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- #define DIALOG_ORUZIJE 1000
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys == KEY_YES)
- {
- if(IsPlayerInRangeOfPoint(playerid, 2.0, X, Y, Z))
- {
- ShowPlayerDialog(playerid, DIALOG_ORUZIJE, DIALOG_STYLE_PREVMODEL, "Weapon selection dialog", "372\tTec-9\n352\tUZI\n346\t9mm\n347\tSilenced 9mm\n348\tDesert eagle", "Select", "Cancel");
- return 1;
- }
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid)
- {
- case DIALOG_ORUZIJE:
- {
- if (response)
- {
- switch (listitem)
- {
- case 0: GivePlayerWeapon(playerid, 32, 100);
- case 1: GivePlayerWeapon(playerid, 28, 100);
- case 2: GivePlayerWeapon(playerid, 22, 100);
- case 3: GivePlayerWeapon(playerid, 23, 100);
- case 4: GivePlayerWeapon(playerid, 24, 100);
- }
- }
- }
- }
- return 1;
- }
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