") then
- -- v.Transparency = 1
- -- end
- -- end
- -- for i, v in pairs(Character:GetChildren()) do
- -- if v:IsA("Accessory") then
- -- v.Handle.Transparency = 1
- -- for i, v in pairs(Character:GetChildren()) do
- -- if v:IsA("Model") then
- -- v.Handle.Transparency = 1
- -- end
- -- end
- -- end
- -- end
- -- elseif IsWearingArmor == true and Mode == "Off" then
- -- IsWearingArmor = false
- -- DisappearArmorOnly()
- -- for i, v in pairs(Character:GetChildren()) do
- -- if v:IsA("Accessory") then
- -- v.Handle.Transparency = 0
- -- for i, v in pairs(Character:GetChildren()) do
- -- if v:IsA("Model") then
- -- v.Handle.Transparency = 0
- -- end
- -- end
- -- end
- -- end
- -- swait(10)
- -- Reappear()
- -- Character.Humanoid.MaxHealth = math.huge
- -- Character.Humanoid.Health = math.huge
- --
- --HHandleWeld.Part0 = Head
- -- THandleWeld.Part0 = Torso
- -- AHandleRWeld.Part0 = RightArm
- -- AHandleLWeld.Part0 = LeftArm
- -- LHandleRWeld.Part0 = RightLeg
- -- LHandleLWeld.Part0 = LeftLeg
- -- for i, v in pairs(AdvancingFortress:GetChildren()) do
- -- if v:IsA("BasePart") then
- -- v.Transparency = 0
- -- end
- -- end
- -- end
- -- attack = false
- -- end
- -- local ShieldMode = false
- -- local ShieldCharge = false
- -- function HoloHexShield()
- -- attack = true
- -- Shield.Parent = m
- -- Shield.CanCollide = true
- -- if ShieldMode == true then
- -- while ShieldMode == true do
- -- swait()
- -- Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- end
- -- Shield.CanCollide = false
- -- CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
- -- CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
- -- Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
- -- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- -- for i = 0, 1, 0.05 do
- -- swait()
- -- MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
- -- Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
- -- PlayAnimationFromTable({
- -- CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.5, false)
- -- end
- -- Shield.Parent = nil
- -- attack = false
- -- end
- -- Mouse.Button1Down:connect(function()
- -- if attack == false and Invisible == false and IsWearingArmor == false and attacktype == 1 then
- -- attacktype = 2
- -- attacktwo()
- -- elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 2 then
- -- attacktype = 3
- -- attackthree()
- -- elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 3 then
- -- attacktype = 4
- -- attackfour()
- --elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 4 then
- -- attacktype = 1
- -- attackone()
- -- end
- -- end)
- -- game.Lighting.Outlines = false
- -- function attackone()
- -- attack = true
- -- for i = 0, 1, 0.12 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
- -- RootPart.Velocity = RootPart.CFrame.lookVector * 40
- -- for i = 0, 1, 0.11 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.45, false)
- -- end
- -- attack = false
- -- end
- -- function attacktwo()
- -- attack = true
- -- for i = 0, 1, 0.12 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.34, false)
- -- end
- -- MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1.1)
- -- CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
- -- aroa = CFuncs.Sound.Create("1125531040")
- --aroa.Volume = 5
- --aroa.TimePosition = 0.2
- --
- --
- --
- --
- --
- -- RootPart.Velocity = RootPart.CFrame.lookVector * 40
- -- for i = 0, 1, 0.12 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- -- CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.45, false)
- -- end
- --
- -- attack = false
- --wait(1)
- --aroa:Destroy()
- -- end
- --
- --
- --function attackthree()
- -- attack = true
- -- for i = 0, 1, 0.12 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- }, 0.3, false)
- -- end
- -- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
- -- RootPart.Velocity = RootPart.CFrame.lookVector * 40
- -- for i = 0, 1, 0.11 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0.7, 0, 0),
- --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0),
- --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0.5, -0.8) * CFrame.Angles(2, 0, 0),
- -- }, 0.3, false)
- -- end
- -- attack = false
- -- end
- --
- --function attackfour()
- -- attack = true
- -- for i = 0, 1, 0.12 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0),
- --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- }, 0.3, false)
- -- end
- --
- --
- -- for i = 0, 1, 0.11 do
- -- swait()
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
- -- PlayAnimationFromTable({
- --CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, -1, 0) * CFrame.Angles(-0.7, 0, 0),
- --CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- --CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- --CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, -0.5, 0) * CFrame.Angles(0, 0, 0),
- -- }, 0.3, false)
- -- end
- --
- -- MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "330706798", 1)
- -- CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
- --RootPart.Velocity = RootPart.CFrame.lookVector * 40
- -- attack = false
- --
- --end
- --
- --
- -- function findNearestTorso(pos)
- -- local list = game.Workspace:children()
- -- local torso
- -- local dist = 1000
- -- local temp, human, temp2
- -- for x = 1, #list do
- -- temp2 = list[x]
- -- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- -- temp = temp2:findFirstChild("Torso")
- -- human = temp2:findFirstChild("Humanoid")
- -- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
- -- local dohit = true
- -- if dohit == true then
- -- torso = temp
- -- dist = (temp.Position - pos).magnitude
- -- end
- -- end
- -- end
- -- end
- -- return torso, dist
- -- end
- -- function TrueAim(aim)
- -- local target, distance = findNearestTorso(Mouse.Hit.p)
- -- local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
- -- if aim ~= nil then
- -- tehcf = aim
- -- end
- -- table.insert(Effects, {
- -- tehcf,
- -- "Shoot",
- -- 30,
- -- HitboxR.Position,
- -- 10,
- -- 15,
- -- 0,
- -- 3,
- -- HitboxR,
- -- target
- -- })
- --
- -- end
- --
- --
- --
- --
- --
- --
- --
- -- function SutaFinga()
- -- attack = true
- --sf = CFuncs.Sound.Create("1125531635")
- --sf.Volume = 10
- --
- -- for i = 0, 1, 0.1 do
- -- swait()
- -- Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
- -- PlayAnimationFromTable({
- -- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-1.5,-1.55),
- -- CFrame.new(-0.5,0.75,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, -1.55),
- -- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- -- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false)
- -- end
- --
- --Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
- --
- -- local noise = Instance.new("Model",Torso)
- -- Instance.new("Humanoid",noise)
- -- stretch = CFuncs.Sound.Create("463010917")
- -- stretch.Volume = 5
- -- local R = Instance.new("Part",noise)
- -- R.Size = Vector3.new(0.2,1.2,0.2)
- -- R.TopSurface = 0
- -- R.BottomSurface = 0
- -- R.Name = 'Right Arm'
- -- R.BrickColor = RightArm.BrickColor
- -- R.CanCollide = false
- -- R.Anchored = true
- -- R.CFrame = CFrame.new(0,6,0)
- -- R.Touched:connect(function(hit)
- -- MagnitudeDamage(R, 5, 50, 50, 0, "Normal", "330706798", 1)
- -- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- --
- --
- -- local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
- -- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- -- Fl.velocity = RootPart.CFrame.lookVector*50
- -- wait(0.1)
- -- Fl:remove()
- -- wait(0.00001)
- --
- -- end
- -- end
- -- )
- -- coroutine.resume(coroutine.create(function()
- -- for i = 1,20 do
- -- R.Size = R.Size + Vector3.new(0,0.8,0)
- -- R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
- -- game:GetService("RunService").RenderStepped:wait()
- -- end
- -- end))
- -- for i = 0.1,0.1 do
- -- Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
- -- PlayAnimationFromTable({
- -- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-1.5,-1.55),
- -- CFrame.new(-0.5,0.75,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, -2.5),
- -- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- -- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false)
- --end
- -- wait(0.3)
- --
- -- for i = 1,20 do
- -- R.Size = R.Size - Vector3.new(0,0.8,0)
- -- R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
- -- game:GetService("RunService").RenderStepped:wait()
- -- end
- --
- -- R:Destroy()
- --
- -- stretch:Destroy()
- --
- --
- --
- --
- -- attack = false
- --
- --
- -- end
- --
- --
- --
- -- Mouse.KeyDown:connect(function(k)
- -- k = k:lower()
- -- if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
- -- ora = true
- -- ORA()
- -- elseif k == "m" and bigg == false then
- -- bigg = true
- --HOLYFUCKTHATSSOMEGOODMUSICDAMN:Pause()
- -- PE()
- -- elseif k == "m" and bigg == true then
- -- bigg = false
- --HOLYFUCKTHATSSOMEGOODMUSICDAMN:Resume()
- --awaken:Stop()
- -- pep.Enabled = false
- -- elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
- -- GRABEMBOIGRABEM()
- -- elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
- -- SutaFinga()
- -- elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
- -- for i = 1, 5 do
- --AdvancingFortress.FTorso.CFrame = AdvancingFortress.FTorso.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(-3, 1 + math.cos(0.02) / 2, 3), 0.02 * 3)
- -- Disappear()
- --
- --
- -- summon = CFuncs.Sound.Create("463010917", Torso, 1, 1)
- -- summon.Pitch = 0.9
- -- summon.Volume = 1
- -- Invisible = true
- --
- --
- --
- --Character["Advancing Fortress"].Hat.Part.Transparency = 1
- --Par1.Enabled = false
- --Par2.Enabled = false
- --Par3.Enabled = false
- --Par4.Enabled = false
- --Par5.Enabled = false
- --Par6.Enabled = false
- --
- --Character["Advancing Fortress"].rs2.Part.Transparency = 1
- --
- --Character["Advancing Fortress"].ls2.Part.Transparency = 1
- --Character["Advancing Fortress"].scarf.Part.Transparency = 1
- --Character["Advancing Fortress"].cloth.Part.Transparency = 1
- --Character["Advancing Fortress"].cloth2.Part.Transparency = 1
- --Character["Advancing Fortress"].rs.Part.Transparency = 1
- --Character["Advancing Fortress"].ls.Part.Transparency = 1
- --Character["Advancing Fortress"].FHead.face.Transparency = 1
- --Character["Advancing Fortress"].ear1.Part.Transparency = 1
- --Character["Advancing Fortress"].ear2.Part.Transparency = 1
- --Character["Advancing Fortress"].belt.Part.Transparency = 1
- -- Character["Advancing Fortress"].belt2.Part.Transparency = 1
- --Character["Advancing Fortress"].belt3.Part.Transparency = 1
- --Character["Advancing Fortress"].gr.Part.Transparency = 1
- --Character["Advancing Fortress"].gl.Part.Transparency = 1
- --Character["Advancing Fortress"].ap1.Part.Transparency = 1
- --Character["Advancing Fortress"].ap2.Part.Transparency = 1
- --Character["Advancing Fortress"].ap3.Part.Transparency = 1
- --Character["Advancing Fortress"].ap4.Part.Transparency = 1
- --Character["Advancing Fortress"].muscle.Part.Transparency = 1
- --Character["Advancing Fortress"].muscle2.Part.Transparency = 1
- --Character["Advancing Fortress"].muscle3.Part.Transparency = 1
- --Character["Advancing Fortress"].circ1.Part.Transparency = 1
- --Character["Advancing Fortress"].circ2.Part.Transparency = 1
- --Character["Advancing Fortress"].circ3.Part.Transparency = 1
- --Character["Advancing Fortress"].circ4.Part.Transparency = 1
- -- Character["Advancing Fortress"].boot1.Part.Transparency = 1
- --Character["Advancing Fortress"].boot2.Part.Transparency = 1
- --Character["Advancing Fortress"].boot3.Part.Transparency = 1
- --Character["Advancing Fortress"].boot4.Part.Transparency = 1
- --Character["Advancing Fortress"].glo1.Part.Transparency = 1
- --Character["Advancing Fortress"].glo2.Part.Transparency = 1
- --Character["Advancing Fortress"].glo1B.Part.Transparency = 1
- --Character["Advancing Fortress"].glo2B.Part.Transparency = 1
- --Character["Advancing Fortress"].ap5.Part.Transparency = 1
- --Character["Advancing Fortress"].ap6.Part.Transparency = 1
- -- Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
- --
- -- Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
- --
- -- end
- --
- -- elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
- -- Invisible = false
- -- summon = CFuncs.Sound.Create("463010917", Torso, 1, 1)
- --summon.Pitch = math.random(900, 1100) / 1000
- --summon.Volume = 8
- --plat = CFuncs.Sound.Create("1695606324")
- --plat.Volume =8
- --AdvancingFortress.FTorso.CFrame = AdvancingFortress.FTorso.CFrame:lerp(Character.HumanoidRootPart.CFrame, 0.02 * 5)
- --Character["Advancing Fortress"].Hat.Part.Transparency = 0
- --Par1.Enabled = true
- --Par2.Enabled = true
- --Par3.Enabled = true
- --Par4.Enabled = true
- --Par5.Enabled = true
- --Par6.Enabled = true
- --
- --Character["Advancing Fortress"].scarf.Part.Transparency = 0
- --Character["Advancing Fortress"].cloth.Part.Transparency = 0
- --Character["Advancing Fortress"].cloth2.Part.Transparency = 0
- --Character["Advancing Fortress"].rs.Part.Transparency = 0
- --Character["Advancing Fortress"].ls.Part.Transparency = 0
- --Character["Advancing Fortress"].FHead.face.Transparency = 0
- --Character["Advancing Fortress"].ear1.Part.Transparency = 0
- --Character["Advancing Fortress"].ear2.Part.Transparency = 0
- --Character["Advancing Fortress"].belt.Part.Transparency = 0
- -- Character["Advancing Fortress"].belt2.Part.Transparency = 0
- --Character["Advancing Fortress"].belt3.Part.Transparency = 0
- --Character["Advancing Fortress"].gr.Part.Transparency = 0
- --Character["Advancing Fortress"].gl.Part.Transparency = 0
- --Character["Advancing Fortress"].ap1.Part.Transparency = 0
- --Character["Advancing Fortress"].ap2.Part.Transparency = 0
- --Character["Advancing Fortress"].ap3.Part.Transparency = 0
- --Character["Advancing Fortress"].ap4.Part.Transparency = 0
- --Character["Advancing Fortress"].muscle.Part.Transparency = 0
- --Character["Advancing Fortress"].muscle2.Part.Transparency = 0
- --Character["Advancing Fortress"].muscle3.Part.Transparency = 0
- --Character["Advancing Fortress"].circ1.Part.Transparency = 0
- --Character["Advancing Fortress"].circ2.Part.Transparency = 0
- --Character["Advancing Fortress"].circ3.Part.Transparency = 0
- --Character["Advancing Fortress"].circ4.Part.Transparency = 0
- -- Character["Advancing Fortress"].boot1.Part.Transparency = 0
- --Character["Advancing Fortress"].boot2.Part.Transparency = 0
- --Character["Advancing Fortress"].boot3.Part.Transparency = 0
- --Character["Advancing Fortress"].boot4.Part.Transparency = 0
- --Character["Advancing Fortress"].glo1.Part.Transparency = 0
- --Character["Advancing Fortress"].glo2.Part.Transparency = 0
- -- Character["Advancing Fortress"].glo1B.Part.Transparency = 0
- --Character["Advancing Fortress"].glo2B.Part.Transparency = 0
- --Character["Advancing Fortress"].ap5.Part.Transparency = 0
- --Character["Advancing Fortress"].ap6.Part.Transparency = 0
- --Character["Advancing Fortress"].rs2.Part.Transparency = 0
- --
- --Character["Advancing Fortress"].ls2.Part.Transparency = 0
- -- Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
- -- for i = 1, 2 do
- -- Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
- -- end
- -- for i = 1, 20 do
- -- Effects.Break.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1)
- -- end
- --
- -- Reappear()
- --
- -- elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
- -- ShieldMode = true
- -- HoloHexShield()
- -- elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
- -- CastleCrusherFist()
- -- end
- -- if k == "[" and IsWearingArmor == false and Invisible == false then
- -- Armor("On")
- --Character["Advancing Fortress"].Hat.Part.Transparency = 1
- -- Character["Advancing Fortress"].boot1.Part.Transparency = 1
- --Character["Advancing Fortress"].boot2.Part.Transparency = 1
- --Character["Advancing Fortress"].boot3.Part.Transparency = 1
- --Character["Advancing Fortress"].boot4.Part.Transparency = 1
- --Character["Advancing Fortress"].glo1.Part.Transparency = 1
- --Character["Advancing Fortress"].glo2.Part.Transparency = 1
- --Character["Advancing Fortress"].scarf.Part.Transparency = 1
- --Character["Advancing Fortress"].cloth.Part.Transparency = 1
- --Character["Advancing Fortress"].cloth2.Part.Transparency = 1
- --Character["Advancing Fortress"].rs.Part.Transparency = 1
- --Character["Advancing Fortress"].ls.Part.Transparency = 1
- --Character["Advancing Fortress"].FHead.face.Transparency = 1
- --Character["Advancing Fortress"].ear1.Part.Transparency = 1
- --Character["Advancing Fortress"].ear2.Part.Transparency = 1
- --Character["Advancing Fortress"].belt.Part.Transparency = 1
- -- Character["Advancing Fortress"].belt2.Part.Transparency = 1
- --Character["Advancing Fortress"].belt3.Part.Transparency = 1
- --Character["Advancing Fortress"].gr.Part.Transparency = 1
- --Character["Advancing Fortress"].gl.Part.Transparency = 1
- --Character["Advancing Fortress"].ap1.Part.Transparency = 1
- --Character["Advancing Fortress"].ap2.Part.Transparency = 1
- --Character["Advancing Fortress"].ap3.Part.Transparency = 1
- --Character["Advancing Fortress"].ap4.Part.Transparency = 1
- --Character["Advancing Fortress"].muscle.Part.Transparency = 1
- --Character["Advancing Fortress"].muscle2.Part.Transparency = 1
- --Character["Advancing Fortress"].muscle3.Part.Transparency = 1
- --Character["Advancing Fortress"].circ1.Part.Transparency = 1
- --Character["Advancing Fortress"].circ2.Part.Transparency = 1
- --Character["Advancing Fortress"].circ3.Part.Transparency = 1
- --Character["Advancing Fortress"].circ4.Part.Transparency = 1
- --Character["Advancing Fortress"].glo1B.Part.Transparency = 1
- --Character["Advancing Fortress"].glo2B.Part.Transparency = 1
- --Character["Advancing Fortress"].ap5.Part.Transparency = 1
- --Character["Advancing Fortress"].ap6.Part.Transparency = 1
- --Character["Advancing Fortress"].rs2.Part.Transparency = 1
- --
- --Character["Advancing Fortress"].ls2.Part.Transparency = 1
- -- end
- -- if k == "]" and IsWearingArmor == true and Invisible == false then
- -- Armor("Off")
- --Character["Advancing Fortress"].Hat.Part.Transparency = 0
- -- Character["Advancing Fortress"].boot1.Part.Transparency = 0
- --Character["Advancing Fortress"].boot2.Part.Transparency = 0
- --Character["Advancing Fortress"].boot3.Part.Transparency = 0
- --Character["Advancing Fortress"].boot4.Part.Transparency = 0
- --Character["Advancing Fortress"].glo1.Part.Transparency = 0
- --Character["Advancing Fortress"].glo2.Part.Transparency = 0
- --Character["Advancing Fortress"].scarf.Part.Transparency = 0
- --Character["Advancing Fortress"].cloth.Part.Transparency = 0
- --Character["Advancing Fortress"].cloth2.Part.Transparency = 0
- --Character["Advancing Fortress"].rs.Part.Transparency = 0
- --Character["Advancing Fortress"].ls.Part.Transparency = 0
- --Character["Advancing Fortress"].FHead.face.Transparency = 0
- --Character["Advancing Fortress"].ear1.Part.Transparency = 0
- --Character["Advancing Fortress"].ear2.Part.Transparency = 0
- --Character["Advancing Fortress"].belt.Part.Transparency = 0
- -- Character["Advancing Fortress"].belt2.Part.Transparency = 0
- --Character["Advancing Fortress"].belt3.Part.Transparency = 0
- --Character["Advancing Fortress"].gr.Part.Transparency = 0
- --Character["Advancing Fortress"].gl.Part.Transparency = 0
- --Character["Advancing Fortress"].ap1.Part.Transparency = 0
- --Character["Advancing Fortress"].ap2.Part.Transparency = 0
- --Character["Advancing Fortress"].ap3.Part.Transparency = 0
- --Character["Advancing Fortress"].ap4.Part.Transparency = 0
- --Character["Advancing Fortress"].muscle.Part.Transparency = 0
- --Character["Advancing Fortress"].muscle2.Part.Transparency = 0
- --Character["Advancing Fortress"].muscle3.Part.Transparency = 0
- --Character["Advancing Fortress"].circ1.Part.Transparency = 0
- --Character["Advancing Fortress"].circ2.Part.Transparency = 0
- --Character["Advancing Fortress"].circ3.Part.Transparency = 0
- --Character["Advancing Fortress"].circ4.Part.Transparency = 0
- --Character["Advancing Fortress"].glo1B.Part.Transparency = 0
- --Character["Advancing Fortress"].glo2B.Part.Transparency = 0
- --Character["Advancing Fortress"].ap5.Part.Transparency = 0
- --Character["Advancing Fortress"].ap6.Part.Transparency = 0
- --Character["Advancing Fortress"].rs2.Part.Transparency = 0
- --
- --Character["Advancing Fortress"].ls2.Part.Transparency = 0
- --
- -- end
- -- end)
- -- Mouse.KeyUp:connect(function(k)
- -- k = k:lower()
- -- if attack == true and ora == true and k == "z" and IsWearingArmor == false then
- -- ora = false
- -- elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
- -- ShieldMode = false
- -- end
- -- end)
- -- coroutine.resume(coroutine.create(function(Part, Part2)
- -- while Part.Parent ~= nil do
- -- swait(math.random(100, 150))
- -- for i = 0, 1, 0.2 do
- -- wait()
- -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
- -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
- -- end
- -- for i = 0, 1, 0.2 do
- -- swait()
- -- Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
- -- Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
- -- end
- -- end
- -- end), Eye1, Eye2)
- -- while true do
- -- swait()
- -- for i, v in pairs(Character:children()) do
- -- if v:IsA("Part") and IsWearingArmor == true then
- -- v.Anchored = false
- -- end
- -- end
- -- for i, v in pairs(AdvancingFortress:GetChildren()) do
- -- if v:IsA("Part") then
- -- v.Material = "SmoothPlastic"
- --
- -- v.CanCollide = false
- --
- -- elseif v:IsA("Humanoid") then
- -- v.PlatformStand = true
- --
- --
- --
- --
- -- end
- -- end
- -- HHandle.Transparency = 1
- -- THandle.Transparency = 1
- -- AHandleR.Transparency = 1
- -- AHandleL.Transparency = 1
- -- LHandleR.Transparency = 1
- -- LHandleL.Transparency = 1
- -- RootPart.Transparency = 1
- -- HitboxR.Transparency = 1
- -- HitboxL.Transparency = 1
- -- Head.BrickColor = BrickColor.new("Lilac")
- -- Torso.BrickColor = BrickColor.new("Plum")
- -- RightArm.BrickColor = BrickColor.new("Lilac")
- -- LeftArm.BrickColor = BrickColor.new("Lilac")
- -- RightLeg.BrickColor = BrickColor.new("Lilac")
- -- LeftLeg.BrickColor = BrickColor.new("Lilac")
- -- RootPart.Anchored = true
- -- Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- -- velocity = Character.HumanoidRootPart.Velocity.y
- -- sine = sine + change
- -- Shield.Anchored = true
- -- Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
- -- local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- -- if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
- -- Anim = "Jump"
- -- if attack == false then
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
- -- CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
- -- CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
- -- Anim = "Fall"
- -- if attack == false then
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
- -- CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
- -- CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- elseif Torsovelocity < 1 and hit ~= nil then
- -- Anim = "Idle"
- -- if attack == false then
- -- change = 1
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
- -- CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
- -- CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(-1,0.5, -0.8) * CFrame.Angles(0,0,-1.5),
- -- CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(1, 0.5, -0.8) * CFrame.Angles(0,0, 1.7),
- -- CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- elseif Torsovelocity > 2 and hit ~= nil then
- -- Anim = "Walk"
- -- if attack == false then
- -- RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
- -- PlayAnimationFromTable({
- -- CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0),
- -- CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0.1, 0) * CFrame.Angles(0, -1, 0),
- -- CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }, 0.3, false)
- -- end
- -- end
- -- if 0 < #Effects then
- -- for e = 1, #Effects do
- -- if Effects[e] ~= nil then
- -- local Thing = Effects[e]
- -- if Thing ~= nil then
- -- local Part = Thing[1]
- -- local Mode = Thing[2]
- -- local Delay = Thing[3]
- -- local IncX = Thing[4]
- -- local IncY = Thing[5]
- -- local IncZ = Thing[6]
- -- if Thing[2] == "Shoot" then
- -- local Look = Thing[1]
- -- local move = 30
- -- if Thing[8] == 3 then
- -- move = 10
- -- end
- -- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- -- if Thing[10] ~= nil then
- -- da = pos
- -- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- -- cfa = CFrame.new(Thing[4], pos)
- -- tehCF = cfa:lerp(cf2, 0.2)
- -- Thing[1] = tehCF.lookVector
- -- end
- -- local mag = (Thing[4] - pos).magnitude
- -- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- -- if Thing[8] == 2 then
- -- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- -- end
- -- Thing[4] = Thing[4] + Look * move
- -- Thing[3] = Thing[3] - 1
- -- if 2 < Thing[5] then
- -- Thing[5] = Thing[5] - 0.3
- -- Thing[6] = Thing[6] - 0.3
- -- end
- -- if hit ~= nil then
- -- Thing[3] = 0
- -- if Thing[8] == 1 or Thing[8] == 3 then
- -- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- -- elseif Thing[8] == 2 then
- -- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- -- if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
- -- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new())
- -- ref.Anchored = true
- -- ref.CFrame = CFrame.new(pos)
- -- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
- -- game:GetService("Debris"):AddItem(ref, 0.2)
- -- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- -- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- -- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- -- end
- -- end
- -- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new())
- -- ref.Anchored = true
- -- ref.CFrame = CFrame.new(pos)
- -- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- -- game:GetService("Debris"):AddItem(ref, 1)
- -- end
- -- if Thing[3] <= 0 then
- -- table.remove(Effects, e)
- -- end
- -- end
- -- if Thing[2] == "FireWave" then
- -- if Thing[3] <= Thing[4] then
- -- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- -- Thing[3] = Thing[3] + 1
- -- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- -- else
- -- Part.Parent = nil
- -- table.remove(Effects, e)
- -- end
- -- end
- -- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- -- if Thing[1].Transparency <= 1 then
- -- if Thing[2] == "Block1" then
- -- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- -- Mesh = Thing[7]
- -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Block2" then
- -- Thing[1].CFrame = Thing[1].CFrame
- -- Mesh = Thing[7]
- -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Fire" then
- -- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- -- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Cylinder" then
- -- Mesh = Thing[7]
- -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Blood" then
- -- Mesh = Thing[7]
- -- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- -- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Elec" then
- -- Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Disappear" then
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- elseif Thing[2] == "Shatter" then
- -- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- -- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- -- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- -- Thing[6] = Thing[6] + Thing[5]
- -- end
- -- else
- -- Part.Parent = nil
- -- table.remove(Effects, e)
- --
- --
- -- end
- -- end
- -- end
- -- end
- -- end
- -- end
- -- end
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