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  1. local Player = game:GetService("Players").egawayousuke0428
  2. script.Owner:destroy()
  3. local FakeMouse = script.FakeMouse:Clone();
  4. FakeMouse.Parent = Player.Character;
  5. script.FakeMouse:Destroy()
  6. do
  7. local GUID = {}
  8. do
  9. GUID.IDs = {};
  10. function GUID:new(len)
  11. local id;
  12. if(not len)then
  13. id = (tostring(function() end))
  14. id = id:gsub("function: ","")
  15. else
  16. local function genID(len)
  17. local newID = ""
  18. for i = 1,len do
  19. newID = newID..string.char(math.random(48,90))
  20. end
  21. return newID
  22. end
  23. repeat id = genID(len) until not GUID.IDs[id]
  24. local oid = id;
  25. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  26. GUID.IDs[oid]=true;
  27. end
  28. return id
  29. end
  30. end
  31.  
  32. local AHB = Instance.new("BindableEvent")
  33.  
  34. local FPS = 30
  35.  
  36. local TimeFrame = 0
  37.  
  38. local LastFrame = tick()
  39. local Frame = 1/FPS
  40.  
  41. game:service'RunService'.Heartbeat:connect(function(s,p)
  42. TimeFrame = TimeFrame + s
  43. if(TimeFrame >= Frame)then
  44. for i = 1,math.floor(TimeFrame/Frame) do
  45. AHB:Fire()
  46. end
  47. LastFrame=tick()
  48. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  49. end
  50. end)
  51.  
  52.  
  53. function swait(dur)
  54. if(dur == 0 or typeof(dur) ~= 'number')then
  55. AHB.Event:wait()
  56. else
  57. for i = 1, dur*FPS do
  58. AHB.Event:wait()
  59. end
  60. end
  61. end
  62.  
  63. local oPlayer = Player
  64. local Player = oPlayer
  65.  
  66. local loudnesses={}
  67. script.Parent = Player.Character
  68. local CoAS = {Actions={}}
  69. local Event = Instance.new("RemoteEvent")
  70. Event.Name = "UserInputEvent"
  71. Event.Parent = Player.Character
  72. local Func = Instance.new("RemoteFunction")
  73. Func.Name = "GetClientProperty"
  74. Func.Parent = Player.Character
  75. local fakeEvent = function()
  76. local t = {_fakeEvent=true,Waited={},Connected={}}
  77. t.Connect = function(self,f)
  78. local ft={}
  79. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  80. ft.Disconnect=ft.disconnect
  81.  
  82. ft.Func=function(...)
  83. for id,_ in next, t.Waited do
  84. t.Waited[id] = true
  85. end
  86. return f(...)
  87. end;
  88.  
  89. table.insert(self.Connected,ft)
  90. return ft;
  91. end
  92. t.connect = t.Connect
  93. t.Wait = function()
  94. local guid = GUID:new(25)
  95. local waitingId = guid:Get()
  96. t.Waited[waitingId]=false
  97. repeat swait() until t.Waited[waitingId]==true
  98. t.Waited[waitingId]=nil;
  99. guid:Trash()
  100. end
  101. t.wait = t.Wait
  102. return t
  103. end
  104. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  105. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  106. local Run = {RenderStepped=fakeEvent()}
  107.  
  108. function CoAS:BindAction(name,fun,touch,...)
  109. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  110. end
  111. function CoAS:UnbindAction(name)
  112. CoAS.Actions[name] = nil
  113. end
  114. local function te(self,ev,...)
  115. local t = self[ev]
  116. if t and t._fakeEvent and t.Connected then
  117. for i,v in next, t.Connected do
  118. if(v.Func and not v.Disconnected)then
  119. v.Func(...)
  120. else
  121. t.Connected[i]=nil
  122. end
  123. end
  124. end
  125. end
  126. m.TrigEvent = te
  127. UsIS.TrigEvent = te
  128. Run.TrigEvent = te
  129. Event.OnServerEvent:Connect(function(plr,io)
  130. if plr~=Player then return end
  131. --[[table.foreach(io,print)
  132. print'---']]
  133. if io.Mouse then
  134. m.Target = io.Target
  135. m.Hit = io.Hit
  136. elseif io.KeyEvent then
  137. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  138. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  139. if io.UserInputState == Enum.UserInputState.Begin then
  140. m:TrigEvent("Button1Down")
  141. else
  142. m:TrigEvent("Button1Up")
  143. end
  144. end
  145. if(not io.KeyEvent and not io.Mouse)then
  146.  
  147. for n,t in pairs(CoAS.Actions) do
  148. for _,k in pairs(t.Keys) do
  149. if k==io.KeyCode then
  150. t.Function(t.Name,io.UserInputState,io)
  151. end
  152. end
  153. end
  154. if io.UserInputState == Enum.UserInputState.Begin then
  155. UsIS:TrigEvent("InputBegan",io,false)
  156. else
  157. UsIS:TrigEvent("InputEnded",io,false)
  158. end
  159. end
  160. end)
  161.  
  162. Func.OnServerInvoke = function(plr,inst,play)
  163. if plr~=Player then return end
  164. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  165. loudnesses[inst]=play
  166. end
  167. end
  168.  
  169. function GetClientProperty(inst,prop)
  170. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  171. return loudnesses[inst]
  172. elseif(prop == 'PlaybackLoudness')then
  173. return Func:InvokeClient(Player,'RegSound',inst)
  174. end
  175. return Func:InvokeClient(Player,inst,prop)
  176. end
  177. local oldGame = game;
  178. function GetFakePlayer()
  179. local oldPlayer = Player;
  180. local fakePlayer = newproxy(true)
  181. getmetatable(fakePlayer).__index = function(s,i)
  182. if(i == 'GetMouse')then
  183. return function() return m; end
  184. end
  185. return Player[i]
  186. end
  187. getmetatable(fakePlayer).__newindex = function(s,i,v)
  188. Player[i]=v
  189. end
  190. getmetatable(fakePlayer).__call=function(self,...)
  191. if(self == fakePlayer)then self = Player end
  192. local wh = {...}
  193. local name = table.remove(wh,1)
  194. for i,v in next, wh do
  195. wh[i]=v
  196. end
  197. if(name == 'GetMouse')then
  198. return m;
  199. end
  200. return self(name,unpack(wh))
  201. end
  202. getmetatable(fakePlayer).__namecall=function(self,...)
  203. if(self == fakePlayer)then self = Player end
  204. local tuple={...}
  205. local name = table.remove(tuple,#tuple)
  206.  
  207. if(name == 'GetMouse')then
  208. return m;
  209. else
  210. return self[name](self,unpack(tuple))
  211. end
  212. end
  213.  
  214. return fakePlayer
  215. end
  216. local oll = LoadLibrary;
  217. function LoadLibrary(libtard)
  218. local libtarddestroyed=oll(libtard)
  219. if(libtard=='RbxUtility')then
  220. local library={Create=function(obj)
  221. local inst = Instance.new(obj)
  222. return function(props)
  223. for prop,valu in next, props do
  224. inst[prop]=valu
  225. end
  226. return inst
  227. end
  228. end}
  229. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  230.  
  231. return library
  232. else
  233. return libtarddestroyed
  234. end
  235. end
  236. fakePlayer = GetFakePlayer()
  237. local function GetService(s,i)
  238. local service = s:GetService(i)
  239. if(i == 'Players')then
  240. local oldService = service;
  241. local fakeService = newproxy(true)
  242. getmetatable(fakeService).__index = function(s,i)
  243. if(s == fakeService)then s=oldService end
  244. if(i == 'LocalPlayer' or i == 'localPlayer')then
  245. return fakePlayer
  246. elseif(i == 'oPlayer')then
  247. return oPlayer
  248. else
  249. return s[i]
  250. end
  251. end
  252. getmetatable(fakeService).__newindex = function(s,i,v)
  253. if(s == fakeService)then s=oldService end
  254. s[i]=v
  255. end
  256. getmetatable(fakeService).__call=function(self,...)
  257. if(self == fakeService)then self = oldService end
  258. local wh = {...}
  259. local name = table.remove(wh,1)
  260. for i,v in next, wh do
  261. wh[i]=v
  262. end
  263. return self(name,unpack(wh))
  264. end
  265. getmetatable(fakeService).__namecall=function(self,...)
  266. if(self == fakeService)then self = oldService end
  267. local tuple={...}
  268. local name = table.remove(tuple,#tuple)
  269.  
  270. return self[name](self,unpack(tuple))
  271. end
  272. getmetatable(fakeService).__metatable = 'gay'
  273. return fakeService
  274. elseif(i == 'RunService')then
  275. local oldService = service;
  276. local fakeService = newproxy(true)
  277. getmetatable(fakeService).__index = function(s,i)
  278. if(s == fakeService)then s=oldService end
  279. return Run[i] or s[i]
  280. end
  281. getmetatable(fakeService).__newindex = function(s,i,v)
  282. if(s == fakeService)then s=oldService end
  283. s[i]=v
  284. end
  285. getmetatable(fakeService).__call=function(self,...)
  286. if(self == fakeService)then self = oldService end
  287. local wh = {...}
  288. local name = table.remove(wh,1)
  289. for i,v in next, wh do
  290. wh[i]=v
  291. end
  292. return self(name,unpack(wh))
  293. end
  294. getmetatable(fakeService).__namecall=function(self,...)
  295. if(self == fakeService)then self = oldService end
  296. local tuple={...}
  297. local name = table.remove(tuple,#tuple)
  298.  
  299. return self[name](self,unpack(tuple))
  300. end
  301. getmetatable(fakeService).__metatable = 'gay'
  302. return fakeService
  303. elseif(i == 'UserInputService')then
  304. return UsIS
  305. elseif(i == 'ContextActionService')then
  306. return CoAS;
  307. else
  308. return service
  309. end
  310. end
  311.  
  312. local new = Instance.new;
  313. Instance = {}
  314. Instance.new = function(inst,obje)
  315. local lp = GetService(oldGame,'Players').localPlayer
  316. local instance = new(inst)
  317. if(inst=='ObjectValue')then
  318. local fake = newproxy(true)
  319. getmetatable(fake).__index=function(self,index)
  320. if(self==fake)then self=instance end
  321. return self[index]
  322. end
  323. getmetatable(fake).__newindex=function(self,index,value)
  324. if(self==fake)then self=instance end
  325. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  326. self[index]=oPlayer
  327. else
  328. self[index]=value
  329. end
  330. end
  331. getmetatable(fake).__call=function(self,...)
  332. if(self == fake)then self = instance end
  333. local wh = {...}
  334. local name = table.remove(wh,1)
  335. for i,v in next, wh do
  336. if(v == fake)then v = instance end
  337. wh[i]=v
  338. end
  339. return self(name,unpack(wh))
  340. end
  341. getmetatable(fake). __namecall=function(self,...)
  342. if(self == fake)then self = instance end
  343. local tuple={...}
  344. local name = table.remove(tuple,#tuple)
  345. return self[name](self,unpack(tuple))
  346. end
  347. return fake
  348. else
  349. instance.Parent = obje
  350. return instance;
  351. end
  352.  
  353. end
  354. local serviceFunctions={
  355. service=true,
  356. GetService=true,
  357. }
  358. local fakeGame = newproxy(true)
  359. getmetatable(fakeGame).__index = function(s,i)
  360. if(s == fakeGame)then s=oldGame end
  361. local serv = GetService(oldGame,i)
  362. if serviceFunctions[i] then
  363. return GetService
  364. elseif(serv)then
  365. return serv
  366. else
  367. return s[i]
  368. end
  369. end
  370. getmetatable(fakeGame).__newindex = function(s,i,v)
  371. if(s == fakeGame)then s=oldGame end
  372. s[i]=v
  373. end
  374. getmetatable(fakeGame).__call=function(self,...)
  375. if(self == fakeGame)then self = oldGame end
  376. local wh = {...}
  377. local name = table.remove(wh,1)
  378. for i,v in next, wh do
  379. if(v == fakeGame)then v = oldGame end
  380. wh[i]=v
  381. end
  382. if serviceFunctions[name] then
  383. return GetService(self,unpack(wh))
  384. else
  385. return self(name,unpack(wh))
  386. end
  387. end
  388. getmetatable(fakeGame). __namecall=function(self,...)
  389. if(self == fakeGame)then self = oldGame end
  390. local tuple={...}
  391. local name = table.remove(tuple,#tuple)
  392.  
  393. local funcToCall=self[name]
  394.  
  395. if serviceFunctions[name] then
  396. return GetService(self,unpack(tuple))
  397. else
  398. return self[name](self,unpack(tuple))
  399. end
  400. end
  401. getmetatable(fakeGame).__metatable = 'gay'
  402.  
  403. coroutine.wrap(function()
  404. while true do
  405. Run:TrigEvent('RenderStepped')
  406. swait()
  407. end
  408. end)()
  409. game=fakeGame
  410. UserInputService,ContextActionService = UsIS,CoAS
  411. end
  412. --//====================================================\\--
  413. --|| CREATED BY SHACKLUSTER
  414. --\\====================================================//--
  415.  
  416. wait(0.2)
  417.  
  418. Player = game:GetService("Players").LocalPlayer
  419. PlayerGui = Player.PlayerGui
  420. Cam = workspace.CurrentCamera
  421. Backpack = Player.Backpack
  422. Character = Player.Character
  423. Humanoid = Character.Humanoid
  424. Mouse = Player:GetMouse()
  425. RootPart = Character["HumanoidRootPart"]
  426. Torso = Character["Torso"]
  427. Head = Character["Head"]
  428. RightArm = Character["Right Arm"]
  429. LeftArm = Character["Left Arm"]
  430. RightLeg = Character["Right Leg"]
  431. LeftLeg = Character["Left Leg"]
  432. RootJoint = RootPart["RootJoint"]
  433. Neck = Torso["Neck"]
  434. RightShoulder = Torso["Right Shoulder"]
  435. LeftShoulder = Torso["Left Shoulder"]
  436. RightHip = Torso["Right Hip"]
  437. LeftHip = Torso["Left Hip"]
  438.  
  439. IT = Instance.new
  440. CF = CFrame.new
  441. VT = Vector3.new
  442. RAD = math.rad
  443. C3 = Color3.new
  444. UD2 = UDim2.new
  445. BRICKC = BrickColor.new
  446. ANGLES = CFrame.Angles
  447. EULER = CFrame.fromEulerAnglesXYZ
  448. COS = math.cos
  449. ACOS = math.acos
  450. SIN = math.sin
  451. ASIN = math.asin
  452. ABS = math.abs
  453. MRANDOM = math.random
  454. FLOOR = math.floor
  455.  
  456. --//=================================\\
  457. --|| USEFUL VALUES
  458. --\\=================================//
  459.  
  460. Animation_Speed = 3
  461. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  462. local Speed = 16
  463. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  464. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  465. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  466. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  467. local DAMAGEMULTIPLIER = 1
  468. local ANIM = "Idle"
  469. local ATTACK = false
  470. local EQUIPPED = false
  471. local HOLD = false
  472. local COMBO = 1
  473. local Rooted = false
  474. local SINE = 0
  475. local KEYHOLD = false
  476. local CHANGE = 2 / Animation_Speed
  477. local WALKINGANIM = false
  478. local VALUE1 = false
  479. local VALUE2 = false
  480. local ROBLOXIDLEANIMATION = IT("Animation")
  481. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  482. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  483. --ROBLOXIDLEANIMATION.Parent = Humanoid
  484. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  485. WEAPONGUI.Name = "Weapon GUI"
  486. local Effects = IT("Folder", Character)
  487. Effects.Name = "Effects"
  488. local ANIMATOR = Humanoid.Animator
  489. local ANIMATE = Character.Animate
  490. local UNANCHOR = true
  491. local SC = false
  492.  
  493. --//=================================\\
  494. --\\=================================//
  495.  
  496.  
  497. --//=================================\\
  498. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  499. --\\=================================//
  500.  
  501. ArtificialHB = Instance.new("BindableEvent", script)
  502. ArtificialHB.Name = "ArtificialHB"
  503.  
  504. script:WaitForChild("ArtificialHB")
  505.  
  506. frame = Frame_Speed
  507. tf = 0
  508. allowframeloss = false
  509. tossremainder = false
  510. lastframe = tick()
  511. script.ArtificialHB:Fire()
  512.  
  513. game:GetService("RunService").Heartbeat:connect(function(s, p)
  514. tf = tf + s
  515. if tf >= frame then
  516. if allowframeloss then
  517. ArtificialHB:Fire()
  518. lastframe = tick()
  519. else
  520. for i = 1, math.floor(tf / frame) do
  521. ArtificialHB:Fire()
  522. end
  523. lastframe = tick()
  524. end
  525. if tossremainder then
  526. tf = 0
  527. else
  528. tf = tf - frame * math.floor(tf / frame)
  529. end
  530. end
  531. end)
  532.  
  533. --//=================================\\
  534. --\\=================================//
  535.  
  536. --//=================================\\
  537. --|| SOME FUNCTIONS
  538. --\\=================================//
  539.  
  540. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  541. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  542. end
  543.  
  544. function PositiveAngle(NUMBER)
  545. if NUMBER >= 0 then
  546. NUMBER = 0
  547. end
  548. return NUMBER
  549. end
  550.  
  551. function NegativeAngle(NUMBER)
  552. if NUMBER <= 0 then
  553. NUMBER = 0
  554. end
  555. return NUMBER
  556. end
  557.  
  558. function Swait(NUMBER)
  559. if NUMBER == 0 or NUMBER == nil then
  560. ArtificialHB.Event:wait()
  561. else
  562. for i = 1, NUMBER do
  563. ArtificialHB.Event:wait()
  564. end
  565. end
  566. end
  567.  
  568. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  569. local NEWMESH = IT(MESH)
  570. if MESH == "SpecialMesh" then
  571. NEWMESH.MeshType = MESHTYPE
  572. if MESHID ~= "nil" and MESHID ~= "" then
  573. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  574. end
  575. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  576. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  577. end
  578. end
  579. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  580. NEWMESH.Scale = SCALE
  581. NEWMESH.Parent = PARENT
  582. return NEWMESH
  583. end
  584.  
  585. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  586. local NEWPART = IT("Part")
  587. NEWPART.formFactor = FORMFACTOR
  588. NEWPART.Reflectance = REFLECTANCE
  589. NEWPART.Transparency = TRANSPARENCY
  590. NEWPART.CanCollide = false
  591. NEWPART.Locked = true
  592. NEWPART.Anchored = true
  593. if ANCHOR == false then
  594. NEWPART.Anchored = false
  595. end
  596. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  597. NEWPART.Name = NAME
  598. NEWPART.Size = SIZE
  599. NEWPART.Position = Torso.Position
  600. NEWPART.Material = MATERIAL
  601. NEWPART:BreakJoints()
  602. NEWPART.Parent = PARENT
  603. return NEWPART
  604. end
  605.  
  606. local function weldBetween(a, b)
  607. local weldd = Instance.new("ManualWeld")
  608. weldd.Part0 = a
  609. weldd.Part1 = b
  610. weldd.C0 = CFrame.new()
  611. weldd.C1 = b.CFrame:inverse() * a.CFrame
  612. weldd.Parent = a
  613. return weldd
  614. end
  615.  
  616.  
  617. function QuaternionFromCFrame(cf)
  618. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  619. local trace = m00 + m11 + m22
  620. if trace > 0 then
  621. local s = math.sqrt(1 + trace)
  622. local recip = 0.5 / s
  623. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  624. else
  625. local i = 0
  626. if m11 > m00 then
  627. i = 1
  628. end
  629. if m22 > (i == 0 and m00 or m11) then
  630. i = 2
  631. end
  632. if i == 0 then
  633. local s = math.sqrt(m00 - m11 - m22 + 1)
  634. local recip = 0.5 / s
  635. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  636. elseif i == 1 then
  637. local s = math.sqrt(m11 - m22 - m00 + 1)
  638. local recip = 0.5 / s
  639. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  640. elseif i == 2 then
  641. local s = math.sqrt(m22 - m00 - m11 + 1)
  642. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  643. end
  644. end
  645. end
  646.  
  647. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  648. local xs, ys, zs = x + x, y + y, z + z
  649. local wx, wy, wz = w * xs, w * ys, w * zs
  650. local xx = x * xs
  651. local xy = x * ys
  652. local xz = x * zs
  653. local yy = y * ys
  654. local yz = y * zs
  655. local zz = z * zs
  656. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  657. end
  658.  
  659. function QuaternionSlerp(a, b, t)
  660. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  661. local startInterp, finishInterp;
  662. if cosTheta >= 0.0001 then
  663. if (1 - cosTheta) > 0.0001 then
  664. local theta = ACOS(cosTheta)
  665. local invSinTheta = 1 / SIN(theta)
  666. startInterp = SIN((1 - t) * theta) * invSinTheta
  667. finishInterp = SIN(t * theta) * invSinTheta
  668. else
  669. startInterp = 1 - t
  670. finishInterp = t
  671. end
  672. else
  673. if (1 + cosTheta) > 0.0001 then
  674. local theta = ACOS(-cosTheta)
  675. local invSinTheta = 1 / SIN(theta)
  676. startInterp = SIN((t - 1) * theta) * invSinTheta
  677. finishInterp = SIN(t * theta) * invSinTheta
  678. else
  679. startInterp = t - 1
  680. finishInterp = t
  681. end
  682. end
  683. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  684. end
  685.  
  686. function Clerp(a, b, t)
  687. local qa = {QuaternionFromCFrame(a)}
  688. local qb = {QuaternionFromCFrame(b)}
  689. local ax, ay, az = a.x, a.y, a.z
  690. local bx, by, bz = b.x, b.y, b.z
  691. local _t = 1 - t
  692. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  693. end
  694.  
  695. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  696. local frame = IT("Frame")
  697. frame.BackgroundTransparency = TRANSPARENCY
  698. frame.BorderSizePixel = BORDERSIZEPIXEL
  699. frame.Position = POSITION
  700. frame.Size = SIZE
  701. frame.BackgroundColor3 = COLOR
  702. frame.BorderColor3 = BORDERCOLOR
  703. frame.Name = NAME
  704. frame.Parent = PARENT
  705. return frame
  706. end
  707.  
  708. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  709. local label = IT("TextLabel")
  710. label.BackgroundTransparency = 1
  711. label.Size = UD2(1, 0, 1, 0)
  712. label.Position = UD2(0, 0, 0, 0)
  713. label.TextColor3 = TEXTCOLOR
  714. label.TextStrokeTransparency = STROKETRANSPARENCY
  715. label.TextTransparency = TRANSPARENCY
  716. label.FontSize = TEXTFONTSIZE
  717. label.Font = TEXTFONT
  718. label.BorderSizePixel = BORDERSIZEPIXEL
  719. label.TextScaled = false
  720. label.Text = TEXT
  721. label.Name = NAME
  722. label.Parent = PARENT
  723. return label
  724. end
  725.  
  726. function NoOutlines(PART)
  727. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  728. end
  729.  
  730. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  731. local NEWWELD = IT(TYPE)
  732. NEWWELD.Part0 = PART0
  733. NEWWELD.Part1 = PART1
  734. NEWWELD.C0 = C0
  735. NEWWELD.C1 = C1
  736. NEWWELD.Parent = PARENT
  737. return NEWWELD
  738. end
  739.  
  740. local S = IT("Sound")
  741. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  742. local NEWSOUND = nil
  743. coroutine.resume(coroutine.create(function()
  744. NEWSOUND = S:Clone()
  745. NEWSOUND.Parent = PARENT
  746. NEWSOUND.Volume = VOLUME
  747. NEWSOUND.Pitch = PITCH
  748. NEWSOUND.SoundId = "rbxassetid://"..ID
  749. NEWSOUND:play()
  750. if DOESLOOP == true then
  751. NEWSOUND.Looped = true
  752. else
  753. repeat wait(1) until NEWSOUND.Playing == false
  754. NEWSOUND:remove()
  755. end
  756. end))
  757. return NEWSOUND
  758. end
  759.  
  760. function CFrameFromTopBack(at, top, back)
  761. local right = top:Cross(back)
  762. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  763. end
  764.  
  765. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  766. function WACKYEFFECT(Table)
  767. local TYPE = (Table.EffectType or "Sphere")
  768. local SIZE = (Table.Size or VT(1,1,1))
  769. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  770. local TRANSPARENCY = (Table.Transparency or 0)
  771. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  772. local CFRAME = (Table.CFrame or Torso.CFrame)
  773. local MOVEDIRECTION = (Table.MoveToPos or nil)
  774. local ROTATION1 = (Table.RotationX or 0)
  775. local ROTATION2 = (Table.RotationY or 0)
  776. local ROTATION3 = (Table.RotationZ or 0)
  777. local MATERIAL = (Table.Material or "Neon")
  778. local COLOR = (Table.Color or C3(1,1,1))
  779. local TIME = (Table.Time or 45)
  780. local SOUNDID = (Table.SoundID or nil)
  781. local SOUNDPITCH = (Table.SoundPitch or nil)
  782. local SOUNDVOLUME = (Table.SoundVolume or nil)
  783. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  784. local BOOMERANG = (Table.Boomerang or 0)
  785. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  786. coroutine.resume(coroutine.create(function()
  787. local PLAYSSOUND = false
  788. local SOUND = nil
  789. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  790. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  791. PLAYSSOUND = true
  792. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  793. end
  794. EFFECT.Color = COLOR
  795. local MSH = nil
  796. if TYPE == "Sphere" then
  797. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  798. elseif TYPE == "Block" or TYPE == "Box" then
  799. MSH = IT("BlockMesh",EFFECT)
  800. MSH.Scale = SIZE
  801. elseif TYPE == "Wave" then
  802. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  803. elseif TYPE == "Ring" then
  804. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  805. elseif TYPE == "Slash" then
  806. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  807. elseif TYPE == "Round Slash" then
  808. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  809. elseif TYPE == "Swirl" then
  810. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  811. elseif TYPE == "Skull" then
  812. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  813. elseif TYPE == "Crystal" then
  814. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  815. end
  816. if MSH ~= nil then
  817. local BOOMR1 = 1+BOOMERANG/50
  818. local BOOMR2 = 1+SIZEBOOMERANG/50
  819. local MOVESPEED = nil
  820. if MOVEDIRECTION ~= nil then
  821. if USEBOOMERANGMATH == true then
  822. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  823. else
  824. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  825. end
  826. end
  827. local GROWTH = nil
  828. if USEBOOMERANGMATH == true then
  829. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  830. else
  831. GROWTH = (SIZE - ENDSIZE)
  832. end
  833. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  834. if TYPE == "Block" then
  835. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  836. else
  837. EFFECT.CFrame = CFRAME
  838. end
  839. if USEBOOMERANGMATH == true then
  840. for LOOP = 1, TIME+1 do
  841. Swait()
  842. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  843. if TYPE == "Wave" then
  844. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  845. end
  846. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  847. if TYPE == "Block" then
  848. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  849. else
  850. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  851. end
  852. if MOVEDIRECTION ~= nil then
  853. local ORI = EFFECT.Orientation
  854. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  855. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  856. end
  857. end
  858. else
  859. for LOOP = 1, TIME+1 do
  860. Swait()
  861. MSH.Scale = MSH.Scale - GROWTH/TIME
  862. if TYPE == "Wave" then
  863. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  864. end
  865. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  866. if TYPE == "Block" then
  867. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  868. else
  869. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  870. end
  871. if MOVEDIRECTION ~= nil then
  872. local ORI = EFFECT.Orientation
  873. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  874. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  875. end
  876. end
  877. end
  878. EFFECT.Transparency = 1
  879. if PLAYSSOUND == false then
  880. EFFECT:remove()
  881. else
  882. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  883. EFFECT:remove()
  884. end
  885. else
  886. if PLAYSSOUND == false then
  887. EFFECT:remove()
  888. else
  889. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  890. EFFECT:remove()
  891. end
  892. end
  893. end))
  894. end
  895.  
  896. function MakeForm(PART,TYPE)
  897. if TYPE == "Cyl" then
  898. local MSH = IT("CylinderMesh",PART)
  899. elseif TYPE == "Ball" then
  900. local MSH = IT("SpecialMesh",PART)
  901. MSH.MeshType = "Sphere"
  902. elseif TYPE == "Wedge" then
  903. local MSH = IT("SpecialMesh",PART)
  904. MSH.MeshType = "Wedge"
  905. end
  906. end
  907.  
  908. Debris = game:GetService("Debris")
  909.  
  910. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  911. local DIRECTION = CF(StartPos,EndPos).lookVector
  912. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  913. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  914. end
  915.  
  916. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  917. function Debree(Table)
  918. local KindOf = (Table.Variant or "Ring")
  919. local Position = (Table.Location or Torso.Position)
  920. local Coloration = (Table.Color or C3(1,1,1))
  921. local Texture = (Table.Material or "Slate")
  922. local Fling = (Table.Scatter or 1)
  923. local Number = (Table.Amount or 1)
  924. local Rocks = (Table.DebreeCount or 1)
  925. local Range = (Table.Distance or 1)
  926. local Scale = (Table.Size or 1)
  927. local Timer = (Table.Delay or 1.5)
  928. coroutine.resume(coroutine.create(function()
  929. local ScaleVector = VT(Scale,Scale,Scale)
  930. local Boulders = {}
  931. Position = CF(Position)
  932. if KindOf == "Ring" or KindOf == "Both" then
  933. for RockValue = 1, Number do
  934. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  935. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  936. BOULDER.CanCollide = true
  937. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  938. BOULDER.Color = Coloration
  939. table.insert(Boulders,BOULDER)
  940. end
  941. end
  942. if KindOf == "Loose" or KindOf == "Both" then
  943. for RockValue = 1, Rocks do
  944. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  945. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  946. BOULDER.CanCollide = true
  947. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  948. BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  949. BOULDER.Color = Coloration
  950. table.insert(Boulders,BOULDER)
  951. end
  952. end
  953. if KindOf == "Random" then
  954. for RockValue = 1, Number do
  955. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  956. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  957. BOULDER.CanCollide = true
  958. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  959. BOULDER.Color = Coloration
  960. table.insert(Boulders,BOULDER)
  961. end
  962. end
  963. wait(Timer)
  964. for E = 1, 45 do
  965. Swait()
  966. for A = 1, #Boulders do
  967. Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  968. end
  969. end
  970. for A = 1, #Boulders do
  971. Boulders[A]:Destroy()
  972. end
  973. end))
  974. end
  975.  
  976. --//=================================\\
  977. --|| MUSIC AND COLORS
  978. --\\=================================//
  979.  
  980. local BASECOLOR = C3(0,0,0)
  981. local BMUSIC = IT("Sound",RootPart)
  982. local VOLUME = 1
  983. local PITCH = 1
  984. local SONGID = 1442022177
  985. local PLAYING = false
  986. local INTRO = false
  987. local SCREENS = {}
  988. local SCREENWELDS = {}
  989. local GUISTEXT = {}
  990.  
  991. --//=================================\\
  992. --|| DAMAGING
  993. --\\=================================//
  994.  
  995. function ApplyDamage(Humanoid,Damage)
  996. if Damage > 0 then
  997. Damage = Damage * DAMAGEMULTIPLIER
  998. if Humanoid.Health < 2000 then
  999. if Humanoid.Health - Damage > 0 then
  1000. Humanoid.Health = Humanoid.Health - Damage
  1001. else
  1002. Humanoid.Parent:BreakJoints()
  1003. end
  1004. else
  1005. Humanoid.Parent:BreakJoints()
  1006. end
  1007. end
  1008. end
  1009.  
  1010. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1011. for index, CHILD in pairs(workspace:GetDescendants()) do
  1012. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1013. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1014. if HUM then
  1015. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1016. if TORSO then
  1017. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1018. if INSTAKILL == true then
  1019. CHILD:BreakJoints()
  1020. else
  1021. local DMG = MRANDOM(MINDMG,MAXDMG)
  1022. ApplyDamage(HUM,DMG)
  1023. end
  1024. if FLING > 0 then
  1025. for _, c in pairs(CHILD:GetChildren()) do
  1026. if c:IsA("BasePart") then
  1027. local bv = Instance.new("BodyVelocity")
  1028. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1029. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1030. bv.Parent = c
  1031. Debris:AddItem(bv,0.05)
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042. --//=================================\\
  1043. --|| ATTACK FUNCTIONS AND STUFF
  1044. --\\=================================//
  1045.  
  1046. local GLASSESWLD = nil
  1047. function IntroThing()
  1048. ATTACK = true
  1049. Rooted = true
  1050. RootJoint.C0 = CF(0,250,0)
  1051. CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  1052. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1053. if HITFLOOR then
  1054. CONNECT:Disconnect()
  1055. local SOUND = CreateSound(606241996, Effects, 5, 1)
  1056. coroutine.resume(coroutine.create(function()
  1057. repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  1058. PLAYING = true
  1059. end))
  1060. for i=0, 0.4, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. end
  1069. for i = 1, 3 do
  1070. WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1071. end
  1072. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  1073. for i=0, 0.85, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. end
  1082. for i=0, 1, 0.1 / Animation_Speed do
  1083. Swait()
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. end
  1091. for i=0, 1, 0.1 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. end
  1100. local GLASSES = CreatePart(3, Character, "Fabric", 0, 0, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  1101. CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  1102. local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  1103. CreateSound(147722227, GLASSES, 2, 1.3, false)
  1104. for i=0, 0.25, 0.1 / Animation_Speed do
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. end
  1113. for i=0, 0.3, 0.1 / Animation_Speed do
  1114. Swait()
  1115. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. HELDWELD.Part0 = Head
  1124. HELDWELD.Parent = Head
  1125. HELDWELD.C0 = CF(0,0.1,-0.15)
  1126. HELDWELD.C1 = CF(0,0,0)
  1127. for i = 1, 3 do
  1128. for i=0, 0.4, 0.1 / Animation_Speed do
  1129. Swait()
  1130. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. end
  1138. for i=0, 0.4, 0.1 / Animation_Speed do
  1139. Swait()
  1140. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. end
  1149. for i = 1, 4 do
  1150. Swait()
  1151. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  1152. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  1153. table.insert(SCREENS,SCREEN)
  1154. table.insert(SCREENWELDS,SCREENWELD)
  1155. local GUI = IT("SurfaceGui",SCREEN)
  1156. for i = 1, 5 do
  1157. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1158. local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1159. TEXT.TextXAlignment = "Left"
  1160. TEXT.TextWrapped = true
  1161. table.insert(GUISTEXT,TEXT)
  1162. end
  1163. end
  1164. for i=0, 1, 0.1 / Animation_Speed do
  1165. Swait()
  1166. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. for i=0, 0.1, 0.1 / Animation_Speed do
  1175. Swait()
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. GLASSESWLD = HELDWELD
  1184. ATTACK = false
  1185. Rooted = false
  1186. end
  1187. end)
  1188. end
  1189. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  1190. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1191. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1192. local GUI = IT("SurfaceGui",SCREEN)
  1193. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1194. local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1195. TEXT.TextScaled = true
  1196. coroutine.resume(coroutine.create(function()
  1197. coroutine.resume(coroutine.create(function()
  1198. for i = 1, 5 do
  1199. Swait()
  1200. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1201. end
  1202. end))
  1203. if WaitTillFinished == false then
  1204. for i=0, 1.7, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. elseif WaitTillFinished == true then
  1214. repeat
  1215. Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. until ATTACK == false
  1223. end
  1224. coroutine.resume(coroutine.create(function()
  1225. SCREENWELD:Remove()
  1226. SCREEN.Anchored = true
  1227. for i = 1, 5 do
  1228. Swait()
  1229. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1230. end
  1231. SCREEN:Remove()
  1232. end))
  1233. if FinishesMoveEnd == true then
  1234. ATTACK = false
  1235. Rooted = false
  1236. end
  1237. end))
  1238. return SCREEN,TEXT
  1239. end
  1240. local Fling = function()
  1241. ATTACK = true
  1242. Rooted = false
  1243. Screening(";Fling",true,false)
  1244. wait(0.25)
  1245. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1246. CreateSound(138204323, RightArm, 2, 1.3, false)
  1247. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1248. if HITFLOOR then
  1249. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  1250. end
  1251. ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  1252. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1253. end
  1254. local TpTo = function()
  1255. ATTACK = true
  1256. Rooted = true
  1257. local SCR, TEXT = Screening("",false,true)
  1258. for i = 1, 35 do
  1259. Swait()
  1260. local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  1261. TEXT.Text = TPSPOT
  1262. end
  1263. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1264. CreateSound(138204323, RightArm, 2, 1.3, false)
  1265. CreateSound(1127492102, Torso, 2, 1, false)
  1266. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1267. wait(0.1)
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271. local Hurl = function()
  1272. ATTACK = true
  1273. Rooted = false
  1274. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1275. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1276. local GUI = IT("SurfaceGui",SCREEN)
  1277. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1278. local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1279. local ROCKS = {}
  1280. coroutine.resume(coroutine.create(function()
  1281. for i = 1, 5 do
  1282. Swait()
  1283. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1284. end
  1285. end))
  1286. for i = 1, 12 do
  1287. local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  1288. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1289. if HITFLOOR then
  1290. coroutine.resume(coroutine.create(function()
  1291. local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  1292. BOULDER.Color = HITFLOOR.Color
  1293. BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1294. local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  1295. table.insert(ROCKS,BOULDER)
  1296. for i = 1, 35 do
  1297. Swait()
  1298. BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  1299. end
  1300. end))
  1301. end
  1302. end
  1303. for i=0, 1.7, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. if #ROCKS > 0 then
  1313. TEXT.Text = "[HURLING DEBREE]"
  1314. local GYRO = IT("BodyGyro",RootPart)
  1315. GYRO.D = 2
  1316. GYRO.P = 20000
  1317. GYRO.MaxTorque = VT(0,4000000,0)
  1318. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1319. coroutine.resume(coroutine.create(function()
  1320. repeat
  1321. Swait()
  1322. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1323. until ATTACK == false
  1324. GYRO:Remove()
  1325. end))
  1326. local THROWING = true
  1327. coroutine.resume(coroutine.create(function()
  1328. repeat
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. until THROWING == false
  1337. end))
  1338. for E = 1, #ROCKS do
  1339. wait(0.05)
  1340. local ROCK = ROCKS[E]
  1341. coroutine.resume(coroutine.create(function()
  1342. ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  1343. CreateSound(147722227, ROCK, 2, 1.3, false)
  1344. local KILL = false
  1345. for i = 1, 70 do
  1346. Swait()
  1347. for i = 1, 4 do
  1348. ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  1349. local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  1350. if HIT then
  1351. KILL = true
  1352. CreateSound(174580476, ROCK, 2, 1.6, false)
  1353. ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  1354. for E = 1, 2 do
  1355. for i = 1, 4 do
  1356. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1357. end
  1358. end
  1359. Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  1360. break
  1361. else
  1362. WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1363. end
  1364. end
  1365. if KILL == true then
  1366. break
  1367. end
  1368. end
  1369. ROCK.Transparency = 1
  1370. Debris:AddItem(ROCK,5)
  1371. end))
  1372. wait(0.05)
  1373. end
  1374. THROWING = false
  1375. end
  1376. coroutine.resume(coroutine.create(function()
  1377. SCREENWELD:Remove()
  1378. SCREEN.Anchored = true
  1379. for i = 1, 5 do
  1380. Swait()
  1381. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1382. end
  1383. SCREEN:Remove()
  1384. end))
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388. local Kill = function()
  1389. local TARGET = Mouse.Target
  1390. if TARGET ~= nil then
  1391. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1392. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1393. local ROOT = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso")
  1394. if ROOT and HUM.Health > 0 then
  1395. local FOE = ROOT.Parent
  1396. ATTACK = true
  1397. Rooted = false
  1398. Screening(";Kill",true,false)
  1399. wait(0.25)
  1400. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1401. CreateSound(138204323, RightArm, 2, 1.3, false)
  1402. for index, CHILD in pairs(FOE:GetChildren()) do
  1403. if CHILD:IsA("BasePart") then
  1404. if CHILD.Name == "Head" then
  1405. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1406. elseif CHILD.Name ~= "HumanoidRootPart" then
  1407. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1408. end
  1409. end
  1410. end
  1411. FOE:BreakJoints()
  1412. end
  1413. end
  1414. end
  1415. end
  1416. local ATTAC = function()
  1417. ATTACK = true
  1418. Rooted = false
  1419. for i=0, 1, 0.1 / Animation_Speed do
  1420. Swait()
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. end
  1428. ATTACK = false
  1429. Rooted = false
  1430. end
  1431. local LITTLEIDLE = false
  1432. function UniqueIdleAnimation()
  1433. coroutine.resume(coroutine.create(function()
  1434. for i=0, 0.1, 0.1 / Animation_Speed do
  1435. Swait()
  1436. if ATTACK == true or ANIM ~= "Idle" then
  1437. break
  1438. end
  1439. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. end
  1447. for i=0, 0.4, 0.1 / Animation_Speed do
  1448. Swait()
  1449. if ATTACK == true or ANIM ~= "Idle" then
  1450. break
  1451. end
  1452. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. for i=0, 1.3, 0.1 / Animation_Speed do
  1461. Swait()
  1462. if ATTACK == true or ANIM ~= "Idle" then
  1463. break
  1464. end
  1465. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. end
  1473. for i=0, 0.3, 0.1 / Animation_Speed do
  1474. Swait()
  1475. if ATTACK == true or ANIM ~= "Idle" then
  1476. break
  1477. end
  1478. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. end
  1486. for i=0, 0.1, 0.1 / Animation_Speed do
  1487. Swait()
  1488. if ATTACK == true or ANIM ~= "Idle" then
  1489. break
  1490. end
  1491. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. end
  1499. LITTLEIDLE = false
  1500. end))
  1501. end
  1502.  
  1503. --//=================================\\
  1504. --|| GUIS AND KEYS
  1505. --\\=================================//
  1506.  
  1507. local COLOR = C3(1,1,1)
  1508. local SKILLFONT = "Legacy"
  1509. local SIZE = 2.5
  1510. local MOUSE = 2097542191
  1511. local MELEE = 2097543015
  1512. local BODY = 2097543382
  1513. local PROJECTILE = 2097544084
  1514. local AOE = 2097544884
  1515. local ULTIMATE = 2097545381
  1516.  
  1517. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1518. local GUIS = {}
  1519.  
  1520. for i = 1, #ATTACKS do
  1521. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1522. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1523. SKILLTEXT.TextXAlignment = "Right"
  1524. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1525. BUTTONDISPLAY.TextXAlignment = "Left"
  1526. if ATTACKS[i][3] then
  1527. local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1528. IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1529. IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1530. IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1531. IMAGETODISPLAY.BackgroundTransparency = 1
  1532. IMAGETODISPLAY.ZIndex = 0
  1533. end
  1534. table.insert(GUIS,SKILLTEXT)
  1535. end
  1536.  
  1537. Mouse.Button1Down:connect(function(NEWKEY)
  1538.  
  1539. end)
  1540. Mouse.Button1Up:connect(function(NEWKEY)
  1541.  
  1542. end)
  1543. Mouse.KeyDown:connect(function(NEWKEY)
  1544. KEYHOLD = true
  1545. if NEWKEY == "m" then
  1546. if SC == false then
  1547. SC = true
  1548. else
  1549. SC = false
  1550. end
  1551. end
  1552. if ATTACK == false then
  1553. for E = 1, #ATTACKS do
  1554. if ATTACKS[E][4] ~= nil then
  1555. if NEWKEY == ATTACKS[E][2] then
  1556. ATTACKS[E][4]()
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end)
  1562. Mouse.KeyUp:connect(function(NEWKEY)
  1563. KEYHOLD = false
  1564. end)
  1565.  
  1566. --//=================================\\
  1567. --\\=================================//
  1568.  
  1569. function unanchor()
  1570. for _, c in pairs(Character:GetChildren()) do
  1571. if c:IsA("BasePart") and c ~= RootPart then
  1572. c.Anchored = false
  1573. end
  1574. end
  1575. if UNANCHOR == true then
  1576. RootPart.Anchored = false
  1577. else
  1578. RootPart.Anchored = true
  1579. end
  1580. end
  1581.  
  1582. --//=================================\\
  1583. --|| WRAP THE WHOLE SCRIPT UP
  1584. --\\=================================//
  1585.  
  1586. Humanoid.Changed:connect(function(Jump)
  1587. if Jump == "Jump" and (Disable_Jump == true) then
  1588. Humanoid.Jump = false
  1589. end
  1590. end)
  1591.  
  1592. local MOVINGSCREENS = false
  1593. local TIMESTAMP = 0
  1594. while true do
  1595. Swait()
  1596. script.Parent = WEAPONGUI
  1597. ANIMATE.Parent = nil
  1598. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1599. v:Stop();
  1600. end
  1601. SINE = SINE + CHANGE
  1602. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1603. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1604. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1605. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1606. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1607. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1608. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1609. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1610. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1611. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1612. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1614. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1615. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1616. end
  1617. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1618. ANIM = "Jump"
  1619. if ATTACK == false then
  1620. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. end
  1627. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1628. ANIM = "Fall"
  1629. if ATTACK == false then
  1630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1638. ANIM = "Idle"
  1639. if ATTACK == false then
  1640. if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1641. LITTLEIDLE = true
  1642. UniqueIdleAnimation()
  1643. end
  1644. if LITTLEIDLE == false then
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. end
  1652. end
  1653. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1654. ANIM = "Walk"
  1655. if ATTACK == false then
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1662. end
  1663. end
  1664. unanchor()
  1665. Humanoid.MaxHealth = 1e3
  1666. Humanoid.Health = 1e3
  1667. if Rooted == false then
  1668. Disable_Jump = false
  1669. Humanoid.WalkSpeed = Speed
  1670. elseif Rooted == true then
  1671. Disable_Jump = true
  1672. Humanoid.WalkSpeed = 0
  1673. end
  1674. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1675. BMUSIC.Looped = true
  1676. BMUSIC.Pitch = PITCH
  1677. BMUSIC.Volume = VOLUME
  1678. BMUSIC.Playing = PLAYING
  1679. BMUSIC.EmitterSize = 50
  1680. if BMUSIC.Parent ~= RootPart then
  1681. print("Fixing music")
  1682. BMUSIC = IT("Sound",RootPart)
  1683. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1684. BMUSIC.Looped = true
  1685. BMUSIC.Pitch = PITCH
  1686. BMUSIC.Volume = VOLUME
  1687. BMUSIC.Playing = true
  1688. BMUSIC.EmitterSize = 50
  1689. BMUSIC.TimePosition = TIMESTAMP
  1690. FIXING = true
  1691. else
  1692. if FIXING == false then
  1693. TIMESTAMP = BMUSIC.TimePosition
  1694. else
  1695. FIXING = false
  1696. end
  1697. end
  1698. if Head:FindFirstChild("face") then
  1699. Head.face.Texture = "rbxassetid://62682458"
  1700. end
  1701. Humanoid.Name = "ADMIN"
  1702. if INTRO == false and ATTACK == false then
  1703. INTRO = true
  1704. coroutine.resume(coroutine.create(function()
  1705. IntroThing()
  1706. end))
  1707. end
  1708. if #SCREENS > 0 then
  1709. for E = 1, #SCREENS do
  1710. SCREENS[E].Transparency = MRANDOM(90,99)/100
  1711. end
  1712. end
  1713. if #SCREENWELDS > 0 then
  1714. if SC == true then
  1715. if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1716. MOVINGSCREENS = true
  1717. coroutine.resume(coroutine.create(function()
  1718. wait(1)
  1719. MOVINGSCREENS = false
  1720. end))
  1721. for E = 1, #SCREENWELDS do
  1722. coroutine.resume(coroutine.create(function()
  1723. local MATH1 = MRANDOM(-25,25)/10+1
  1724. local MATH2 = MRANDOM(-45,45)
  1725. for i = 1, 55 do
  1726. Swait()
  1727. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1728. end
  1729. end))
  1730. end
  1731. end
  1732. elseif SC == false then
  1733. for E = 1, #SCREENWELDS do
  1734. if E == 1 then
  1735. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1736. elseif E == 2 then
  1737. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1738. elseif E == 3 then
  1739. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1740. elseif E == 4 then
  1741. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1742. end
  1743. end
  1744. end
  1745. end
  1746. local SECONDS = math.floor(workspace.DistributedGameTime)
  1747. local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1748. local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1749. local SECONDS = SECONDS - (MINUTES * 60)
  1750. local MINUTES = MINUTES - (HOURS * 60)
  1751. if #GUISTEXT > 0 then
  1752. for E = 1, #GUISTEXT do
  1753. local TXT = GUISTEXT[E]
  1754. if E == 1 then
  1755. TXT.Text = "SERVER STATS;"
  1756. elseif E == 2 then
  1757. TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1758. elseif E == 3 then
  1759. TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1760. elseif E == 4 then
  1761. TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1762. elseif E == 5 then
  1763. TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1764. end
  1765. end
  1766. end
  1767. local SPACEJECTS = {}
  1768. for index, CHILD in pairs(workspace:GetChildren()) do
  1769. table.insert(SPACEJECTS,CHILD)
  1770. end
  1771. table.insert(SPACEJECTS,game.Lighting)
  1772. table.insert(SPACEJECTS,game.Workspace)
  1773. local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1774. if #GUISTEXT > 0 then
  1775. if MRANDOM(1,125) == 1 then
  1776. for E = 1, #GUISTEXT do
  1777. local TXT = GUISTEXT[E]
  1778. local TEXT = ""
  1779. local DOINGS = {"MONITORING","CHECKING"}
  1780. local OLDTEXT = string.sub(TXT.Text,3)
  1781. if E > 5 then
  1782. if E <= 15 then
  1783. if MRANDOM(1,3) == 1 then
  1784. repeat
  1785. local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1786. if MRANDOM(1,2) == 1 then
  1787. TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1788. for Z = 1, #MALWARE do
  1789. if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1790. TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1791. if TEXT ~= OLDTEXT then
  1792. CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1793. end
  1794. TXT.TextColor3 = C3(1,0,0)
  1795. break
  1796. else
  1797. TXT.TextColor3 = C3(1,1,1)
  1798. end
  1799. end
  1800. break
  1801. end
  1802. if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1803. local ES = {"SUCCES.","!FAILURE!"}
  1804. TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1805. end
  1806. until TEXT ~= ""
  1807. local DESIREDTEXT = ">>"..TEXT
  1808. TXT.Text = DESIREDTEXT
  1809. end
  1810. elseif E > 15 then
  1811. local N = E-15
  1812. local POP = 0
  1813. repeat
  1814. for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1815. POP = POP + 1
  1816. if POP == N then
  1817. TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1818. break
  1819. else
  1820. TEXT = "NOP"
  1821. end
  1822. end
  1823. until TEXT ~= ""
  1824. if TEXT ~= "NOP" then
  1825. local DESIREDTEXT = ">>"..TEXT
  1826. TXT.Text = DESIREDTEXT
  1827. else
  1828. TXT.Text = ""
  1829. end
  1830. end
  1831. end
  1832. end
  1833. end
  1834. end
  1835. end
  1836.  
  1837. --//=================================\\
  1838. --\\=================================//
  1839.  
  1840.  
  1841.  
  1842.  
  1843.  
  1844. --//====================================================\\--
  1845. --|| END OF SCRIPT
  1846. --\\====================================================//--
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