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  1. // Library imports var WebSocket = require('ws'); var http = require('http'); var fs = require("fs"); var pjson = require('../package.json'); var QuadNode = require('quad-node'); // Project imports var Packet = require('./packet'); var PlayerTracker = require('./PlayerTracker'); var PacketHandler = require('./PacketHandler'); var Entity = require('./entity'); var Gamemode = require('./gamemodes'); var BotLoader = require('./ai/BotLoader'); var Logger = require('./modules/Logger'); // GameServer implementation function GameServer() { this.httpServer = null; this.wsServer = null; // Startup this.run = true; this.lastNodeId = 1; this.lastPlayerId = 1; this.clients = []; this.socketCount = 0; this.largestClient; // Required for spectators this.nodes = []; this.nodesVirus = []; // Virus nodes this.nodesEjected = []; // Ejected mass nodes this.quadTree = null; this.currentFood = 0; this.movingNodes = []; // For move engine this.leaderboard = []; this.leaderboardType = -1; // no type this.bots = new BotLoader(this); this.commands; // Command handler // Main loop tick this.startTime = Date.now(); this.stepDateTime = 0; this.timeStamp = 0; this.updateTime = 0; this.updateTimeAvg = 0; this.timerLoopBind = null; this.mainLoopBind = null; this.tickCounter = 0; this.setBorder(10000, 10000); // Config this.config = { logVerbosity: 4, // Console log level (0=NONE; 1=FATAL; 2=ERROR; 3=WARN; 4=INFO; 5=DEBUG) logFileVerbosity: 5, // File log level serverTimeout: 300, // Seconds to keep connection alive for non-responding client serverWsModule: 'ws', // WebSocket module: 'ws' or 'uws' (install npm package before using uws) serverMaxConnections: 128, // Maximum number of connections to the server. (0 for no limit) serverPort: 443, // Server port serverBind: '0.0.0.0', // Network interface binding serverTracker: 0, // Set to 1 if you want to show your server on the tracker http://ogar.mivabe.nl/master serverGamemode: 0, // Gamemode, 0 = FFA, 1 = Teams serverBots: 0, // Number of player bots to spawn serverViewBaseX: 1920, // Base client screen resolution. Used to calculate view area. Warning: high values may cause lag serverViewBaseY: 1080, // min value is 1920x1080 serverMinScale: 0.15, // Min scale for player (low value leads to lags due to large visible area) serverSpectatorScale: 0.4, // Scale (field of view) used for free roam spectators (low value leads to lags, vanilla=0.4, old vanilla=0.25) serverStatsPort: 88, // Port for stats server. Having a negative number will disable the stats server. serverStatsUpdate: 60, // Update interval of server stats in seconds serverMaxLB: 10, // Controls the maximum players displayed on the leaderboard. serverChat: 1, // Set to 1 to allow chat; 0 to disable chat. serverChatAscii: 1, // Set to 1 to disable non-ANSI letters in the chat (english only mode) serverName: 'MultiOgar-Edited #1', // Server name serverWelcome1: 'Welcome to MultiOgar-Edited!', // First server welcome message serverWelcome2: '', // Second server welcome message (for info, etc) serverIpLimit: 4, // Maximum number of connections from the same IP (0 for no limit) serverMinionIgnoreTime: 30, // minion detection disable time on server startup [seconds] serverMinionThreshold: 10, // max connections within serverMinionInterval time period, which will not be marked as minion serverMinionInterval: 1000, // minion detection interval [milliseconds] serverScrambleLevel: 1, // Toggles scrambling of coordinates. 0 = No scrambling, 1 = lightweight scrambling. 2 = full scrambling (also known as scramble minimap); 3 - high scrambling (no border) playerBotGrow: 0, // Cells greater than 625 mass cannot grow from cells under 17 mass (set to 1 to disable) borderWidth: 14142, // Map border size (Vanilla value: 14142) borderHeight: 14142, // Map border size (Vanilla value: 14142) foodMinSize: 30, // Minimum food size (vanilla 10) foodMaxSize: 27, // Maximum food size (vanilla 20) foodMinAmount: 1000, // Minimum food cells on the map foodMaxAmount: 2000, // Maximum food cells on the map foodSpawnAmount: 30, // The number of food to spawn per interval foodMassGrow: 1, // Enable food mass grow ? spawnInterval: 20, // The interval between each food cell spawn in ticks (1 tick = 50 ms) virusMinSize: 150, // Minimum virus size (vanilla 100) virusMaxSize: 150, // Maximum virus size (vanilla 140) virusMinAmount: 50, // Minimum number of viruses on the map. virusMaxAmount: 100, // Maximum number of viruses on the map. If this number is reached, then ejected cells will pass through viruses. ejectSize: 38, // Size of ejected cells (vanilla 38) ejectSizeLoss: 43, // Eject size which will be substracted from player cell (vanilla 43?) ejectCooldown: 3, // min ticks between ejects ejectSpawnPlayer: 1, // if 1 then player may be spawned from ejected mass playerMinSize: 8000, // Minimym size of the player cell (mass = 32*32/100 = 10.24) playerMaxSize: 1500, // Maximum size of the player cell (mass = 1500*1500/100 = 22500) playerMinSplitSize: 990, // Minimum player cell size allowed to split (mass = 60*60/100 = 36) playerStartSize: 8000, // Start size of the player cell (mass = 64*64/100 = 41) playerMaxCells: 16, // Max cells the player is allowed to have playerSpeed: 1, // Player speed multiplier playerDecayRate: .002, // Amount of player cell size lost per second playerRecombineTime: 30, // Base time in seconds before a cell is allowed to recombine playerMaxNickLength: 15, // Maximum nick length playerDisconnectTime: 60, // The time in seconds it takes for a player cell to be removed after disconnection (If set to -1, cells are never removed) minionStartSize: 12, // Start size of minions (mass = 32*32/100 = 10.24) minionMaxStartSize: 12, // Maximum value of random start size for minions (set value higher than minionStartSize to enable) disableERT: 1, // Whether or not to disable E, R, and T controls for minions on clients that support it. (Set to 0 to enable) serverMinions: 0, // Amount of minions each player gets once they spawn defaultName: "minion", // Default name for all minions if name is not specified using command lastManStandingShortest: 60, // Shortest amount of time possible before LMS happens in minutes lastManStandingLongest: 120, // Longest amount of time possible before LMS happens in minutes lastManStandingKickShortest: 30, //Shortest amount of minutes till kicking time lastManStandingKickLongest: 60, //Longest amount of minutes till kicking time }; this.ipBanList = []; this.minionTest = []; this.userList = []; this.badWords = []; // Parse config this.loadConfig(); this.loadIpBanList(); this.loadUserList(); this.loadBadWords(); this.setBorder(this.config.borderWidth, this.config.borderHeight); this.quadTree = new QuadNode(this.border, 64, 32); // Gamemodes this.gameMode = Gamemode.get(this.config.serverGamemode); } module.exports = GameServer; GameServer.prototype.start = function () { var HttpsServer = require('./HttpsServer'); var path = require('path'); this.timerLoopBind = this.timerLoop.bind(this); this.mainLoopBind = this.mainLoop.bind(this); // Gamemode configurations this.gameMode.onServerInit(this); var dirSsl = path.join(path.dirname(module.filename), '../ssl'); var pathKey = path.join(dirSsl, 'key.pem'); var pathCert = path.join(dirSsl, 'cert.pem'); if (fs.existsSync(pathKey) && fs.existsSync(pathCert)) { // HTTP/TLS var options = { key: fs.readFileSync(pathKey, 'utf8'), cert: fs.readFileSync(pathCert, 'utf8') }; Logger.info("TLS: supported"); this.httpServer = HttpsServer.createServer(options); } else { // HTTP only Logger.warn("TLS: not supported (SSL certificate not found!)"); this.httpServer = http.createServer(); } var wsOptions = { server: this.httpServer, perMessageDeflate: false, maxPayload: 4096 }; Logger.info("WebSocket: " + this.config.serverWsModule); WebSocket = require(this.config.serverWsModule); this.wsServer = new WebSocket.Server(wsOptions); this.wsServer.on('error', this.onServerSocketError.bind(this)); this.wsServer.on('connection', this.onClientSocketOpen.bind(this)); this.httpServer.listen(this.config.serverPort, this.config.serverBind, this.onHttpServerOpen.bind(this)); this.startStatsServer(this.config.serverStatsPort); }; GameServer.prototype.startStatsServer = function (port) { // Do not start the server if the port is negative if (port < 1) return; // Create stats this.stats = "Test"; this.getStats(); // Show stats this.httpServer = http.createServer(function (req, res) { res.setHeader('Access-Control-Allow-Origin', '*'); res.writeHead(200); res.end(this.stats); }.bind(this)); this.httpServer.on('error', function (err) { Logger.error("Stats Server: " + err.message); }); var getStatsBind = this.getStats.bind(this); this.httpServer.listen(port, function () { // Stats server Logger.info("Started stats server on port " + port); setInterval(getStatsBind, this.config.serverStatsUpdate * 1000); }.bind(this)); }; GameServer.prototype.onHttpServerOpen = function () { // Spawns the starting amount of food cells for (var i = 0; i < this.config.foodMinAmount; i++) { this.spawnFood(); } // Start Main Loop setTimeout(this.timerLoopBind, 1); // Done Logger.info("Listening on port " + this.config.serverPort); Logger.info("Current game mode is " + this.gameMode.name); // Player bots (Experimental) if (this.config.serverBots > 0) { for (var i = 0; i < this.config.serverBots; i++) { this.bots.addBot(); } Logger.info("Added " + this.config.serverBots + " player bots"); } }; GameServer.prototype.spawnFood = function () { var cell = new Entity.Food(this, null, this.getRandomPosition(), this.config.foodMinSize); if (this.config.foodMassGrow) { var size = cell._size; var maxGrow = this.config.foodMaxSize - size; size += maxGrow * Math.random(); cell.setSize(size); } cell.setColor(this.getRandomColor()); this.addNode(cell); }; GameServer.prototype.addNode = function (node) { var x = node.position.x; var y = node.position.y; var size = node._size; node.quadItem = { cell: node, x: x, y: y, size: size, bound: { minx: x-size, miny: y-size, maxx: x+size, maxy: y+size } }; this.quadTree.insert(node.quadItem); this.nodes.push(node); // Adds to the owning player's screen if (node.owner) { node.setColor(node.owner.color); node.owner.cells.push(node); node.owner.socket.sendPacket(new Packet.AddNode(node.owner, node)); } node.onAdd(this); // Special on-add actions }; GameServer.prototype.onServerSocketError = function (error) { Logger.error("WebSocket: " + error.code + " - " + error.message); switch (error.code) { case "EADDRINUSE": Logger.error("Server could not bind to port " + this.config.serverPort + "!"); Logger.error("Please close out of Skype or change 'serverPort' in gameserver.ini to a different number."); break; case "EACCES": Logger.error("Please make sure you are running Ogar with root privileges."); break; } process.exit(1); // Exits the program }; GameServer.prototype.onClientSocketOpen = function (ws) { console.log(" Player has joined the server!"); var logip = ws._socket.remoteAddress + ":" + ws._socket.remotePort; ws.on('error', function (err) { Logger.writeError("[" + logip + "] " + err.stack); }); if (this.config.serverMaxConnections > 0 && this.socketCount >= this.config.serverMaxConnections) { ws.close(1000, "No slots"); return; } if (this.checkIpBan(ws._socket.remoteAddress)) { ws.close(1000, "IP banned"); return; } if (this.config.serverIpLimit > 0) { var ipConnections = 0; for (var i = 0; i < this.clients.length; i++) { var socket = this.clients[i]; if (!socket.isConnected || socket.remoteAddress != ws._socket.remoteAddress) continue; ipConnections++; } if (ipConnections >= this.config.serverIpLimit) { ws.close(1000, "IP limit reached"); return; } } ws.isConnected = true; ws.remoteAddress = ws._socket.remoteAddress; ws.remotePort = ws._socket.remotePort; ws.lastAliveTime = Date.now(); Logger.write("CONNECTED " + ws.remoteAddress + ":" + ws.remotePort + ", origin: \"" + ws.upgradeReq.headers.origin + "\""); var PlayerCommand = require('./modules/PlayerCommand'); ws.playerTracker = new PlayerTracker(this, ws); ws.packetHandler = new PacketHandler(this, ws); ws.playerCommand = new PlayerCommand(this, ws.playerTracker); var self = this; var onMessage = function (message) { self.onClientSocketMessage(ws, message); }; var onError = function (error) { self.onClientSocketError(ws, error); }; var onClose = function (reason) { self.onClientSocketClose(ws, reason); }; ws.on('message', onMessage); ws.on('error', onError); ws.on('close', onClose); this.socketCount++; this.clients.push(ws); // Minion detection if (this.config.serverMinionThreshold) { if ((ws.lastAliveTime - this.startTime) / 1000 >= this.config.serverMinionIgnoreTime) { if (this.minionTest.length >= this.config.serverMinionThreshold) { ws.playerTracker.isMinion = true; for (var i = 0; i < this.minionTest.length; i++) { var playerTracker = this.minionTest[i]; if (!playerTracker.socket.isConnected) continue; playerTracker.isMinion = true; } if (this.minionTest.length) { this.minionTest.splice(0, 1); } } this.minionTest.push(ws.playerTracker); } } if (this.config.serverMinions > 0) { for (var i = 0; i < this.config.serverMinions; i++) { this.bots.addMinion(ws.playerTracker); ws.playerTracker.minionControl = true; } Logger.info("Added " + this.config.serverMinions + " minions"); } }; GameServer.prototype.checkIpBan = function (ipAddress) { if (!this.ipBanList || this.ipBanList.length == 0 || ipAddress == "127.0.0.1") { return false; } if (this.ipBanList.indexOf(ipAddress) >= 0) { return true; } var ipBin = ipAddress.split('.'); if (ipBin.length != 4) { // unknown IP format return false; } var subNet2 = ipBin[0] + "." + ipBin[1] + ".*.*"; if (this.ipBanList.indexOf(subNet2) >= 0) { return true; } var subNet1 = ipBin[0] + "." + ipBin[1] + "." + ipBin[2] + ".*"; if (this.ipBanList.indexOf(subNet1) >= 0) { return true; } return false; }; GameServer.prototype.onClientSocketClose = function (ws, code) { if (ws._socket.destroy != null && typeof ws._socket.destroy == 'function') { ws._socket.destroy(); } this.socketCount--; ws.isConnected = false; ws.sendPacket = function (data) { }; ws.closeReason = { code: ws._closeCode, message: ws._closeMessage }; ws.closeTime = Date.now(); Logger.write("DISCONNECTED " + ws.remoteAddress + ":" + ws.remotePort + ", code: " + ws._closeCode + ", reason: \"" + ws._closeMessage + "\", name: \"" + ws.playerTracker._name + "\""); }; GameServer.prototype.onClientSocketError = function (ws, error) { ws.sendPacket = function (data) { }; }; GameServer.prototype.onClientSocketMessage = function (ws, message) { if (message.length == 0) { return; } if (message.length > 256) { ws.close(1009, "Spam"); return; } ws.packetHandler.handleMessage(message); }; GameServer.prototype.setBorder = function (width, height) { var hw = width / 2; var hh = height / 2; this.border = { minx: -hw, miny: -hh, maxx: hw, maxy: hh, width: width, height: height, centerx: 0, centery: 0 }; }; GameServer.prototype.getNextNodeId = function () { // Resets integer if (this.lastNodeId > 2147483647) { this.lastNodeId = 1; } return this.lastNodeId++ >> 0; }; GameServer.prototype.getNewPlayerID = function () { // Resets integer if (this.lastPlayerId > 2147483647) { this.lastPlayerId = 1; } return this.lastPlayerId++ >> 0; }; GameServer.prototype.getRandomPosition = function () { return { x: (this.border.minx + this.border.width * Math.random()) >> 0, y: (this.border.miny + this.border.height * Math.random()) >> 0 }; }; GameServer.prototype.getGrayColor = function (rgb) { var luminance = Math.min(255, (rgb.r * 0.2125 + rgb.g * 0.7154 + rgb.b * 0.0721)) >> 0; return { r: luminance, g: luminance, b: luminance }; }; GameServer.prototype.getRandomColor = function () { var h = 360 * Math.random(); var s = 248 / 255; var v = 1; // hsv to rgb var rgb = { r: v, g: v, b: v }; // achromatic (grey) if (s > 0) { h /= 60; // sector 0 to 5 var i = ~~(h) >> 0; var f = h - i; // factorial part of h var p = v * (1 - s); var q = v * (1 - s * f); var t = v * (1 - s * (1 - f)); switch (i) { case 0: rgb = { r: v, g: t, b: p }; break; case 1: rgb = { r: q, g: v, b: p }; break; case 2: rgb = { r: p, g: v, b: t }; break; case 3: rgb = { r: p, g: q, b: v }; break; case 4: rgb = { r: t, g: p, b: v }; break; default: rgb = { r: v, g: p, b: q }; break; } } // check color range rgb.r = Math.max(rgb.r, 0); rgb.g = Math.max(rgb.g, 0); rgb.b = Math.max(rgb.b, 0); rgb.r = Math.min(rgb.r, 1); rgb.g = Math.min(rgb.g, 1); rgb.b = Math.min(rgb.b, 1); return { r: (rgb.r * 255) >> 0, g: (rgb.g * 255) >> 0, b: (rgb.b * 255) >> 0 }; }; GameServer.prototype.removeNode = function (node) { if (node.quadItem == null) { throw new TypeError("GameServer.removeNode: attempt to remove invalid node!"); } node.isRemoved = true; this.quadTree.remove(node.quadItem); node.quadItem = null; // Remove from main nodes list var index = this.nodes.indexOf(node); if (index != -1) { this.nodes.splice(index, 1); } // Remove from moving cells list index = this.movingNodes.indexOf(node); if (index != -1) { this.movingNodes.splice(index, 1); } // Special on-remove actions node.onRemove(this); }; GameServer.prototype.updateClients = function () { // check minions for (var i = 0; i < this.minionTest.length; ) { var playerTracker = this.minionTest[i]; if (this.stepDateTime - playerTracker.connectedTime > this.config.serverMinionInterval) { this.minionTest.splice(i, 1); } else { i++; } } // check dead clients for (var i = 0; i < this.clients.length; ) { playerTracker = this.clients[i].playerTracker; playerTracker.checkConnection(); if (playerTracker.isRemoved) { // remove dead client this.clients.splice(i, 1); } else { i++; } } // update for (var i = 0; i < this.clients.length; i++) { this.clients[i].playerTracker.updateTick(); } for (var i = 0; i < this.clients.length; i++) { this.clients[i].playerTracker.sendUpdate(); } }; GameServer.prototype.updateLeaderboard = function () { // Update leaderboard with the gamemode's method this.leaderboard = []; this.leaderboardType = -1; this.gameMode.updateLB(this); if (!this.gameMode.specByLeaderboard) { // Get client with largest score if gamemode doesn't have a leaderboard var clients = this.clients.valueOf(); // Use sort function clients.sort(function (a, b) { return b.playerTracker.getScore() - a.playerTracker.getScore(); }); this.largestClient = null; if (clients[0] != null) this.largestClient = clients[0].playerTracker; } else { this.largestClient = this.gameMode.rankOne; } }; GameServer.prototype.onChatMessage = function (from, to, message) { if (message == null) return; message = message.trim(); if (message == "") return; if (from && message.length > 0 && message[0] == '/') { // player command message = message.slice(1, message.length); from.socket.playerCommand.executeCommandLine(message); return; } if (!this.config.serverChat || (from && from.isMuted)) { // chat is disabled or player is muted return; } if (message.length > 64) { message = message.slice(0, 64); } if (this.config.serverChatAscii) { for (var i = 0; i < message.length; i++) { var c = message.charCodeAt(i); if (c < 0x20 || c > 0x7F) { if (from) { this.sendChatMessage(null, from, "You can use ASCII text only!"); } return; } } } if (this.checkBadWord(message)) { if (from) { this.sendChatMessage(null, from, "Stop insulting others! Keep calm and be friendly please"); } return; } if (from) { Logger.writeDebug("[CHAT][" + from.socket.remoteAddress + ":" + from.socket.remotePort + "][" + from.getFriendlyName() + "] " + message); } else { Logger.writeDebug("[CHAT][][]: " + message); } this.sendChatMessage(from, to, message); }; GameServer.prototype.checkBadWord = function (value) { if (!value) return false; value = value.toLowerCase().trim(); if (!value) return false; for (var i = 0; i < this.badWords.length; i++) { if (value.indexOf(this.badWords[i]) >= 0) { return true; } } return false; }; GameServer.prototype.sendChatMessage = function (from, to, message) { for (var i = 0; i < this.clients.length; i++) { var client = this.clients[i]; if (client == null) continue; if (to == null || to == client.playerTracker) client.sendPacket(new Packet.ChatMessage(from, message)); } }; GameServer.prototype.timerLoop = function () { var timeStep = 40; timeStep += 5; timeStep = Math.max(timeStep, 40); var ts = Date.now(); var dt = ts - this.timeStamp; if (dt < timeStep - 5) { setTimeout(this.timerLoopBind, ((timeStep - 5) - dt) >> 0); return; } if (dt < timeStep - 1) { setTimeout(this.timerLoopBind, 0); return; } if (dt < timeStep) { setTimeout(this.timerLoopBind, 0); return; } // update average this.updateTimeAvg += 0.5 * (this.updateTime - this.updateTimeAvg); // calculate next if (this.timeStamp == 0) this.timeStamp = ts; this.timeStamp += timeStep; setTimeout(this.mainLoopBind, 0); setTimeout(this.timerLoopBind, 0); }; GameServer.prototype.mainLoop = function () { this.stepDateTime = Date.now(); var tStart = process.hrtime(); // Loop main functions if (this.run) { // Move player cells for (var i in this.clients) { var client = this.clients[i].playerTracker; for (var j = 0; j < client.cells.length; j++) { var cell1 = client.cells[j]; if (cell1.isRemoved) continue; cell1.moveUser(this.border); cell1.move(this.border); this.autoSplit(client, cell1); this.updateNodeQuad(cell1); } } // Move moving cells for (var i = 0; i < this.movingNodes.length;) { cell1 = this.movingNodes[i]; if (cell1.isRemoved) continue; cell1.move(this.border); this.updateNodeQuad(cell1); if (!cell1.isMoving) this.movingNodes.splice(i, 1); else i++; } // Scan for player cells collisions var self = this; var rigidCollisions = []; var eatCollisions = []; for (var i in this.clients) { client = this.clients[i].playerTracker; for (var j = 0; j < client.cells.length; j++) { cell1 = client.cells[j]; if (cell1 == null) continue; this.quadTree.find(cell1.quadItem.bound, function (item) { var cell2 = item.cell; if (cell2 == cell1) return; var manifold = self.checkCellCollision(cell1, cell2); if (manifold == null) return; if (self.checkRigidCollision(manifold)) rigidCollisions.push({ cell1: cell1, cell2: cell2 }); else eatCollisions.push({ cell1: cell1, cell2: cell2 }); }); } } // resolve rigid body collisions, update quad tree for (var k = 0; k < rigidCollisions.length; k++) { var r = rigidCollisions[k]; var c = this.checkCellCollision(r.cell1, r.cell2); if (c == null) continue; this.resolveRigidCollision(c, this.border); this.updateNodeQuad(r.cell1); this.updateNodeQuad(r.cell2); } rigidCollisions = null; // resolve eat collisions for (var k = 0; k < eatCollisions.length; k++) { c = eatCollisions[k]; var manifold = this.checkCellCollision(c.cell1, c.cell2); if (manifold == null) continue; this.resolveCollision(manifold); } eatCollisions = null; // Scan for ejected cell collisions (scan for ejected or virus only) rigidCollisions = []; eatCollisions = []; for (var i = 0; i < this.movingNodes.length; i++) { cell1 = this.movingNodes[i]; if (cell1.isRemoved) continue; this.quadTree.find(cell1.quadItem.bound, function (item) { var cell2 = item.cell; if (cell2 == cell1) return; var manifold = self.checkCellCollision(cell1, cell2); if (manifold == null) return; if (cell1.cellType == 3 && cell2.cellType == 3) { // ejected/ejected rigidCollisions.push({ cell1: cell1, cell2: cell2 }); // add to moving nodes if needed if (!cell1.isMoving) { cell1.isMoving = true; self.movingNodes.push(cell1); } if (!cell2.isMoving) { cell2.isMoving = true; self.movingNodes.push(cell2); } } else { eatCollisions.push({ cell1: cell1, cell2: cell2 }); } }); } // resolve rigid body collisions for (var k = 0; k < rigidCollisions.length; k++) { r = rigidCollisions[k]; c = this.checkCellCollision(r.cell1, r.cell2); if (c == null) continue; this.resolveRigidCollision(c, this.border); // position changed! don't forgot to update quad-tree this.updateNodeQuad(r.cell1); this.updateNodeQuad(r.cell2); } rigidCollisions = null; // resolve eat collisions for (var k = 0; k < eatCollisions.length; k++) { c = eatCollisions[k]; manifold = this.checkCellCollision(c.cell1, c.cell2); if (manifold == null) continue; this.resolveCollision(manifold); } // check remerge for (var i in this.clients) { client = this.clients[i].playerTracker; for (var j = 0; j < client.cells.length; j++) { cell1 = client.cells[j]; if (cell1 === null || cell1.isRemoved) continue; cell1.updateRemerge(this); } } if ((this.tickCounter & this.config.spawnInterval - 1) == 0) { this.updateFood(); // Spawn food this.updateVirus(); // Spawn viruses } this.gameMode.onTick(this); if (((this.tickCounter + 3) & (25)) == 0) { // once per second this.updateMassDecay(); } } this.updateClients(); if (((this.tickCounter + 7) & (25 - 1)) == 0) { // once per second this.updateLeaderboard(); } // ping server tracker if (this.config.serverTracker && (this.tickCounter & (250 - 1)) == 0) { // once per 30 seconds this.pingServerTracker(); } if (this.run) this.tickCounter++; var tEnd = process.hrtime(tStart); this.updateTime = tEnd[0] * 1000 + tEnd[1] / 1000000; }; GameServer.prototype.autoSplit = function (client, cell1) { // rec mode if (client.rec == false) { var maxSize = this.config.playerMaxSize; } else { maxSize = this.config.playerMaxSize * 3; } // check size limit var checkSize = !client.mergeOverride || client.cells.length == 1; if (checkSize && cell1._size > maxSize && cell1.getAge(this.tickCounter) >= 15) { if (client.cells.length >= this.config.playerMaxCells) { // cannot split => just limit cell1.setSize(maxSize); } else { // split var maxSplit = this.config.playerMaxCells - client.cells.length; var maxMass = maxSize * maxSize; var count = (cell1._sizeSquared / maxMass) >> 0; count = Math.min(count, maxSplit); var splitSize = cell1._size / Math.sqrt(count + 1); var splitMass = splitSize * splitSize / 100; var angle = Math.random() * 2 * Math.PI; var step = 2 * Math.PI / count; for (var k = 0; k < count; k++) { this.splitPlayerCell(client, cell1, angle, splitMass); angle += step; } } } }; GameServer.prototype.splitPlayerCell = function (client, parent, angle, mass, maxCells) { // Player cell limit if (client.cells.length >= maxCells) return false; var size1 = 0; var size2 = 0; if (mass == null) { size1 = parent._size * 1 / Math.sqrt(2); size2 = size1; } else { size2 = Math.sqrt(mass * 100); size1 = Math.sqrt(parent._size * parent._size - size2 * size2); } if (isNaN(size1) || size1 < this.config.playerMinSize) { return false; } // Remove mass from parent cell first parent.setSize(size1); // make a small shift to the cell position to prevent extrusion in wrong direction var pos = { x: parent.position.x + 40 * Math.sin(angle), y: parent.position.y + 40 * Math.cos(angle) }; // Create cell var newCell = new Entity.PlayerCell(this, client, pos, size2); newCell.setBoost(780, angle); // Add to node list this.addNode(newCell); return true; }; GameServer.prototype.updateNodeQuad = function (node) { var item = node.quadItem; if (item == null) { throw new TypeError("GameServer.updateNodeQuad: quadItem is null!"); } var x = node.position.x; var y = node.position.y; var size = node._size; // check for change if (item.x === x && item.y === y && item.size === size) { return; } // update quad tree item.x = x; item.y = y; item.size = size; item.bound.minx = x - size; item.bound.miny = y - size; item.bound.maxx = x + size; item.bound.maxy = y + size; this.quadTree.update(item); }; // Checks cells for collision. // Returns collision manifold or null if there is no collision GameServer.prototype.checkCellCollision = function (cell, check) { var r = cell._size + check._size; var dx = check.position.x - cell.position.x; var dy = check.position.y - cell.position.y; var squared = dx * dx + dy * dy; // squared distance from cell to check if (squared > r * r) { // no collision return null; } // create collision manifold return { cell1: cell, cell2: check, r: r, // radius sum dx: dx, // delta x from cell1 to cell2 dy: dy, // delta y from cell1 to cell2 squared: squared // squared distance from cell1 to cell2 }; }; // Resolves rigid body collision GameServer.prototype.resolveRigidCollision = function (c) { // distance from cell1 to cell2 var d = Math.sqrt(c.squared); if (d <= 0) return; // body impulse var m = c.cell1._mass + c.cell2._mass; var m2 = c.cell2._mass * (1 / m); var m1 = c.cell1._mass * (1 / m); // apply extrusion force c.cell1.position.x -= (((c.r - d) / d) * c.dx) * m2; c.cell1.position.y -= (((c.r - d) / d) * c.dy) * m2; c.cell2.position.x += (((c.r - d) / d) * c.dx) * m1; c.cell2.position.y += (((c.r - d) / d) * c.dy) * m1; }; // Resolves non-rigid body collision GameServer.prototype.resolveCollision = function (manifold) { var minCell = manifold.cell1; var maxCell = manifold.cell2; // check if any cell already eaten if (minCell.isRemoved || maxCell.isRemoved) return; if (minCell._size > maxCell._size) { minCell = manifold.cell2; maxCell = manifold.cell1; } // check distance var eatDistance = maxCell._size - minCell._size / 3; if (manifold.squared >= eatDistance * eatDistance) { // too far => can't eat return; } if (minCell.owner && minCell.owner == maxCell.owner) { // collision owned/owned => ignore or resolve or remerge if (minCell.getAge(this.tickCounter) < 15 || maxCell.getAge(this.tickCounter) < 15) { // just splited => ignore return; } if (!minCell.owner.mergeOverride) { // not force remerge => check if can remerge if (!minCell._canRemerge || !maxCell._canRemerge) { // cannot remerge return; } } } else { // collision owned/enemy => check if can eat (team check) if (this.gameMode.haveTeams && minCell.owner && maxCell.owner) { if (minCell.owner.team == maxCell.owner.team) { // cannot eat team member return; } } // Size check if (maxCell._size < minCell._size * 1.15) { // too large => can't eat return; } } // maxCell don't want to eat if (!maxCell.canEat(minCell)) return; // Now maxCell can eat minCell minCell.isRemoved = true; // Disable mergeOverride on the last merging cell if (minCell.owner && minCell.owner.cells.length <= 2) { minCell.owner.mergeOverride = false; } // Consume effect maxCell.onEat(minCell); minCell.onEaten(maxCell); // update bounds & Remove cell this.updateNodeQuad(maxCell); minCell.setKiller(maxCell); this.removeNode(minCell); }; GameServer.prototype.updateFood = function () { var maxCount = this.config.foodMinAmount - this.currentFood; var spawnCount = Math.min(maxCount, this.config.foodSpawnAmount); for (var i = 0; i < spawnCount; i++) { this.spawnFood(); } }; GameServer.prototype.updateVirus = function () { var maxCount = this.config.virusMinAmount - this.nodesVirus.length; var spawnCount = Math.min(maxCount, 2); for (var i = 0; i < spawnCount; i++) { this.spawnVirus(); } }; GameServer.prototype.spawnFood = function () { var cell = new Entity.Food(this, null, this.getRandomPosition(), this.config.foodMinSize); if (this.config.foodMassGrow) { var size = cell._size; var maxGrow = this.config.foodMaxSize - size; size += maxGrow * Math.random(); cell.setSize(size); } cell.setColor(this.getRandomColor()); this.addNode(cell); }; GameServer.prototype.spawnVirus = function () { // Spawns a virus var pos = this.getRandomPosition(); // 10 attempts to find safe position for (var i = 0; i < 10 && this.willCollide(pos, this.config.virusMinSize); i++) { pos = this.getRandomPosition(); } var v = new Entity.Virus(this, null, pos, this.config.virusMinSize); this.addNode(v); }; GameServer.prototype.updateMassDecay = function () { if (!this.config.playerDecayRate) return; var decay = 1 - this.config.playerDecayRate * this.gameMode.decayMod; // Loop through all player cells for (var i = 0; i < this.clients.length; i++) { var playerTracker = this.clients[i].playerTracker; for (var j = 0; j < playerTracker.cells.length; j++) { var cell = playerTracker.cells[j]; var size = cell._size; if (size <= this.config.playerMinSize) continue; size = Math.sqrt(size * size * decay); size = Math.max(size, this.config.playerMinSize); if (size != cell._size) { cell.setSize(size); } } } }; GameServer.prototype.spawnPlayer = function (player) { var pos = this.getRandomPosition(), size = this.config.playerStartSize, index = (this.nodesEjected.length - 1) * Math.random() >> 0, eject = this.nodesEjected[index], // Check for special start size(s) start = this.config.minionStartSize, max = this.config.minionMaxStartSize; if (player.spawnmass > 0 && !player.isMi) { size = player.spawnmass; } else if (player.isMi) { if (max > start) { size = ((Math.random() * (max - start)) + start) >> 0; } else { size = this.config.minionStartSize; } } // Check if can spawn from ejected mass if (!pos && this.config.ejectSpawnPlayer && this.nodesEjected.length > 0 && Math.random() >= 0.5 && !eject.isRemoved) { // Spawn as same color player.setColor(eject.color); // Spawn from ejected mass this.removeNode(eject); pos = { x: eject.position.x, y: eject.position.y }; if (!size) size = Math.max(eject._size, this.config.playerStartSize); } // 10 attempts to find safe position for (var i = 0; i < 10 && this.willCollide(pos, this.config.playerMinSize); i++) { pos = this.getRandomPosition(); } // Spawn player and add to world var cell = new Entity.PlayerCell(this, player, pos, size); this.addNode(cell); // Set initial mouse coords player.mouse = { x: pos.x, y: pos.y }; }; GameServer.prototype.willCollide = function (pos, size) { // Look if there will be any collision with the current nodes var bound = { minx: pos.x - size, miny: pos.y - size, maxx: pos.x + size, maxy: pos.y + size }; return this.quadTree.any( bound, function (item) { return item.cell.cellType == 0 // check players || item.cell.cellType == 2; // check viruses }); }; // Checks if collision is rigid body collision GameServer.prototype.checkRigidCollision = function (manifold) { if (!manifold.cell1.owner || !manifold.cell2.owner) return false; if (manifold.cell1.owner != manifold.cell2.owner) { // Different owners return this.gameMode.haveTeams && manifold.cell1.owner.team == manifold.cell2.owner.team; } // The same owner if (manifold.cell1.owner.mergeOverride) return false; if (manifold.cell1.getAge(this.tickCounter) < 15 || manifold.cell2.getAge(this.tickCounter) < 15) { // just splited => ignore return false; } return !manifold.cell1._canRemerge || !manifold.cell2._canRemerge; }; GameServer.prototype.splitCells = function (client) { // Player is frozen if (client.frozen) return; // It seems that vanilla uses order by cell age var cellToSplit = []; var maxCells; for (var i = 0; i < client.cells.length; i++) { var cell = client.cells[i]; if (cell._size < this.config.playerMinSplitSize) { continue; } cellToSplit.push(cell); // rec mode if (client.rec == false) { maxCells = this.config.playerMaxCells; } else { maxCells = this.config.playerMaxCells * this.config.playerMaxCells; } if (cellToSplit.length + client.cells.length >= maxCells) break; } var splitCells = 0; // How many cells have been split for (var i = 0; i < cellToSplit.length; i++) { cell = cellToSplit[i]; var dx = (client.mouse.x - cell.position.x) >> 0; var dy = (client.mouse.y - cell.position.y) >> 0; var dl = dx * dx + dy * dy; if (dl < 1) { dx = 1; dy = 0; } var angle = Math.atan2(dx, dy); if (isNaN(angle)) angle = Math.PI / 2; if (this.splitPlayerCell(client, cell, angle, null, maxCells)) { splitCells++; } } }; GameServer.prototype.canEjectMass = function (client) { if (client.lastEject == null || !client.frozen) { // first eject client.lastEject = this.tickCounter; return true; } var dt = this.tickCounter - client.lastEject; if (dt < this.config.ejectCooldown || client.frozen ) { // reject (cooldown) return false; } client.lastEject = this.tickCounter; return true; }; GameServer.prototype.ejectMass = function (client) { if (!this.canEjectMass(client)) return; for (var i = 0; i < client.cells.length; i++) { var cell = client.cells[i]; if (!cell) { continue; } if (cell._size < this.config.playerMinSplitSize) { continue; } var size2 = this.config.ejectSize; var sizeLoss = this.config.ejectSizeLoss; var sizeSquared = cell._sizeSquared - sizeLoss * sizeLoss; var size1 = Math.sqrt(sizeSquared); var dx = client.mouse.x - cell.position.x; var dy = client.mouse.y - cell.position.y; var dl = dx * dx + dy * dy; if (dl < 1) { dx = 1; dy = 0; } else { dl = Math.sqrt(dl); dx /= dl; dy /= dl; } // Remove mass from parent cell first cell.setSize(size1); // Get starting position var pos = { x: cell.position.x + dx * cell._size, y: cell.position.y + dy * cell._size }; var angle = Math.atan2(dx, dy); if (isNaN(angle)) angle = Math.PI / 2; // Randomize angle angle += (Math.random() * 0.6) - 0.3; // Create cell var ejected = new Entity.EjectedMass(this, null, pos, size2); ejected.ejector = cell; ejected.setColor(cell.color); ejected.setBoost(780, angle); this.addNode(ejected); } }; GameServer.prototype.shootVirus = function (parent, angle) { var parentPos = { x: parent.position.x, y: parent.position.y, }; var newVirus = new Entity.Virus(this, null, parentPos, this.config.virusMinSize); newVirus.setBoost(780, angle); // Add to moving cells list this.addNode(newVirus); }; GameServer.prototype.getPlayerById = function (id) { if (id == null) return null; for (var i = 0; i < this.clients.length; i++) { var playerTracker = this.clients[i].playerTracker; if (playerTracker.pID == id) { return playerTracker; } } return null; }; GameServer.prototype.loadConfig = function () { var fileNameConfig = './gameserver.ini'; var ini = require('./modules/ini.js'); try { if (!fs.existsSync(fileNameConfig)) { // No config Logger.warn("Config not found... Generating new config"); // Create a new config fs.writeFileSync(fileNameConfig, ini.stringify(this.config), 'utf-8'); } else { // Load the contents of the config file var load = ini.parse(fs.readFileSync(fileNameConfig, 'utf-8')); // Replace all the default config's values with the loaded config's values for (var key in load) { if (this.config.hasOwnProperty(key)) { this.config[key] = load[key]; } else { Logger.error("Unknown gameserver.ini value: " + key); } } } } catch (err) { Logger.error(err.stack); Logger.error("Failed to load " + fileNameConfig + ": " + err.message); } // check config (min player size = 32 => mass = 10.24) this.config.playerMinSize = Math.max(32, this.config.playerMinSize); Logger.setVerbosity(this.config.logVerbosity); Logger.setFileVerbosity(this.config.logFileVerbosity); }; GameServer.prototype.loadBadWords = function () { var fileNameBadWords = './badwords.txt'; try { if (!fs.existsSync(fileNameBadWords)) { Logger.warn(fileNameBadWords + " not found"); } else { var words = fs.readFileSync(fileNameBadWords, 'utf-8'); words = words.split(/[\r\n]+/); words = words.map(function (arg) { return arg.trim().toLowerCase(); }); words = words.filter(function (arg) { return !!arg; }); this.badWords = words; Logger.info(this.badWords.length + " bad words loaded"); } } catch (err) { Logger.error(err.stack); Logger.error("Failed to load " + fileNameBadWords + ": " + err.message); } }; GameServer.prototype.loadUserList = function () { var UserRoleEnum = require('./enum/UserRoleEnum'); var fileNameUsers = './enum/userRoles.json'; try { this.userList = []; if (!fs.existsSync(fileNameUsers)) { Logger.warn(fileNameUsers + " is missing."); return; } var usersJson = fs.readFileSync(fileNameUsers, 'utf-8'); var list = JSON.parse(usersJson.trim()); for (var i = 0; i < list.length; ) { var item = list[i]; if (!item.hasOwnProperty("ip") || !item.hasOwnProperty("password") || !item.hasOwnProperty("role") || !item.hasOwnProperty("name")) { list.splice(i, 1); continue; } if (!item.password || !item.password.trim()) { Logger.warn("User account \"" + item.name + "\" disabled"); list.splice(i, 1); continue; } if (item.ip) { item.ip = item.ip.trim(); } item.password = item.password.trim(); if (!UserRoleEnum.hasOwnProperty(item.role)) { Logger.warn("Unknown user role: " + item.role); item.role = UserRoleEnum.USER; } else { item.role = UserRoleEnum[item.role]; } item.name = (item.name || "").trim(); i++; } this.userList = list; Logger.info(this.userList.length + " user records loaded."); } catch (err) { Logger.error(err.stack); Logger.error("Failed to load " + fileNameUsers + ": " + err.message); } }; GameServer.prototype.userLogin = function (ip, password) { if (!password) return null; password = password.trim(); if (!password) return null; for (var i = 0; i < this.userList.length; i++) { var user = this.userList[i]; if (user.password != password) continue; if (user.ip && user.ip != ip) continue; return user; } return null; }; var fileNameIpBan = './ipbanlist.txt'; GameServer.prototype.loadIpBanList = function () { try { if (fs.existsSync(fileNameIpBan)) { // Load and input the contents of the ipbanlist file this.ipBanList = fs.readFileSync(fileNameIpBan, "utf8").split(/[\r\n]+/).filter(function (x) { return x != ''; // filter empty lines }); Logger.info(this.ipBanList.length + " IP ban records loaded."); } else { Logger.warn(fileNameIpBan + " is missing."); } } catch (err) { Logger.error(err.stack); Logger.error("Failed to load " + fileNameIpBan + ": " + err.message); } }; GameServer.prototype.saveIpBanList = function () { try { var blFile = fs.createWriteStream(fileNameIpBan); // Sort the blacklist and write. this.ipBanList.sort().forEach(function (v) { blFile.write(v + '\n'); }); blFile.end(); Logger.info(this.ipBanList.length + " IP ban records saved."); } catch (err) { Logger.error(err.stack); Logger.error("Failed to save " + fileNameIpBan + ": " + err.message); } }; GameServer.prototype.getStats = function () { // Get server statistics var totalPlayers = 0; var alivePlayers = 0; var spectatePlayers = 0; for (var i = 0; i < this.clients.length; i++) { var socket = this.clients[i]; if (socket == null || !socket.isConnected) continue; totalPlayers++; if (socket.playerTracker.cells.length > 0) alivePlayers++; else spectatePlayers++; } var s = { 'server_name': this.config.serverName, 'server_chat': this.config.serverChat ? "true" : "false", 'border_width': this.border.width, 'border_height': this.border.height, 'gamemode': this.gameMode.name, 'max_players': this.config.serverMaxConnections, 'current_players': totalPlayers, 'alive': alivePlayers, 'spectators': spectatePlayers, 'update_time': this.updateTimeAvg.toFixed(3), 'uptime': Math.round((this.stepDateTime - this.startTime) / 1000 / 60), 'start_time': this.startTime }; this.stats = JSON.stringify(s); }; // Pings the server tracker, should be called every 30 seconds // To list us on the server tracker located at http://ogar.mivabe.nl/master GameServer.prototype.pingServerTracker = function () { // Get server statistics var os = require('os'); var totalPlayers = 0; var alivePlayers = 0; var spectatePlayers = 0; var robotPlayers = 0; for (var i = 0; i < this.clients.length; i++) { var socket = this.clients[i]; if (socket == null || socket.isConnected === false) continue; if (socket.isConnected == null) { robotPlayers++; } else { totalPlayers++; if (socket.playerTracker.cells.length > 0) alivePlayers++; else spectatePlayers++; } } // ogar-tracker.tk var obj = { port: this.config.serverPort, // [mandatory] web socket port which listens for game client connections name: this.config.serverName, // [mandatory] server name mode: this.gameMode.name, // [mandatory] game mode total: totalPlayers, // [mandatory] total online players (server bots is not included!) alive: alivePlayers, // [mandatory] alive players (server bots is not included!) spect: spectatePlayers, // [mandatory] spectate players (server bots is not included!) robot: robotPlayers, // [mandatory] server bots limit: this.config.serverMaxConnections, // [mandatory] maximum allowed connection count protocol: 'M', // [mandatory] required protocol id or 'M' for multiprotocol (if all protocols is supported) uptime: process.uptime() >> 0, // [mandatory] server uptime [seconds] w: this.border.width >> 0, // [mandatory] map border width [integer] h: this.border.height >> 0, // [mandatory] map border height [integer] version: 'MultiOgar ' + pjson.version, // [optional] server version stpavg: this.updateTimeAvg >> 0, // [optional] average server loop time chat: this.config.serverChat ? 1 : 0, // [optional] 0 - chat disabled, 1 - chat enabled os: os.platform() // [optional] operating system }; trackerRequest({ host: 'ogar-tracker.tk', port: 80, path: '/api/ping', method: 'PUT' }, 'application/json', JSON.stringify(obj)); // mivabe.nl var data = 'current_players=' + totalPlayers + '&alive=' + alivePlayers + '&spectators=' + spectatePlayers + '&max_players=' + this.config.serverMaxConnections + '&sport=' + this.config.serverPort + '&gamemode=[*] ' + this.gameMode.name + // we add [*] to indicate that this is multi-server '&agario=true' + // protocol version '&name=Unnamed Server' + // we cannot use it, because other value will be used as dns name '&opp=' + os.platform() + ' ' + os.arch() + // "win32 x64" '&uptime=' + process.uptime() + // Number of seconds server has been running '&version=MultiOgar ' + pjson.version + '&start_time=' + this.startTime; trackerRequest({ host: 'ogar.mivabe.nl', port: 80, path: '/master', method: 'POST' }, 'application/x-www-form-urlencoded', data); // c0nsume.me trackerRequest({ host: 'c0nsume.me', port: 80, path: '/tracker.php', method: 'POST' }, 'application/x-www-form-urlencoded', data); }; // Custom prototype function WebSocket.prototype.sendPacket = function (packet) { if (packet == null) return; if (this.readyState == WebSocket.OPEN) { if (this._socket.writable != null && !this._socket.writable) { return; } var buffer = packet.build(this.playerTracker.socket.packetHandler.protocol); if (buffer != null) { this.send(buffer, { binary: true }); } } else { this.readyState = WebSocket.CLOSED; this.emit('close'); } }; function trackerRequest(options, type, body) { if (options.headers == null) options.headers = {}; options.headers['user-agent'] = 'MultiOgar' + pjson.version; options.headers['content-type'] = type; options.headers['content-length'] = body == null ? 0 : Buffer.byteLength(body, 'utf8'); var req = http.request(options, function (res) { if (res.statusCode != 200) { Logger.writeError("[Tracker][" + options.host + "]: statusCode = " + res.statusCode); return; } res.setEncoding('utf8'); }); req.on('error', function (err) { Logger.writeError("[Tracker][" + options.host + "]: " + err); }); req.shouldKeepAlive = false; req.on('close', function () { req.destroy(); }); req.write(body); req.end(); }
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