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- /*Please ask before copying code
- Warning: Spoilers Ahead*/
- Let's make a game!
- name:Pancake Maker (Mobile)
- desc:Oops, you lost your job at Cookie Incorporated. Now you have no job. The Blue Pancake is the only place in town that is hiring. You apply and now you're the manager. I honestly would like more context too.</></><b>Join the Discord server: https://discord.gg/Xc5ETCRtVG</b></></>This version is for touch devices. If you're playing on any other device, the Normal Version (replace "9wsbEZpP" with "rdekpqbD" on the url) would be best for you. You can transfer saves between versions using the import and export save feature.</></>Save Files from Version 0, 1, and 2 may not work as intended due to changed behavior in the pancake making process. You need to export your file to the Save Data fixer and import the fixed save back here. No Other Data has been loss or corrupted.</>Replace "redekpqbD" with "3N1Gat25" to acess the Save Fixer
- by:AgentRylie
- created:11/11/19
- updated:5/4/20
- version:1
- Settings
- building cost increase:100%
- building cost refund:100%
- tiling background:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/BackgroundPM.png
- spritesheet:Vers2, 48 by 48, https://file.garden/XSIm8ZidV1rvya38/PancakeMakerVers2/PMIconsVers2X.png
- spritesheet:Vers2B, 256 by 256, https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PMButtons.png
- no particles
- no bulk particles
- Layout
- *main
- contains:buttonA, buttonB, res, cookmenu, Qwerty
- *res
- contains:Resources
- *buttonA
- contains:tag:buttonAB
- *buttonB
- contains:tag:buttonBA
- *cookmenu
- contains:table, stove, list, toppings, drinks, switch
- *table
- contains:tag:TableMenu
- *stove
- contains:tag:CookingMenu
- *list
- contains:tag:List
- *toppings
- contains:tag:toppings
- names:hide
- *drinks
- contains:tag:Drinks, tag:OrangeJuiceM, tag:VMilkshakeM, tag:CMilkshakeM, tag:SMilkshakeM, tag:DrinkResults
- *switch
- contains:tag:switch
- *Qwerty
- contains:tag:E
- *store
- contains:shop, ownedstuff
- *shop
- contains:tag:LayoutThings
- no tooltip
- *ownedstuff
- contains:tag:CookSettings, tag:story, tag:ACHTAG, tag:achieves, tag:Shop, tag:ShopOwned, tag:Recipes, tag:Debug, tag:Notes, updates
- *updates
- contains:log
- *log
- contains:Log
- CSS
- #box-log
- {
- height: 200px;
- border: 1px solid black;
- padding: 3px
- margin:0px;
- background:rgba(0,0,0,0.9);
- }
- .thing
- {
- border-radius:8px;
- background:rgba(255,255,255,0.5);
- }
- #game
- {
- background:#fff;
- font-size:12px;
- color:rgba(0,0,0,0.9);
- text-shadow:none;
- }
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- .thing,.box-header,.box-footer,.box-bit
- {
- background:rgba(255,255,255,0.5);
- border:1px solid rgba(0,0,0,0.9);
- margin:1px;
- }
- .thing:hover
- {
- background:rgba(255,255,255,0.75);
- }
- .box-header
- {
- margin-bottom:4px;
- }
- .box-footer
- {
- margin-top:4px;
- }
- .title
- {
- text-decoration:underline;
- }
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- #box-res
- {
- width:100%;
- height:15%;
- top:85%;
- display:block;
- min-height:32px;
- overflow-x:hidden;
- overflow-y:scroll;
- z-index:100;
- position:absolute;
- background:rgba(0,125,0,0.9);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-buttons
- {
- top:0px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- }
- #bulkDisplay
- {
- margin:-20px 24px 6px 24px;
- border:none;
- background:transparent;
- }
- .thing
- {
- display:inline-block;
- padding:0px;
- cursor:pointer;
- }
- .thing:active
- {
- opacity:0.5;
- }
- .upgrade.owned,.achiev.owned
- {
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- .thing.cantAfford
- {
- opacity:0.65;
- }
- .upgrade.cantAfford
- {
- border:none;
- }
- .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
- .cost.hasEnough{color:#0f0;}
- .cost.notEnough{color:#f00;}
- .button>.thing-text
- {
- text-decoration:underline;
- }
- .building
- {
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- .fullWidth,.fullWidth:hover
- {
- background:rgba(0,0,0,0.75);
- box-shadow:none;
- color:#fff;
- }
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:rgba(255,255,255,0.75);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- .fullWidth .thing-icon
- {
- margin-top:-10px;
- margin-bottom:-10px;
- }
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- .listing
- {
- font-weight:normal;
- }
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- #box-buttonA
- {
- top:20%;
- left:20%;
- position:absolute;
- }
- #box-buttonB
- {
- left:20%;
- position:absolute;
- }
- #box-buttonB
- {top:65%;}
- #box-Qwerty
- {
- top:0.5%;
- height:0.5%;
- min-height:1px;
- position:absolute;
- }
- #box-shop
- {
- top:0px;
- bottom:0px;
- width:100%;
- height:15%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,1);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-ownedstuff
- {
- top:15%;
- bottom:0px;
- width:100%;
- height:90%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;
- position:absolute;
- background:rgba(0,125,0,1);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-updates
- {
- width:100%;
- height:6%;
- right:0%;
- position:absolute;
- padding-bottom:48px;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-shop>.box-header
- {
- padding-bottom:16px;
- }
- #box-cookmenu
- {
- width:60%;
- top:0%;
- left:40%;
- height:85%;
- }
- #box-stove
- {
- width:50%;
- height:50%;
- top:-50%;
- background:rgba(128,128,128,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-list
- {
- width:66.5%;
- height:25%;
- top:-50%;
- background:rgba(0,255,0,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-list
- {left:28.5%;}
- #box-table
- {
- width:28.5%;
- height:50%;
- bottom:-50%;
- background:rgba(255,255,0,0.6);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- }
- #box-table
- {left:0%;}
- #box-toppings
- {
- width:66.5%;
- height:25%;
- background:rgba(0,255,0,0.9);
- overflow-y:scroll;
- border:1px solid rgba(0,0,0,0.9);
- top:-50%;
- }
- #box-toppings
- {left:28.5%;}
- #box-drinks
- {
- width:50%;
- height:50%;
- background:rgba(255,0,255,0.5);
- overflow-y:hidden;
- border:1px solid rgba(0,0,0,0.9);
- position:absolute;
- top:0%;
- }
- #box-drinks
- {left:50%;}
- #box-res.thing-icon
- {
- width:32px;
- height:32px;
- }
- #box-switch
- {
- width:5%;
- height:50%;
- background:rgba(0,255,0, 1.0);
- overflow-y:hidden;
- overflow-x:hidden;
- border:1px solid rgba(0,0,0,0.9);
- top:-100%;
- }
- #box-switch
- {left:95%;}
- Buttons
- *SellButton
- name:Sell All Finished Products
- no tooltip
- class:bigButton hasFlares
- icon:Vers2B[0,0]
- on click:if (Stack=0) toast <b><#ff0000>No Pancakes to sell. (Error 1)</#></b>
- on click:if (Stack>=2 and ChallengeS=0) yield (10+Stack) Cash
- on click:if (Stack>=2 and ChallengeS>=1) yield (9+Stack) Cash
- on click:if (Stack>=2 and EventTime2=0 and chance(75%)) yield 1 Quarter
- on click:if (Stack>=2 and EventTime2>=1 and chance(15%)) yield 1 Quarter
- on click:if (Stack>=2 and Timer1>0.99) yield 5 Ingredients
- on click:if (Stack>=2 and Timer2>0.99) yield 5 Cash
- on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 VIce
- on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 CIce
- on click:if (Stack>=2 and ClassicA=1 and chance(20%) and EventTime1>=1) yield 1 SIce
- on click:if (Stack>=2) lose tag:TableMenu
- on click:if (Stack>=2) lose (Stack) OverPancakes
- on click:if (Stack>=2) lose (Stack) Stack
- on click:if (1=Stack) toast <b><#ff0000>You can't do that. (Error 16)</#></b
- tag:buttonBA
- tooltip origin:right
- *MakeButton
- name:Make A Pancake
- desc:A button used to create a pancake. Comsumes 1 Ingredient. Pancakes cook for 15 seconds.
- class:bigButton hasFlares
- icon:Vers2B[0,1]
- on click:if (Ingredients>0 and OverPancakes=0 and BasicT=1) yield 1 StoveSlotBasic1
- on click:if (Ingredients>0 and OverPancakes=1 and BasicT=1) yield 1 StoveSlotBasic2
- on click:if (Ingredients>0 and OverPancakes=2 and BasicT=1) yield 1 StoveSlotBasic3
- on click:if (Ingredients>0 and OverPancakes=3 and BasicT=1) yield 1 StoveSlotBasic4
- on click:if (Ingredients>0 and OverPancakes=4 and BasicT=1) yield 1 StoveSlotBasic5
- on click:if (Ingredients>0 and OverPancakes=5 and BasicT=1) yield 1 StoveSlotBasic6
- on click:if (Ingredients>0 and OverPancakes=6 and BasicT=1) yield 1 StoveSlotBasic7
- on click:if (Ingredients>0 and OverPancakes=7 and BasicT=1) yield 1 StoveSlotBasic8
- on click:if (Ingredients>0 and OverPancakes=8 and BasicT=1) yield 1 StoveSlotBasic9
- on click:if (Ingredients>0 and OverPancakes=9 and BasicT=1) yield 1 StoveSlotBasic10
- on click:if (Ingredients>0 and OverPancakes=10 and BasicT=1) yield 1 StoveSlotBasic11
- on click:if (Ingredients>0 and OverPancakes=11 and BasicT=1) yield 1 StoveSlotBasic12
- on click:if (Ingredients>0 and OverPancakes=0 and BlueT=1) yield 1 StoveSlotBlue1
- on click:if (Ingredients>0 and OverPancakes=1 and BlueT=1) yield 1 StoveSlotBlue2
- on click:if (Ingredients>0 and OverPancakes=2 and BlueT=1) yield 1 StoveSlotBlue3
- on click:if (Ingredients>0 and OverPancakes=3 and BlueT=1) yield 1 StoveSlotBlue4
- on click:if (Ingredients>0 and OverPancakes=4 and BlueT=1) yield 1 StoveSlotBlue5
- on click:if (Ingredients>0 and OverPancakes=5 and BlueT=1) yield 1 StoveSlotBlue6
- on click:if (Ingredients>0 and OverPancakes=6 and BlueT=1) yield 1 StoveSlotBlue7
- on click:if (Ingredients>0 and OverPancakes=7 and BlueT=1) yield 1 StoveSlotBlue8
- on click:if (Ingredients>0 and OverPancakes=8 and BlueT=1) yield 1 StoveSlotBlue9
- on click:if (Ingredients>0 and OverPancakes=9 and BlueT=1) yield 1 StoveSlotBlue10
- on click:if (Ingredients>0 and OverPancakes=10 and BlueT=1) yield 1 StoveSlotBlue11
- on click:if (Ingredients>0 and OverPancakes=11 and BlueT=1) yield 1 StoveSlotBlue12
- on click:if (Ingredients>0) lose 1 Ingredients
- on click:if (Ingredients>0 and Blueberries>0 and BlueT>=1 and 11>=OverPancakes) lose (random(12,16)) Blueberries
- on click:if (Ingredients>0 and 11>=OverPancakes) yield 1 OverPancakes
- on click:if (Ingredients=0) toast <b><#ff0000>No Ingredients to use.</#></b>
- on click:if (1>=Ingredients and 4>=Cash) yield NoIngredients
- on click:if (OverPancakes>=12) toast <b><#ff0000>No more room for pancakes. Remove or sell some pancakes to cook more. (Error 2)</b></#>
- on click:if (OverPancakes>=12) yield 1 Ingredients
- on click:if (OverPancakes>12) lose 1 OverPancakes
- tag:buttonAB
- tooltip origin:left
- *E
- no tooltip
- no text
- tag:E
- on click:if (PopUp=1) toast <b><#ff0000>(Insert Meme Here) (Error 69)</b></#>
- on tick:
- if (chance(1%) and PopUp=1)
- $randomValue=random(1,23)
- if ($randomValue=1) toast What are the chances of you getting this message?
- if ($randomValue=2) toast Why am I stealing features from other games?
- if ($randomValue=3) toast Is this annoying you?
- if ($randomValue=4) toast There's this one song that was so good there was already a place named after it.
- if ($randomValue=5) toast You probably got nothing else to do.
- if ($randomValue=6) toast Have you heard of this one IGM game? It has a lot of features and gets update once in a while.
- if ($randomValue=7) toast This only exists so I can have filler lines.
- if ($randomValue=8) toast At least this doesn't block the stove.
- if ($randomValue=9) toast This is a message.
- if ($randomValue=10) toast Game Was Not Saved.
- if ($randomValue=11) toast She was selling seashells by the seashore... wait that's not right.
- if ($randomValue=12) toast The message that was here before wasn't good, so I got rid of it.
- if ($randomValue=13) toast This is message 13. Nothing special about it, just wanted to say that.
- if ($randomValue=14) toast Hey all, A Message here.
- if ($randomValue=15) toast 9wsbEZpP
- if ($randomValue=16) toast <b>Someone</b> left the chat.
- if ($randomValue=17) toast Fun Fact:There are 146+ Lines are dedicated to losing something.
- if ($randomValue=18) toast heehee
- if ($randomValue=19) toast I can tell you haven't turned off these things.
- if ($randomValue=20) toast These were a horrible idea. Why did I think these were good?
- if ($randomValue=21) toast I want some cookies.
- if ($randomValue=22) toast Hey! Look at my new house that I definitely didn't steal from an emoji list. -->🏡
- if ($randomValue=23) toast Toast
- //if ($randomValue=24) toast Please read the pins. 📌
- //if ($randomValue=25) toast heehee
- //if ($randomValue=26) toast The Paul was Paul.
- end
- end
- Resources
- *TEMPLATE
- on click:anim wobble
- [include Pancake %type="Basic" %Pid="1" %Icon="Vers2[0,1]" %UCIcon="Vers2[7,0]" %OCIcon="Vers2[3,1]"]
- [include Pancake %type="Blue" %Pid="2" %Icon="Vers2[1,1]" %UCIcon="Vers2[8,0]" %OCIcon="Vers2[4,1]"]
- *Cheat
- name:BETA
- hidden when 0
- on load:if (Cheat>=1) lose All:owned
- on lose:toast no lol
- *Cash
- name:Cash
- desc:Used to purchase goods.
- icon:Vers2[1,0]
- *Ingredients
- name:Ingredients
- desc:Used to make Pancakes
- start with:15
- icon:Vers2[2,0]
- *OverPancakes
- always hidden
- *Stack
- start with:1
- always hidden
- *TickClick
- always hidden
- on tick:if (TickClick>=421) lose 1 TickClick
- //Items
- *TEMPLATE
- on click:anim wobble
- hidden when 0
- *Blueberries|BlueBerries
- name:Blueberries
- desc:Used for blueberry related things.
- icon:Vers2[7,4]
- *Quarter|Quarters
- name:Coin|Coins
- desc:Used to purchase collectibles and turn into other coin forms.<//></><b>Fun Fact:</b> These were going to be called Quarters, but it's name changed as the thing it was going to be used on (Which were Capsule Machines) was cut and I wanted them to no longer only be related to it. This is still referred as Quarters in this game's code along side all of Coin Achievements and the Coin Converter.
- icon:Vers2[3,0]
- *TEMPLATE
- on click:anim wobble
- *SkillPoints|SP
- name:SP
- shown
- text:SP : [SkillPoints]/[SkillPointsMAX]
- desc:Used for skills
- on earn:if (SP>=SPMAX) lose (SP-SPMAX) SP
- *SkillPointsMAX|SPMAX
- hidden
- start with:10
- *SPCD
- always hidden
- name:Charge
- on tick:yield 1 SPCD
- on earn:if (SPCD>=101) lose 1 SPCD
- *TEMPLATE
- on click:anim wobble
- hidden when 0
- tag:ShopOwned
- *BlueberryCoin
- name:Blueberry Coin|Blueberry Coins
- text: : [BlueberryCoin]
- desc:Used to purchase other blueberry related things.
- icon:Vers2[8,6]
- *MapleCoin
- name:Maple Coin|Maple Coins
- text: : [MapleCoin]
- desc:Used to purchase other syrup forms.
- icon:Vers2[2,7]
- //Event
- *VIce
- name:Vanilla Ice Cream
- text: : [VIce]
- desc:Plain and Simple.</></>To unlock the Vanilla Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[1,4]
- *CIce
- name:Chocolate Ice Cream
- text: : [CIce]
- desc:A great sweat flavor to please anyone (As long as they don't have a milk allergy or have intolerance to it).</></>To unlock the Chocolate Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[2,4]
- *SIce
- name:Strawberry Ice Cream
- text: : [SIce]
- desc:Something more Natural. (Not really)</></>To unlock the Strawberry Milkshake, get 10 of these during any Ice Cream Event.
- icon:Vers2[3,4]
- //Timers
- *TEMPLATE
- always hidden
- [include StoveTime %id="1"]
- [include StoveTime %id="2"]
- [include StoveTime %id="3"]
- [include StoveTime %id="4"]
- [include StoveTime %id="5"]
- [include StoveTime %id="6"]
- [include StoveTime %id="7"]
- [include StoveTime %id="8"]
- [include StoveTime %id="9"]
- [include StoveTime %id="10"]
- [include StoveTime %id="11"]
- [include StoveTime %id="12"]
- *PlayTime
- on tick:yield 1 PlayTime
- *EventTime
- on tick:lose 1 EventTime
- start with:1199
- on tick:if (0>=EventTime) yield 1800 EventTime
- on earn:
- if (EventTime>=1799 and ChallengeS=0)
- $randomValue=random(1,2)
- if ($randomValue=1) yield 600 EventTime1
- if ($randomValue=2) yield 600 EventTime2
- else if (EventTime>=1799 and ChallengeS>=1)
- $randomValue=random(1,3)
- if ($randomValue=1) yield 600 EventTime1
- if ($randomValue=2) yield 600 EventTime2
- if ($randomValue=2) yield 600 EventTime2
- end
- end
- *TEMPLATE
- always hidden
- on tick:lose 1 this
- *EventTime1
- //Milkshake Frenzy
- *EventTime2
- //Coin Shortage
- *TEMPLATE
- hidden when 0
- *Timer1
- name:Ingredient Boost Timer
- icon:Vers2[4,12]
- on tick:lose 1 Timer1
- *Timer2
- name:Cash Boost Timer
- icon:Vers2[4,12]
- on tick:lose 1 Timer2
- //Drink Numbers
- *DrinksCoolDown
- text:On Cooldown
- tag:Drinks
- no buy
- no tooltip
- start with:45
- on tick:yield 1 DrinksCoolDown
- on tick:if (DrinksCoolDown>=45) hide DrinksCoolDown
- on tick:if (44>=DrinksCoolDown) show DrinksCoolDown
- on tick:if (DrinksCoolDown>=47) lose 1 DrinksCoolDown
- *OJMeter
- on tick:if (OJMeter>=1) yield (random(5,10)) OJMeter
- on tick:if (OJMeter>100) lose (OJMeter-100) OJMeter
- tag:OrangeJuiceM
- on click:if (10>=OJMeter) yield 1 OJBad
- on click:if (OJMeter>=11) yield 1 OJOk
- on click:if (OJMeter>=26) yield 1 OJGood
- on click:if (OJMeter>=26) lose 1 OJOk
- on click:if (OJMeter>=46) yield 1 OJPerfect
- on click:if (OJMeter>=46) lose 1 OJGood
- on click:if (OJMeter=50) yield PerfectDrink1
- on click:if (OJMeter>=56) yield 1 OJGood
- on click:if (OJMeter>=56) lose 1 OJPerfect
- on click:if (OJMeter>=76) yield 1 OJOK
- on click:if (OJMeter>=76) lose 1 OJGood
- on click:if (OJMeter>89) yield 1 OJBad
- on click:if (OJMeter>89) lose 1 OJOK
- on click:lose (OJMeter) OJMeter
- on click:yield 1 SellDrinks
- on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
- on click:hide tag:OrangeJuiceM
- on click:show tag:DrinkResults
- *VMilkMeter
- on tick:if (VMilkMeter>=1) yield 1 VMilkMeter
- on tick:if (VMilkMeter>11) lose (VMilkMeter-11) VMilkMeter
- tag:VMilkshakeM
- on click:if (2>=VMilkMeter) yield 1 VMilkBad
- on click:if (VMilkMeter>=3) yield 1 VMilkOk
- on click:if (VMilkMeter>=4) yield 1 VMilkGood
- on click:if (VMilkMeter>=4) lose 1 VMilkOk
- on click:if (VMilkMeter>=6) yield 1 VMilkPerfect
- on click:if (VMilkMeter>=6) lose 1 VMilkGood
- on click:if (VMilkMeter=6) yield PerfectDrink2
- on click:if (VMilkMeter>=7) yield 1 VMilkGood
- on click:if (VMilkMeter>=7) lose 1 VMilkPerfect
- on click:if (VMilkMeter>=8) yield 1 VMilkOK
- on click:if (VMilkMeter>=8) lose 1 VMilkGood
- on click:if (VMilkMeter>10) yield 1 VMilkBad
- on click:if (VMilkMeter>10) lose 1 VMilkOK
- on click:lose (VMilkMeter) VMilkMeter
- on click:yield 1 SellDrinks
- on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
- on click:hide tag:VMilkshakeM
- on click:show tag:DrinkResults
- *CMilkMeter
- on tick:if (CMilkMeter>=1) yield 1 CMilkMeter
- on tick:if (CMilkMeter>11) lose (CMilkMeter-11) CMilkMeter
- tag:CMilkshakeM
- on click:if (2>=CMilkMeter) yield 1 CMilkBad
- on click:if (CMilkMeter>=3) yield 1 CMilkOk
- on click:if (CMilkMeter>=4) yield 1 CMilkGood
- on click:if (CMilkMeter>=4) lose 1 CMilkOk
- on click:if (CMilkMeter>=6) yield 1 CMilkPerfect
- on click:if (CMilkMeter>=6) lose 1 CMilkGood
- on click:if (CMilkMeter=6) yield PerfectDrink3
- on click:if (CMilkMeter>=7) yield 1 CMilkGood
- on click:if (CMilkMeter>=7) lose 1 CMilkPerfect
- on click:if (CMilkMeter>=8) yield 1 CMilkOK
- on click:if (CMilkMeter>=8) lose 1 CMilkGood
- on click:if (CMilkMeter>10) yield 1 CMilkBad
- on click:if (CMilkMeter>10) lose 1 CMilkOK
- on click:lose (CMilkMeter) CMilkMeter
- on click:yield 1 SellDrinks
- on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
- on click:hide tag:CMilkshakeM
- on click:show tag:DrinkResults
- *SMilkMeter
- on tick:if (SMilkMeter>=1) yield 1 SMilkMeter
- on tick:if (SMilkMeter>11) lose (SMilkMeter-11) SMilkMeter
- tag:SMilkshakeM
- on click:if (2>=SMilkMeter) yield 1 SMilkBad
- on click:if (SMilkMeter>=3) yield 1 SMilkOk
- on click:if (SMilkMeter>=4) yield 1 SMilkGood
- on click:if (SMilkMeter>=4) lose 1 SMilkOk
- on click:if (SMilkMeter>=6) yield 1 SMilkPerfect
- on click:if (SMilkMeter>=6) lose 1 SMilkGood
- on click:if (SMilkMeter=6) yield PerfectDrink4
- on click:if (SMilkMeter>=7) yield 1 SMilkGood
- on click:if (SMilkMeter>=7) lose 1 SMilkPerfect
- on click:if (SMilkMeter>=8) yield 1 SMilkOK
- on click:if (SMilkMeter>=8) lose 1 SMilkGood
- on click:if (SMilkMeter>10) yield 1 SMilkBad
- on click:if (SMilkMeter>10) lose 1 SMilkOK
- on click:lose (SMilkMeter) SMilkMeter
- on click:yield 1 SellDrinks
- on click:if (BlueBerry5>=1) yield 1 DrinkDrinks
- on click:hide tag:SMilkshakeM
- on click:show tag:DrinkResults
- //Misc
- *TEMPLATE
- *Tick
- on tick:if (0>=Tick) yield 1 Tick
- on tick:if (Tick=0) log <t><#404040>Version 0 - Demo</#><//><.>Pancake Maker is now available as a demo.</>(1/10/2020)<//></><t><#404040>Version 0 Update 1 - Fixing Stuff</#><//><.>Fixed some Grammar and Spelling errors.<.>Added the titles for the Tasks as text.</>(1/11/2020)<//></><t><#404040>Version 0 Update 2 - You're Not Stuck Anymore Update</#><//><.>You can no longer get stuck with 0 ingredients and less than 10 Cash.<.>Some images should work now.</>(1/22/2020)</><.>Added a new bottom screen message. (It was actually there since release, but I forgot to change a value)</>(1/26/2020)<//></><t><#404040>Version 0 Update 3 - I Was So Dumb That I Forgot A Thing Update</#><//><.>Prevented Free Ingredient Generation from the item "Letter From AgentPerson" unless all requirements are met.</>(2/14/2020)<//></><t><#404040>Version 0 Update 4 - Does the Name Matter?</#><//><.>Important Items will now show up first in the shop (This is mainly for the next version update (There's only 1 important item anyway)).</>(3/21/2020)<//></><t><#404040>Version 0 Update 5 - Hopefully this will be the last Pre-Version 1 update.</#><//><.>The Dedicated Trash Button now properly deletes pancakes (Still buggy though)<.>Ingredients now cost 5 Cash instead of 10.<.>There's no viruses in this game. I think...</>(4/5/2020)<.>Increased earn amount for making pancakes by 4. This should now allow actual progression. (Shoutouts to ʐ̈ MANNNNNNN#2006)</>(4/5/2020)<//></><t><#404040>Version 1 - Welcome to Pancake Maker</#><//><.>3 New Currencies<.>Drinks (will be expanded eventually)<.>3 New Tasks<.>23 New Achievements<.>2 New Toppings<.>Redesigned the Side Stuff to make it more organized<.>Settings has been added. This is where you change some things.<.>You can now buy multiple ingredients with one click. (Up to 50)<.>Introducing the Cook Book. This will show you how far you've gone on your recipes. It will have more features soon, I promise.<.>I have a background now.<.>The game is no longer in a really incomplete state.<.>Next Version update will add new, non-blurry icons</>(5/4/2020)<//></><t><#404040>Version 1 Update 1 - Fixing Stuff Again</#><//><.>Fixed some style sheet problems.</>(5/16/2020)<//></><t><#404040>Version 1 Update 2 - Non-Update</#><//><.>It's been a while, but now something has changed.<.>Added Cheating Prevention (When Transferring from Beta To Regular/Mobile).</>(9/19/2020)<.>It's still a demo apparently.</>(9/20/2020)<//></><t><#404040>Version 1.5 - Mobile Layout Revamp</#><//><.>A New Layout better fit for mobile play.<.>Expect Next Version Update Within a Few Months</>(9/29/2020)<.>Fixed a bug where Extra Crispy will not be awarded. This bug was only present in this version so if you transfered from the Regular version previously, it would of still been owned. Pretty easy fix actually. I've just not noticed it until now.</>(10/14/2020)<//></><t><#404040>Version 2 - Too lazy To Make Major Story For This Version Update</#><//><.>New and Clear Icons, made by the same guy, me. Every icon got a revamp. Some Achievements even got some now.<.>Some Items have New descriptions.<.>3 New Drinks. All being Milkshakes.<.>Events! Every 30 minutes, there is a 10 Minute event to unlock some new items and earn/lose a profit. Currently, there are only two events because I ran out of ideas quickly.<.>A Box. It's very useful if you haven't 100%ed the game yet in the previous version. Speaking of 100%ing stuff...<.>11 New Achievements! As well as a cleaner Achievements menu.<.>Notes. Currently has no purpose besides storing 1 unique item from the start, but it will have some more lore put in it soon.<.>Introducing Challenge Mode. Currently under development and will be tweaked and added on as new features are released.<.>Fixed an Infamous Bug where pancakes can be duplicated by clicking fast.<.>There might of been a bug where the Cookbook didn't show how many recipes you have. Doesn't matter since it's probably fixed.<.>The next update will bring Christmas. The next VERSION update will bring new pancake recipes.</>(11/21/2020)<.>Classic 2 was changed.<.>Cookbook price was nerfed.<.>These two changes happened on accident (These just have happened to copied and pasted from the Private Beta), but to be honest, the game might be better this way.</>(11/21/2020)<//></><t><#404040>Version 3 Pt.1- Spring Cleaning for the New Consumers</#><//><.>The Pancake making system has been reworked to be less flawed.<.>On that note, you can now have unlimited pancakes on stand by as long as you're not in challenge mode.<.>You can now put Blueberries into pancakes. (Requires unlock through Normal Story Progression).<.>Cook menu that allows you change pancake types and use new Skills!<.>Two New Tasks, Blueberry (5) and Skill Course I.<.>Ingredients price dropped by one. This means if you make a 2 stack and buy 2 ingredients after, you get 4 net profit instead of 2. 2 is still used in challenge mode.<.>Removed Notes tab (notes themselves were moved to Stuff)<.>Removed some inside jokes from DashNet. This mainly includes achievement descripions and toasts. A unrelated toast was also removed and the Achievement that mentioned it has been changed to mention a different one.<.>Fixed Blueberry Syrup giving Blueberry coins per stack provided you don't Blueberries. Now you can only get 1 Coin if multiple are present<.>Added back the time next the icon (I don't remember what update removed them, or why they were removed in the first place).<.>Dedicated Trash Button now only trashes brunt or undercooked pancakes<.>If you are unable to cook 12 pancakes at once or make a stack of 5, then you would need to get your save fixed. View the "Info & Stats" menu for info. This only applies to saves from Version 2 or Older.</>(3/7/2021)<//></><.>Made getting out of hard locking easier. Previously you needed exactly 0 ingredients. Now it's 1 or less.<.>I'll probably make solo pancake selling possible in V3 Pt.2</>(8/4/2021)<.>This game now has a Discord server. Check it out in the Info page.</>(8/13/2021)<.>Updated the developer name to AgentRylie.<.>Thanks for supporting the game. Pancake Maker is now discontinued.</>(2/15/2023)
- on load:lose 1 Tick
- always hidden
- *GameStatProgress
- always hidden
- on load:lose (GameStatProgress) GameStatProgress
- *BAResource
- always hidden
- start with:1
- on tick:multiply cost of tag:ShopMulti by BAResource
- on tick:if (BAResource>50) lose 50 BAResource
- *QuestCheckBlue3
- always hidden
- on earn:if (QuestCheckBlue3>1.99) lose (QuestCheckBlue3-1) QuestCheckBlue3
- *ACHPoints
- always hidden
- *ACH
- text:<b>[ACHPoints]/41 (~[((ACHPoints/41)*100)]%) earned</>
- tag:ACHTAG
- no tooltip
- *RecipePoints
- always hidden
- Shinies
- *BoxShiny
- frequency:60
- frequency variation:60
- duration:15
- icon:Vers2[3,10]
- movement:wiggle anywhere
- class:hasFlares
- on click:
- $randomValue=random(1,4)
- if ($randomValue=1 and ClassicA=1)
- yield 30 Timer1
- toast Ingredient Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 Ingredients
- else if ($randomValue=2 and ClassicA=1)
- yield 30 Timer2
- toast Cash Boost Received (Lasts for 30 Seconds). Sell some pancakes to receive 5 bonus Cash.
- else if (ChallengeS>=1)
- toast Box is empty. :(
- else
- yield 3 Ingredients
- toast 3 Ingredients Received.
- end
- end
- Achievements
- *TEMPLATE
- on earn:yield ACHPoints
- on click:anim wobble
- tag:achieves
- hidden when 0
- no text
- //Story
- *Completed
- name:The Beginning
- desc:Congrats, you have sold 1 stack of pancakes.</></>This Achievement unlocks - <.>Basically Everything you have yet use.
- req:8 Cash
- icon:Vers2[9,7]
- *ClassicA
- name:Rise and Shine
- desc:You learned the Classic Stack Recipe.</></>This Achievement unlocks - <.>Additional Tasks to do.
- icon:Vers2[0,8]
- *BlueBerryA
- name:Blue for Blueberries
- desc:You learned the Blueberry Stack Recipe.</></>This Achievement unlocks - <.>Blueberries<.>Additional Tasks to do.
- icon:Vers2[7,4]
- *SyrupVar
- name:Syrup Variant
- desc:Achieve a syrup variant.</></>This Achievement unlocks - <.>Blueberry Syrup<.>Additional Tasks to do (Coming Soon).
- icon:Vers2[1,5]
- //Side Quests
- *CapMachineTaskA
- name:Fixed
- desc:You had fixed the Capsule machine.</></>This Achievement unlocks - <.>Nothing for now.
- icon:Vers2[6,7]
- *SkillCourse1A
- name:Skill Course I Completion
- desc:Completed the First Skill Course.</></>This Achievement unlocks - <.>Nothing for now.
- icon:Vers2[7,3]
- req:SkillCourse1
- //Cooking
- *BurntAchieve
- name:Extra Crispy
- desc:I couldn't think of a cool description to put here.</></>Burn a Pancake (+50 Seconds).
- icon:Vers2[3,1]
- *PerfectDrink1
- name:Perfect Orange Juice
- desc:You must of have gotten lucky to achieve this.</></>Get a 50 on Orange Juice.
- icon:Vers2[0,6]
- *PerfectDrink2
- name:Perfect Vanilla Milkshake
- desc:Nice.</></>Get a 6 on a Vanilla Milkshake.
- icon:Vers2[5,6]
- *PerfectDrink3
- name:Perfect Chocolate Milkshake
- desc:The best for a pancake establishment can do for now.</></>Get a 6 on a Chocolate Milkshake.
- icon:Vers2[6,6]
- *PerfectDrink4
- name:Perfect Strawberry Milkshake
- desc:Imagine if I accidentally put vanilla here instead of strawberry?</></>Get a 6 on a Strawberry Milkshake.
- icon:Vers2[7,6]
- //Resources
- *IngredientHoarder1
- name:Ingredient Saver
- desc:You're going need more to make a profit.</></>Own 25 Ingredients.
- icon:Vers2[2,0]
- req:25 Ingredients
- *IngredientHoarder2
- name:Ingredient Collector
- desc:It's a long process but it's worth it.</></>Own 50 Ingredients.
- icon:Vers2[1,2] Vers2[2,10]
- req:50 Ingredients
- *IngredientHoarder3
- name:Ingredient Hoarder
- desc:Congrats on the achievement! You really wanted to waste your cash.</></>Own 100 Ingredients.
- icon:Vers2[0,2] Vers2[1,10]
- req:100 Ingredients
- *IngredientHoarder4
- name:Lotsa Ingredients
- desc:When I said that you needed more ingredients, <b>this</b> is not what I meant.</></>Own 200 Ingredients.
- icon:Vers2[9,1] Vers2[0,10]
- req:200 Ingredients
- *BlueberryHoarder1
- name:Blueberry Saver
- desc:Seems simple, right?</></>Own 1000 Blueberries.
- icon:Vers2[7,4]
- req:1000 Blueberries
- *BlueberryHoarder2
- name:Blueberry Collector
- desc:Don't ask why this isn't 2000.</></>Own 2250 Blueberries.
- icon:Vers2[4,2] Vers2[2,10]
- req:2250 Blueberries
- *BlueberryHoarder3
- name:Blueberry Hoarder
- desc:Goodluck on the next one.</></>Own 4500 Ingredients.
- icon:Vers2[3,2] Vers2[1,10]
- req:4500 Blueberries
- *BlueberryHoarder4
- name:Blueberry Master
- desc:9,000 would of been easier, but for some reason I really wanted to make this 10,000.</></>Own 10,000 Blueberries.
- icon:Vers2[2,2] Vers2[0,10]
- req:10000 Blueberries
- *Quarters1
- name:20 Coins
- desc:Basically extra profit.</></>Own 20 Coins.
- req:20 Quarters
- icon:Vers2[3,0]
- *Quarters2
- name:100 Coins
- desc:All of this from the capsule machine too (wait there's no capsule machine feature)</></>Own 100 Coins.
- req:100 Quarters
- icon:Vers2[8,1] Vers2[2,10]
- *Quarters3
- name:200 Coins
- desc:Let's be honest, How long did this take you to do?</></>Own 200 Coins.
- req:200 Quarters
- icon:Vers2[7,1] Vers2[1,10]
- *Quarters4
- name:400 Coins
- desc:I don't have a description. Sorry.</></>Own 400 Coins.</><b>This achievement unlocks the Coin to Cash converter</b>
- req:400 Quarters
- icon:Vers2[6,1] Vers2[0,10]
- *BlueCoins1
- name:A small box of Blueberry Coins
- desc:Let's see how long this description can be.</></>Own 50 Blueberry Coins</></>So how's your day been? Mine has been pretty fine. I preformed Cellular Respiration as I normally do. If you don't know what that is, look it up. Anyway, I don't really know what to talk about I'll get the Game List and let a number gen to pick from it to about talk about. The first result is a game whose owner I don't want to try to get in touch for premission to mention. Another roll and the creator of this game is out of contact. One more roll and have a game now, but now I don't want to contact the creator. Instead I'll mention it without saying it's name. I feel powerful now. Anyway let's do it again. This game is also out contact probably and so is the next game and so is the game after that and the game after THAT and so is the game afterwards. I now got a game that I can contact, but I contacting them about a 2 year old game for a desciption seems odd. I could go on for all 49 games, but I don't want to. Let's now talk about this game! I feel proud about this game, but I guess anyone could say that about their own game. You know what I've been rambling long enough IGM games. How about we talk about fruits? My presonal favorite are tomatos. What you mean they are vegetables? They are clearly fruits! /// When I went to check to see if this is long enough, it's not long enough yet, so I just spam cheese. cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese cheese Okay enough cheese. I want cookies instead. I'll grab my box of cookies. Be right back. /// Okay I'm back i just realize that this description doesn't directly have anything to do with the name. So I'll just get rid of these cookies and place Blueberry coins in here. Now that's over with I think it would a nice time to go to outside. Please join me as we look at the beauty of mother nature.</></>
- req:50 BlueberryCoin
- icon:Vers2[8,6]
- *BlueCoins2
- name:A Larger Box of Blueberry Coins
- desc:The Small Box of Blueberry Coins description probably would of gotten cut off on my screen at that point, so I gave up and moved on to making this one. I promise this description will be shorter.</></>Own 100 Blueberry Coins.
- req:100 BlueberryCoin
- icon:Vers2[8,6] Vers2[0,10]
- *MapleCoins1
- name:A Bottle of Maple Coins
- desc:See what I did there?</></>Own 50 Maple Coins.
- req:50 MapleCoin
- icon:Vers2[2,7]
- *MapleCoins2
- name:A Semi-Clear Container Holding Metal Currency Based On a Thick Fluid Most Famous In Canada.
- desc:No, this item is not a copy of the "Bottle of Maple Coins" achievement.</></>You have to achieve One Hundred Metal Currency based of a Thick Fluid most famous in Canada.
- req:100 MapleCoin
- icon:Vers2[2,7] Vers2[0,10]
- //Shops
- //Misc
- *ShinyClicker1
- name:Opening A Box
- desc:The names will get better, I promise.</></>Open 1 Box.
- req:1 BoxShiny:clicks
- icon:Vers2[3,10]
- *ShinyClicker2
- name:Box Opener
- desc:What's even in these boxes?</></>Open 3 Boxes.
- req:3 BoxShiny:clicks
- icon:Vers2[3,10] Vers2[2,10]
- *ShinyClicker3
- name:Box Enthusiast
- desc:Is it possible that I can insert a Karen into this?</></>Open 5 Boxes.
- req:5 BoxShiny:clicks
- icon:Vers2[3,10] Vers2[1,10]
- *ShinyClicker4
- name:A Cardboard House
- desc:Nice House you got there.</></>Open 10 Boxes.
- req:10 BoxShiny:clicks
- icon:Vers2[3,10] Vers2[0,10]
- *Error69
- name:Error 69
- desc:How did you even find this?
- icon:Vers2[1,12]
- *Clicker
- name:Get Error 69, 420 times.
- desc:Okay, I'll stop.
- req:420 TickClick
- icon:Vers2[1,12]
- *GameStatAchieve
- name:Not Again...
- desc:Please stop clicking things that don't do anything.
- req:101 GameStatProgress
- icon:Vers2[1,12]
- *PlayTimeA1
- name:10 Mintutes
- desc:You can leave now.
- req:600 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA2
- name:1 Hour
- desc:I know this is the only cooking game made with Idle Game Maker, but there are better games made on this engine. Just play those instead.
- req:3600 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA3
- name:6 Hours
- desc:There's a game on engine where you can grow fricking Dragons, and you're over here still playing this game.
- req:21600 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA4
- name:12 Hours
- desc:*PlayTimeA4</>name:12 Hours</>desc:Why are you still playing this game?</>req:43200 PlayTime</>icon:Vers2 [4,7]
- req:43200 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA5
- name:1 Day
- desc:...</></><b>How much time have you been playing this game??</></b>Hmmm...</><b>How many breads have you eaten in your life?</b>
- req:86400 PlayTime
- icon:Vers2[4,7]
- *PlayTimeA6
- name:1 Week
- desc:I think you forgot to close your browser before you left for a week.
- req:604800 PlayTime
- icon:Vers2[4,7] Vers2[2,10]
- *PlayTimeA7
- name:2 Weeks
- desc:We are still doing this? While your here, I might as well tell you that message 7 is actually correct.
- req:1209600 PlayTime
- icon:Vers2[4,7] Vers2[1,10]
- *PlayTimeA8
- name:1 Month
- desc:You actually waited 2,629,746 seconds just to get an achievement (Either that or you are reading the code for this. If that's the case then get out <b>now</b> or else.). I would like to congratulate you for doing such a thing. Don't expect more of these filler achievements. That's it.
- req:2629746 PlayTime
- icon:Vers2[4,7] Vers2[0,10]
- Includes
- *include StoveSlot %id %type %icon
- *StoveSlot[%type][%id]
- text: : [StoveTime[%id]]
- on click:if (StoveTime[%id]>=1) yield 1 Pancake[%type]UC
- on click:if (StoveTime[%id]>=15) yield 1 Pancake[%type]
- on click:if (StoveTime[%id]>=15) lose 1 Pancake[%type]UC
- on click:if (StoveTime[%id]>=20 and ChallengeS=0) yield 1 Pancake[%type]OC
- on click:if (StoveTime[%id]>=20 and ChallengeS=0) lose 1 Pancake[%type]
- on click:if (StoveTime[%id]>=17 and ChallengeS>=1) yield 1 Pancake[%type]OC
- on click:if (StoveTime[%id]>=17 and ChallengeS>=1) lose 1 Pancake[%type]
- on click:if (StoveTime[%id]>=50) yield 1 BurntAchieve
- on click:if (ChallengeS=0) lose 1 OverPancakes
- on click:lose StoveTime[%id]
- desc:Cooking Time:<b>[StoveTime[%id]]</b>
- icon:[%icon]
- *include StoveTime %id
- *StoveTime[%id]
- on tick:if (StoveSlotBasic[%id]>=1) yield 1 StoveTime[%id]
- on tick:if (StoveSlotBlue[%id]>=1) yield 1 StoveTime[%id]
- *include Pancake %type %Pid %Icon %UCIcon %OCIcon
- *Pancake[%type]
- tag:List
- name:Cooked Pancake|Cooked Pancakes
- text: : [Pancake[%type]]
- no tooltip
- icon:[%Icon]
- hidden when 0
- on click:anim wobble
- on click:
- if (4>=Stack and Pancake[%type]>=1)
- yield 1 Stack
- lose 1 Pancake[%type]
- else if (5=Stack)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 3)</b></#>
- end
- end
- on click:
- if (1=Stack)
- yield 1 Stack1P[%Pid]
- else if (2=Stack)
- yield 1 Stack2P[%Pid]
- else if (3=Stack)
- yield 1 Stack3P[%Pid]
- else if (4=Stack)
- yield 1 Stack4P[%Pid]
- else if (5=Stack)
- yield 1 Stack5P[%Pid]
- else if (6=Stack)
- toast <b><#ff0000>Pancake Limit Reached. Sell Pancakes to continue adding some. (Error 15)</b></#>
- else
- toast <b><#ff0000>You tried to add pancakes when the stack value equals 0 or you tried adding nothing to a stack. This may be a bug. (Error 21)</#></b>
- end
- end
- *Pancake[%type]UC
- name:Under Cooked Pancake
- desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
- tags:List UCPancakes
- hidden when 0
- text: : [Pancake[%type]UC]
- icon:[%UCIcon]
- *Pancake[%type]OC
- name:Over Cooked Pancake
- desc:You just want to fail this game.</><b>Cannot Be Sold and can only be removed by using the Dedicated Trash Button found in the Table Menu</b>
- tags:List OCPancakes
- hidden when 0
- text: : [Pancake[%type]OC]
- icon:[%OCIcon]
- Upgrades
- //Layout Buttons
- *TEMPLATE
- tag:LayoutThings
- no buy
- on click:hide tag:CookSettings
- on click:hide tag:ACHTAG
- on click:hide tag:achieves
- on click:hide tag:Shop
- on click:hide tag:ShopOwned
- on click:hide tag:Recipes
- on click:hide tag:story
- on click:hide tag:Debug
- on click:hide tag:Notes
- *CookSettingL
- name:Cook
- on click:show tag:CookSettings
- *TasksL
- name:Tasks
- on click:show tag:story:notOwned
- *ShopL
- name:Shop
- on click:show tag:Shop:notOwned
- *ShopOwnedL
- name:Stuff
- on click:show tag:ShopOwned
- on click:show tag:Notes
- *RecipesL
- name:Recipes
- on click:show tag:Recipes
- *AchL
- name:Achievements
- on click:show tag:ACHTAG
- on click:show tag:achieves
- *SettingsL
- name:Settings
- on click:show tag:Debug
- //Products
- //Single Purchase
- *TEMPLATE
- on earn:hide this
- tag:Shop
- *BoxShinySkL
- name:Learn "Spawn Box Shiny" Skill
- desc:This skill is pretty basic.
- text:[?(have DescriptionOnBox)|Learn "Spawn Box Shiny" Skill</>This skill is pretty basic|Learn "Spawn Box Shiny" Skill]
- icon:Vers2[3,10] Vers2[2,10]
- req:BlueBerry5
- cost:25 MapleCoin
- *RandomRollSkL
- name:Learn "Random Roll" Skill
- desc:This skill is allows you to gain 3 of one item.
- text:[?(have DescriptionOnBox)|Learn "Random Roll" Skill</>This skill is allows you to gain 3 of one item.|Learn "Random Roll" Skill]
- icon:Vers2[2,0] Vers2[2,10]
- req:BlueBerry5
- cost:100 BlueberryCoin
- *BlueberrySyrupStore
- name:Blueberry Syrup Recipe Piece
- desc:This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.
- text:[?(have DescriptionOnBox)|Blueberry Syrup Recipe Piece</>This is a recipe piece. Recipe pieces are used to unlock the other toppings used for the Pancake Recipe. Stupid? Probably.|Blueberry Syrup Recipe Piece]
- icon:Vers2[2,5]
- req:BlueBerry3
- cost:25 BlueberryCoin, 50 MapleCoin
- *CookBookR
- name:Cook Book
- desc:A place to store your recipes. Why you don't already have this already is beyond me.
- text:[?(have DescriptionOnBox)|Cook Book</>A place to store your recipes. Why you don't already have this already is beyond me.|Cook Book]
- icon:Vers2[7,3]
- cost:10 Cash
- req:1 Classic
- on earn:yield Guide
- *ToolBox
- name:Tool Box
- desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
- text:[?(have DescriptionOnBox)|Tool Box</>A box to store all of your tools. Comes with some of the stuff you need to fix something.|Tool Box]
- icon:Vers2[6,7]
- cost:75 Cash
- req:1 Classic2
- on earn:yield ToolBoxR
- //Recipes
- *TEMPLATE
- on earn:hide this
- tag:Shop
- *ClassicR
- name:Classic Stack Recipe
- desc:This is a piece of paper with important info on it. Required to complete the Classic Stack Task.
- text:[?(have DescriptionOnBox)|Classic Stack Recipe</>This is a piece of paper with important info on it. Required to complete the Classic Stack Task.|Classic Stack Recipe]
- cost:150 Cash
- req:1 Classic
- on earn:yield ClassicRR
- on earn:hide this
- tag:Shop
- icon:Vers2[3,8]
- *TEMPLATE
- on earn:hide this
- tag:Shop
- on earn:yield 1 RecipePoints
- *BlueberryR
- name:Blueberry Stack Recipe
- desc:This is another piece of paper containing important info on it. Required to continue the Blueberry Task.
- text:[?(have DescriptionOnBox)|Blueberry Stack Recipe</>This is another piece of paper containing important info on it. Required to continue the Blueberry Task.|Blueberry Stack Recipe]
- cost:200 Cash
- req:1 BlueBerry1
- on earn:yield BlueberryRR
- icon:Vers2[4,8]
- *OrangeJuiceR
- name:Orange Juice Recipe
- desc:This only exists to increase the game's length. Required to complete the Drinks Task.
- text:[?(have DescriptionOnBox)|Orange Juice Recipe</>This only exists to increase the game's length. Required to complete the Drinks Task.|Orange Juice Recipe]
- cost:300 Cash
- req:1 BlueBerryA
- on earn:yield OrangeJuiceRR
- icon:Vers2[8,8]
- *VMilkshakeR
- name:Vanilla Milkshake Recipe
- desc:A Nice way to cool off.</></><b>EVENT</b>
- text:[?(have DescriptionOnBox)|Vanilla Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Vanilla Milkshake Recipe]
- cost:10 VIce
- req:1 EventTime1
- on earn:yield VMilkshakeRR
- icon:Vers2[1,9]
- *CMilkshakeR
- name:Chocolate Milkshake Recipe
- desc:A Nice way to cool off.</></><b>EVENT</b>
- text:[?(have DescriptionOnBox)|Chocolate Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Chocolate Milkshake Recipe]
- cost:10 CIce
- req:1 EventTime1
- on earn:yield CMilkshakeRR
- icon:Vers2[2,9]
- *SMilkshakeR
- name:Strawberry Milkshake Recipe
- desc:A Nice way to cool off.</></><b>EVENT</b>
- text:[?(have DescriptionOnBox)|Strawberry Milkshake Recipe</>A Nice way to cool off.</></><b>EVENT</b>|Strawberry Milkshake Recipe]
- cost:10 SIce
- req:1 EventTime1
- on earn:yield SMilkshakeRR
- icon:Vers2[1,9]
- //Multi-Purchase
- *TEMPLATE
- on earn:lose this
- tags:Shop ShopMulti
- *BuyAmountButton
- text:--------------------Buying [BAResource]--------------------
- no tooltip
- no buy
- on click:
- if (BAResource=1)
- yield 4 BAResource
- else if (BAResource=5)
- yield 5 BAResource
- else if (BAResource=10)
- yield 15 BAResource
- else if (BAResource=25)
- yield 25 BAResource
- else if (BAResource=50)
- yield 1 BAResource
- end
- end
- *BuyIngredients
- name:Buy Ingredients
- desc:Does the <b>exact thing</b> the name of this item says.
- text:[?(have DescriptionOnBox)|Buy Ingredients</>Does the <b>exact thing</b> the name of this item says.|Buy Ingredients]
- icon:Vers2[2,0]
- cost:4 Cash
- req:1 Completed
- on earn:yield (BAResource) Ingredients
- *BuyBlueberries
- name:Buy Blueberries
- desc:You won't believe it, but this also does the <b>exact thing</b> the name of this item says.
- text:[?(have DescriptionOnBox)|Buy Blueberries</>You won't believe it, but this also does the <b>exact thing</b> the name of this item says.|Buy Blueberries]
- icon:Vers2[7,4]
- cost:10 Cash
- req:1 BlueBerry2
- on earn:if (ChallengeS=0) yield (random(45,65)*BAResource) Blueberries
- on earn:if (ChallengeS>=1) yield (random(25,45)*BAResource) Blueberries
- *QuarterToCash
- name:Coins to Cash Converter
- desc:Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Cash Converter</>Coverts Coins into Cash at 40 Coins.</></>40 Coins = 10 (5 in Challenge Mode) Cash. Works with Multi-Buying.|Coins to Cash Converter]
- cost:40 Quarters
- on earn:if (ChallengeS=0) yield (10*BAResource) Cash
- on earn:if (ChallengeS>=1) yield (5*BAResource) Cash
- req:Quarters4
- *CoinToMaple
- name:Coins to Maple Coins Converter
- desc:Converts Coins to Maple Coins at 10 Coins.</></>4 Coins = 1 Maple Coin. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Maple Coins Converter</>Converts Coins to Maple Coins at 10 Coins.</></>10 Coins = 1 Maple Coin. Works with Multi-Buying.|Coins to Maple Coins Converter]
- cost:4 Quarters
- on earn:yield (BAResource) MapleCoin
- req:1 MapleCoin:earned
- *CoinToBlue
- name:Coins to Blueberry Coins Converter
- desc:Converts Coins to Blueberry Coins at 10 Coins.</></>4 Coins = 1 Blueberry Coin. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Coins to Blueberry Coins Converter</>Converts Coins to Blueberry Coins at 10 Coins.</></>10 Coins = 1 Blueberry Coin. Works with Multi-Buying.|Coins to Blueberry Coins Converter]
- cost:4 Quarters
- on earn:yield (BAResource) BlueberryCoin
- req:1 BlueberryCoin:earned
- *VIceToCash
- name:Vanilla Ice Cream to Cash Converter
- desc:Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Vanilla to Cash Converter</>Coverts Vanilla Ice Cream into Cash.</></>1 Vanilla Ice Cream = 2 Cash. Works with Multi-Buying.|Vanilla Ice Cream to Cash Converter]
- cost:1 VIce
- on earn:yield (2*BAResource) Cash
- req:1 EventTime1
- *CIceToCash
- name:Chocolate Ice Cream to Cash Converter
- desc:Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Chocolate to Cash Converter</>Coverts Chocolate Ice Cream into Cash.</></>1 Chocolate Ice Cream = 2 Cash. Works with Multi-Buying.|Chocolate Ice Cream to Cash Converter]
- cost:1 CIce
- on earn:yield (2*BAResource) Cash
- req:1 EventTime1
- *SIceToCash
- name:Strawberry Ice Cream to Cash Converter
- desc:Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.
- text:[?(have DescriptionOnBox)|Strawberry to Cash Converter</>Coverts Strawberry Ice Cream into Cash.</></>1 Strawberry Ice Cream = 2 Cash. Works with Multi-Buying.|Strawberry Ice Cream to Cash Converter]
- cost:1 SIce
- on earn:yield (2*BAResource) Cash
- req:1 EventTime1
- //Items REPEAT
- *TEMPLATE
- tag:ShopOwned
- on click:anim wobble
- no text
- *CookBook
- name:Guide to The Blue Pancake
- desc:<b><#ff0000>Warning: This guide is kinda inaccurate to how to make a pancake in this game (There used to be a flipping mechanic but it didn't work). It's better to learn on your own.</#></><//>Welcome to your new job at <b>The Blue Pancake</b>! We are happy to have you part of our business or something. This piece of paper will tell you how to make a pancake.</><b>Step 1</b><//>Mix the milk, eggs, etc into a bowl. The Ingredients to do this are listed above. You may add other contents to the pancake, but for now just go to the next step.</><b>Step 2</b><//>Add the batter to the stove. Make sure it is shape like a circle. After that, wait 2 minutes, and then flip them. Wait another minute, then take it out of the stove</><b>Step 3</b><//>Add pancakes to a plate. The maximum amount of pancakes you can stack is 5 (Will originally did 6, but due to health standards in the area, we were forced to lower it). Add additional items if you please and then you are done.</></>This clearly shows this is a terrible job, but you do get good payment.
- icon:Vers2[8,7]
- owned
- *Guide
- name:Cook Book
- desc:A place to store your recipes.</></>Unlocked [RecipePoints+ClassicR]/6</>You have <b>[(((RecipePoints+ClassicR)/6)*100)]%</b> of the collection.
- icon:Vers2[7,3]
- hidden when 0
- tags:ShopOwned Recipes
- *NoIngredients
- name:Letter from AgentRylie
- desc:Dear <b>Random Player</b>,</>I like to congratulate you for hard locking yourself. Whether you didn't mean to do it, or you were just looking for achievements, you're stuck now. There's nothing you can do at this point. If you had thought twice about this, you probably wouldn't be seeing this right now. Anyway, that's all I have to say. By the way, this item gives 5 ingredients. All you need to do is click it once. I did this so you didn't have to start over. Your welcome. - From, <b>AgentRylie</b></><b>This item was made before boxes were introduced.</b>
- icon:Vers2[7,7]
- tags:ShopOwned Notes
- on click:if (1>=Ingredients and 4>=Cash) yield 5 Ingredients
- hidden when 0
- *OwnerNote1
- name:Previous Owner's Note #1
- desc:<b>Day 742</b>,</>It has been past 2 years since I started this business and now I am almost broke. I can't seem to figure out a way to bring publicly to a dying Restaurant during this battle with the King of Monsters. If only I had an idea.
- icon:Vers2[3,12]
- tag:Notes
- owned
- //Quest Items
- *TEMPLATE
- no buy
- hidden when 0
- tag:ShopOwned
- on click:anim wobble
- no text
- *ToolBoxR
- name:Tool Box
- desc:A box to store all of your tools. Comes with some of the stuff you need to fix something.
- icon:Vers2[6,7]
- //Recipes REPEAT
- *TEMPLATE
- no buy
- hidden when 0
- tag:Recipes
- on click:anim wobble
- no text
- *ClassicRR
- name:Classic Stack Recipe
- desc:This is a piece of paper with important info on it.
- icon:Vers2[3,8]
- *BlueberryRR
- name:Blueberry Recipe
- desc:This is another piece of paper containing important info on it.
- icon:Vers2[4,8]
- *OrangeJuiceRR
- name:Orange Juice Recipe
- desc:This only exists to increase the game's length.<//></>To get the most cash out of this drink, you need to click the box when it's the closest to 50.
- icon:Vers2[8,8]
- *VMilkshakeRR
- name:Vanilla Milkshake Recipe
- desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
- icon:Vers2[1,9]
- *CMilkshakeRR
- name:Chocolate Milkshake Recipe
- desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
- icon:Vers2[2,9]
- *SMilkshakeRR
- name:Strawberry Milkshake Recipe
- desc:A Nice way to cool off.</></>To get the most cash out of this drink, you need to click the box when it's 6.</><b>EVENT</b>
- icon:Vers2[1,9]
- //Tasks
- *TEMPLATE
- tag:story
- no buy
- on earn:hide this
- on click:anim wobble
- *Event
- name:Current Event
- text:Current Event: [?EventTime1>=1|Milkshake Frenzy|][?EventTime2>=1|Coin Shortage|][?1200>=EventTime|None|]
- desc:[?EventTime1>=1|It's currently in demand! Get 10 of each of three ice cream flavors to get their milkshake equivalent. Get them before they leave.</></><b>Requirements -</b><.>Rise And Shine Achievement.</></><b>Task -</b><.>Get 10 of Vanilla, Chocolate, and Strawberry Ice Cream.</></><b>Rewards -</b><.>Vanilla Milkshake<.>Chocolate Milkshake<.>Strawberry Milkshake|][?EventTime2>=1|Seems like the economy just crashed. Well, not exactly but less coins are now going around.</></><b>Effects -</b><.>Coins are harder to get. This applies to all variants.|][?1200>=EventTime|<b>What is this?</b>-</></>Events are periodically rotating events that can give some items or not. These last 10 minutes and have a 20 minute gap. There's none going right now, so come back later.|]</></><b>Time Til Next Event</b>:[EventTime]</><b>Time left in Current Event</b>:[?EventTime>=1201|[EventTime-1200]|Over]
- *Classic
- name:Classic Stack (1)
- desc:Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>
- text:[?(have DescriptionOnBox)|Classic Stack (1)</>Great, you made 1 Stack. Now you need to continue selling them.<//></><b>Own 50 Dollars.</b>|Classic Stack (1)]
- icon:Vers2[3,8]
- on click:if (Cash>=50) yield Classic
- req:1 Completed
- *Classic2
- name:Classic Stack (2)
- desc:During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task.<//></><.>Own the Cook Book:[?(CookBookR>0)|<b>Completed</b>|In Progress] <.>Own The Classic Stack Recipe:[?(ClassicR>0)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Classic Stack (2)</>During your previous task, you got a letter.</></>Dear <b>Manager</b><//>I see that you are taking care of this business now. Maybe even doing better than the previous guy. I don't know what else to put here so goodbye.</>From, <b>Unknown</b>.</></> Who is this guy? Let's just get to the task. This tasks has 2 objectives. Complete both objectives to complete the task. View the description to see the objectives.|Classic Stack (2)]
- icon:Vers2[3,8]
- on click:if (ClassicR=1 and CookBookR=1) yield Classic2
- on click:if (ClassicR=1 and CookBookR=1) yield ClassicA
- req:1 Classic
- *BlueBerry1
- name:Blueberry Task (1)
- desc:So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (1)</>So, you have completed the Classic Stack task. The variety is pretty low though. You can continue selling Pancakes with maple syrup and butter, but there's more we can do with this business. Before we do anything else, let's just start the first objective.<//></><b>Own 100 Dollars and 25 Ingredients.</b>|Blueberry Task (1)]
- icon:Vers2[7,4]
- on click:if (Cash>=100 and Ingredients>=25) yield BlueBerry1
- req:1 Classic2
- *BlueBerry2
- name:Blueberry Task (2)
- desc:Next Objective.<//></><b>Own the Blueberry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.
- text:[?(have DescriptionOnBox)|Blueberry Task (2)</>Next Objective.<//></><b>Own the Blue Berry Stack Recipe.</b><//></>I could of done the icon a little better honestly. It just doesn't look right.|Blueberry Task (2)]
- icon:Vers2[7,4]
- on click:if (BlueberryR>=1) yield BlueBerry2
- on click:if (BlueberryR>=1) yield BlueBerryA
- req:BlueBerry1
- *BlueBerry3
- name:Blueberry Task (3)
- desc:We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. Here's each one.<//></><.>Own some Blueberries:[?(BlueBerries>0)|<b>Completed</b>|In Progress]<.>Add Blueberries to a pancake:[?(QuestCheckBlue3>0)|<b>Completed</b>|In Progress]<.>Own Something:[?(BlueberryCoin>0)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Blueberry Task (3)</>We now own the Blueberry recipe. Congrats, but you can't make it. Anyway, this task has multiple objectives. View the description to see the objectives.|Blueberry Task (3)]
- on click:if (BlueBerries>0 and QuestCheckBlue3>0 and BlueberryCoin>0) yield BlueBerry3
- icon:Vers2[7,4]
- req:BlueBerry2
- *BlueBerry4
- name:Blueberry Task (4)
- desc:How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (4)</>How about we make out blueberries into Blueberry Syrup? No? Well we don't get to the good stuff til later on so just do this. <b>Learn how to make blueberry syrup please. Thanks.</b>|Blueberry Task (4)]
- on click:if (BlueberrySyrupStore=1) yield BlueBerry4
- on click:if (BlueberrySyrupStore=1) yield SyrupVar
- icon:Vers2[7,4]
- req:BlueBerry3
- *BlueBerry5
- name:Blueberry Task (5)
- desc:The recipe says we need to put blueberries before cooking. We have do so!</></><b>Put Blueberries in a pancake and cook successfully.</b>
- text:[?(have DescriptionOnBox)|Blueberry Task (5)</>The recipe says we need to put blueberries before cooking. We have do so! </></><b>Put Blueberries in a pancake and cook successfully.</b>|Blueberry Task (5)]
- on click:if (PancakeBlue>=1) yield BlueBerry5
- icon:Vers2[7,4]
- req:1 BlueBerry4
- *DrinksTask1
- name:Drinks Task (1)
- desc:Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>
- text:[?(have DescriptionOnBox)|Drinks Task (1)</>Now that we have another recipe, let's focus now on drinks, which is the only thing left to do at this time. It's time to make Orange Juice! It's really the only thing we can make right now since the other stuff for the other drinks are currently broken. You already know the objective.<//></><b>Own the Orange Juice Recipe.</b>|Drinks Task (1)]
- icon:Vers2[8,8]
- on click:if (OrangeJuiceR>=1) yield DrinksTask1
- req:BlueBerry2
- //Side Quests
- *CapMachineTask
- name:Old Capsule Machine
- desc:Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>
- text:[?(have DescriptionOnBox)|Old Capsule Machine</>Dear <b>Manager</b>,<//>Hey it's me, that unknown dude that you don't care about. I sent you a old Capsule Machine for no reason. It used to be owned by the last manager, but now I got it from him to give it you. Hope you like it.</>From, <b>Unknown</b></q></></> You looked at the machine at closer inspection, it's unusable. This is your first optional task, so feel free to do this one whenever you want.<//></><b>Fix the machine.</b>|Old Capsule Machine]
- icon:https://file.garden/XSIm8ZidV1rvya38/Pancake%20Maker/PM%20Items/Capsule.png
- on click:if (ToolBox=1) yield CapMachineTask
- on click:if (ToolBox=1) yield CapMachineTaskA
- req:1 Classic2
- *CoinQuest1
- name:Coin Quest (1)
- desc:Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following.</></><.>25 Blueberry Coins[?(BlueberryCoin>=25)|<b>Completed</b>|In Progress]<.>Collect 25 Maple Coins:[?(MapleCoin>=25)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Coin Quest (1)</>Since when were other coins a thing? Well, I would put lore here, but I'm too lazy to think of something that will be tolerable. Plus this game isn't really a story heavy game. Anyway, collect the following in this item's description.|Coin Quest (1)]
- icon:Vers2[3,0]
- on click:if (BlueberryCoin>=25 and MapleCoin>=25) yield CoinQuest1
- req:BlueBerry3
- *SkillCourse1
- name:Skill Course I
- desc:Notice the new SP meter on the top. You can use SP for advantages. In this course, we'll learn how to use them plus learn the Spawn Box Shiny and Random Roll skills.</></>In order to use skills you need<.>SP (Obtained through Drinking Drinks or opening Boxes): [?(SP>=1)|<b>Completed</b>|In Progress]</></>Next you need the learn how to do certain skills.<.>Purchase the "Learn Spawn Box Shiny Skill": [?(BoxShinySkL)|<b>Completed</b>|In Progress]<.>Purchase the "Learn Random Roll Skill": [?(RandomRollSkL>=1)|<b>Completed</b>|In Progress]
- text:[?(have DescriptionOnBox)|Skill Course I</>Notice the new SP meter on the top. You can use SP for advantages. In this course, we'll learn how to use them plus learn the Spawn Box Shiny and Random Roll skills.</></>In order to use skills you need<.>SP (Obtained through Drinking Drinks or opening Boxes).</></>Next you need the learn how to do certain skills.<.>Purchase the "Learn Spawn Box Shiny Skill".<.>Purchase the "Learn Random Roll Skill".|Skill Course I]
- icon:Vers2[7,3]
- on click:if (SP>=1 and BoxShinySkL>=1 and RandomRollSkL>=1) yield SkillCourse1
- req:BlueBerry5
- //Cook Menu
- *TEMPLATE
- no buy
- on click:anim wobble
- tags:CookSettings PancakeType
- *PancakeTypeS
- text:Pancake Type : [?(have BasicT)|Basic|][?(have BlueT)|Blueberry|]
- *BasicT
- name:Basic
- on click:lose tag:PancakeType
- on click:yield BasicT
- start with
- *BlueT
- name:Blueberry
- req:1 BlueBerry4
- on click:lose tag:PancakeType
- on click:yield BlueT
- *TEMPLATE
- on click:anim wobble
- tags:CookSettings Skills
- on tick:if (0>=SPCD) show tag:Skills
- on earn:lose this
- *CookSettingsHead
- name:Skills
- text:--------------------Skills (Charge - [SPCD]))--------------------
- no buy
- req:1 BlueBerry5
- tag:CookSettings
- desc:<b><#0000ff>How to use Skills</#></b><//></>Skills are super natural powers that makes the slightly easier. You can play the entire game without using them for a realistic experince, but they make some scenarios more easier. In order to use skills, you must have Skill points. In order to get skill points you must drink one of your drinks. Most likely, you already have unlocked Orange Juice or one of the Milkshakes by the time you are able to use them in the story. Drinking will not get profit, and the drink cooldown will still apply. Each Skill also adds to a Skill cooldown, depending on how powerful the skill is. Max Sp and Skill Cooldown could be adjusted through upgrades you are able to obtain later on.
- *SkillRandomRoll
- name:Random Roll
- desc:Gains 3 of one random item excluding MAX SP and Story related Items such as recipes. DOES Include event items, pancakes, and items you have not unlocked yet in the story for maximum randomness.</><b><#0000ff>60 Second Cooldown</#></b>
- req:RandomRollSkL
- icon:Vers2[2,0] Vers2[2,10]
- cost:10 SP, 100 SPCD
- on earn:yield 60 SPCD
- on earn:
- if (1+1=2)
- $randomValue=random(1,11)
- if ($randomValue=1) yield 3 Cash
- if ($randomValue=2) yield 3 Ingredients
- if ($randomValue=3) yield 3 SP
- if ($randomValue=4) yield 3 Quarters
- if ($randomValue=5) yield 3 MapleCoin
- if ($randomValue=6) yield 3 BlueberryCoin
- if ($randomValue=7) yield 3 VIce
- if ($randomValue=8) yield 3 PancakeBasic
- if ($randomValue=9) yield 3 PancakeBlue
- if ($randomValue=10) yield 3 CIce
- if ($randomValue=11) yield 3 SIce
- end
- end
- *SkillBoxShiny
- name:Spawn Box Shiny
- desc:Spawns a Box Shiny</><b><#0000ff>100 Second Cooldown</#></b>
- req:BoxShinySkL
- icon:Vers2[3,10] Vers2[2,10]
- cost:10 SP, 100 SPCD
- on earn:spawn BoxShiny
- //Pancake Mechanics
- *TEMPLATE
- name:Cooking Pancake
- tag:CookingMenu
- hidden when 0
- on click:if (this=0) yield 1 this
- on click:if (this=1) lose this
- on click:anim wobble
- icon:Vers2[4,0]
- [include StoveSlot %id="1" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="2" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="3" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="4" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="5" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="6" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="7" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="8" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="9" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="10" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="11" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="12" %type="Basic" %icon="Vers2[4,0]"]
- [include StoveSlot %id="1" %type="Blue" %icon="Vers2[5,0]"]
- [include StoveSlot %id="2" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="3" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="4" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="5" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="6" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="7" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="8" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="9" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="10" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="11" %type="Blue" %icon="Vers2[5,0]]
- [include StoveSlot %id="12" %type="Blue" %icon="Vers2[5,0]]
- //Stack 5 Unused due to engine behavior?
- *TEMPLATE
- tag:TableMenu
- no tooltip
- hidden when 0
- no text
- icon:Vers2[0,1]
- *Stack5B
- icon:Vers2[4,4]
- *Stack5Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(50%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and Stack4Bl=0 and chance(20%)) yield 1 BlueberryCoin
- *Stack5BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(50%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and Stack4BS=0 and chance(20%)) yield 1 BlueberryCoin
- *Stack5M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(50%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and Stack4M=0 and chance(20%)) yield 1 MapleCoin
- *Stack5P1
- *Stack5P2
- icon:Vers2[1,1]
- on earn:if (Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0 and chance(50%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and Stack4P2=0 and chance(20%)) yield 1 BlueberryCoin
- //Stack 4
- *Stack4B
- icon:Vers2[4,4]
- *Stack4Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and Stack3Bl=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack4BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0 and Stack2BS=0 and Stack3BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and Stack3BS=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack4M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(40%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and Stack3M=0 and chance(10%)) yield 1 MapleCoin
- *Stack4P1
- *Stack4P2
- icon:Vers2[1,1]
- on earn:if (Stack1P2=0 and Stack2P2=0 and Stack3P2=0) yield 1 Cash
- on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and Stack3P2=0 and chance(10%)) yield 1 BlueberryCoin
- //Stack 3
- *Stack3B
- icon:Vers2[4,4]
- *Stack3Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0 and Stack2Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and Stack2Bl=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and Stack2Bl=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack3BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0 and Stack2BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and chance(10%)) yield 1 BlueberryCoin
- *Stack3M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(40%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and Stack1M=0 and Stack2M=0 and chance(10%)) yield 1 MapleCoin
- *Stack3P1
- *Stack3P2
- icon:Vers2[1,1]
- on earn:if (Stack1P2=0 and Stack2P2=0) yield 1 Cash
- on earn:if (EventTime2=0 and Stack1P2=0 and Stack2P2=0 and chance(40%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1P2=0 and Stack2P2=0 and chance(10%)) yield 1 BlueberryCoin
- //Stack 2
- *Stack2B
- icon:Vers2[4,4]
- *Stack2Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:if (Stack1Bl=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1Bl=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1Bl=0 and chance(5%)) yield 1 BlueberryCoin
- *Stack2BS
- icon:Vers2[2,5]
- on earn:if (Stack1BS=0) yield 2 Cash
- on earn:if (EventTime2=0 and Stack1BS=0 and Stack2BS=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1BS=0 and Stack2BS=0 and chance(5%)) yield 1 BlueberryCoin
- *Stack2M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and Stack1M=0 and chance(35%)) yield 1 MapleCoin
- on earn:if (EventTime2>=0 and BlueBerry3>0 and Stack1M=0 and chance(5%)) yield 1 MapleCoin
- *Stack2P1
- *Stack2P2
- icon:Vers2[1,1]
- on earn:if (Stack1P2=0) yield 1 Cash
- on earn:if (EventTime2=0 and Stack1P2=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and Stack1P2=0 and chance(5%)) yield 1 BlueberryCoin
- //Stack 1
- *Stack1B
- icon:Vers2[4,4]
- *Stack1Bl
- icon:Vers2[7,4]
- on earn:yield 1 QuestCheckBlue3
- on earn:yield 2 Cash
- on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
- *Stack1BS
- icon:Vers2[2,5]
- on earn:yield 2 Cash
- on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
- *Stack1M
- icon:Vers2[1,5]
- on earn:if (EventTime2=0 and BlueBerry3>0 and chance(35%)) yield 1 MapleCoin
- on earn:if (EventTime2>=1 and BlueBerry3>0 and chance(5%)) yield 1 MapleCoin
- *Stack1P1
- *Stack1P2
- icon:Vers2[1,1]
- on earn:yield 1 Cash
- on earn:if (EventTime2=0 and chance(35%)) yield 1 BlueberryCoin
- on earn:if (EventTime2>=1 and chance(5%)) yield 1 BlueberryCoin
- //Toppings
- *TEMPLATE
- tag:toppings
- on click:anim wobble
- *Butter
- name:Butter
- desc:I can believe that this is definitely 100% butter.
- icon:Vers2[4,4]
- on click:
- if (Stack=1 and Stack1B=0)
- yield 1 Stack1B
- else if (Stack=2 and Stack2B=0)
- yield 1 Stack2B
- else if (Stack=3 and Stack3B=0)
- yield 1 Stack3B
- else if (Stack=4 and Stack4B=0)
- yield 1 Stack4B
- else if (Stack=5 and Stack5B=0)
- yield 1 Stack5B
- else
- toast <b><#ff0000>You can't do that.(Error 17)</b></#>
- end
- end
- *Maple
- name:Maple Syrup
- desc:The most basic syrup of all.
- icon:Vers2[1,5]
- on click:
- if (Stack=1 and Stack1M=0)
- yield 1 Stack1M
- else if (Stack=2 and Stack2M=0)
- yield 1 Stack2M
- else if (Stack=3 and Stack3M=0)
- yield 1 Stack3M
- else if (Stack=4 and Stack4M=0)
- yield 1 Stack4M
- else if (Stack=5 and Stack5M=0)
- yield 1 Stack5M
- else
- toast <b><#ff0000>It's time to stop.(Error 18)</b></#>
- end
- end
- *BlueberriesT
- name:Blueberries
- desc:Why is it blue?
- req:12 Blueberries
- icon:Vers2[7,4]
- on click:
- if (Stack=1 and Stack1Bl=0 and BlueBerries>=12)
- yield 1 Stack1Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=2 and Stack2Bl=0 and BlueBerries>=12)
- yield 1 Stack2Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=3 and Stack3Bl=0 and BlueBerries>=12)
- yield 1 Stack3Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=4 and Stack4Bl=0 and BlueBerries>=12)
- yield 1 Stack4Bl
- lose (random(9,12)) BlueBerries
- else if (Stack=5 and Stack5Bl=0 and BlueBerries>=12)
- yield 1 Stack5Bl
- lose (random(9,12)) BlueBerries
- else
- toast <b><#ff0000>I can't think of anything to put here. Hope you're fine with that.(Error 19)</b></#>
- end
- end
- *BlueberriesSyrupT
- name:Blueberry Sryup
- desc:I could make a pun, but I don't want to.
- req:12 Blueberries, 1 BlueberrySyrupStore
- icon:Vers2[2,5]
- on click:
- if (Stack=1 and Stack1BS=0 and BlueBerries>=12)
- yield 1 Stack1BS
- lose (random(9,12)) BlueBerries
- else if (Stack=2 and Stack2BS=0 and BlueBerries>=12)
- yield 1 Stack2BS
- lose (random(9,12)) BlueBerries
- else if (Stack=3 and Stack3BS=0 and BlueBerries>=12)
- yield 1 Stack3BS
- lose (random(9,12)) BlueBerries
- else if (Stack=4 and Stack4BS=0 and BlueBerries>=12)
- yield 1 Stack4BS
- lose (random(9,12)) BlueBerries
- else if (Stack=5 and Stack5BS=0 and BlueBerries>=12)
- yield 1 Stack5BS
- lose (random(9,12)) BlueBerries
- else
- toast <b><#ff0000>You don't <b>need</b> that much syrup.(Error 20)</b></#>
- end
- end
- //Drinks Menu
- *TEMPLATE
- tag:Drinks
- no buy
- no tooltip
- no text
- on tick:show this
- req:45 DrinksCoolDown
- *OrangeJuice
- name:Orange Juice
- icon:Vers2[0,6]
- req:1 OrangeJuiceR
- on click:yield 5 OJMeter
- on click:show tag:OrangeJuiceM
- on click:hide tag:Drinks
- *VanillaMilkshake
- name:Vanilla Milkshake
- icon:Vers2[5,6]
- req:1 VMilkshakeR
- on click:yield 1 VMilkMeter
- on click:show tag:VMilkshakeM
- on click:hide tag:Drinks
- *ChocolateMilkshake
- name:Chocolate Milkshake
- icon:Vers2[6,6]
- req:1 CMilkshakeR
- on click:yield 1 CMilkMeter
- on click:show tag:CMilkshakeM
- on click:hide tag:Drinks
- *StrawberryMilkshake
- name:Strawberry Milkshake
- icon:Vers2[7,6]
- req:1 SMilkshakeR
- on click:yield 1 SMilkMeter
- on click:show tag:SMilkshakeM
- on click:hide tag:Drinks
- //Drink Results
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[0,6]
- no buy
- *OJBad
- name:Bad Orange Juice
- *OJOk|OJOK
- name:Okay Orange Juice
- *OJGood
- name:Good Orange Juice
- *OJPerfect
- name:Perfect Orange Juice
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[5,6]
- no buy
- *VMilkBad
- name:Bad Vanilla Milkshake
- *VMilkOk|VMilkOK
- name:Okay Vanilla Milkshake
- *VMilkGood
- name:Good Vanilla Milkshake
- *VMilkPerfect
- name:Perfect Vanilla Milkshake
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[6,6]
- no buy
- *CMilkBad
- name:Bad Chocolate Milkshake
- *CMilkOk|CMilkOK
- name:Okay Chocolate Milkshake
- *CMilkGood
- name:Good Chocolate Milkshake
- *CMilkPerfect
- name:Perfect Chocolate
- *TEMPLATE
- hidden when 0
- tag:DrinkResults
- icon:Vers2[7,6]
- no buy
- *SMilkBad
- name:Bad Strawberry Milkshake
- *SMilkOk|SMilkOK
- name:Okay Strawberry Milkshake
- *SMilkGood
- name:Good Strawberry Milkshake
- *SMilkPerfect
- name:Perfect Strawberry Milkshake
- *TEMPLATE
- on click:anim wobble
- no buy
- *SellDrinks
- name:Sell Drinks
- on click:if (OJBad=1) yield 2 Cash
- on click:if (OJOK=1) yield 3 Cash
- on click:if (OJGood=1) yield 4 Cash
- on click:if (OJPerfect=1) yield 5 Cash
- on click:if (OJBad=1) lose 1 OJBad
- on click:if (OJOK=1) lose 1 OJOK
- on click:if (OJGood=1) lose 1 OJGood
- on click:if (OJPerfect=1) lose 1 OJPerfect
- on click:if (VMilkBad=1) yield 3 Cash
- on click:if (VMilkOK=1) yield 4 Cash
- on click:if (VMilkGood=1) yield 5 Cash
- on click:if (VMilkPerfect=1) yield 6 Cash
- on click:if (VMilkBad=1) lose 1 VMilkBad
- on click:if (VMilkOK=1) lose 1 VMilkOK
- on click:if (VMilkGood=1) lose 1 VMilkGood
- on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
- on click:if (CMilkBad=1) yield 3 Cash
- on click:if (CMilkOK=1) yield 4 Cash
- on click:if (CMilkGood=1) yield 5 Cash
- on click:if (CMilkPerfect=1) yield 6 Cash
- on click:if (CMilkBad=1) lose 1 CMilkBad
- on click:if (CMilkOK=1) lose 1 CMilkOK
- on click:if (CMilkGood=1) lose 1 CMilkGood
- on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
- on click:if (SMilkBad=1) yield 3 Cash
- on click:if (SMilkOK=1) yield 4 Cash
- on click:if (SMilkGood=1) yield 5 Cash
- on click:if (SMilkPerfect=1) yield 6 Cash
- on click:if (SMilkBad=1) lose 1 SMilkBad
- on click:if (SMilkOK=1) lose 1 SMilkOK
- on click:if (SMilkGood=1) lose 1 SMilkGood
- on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
- on click:show tag:Drinks
- on click:lose 50 DrinksCoolDown
- on click:lose SellDrinks
- hidden when 0
- tag:DrinkResults
- *DrinkDrinks
- name:Drink Drinks
- on click:if (OJBad=1) yield 2 SP
- on click:if (OJOK=1) yield 3 SP
- on click:if (OJGood=1) yield 4 SP
- on click:if (OJPerfect=1) yield 5 SP
- on click:if (OJBad=1) lose 1 OJBad
- on click:if (OJOK=1) lose 1 OJOK
- on click:if (OJGood=1) lose 1 OJGood
- on click:if (OJPerfect=1) lose 1 OJPerfect
- on click:if (VMilkBad=1) yield 2 SP
- on click:if (VMilkOK=1) yield 3 SP
- on click:if (VMilkGood=1) yield 4 SP
- on click:if (VMilkPerfect=1) yield 5 SP
- on click:if (VMilkBad=1) lose 1 VMilkBad
- on click:if (VMilkOK=1) lose 1 VMilkOK
- on click:if (VMilkGood=1) lose 1 VMilkGood
- on click:if (VMilkPerfect=1) lose 1 VMilkPerfect
- on click:if (CMilkBad=1) yield 2 SP
- on click:if (CMilkOK=1) yield 3 SP
- on click:if (CMilkGood=1) yield 4 SP
- on click:if (CMilkPerfect=1) yield 5 SP
- on click:if (CMilkBad=1) lose 1 CMilkBad
- on click:if (CMilkOK=1) lose 1 CMilkOK
- on click:if (CMilkGood=1) lose 1 CMilkGood
- on click:if (CMilkPerfect=1) lose 1 CMilkPerfect
- on click:if (SMilkBad=1) yield 2 SP
- on click:if (SMilkOK=1) yield 3 SP
- on click:if (SMilkGood=1) yield 4 SP
- on click:if (SMilkPerfect=1) yield 5 SP
- on click:if (SMilkBad=1) lose 1 SMilkBad
- on click:if (SMilkOK=1) lose 1 SMilkOK
- on click:if (SMilkGood=1) lose 1 SMilkGood
- on click:if (SMilkPerfect=1) lose 1 SMilkPerfect
- on click:show tag:Drinks
- on click:lose 50 DrinksCoolDown
- on click:lose SellDrinks
- on click:lose DrinkDrinks
- hidden when 0
- tag:DrinkResults
- //Misc
- *DedicatedTrash
- name:Dedicated Trash Button
- desc:Trashes any brunt or under cooked pancakes.
- icon:Vers2[2,8]
- on click:if (ChallengeS>=1) lose (PancakeBasicUC+PancakeBasicOC+PancakeBlueUC+PancakeBlueOC) OverPancakes
- on click:lose PancakeBasicOC
- on click:lose PancakeBasicUC
- on click:lose PancakeBlueOC
- on click:lose PancakeBlueUC
- no text
- tag:List
- *Switch
- name:Pancakes
- desc:This will be used soon, but for now this section is filler.
- no buy
- tag:switch
- //Debug
- *TEMPLATE
- tag:Debug
- no buy
- on click:anim wobble
- *SettingsHeaderA
- text:--------------------Game Options--------------------
- no tooltip
- *DescriptionOnBox
- text:Show Description On Box (Set to <b>[?(have DescriptionOnBox)|True|False]</b>)
- desc:This shows each items' description outside of the tooltip. Recommended when using a touch device.
- on click:yield 1 GameStatProgress
- *DescriptionOnBoxT
- text:True
- on click:if (DescriptionOnBox=0) yield 1 DescriptionOnBox
- no tooltip
- *DescriptionOnBoxF
- text:False
- on click:if (DescriptionOnBox=1) lose 1 DescriptionOnBox
- no tooltip
- *PopUp
- text:Show Bottom Screen Messages (Set to <b>[?(have PopUp)|True|False]</b>)
- desc:This shows bottom screen messages. Turning this off will disable (almost) all of them.
- start with
- *PopUpT
- text:True
- on click:if (PopUp=0) yield 1 PopUp
- no tooltip
- on tick:lose 1 PopUpT
- *PopUpF
- text:False
- on click:if (PopUp=1) lose 1 PopUp
- no tooltip
- *ChallengeS
- text:(Beta) Challenge Mode (Not for Beginners) (Set to <b>[?(have ChallengeS)|True|False]</b>)
- desc:This will make the game more diffcult if you want to. This can be only be toggled On/Off as long as you don't own "The Beginning" achievement. What this does is...<.>Decrease yield of Cash by 2.<.>Double the chances of Unwanted Events (Coin Shortage)<.>Decreases the Time a pancake can be removed from the stove to be counted as a cooked pancake. In other words, pancakes burn more easily.<.>Box Shinies can yield nothing.<.>You get less blueberries per transaction. (Will expand as more of similar items release)<.>A certain coin converter gives less (I dont want to spoiler the converter in a descripion shown all game).<.>(Coming Soon) Hint: This change affects the main feature of Version 3 Pt. 2.<.>(Coming Soon) Dispite all of this, you can get some pretty cool completion achievements.<.>(Coming Soon) Once you complete the fist section of the game, you can purge your save to start over in or out of challenge mode without losing your achievements, cash, coins, event items (Both Rotational Events and Game Wide Events), and notes. This is so you can 100% the game if you already started your game.
- *ChallengeT
- text:True
- on click:if (ChallengeS=0 and Completed=0) yield 1 ChallengeS
- on click:if (ChallengeS=0 and Completed=1) toast Cannot change once you start the game.
- no tooltip
- on tick:lose 1 ChallengeT
- *ChallengeF
- text:False
- on click:if (ChallengeS=1 and Completed=0) lose 1 ChallengeS
- on click:if (ChallengeS=1 and Completed=1) toast Cannot change once you start the game.
- no tooltip
- *HiddenStats
- name:Game Stats
- desc:Shows the game's hidden values. Mainly for debugging proposes.
- req:10 GameStatProgress
- text:Game Stats<//></>OverPancakes Value:[OverPancakes]</>Stack Value:[Stack]</>OJMeter Value:[OJMeter]</>VMilkMeter Value:[VMilkMeter]</>CMilkMeter Value:[CMilkMeter]</>SMilkMeter Value:[SMilkMeter]</>Drinks Cool Down Time:[DrinksCoolDown]<//></>Event Rotation:[EventTime]</>Milkshake:[EventTime1]</>Coin Shortage:[EventTime2]<//></>TickClick Value:[TickClick]</>Game Stat Clicks:[GameStatProgress]</>Shiny Clicks:[BoxShiny:clicks]</>Play Time:[PlayTime]<//></>Challenge Mode:[ChallengeS]
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