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Nov 9th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 12 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. Patching WVT material: maps/projectazz_new/custom/blend1_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13805.7 -4961.2 -749.0)
  16. Leaf 0 contents:
  17. Leaf 1 contents: CONTENTS_SOLID
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  21. Candidate brush IDs: Brush 196604:
  22.  
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  24. Processing areas...done (0)
  25. Building Faces...done (0)
  26. Chop Details...done (0)
  27. Find Visible Detail Sides...
  28. Merged 962 detail faces...done (1)
  29. Merging details...done (0)
  30. FixTjuncs...
  31. Too many t-junctions to fix up! (3695 prims, max 32768 :: 65538 indices, max 65536)
  32.  
  33.  
  34. ** Executing...
  35. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
  36. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new"
  37.  
  38. Valve Software - vvis.exe (Jun 12 2014)
  39. 4 threads
  40. reading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
  41. reading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.prt
  42. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.prt
  43.  
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
  47. ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new"
  48.  
  49. Valve Software - vrad.exe SSE (May 15 2014)
  50.  
  51. Valve Radiosity Simulator
  52. 4 threads
  53. [Reading texlights from 'lights.rad']
  54. [48 texlights parsed from 'lights.rad']
  55.  
  56. Loading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
  57. Setting up ray-trace acceleration structure... Done (14.62 seconds)
  58. 3928 faces
  59. 1 degenerate faces
  60. 1840233 square feet [264993632.00 square inches]
  61. 102 Displacements
  62. 706680 Square Feet [101761928.00 Square Inches]
  63. 3927 patches before subdivision
  64. 96437 patches after subdivision
  65. sun extent from map=0.000000
  66. 2 direct lights
  67. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
  68. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (80)
  69. transfers 6593392, max 1432
  70. transfer lists: 50.3 megs
  71. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. Bounce #1 added RGB(14677, 13299, 11019)
  73. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  74. Bounce #2 added RGB(1275, 1089, 838)
  75. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. Bounce #3 added RGB(157, 125, 87)
  77. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  78. Bounce #4 added RGB(20, 15, 10)
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #5 added RGB(3, 2, 1)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #6 added RGB(0, 0, 0)
  83. Build Patch/Sample Hash Table(s).....Done<0.0654 sec>
  84. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  85. FinalLightFace Done
  86. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  87. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
  88. Writing leaf ambient...done
  89. Ready to Finish
  90.  
  91. Object names Objects/Maxobjs Memory / Maxmem Fullness
  92. ------------ --------------- --------------- --------
  93. models 7/1024 336/49152 ( 0.7%)
  94. brushes 858/8192 10296/98304 (10.5%)
  95. brushsides 5536/65536 44288/524288 ( 8.4%)
  96. planes 2304/65536 46080/1310720 ( 3.5%)
  97. vertexes 6914/65536 82968/786432 (10.5%)
  98. nodes 1298/65536 41536/2097152 ( 2.0%)
  99. texinfos 1046/12288 75312/884736 ( 8.5%)
  100. texdata 56/2048 1792/65536 ( 2.7%)
  101. dispinfos 102/0 17952/0 ( 0.0%)
  102. disp_verts 8262/0 165240/0 ( 0.0%)
  103. disp_tris 13056/0 26112/0 ( 0.0%)
  104. disp_lmsamples 1635164/0 1635164/0 ( 0.0%)
  105. faces 3928/65536 219968/3670016 ( 6.0%)
  106. hdr faces 3928/65536 219968/3670016 ( 6.0%)
  107. origfaces 2826/65536 158256/3670016 ( 4.3%)
  108. leaves 1306/65536 41792/2097152 ( 2.0%)
  109. leaffaces 4635/65536 9270/131072 ( 7.1%)
  110. leafbrushes 2123/65536 4246/131072 ( 3.2%)
  111. areas 2/256 16/2048 ( 0.8%)
  112. surfedges 31654/512000 126616/2048000 ( 6.2%)
  113. edges 20141/256000 80564/1024000 ( 7.9%)
  114. LDR worldlights 2/8192 176/720896 ( 0.0%)
  115. HDR worldlights 2/8192 176/720896 ( 0.0%)
  116. leafwaterdata 0/32768 0/393216 ( 0.0%)
  117. waterstrips 730/32768 7300/327680 ( 2.2%)
  118. waterverts 0/65536 0/786432 ( 0.0%)
  119. waterindices 11394/65536 22788/131072 (17.4%)
  120. cubemapsamples 0/1024 0/16384 ( 0.0%)
  121. overlays 0/512 0/180224 ( 0.0%)
  122. LDR lightdata [variable] 12078356/0 ( 0.0%)
  123. HDR lightdata [variable] 12078356/0 ( 0.0%)
  124. visdata [variable] 1798/16777216 ( 0.0%)
  125. entdata [variable] 3557/393216 ( 0.9%)
  126. LDR ambient table 1306/65536 5224/262144 ( 2.0%)
  127. HDR ambient table 1306/65536 5224/262144 ( 2.0%)
  128. LDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
  129. HDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
  130. occluders 0/0 0/0 ( 0.0%)
  131. occluder polygons 0/0 0/0 ( 0.0%)
  132. occluder vert ind 0/0 0/0 ( 0.0%)
  133. detail props [variable] 1/12 ( 8.3%)
  134. static props [variable] 1/18540 ( 0.0%)
  135. pakfile [variable] 106048/0 ( 0.0%)
  136. physics [variable] 316122/4194304 ( 7.5%)
  137. physics terrain [variable] 26898/1048576 ( 2.6%)
  138.  
  139. Level flags = 0
  140.  
  141. Total triangle count: 12464
  142. Writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
  143. 2 minutes, 13 seconds elapsed
  144. Valve Software - vrad.exe SSE (May 15 2014)
  145.  
  146. Valve Radiosity Simulator
  147. 4 threads
  148. [Reading texlights from 'lights.rad']
  149. [48 texlights parsed from 'lights.rad']
  150.  
  151. Loading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
  152. Setting up ray-trace acceleration structure... Done (14.65 seconds)
  153. 3928 faces
  154. 1 degenerate faces
  155. 1840233 square feet [264993632.00 square inches]
  156. 102 Displacements
  157. 706680 Square Feet [101761928.00 Square Inches]
  158. 3927 patches before subdivision
  159. 96437 patches after subdivision
  160. sun extent from map=0.000000
  161. 2 direct lights
  162. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
  163. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
  164. transfers 6593392, max 1432
  165. transfer lists: 50.3 megs
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #1 added RGB(14677, 13299, 11019)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  169. Bounce #2 added RGB(1275, 1089, 838)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #3 added RGB(157, 125, 87)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #4 added RGB(20, 15, 10)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #5 added RGB(3, 2, 1)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #6 added RGB(0, 0, 0)
  178. Build Patch/Sample Hash Table(s).....Done<0.0642 sec>
  179. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  180. FinalLightFace Done
  181. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  182. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
  183. Writing leaf ambient...done
  184. Ready to Finish
  185.  
  186. Object names Objects/Maxobjs Memory / Maxmem Fullness
  187. ------------ --------------- --------------- --------
  188. models 7/1024 336/49152 ( 0.7%)
  189. brushes 858/8192 10296/98304 (10.5%)
  190. brushsides 5536/65536 44288/524288 ( 8.4%)
  191. planes 2304/65536 46080/1310720 ( 3.5%)
  192. vertexes 6914/65536 82968/786432 (10.5%)
  193. nodes 1298/65536 41536/2097152 ( 2.0%)
  194. texinfos 1046/12288 75312/884736 ( 8.5%)
  195. texdata 56/2048 1792/65536 ( 2.7%)
  196. dispinfos 102/0 17952/0 ( 0.0%)
  197. disp_verts 8262/0 165240/0 ( 0.0%)
  198. disp_tris 13056/0 26112/0 ( 0.0%)
  199. disp_lmsamples 1635164/0 1635164/0 ( 0.0%)
  200. faces 3928/65536 219968/3670016 ( 6.0%)
  201. hdr faces 3928/65536 219968/3670016 ( 6.0%)
  202. origfaces 2826/65536 158256/3670016 ( 4.3%)
  203. leaves 1306/65536 41792/2097152 ( 2.0%)
  204. leaffaces 4635/65536 9270/131072 ( 7.1%)
  205. leafbrushes 2123/65536 4246/131072 ( 3.2%)
  206. areas 2/256 16/2048 ( 0.8%)
  207. surfedges 31654/512000 126616/2048000 ( 6.2%)
  208. edges 20141/256000 80564/1024000 ( 7.9%)
  209. LDR worldlights 2/8192 176/720896 ( 0.0%)
  210. HDR worldlights 2/8192 176/720896 ( 0.0%)
  211. leafwaterdata 0/32768 0/393216 ( 0.0%)
  212. waterstrips 730/32768 7300/327680 ( 2.2%)
  213. waterverts 0/65536 0/786432 ( 0.0%)
  214. waterindices 11394/65536 22788/131072 (17.4%)
  215. cubemapsamples 0/1024 0/16384 ( 0.0%)
  216. overlays 0/512 0/180224 ( 0.0%)
  217. LDR lightdata [variable] 12078356/0 ( 0.0%)
  218. HDR lightdata [variable] 12078356/0 ( 0.0%)
  219. visdata [variable] 1798/16777216 ( 0.0%)
  220. entdata [variable] 3557/393216 ( 0.9%)
  221. LDR ambient table 1306/65536 5224/262144 ( 2.0%)
  222. HDR ambient table 1306/65536 5224/262144 ( 2.0%)
  223. LDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
  224. HDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
  225. occluders 0/0 0/0 ( 0.0%)
  226. occluder polygons 0/0 0/0 ( 0.0%)
  227. occluder vert ind 0/0 0/0 ( 0.0%)
  228. detail props [variable] 1/12 ( 8.3%)
  229. static props [variable] 1/18540 ( 0.0%)
  230. pakfile [variable] 106048/0 ( 0.0%)
  231. physics [variable] 316122/4194304 ( 7.5%)
  232. physics terrain [variable] 26898/1048576 ( 2.6%)
  233.  
  234. Level flags = 0
  235.  
  236. Total triangle count: 12464
  237. Writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
  238. 2 minutes, 13 seconds elapsed
  239.  
  240. ** Executing...
  241. ** Command: Copy File
  242. ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\maps\projectazz_new.bsp"
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