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Oct 19th, 2017
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  1. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0>,<forestry:planks.0>);
  2. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:1>,<forestry:planks.0:1>);
  3. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:2>,<forestry:planks.0:2>);
  4. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.0:3>,<forestry:planks.0:3>);
  5. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1>,<forestry:planks.0:4>);
  6. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:1>,<forestry:planks.0:5>);
  7. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:2>,<forestry:planks.0:6>);
  8. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.1:3>,<forestry:planks.0:7>);
  9. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2>,<forestry:planks.0:8>);
  10. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:1>,<forestry:planks.0:9>);
  11. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:2>,<forestry:planks.0:10>);
  12. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.2:3>,<forestry:planks.0:11>);
  13. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3>,<forestry:planks.0:12>);
  14. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:1>,<forestry:planks.0:13>);
  15. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:2>,<forestry:planks.0:14>);
  16. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.3:3>,<forestry:planks.0:15>);
  17. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4>,<forestry:planks.1>);
  18. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:1>,<forestry:planks.1:1>);
  19. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:2>,<forestry:planks.1:2>);
  20. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.4:3>,<forestry:planks.1:3>);
  21. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5>,<forestry:planks.1:4>);
  22. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:1>,<forestry:planks.1:5>);
  23. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:2>,<forestry:planks.1:6>);
  24. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.5:3>,<forestry:planks.1:7>);
  25. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6>,<forestry:planks.1:8>);
  26. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:1>,<forestry:planks.1:9>);
  27. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:2>,<forestry:planks.1:10>);
  28. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.6:3>,<forestry:planks.1:11>);
  29. gigaherz.survivalist.Choppable.addRecipe(<forestry:logs.7>,<forestry:planks.1:12>);
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