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  1. # Default FeatherBoard comes with a board called "default". All players have the permission
  2. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  3. # the permission is negated.
  4.  
  5. # Example of the use of settings
  6. # This section is optional
  7. settings:
  8. # If you quickly want to change the
  9. # the label color change it here.
  10. # It replaces $setting_label-color$ throughout the entire config
  11. label-color: "&e"
  12. # Show or hide the health
  13. # This is an example of the script
  14. show-health: true
  15. # The priority of the scoreboard. The higher the number -> higher priority
  16. # Used when having more than one scoreboard assigned
  17. priority: 10
  18.  
  19. # Example of pre processing script
  20. # This section is optional
  21. script-pre: |
  22. if (settings['show-health'] == true){
  23. board.getMeta().setSetting("enable-health","");
  24. }else{
  25. board.getMeta().setSetting("enable-health","|disabled|");
  26. }
  27.  
  28. # This section is required. Those are your scoreboard lines
  29. lines:
  30. # Every section here are different lines. The first section will be used as the title
  31. # the following sections will be used as the lines on the scoreboard (max 15)
  32. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  33. # things simple I will use logical names such as "title", "spacer", "header", ...
  34. title:
  35. # Every line has its own frames. The animation will loop through these frames on intervals
  36. # that you configure below.
  37. # Put all your frames under 'text:'. You can make as many lines as you want and use
  38. # placeholders and preset effects.
  39. # Keep in mind that there is a limit in line width!
  40. frames:
  41. # To create cool looking animations you create yourself
  42. # you can use the graphical tool AnimationCreator
  43. # https://www.spigotmc.org/resources/animationcreator.6001/
  44. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  45. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  46. - '<delay times="15">&c&lVol&4&ltic&f&lVoid</delay>'
  47. - '&c&lV&f&lolticvoid'
  48. - '&4&lV&c&lo&f&lticVoid'
  49. - '&4&lVo&c&ll&f&lticVoid'
  50. - '&4&lVol&c&lt&f&licVoid'
  51. - '&4&lVolt&c&li&f&lcVoid'
  52. - '&4&lVolti&c&lc&f&lVoid'
  53. - '&c&lV&4&loltic&c&lV&f&loid'
  54. - '&f&lV&c&lo&4&llticV&c&lo&f&lid'
  55. - '&f&lVo&c&ll&4&lticVo&c&li&f&ld'
  56. - '&f&lVol&c&lt&4&licVoi&c&ld'
  57. - '&f&lVolt&c&li&4&lcVoid'
  58. - '&f&lVolti&c&lc&4&lVoid'
  59. - '&f&lVoltic&c&lV&4&loid'
  60. - '&f&lVolticV&c&lo&4&lid'
  61. - '&f&lVolticVo&c&li&4&ld'
  62. - '&f&lVolticVoi&c&ld'
  63. - '&f&lVolticVoid'
  64. # Interval is the animation interval in TICKS (20 ticks is one second).
  65. # Every X ticks the animation goes to the next frame (see above)
  66. # Once all frames are finished it will start over from the first one
  67. interval: 2
  68. # If you don't want a static order of the frames and want to show each frame at random
  69. # you can enable this option.
  70. random: false
  71. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  72. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  73. # These lines (usually a header or footer) are also good for decoration.
  74. header:
  75. frames: []
  76. interval: 10
  77. random: true
  78. 1:
  79. frames:
  80. - '&a&lPlayer'
  81. 2:
  82. frames:
  83. - '&8• &aRank: &7{group}'
  84. interval: 10
  85. random: false
  86. 3:
  87. frames:
  88. - '&8• &aBalance: &7{money}'
  89. interval: 10
  90. random: false
  91. 3:
  92. frames:
  93. - '&8• &aK/D: &7{stat_kd_rounded}'
  94. interval: 10
  95. random: false
  96. # For empty lines just add another 'section' but just don't put any text
  97. # in it so it acts like an empty line.
  98. 4:
  99. frames: []
  100. interval: 10
  101. random: false
  102. 5:
  103. frames:
  104. - '&c&lFaction'
  105. interval: 100
  106. random: false
  107. 6:
  108. frames:
  109. - '&8• &cFaction: &7{factions_faction_name}'
  110. interval: 10
  111. random: false
  112. 7: #Switch between site, times played and health
  113. frames:
  114. - '&8• &cPower: &7{factions_player_power_rounded}'
  115. interval: 10
  116. random: false
  117. # For empty lines just add another 'section' but just don't put any text
  118. # in it so it acts like an empty line.
  119. 8:
  120. frames: []
  121. interval: 10
  122. random: false
  123. 9:
  124. frames:
  125. - '&d&lServer'
  126. interval: 10
  127. random: false
  128. 10:
  129. frames:
  130. - '&8• &dHours Played: &7{stat_hours_played}'
  131. interval: 10
  132. random: false
  133. 11:
  134. frames:
  135. - '&7• &dPing: &7{ping}'
  136. interval: 10
  137. random: false
  138. 12:
  139. frames: []
  140. interval: 10
  141. random: false
  142. footer:
  143. frames:
  144. - '&e&nstore.volticvoid.net'
  145. interval: 10
  146. random: true
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