The Guru

Nov 23rd, 2015
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  1. Name: The Guru
  2. Gender: Male
  3. Race: Zebra
  4. Class: Mystic (Monk/Mage)
  5. Alignment: Lawful Neutral
  6. Age: 80
  8. Skills:
  9. -Distracting: instant; Your exotic air can easily bewilder others. On success, your next action against the same target lowers MIN by 1.
  10. -Heightened Senses: passive; Your senses are sharp as a knife. Few things can escape your perception. You have a +1 bonus to spotting, hearing, tracking and other perception-based rolls.
  11. -Sprinter: Once per combat you can perform feat of great speed as part of an escape or charge. If used to escape combat only fast fliers are able to catch up with you as long as there is open terrain. If used as part of a charging attack your attack will hit on a DC -1
  13. -Inner Spirit: passive; Your abilities lose the Spell tag. They can be cast without a catalyst, and silence effects do not affect them.
  14. -Astral Projection: spell; you project your spirit, leaving your physical body behind as you send yourself to a distant location. While projecting, your body is unconscious and immobile, and you are unaware of anything that happens to it unless you are in its vicinity. Your spirit is intangible and invisible, but can still be detected by magic or other spirits, and it cannot manipulate or pass through physical objects. Wherever your spirit travels, you can hear and see everything around you in the physical world. Returning to your physical body is automatic.
  15. -Spell Resonance: Automatic Spell, Recharge 4; You may cast a spell you know Automatically, provided you have successfully cast it earlier in this combat. Normal spell recharge still applies.
  16. -Phase Aura: Your body sheds light in a small radius of 5 meters, in a color you choose when you learn this skill. All creatures in this range cannot turn invisible or become hidden, creatures already hidden or invisible are made clear, and incorporeal beings and lingering magical effects and wards manifest a visible shape. Effect persists roll minus five turns (six lasts one, seven lasts two, etc.)
  18. Talent:
  19. Spirit Guide: Guru acts as a spiritual guide for others as well as himself. On a successful Astral Projection, by attuning himself to their spiritual energy, he can take willing group with him into the astral plane.
  21. Inventory:
  22. His tunic, beads.
  23. Large saddlebag filled with fruit, one clean pair of underwear.
  25. Appearance:
  26. Aged Zebra, black stripes fading to grey stripes and possesses a very long, bushy beard that stretches down to the ground. His head is completely bald of any mane, but his tail still has its brush-like patch on the end. He wears a small set of beads around his neck that are colored tan, and a simple brown tunic that is muddled with leaves and dirt from his travels. He keeps it clean, but there are stains on this tunic older that most of the party.
  28. Background:
  30. The Guru began his life as a normal Zebra from their lands to the far west. He lived as a warrior among his tribesmen, married to a beautiful mate who was soon going to bear him a child. Life was peaceful from day to day, until mysterious disappearances began happening during the nights. Mares, one by one, were taken from the village without a trace, never to be seen again. The village grew restless, and on the night that the Guru's wife was taken from them, the warriors and tribsemen let their anger take over and they set out from the village with spears and torches, delving into the jungle to find their kidnapped mares. As the Guru was was charging in with his tribesmen, he began to hear the screams of his brethren, harrowing sights of the missing mares slain and tossed about the trees, fellow zebra being mutilated in the darkness. There was no growls, no roars, nothing to indicate what was taking their lives save their terror. He ran and ran through the jungle, and eventually found his mate in the dark: deceased, and her body twisted to a form he could barely recognize. It became too much and he fled for his own life, his tribe killed unceremoniously in the dark behind him.
  32. The Guru lived with the guilt, shame, and grief for years after, eventually moving to Equestria to get as far away from his problems as he could, but his demons would not leave him no matter what he did or tried. It pushed him to the brink of insanity before he stumbled across one who would become a life-long friend, an enlightened teacher of an open mind that saved him from hunger and the cold. He lived with this sage for a time and, through him, learned to conquer the feelings that had caused him such agony. For decades, he was taught how to harness, understand, and control his spirit, which gave him affinity to the spiritual presence of those around him as well. He was taught to let go of those that muddled his spirit, fear, guilt, shame, grief, and earthly attachments to let him know inner peace.
  34. Now, he travels around to spread his mantra to those who will listen, attuned to imbalances in the universe that he knows must be corrected through his spiritual affinity and teachings, so that he may bring peace to others as peace was brought to him.
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