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- ; move ids
- ; indexes for:
- ; - Moves (see data/moves/moves.asm)
- ; - MoveNames (see data/moves/names.asm)
- ; - MoveDescriptions (see data/moves/descriptions.asm)
- ; - BattleAnimations (see data/moves/animations.asm)
- const_def
- const NO_MOVE
- const POUND
- const KARATE_CHOP
- const DOUBLESLAP
- const PAY_DAY
- const FIRE_PUNCH
- const ICE_PUNCH
- const THUNDERPUNCH
- const SCRATCH
- const VICEGRIP
- const GUILLOTINE
- const SWORDS_DANCE
- const GUST
- const WING_ATTACK
- const WHIRLWIND
- const FLY
- const BIND
- const SLAM
- const VINE_WHIP
- const STOMP
- const DOUBLE_KICK
- const JUMP_KICK
- const SAND_ATTACK
- const HEADBUTT
- const HORN_ATTACK
- const FURY_ATTACK
- const HORN_DRILL
- const TACKLE
- const BODY_SLAM
- const WRAP
- const TAKE_DOWN
- const THRASH
- const DOUBLE_EDGE
- const TAIL_WHIP
- const POISON_STING
- const TWINEEDLE
- const PIN_MISSILE
- const LEER
- const BITE
- const GROWL
- const ROAR
- const SING
- const SUPERSONIC
- const SONICBOOM
- const DISABLE
- const ACID
- const EMBER
- const FLAMETHROWER
- const MIST
- const WATER_GUN
- const HYDRO_PUMP
- const SURF
- const ICE_BEAM
- const BLIZZARD
- const PSYBEAM
- const BUBBLEBEAM
- const AURORA_BEAM
- const HYPER_BEAM
- const PECK
- const DRILL_PECK
- const SUBMISSION
- const LOW_KICK
- const COUNTER
- const SEISMIC_TOSS
- const ABSORB
- const MEGA_DRAIN
- const LEECH_SEED
- const GROWTH
- const RAZOR_LEAF
- const SOLARBEAM
- const POISONPOWDER
- const STUN_SPORE
- const SLEEP_POWDER
- const PETAL_DANCE
- const STRING_SHOT
- const DRAGON_RAGE
- const FIRE_SPIN
- const THUNDERSHOCK
- const THUNDERBOLT
- const THUNDER_WAVE
- const THUNDER
- const ROCK_THROW
- const EARTHQUAKE
- const FISSURE
- const DIG
- const TOXIC
- const CONFUSION
- const PSYCHIC_M
- const HYPNOSIS
- const MEDITATE
- const AGILITY
- const QUICK_ATTACK
- const RAGE
- const TELEPORT
- const NIGHT_SHADE
- const MIMIC
- const SCREECH
- const DOUBLE_TEAM
- const RECOVER
- const HARDEN
- const MINIMIZE
- const SMOKESCREEN
- const CONFUSE_RAY
- const WITHDRAW
- const DEFENSE_CURL
- const BARRIER
- const LIGHT_SCREEN
- const HAZE
- const REFLECT
- const FOCUS_ENERGY
- const BIDE
- const METRONOME
- const MIRROR_MOVE
- const SELFDESTRUCT
- const EGG_BOMB
- const LICK
- const SMOG
- const SLUDGE
- const FIRE_BLAST
- const WATERFALL
- const CLAMP
- const SWIFT
- const SKULL_BASH
- const SPIKE_CANNON
- const CONSTRICT
- const AMNESIA
- const KINESIS
- const HI_JUMP_KICK
- const GLARE
- const DREAM_EATER
- const POISON_GAS
- const BARRAGE
- const LEECH_LIFE
- const SKY_ATTACK
- const TRANSFORM
- const BUBBLE
- const SPORE
- const PSYWAVE
- const SPLASH
- const ACID_ARMOR
- const CRABHAMMER
- const EXPLOSION
- const FURY_SWIPES
- const REST
- const ROCK_SLIDE
- const SHARPEN
- const CONVERSION
- const TRI_ATTACK
- const SLASH
- const SUBSTITUTE
- const STRUGGLE
- const SKETCH
- const THIEF
- const MIND_READER
- const NIGHTMARE
- const FLAME_WHEEL
- const SNORE
- const CURSE
- const FLAIL
- const CONVERSION2
- const COTTON_SPORE
- const REVERSAL
- const SPITE
- const POWDER_SNOW
- const PROTECT
- const MACH_PUNCH
- const SCARY_FACE
- const FAINT_ATTACK
- const SWEET_KISS
- const BELLY_DRUM
- const SLUDGE_BOMB
- const MUD_SLAP
- const OCTAZOOKA
- const SPIKES
- const ZAP_CANNON
- const FORESIGHT
- const DESTINY_BOND
- const PERISH_SONG
- const ICY_WIND
- const DETECT
- const LOCK_ON
- const OUTRAGE
- const SANDSTORM
- const GIGA_DRAIN
- const ENDURE
- const CHARM
- const ROLLOUT
- const FALSE_SWIPE
- const SWAGGER
- const SPARK
- const FURY_CUTTER
- const STEEL_WING
- const MEAN_LOOK
- const ATTRACT
- const SLEEP_TALK
- const HEAL_BELL
- const RETURN
- const FRUSTRATION
- const SAFEGUARD
- const PAIN_SPLIT
- const MAGNITUDE
- const DYNAMICPUNCH
- const MEGAHORN
- const DRAGONBREATH
- const BATON_PASS
- const ENCORE
- const PURSUIT
- const RAPID_SPIN
- const IRON_TAIL
- const METAL_CLAW
- const VITAL_THROW
- const MORNING_SUN
- const SYNTHESIS
- const MOONLIGHT
- const HIDDEN_POWER
- const CROSS_CHOP
- const TWISTER
- const RAIN_DANCE
- const SUNNY_DAY
- const CRUNCH
- const MIRROR_COAT
- const PSYCH_UP
- const EXTREMESPEED
- const ANCIENTPOWER
- const SHADOW_BALL
- const FUTURE_SIGHT
- const WHIRLPOOL
- const BEAT_UP
- const FAIRY_WIND
- const DRAININGKISS
- const DISARM_VOICE
- const DAZZLE_GLEAM
- const MOONBLAST
- const PLAY_ROUGH
- const DARK_PULSE
- const BUG_BUZZ
- const FOCUS_BLAST
- const AIR_SLASH
- const SHADOW_SNEAK
- const EARTH_POWER
- const CROSS_POISON
- const PSYCHO_CUT
- const FLASH_CANNON
- const DRAGON_PULSE
- const DRAGON_CLAW
- const HYPER_VOICE
- const SEED_BOMB
- const ICE_SHARD
- const SCALD
- const METEOR_MASH
- const POWER_GEM
- const ZEN_HEADBUTT
- const WILD_CHARGE
- const SHEER_COLD
- const HAIL
- NUM_ATTACKS EQU const_value + -1
- ; Temporary placeholder constants for moves
- CUT EQU STRUGGLE
- ROCK_SMASH EQU STRUGGLE
- STRENGTH EQU STRUGGLE
- FLASH EQU STRUGGLE
- SWEET_SCENT EQU STRUGGLE
- MILK_DRINK EQU STRUGGLE
- SOFTBOILED EQU STRUGGLE
- RAZOR_WIND EQU STRUGGLE
- AEROBLAST EQU STRUGGLE
- SACRED_FIRE EQU STRUGGLE
- COMET_PUNCH EQU STRUGGLE
- HYPER_FANG EQU STRUGGLE
- SPIDER_WEB EQU STRUGGLE
- LOVELY_KISS EQU STRUGGLE
- SUPER_FANG EQU STRUGGLE
- TRIPLE_KICK EQU STRUGGLE
- BONEMERANG EQU STRUGGLE
- BONE_CLUB EQU STRUGGLE
- DIZZY_PUNCH EQU STRUGGLE
- MEGA_KICK EQU STRUGGLE
- ROLLING_KICK EQU STRUGGLE
- PRESENT EQU STRUGGLE
- MEGA_PUNCH EQU STRUGGLE
- ; Battle animations use the same constants as the moves up to this point
- const ANIM_SWEET_SCENT_2 ; ff
- const ANIM_THROW_POKE_BALL ; 100
- const ANIM_SEND_OUT_MON ; 101
- const ANIM_RETURN_MON ; 102
- const ANIM_CONFUSED ; 103
- const ANIM_SLP ; 104
- const ANIM_BRN ; 105
- const ANIM_PSN ; 106
- const ANIM_SAP ; 107
- const ANIM_FRZ ; 108
- const ANIM_PAR ; 109
- const ANIM_IN_LOVE ; 10a
- const ANIM_IN_SANDSTORM ; 10b
- const ANIM_IN_NIGHTMARE ; 10c
- const ANIM_IN_WHIRLPOOL ; 10d
- ; battle anims
- const ANIM_MISS ; 10e
- const ANIM_ENEMY_DAMAGE ; 10f
- const ANIM_ENEMY_STAT_DOWN ; 110
- const ANIM_PLAYER_STAT_DOWN ; 111
- const ANIM_PLAYER_DAMAGE ; 112
- const ANIM_WOBBLE ; 113
- const ANIM_SHAKE ; 114
- const ANIM_HIT_CONFUSION ; 115
- ; wNumHits uses offsets from ANIM_MISS
- const_def
- const BATTLEANIM_NONE
- const BATTLEANIM_ENEMY_DAMAGE
- const BATTLEANIM_ENEMY_STAT_DOWN
- const BATTLEANIM_PLAYER_STAT_DOWN
- const BATTLEANIM_PLAYER_DAMAGE
- const BATTLEANIM_WOBBLE
- const BATTLEANIM_SHAKE
- const BATTLEANIM_HIT_CONFUSION
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