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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new.vmf"
- Valve Software - vbsp.exe (Jun 12 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/projectazz_new/custom/blend1_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13805.7 -4961.2 -749.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 196604:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 962 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3695 prims, max 32768 :: 65538 indices, max 65536)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new"
- Valve Software - vvis.exe (Jun 12 2014)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
- reading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
- Setting up ray-trace acceleration structure... Done (14.62 seconds)
- 3928 faces
- 1 degenerate faces
- 1840233 square feet [264993632.00 square inches]
- 102 Displacements
- 706680 Square Feet [101761928.00 Square Inches]
- 3927 patches before subdivision
- 96437 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (80)
- transfers 6593392, max 1432
- transfer lists: 50.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(14677, 13299, 11019)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1275, 1089, 838)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(157, 125, 87)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(20, 15, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0654 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 858/8192 10296/98304 (10.5%)
- brushsides 5536/65536 44288/524288 ( 8.4%)
- planes 2304/65536 46080/1310720 ( 3.5%)
- vertexes 6914/65536 82968/786432 (10.5%)
- nodes 1298/65536 41536/2097152 ( 2.0%)
- texinfos 1046/12288 75312/884736 ( 8.5%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 102/0 17952/0 ( 0.0%)
- disp_verts 8262/0 165240/0 ( 0.0%)
- disp_tris 13056/0 26112/0 ( 0.0%)
- disp_lmsamples 1635164/0 1635164/0 ( 0.0%)
- faces 3928/65536 219968/3670016 ( 6.0%)
- hdr faces 3928/65536 219968/3670016 ( 6.0%)
- origfaces 2826/65536 158256/3670016 ( 4.3%)
- leaves 1306/65536 41792/2097152 ( 2.0%)
- leaffaces 4635/65536 9270/131072 ( 7.1%)
- leafbrushes 2123/65536 4246/131072 ( 3.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 31654/512000 126616/2048000 ( 6.2%)
- edges 20141/256000 80564/1024000 ( 7.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 730/32768 7300/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11394/65536 22788/131072 (17.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12078356/0 ( 0.0%)
- HDR lightdata [variable] 12078356/0 ( 0.0%)
- visdata [variable] 1798/16777216 ( 0.0%)
- entdata [variable] 3557/393216 ( 0.9%)
- LDR ambient table 1306/65536 5224/262144 ( 2.0%)
- HDR ambient table 1306/65536 5224/262144 ( 2.0%)
- LDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
- HDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/18540 ( 0.0%)
- pakfile [variable] 106048/0 ( 0.0%)
- physics [variable] 316122/4194304 ( 7.5%)
- physics terrain [variable] 26898/1048576 ( 2.6%)
- Level flags = 0
- Total triangle count: 12464
- Writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
- 2 minutes, 13 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
- Setting up ray-trace acceleration structure... Done (14.65 seconds)
- 3928 faces
- 1 degenerate faces
- 1840233 square feet [264993632.00 square inches]
- 102 Displacements
- 706680 Square Feet [101761928.00 Square Inches]
- 3927 patches before subdivision
- 96437 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (79)
- transfers 6593392, max 1432
- transfer lists: 50.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(14677, 13299, 11019)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(1275, 1089, 838)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(157, 125, 87)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(20, 15, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(3, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0642 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 858/8192 10296/98304 (10.5%)
- brushsides 5536/65536 44288/524288 ( 8.4%)
- planes 2304/65536 46080/1310720 ( 3.5%)
- vertexes 6914/65536 82968/786432 (10.5%)
- nodes 1298/65536 41536/2097152 ( 2.0%)
- texinfos 1046/12288 75312/884736 ( 8.5%)
- texdata 56/2048 1792/65536 ( 2.7%)
- dispinfos 102/0 17952/0 ( 0.0%)
- disp_verts 8262/0 165240/0 ( 0.0%)
- disp_tris 13056/0 26112/0 ( 0.0%)
- disp_lmsamples 1635164/0 1635164/0 ( 0.0%)
- faces 3928/65536 219968/3670016 ( 6.0%)
- hdr faces 3928/65536 219968/3670016 ( 6.0%)
- origfaces 2826/65536 158256/3670016 ( 4.3%)
- leaves 1306/65536 41792/2097152 ( 2.0%)
- leaffaces 4635/65536 9270/131072 ( 7.1%)
- leafbrushes 2123/65536 4246/131072 ( 3.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 31654/512000 126616/2048000 ( 6.2%)
- edges 20141/256000 80564/1024000 ( 7.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 730/32768 7300/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11394/65536 22788/131072 (17.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12078356/0 ( 0.0%)
- HDR lightdata [variable] 12078356/0 ( 0.0%)
- visdata [variable] 1798/16777216 ( 0.0%)
- entdata [variable] 3557/393216 ( 0.9%)
- LDR ambient table 1306/65536 5224/262144 ( 2.0%)
- HDR ambient table 1306/65536 5224/262144 ( 2.0%)
- LDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
- HDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/18540 ( 0.0%)
- pakfile [variable] 106048/0 ( 0.0%)
- physics [variable] 316122/4194304 ( 7.5%)
- physics terrain [variable] 26898/1048576 ( 2.6%)
- Level flags = 0
- Total triangle count: 12464
- Writing c:\program files (x86)\steam\steamapps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp
- 2 minutes, 13 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\garrysmod\maps\projectazz_new.bsp" "C:\Program Files (x86)\Steam\SteamApps\optimum100\garrysmod\maps\projectazz_new.bsp"
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