Agentperson

(Mobile) Pancake Maker

Dec 8th, 2019 (edited)
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  1. /*Please ask before copying code
  2. Warning: Spoilers Ahead*/
  3. Let's make a game!
  4. name:Pancake Maker (Mobile)
  5. desc:Oops, you lost your job at Cookie Incorporated. Now you have no job. The Blue Pancake is the only place in town that is hiring. You apply and now you're the manager. I honestly would like more context too.</></><b>Join the Discord server: https://discord.gg/Xc5ETCRtVG</b></></>This version is for touch devices. If you're playing on any other device, the Normal Version (replace "9wsbEZpP" with "rdekpqbD" on the url) would be best for you. You can transfer saves between versions using the import and export save feature.</></>Save Files from Version 0, 1, and 2 may not work as intended due to changed behavior in the pancake making process. You need to export your file to the Save Data fixer and import the fixed save back here. No Other Data has been loss or corrupted.</>Replace "redekpqbD" with "3N1Gat25" to acess the Save Fixer
  6. by:AgentRylie
  7. created:11/11/19
  8. updated:5/4/20
  9. version:1
  10. Settings
  11. building cost increase:100%
  12. building cost refund:100%
  13. tiling background:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/BackgroundPM.png
  14. spritesheet:Vers2, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMIconsVers2X.png
  15. spritesheet:Vers2B, 256 by 256, https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PMButtons.png
  16. no particles
  17. no bulk particles
  18. Layout
  19. *main
  20. contains:buttonA, buttonB, res, cookmenu, Qwerty
  21. *res
  22. contains:Resources
  23. *buttonA
  24. contains:tag:buttonAB
  25. *buttonB
  26. contains:tag:buttonBA
  27. *cookmenu
  28. contains:table, stove, list, toppings, drinks, switch
  29. *table
  30. contains:tag:TableMenu
  31. *stove
  32. contains:tag:CookingMenu
  33. *list
  34. contains:tag:List
  35. *toppings
  36. contains:tag:toppings
  37. names:hide
  38. *drinks
  39. contains:tag:Drinks, tag:OrangeJuiceM, tag:VMilkshakeM, tag:CMilkshakeM, tag:SMilkshakeM, tag:DrinkResults
  40. *switch
  41. contains:tag:switch
  42. *Qwerty
  43. contains:tag:E
  44. *store
  45. contains:shop, ownedstuff
  46. *shop
  47. contains:tag:LayoutThings
  48. no tooltip
  49. *ownedstuff
  50. contains:tag:CookSettings, tag:story, tag:ACHTAG, tag:achieves, tag:Shop, tag:ShopOwned, tag:Recipes, tag:Debug, tag:Notes, updates
  51. *updates
  52. contains:log
  53. *log
  54. contains:Log
  55. CSS
  56. #box-log
  57. {
  58. height: 200px;
  59. border: 1px solid black;
  60. padding: 3px
  61. margin:0px;
  62. background:rgba(0,0,0,0.9);
  63. }
  64. .thing
  65. {
  66. border-radius:8px;
  67. background:rgba(255,255,255,0.5);
  68. }
  69. #game
  70. {
  71. background:#fff;
  72. font-size:12px;
  73. color:rgba(0,0,0,0.9);
  74. text-shadow:none;
  75. }
  76.  
  77.  
  78. .box
  79. {
  80. text-align:center;
  81. padding:0px;
  82. box-shadow:none;
  83. }
  84. .thing,.box-header,.box-footer,.box-bit
  85. {
  86. background:rgba(255,255,255,0.5);
  87. border:1px solid rgba(0,0,0,0.9);
  88. margin:1px;
  89. }
  90. .thing:hover
  91. {
  92. background:rgba(255,255,255,0.75);
  93. }
  94.  
  95. .box-header
  96. {
  97. margin-bottom:4px;
  98. }
  99. .box-footer
  100. {
  101. margin-top:4px;
  102. }
  103.  
  104. .title
  105. {
  106. text-decoration:underline;
  107. }
  108.  
  109. #box-main
  110. {
  111. left:0px;
  112. top:0px;
  113. bottom:0px;
  114. overflow:hidden;
  115. width:60%;
  116. position:absolute;
  117. }
  118. #box-res
  119. {
  120. width:100%;
  121. height:15%;
  122. top:85%;
  123. display:block;
  124. min-height:32px;
  125. overflow-x:hidden;
  126. overflow-y:scroll;
  127. z-index:100;
  128. position:absolute;
  129. background:rgba(0,125,0,0.9);
  130. border:1px solid rgba(0,0,0,0.9);
  131. }
  132. #box-buttons
  133. {
  134. top:0px;
  135. right:0px;
  136. bottom:0px;
  137. left:0px;
  138. position:absolute;
  139. }
  140. #box-store
  141. {
  142. right:0px;
  143. top:0px;
  144. bottom:0px;
  145. width:40%;
  146. position:absolute;
  147. }
  148. #bulkDisplay
  149. {
  150. margin:-20px 24px 6px 24px;
  151. border:none;
  152. background:transparent;
  153. }
  154.  
  155.  
  156. .thing
  157. {
  158. display:inline-block;
  159. padding:0px;
  160. cursor:pointer;
  161. }
  162. .thing:active
  163. {
  164. opacity:0.5;
  165. }
  166. .upgrade.owned,.achiev.owned
  167. {
  168. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  169. }
  170. .thing.cantAfford
  171. {
  172. opacity:0.65;
  173. }
  174. .upgrade.cantAfford
  175. {
  176. border:none;
  177. }
  178.  
  179. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  180. .cost.hasEnough{color:#0f0;}
  181. .cost.notEnough{color:#f00;}
  182.  
  183.  
  184. .button>.thing-text
  185. {
  186. text-decoration:underline;
  187. }
  188.  
  189. .building
  190. {
  191. display:block;
  192. margin-right:0px;
  193. font-size:14px;
  194. }
  195.  
  196. .fullWidth
  197. {
  198. display:block;
  199. margin-left:0px;
  200. margin-right:0px;
  201. z-index:10;
  202. }
  203. #game .fullWidth
  204. {
  205. height:auto;
  206. min-height:auto;
  207. }
  208. .fullWidth,.fullWidth:hover
  209. {
  210. background:rgba(0,0,0,0.75);
  211. box-shadow:none;
  212. color:#fff;
  213. }
  214. .fullWidth:before,.fullWidth:after
  215. {
  216. content:'';
  217. height:1px;
  218. background:rgba(255,255,255,0.75);
  219. position:absolute;
  220. left:0px;
  221. right:0px;
  222. z-index:-1;
  223. }
  224. .fullWidth:before{top:-1px;}
  225. .fullWidth:after{bottom:-1px;}
  226.  
  227. .fullWidth .thing-icon
  228. {
  229. margin-top:-10px;
  230. margin-bottom:-10px;
  231. }
  232. .fullWidth .thing-text
  233. {
  234. margin-top:-4px;
  235. margin-bottom:-4px;
  236. }
  237.  
  238. .listing
  239. {
  240. font-weight:normal;
  241. }
  242.  
  243. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  244.  
  245. #box-buttonA
  246. {
  247. top:20%;
  248. left:20%;
  249. position:absolute;
  250. }
  251. #box-buttonB
  252. {
  253. left:20%;
  254. position:absolute;
  255. }
  256. #box-buttonB
  257. {top:65%;}
  258. #box-Qwerty
  259. {
  260. top:0.5%;
  261. height:0.5%;
  262. min-height:1px;
  263. position:absolute;
  264. }
  265. #box-shop
  266. {
  267. top:0px;
  268. bottom:0px;
  269. width:100%;
  270. height:15%;
  271. right:0%;
  272. overflow-x:hidden;
  273. overflow-y:scroll;
  274. position:absolute;
  275. background:rgba(0,125,0,1);
  276. border:1px solid rgba(0,0,0,0.9);
  277. }
  278. #box-ownedstuff
  279. {
  280. top:15%;
  281. bottom:0px;
  282. width:100%;
  283. height:90%;
  284. right:0%;
  285. overflow-x:hidden;
  286. overflow-y:scroll;
  287. padding-bottom:48px;
  288. position:absolute;
  289. background:rgba(0,125,0,1);
  290. border:1px solid rgba(0,0,0,0.9);
  291. }
  292. #box-updates
  293. {
  294. width:100%;
  295. height:6%;
  296. right:0%;
  297. position:absolute;
  298. padding-bottom:48px;
  299. background:rgba(0,125,0,0.4);
  300. border:1px solid rgba(0,0,0,0.9);
  301. }
  302. #box-shop>.box-header
  303. {
  304. padding-bottom:16px;
  305. }
  306. #box-cookmenu
  307. {
  308. width:60%;
  309. top:0%;
  310. left:40%;
  311. height:85%;
  312. }
  313. #box-stove
  314. {
  315. width:50%;
  316. height:50%;
  317. top:-50%;
  318. background:rgba(128,128,128,0.9);
  319. overflow-y:scroll;
  320. border:1px solid rgba(0,0,0,0.9);
  321. }
  322. #box-list
  323. {
  324. width:66.5%;
  325. height:25%;
  326. top:-50%;
  327. background:rgba(0,255,0,0.9);
  328. overflow-y:scroll;
  329. border:1px solid rgba(0,0,0,0.9);
  330. }
  331. #box-list
  332. {left:28.5%;}
  333. #box-table
  334. {
  335. width:28.5%;
  336. height:50%;
  337. bottom:-50%;
  338. background:rgba(255,255,0,0.6);
  339. overflow-y:scroll;
  340. border:1px solid rgba(0,0,0,0.9);
  341. }
  342. #box-table
  343. {left:0%;}
  344. #box-toppings
  345. {
  346. width:66.5%;
  347. height:25%;
  348. background:rgba(0,255,0,0.9);
  349. overflow-y:scroll;
  350. border:1px solid rgba(0,0,0,0.9);
  351. top:-50%;
  352. }
  353. #box-toppings
  354. {left:28.5%;}
  355. #box-drinks
  356. {
  357. width:50%;
  358. height:50%;
  359. background:rgba(255,0,255,0.5);
  360. overflow-y:hidden;
  361. border:1px solid rgba(0,0,0,0.9);
  362. position:absolute;
  363. top:0%;
  364. }
  365. #box-drinks
  366. {left:50%;}
  367. #box-res.thing-icon
  368. {
  369. width:32px;
  370. height:32px;
  371. }
  372. #box-switch
  373. {
  374. width:5%;
  375. height:50%;
  376. background:rgba(0,255,0, 1.0);
  377. overflow-y:hidden;
  378. overflow-x:hidden;
  379. border:1px solid rgba(0,0,0,0.9);
  380. top:-100%;
  381. }
  382. #box-switch
  383. {left:95%;}
  384.  
  385. Buttons
  386. *SellButton
  387. name:Sell All Finished Products
  388. no tooltip
  389. class:bigButton hasFlares
  390. icon:Vers2B[0,0]
  391. on click:if (Stack=0) toast <b><#ff0000>No Pancakes to sell. (Error 1)</#></b>
  392. on click:if (Stack>=2 and ChallengeS=0) yield (10+Stack) Cash
  393. on click:if (Stack>=2 and ChallengeS>=1) yield (9+Stack) Cash
  394. on click:if (Stack>=2 and EventTime2=0 and chance(75%)) yield 1 Quarter
  395. on click:if (Stack>=2 and EventTime2>=1 and chance(15%)) yield 1 Quarter
  396. on click:if (Stack>=2 and Timer1>0.99) yield 5 Ingredients
  397. on click:if (Stack>=2 and Timer2>0.99) yield 5 Cash
  398. on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 VIce
  399. on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 CIce
  400. on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 SIce
  401. on click:if (Stack>=2) lose tag:TableMenu
  402. on click:if (Stack>=2) lose (Stack) OverPancakes
  403. on click:if (Stack>=2) lose (Stack) Stack
  404. on click:if (1=Stack) toast <b><#ff0000>You can't do that. (Error 16)</#></b
  405. tag:buttonBA
  406. tooltip origin:right
  407. *MakeButton
  408. name:Make A Pancake
  409. desc:A button used to create a pancake. Comsumes 1 Ingredient. Pancakes cook for 15 seconds.
  410. class:bigButton hasFlares
  411. icon:Vers2B[0,1]
  412. on click:if (Ingredients>0 and OverPancakes=0 and BasicT=1) yield 1 StoveSlotBasic1
  413. on click:if (Ingredients>0 and OverPancakes=1 and BasicT=1) yield 1 StoveSlotBasic2
  414. on click:if (Ingredients>0 and OverPancakes=2 and BasicT=1) yield 1 StoveSlotBasic3
  415. on click:if (Ingredients>0 and OverPancakes=3 and BasicT=1) yield 1 StoveSlotBasic4
  416. on click:if (Ingredients>0 and OverPancakes=4 and BasicT=1) yield 1 StoveSlotBasic5
  417. on click:if (Ingredients>0 and OverPancakes=5 and BasicT=1) yield 1 StoveSlotBasic6
  418. on click:if (Ingredients>0 and OverPancakes=6 and BasicT=1) yield 1 StoveSlotBasic7
  419. on click:if (Ingredients>0 and OverPancakes=7 and BasicT=1) yield 1 StoveSlotBasic8
  420. on click:if (Ingredients>0 and OverPancakes=8 and BasicT=1) yield 1 StoveSlotBasic9
  421. on click:if (Ingredients>0 and OverPancakes=9 and BasicT=1) yield 1 StoveSlotBasic10
  422. on click:if (Ingredients>0 and OverPancakes=10 and BasicT=1) yield 1 StoveSlotBasic11
  423. on click:if (Ingredients>0 and OverPancakes=11 and BasicT=1) yield 1 StoveSlotBasic12
  424. on click:if (Ingredients>0 and OverPancakes=0 and BlueT=1) yield 1 StoveSlotBlue1
  425. on click:if (Ingredients>0 and OverPancakes=1 and BlueT=1) yield 1 StoveSlotBlue2
  426. on click:if (Ingredients>0 and OverPancakes=2 and BlueT=1) yield 1 StoveSlotBlue3
  427. on click:if (Ingredients>0 and OverPancakes=3 and BlueT=1) yield 1 StoveSlotBlue4
  428. on click:if (Ingredients>0 and OverPancakes=4 and BlueT=1) yield 1 StoveSlotBlue5
  429. on click:if (Ingredients>0 and OverPancakes=5 and BlueT=1) yield 1 StoveSlotBlue6
  430. on click:if (Ingredients>0 and OverPancakes=6 and BlueT=1) yield 1 StoveSlotBlue7
  431. on click:if (Ingredients>0 and OverPancakes=7 and BlueT=1) yield 1 StoveSlotBlue8
  432. on click:if (Ingredients>0 and OverPancakes=8 and BlueT=1) yield 1 StoveSlotBlue9
  433. on click:if (Ingredients>0 and OverPancakes=9 and BlueT=1) yield 1 StoveSlotBlue10
  434. on click:if (Ingredients>0 and OverPancakes=10 and BlueT=1) yield 1 StoveSlotBlue11
  435. on click:if (Ingredients>0 and OverPancakes=11 and BlueT=1) yield 1 StoveSlotBlue12
  436. on click:if (Ingredients>0) lose 1 Ingredients
  437. on click:if (Ingredients>0 and Blueberries>0 and BlueT>=1 and 11>=OverPancakes) lose (random(12,16)) Blueberries
  438. on click:if (Ingredients>0 and 11>=OverPancakes) yield 1 OverPancakes
  439. on click:if (Ingredients=0) toast <b><#ff0000>No Ingredients to use.</#></b>
  440. on click:if (1>=Ingredients and 4>=Cash) yield NoIngredients
  441. on click:if (OverPancakes>=12) toast <b><#ff0000>No more room for pancakes. Remove or sell some pancakes to cook more. (Error 2)</b></#>
  442. on click:if (OverPancakes>=12) yield 1 Ingredients
  443. on click:if (OverPancakes>12) lose 1 OverPancakes
  444. tag:buttonAB
  445. tooltip origin:left
  446. *E
  447. no tooltip
  448. no text
  449. tag:E
  450. on click:if (PopUp=1) toast <b><#ff0000>(Insert Meme Here) (Error 69)</b></#>
  451. on tick:
  452. if (chance(1%) and PopUp=1)
  453. $randomValue=random(1,23)
  454. if ($randomValue=1) toast What are the chances of you getting this message?
  455. if ($randomValue=2) toast Why am I stealing features from other games?
  456. if ($randomValue=3) toast Is this annoying you?
  457. if ($randomValue=4) toast There's this one song that was so good there was already a place named after it.
  458. if ($randomValue=5) toast You probably got nothing else to do.
  459. if ($randomValue=6) toast Have you heard of this one IGM game? It has a lot of features and gets update once in a while.
  460. if ($randomValue=7) toast This only exists so I can have filler lines.
  461. if ($randomValue=8) toast At least this doesn't block the stove.
  462. if ($randomValue=9) toast This is a message.
  463. if ($randomValue=10) toast Game Was Not Saved.
  464. if ($randomValue=11) toast She was selling seashells by the seashore... wait that's not right.
  465. if ($randomValue=12) toast The message that was here before wasn't good, so I got rid of it.
  466. if ($randomValue=13) toast This is message 13. Nothing special about it, just wanted to say that.
  467. if ($randomValue=14) toast Hey all, A Message here.
  468. if ($randomValue=15) toast 9wsbEZpP
  469. if ($randomValue=16) toast <b>Someone</b> left the chat.
  470. if ($randomValue=17) toast Fun Fact:There are 146+ Lines are dedicated to losing something.
  471. if ($randomValue=18) toast heehee
  472. if ($randomValue=19) toast I can tell you haven't turned off these things.
  473. if ($randomValue=20) toast These were a horrible idea. Why did I think these were good?
  474. if ($randomValue=21) toast I want some cookies.
  475. if ($randomValue=22) toast Hey! Look at my new house that I definitely didn't steal from an emoji list. -->🏡
  476. if ($randomValue=23) toast Toast
  477. //if ($randomValue=24) toast Please read the pins. 📌
  478. //if ($randomValue=25) toast heehee
  479. //if ($randomValue=26) toast The Paul was Paul.
  480. end
  481. end
  482. Resources
  483. *TEMPLATE
  484. on click:anim wobble
  485. [include Pancake %type="Basic" %Pid="1" %Icon="Vers2[0,1]" %UCIcon="Vers2[7,0]" %OCIcon="Vers2[3,1]"]
  486. [include Pancake %type="Blue" %Pid="2" %Icon="Vers2[1,1]" %UCIcon="Vers2[8,0]" %OCIcon="Vers2[4,1]"]
  487. *Cheat
  488. name:BETA
  489. hidden when 0
  490. on load:if (Cheat>=1) lose All:owned
  491. on lose:toast no lol
  492. *Cash
  493. name:Cash
  494. desc:Used to purchase goods.
  495. icon:Vers2[1,0]
  496. *Ingredients
  497. name:Ingredients
  498. desc:Used to make Pancakes
  499. start with:15
  500. icon:Vers2[2,0]
  501. *OverPancakes
  502. always hidden
  503. *Stack
  504. start with:1
  505. always hidden
  506. *TickClick
  507. always hidden
  508. on tick:if (TickClick>=421) lose 1 TickClick
  509. //Items
  510. *TEMPLATE
  511. on click:anim wobble
  512. hidden when 0
  513. *Blueberries|BlueBerries
  514. name:Blueberries
  515. desc:Used for blueberry related things.
  516. icon:Vers2[7,4]
  517. *Quarter|Quarters
  518. name:Coin|Coins
  519. desc:Used to purchase collectibles and turn into other coin forms.<//></><b>Fun Fact:</b> These were going to be called Quarters, but it's name changed as the thing it was going to be used on (Which were Capsule Machines) was cut and I wanted them to no longer only be related to it. This is still referred as Quarters in this game's code along side all of Coin Achievements and the Coin Converter.
  520. icon:Vers2[3,0]
  521. *TEMPLATE
  522. on click:anim wobble
  523. *SkillPoints|SP
  524. name:SP
  525. shown
  526. text:SP : [SkillPoints]/[SkillPointsMAX]
  527. desc:Used for skills
  528. on earn:if (SP>=SPMAX) lose (SP-SPMAX) SP
  529. *SkillPointsMAX|SPMAX
  530. hidden
  531. start with:10
  532. *SPCD
  533. always hidden
  534. name:Charge
  535. on tick:yield 1 SPCD
  536. on earn:if (SPCD>=101) lose 1 SPCD
  537. *TEMPLATE
  538. on click:anim wobble
  539. hidden when 0
  540. tag:ShopOwned
  541. *BlueberryCoin
  542. name:Blueberry Coin|Blueberry Coins
  543. text: : [BlueberryCoin]
  544. desc:Used to purchase other blueberry related things.
  545. icon:Vers2[8,6]
  546. *MapleCoin
  547. name:Maple Coin|Maple Coins
  548. text: : [MapleCoin]
  549. desc:Used to purchase other syrup forms.
  550. icon:Vers2[2,7]
  551. //Event
  552. *VIce
  553. name:Vanilla Ice Cream
  554. text: : [VIce]
  555. desc:Plain and Simple.</></>To unlock the Vanilla Milkshake, get 10 of these during any Ice Cream Event.
  556. icon:Vers2[1,4]
  557. *CIce
  558. name:Chocolate Ice Cream
  559. text: : [CIce]
  560. desc:A great sweat flavor to please anyone (As long as they don't have a milk allergy or have intolerance to it).</></>To unlock the Chocolate Milkshake, get 10 of these during any Ice Cream Event.
  561. icon:Vers2[2,4]
  562. *SIce
  563. name:Strawberry Ice Cream
  564. text: : [SIce]
  565. desc:Something more Natural. (Not really)</></>To unlock the Strawberry Milkshake, get 10 of these during any Ice Cream Event.
  566. icon:Vers2[3,4]
  567. //Timers
  568. *TEMPLATE
  569. always hidden
  570. [include StoveTime %id="1"]
  571. [include StoveTime %id="2"]
  572. [include StoveTime %id="3"]
  573. [include StoveTime %id="4"]
  574. [include StoveTime %id="5"]
  575. [include StoveTime %id="6"]
  576. [include StoveTime %id="7"]
  577. [include StoveTime %id="8"]
  578. [include StoveTime %id="9"]
  579. [include StoveTime %id="10"]
  580. [include StoveTime %id="11"]
  581. [include StoveTime %id="12"]
  582. *PlayTime
  583. on tick:yield 1 PlayTime
  584. *EventTime
  585. on tick:lose 1 EventTime
  586. start with:1199
  587. on tick:if (0>=EventTime) yield 1800 EventTime
  588. on earn:
  589. if (EventTime>=1799 and ChallengeS=0)
  590. $randomValue=random(1,2)
  591. if ($randomValue=1) yield 600 EventTime1
  592. if ($randomValue=2) yield 600 EventTime2
  593. else if (EventTime>=1799 and ChallengeS>=1)
  594. $randomValue=random(1,3)
  595. if ($randomValue=1) yield 600 EventTime1
  596. if ($randomValue=2) yield 600 EventTime2
  597. if ($randomValue=2) yield 600 EventTime2
  598. end
  599. end
  600. *TEMPLATE
  601. always hidden
  602. on tick:lose 1 this
  603. *EventTime1
  604. //Milkshake Frenzy
  605. *EventTime2
  606. //Coin Shortage
  607. *TEMPLATE
  608. hidden when 0
  609. *Timer1
  610. name:Ingredient Boost Timer
  611. icon:Vers2[4,12]
  612. on tick:lose 1 Timer1
  613. *Timer2
  614. name:Cash Boost Timer
  615. icon:Vers2[4,12]
  616. on tick:lose 1 Timer2
  617. //Drink Numbers
  618. *DrinksCoolDown
  619. text:On Cooldown
  620. tag:Drinks
  621. no buy
  622. no tooltip
  623. start with:45
  624. on tick:yield 1 DrinksCoolDown
  625. on tick:if (DrinksCoolDown>=45) hide DrinksCoolDown
  626. on tick:if (44>=DrinksCoolDown) show DrinksCoolDown
  627. on tick:if (DrinksCoolDown>=47) lose 1 DrinksCoolDown
  628. *OJMeter
  629. on tick:if (OJMeter>=1) yield (random(5,10)) OJMeter
  630. on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter
  631. tag:OrangeJuiceM
  632. on click:if (10>=OJMeter) yield 1 OJBad
  633. on click:if (OJMeter>=11) yield 1 OJOk
  634. on click:if (OJMeter>=26) yield 1 OJGood
  635. on click:if (OJMeter>=26) lose 1 OJOk
  636. on click:if (OJMeter>=46) yield 1 OJPerfect
  637. on click:if (OJMeter>=46) lose 1 OJGood
  638. on click:if (OJMeter=50) yield PerfectDrink1
  639. on click:if (OJMeter>=56) yield 1 OJGood
  640. on click:if (OJMeter>=56) lose 1 OJPerfect
  641. on click:if (OJMeter>=76) yield 1 OJOK
  642. on click:if (OJMeter>=76) lose 1 OJGood
  643. on click:if (OJMeter>89) yield 1 OJBad
  644. on click:if (OJMeter>89) lose 1 OJOK
  645. on click:lose (OJMeter) OJMeter
  646. on click:yield 1 SellDrinks
  647. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  648. on click:hide tag:OrangeJuiceM
  649. on click:show tag:DrinkResults
  650. *VMilkMeter
  651. on tick:if (VMilkMeter>=1) yield 1 VMilkMeter
  652. on tick:if (VMilkMeter>11) lose (VMilkMeter-11) VMilkMeter
  653. tag:VMilkshakeM
  654. on click:if (2>=VMilkMeter) yield 1 VMilkBad
  655. on click:if (VMilkMeter>=3) yield 1 VMilkOk
  656. on click:if (VMilkMeter>=4) yield 1 VMilkGood
  657. on click:if (VMilkMeter>=4) lose 1 VMilkOk
  658. on click:if (VMilkMeter>=6) yield 1 VMilkPerfect
  659. on click:if (VMilkMeter>=6) lose 1 VMilkGood
  660. on click:if (VMilkMeter=6) yield PerfectDrink2
  661. on click:if (VMilkMeter>=7) yield 1 VMilkGood
  662. on click:if (VMilkMeter>=7) lose 1 VMilkPerfect
  663. on click:if (VMilkMeter>=8) yield 1 VMilkOK
  664. on click:if (VMilkMeter>=8) lose 1 VMilkGood
  665. on click:if (VMilkMeter>10) yield 1 VMilkBad
  666. on click:if (VMilkMeter>10) lose 1 VMilkOK
  667. on click:lose (VMilkMeter) VMilkMeter
  668. on click:yield 1 SellDrinks
  669. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  670. on click:hide tag:VMilkshakeM
  671. on click:show tag:DrinkResults
  672. *CMilkMeter
  673. on tick:if (CMilkMeter>=1) yield 1 CMilkMeter
  674. on tick:if (CMilkMeter>11) lose (CMilkMeter-11) CMilkMeter
  675. tag:CMilkshakeM
  676. on click:if (2>=CMilkMeter) yield 1 CMilkBad
  677. on click:if (CMilkMeter>=3) yield 1 CMilkOk
  678. on click:if (CMilkMeter>=4) yield 1 CMilkGood
  679. on click:if (CMilkMeter>=4) lose 1 CMilkOk
  680. on click:if (CMilkMeter>=6) yield 1 CMilkPerfect
  681. on click:if (CMilkMeter>=6) lose 1 CMilkGood
  682. on click:if (CMilkMeter=6) yield PerfectDrink3
  683. on click:if (CMilkMeter>=7) yield 1 CMilkGood
  684. on click:if (CMilkMeter>=7) lose 1 CMilkPerfect
  685. on click:if (CMilkMeter>=8) yield 1 CMilkOK
  686. on click:if (CMilkMeter>=8) lose 1 CMilkGood
  687. on click:if (CMilkMeter>10) yield 1 CMilkBad
  688. on click:if (CMilkMeter>10) lose 1 CMilkOK
  689. on click:lose (CMilkMeter) CMilkMeter
  690. on click:yield 1 SellDrinks
  691. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  692. on click:hide tag:CMilkshakeM
  693. on click:show tag:DrinkResults
  694. *SMilkMeter
  695. on tick:if (SMilkMeter>=1) yield 1 SMilkMeter
  696. on tick:if (SMilkMeter>11) lose (SMilkMeter-11) SMilkMeter
  697. tag:SMilkshakeM
  698. on click:if (2>=SMilkMeter) yield 1 SMilkBad
  699. on click:if (SMilkMeter>=3) yield 1 SMilkOk
  700. on click:if (SMilkMeter>=4) yield 1 SMilkGood
  701. on click:if (SMilkMeter>=4) lose 1 SMilkOk
  702. on click:if (SMilkMeter>=6) yield 1 SMilkPerfect
  703. on click:if (SMilkMeter>=6) lose 1 SMilkGood
  704. on click:if (SMilkMeter=6) yield PerfectDrink4
  705. on click:if (SMilkMeter>=7) yield 1 SMilkGood
  706. on click:if (SMilkMeter>=7) lose 1 SMilkPerfect
  707. on click:if (SMilkMeter>=8) yield 1 SMilkOK
  708. on click:if (SMilkMeter>=8) lose 1 SMilkGood
  709. on click:if (SMilkMeter>10) yield 1 SMilkBad
  710. on click:if (SMilkMeter>10) lose 1 SMilkOK
  711. on click:lose (SMilkMeter) SMilkMeter
  712. on click:yield 1 SellDrinks
  713. on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
  714. on click:hide tag:SMilkshakeM
  715. on click:show tag:DrinkResults
  716. //Misc
  717. *TEMPLATE
  718. *Tick
  719. on tick:if (0>=Tick) yield 1 Tick
  720. on tick:if (Tick=0) log <t><#404040>Version 0 - Demo</#><//><.>Pancake Maker is now available as a demo.</>(1/10/2020)<//></><t><#404040>Version 0 Update 1 - Fixing Stuff</#><//><.>Fixed some Grammar and Spelling errors.<.>Added the titles for the Tasks as text.</>(1/11/2020)<//></><t><#404040>Version 0 Update 2 - You're Not Stuck Anymore Update</#><//><.>You can no longer get stuck with 0 ingredients and less than 10 Cash.<.>Some images should work now.</>(1/22/2020)</><.>Added a new bottom screen message. (It was actually there since release, but I forgot to change a value)</>(1/26/2020)<//></><t><#404040>Version 0 Update 3 - I Was So Dumb That I Forgot A Thing Update</#><//><.>Prevented Free Ingredient Generation from the item "Letter From AgentPerson" unless all requirements are met.</>(2/14/2020)<//></><t><#404040>Version 0 Update 4 - Does the Name Matter?</#><//><.>Important Items will now show up first in the shop (This is mainly for the next version update (There's only 1 important item anyway)).</>(3/21/2020)<//></><t><#404040>Version 0 Update 5 - Hopefully this will be the last Pre-Version 1 update.</#><//><.>The Dedicated Trash Button now properly deletes pancakes (Still buggy though)<.>Ingredients now cost 5 Cash instead of 10.<.>There's no viruses in this game. I think...</>(4/5/2020)<.>Increased earn amount for making pancakes by 4. This should now allow actual progression. (Shoutouts to ʐ̈ MANNNNNNN#2006)</>(4/5/2020)<//></><t><#404040>Version 1 - Welcome to Pancake Maker</#><//><.>3 New Currencies<.>Drinks (will be expanded eventually)<.>3 New Tasks<.>23 New Achievements<.>2 New Toppings<.>Redesigned the Side Stuff to make it more organized<.>Settings has been added. This is where you change some things.<.>You can now buy multiple ingredients with one click. (Up to 50)<.>Introducing the Cook Book. This will show you how far you've gone on your recipes. It will have more features soon, I promise.<.>I have a background now.<.>The game is no longer in a really incomplete state.<.>Next Version update will add new, non-blurry icons</>(5/4/2020)<//></><t><#404040>Version 1 Update 1 - Fixing Stuff Again</#><//><.>Fixed some style sheet problems.</>(5/16/2020)<//></><t><#404040>Version 1 Update 2 - Non-Update</#><//><.>It's been a while, but now something has changed.<.>Added Cheating Prevention (When Transferring from Beta To Regular/Mobile).</>(9/19/2020)<.>It's still a demo apparently.</>(9/20/2020)<//></><t><#404040>Version 1.5 - Mobile Layout Revamp</#><//><.>A New Layout better fit for mobile play.<.>Expect Next Version Update Within a Few Months</>(9/29/2020)<.>Fixed a bug where Extra Crispy will not be awarded. This bug was only present in this version so if you transfered from the Regular version previously, it would of still been owned. Pretty easy fix actually. I've just not noticed it until now.</>(10/14/2020)<//></><t><#404040>Version 2 - Too lazy To Make Major Story For This Version Update</#><//><.>New and Clear Icons, made by the same guy, me. Every icon got a revamp. Some Achievements even got some now.<.>Some Items have New descriptions.<.>3 New Drinks. All being Milkshakes.<.>Events! Every 30 minutes, there is a 10 Minute event to unlock some new items and earn/lose a profit. Currently, there are only two events because I ran out of ideas quickly.<.>A Box. It's very useful if you haven't 100%ed the game yet in the previous version. Speaking of 100%ing stuff...<.>11 New Achievements! As well as a cleaner Achievements menu.<.>Notes. Currently has no purpose besides storing 1 unique item from the start, but it will have some more lore put in it soon.<.>Introducing Challenge Mode. Currently under development and will be tweaked and added on as new features are released.<.>Fixed an Infamous Bug where pancakes can be duplicated by clicking fast.<.>There might of been a bug where the Cookbook didn't show how many recipes you have. Doesn't matter since it's probably fixed.<.>The next update will bring Christmas. The next VERSION update will bring new pancake recipes.</>(11/21/2020)<.>Classic 2 was changed.<.>Cookbook price was nerfed.<.>These two changes happened on accident (These just have happened to copied and pasted from the Private Beta), but to be honest, the game might be better this way.</>(11/21/2020)<//></><t><#404040>Version 3 Pt.1- Spring Cleaning for the New Consumers</#><//><.>The Pancake making system has been reworked to be less flawed.<.>On that note, you can now have unlimited pancakes on stand by as long as you're not in challenge mode.<.>You can now put Blueberries into pancakes. (Requires unlock through Normal Story Progression).<.>Cook menu that allows you change pancake types and use new Skills!<.>Two New Tasks, Blueberry (5) and Skill Course I.<.>Ingredients price dropped by one. This means if you make a 2 stack and buy 2 ingredients after, you get 4 net profit instead of 2. 2 is still used in challenge mode.<.>Removed Notes tab (notes themselves were moved to Stuff)<.>Removed some inside jokes from DashNet. This mainly includes achievement descripions and toasts. A unrelated toast was also removed and the Achievement that mentioned it has been changed to mention a different one.<.>Fixed Blueberry Syrup giving Blueberry coins per stack provided you don't Blueberries. Now you can only get 1 Coin if multiple are present<.>Added back the time next the icon (I don't remember what update removed them, or why they were removed in the first place).<.>Dedicated Trash Button now only trashes brunt or undercooked pancakes<.>If you are unable to cook 12 pancakes at once or make a stack of 5, then you would need to get your save fixed. View the "Info & Stats" menu for info. This only applies to saves from Version 2 or Older.</>(3/7/2021)<//></><.>Made getting out of hard locking easier. Previously you needed exactly 0 ingredients. Now it's 1 or less.<.>I'll probably make solo pancake selling possible in V3 Pt.2</>(8/4/2021)<.>This game now has a Discord server. Check it out in the Info page.</>(8/13/2021)<.>Updated the developer name to AgentRylie.<.>Thanks for supporting the game. Pancake Maker is now discontinued.</>(2/15/2023)
  721. on load:lose 1 Tick
  722. always hidden
  723. *GameStatProgress
  724. always hidden
  725. on load:lose (GameStatProgress) GameStatProgress
  726. *BAResource
  727. always hidden
  728. start with:1
  729. on tick:multiply cost of tag:ShopMulti by BAResource
  730. on tick:if (BAResource>50) lose 50 BAResource
  731. *QuestCheckBlue3
  732. always hidden
  733. on earn:if (QuestCheckBlue3>1.99) lose (QuestCheckBlue3-1) QuestCheckBlue3
  734. *ACHPoints
  735. always hidden
  736. *ACH
  737. text:<b>[ACHPoints]/41 (~[((ACHPoints/41)*100)]%) earned</>
  738. tag:ACHTAG
  739. no tooltip
  740. *RecipePoints
  741. always hidden
  742. Shinies
  743. *BoxShiny
  744. frequency:60
  745. frequency variation:60
  746. duration:15
  747. icon:Vers2[3,10]
  748. movement:wiggle anywhere
  749. class:hasFlares
  750. on click:
  751. $randomValue=random(1,4)
  752. if ($randomValue=1 and ClassicA=1)
  753. yield 30 Timer1
  754. toast Ingredient Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 Ingredients
  755. else if ($randomValue=2 and ClassicA=1)
  756. yield 30 Timer2
  757. toast Cash Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 bonus Cash.
  758. else if (ChallengeS>=1)
  759. toast Box is empty. :(
  760. else
  761. yield 3 Ingredients
  762. toast 3 Ingredients Received.
  763. end
  764. end
  765. Achievements
  766. *TEMPLATE
  767. on earn:yield ACHPoints
  768. on click:anim wobble
  769. tag:achieves
  770. hidden when 0
  771. no text
  772. //Story
  773. *Completed
  774. name:The Beginning
  775. desc:Congrats, you have sold 1 stack of pancakes.</></>This Achievement unlocks - <.>Basically Everything you have yet use.
  776. req:8 Cash
  777. icon:Vers2[9,7]
  778. *ClassicA
  779. name:Rise and Shine
  780. desc:You learned the Classic Stack Recipe.</></>This Achievement unlocks - <.>Additional Tasks to do.
  781. icon:Vers2[0,8]
  782. *BlueBerryA
  783. name:Blue for Blueberries
  784. desc:You learned the Blueberry Stack Recipe.</></>This Achievement unlocks - <.>Blueberries<.>Additional Tasks to do.
  785. icon:Vers2[7,4]
  786. *SyrupVar
  787. name:Syrup Variant
  788. desc:Achieve a syrup variant.</></>This Achievement unlocks - <.>Blueberry Syrup<.>Additional Tasks to do (Coming Soon).
  789. icon:Vers2[1,5]
  790. //Side Quests
  791. *CapMachineTaskA
  792. name:Fixed
  793. desc:You had fixed the Capsule machine.</></>This Achievement unlocks - <.>Nothing for now.
  794. icon:Vers2[6,7]
  795. *SkillCourse1A
  796. name:Skill Course I Completion
  797. desc:Completed the First Skill Course.</></>This Achievement unlocks - <.>Nothing for now.
  798. icon:Vers2[7,3]
  799. req:SkillCourse1
  800. //Cooking
  801. *BurntAchieve
  802. name:Extra Crispy
  803. desc:I couldn't think of a cool description to put here.</></>Burn a Pancake (+50 Seconds).
  804. icon:Vers2[3,1]
  805. *PerfectDrink1
  806. name:Perfect Orange Juice
  807. desc:You must of have gotten lucky to achieve this.</></>Get a 50 on Orange Juice.
  808. icon:Vers2[0,6]
  809. *PerfectDrink2
  810. name:Perfect Vanilla Milkshake
  811. desc:Nice.</></>Get a 6 on a Vanilla Milkshake.
  812. icon:Vers2[5,6]
  813. *PerfectDrink3
  814. name:Perfect Chocolate Milkshake
  815. desc:The best for a pancake establishment can do for now.</></>Get a 6 on a Chocolate Milkshake.
  816. icon:Vers2[6,6]
  817. *PerfectDrink4
  818. name:Perfect Strawberry Milkshake
  819. desc:Imagine if I accidentally put vanilla here instead of strawberry?</></>Get a 6 on a Strawberry Milkshake.
  820. icon:Vers2[7,6]
  821. //Resources
  822. *IngredientHoarder1
  823. name:Ingredient Saver
  824. desc:You're going need more to make a profit.</></>Own 25 Ingredients.
  825. icon:Vers2[2,0]
  826. req:25 Ingredients
  827. *IngredientHoarder2
  828. name:Ingredient Collector
  829. desc:It's a long process but it's worth it.</></>Own 50 Ingredients.
  830. icon:Vers2[1,2] Vers2[2,10]
  831. req:50 Ingredients
  832. *IngredientHoarder3
  833. name:Ingredient Hoarder
  834. desc:Congrats on the achievement! You really wanted to waste your cash.</></>Own 100 Ingredients.
  835. icon:Vers2[0,2] Vers2[1,10]
  836. req:100 Ingredients
  837. *IngredientHoarder4
  838. name:Lotsa Ingredients
  839. desc:When I said that you needed more ingredients, <b>this</b> is not what I meant.</></>Own 200 Ingredients.
  840. icon:Vers2[9,1] Vers2[0,10]
  841. req:200 Ingredients
  842. *BlueberryHoarder1
  843. name:Blueberry Saver
  844. desc:Seems simple, right?</></>Own 1000 Blueberries.
  845. icon:Vers2[7,4]
  846. req:1000 Blueberries
  847. *BlueberryHoarder2
  848. name:Blueberry Collector
  849. desc:Don't ask why this isn't 2000.</></>Own 2250 Blueberries.
  850. icon:Vers2[4,2] Vers2[2,10]
  851. req:2250 Blueberries
  852. *BlueberryHoarder3
  853. name:Blueberry Hoarder
  854. desc:Goodluck on the next one.</></>Own 4500 Ingredients.
  855. icon:Vers2[3,2] Vers2[1,10]
  856. req:4500 Blueberries
  857. *BlueberryHoarder4
  858. name:Blueberry Master
  859. desc:9,000 would of been easier, but for some reason I really wanted to make this 10,000.</></>Own 10,000 Blueberries.
  860. icon:Vers2[2,2] Vers2[0,10]
  861. req:10000 Blueberries
  862. *Quarters1
  863. name:20 Coins
  864. desc:Basically extra profit.</></>Own 20 Coins.
  865. req:20 Quarters
  866. icon:Vers2[3,0]
  867. *Quarters2
  868. name:100 Coins
  869. desc:All of this from the capsule machine too (wait there's no capsule machine feature)</></>Own 100 Coins.
  870. req:100 Quarters
  871. icon:Vers2[8,1] Vers2[2,10]
  872. *Quarters3
  873. name:200 Coins
  874. desc:Let's be honest, How long did this take you to do?</></>Own 200 Coins.
  875. req:200 Quarters
  876. icon:Vers2[7,1] Vers2[1,10]
  877. *Quarters4
  878. name:400 Coins
  879. desc:I don't have a description. Sorry.</></>Own 400 Coins.</><b>This achievement unlocks the Coin to Cash converter</b>
  880. req:400 Quarters
  881. icon:Vers2[6,1] Vers2[0,10]
  882. *BlueCoins1
  883. name:A small box of Blueberry Coins
  884. desc:Let's see how long this description can be.</></>Own 50 Blueberry Coins</></>So how's your day been? Mine has been pretty fine. I preformed Cellular Respiration as I normally do. If you don't know what that is, look it up. Anyway, I don't really know what to talk about I'll get the Game List and let a number gen to pick from it to about talk about. The first result is a game whose owner I don't want to try to get in touch for premission to mention. Another roll and the creator of this game is out of contact. One more roll and have a game now, but now I don't want to contact the creator. Instead I'll mention it without saying it's name. I feel powerful now. Anyway let's do it again. This game is also out contact probably and so is the next game and so is the game after that and the game after THAT and so is the game afterwards. I now got a game that I can contact, but I contacting them about a 2 year old game for a desciption seems odd. I could go on for all 49 games, but I don't want to. Let's now talk about this game! I feel proud about this game, but I guess anyone could say that about their own game. You know what I've been rambling long enough IGM games. How about we talk about fruits? My presonal favorite are tomatos. What you mean they are vegetables? They are clearly fruits! /// When I went to check to see if this is long enough, it's not long enough yet, so I just spam cheese. cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese Okay enough cheese. I want cookies instead. I'll grab my box of cookies. Be right back. /// Okay I'm back i just realize that this description doesn't directly have anything to do with the name. So I'll just get rid of these cookies and place Blueberry coins in here. Now that's over with I think it would a nice time to go to outside. Please join me as we look at the beauty of mother nature.</></>
  885. req:50 BlueberryCoin
  886. icon:Vers2[8,6]
  887. *BlueCoins2
  888. name:A Larger Box of Blueberry Coins
  889. desc:The Small Box of Blueberry Coins description probably would of gotten cut off on my screen at that point, so I gave up and moved on to making this one. I promise this description will be shorter.</></>Own 100 Blueberry Coins.
  890. req:100 BlueberryCoin
  891. icon:Vers2[8,6] Vers2[0,10]
  892. *MapleCoins1
  893. name:A Bottle of Maple Coins
  894. desc:See what I did there?</></>Own 50 Maple Coins.
  895. req:50 MapleCoin
  896. icon:Vers2[2,7]
  897. *MapleCoins2
  898. name:A Semi-Clear Container Holding Metal Currency Based On a Thick Fluid Most Famous In Canada.
  899. desc:No, this item is not a copy of the "Bottle of Maple Coins" achievement.</></>You have to achieve One Hundred Metal Currency based of a Thick Fluid most famous in Canada.
  900. req:100 MapleCoin
  901. icon:Vers2[2,7] Vers2[0,10]
  902. //Shops
  903. //Misc
  904. *ShinyClicker1
  905. name:Opening A Box
  906. desc:The names will get better, I promise.</></>Open 1 Box.
  907. req:1 BoxShiny:clicks
  908. icon:Vers2[3,10]
  909. *ShinyClicker2
  910. name:Box Opener
  911. desc:What's even in these boxes?</></>Open 3 Boxes.
  912. req:3 BoxShiny:clicks
  913. icon:Vers2[3,10] Vers2[2,10]
  914. *ShinyClicker3
  915. name:Box Enthusiast
  916. desc:Is it possible that I can insert a Karen into this?</></>Open 5 Boxes.
  917. req:5 BoxShiny:clicks
  918. icon:Vers2[3,10] Vers2[1,10]
  919. *ShinyClicker4
  920. name:A Cardboard House
  921. desc:Nice House you got there.</></>Open 10 Boxes.
  922. req:10 BoxShiny:clicks
  923. icon:Vers2[3,10] Vers2[0,10]
  924. *Error69
  925. name:Error 69
  926. desc:How did you even find this?
  927. icon:Vers2[1,12]
  928. *Clicker
  929. name:Get Error 69, 420 times.
  930. desc:Okay, I'll stop.
  931. req:420 TickClick
  932. icon:Vers2[1,12]
  933. *GameStatAchieve
  934. name:Not Again...
  935. desc:Please stop clicking things that don't do anything.
  936. req:101 GameStatProgress
  937. icon:Vers2[1,12]
  938. *PlayTimeA1
  939. name:10 Mintutes
  940. desc:You can leave now.
  941. req:600 PlayTime
  942. icon:Vers2[4,7]
  943. *PlayTimeA2
  944. name:1 Hour
  945. desc:I know this is the only cooking game made with Idle Game Maker, but there are better games made on this engine. Just play those instead.
  946. req:3600 PlayTime
  947. icon:Vers2[4,7]
  948. *PlayTimeA3
  949. name:6 Hours
  950. desc:There's a game on engine where you can grow fricking Dragons, and you're over here still playing this game.
  951. req:21600 PlayTime
  952. icon:Vers2[4,7]
  953. *PlayTimeA4
  954. name:12 Hours
  955. desc:*PlayTimeA4</>name:12 Hours</>desc:Why are you still playing this game?</>req:43200 PlayTime</>icon:Vers2 [4,7]
  956. req:43200 PlayTime
  957. icon:Vers2[4,7]
  958. *PlayTimeA5
  959. name:1 Day
  960. desc:...</></><b>How much time have you been playing this game??</></b>Hmmm...</><b>How many breads have you eaten in your life?</b>
  961. req:86400 PlayTime
  962. icon:Vers2[4,7]
  963. *PlayTimeA6
  964. name:1 Week
  965. desc:I think you forgot to close your browser before you left for a week.
  966. req:604800 PlayTime
  967. icon:Vers2[4,7] Vers2[2,10]
  968. *PlayTimeA7
  969. name:2 Weeks
  970. desc:We are still doing this? While your here, I might as well tell you that message 7 is actually correct.
  971. req:1209600 PlayTime
  972. icon:Vers2[4,7] Vers2[1,10]
  973. *PlayTimeA8
  974. name:1 Month
  975. desc:You actually waited 2,629,746 seconds just to get an achievement (Either that or you are reading the code for this. If that's the case then get out <b>now</b> or else.). I would like to congratulate you for doing such a thing. Don't expect more of these filler achievements. That's it.
  976. req:2629746 PlayTime
  977. icon:Vers2[4,7] Vers2[0,10]
  978. Includes
  979. *include StoveSlot %id %type %icon
  980. *StoveSlot[%type][%id]
  981. text: : [StoveTime[%id]]
  982. on click:if (StoveTime[%id]>=1) yield 1 Pancake[%type]UC
  983. on click:if (StoveTime[%id]>=15) yield 1 Pancake[%type]
  984. on click:if (StoveTime[%id]>=15) lose 1 Pancake[%type]UC
  985. on click:if (StoveTime[%id]>=20 and ChallengeS=0) yield 1 Pancake[%type]OC
  986. on click:if (StoveTime[%id]>=20 and ChallengeS=0) lose 1 Pancake[%type]
  987. on click:if (StoveTime[%id]>=17 and ChallengeS>=1) yield 1 Pancake[%type]OC
  988. on click:if (StoveTime[%id]>=17 and ChallengeS>=1) lose 1 Pancake[%type]
  989. on click:if (StoveTime[%id]>=50) yield 1 BurntAchieve
  990. on click:if (ChallengeS=0) lose 1 OverPancakes
  991. on click:lose StoveTime[%id]
  992. desc:Cooking Time:<b>[StoveTime[%id]]</b>
  993. icon:[%icon]
  994. *include StoveTime %id
  995. *StoveTime[%id]
  996. on tick:if (StoveSlotBasic[%id]>=1) yield 1 StoveTime[%id]
  997. on tick:if (StoveSlotBlue[%id]>=1) yield 1 StoveTime[%id]
  998. *include Pancake %type %Pid %Icon %UCIcon %OCIcon
  999. *Pancake[%type]
  1000. tag:List
  1001. name:Cooked Pancake|Cooked Pancakes
  1002. text: : [Pancake[%type]]
  1003. no tooltip
  1004. icon:[%Icon]
  1005. hidden when 0
  1006. on click:anim wobble
  1007. on click:
  1008. if (4>=Stack and Pancake[%type]>=1)
  1009. yield 1 Stack
  1010. lose 1 Pancake[%type]
  1011. else if (5=Stack)
  1012. toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 3)</b></#>
  1013. end
  1014. end
  1015. on click:
  1016. if (1=Stack)
  1017. yield 1 Stack1P[%Pid]
  1018. else if (2=Stack)
  1019. yield 1 Stack2P[%Pid]
  1020. else if (3=Stack)
  1021. yield 1 Stack3P[%Pid]
  1022. else if (4=Stack)
  1023. yield 1 Stack4P[%Pid]
  1024. else if (5=Stack)
  1025. yield 1 Stack5P[%Pid]
  1026. else if (6=Stack)
  1027. toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 15)</b></#>
  1028. else
  1029. toast <b><#ff0000>You tried to add pancakes when the stack value equals 0 or you tried adding nothing to a stack. This may be a bug. (Error 21)</#></b>
  1030. end
  1031. end
  1032. *Pancake[%type]UC
  1033. name:Under Cooked Pancake
  1034. desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
  1035. tags:List UCPancakes
  1036. hidden when 0
  1037. text: : [Pancake[%type]UC]
  1038. icon:[%UCIcon]
  1039. *Pancake[%type]OC
  1040. name:Over Cooked Pancake
  1041. desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
  1042. tags:List OCPancakes
  1043. hidden when 0
  1044. text: : [Pancake[%type]OC]
  1045. icon:[%OCIcon]
  1046. Upgrades
  1047. //Layout Buttons
  1048. *TEMPLATE
  1049. tag:LayoutThings
  1050. no buy
  1051. on click:hide tag:CookSettings
  1052. on click:hide tag:ACHTAG
  1053. on click:hide tag:achieves
  1054. on click:hide tag:Shop
  1055. on click:hide tag:ShopOwned
  1056. on click:hide tag:Recipes
  1057. on click:hide tag:story
  1058. on click:hide tag:Debug
  1059. on click:hide tag:Notes
  1060. *CookSettingL
  1061. name:Cook
  1062. on click:show tag:CookSettings
  1063. *TasksL
  1064. name:Tasks
  1065. on click:show tag:story:notOwned
  1066. *ShopL
  1067. name:Shop
  1068. on click:show tag:Shop:notOwned
  1069. *ShopOwnedL
  1070. name:Stuff
  1071. on click:show tag:ShopOwned
  1072. on click:show tag:Notes
  1073. *RecipesL
  1074. name:Recipes
  1075. on click:show tag:Recipes
  1076. *AchL
  1077. name:Achievements
  1078. on click:show tag:ACHTAG
  1079. on click:show tag:achieves
  1080. *SettingsL
  1081. name:Settings
  1082. on click:show tag:Debug
  1083. //Products
  1084. //Single Purchase
  1085. *TEMPLATE
  1086. on earn:hide this
  1087. tag:Shop
  1088. *BoxShinySkL
  1089. name:Learn "Spawn Box Shiny" Skill
  1090. desc:This skill is pretty basic.
  1091. text:[?(have DescriptionOnBox)|Learn "Spawn Box Shiny" Skill</>This skill is pretty basic|Learn "Spawn Box Shiny" Skill]
  1092. icon:Vers2[3,10] Vers2[2,10]
  1093. req:BlueBerry5
  1094. cost:25 MapleCoin
  1095. *RandomRollSkL
  1096. name:Learn "Random Roll" Skill
  1097. desc:This skill is allows you to gain 3 of one item.
  1098. text:[?(have DescriptionOnBox)|Learn "Random Roll" Skill</>This skill is allows you to gain 3 of one item.|Learn "Random Roll" Skill]
  1099. icon:Vers2[2,0] Vers2[2,10]
  1100. req:BlueBerry5
  1101. cost:100 BlueberryCoin
  1102. *BlueberrySyrupStore
  1103. name:Blueberry Syrup Recipe Piece
  1104. desc:This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.
  1105. text:[?(have DescriptionOnBox)|Blueberry Syrup Recipe Piece</>This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.|Blueberry Syrup Recipe Piece]
  1106. icon:Vers2[2,5]
  1107. req:BlueBerry3
  1108. cost:25 BlueberryCoin, 50 MapleCoin
  1109. *CookBookR
  1110. name:Cook Book
  1111. desc:A place to store your recipes. Why you don't already have this already is beyond me.
  1112. text:[?(have DescriptionOnBox)|Cook Book</>A place to store your recipes. Why you don't already have this already is beyond me.|Cook Book]
  1113. icon:Vers2[7,3]
  1114. cost:10 Cash
  1115. req:1 Classic
  1116. on earn:yield Guide
  1117. *ToolBox
  1118. name:Tool Box
  1119. desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
  1120. text:[?(have DescriptionOnBox)|Tool Box</>A box to store all of your tools. Comes with some of the stuff you need to fix something.|Tool Box]
  1121. icon:Vers2[6,7]
  1122. cost:75 Cash
  1123. req:1 Classic2
  1124. on earn:yield ToolBoxR
  1125. //Recipes
  1126. *TEMPLATE
  1127. on earn:hide this
  1128. tag:Shop
  1129. *ClassicR
  1130. name:Classic Stack Recipe
  1131. desc:This is a piece of paper with important info on it. Required to complete the Classic Stack Task.
  1132. text:[?(have DescriptionOnBox)|Classic Stack Recipe</>This is a piece of paper with important info on it. Required to complete the Classic Stack Task.|Classic Stack Recipe]
  1133. cost:150 Cash
  1134. req:1 Classic
  1135. on earn:yield ClassicRR
  1136. on earn:hide this
  1137. tag:Shop
  1138. icon:Vers2[3,8]
  1139. *TEMPLATE
  1140. on earn:hide this
  1141. tag:Shop
  1142. on earn:yield 1 RecipePoints
  1143. *BlueberryR
  1144. name:Blueberry Stack Recipe
  1145. desc:This is another piece of paper containing important info on it. Required to continue the Blueberry Task.
  1146. text:[?(have DescriptionOnBox)|Blueberry Stack Recipe</>This is another piece of paper containing important info on it. Required to continue the Blueberry Task.|Blueberry Stack Recipe]
  1147. cost:200 Cash
  1148. req:1 BlueBerry1
  1149. on earn:yield BlueberryRR
  1150. icon:Vers2[4,8]
  1151. *OrangeJuiceR
  1152. name:Orange Juice Recipe
  1153. desc:This only exists to increase the game's length. Required to complete the Drinks Task.
  1154. text:[?(have DescriptionOnBox)|Orange Juice Recipe</>This only exists to increase the game's length. Required to complete the Drinks Task.|Orange Juice Recipe]
  1155. cost:300 Cash
  1156. req:1 BlueBerryA
  1157. on earn:yield OrangeJuiceRR
  1158. icon:Vers2[8,8]
  1159. *VMilkshakeR
  1160. name:Vanilla Milkshake Recipe
  1161. desc:A Nice way to cool off.</></><b>EVENT</b>
  1162. text:[?(have DescriptionOnBox)|Vanilla Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Vanilla Milkshake Recipe]
  1163. cost:10 VIce
  1164. req:1 EventTime1
  1165. on earn:yield VMilkshakeRR
  1166. icon:Vers2[1,9]
  1167. *CMilkshakeR
  1168. name:Chocolate Milkshake Recipe
  1169. desc:A Nice way to cool off.</></><b>EVENT</b>
  1170. text:[?(have DescriptionOnBox)|Chocolate Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Chocolate Milkshake Recipe]
  1171. cost:10 CIce
  1172. req:1 EventTime1
  1173. on earn:yield CMilkshakeRR
  1174. icon:Vers2[2,9]
  1175. *SMilkshakeR
  1176. name:Strawberry Milkshake Recipe
  1177. desc:A Nice way to cool off.</></><b>EVENT</b>
  1178. text:[?(have DescriptionOnBox)|Strawberry Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Strawberry Milkshake Recipe]
  1179. cost:10 SIce
  1180. req:1 EventTime1
  1181. on earn:yield SMilkshakeRR
  1182. icon:Vers2[1,9]
  1183. //Multi-Purchase
  1184. *TEMPLATE
  1185. on earn:lose this
  1186. tags:Shop ShopMulti
  1187. *BuyAmountButton
  1188. text:--------------------Buying [BAResource]--------------------
  1189. no tooltip
  1190. no buy
  1191. on click:
  1192. if (BAResource=1)
  1193. yield 4 BAResource
  1194. else if (BAResource=5)
  1195. yield 5 BAResource
  1196. else if (BAResource=10)
  1197. yield 15 BAResource
  1198. else if (BAResource=25)
  1199. yield 25 BAResource
  1200. else if (BAResource=50)
  1201. yield 1 BAResource
  1202. end
  1203. end
  1204. *BuyIngredients
  1205. name:Buy Ingredients
  1206. desc:Does the <b>exact thing</b> the name of this item says.
  1207. text:[?(have DescriptionOnBox)|Buy Ingredients</>Does the <b>exact thing</b> the name of this item says.|Buy Ingredients]
  1208. icon:Vers2[2,0]
  1209. cost:4 Cash
  1210. req:1 Completed
  1211. on earn:yield (BAResource) Ingredients
  1212. *BuyBlueberries
  1213. name:Buy Blueberries
  1214. desc:You won't believe it, but this also does the <b>exact thing</b> the name of this item says.
  1215. text:[?(have DescriptionOnBox)|Buy Blueberries</>You won't believe it, but this also does the <b>exact thing</b> the name of this item says.|Buy Blueberries]
  1216. icon:Vers2[7,4]
  1217. cost:10 Cash
  1218. req:1 BlueBerry2
  1219. on earn:if (ChallengeS=0) yield (random(45,65)*BAResource) Blueberries
  1220. on earn:if (ChallengeS>=1) yield (random(25,45)*BAResource) Blueberries
  1221. *QuarterToCash
  1222. name:Coins to Cash Converter
  1223. desc:Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.
  1224. text:[?(have DescriptionOnBox)|Coins to Cash Converter</>Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.|Coins to Cash Converter]
  1225. cost:40 Quarters
  1226. on earn:if (ChallengeS=0) yield (10*BAResource) Cash
  1227. on earn:if (ChallengeS>=1) yield (5*BAResource) Cash
  1228. req:Quarters4
  1229. *CoinToMaple
  1230. name:Coins to Maple Coins Converter
  1231. desc:Converts Coins to Maple Coins at 10 Coins.</></>4 Coins = 1 Maple Coin. Works with Multi-Buying.
  1232. text:[?(have DescriptionOnBox)|Coins to Maple Coins Converter</>Converts Coins to Maple Coins at 10 Coins.</></>10 Coins = 1 Maple Coin. Works with Multi-Buying.|Coins to Maple Coins Converter]
  1233. cost:4 Quarters
  1234. on earn:yield (BAResource) MapleCoin
  1235. req:1 MapleCoin:earned
  1236. *CoinToBlue
  1237. name:Coins to Blueberry Coins Converter
  1238. desc:Converts Coins to Blueberry Coins at 10 Coins.</></>4 Coins = 1 Blueberry Coin. Works with Multi-Buying.
  1239. text:[?(have DescriptionOnBox)|Coins to Blueberry Coins Converter</>Converts Coins to Blueberry Coins at 10 Coins.</></>10 Coins = 1 Blueberry Coin. Works with Multi-Buying.|Coins to Blueberry Coins Converter]
  1240. cost:4 Quarters
  1241. on earn:yield (BAResource) BlueberryCoin
  1242. req:1 BlueberryCoin:earned
  1243. *VIceToCash
  1244. name:Vanilla Ice Cream to Cash Converter
  1245. desc:Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.
  1246. text:[?(have DescriptionOnBox)|Vanilla to Cash Converter</>Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.|Vanilla Ice Cream to Cash Converter]
  1247. cost:1 VIce
  1248. on earn:yield (2*BAResource) Cash
  1249. req:1 EventTime1
  1250. *CIceToCash
  1251. name:Chocolate Ice Cream to Cash Converter
  1252. desc:Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.
  1253. text:[?(have DescriptionOnBox)|Chocolate to Cash Converter</>Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.|Chocolate Ice Cream to Cash Converter]
  1254. cost:1 CIce
  1255. on earn:yield (2*BAResource) Cash
  1256. req:1 EventTime1
  1257. *SIceToCash
  1258. name:Strawberry Ice Cream to Cash Converter
  1259. desc:Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.
  1260. text:[?(have DescriptionOnBox)|Strawberry to Cash Converter</>Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.|Strawberry Ice Cream to Cash Converter]
  1261. cost:1 SIce
  1262. on earn:yield (2*BAResource) Cash
  1263. req:1 EventTime1
  1264. //Items REPEAT
  1265. *TEMPLATE
  1266. tag:ShopOwned
  1267. on click:anim wobble
  1268. no text
  1269. *CookBook
  1270. name:Guide to The Blue Pancake
  1271. desc:<b><#ff0000>Warning: This guide is kinda inaccurate to how to make a pancake in this game (There used to be a flipping mechanic but it didn't work). It's better to learn on your own.</#></><//>Welcome to your new job at <b>The Blue Pancake</b>! We are happy to have you part of our business or something. This piece of paper will tell you how to make a pancake.</><b>Step 1</b><//>Mix the milk, eggs, etc into a bowl. The Ingredients to do this are listed above. You may add other contents to the pancake, but for now just go to the next step.</><b>Step 2</b><//>Add the batter to the stove. Make sure it is shape like a circle. After that, wait 2 minutes, and then flip them. Wait another minute, then take it out of the stove</><b>Step 3</b><//>Add pancakes to a plate. The maximum amount of pancakes you can stack is 5 (Will originally did 6, but due to health standards in the area, we were forced to lower it). Add additional items if you please and then you are done.</></>This clearly shows this is a terrible job, but you do get good payment.
  1272. icon:Vers2[8,7]
  1273. owned
  1274. *Guide
  1275. name:Cook Book
  1276. desc:A place to store your recipes.</></>Unlocked [RecipePoints+ClassicR]/6</>You have <b>[(((RecipePoints+ClassicR)/6)*100)]%</b> of the collection.
  1277. icon:Vers2[7,3]
  1278. hidden when 0
  1279. tags:ShopOwned Recipes
  1280. *NoIngredients
  1281. name:Letter from AgentRylie
  1282. desc:Dear <b>Random Player</b>,</>I like to congratulate you for hard locking yourself. Whether you didn't mean to do it, or you were just looking for achievements, you're stuck now. There's nothing you can do at this point. If you had thought twice about this, you probably wouldn't be seeing this right now. Anyway, that's all I have to say. By the way, this item gives 5 ingredients. All you need to do is click it once. I did this so you didn't have to start over. Your welcome. - From, <b>AgentRylie</b></><b>This item was made before boxes were introduced.</b>
  1283. icon:Vers2[7,7]
  1284. tags:ShopOwned Notes
  1285. on click:if (1>=Ingredients and 4>=Cash) yield 5 Ingredients
  1286. hidden when 0
  1287. *OwnerNote1
  1288. name:Previous Owner's Note #1
  1289. desc:<b>Day 742</b>,</>It has been past 2 years since I started this business and now I am almost broke. I can't seem to figure out a way to bring publicly to a dying Restaurant during this battle with the King of Monsters. If only I had an idea.
  1290. icon:Vers2[3,12]
  1291. tag:Notes
  1292. owned
  1293. //Quest Items
  1294. *TEMPLATE
  1295. no buy
  1296. hidden when 0
  1297. tag:ShopOwned
  1298. on click:anim wobble
  1299. no text
  1300. *ToolBoxR
  1301. name:Tool Box
  1302. desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
  1303. icon:Vers2[6,7]
  1304. //Recipes REPEAT
  1305. *TEMPLATE
  1306. no buy
  1307. hidden when 0
  1308. tag:Recipes
  1309. on click:anim wobble
  1310. no text
  1311. *ClassicRR
  1312. name:Classic Stack Recipe
  1313. desc:This is a piece of paper with important info on it.
  1314. icon:Vers2[3,8]
  1315. *BlueberryRR
  1316. name:Blueberry Recipe
  1317. desc:This is another piece of paper containing important info on it.
  1318. icon:Vers2[4,8]
  1319. *OrangeJuiceRR
  1320. name:Orange Juice Recipe
  1321. desc:This only exists to increase the game's length.<//></>To get the most cash out of this drink, you need to click the box when it's the closest to 50.
  1322. icon:Vers2[8,8]
  1323. *VMilkshakeRR
  1324. name:Vanilla Milkshake Recipe
  1325. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1326. icon:Vers2[1,9]
  1327. *CMilkshakeRR
  1328. name:Chocolate Milkshake Recipe
  1329. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1330. icon:Vers2[2,9]
  1331. *SMilkshakeRR
  1332. name:Strawberry Milkshake Recipe
  1333. desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
  1334. icon:Vers2[1,9]
  1335. //Tasks
  1336. *TEMPLATE
  1337. tag:story
  1338. no buy
  1339. on earn:hide this
  1340. on click:anim wobble
  1341. *Event
  1342. name:Current Event
  1343. text:Current Event: [?EventTime1>=1|Milkshake Frenzy|][?EventTime2>=1|Coin Shortage|][?1200>=EventTime|None|]
  1344. desc:[?EventTime1>=1|It's currently in demand! Get 10 of each of three ice cream flavors to get their milkshake equivalent. Get them before they leave.</></><b>Requirements -</b><.>Rise And Shine Achievement.</></><b>Task -</b><.>Get 10 of Vanilla, Chocolate, and Strawberry Ice Cream.</></><b>Rewards -</b><.>Vanilla Milkshake<.>Chocolate Milkshake<.>Strawberry Milkshake|][?EventTime2>=1|Seems like the economy just crashed. Well, not exactly but less coins are now going around.</></><b>Effects -</b><.>Coins are harder to get. This applies to all variants.|][?1200>=EventTime|<b>What is this?</b>-</></>Events are periodically rotating events that can give some items or not. These last 10 minutes and have a 20 minute gap. There's none going right now, so come back later.|]</></><b>Time Til Next Event</b>:[EventTime]</><b>Time left in Current Event</b>:[?EventTime>=1201|[EventTime-1200]|Over]
  1345. *Classic
  1346. name:Classic Stack (1)
  1347. desc:Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>
  1348. text:[?(have DescriptionOnBox)|Classic Stack (1)</>Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>|Classic Stack (1)]
  1349. icon:Vers2[3,8]
  1350. on click:if (Cash>=50) yield Classic
  1351. req:1 Completed
  1352. *Classic2
  1353. name:Classic Stack (2)
  1354. desc:During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task.<//></><.>Own the Cook Book:[?(CookBookR>0)|<b>Completed</b>|In Progress] <.>Own The Classic Stack Recipe:[?(ClassicR>0)|<b>Completed</b>|In Progress]
  1355. text:[?(have DescriptionOnBox)|Classic Stack (2)</>During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task. View the description to see the objectives.|Classic Stack (2)]
  1356. icon:Vers2[3,8]
  1357. on click:if (ClassicR=1 and CookBookR=1) yield Classic2
  1358. on click:if (ClassicR=1 and CookBookR=1) yield ClassicA
  1359. req:1 Classic
  1360. *BlueBerry1
  1361. name:Blueberry Task (1)
  1362. desc:So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>
  1363. text:[?(have DescriptionOnBox)|Blueberry Task (1)</>So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>|Blueberry Task (1)]
  1364. icon:Vers2[7,4]
  1365. on click:if (Cash>=100 and Ingredients>=25) yield BlueBerry1
  1366. req:1 Classic2
  1367. *BlueBerry2
  1368. name:Blueberry Task (2)
  1369. desc:Next Objective.<//></><b>Own the Blueberry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.
  1370. text:[?(have DescriptionOnBox)|Blueberry Task (2)</>Next Objective.<//></><b>Own the Blue Berry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.|Blueberry Task (2)]
  1371. icon:Vers2[7,4]
  1372. on click:if (BlueberryR>=1) yield BlueBerry2
  1373. on click:if (BlueberryR>=1) yield BlueBerryA
  1374. req:BlueBerry1
  1375. *BlueBerry3
  1376. name:Blueberry Task (3)
  1377. desc:We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. Here's each one.<//></><.>Own some Blueberries:[?(BlueBerries>0)|<b>Completed</b>|In Progress]<.>Add Blueberries to a pancake:[?(QuestCheckBlue3>0)|<b>Completed</b>|In Progress]<.>Own Something:[?(BlueberryCoin>0)|<b>Completed</b>|In Progress]
  1378. text:[?(have DescriptionOnBox)|Blueberry Task (3)</>We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. View the description to see the objectives.|Blueberry Task (3)]
  1379. on click:if (BlueBerries>0 and QuestCheckBlue3>0 and BlueberryCoin>0) yield BlueBerry3
  1380. icon:Vers2[7,4]
  1381. req:BlueBerry2
  1382. *BlueBerry4
  1383. name:Blueberry Task (4)
  1384. desc:How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>
  1385. text:[?(have DescriptionOnBox)|Blueberry Task (4)</>How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>|Blueberry Task (4)]
  1386. on click:if (BlueberrySyrupStore=1) yield BlueBerry4
  1387. on click:if (BlueberrySyrupStore=1) yield SyrupVar
  1388. icon:Vers2[7,4]
  1389. req:BlueBerry3
  1390. *BlueBerry5
  1391. name:Blueberry Task (5)
  1392. desc:The recipe says we need to put blueberries before cooking. We have do so!</></><b>Put Blueberries in a pancake and cook successfully.</b>
  1393. text:[?(have DescriptionOnBox)|Blueberry Task (5)</>The recipe says we need to put blueberries before cooking. We have do so! </></><b>Put Blueberries in a pancake and cook successfully.</b>|Blueberry Task (5)]
  1394. on click:if (PancakeBlue>=1) yield BlueBerry5
  1395. icon:Vers2[7,4]
  1396. req:1 BlueBerry4
  1397. *DrinksTask1
  1398. name:Drinks Task (1)
  1399. desc:Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>
  1400. text:[?(have DescriptionOnBox)|Drinks Task (1)</>Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>|Drinks Task (1)]
  1401. icon:Vers2[8,8]
  1402. on click:if (OrangeJuiceR>=1) yield DrinksTask1
  1403. req:BlueBerry2
  1404. //Side Quests
  1405. *CapMachineTask
  1406. name:Old Capsule Machine
  1407. desc:Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>
  1408. text:[?(have DescriptionOnBox)|Old Capsule Machine</>Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>|Old Capsule Machine]
  1409. icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
  1410. on click:if (ToolBox=1) yield CapMachineTask
  1411. on click:if (ToolBox=1) yield CapMachineTaskA
  1412. req:1 Classic2
  1413. *CoinQuest1
  1414. name:Coin Quest (1)
  1415. desc:Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following.</></><.>25 Blueberry Coins[?(BlueberryCoin>=25)|<b>Completed</b>|In Progress]<.>Collect 25 Maple Coins:[?(MapleCoin>=25)|<b>Completed</b>|In Progress]
  1416. text:[?(have DescriptionOnBox)|Coin Quest (1)</>Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following in this item's description.|Coin Quest (1)]
  1417. icon:Vers2[3,0]
  1418. on click:if (BlueberryCoin>=25 and MapleCoin>=25) yield CoinQuest1
  1419. req:BlueBerry3
  1420. *SkillCourse1
  1421. name:Skill Course I
  1422. desc:Notice the new SP meter on the top. You can use SP for advantages. In this course, we'll learn how to use them plus learn the Spawn Box Shiny and Random Roll skills.</></>In order to use skills you need<.>SP (Obtained through Drinking Drinks or opening Boxes): [?(SP>=1)|<b>Completed</b>|In Progress]</></>Next you need the learn how to do certain skills.<.>Purchase the "Learn Spawn Box Shiny Skill": [?(BoxShinySkL)|<b>Completed</b>|In Progress]<.>Purchase the "Learn Random Roll Skill": [?(RandomRollSkL>=1)|<b>Completed</b>|In Progress]
  1423. text:[?(have DescriptionOnBox)|Skill Course I</>Notice the new SP meter on the top. You can use SP for advantages. In this course, we'll learn how to use them plus learn the Spawn Box Shiny and Random Roll skills.</></>In order to use skills you need<.>SP (Obtained through Drinking Drinks or opening Boxes).</></>Next you need the learn how to do certain skills.<.>Purchase the "Learn Spawn Box Shiny Skill".<.>Purchase the "Learn Random Roll Skill".|Skill Course I]
  1424. icon:Vers2[7,3]
  1425. on click:if (SP>=1 and BoxShinySkL>=1 and RandomRollSkL>=1) yield SkillCourse1
  1426. req:BlueBerry5
  1427. //Cook Menu
  1428. *TEMPLATE
  1429. no buy
  1430. on click:anim wobble
  1431. tags:CookSettings PancakeType
  1432. *PancakeTypeS
  1433. text:Pancake Type : [?(have BasicT)|Basic|][?(have BlueT)|Blueberry|]
  1434. *BasicT
  1435. name:Basic
  1436. on click:lose tag:PancakeType
  1437. on click:yield BasicT
  1438. start with
  1439. *BlueT
  1440. name:Blueberry
  1441. req:1 BlueBerry4
  1442. on click:lose tag:PancakeType
  1443. on click:yield BlueT
  1444. *TEMPLATE
  1445. on click:anim wobble
  1446. tags:CookSettings Skills
  1447. on tick:if (0>=SPCD) show tag:Skills
  1448. on earn:lose this
  1449. *CookSettingsHead
  1450. name:Skills
  1451. text:--------------------Skills (Charge - [SPCD]))--------------------
  1452. no buy
  1453. req:1 BlueBerry5
  1454. tag:CookSettings
  1455. desc:<b><#0000ff>How to use Skills</#></b><//></>Skills are super natural powers that makes the slightly easier. You can play the entire game without using them for a realistic experince, but they make some scenarios more easier. In order to use skills, you must have Skill points. In order to get skill points you must drink one of your drinks. Most likely, you already have unlocked Orange Juice or one of the Milkshakes by the time you are able to use them in the story. Drinking will not get profit, and the drink cooldown will still apply. Each Skill also adds to a Skill cooldown, depending on how powerful the skill is. Max Sp and Skill Cooldown could be adjusted through upgrades you are able to obtain later on.
  1456. *SkillRandomRoll
  1457. name:Random Roll
  1458. desc:Gains 3 of one random item excluding MAX SP and Story related Items such as recipes. DOES Include event items, pancakes, and items you have not unlocked yet in the story for maximum randomness.</><b><#0000ff>60 Second Cooldown</#></b>
  1459. req:RandomRollSkL
  1460. icon:Vers2[2,0] Vers2[2,10]
  1461. cost:10 SP, 100 SPCD
  1462. on earn:yield 60 SPCD
  1463. on earn:
  1464. if (1+1=2)
  1465. $randomValue=random(1,11)
  1466. if ($randomValue=1) yield 3 Cash
  1467. if ($randomValue=2) yield 3 Ingredients
  1468. if ($randomValue=3) yield 3 SP
  1469. if ($randomValue=4) yield 3 Quarters
  1470. if ($randomValue=5) yield 3 MapleCoin
  1471. if ($randomValue=6) yield 3 BlueberryCoin
  1472. if ($randomValue=7) yield 3 VIce
  1473. if ($randomValue=8) yield 3 PancakeBasic
  1474. if ($randomValue=9) yield 3 PancakeBlue
  1475. if ($randomValue=10) yield 3 CIce
  1476. if ($randomValue=11) yield 3 SIce
  1477. end
  1478. end
  1479. *SkillBoxShiny
  1480. name:Spawn Box Shiny
  1481. desc:Spawns a Box Shiny</><b><#0000ff>100 Second Cooldown</#></b>
  1482. req:BoxShinySkL
  1483. icon:Vers2[3,10] Vers2[2,10]
  1484. cost:10 SP, 100 SPCD
  1485. on earn:spawn BoxShiny
  1486. //Pancake Mechanics
  1487. *TEMPLATE
  1488. name:Cooking Pancake
  1489. tag:CookingMenu
  1490. hidden when 0
  1491. on click:if (this=0) yield 1 this
  1492. on click:if (this=1) lose this
  1493. on click:anim wobble
  1494. icon:Vers2[4,0]
  1495. [include StoveSlot %id="1" %type="Basic" %icon="Vers2[4,0]"]
  1496. [include StoveSlot %id="2" %type="Basic" %icon="Vers2[4,0]"]
  1497. [include StoveSlot %id="3" %type="Basic" %icon="Vers2[4,0]"]
  1498. [include StoveSlot %id="4" %type="Basic" %icon="Vers2[4,0]"]
  1499. [include StoveSlot %id="5" %type="Basic" %icon="Vers2[4,0]"]
  1500. [include StoveSlot %id="6" %type="Basic" %icon="Vers2[4,0]"]
  1501. [include StoveSlot %id="7" %type="Basic" %icon="Vers2[4,0]"]
  1502. [include StoveSlot %id="8" %type="Basic" %icon="Vers2[4,0]"]
  1503. [include StoveSlot %id="9" %type="Basic" %icon="Vers2[4,0]"]
  1504. [include StoveSlot %id="10" %type="Basic" %icon="Vers2[4,0]"]
  1505. [include StoveSlot %id="11" %type="Basic" %icon="Vers2[4,0]"]
  1506. [include StoveSlot %id="12" %type="Basic" %icon="Vers2[4,0]"]
  1507. [include StoveSlot %id="1" %type="Blue" %icon="Vers2[5,0]"]
  1508. [include StoveSlot %id="2" %type="Blue" %icon="Vers2[5,0]]
  1509. [include StoveSlot %id="3" %type="Blue" %icon="Vers2[5,0]]
  1510. [include StoveSlot %id="4" %type="Blue" %icon="Vers2[5,0]]
  1511. [include StoveSlot %id="5" %type="Blue" %icon="Vers2[5,0]]
  1512. [include StoveSlot %id="6" %type="Blue" %icon="Vers2[5,0]]
  1513. [include StoveSlot %id="7" %type="Blue" %icon="Vers2[5,0]]
  1514. [include StoveSlot %id="8" %type="Blue" %icon="Vers2[5,0]]
  1515. [include StoveSlot %id="9" %type="Blue" %icon="Vers2[5,0]]
  1516. [include StoveSlot %id="10" %type="Blue" %icon="Vers2[5,0]]
  1517. [include StoveSlot %id="11" %type="Blue" %icon="Vers2[5,0]]
  1518. [include StoveSlot %id="12" %type="Blue" %icon="Vers2[5,0]]
  1519. //Stack 5 Unused due to engine behavior?
  1520. *TEMPLATE
  1521. tag:TableMenu
  1522. no tooltip
  1523. hidden when 0
  1524. no text
  1525. icon:Vers2[0,1]
  1526. *Stack5B
  1527. icon:Vers2[4,4]
  1528. *Stack5Bl
  1529. icon:Vers2[7,4]
  1530. on earn:yield 1 QuestCheckBlue3
  1531. on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0) yield 2 Cash
  1532. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
  1533. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
  1534. *Stack5BS
  1535. icon:Vers2[2,5]
  1536. on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0) yield 2 Cash
  1537. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(50%)) yield 1 BlueberryCoin
  1538. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(20%)) yield 1 BlueberryCoin
  1539. *Stack5M
  1540. icon:Vers2[1,5]
  1541. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(50%)) yield 1 MapleCoin
  1542. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(20%)) yield 1 MapleCoin
  1543. *Stack5P1
  1544. *Stack5P2
  1545. icon:Vers2[1,1]
  1546. on earn:if (Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0) yield 2 Cash
  1547. on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0 and chance(50%)) yield 1 BlueberryCoin
  1548. on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0 and chance(20%)) yield 1 BlueberryCoin
  1549. //Stack 4
  1550. *Stack4B
  1551. icon:Vers2[4,4]
  1552. *Stack4Bl
  1553. icon:Vers2[7,4]
  1554. on earn:yield 1 QuestCheckBlue3
  1555. on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0) yield 2 Cash
  1556. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1557. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1558. *Stack4BS
  1559. icon:Vers2[2,5]
  1560. on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0) yield 2 Cash
  1561. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(40%)) yield 1 BlueberryCoin
  1562. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(10%)) yield 1 BlueberryCoin
  1563. *Stack4M
  1564. icon:Vers2[1,5]
  1565. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(40%)) yield 1 MapleCoin
  1566. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(10%)) yield 1 MapleCoin
  1567. *Stack4P1
  1568. *Stack4P2
  1569. icon:Vers2[1,1]
  1570. on earn:if (Stack1P2=0 and Stack2P2=0 and Stack3P2=0) yield 1 Cash
  1571. on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and chance(40%)) yield 1 BlueberryCoin
  1572. on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and chance(10%)) yield 1 BlueberryCoin
  1573. //Stack 3
  1574. *Stack3B
  1575. icon:Vers2[4,4]
  1576. *Stack3Bl
  1577. icon:Vers2[7,4]
  1578. on earn:yield 1 QuestCheckBlue3
  1579. on earn:if (Stack1Bl=0 and Stack2Bl=0) yield 2 Cash
  1580. on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
  1581. on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
  1582. *Stack3BS
  1583. icon:Vers2[2,5]
  1584. on earn:if (Stack1BS=0 and Stack2BS=0) yield 2 Cash
  1585. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and chance(40%)) yield 1 BlueberryCoin
  1586. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and chance(10%)) yield 1 BlueberryCoin
  1587. *Stack3M
  1588. icon:Vers2[1,5]
  1589. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(40%)) yield 1 MapleCoin
  1590. on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(10%)) yield 1 MapleCoin
  1591. *Stack3P1
  1592. *Stack3P2
  1593. icon:Vers2[1,1]
  1594. on earn:if (Stack1P2=0 and Stack2P2=0) yield 1 Cash
  1595. on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and chance(40%)) yield 1 BlueberryCoin
  1596. on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and chance(10%)) yield 1 BlueberryCoin
  1597. //Stack 2
  1598. *Stack2B
  1599. icon:Vers2[4,4]
  1600. *Stack2Bl
  1601. icon:Vers2[7,4]
  1602. on earn:yield 1 QuestCheckBlue3
  1603. on earn:if (Stack1Bl=0) yield 2 Cash
  1604. on earn:if (EventTime2=0 and Stack1Bl=0 and chance(35%)) yield 1 BlueberryCoin
  1605. on earn:if (EventTime2>=1 and Stack1Bl=0 and chance(5%)) yield 1 BlueberryCoin
  1606. *Stack2BS
  1607. icon:Vers2[2,5]
  1608. on earn:if (Stack1BS=0) yield 2 Cash
  1609. on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and chance(35%)) yield 1 BlueberryCoin
  1610. on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and chance(5%)) yield 1 BlueberryCoin
  1611. *Stack2M
  1612. icon:Vers2[1,5]
  1613. on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and chance(35%)) yield 1 MapleCoin
  1614. on earn:if (EventTime2>=0 and BlueBerry3>0 and Stack1M=0 and chance(5%)) yield 1 MapleCoin
  1615. *Stack2P1
  1616. *Stack2P2
  1617. icon:Vers2[1,1]
  1618. on earn:if (Stack1P2=0) yield 1 Cash
  1619. on earn:if (EventTime2=0 and Stack1P2=0 and chance(35%)) yield 1 BlueberryCoin
  1620. on earn:if (EventTime2>=1 and Stack1P2=0 and chance(5%)) yield 1 BlueberryCoin
  1621. //Stack 1
  1622. *Stack1B
  1623. icon:Vers2[4,4]
  1624. *Stack1Bl
  1625. icon:Vers2[7,4]
  1626. on earn:yield 1 QuestCheckBlue3
  1627. on earn:yield 2 Cash
  1628. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1629. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1630. *Stack1BS
  1631. icon:Vers2[2,5]
  1632. on earn:yield 2 Cash
  1633. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1634. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1635. *Stack1M
  1636. icon:Vers2[1,5]
  1637. on earn:if (EventTime2=0 and BlueBerry3>0 and chance(35%)) yield 1 MapleCoin
  1638. on earn:if (EventTime2>=1 and BlueBerry3>0 and chance(5%)) yield 1 MapleCoin
  1639. *Stack1P1
  1640. *Stack1P2
  1641. icon:Vers2[1,1]
  1642. on earn:yield 1 Cash
  1643. on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
  1644. on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
  1645. //Toppings
  1646. *TEMPLATE
  1647. tag:toppings
  1648. on click:anim wobble
  1649. *Butter
  1650. name:Butter
  1651. desc:I can believe that this is definitely 100% butter.
  1652. icon:Vers2[4,4]
  1653. on click:
  1654. if (Stack=1 and Stack1B=0)
  1655. yield 1 Stack1B
  1656. else if (Stack=2 and Stack2B=0)
  1657. yield 1 Stack2B
  1658. else if (Stack=3 and Stack3B=0)
  1659. yield 1 Stack3B
  1660. else if (Stack=4 and Stack4B=0)
  1661. yield 1 Stack4B
  1662. else if (Stack=5 and Stack5B=0)
  1663. yield 1 Stack5B
  1664. else
  1665. toast <b><#ff0000>You can't do that.(Error 17)</b></#>
  1666. end
  1667. end
  1668. *Maple
  1669. name:Maple Syrup
  1670. desc:The most basic syrup of all.
  1671. icon:Vers2[1,5]
  1672. on click:
  1673. if (Stack=1 and Stack1M=0)
  1674. yield 1 Stack1M
  1675. else if (Stack=2 and Stack2M=0)
  1676. yield 1 Stack2M
  1677. else if (Stack=3 and Stack3M=0)
  1678. yield 1 Stack3M
  1679. else if (Stack=4 and Stack4M=0)
  1680. yield 1 Stack4M
  1681. else if (Stack=5 and Stack5M=0)
  1682. yield 1 Stack5M
  1683. else
  1684. toast <b><#ff0000>It's time to stop.(Error 18)</b></#>
  1685. end
  1686. end
  1687. *BlueberriesT
  1688. name:Blueberries
  1689. desc:Why is it blue?
  1690. req:12 Blueberries
  1691. icon:Vers2[7,4]
  1692. on click:
  1693. if (Stack=1 and Stack1Bl=0 and BlueBerries>=12)
  1694. yield 1 Stack1Bl
  1695. lose (random(9,12)) BlueBerries
  1696. else if (Stack=2 and Stack2Bl=0 and BlueBerries>=12)
  1697. yield 1 Stack2Bl
  1698. lose (random(9,12)) BlueBerries
  1699. else if (Stack=3 and Stack3Bl=0 and BlueBerries>=12)
  1700. yield 1 Stack3Bl
  1701. lose (random(9,12)) BlueBerries
  1702. else if (Stack=4 and Stack4Bl=0 and BlueBerries>=12)
  1703. yield 1 Stack4Bl
  1704. lose (random(9,12)) BlueBerries
  1705. else if (Stack=5 and Stack5Bl=0 and BlueBerries>=12)
  1706. yield 1 Stack5Bl
  1707. lose (random(9,12)) BlueBerries
  1708. else
  1709. toast <b><#ff0000>I can't think of anything to put here. Hope you're fine with that.(Error 19)</b></#>
  1710. end
  1711. end
  1712. *BlueberriesSyrupT
  1713. name:Blueberry Sryup
  1714. desc:I could make a pun, but I don't want to.
  1715. req:12 Blueberries, 1 BlueberrySyrupStore
  1716. icon:Vers2[2,5]
  1717. on click:
  1718. if (Stack=1 and Stack1BS=0 and BlueBerries>=12)
  1719. yield 1 Stack1BS
  1720. lose (random(9,12)) BlueBerries
  1721. else if (Stack=2 and Stack2BS=0 and BlueBerries>=12)
  1722. yield 1 Stack2BS
  1723. lose (random(9,12)) BlueBerries
  1724. else if (Stack=3 and Stack3BS=0 and BlueBerries>=12)
  1725. yield 1 Stack3BS
  1726. lose (random(9,12)) BlueBerries
  1727. else if (Stack=4 and Stack4BS=0 and BlueBerries>=12)
  1728. yield 1 Stack4BS
  1729. lose (random(9,12)) BlueBerries
  1730. else if (Stack=5 and Stack5BS=0 and BlueBerries>=12)
  1731. yield 1 Stack5BS
  1732. lose (random(9,12)) BlueBerries
  1733. else
  1734. toast <b><#ff0000>You don't <b>need</b> that much syrup.(Error 20)</b></#>
  1735. end
  1736. end
  1737. //Drinks Menu
  1738. *TEMPLATE
  1739. tag:Drinks
  1740. no buy
  1741. no tooltip
  1742. no text
  1743. on tick:show this
  1744. req:45 DrinksCoolDown
  1745. *OrangeJuice
  1746. name:Orange Juice
  1747. icon:Vers2[0,6]
  1748. req:1 OrangeJuiceR
  1749. on click:yield 5 OJMeter
  1750. on click:show tag:OrangeJuiceM
  1751. on click:hide tag:Drinks
  1752. *VanillaMilkshake
  1753. name:Vanilla Milkshake
  1754. icon:Vers2[5,6]
  1755. req:1 VMilkshakeR
  1756. on click:yield 1 VMilkMeter
  1757. on click:show tag:VMilkshakeM
  1758. on click:hide tag:Drinks
  1759. *ChocolateMilkshake
  1760. name:Chocolate Milkshake
  1761. icon:Vers2[6,6]
  1762. req:1 CMilkshakeR
  1763. on click:yield 1 CMilkMeter
  1764. on click:show tag:CMilkshakeM
  1765. on click:hide tag:Drinks
  1766. *StrawberryMilkshake
  1767. name:Strawberry Milkshake
  1768. icon:Vers2[7,6]
  1769. req:1 SMilkshakeR
  1770. on click:yield 1 SMilkMeter
  1771. on click:show tag:SMilkshakeM
  1772. on click:hide tag:Drinks
  1773. //Drink Results
  1774. *TEMPLATE
  1775. hidden when 0
  1776. tag:DrinkResults
  1777. icon:Vers2[0,6]
  1778. no buy
  1779. *OJBad
  1780. name:Bad Orange Juice
  1781. *OJOk|OJOK
  1782. name:Okay Orange Juice
  1783. *OJGood
  1784. name:Good Orange Juice
  1785. *OJPerfect
  1786. name:Perfect Orange Juice
  1787. *TEMPLATE
  1788. hidden when 0
  1789. tag:DrinkResults
  1790. icon:Vers2[5,6]
  1791. no buy
  1792. *VMilkBad
  1793. name:Bad Vanilla Milkshake
  1794. *VMilkOk|VMilkOK
  1795. name:Okay Vanilla Milkshake
  1796. *VMilkGood
  1797. name:Good Vanilla Milkshake
  1798. *VMilkPerfect
  1799. name:Perfect Vanilla Milkshake
  1800. *TEMPLATE
  1801. hidden when 0
  1802. tag:DrinkResults
  1803. icon:Vers2[6,6]
  1804. no buy
  1805. *CMilkBad
  1806. name:Bad Chocolate Milkshake
  1807. *CMilkOk|CMilkOK
  1808. name:Okay Chocolate Milkshake
  1809. *CMilkGood
  1810. name:Good Chocolate Milkshake
  1811. *CMilkPerfect
  1812. name:Perfect Chocolate
  1813. *TEMPLATE
  1814. hidden when 0
  1815. tag:DrinkResults
  1816. icon:Vers2[7,6]
  1817. no buy
  1818. *SMilkBad
  1819. name:Bad Strawberry Milkshake
  1820. *SMilkOk|SMilkOK
  1821. name:Okay Strawberry Milkshake
  1822. *SMilkGood
  1823. name:Good Strawberry Milkshake
  1824. *SMilkPerfect
  1825. name:Perfect Strawberry Milkshake
  1826. *TEMPLATE
  1827. on click:anim wobble
  1828. no buy
  1829. *SellDrinks
  1830. name:Sell Drinks
  1831. on click:if (OJBad=1) yield 2 Cash
  1832. on click:if (OJOK=1) yield 3 Cash
  1833. on click:if (OJGood=1) yield 4 Cash
  1834. on click:if (OJPerfect=1) yield 5 Cash
  1835. on click:if (OJBad=1) lose 1 OJBad
  1836. on click:if (OJOK=1) lose 1 OJOK
  1837. on click:if (OJGood=1) lose 1 OJGood
  1838. on click:if (OJPerfect=1) lose 1 OJPerfect
  1839. on click:if (VMilkBad=1) yield 3 Cash
  1840. on click:if (VMilkOK=1) yield 4 Cash
  1841. on click:if (VMilkGood=1) yield 5 Cash
  1842. on click:if (VMilkPerfect=1) yield 6 Cash
  1843. on click:if (VMilkBad=1) lose 1 VMilkBad
  1844. on click:if (VMilkOK=1) lose 1 VMilkOK
  1845. on click:if (VMilkGood=1) lose 1 VMilkGood
  1846. on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
  1847. on click:if (CMilkBad=1) yield 3 Cash
  1848. on click:if (CMilkOK=1) yield 4 Cash
  1849. on click:if (CMilkGood=1) yield 5 Cash
  1850. on click:if (CMilkPerfect=1) yield 6 Cash
  1851. on click:if (CMilkBad=1) lose 1 CMilkBad
  1852. on click:if (CMilkOK=1) lose 1 CMilkOK
  1853. on click:if (CMilkGood=1) lose 1 CMilkGood
  1854. on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
  1855. on click:if (SMilkBad=1) yield 3 Cash
  1856. on click:if (SMilkOK=1) yield 4 Cash
  1857. on click:if (SMilkGood=1) yield 5 Cash
  1858. on click:if (SMilkPerfect=1) yield 6 Cash
  1859. on click:if (SMilkBad=1) lose 1 SMilkBad
  1860. on click:if (SMilkOK=1) lose 1 SMilkOK
  1861. on click:if (SMilkGood=1) lose 1 SMilkGood
  1862. on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
  1863. on click:show tag:Drinks
  1864. on click:lose 50 DrinksCoolDown
  1865. on click:lose SellDrinks
  1866. hidden when 0
  1867. tag:DrinkResults
  1868. *DrinkDrinks
  1869. name:Drink Drinks
  1870. on click:if (OJBad=1) yield 2 SP
  1871. on click:if (OJOK=1) yield 3 SP
  1872. on click:if (OJGood=1) yield 4 SP
  1873. on click:if (OJPerfect=1) yield 5 SP
  1874. on click:if (OJBad=1) lose 1 OJBad
  1875. on click:if (OJOK=1) lose 1 OJOK
  1876. on click:if (OJGood=1) lose 1 OJGood
  1877. on click:if (OJPerfect=1) lose 1 OJPerfect
  1878. on click:if (VMilkBad=1) yield 2 SP
  1879. on click:if (VMilkOK=1) yield 3 SP
  1880. on click:if (VMilkGood=1) yield 4 SP
  1881. on click:if (VMilkPerfect=1) yield 5 SP
  1882. on click:if (VMilkBad=1) lose 1 VMilkBad
  1883. on click:if (VMilkOK=1) lose 1 VMilkOK
  1884. on click:if (VMilkGood=1) lose 1 VMilkGood
  1885. on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
  1886. on click:if (CMilkBad=1) yield 2 SP
  1887. on click:if (CMilkOK=1) yield 3 SP
  1888. on click:if (CMilkGood=1) yield 4 SP
  1889. on click:if (CMilkPerfect=1) yield 5 SP
  1890. on click:if (CMilkBad=1) lose 1 CMilkBad
  1891. on click:if (CMilkOK=1) lose 1 CMilkOK
  1892. on click:if (CMilkGood=1) lose 1 CMilkGood
  1893. on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
  1894. on click:if (SMilkBad=1) yield 2 SP
  1895. on click:if (SMilkOK=1) yield 3 SP
  1896. on click:if (SMilkGood=1) yield 4 SP
  1897. on click:if (SMilkPerfect=1) yield 5 SP
  1898. on click:if (SMilkBad=1) lose 1 SMilkBad
  1899. on click:if (SMilkOK=1) lose 1 SMilkOK
  1900. on click:if (SMilkGood=1) lose 1 SMilkGood
  1901. on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
  1902. on click:show tag:Drinks
  1903. on click:lose 50 DrinksCoolDown
  1904. on click:lose SellDrinks
  1905. on click:lose DrinkDrinks
  1906. hidden when 0
  1907. tag:DrinkResults
  1908. //Misc
  1909. *DedicatedTrash
  1910. name:Dedicated Trash Button
  1911. desc:Trashes any brunt or under cooked pancakes.
  1912. icon:Vers2[2,8]
  1913. on click:if (ChallengeS>=1) lose (PancakeBasicUC+PancakeBasicOC+PancakeBlueUC+PancakeBlueOC) OverPancakes
  1914. on click:lose PancakeBasicOC
  1915. on click:lose PancakeBasicUC
  1916. on click:lose PancakeBlueOC
  1917. on click:lose PancakeBlueUC
  1918. no text
  1919. tag:List
  1920. *Switch
  1921. name:Pancakes
  1922. desc:This will be used soon, but for now this section is filler.
  1923. no buy
  1924. tag:switch
  1925. //Debug
  1926. *TEMPLATE
  1927. tag:Debug
  1928. no buy
  1929. on click:anim wobble
  1930. *SettingsHeaderA
  1931. text:--------------------Game Options--------------------
  1932. no tooltip
  1933. *DescriptionOnBox
  1934. text:Show Description On Box (Set to <b>[?(have DescriptionOnBox)|True|False]</b>)
  1935. desc:This shows each items' description outside of the tooltip. Recommended when using a touch device.
  1936. on click:yield 1 GameStatProgress
  1937. *DescriptionOnBoxT
  1938. text:True
  1939. on click:if (DescriptionOnBox=0) yield 1 DescriptionOnBox
  1940. no tooltip
  1941. *DescriptionOnBoxF
  1942. text:False
  1943. on click:if (DescriptionOnBox=1) lose 1 DescriptionOnBox
  1944. no tooltip
  1945. *PopUp
  1946. text:Show Bottom Screen Messages (Set to <b>[?(have PopUp)|True|False]</b>)
  1947. desc:This shows bottom screen messages. Turning this off will disable (almost) all of them.
  1948. start with
  1949. *PopUpT
  1950. text:True
  1951. on click:if (PopUp=0) yield 1 PopUp
  1952. no tooltip
  1953. on tick:lose 1 PopUpT
  1954. *PopUpF
  1955. text:False
  1956. on click:if (PopUp=1) lose 1 PopUp
  1957. no tooltip
  1958. *ChallengeS
  1959. text:(Beta) Challenge Mode (Not for Beginners) (Set to <b>[?(have ChallengeS)|True|False]</b>)
  1960. desc:This will make the game more diffcult if you want to. This can be only be toggled On/Off as long as you don't own "The Beginning" achievement. What this does is...<.>Decrease yield of Cash by 2.<.>Double the chances of Unwanted Events (Coin Shortage)<.>Decreases the Time a pancake can be removed from the stove to be counted as a cooked pancake. In other words, pancakes burn more easily.<.>Box Shinies can yield nothing.<.>You get less blueberries per transaction. (Will expand as more of similar items release)<.>A certain coin converter gives less (I dont want to spoiler the converter in a descripion shown all game).<.>(Coming Soon) Hint: This change affects the main feature of Version 3 Pt. 2.<.>(Coming Soon) Dispite all of this, you can get some pretty cool completion achievements.<.>(Coming Soon) Once you complete the fist section of the game, you can purge your save to start over in or out of challenge mode without losing your achievements, cash, coins, event items (Both Rotational Events and Game Wide Events), and notes. This is so you can 100% the game if you already started your game.
  1961. *ChallengeT
  1962. text:True
  1963. on click:if (ChallengeS=0 and Completed=0) yield 1 ChallengeS
  1964. on click:if (ChallengeS=0 and Completed=1) toast Cannot change once you start the game.
  1965. no tooltip
  1966. on tick:lose 1 ChallengeT
  1967. *ChallengeF
  1968. text:False
  1969. on click:if (ChallengeS=1 and Completed=0) lose 1 ChallengeS
  1970. on click:if (ChallengeS=1 and Completed=1) toast Cannot change once you start the game.
  1971. no tooltip
  1972. *HiddenStats
  1973. name:Game Stats
  1974. desc:Shows the game's hidden values. Mainly for debugging proposes.
  1975. req:10 GameStatProgress
  1976. text:Game Stats<//></>OverPancakes Value:[OverPancakes]</>Stack Value:[Stack]</>OJMeter Value:[OJMeter]</>VMilkMeter Value:[VMilkMeter]</>CMilkMeter Value:[CMilkMeter]</>SMilkMeter Value:[SMilkMeter]</>Drinks Cool Down Time:[DrinksCoolDown]<//></>Event Rotation:[EventTime]</>Milkshake:[EventTime1]</>Coin Shortage:[EventTime2]<//></>TickClick Value:[TickClick]</>Game Stat Clicks:[GameStatProgress]</>Shiny Clicks:[BoxShiny:clicks]</>Play Time:[PlayTime]<//></>Challenge Mode:[ChallengeS]
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