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Henry Hammer Deep Snow Delivery Interview

Feb 27th, 2025
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  1. Task One: Pretty good overall, but was confused on the initial mechanics. Tried to figure out initial mechanics before the tutorial popups after they figured out how to do that. Would have been more helpful if popups came before the confusion.
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  3. Task Two: They understand what is being asked of them in the game, no lore but they get the general gist of the work itself. No problems as to what they are supposed to do next.
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  5. Task Three: Deliveries were priced reasonably, priced in a way to encourage whether or not player could take multiple deliveries at once. Made decision making process interesting. No other comments.
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  7. Task Four: Upgrades felt about right. New upgrade ever delivery, felt right. Wanted something to make the claw longer.
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  9. Task Five: Every upgrade felt fun and rewarding to buy, beyond the geography scanner. Everything else was fun, though. Wants to be able to unload inventory all at once as an upgrade in one big go.
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  11. Post-Interview Questions:
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  13. Q1: Fun, would play more.
  14. Q2: Really simple, fun gaming loop.
  15. Q3: Would have liked more direction on where to go and what was feasible. Different varieties of challenges.
  16. Q4: Maintaining a balance to prevent items from spilling everywhere.
  17. Q5: Beginning was confusing and aimless.
  18. Q6: Unloading process could take less time. Or get into the elevator and detect what's in cargo bay to sell from there.
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