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Diabetech Oct 21st, 2019 92 Never
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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../CodeVein/Plugins/NetCommon/Content
  5. Paths=../../../CodeVein/Plugins/Wwise/Content
  6. Paths=../../../Engine/Plugins/Runtime/CriWare/CriWare/Content
  7. Paths=../../../CodeVein/Plugins/SpriteStudio5/Content
  8. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  9. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  10. Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
  11.  
  12. [SystemSettings]
  13. r.Streaming.PoolSize=0 ; first make streaming pool size unlimited, game default = 3000
  14. r.Streaming.LimitPoolSizeToVRAM=1 ; and then limit pool size to VRAM size, game default = 0
  15. r.Streaming.MaxTempMemoryAllowed=128 ; game default = 50, lets increase it a little
  16. r.SceneColorFringe.Max=0
  17. r.SceneColorFringeQuality=0
  18. r.Fog=0
  19. r.DefaultFeature.MotionBlur=False
  20. r.DefaultFeature.MotionBlur=0
  21. r.MotionBlur.Max=0
  22. r.MotionBlurQuality=0
  23. r.DepthOfFieldQuality=0
  24. r.Streaming.UseAllMips=1 ; remove any resolution requirements for mips, game default = 0
  25. r.Streaming.MipBias=-15 ; always use best mips, default = 0
  26. r.VolumetricFog=0
  27. r.MipMapLodBias=-15 ; always use best mips, default = 0
  28. r.MSAA.CompositingSampleCount=0 ; MSAA doesn't work in this game, so disable it, game default = 4
  29. r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
  30. r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
  31. r.SSS.HalfRes=0 ; use full resolution for SSR, default = 1
  32. r.Tonemapper.Sharpen=.75 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0
  33. r.SceneColorFormat=4 ; better color format for scene, default = 3
  34. r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1, was 2
  35. r.ScreenPercentage=104 ; Slight natural AA, game default = 100
  36. r.TonemapperFilm=1 ; game default = 0
  37. r.DefaultFeature.Bloom=0
  38. r.BloomQuality=0
  39. r.LensFlareQuality=0
  40. r.DefaultFeature.LensFlare=0
  41. r.Tonemapper.GrainQuantization=0
  42. r.Tonemapper.Quality=0
  43. r.EyeAdaptionQuality=0
  44. r.EyeAdaptationQuality=0
  45. r.Shadow.MaxCSMResolution=4096 ; double shadow resolution, game default = 2048
  46. r.Shadow.MaxResolution=4096 ; double shadow resolution, game default = 2048
  47. r.Shadow.MaxSoftKernelSize=80 ; double size of soft kernel, game default = 40
  48. r.Shadow.TexelsPerPixel=16 ; increase shadow texels per screen pixel, game default = 1.27324
  49. r.foliage.LODDistanceScale=3 ; increase grass LOD distance, not much perf impact. game default = 1
  50. foliage.LODDistanceScale=3
  51. r.Color.Mid=.45
  52. r.ViewDistanceScale=2
  53. r.Streaming.HiddenPrimitiveScale=1 ; keep assets at full resolution even when out of view, game default = 0.5
  54.  
  55. [/script/engine.engine]
  56. DisplayGamma=5
  57.  
  58. [WinDrv.WindowsClient]
  59. Contrast=0.700000
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