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Mar 19th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\randomap.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 12 2019)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\randomap.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity prop_static (-616.00 604.00 -20.00) leaked!
  15.  
  16. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (128.0 3072.0 -392.0)
  17. Leaf 0 contents: CONTENTS_SOLID
  18. Leaf 1 contents:
  19. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  20. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  21. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  22. Candidate brush IDs:
  23.  
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0 3072.0 -392.0)
  26. Leaf 0 contents: CONTENTS_SOLID
  27. Leaf 1 contents:
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (288.0 3072.0 -456.0)
  35. Leaf 0 contents: CONTENTS_SOLID
  36. Leaf 1 contents:
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (584.0 3072.0 -400.0)
  44. Leaf 0 contents: CONTENTS_SOLID
  45. Leaf 1 contents:
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (808.0 3072.0 -400.0)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (288.0 3072.0 -248.0)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (584.0 3072.0 -248.0)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents:
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (808.0 3072.0 -248.0)
  80. Leaf 0 contents: CONTENTS_SOLID
  81. Leaf 1 contents:
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87. *** Suppressing further FindPortalSide errors.... ***
  88. Processing areas...done (0)
  89. Building Faces...done (1)
  90. Chop Details...done (0)
  91. Find Visible Detail Sides...
  92. Merged 84 detail faces...done (0)
  93. Merging details...done (0)
  94. FixTjuncs...
  95. PruneNodes...
  96. WriteBSP...
  97. done (0)
  98. Creating default LDR cubemaps for env_cubemap using skybox materials:
  99. skybox/sky_day02_05*.vmt
  100. ! Run buildcubemaps in the engine to get the correct cube maps.
  101. Creating default HDR cubemaps for env_cubemap using skybox materials:
  102. skybox/sky_day02_05*.vmt
  103. ! Run buildcubemaps in the engine to get the correct cube maps.
  104. Finding displacement neighbors...
  105. Finding lightmap sample positions...
  106. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  107. Building Physics collision data...
  108. done (0) (190414 bytes)
  109. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  110. Water found with no water_lod_control entity, creating a default one.
  111. Compacting texture/material tables...
  112. Reduced 420 texinfos to 284
  113. Reduced 59 texdatas to 56 (1379 bytes to 1280)
  114. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\randomap.bsp
  115. 1 second elapsed
  116.  
  117. ** Executing...
  118. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  119. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\randomap"
  120.  
  121. Valve Software - vvis.exe (Feb 12 2019)
  122. 8 threads
  123. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\randomap.bsp
  124. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\randomap.prt
  125. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\randomap.prt
  126.  
  127.  
  128. ** Executing...
  129. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  130. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\randomap"
  131.  
  132. Valve Software - vrad.exe SSE (Feb 12 2019)
  133.  
  134. Valve Radiosity Simulator
  135. 8 threads
  136. [Reading texlights from 'lights.rad']
  137. [45 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\randomap.bsp
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (0.31 seconds)
  142. 3919 faces
  143. 16 degenerate faces
  144. 508376 square feet [73206176.00 square inches]
  145. 9 Displacements
  146. 11749 Square Feet [1691891.50 Square Inches]
  147. sun extent from map=0.000000
  148. 23 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. Build Patch/Sample Hash Table(s).....Done<0.0056 sec>
  151. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. FinalLightFace Done
  153. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  159. ------------ --------------- --------------- --------
  160. models 21/1024 1008/49152 ( 2.1%)
  161. brushes 509/16384 6108/196608 ( 3.1%)
  162. brushsides 5174/65536 41392/524288 ( 7.9%)
  163. planes 5138/65536 102760/1310720 ( 7.8%)
  164. vertexes 5994/65536 71928/786432 ( 9.1%)
  165. nodes 2720/65536 87040/2097152 ( 4.2%)
  166. texinfos 284/12288 20448/884736 ( 2.3%)
  167. texdata 56/2048 1792/65536 ( 2.7%)
  168. dispinfos 9/0 1584/0 ( 0.0%)
  169. disp_verts 729/0 14580/0 ( 0.0%)
  170. disp_tris 1152/0 2304/0 ( 0.0%)
  171. disp_lmsamples 29880/0 29880/0 ( 0.0%)
  172. faces 3919/65536 219464/3670016 ( 6.0%)
  173. hdr faces 0/65536 0/3670016 ( 0.0%)
  174. origfaces 1576/65536 88256/3670016 ( 2.4%)
  175. leaves 2742/65536 87744/2097152 ( 4.2%)
  176. leaffaces 4743/65536 9486/131072 ( 7.2%)
  177. leafbrushes 2244/65536 4488/131072 ( 3.4%)
  178. areas 3/1024 24/8192 ( 0.3%)
  179. surfedges 25541/512000 102164/2048000 ( 5.0%)
  180. edges 15077/256000 60308/1024000 ( 5.9%)
  181. LDR worldlights 23/8192 2024/720896 ( 0.3%)
  182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  183. leafwaterdata 1/32768 12/393216 ( 0.0%)
  184. waterstrips 473/32768 4730/327680 ( 1.4%)
  185. waterverts 0/65536 0/786432 ( 0.0%)
  186. waterindices 7974/65536 15948/131072 (12.2%)
  187. cubemapsamples 0/1024 0/16384 ( 0.0%)
  188. overlays 31/512 10912/180224 ( 6.1%)
  189. LDR lightdata [variable] 1082712/0 ( 0.0%)
  190. HDR lightdata [variable] 0/0 ( 0.0%)
  191. visdata [variable] 0/16777216 ( 0.0%)
  192. entdata [variable] 89843/393216 (22.8%)
  193. LDR ambient table 2742/65536 10968/262144 ( 4.2%)
  194. HDR ambient table 2742/65536 10968/262144 ( 4.2%)
  195. LDR leaf ambient 9631/65536 269668/1835008 (14.7%)
  196. HDR leaf ambient 2742/65536 76776/1835008 ( 4.2%)
  197. occluders 0/0 0/0 ( 0.0%)
  198. occluder polygons 0/0 0/0 ( 0.0%)
  199. occluder vert ind 0/0 0/0 ( 0.0%)
  200. detail props [variable] 1/12 ( 8.3%)
  201. static props [variable] 1/1646 ( 0.1%)
  202. pakfile [variable] 87057/0 ( 0.0%)
  203. physics [variable] 190414/4194304 ( 4.5%)
  204. physics terrain [variable] 2089/1048576 ( 0.2%)
  205.  
  206. Level flags = 0
  207.  
  208. Total triangle count: 11430
  209. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\randomap.bsp
  210. 7 seconds elapsed
  211.  
  212. ** Executing...
  213. ** Command: Copy File
  214. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\randomap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\randomap.bsp"
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