GarryRusskie

Misc

Apr 21st, 2021 (edited)
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  1. INTEL
  2. ------------------------
  3. Handwritten Notes
  4. A notepad containing notes on local events and locales, most likely by a stalker. Could be valuable to somebody.
  5.  
  6. USB Stick
  7. Digital storage media of small capacity, usually for transfering data between computers. Requires Data Hub to be accessed via PDA. Could be valuable to somebody.
  8.  
  9. Locked PDA
  10. Stalker's PDA with rudimentary protection. Even if it remains uncracked, spare parts could be valuable to somebody.
  11.  
  12. UKM Report
  13. A UKM report on local events and low level operations, sheds some light on certain agendas. Could be valuable to somebody.
  14.  
  15. Foreign Report
  16. A report written in English that details local events and low level operations, sheds some light on certain agendas. Could be valuable to somebody.
  17.  
  18. Suspicious Documentation
  19. Logistics documents detailing shipping equipment to various locales. Most of the details are obfuscated, but the date on the documents is present - 2008. Suspicious. Could be valuable to somebody.
  20.  
  21. Ecologist Research Docs
  22. Research notes on various Zone phenomena produced by the Ecologists faction. Answers a few trivial questions about the zone. Could be valuable to somebody.
  23.  
  24. Old Research Documents
  25. Assortment of documents detailing research and development of unknown purpose, dating prior to 2008. Weird. Could be valuable to somebody.
  26.  
  27. Secret Documents
  28. A heavily sterilized document suggesting unpleasant things about unpleasant entities, the heading is marked SECRET. Could be valuable to somebody.
  29.  
  30. Top Secret Documents
  31. A folder containing hard to understand, but frightening state secrets, the heading is marked TOP SECRET. Could be valuable to somebody.
  32.  
  33. SSU Casefile
  34. An SSU casefile containing indepth research on a zone-related topic. As you turn another page, you pray your mugshot's not in it. Could be valuable to somebody.
  35.  
  36. Key-locked HDD
  37. A computer hard drive in a key-locked military protective casing. You don't have the key. Could be valuable to somebody.
  38.  
  39. Encrypted Laptop
  40. A BIOS-Encrypted ruggerized laptop with anti-tamper measures. Whatever's on it will be extremely hard to extract. Could be valuable to somebody.
  41. ----------------------------------------------------
  42. Tools
  43. ---------------------------------------------------
  44. Flare Gun Ammo x10
  45. A box of signal flares, 10 shots.
  46.  
  47. Titanium Crowbar
  48. Light crowbar for breaking and entering, a bit more efficient than kicking things in.
  49.  
  50. A set of lockpicks
  51. A leather pouch containing a set of lockpicks. A trained individual could open simple locks with it.
  52.  
  53. Digital Hub
  54. This digital hub serves as means to connect various electronics between each other, such as USB to PDA, PDA to Computer, Computer to Computer, PDA to PDA, etc.
  55.  
  56. GPS Tracker
  57. Stalkernet-powered GPS tracker sends it's position at pre-set intervals to a pre-set PDA address.
  58.  
  59. Climbing Kit
  60. Rope, D-Ring, hook and safety harness to ascend or descend. The whole kit is the size of M249 box.
  61.  
  62. Flare Gun
  63. Simple Flare Gun used for signalling.
  64.  
  65. Linux LiveUSB
  66. A USB stick with a secondary OS installed on it, can diagnose problems with computers or bypass it's primary OS if it's passworded. Can access files on low-security PCs.
  67.  
  68. Ballistic Assistant
  69. Kestrel ballistic assistant provides meteorological and wind data for adjusting sniper scopes. Essential to long-distance shooting.
  70.  
  71. EOD Kit
  72. A compact set of tools for uncovering, accessing, disassembling and disarming explosive detonators. A specially trained person could disassemble, or assemble, bombs with it.
  73.  
  74. Repairman's Kit
  75. Heavy toolbox with various equipment for mechanical and electronic repairs. A specially trained person could do a lot with it.
  76.  
  77. Laptop
  78. A ruggerized tamper-protected laptop for operating with digital data and using software. It is unlocked and free to be used.
  79.  
  80. Long Range Radio
  81. A military radio with up to date UKM encryption, a dangerous tool of information warfare.
  82.  
  83. Satellite Phone
  84. A satellite phone with pre-paid minutes package. Ungodly expensive, it is the only way to reliably contact the outside world from the zone.
  85.  
  86. Safe Decoder
  87. Mechanical-Digital tool for bruteforcing safe combinations. It is loud and takes a long time, but at some point it should have the correct combination.
  88.  
  89. Signal Triangulator
  90. A set of three antennas and a base station, a specially trained person can place the antennas around the area and use the base station to find the exact location of any transmitting device - PDA, Radio, GPS Tracker, etc within this area.
  91. ---------------------------------------------------------
  92. FOOD
  93. -------------------------------------------------------
  94. Bread
  95. A loaf of bread produced somewhere in the zone, cheap, nourishing, but not too balanced. Not to be confused with "Bread".
  96.  
  97. Water Flask
  98. A military flask containing 0.5l of local water treated with iodine. Drinkable, but not too healthy.
  99.  
  100. Bottled Water, 0.5l
  101. Commercially available bottled water. Often overlooked in the outside world, it is one of the few ways to get fresh, clean water in the zone.
  102.  
  103. Sausage
  104. Cheap sausage made out of a mix of meat. Together with bread it makes butterbrot, a primary stalker dish.
  105.  
  106. Roasted Dog Meat
  107. Remains of a dog, cleaned and roasted on a campfire. It is cheap, nourishing, but not very healthy.
  108.  
  109. Roasted Flesh Meat
  110. Remains of a flesh, cleaned and roasted on a campfire. Could almost call it a kebab. Not very healthy.
  111.  
  112. Roasted Boar Meat
  113. Remains of a boar, cleaned and roasted on a campfire. Tough meat, but rich in protein. Not very healthy.
  114.  
  115. Roasted Human Meat
  116. Remains of... Hmm. Roasted on a campfire. Overindulgence leads to critical brain illnesses.
  117.  
  118. Tourist's Delight
  119. Canned meat with jello, seems to be up to standards. Eaten cold, hot, mixed with other food or on it's own, it's a great source of long-lasting meat. Make sure the seal isn't broken before opening.
  120.  
  121. Energy Drink
  122. Knock-off energy drink oversaturated with sugars, caffeine and various other ingredients that keeps sleep and fatigue at bay for a bit. Not very healthy.
  123.  
  124. Mushroom Tea, 1l
  125. Locally made mushroom tea. Contains various beneficial elements, refreshing and boosting. Made with local iodized water, and is heavy on the kidneys.
  126.  
  127. Vodka
  128. Cossacks Vodka is a staple brand of Ukrainian vodka, high in alcohol content and pure as a baby's tears. In stalker arsenal it replaces antirads, psychotherapy, entertainment and means of suicide.
  129.  
  130. Ukrainian MRE
  131. Basic Ukrainian 24h MRE. In effect, a masterful remix of canned meat and vegetables, with hardtack packs aplenty and cheap side teas, coffees and candies. Soldiers sometimes discover the canned meat to be for dog consumption.
  132.  
  133. Russian MRE
  134. Basic Russian 24h MRE. In effect, a masterful remix of canned meat and vegetables, with hardatck packs aplenty and cheap side teas, coffees and candies. Comes with a heating element and dissolvable energy drink. Quality seems to be no worse than commercial analogues.
  135.  
  136. American MRE
  137. Light American single-dish MRE. Advanced conservation methods have allowed diner-tier food to be packaged and kept at room temperature in various combat conditions. Usually comes with one primary dish like pizza, pasta, omelette and others, one side dish like tortilla or a sweet pie, a sauce, coffee, a refreshing fruit drink powder, and a water-based smokeless heating element. More often used as comfort food or a gift, rather than survival ration.
  138. -----------------------------------
  139. MEDICINE
  140. ----------------------------------
  141. Bandage
  142. Basic sterile bandage for stopping bleeding, affixing medical equipment, slinging a broken arm, etc.
  143.  
  144. First-Aid Kit
  145. Basic first aid kit for minor wounds, bleeds and burns.
  146.  
  147. Anti-Rad
  148. Anti-Radiation pills to be taken after exposure, assist in removing radiation from the body by means of blood vessel contraction. Side effects may include headaches and dizziness.
  149.  
  150. Military First-Aid Kit
  151. Combat first aid kit for dealing with serious bleeding, large area wounds and damaged vitals such as throat, thorax and arteries.
  152.  
  153. Antidote
  154. A combination drug that counter-acts poisoning and chemical weapons inhalation, to be taken post-exposure.
  155.  
  156. Vinca
  157. An ingestible drug to counter-act medium strength bleeding by means of accelerating clotting and increasing blood thickness.
  158.  
  159. Scientific First-Aid Kit
  160. Scientific first aid kit for dealing with serious burns, chemical or otherwise, poisonings, radiation exposures.
  161.  
  162. Medical Supplies
  163. A bag full of disposable medical equipment and medicines to resupply an ambulance, first aid point or a small doctor's office.
  164.  
  165. RadioProtectant
  166. Drug designed to protect the body from absorbing gamma radiation. +2 upgrade points of Rad Protection for 5 minutes.
  167.  
  168. Psy-Block
  169. Drug designed to protect the body from nervous overload by means of strong emotions or psy-attacks. +2 upgrade points of Psy Protection for 5 minutes. Makes user emotionless for the duration.
  170.  
  171. Hercules
  172. Fast-acting anabolic steroids, relieve the user of the weight of his equipment for 5 minutes. Abuse leads to sterility.
  173.  
  174. EMT Bag
  175. A medic's large trauma care bag is enough to stabilize wounded in the field and deliver them to a medical post, where they can begin recovery.
  176.  
  177. Surgeon's Kit
  178. A set of metal surgical instruments and means for field sterilization, as well as a pack of disposables. Enough to perform basic trauma surgeries in field conditions.
  179. ------------------------------
  180. Gear
  181. -----------------------------
  182. Glowstick
  183. A bright chemical single use illuminator, folding it triggers a reaction that produces dim colored light for up to twelve hours.
  184.  
  185. Geiger Counter
  186. Simple electronic geiger counter with screen indicator provides visual and audio indication of current background radiation levels.
  187.  
  188. Flashlight
  189. Compact flashlight that can either be held in hand or mounted on a headstrap.
  190.  
  191. Radio
  192. Chinese-made multi-channel radio, essential for group communication.
  193.  
  194. Military Binoculars
  195. Variable zoom binoculars with range-finding grid made for military officers.
  196.  
  197. PDA
  198. Personal Data Assistant with access to Stalkernet, keeps your thoughts in order and may entertain with a low quality camera, speakerphone and simple games. Unlocked and ready for use.
  199.  
  200. IR Signaller
  201. A small tactical IR signaller/flashlight. The flashing light can be set to visible by human eye or NVGs only and is useful for identifying friend from foe, marking positions for friendlies and aircraft, as well as an emergency flashlight.
  202.  
  203. Kevlar Tape
  204. A roll of adhesive kevlar tape has many uses in the zone, such as binding people or securing a suit seal.
  205.  
  206. NVGs
  207. A set of adequate quality modern Russian NVGs, useful if your suit didn't come with a set.
  208. -----------------------
  209. Detector
  210. ----------------------
  211. Echo
  212. This dated anomalous activity detector produces an alarm signal when you approach an anomaly. It can also register the presence of artifacts and measure the distance to the nearest one. The distance is indicated by the frequency of the sound the detector emits. Due to its simple design, Echo can only be used to locate the most common artifacts.
  213.  
  214. Bear
  215. The last generation of anomalous activity detector can be used to locate anomalous formations and has a color diode panel, which not only indicates the direction of artifacts, but also measures the distance to them. Unfortunately the device is programmed with a somewhat outdated list of detectable artifacts.
  216.  
  217. Veles
  218. A next generation scientific detection scanner. Thanks to three modernized detection chambers, the position of artifacts is shown on a special display screen. When in search mode, the detector is capable of locating all artifacts known to science.
  219.  
  220. Svarog
  221. A prototype of an expanded functionality anomalous frequency scanner. This device comes with a program used to identify static areas of anomalous activity stored in its database, while retaining the ability to locate artifacts. The position of anomalous areas and artifacts is displayed on a special screen. The artifact search mode has been modified to detect anomalous formations currently unknown to science.
  222. ------------------------------
  223. Parts
  224. -----------------------------
  225. Soviet Mil-Gear (CS-2)
  226. Parts of outdated soviet protective equipment. Five of these and a CS-1 could result in something useful.
  227.  
  228. PSZ-9 Remains (Dusk)
  229. Damaged parts of a military PSZ-9 vest. Five of these and a Sunrise suit could result in something useful.
  230.  
  231. Diving Suit Remains (Kopach)
  232. Remains of a military diving suit. Five of these and a Sunrise suit could result in something useful.
  233.  
  234. Freedom's Cache (Def. Of Free)
  235. Contents of a Freedom Faction's cache, some items rather esoteric. Five of these and a Berill-5m could result in something useful.
  236.  
  237. Tactical Assortment (IO8-a)
  238. An assortment of tactical gear of various makes and models. Five of these and an IO7-a could result in something useful.
  239.  
  240. Radsuit Remains (Sunset)
  241. Damaged remains of a radsuit. Five of these and a Dusk suit could result in something useful.
  242.  
  243. SKAT-9M Upgrade Kit (SKAT-9M)
  244. Some parts that seem to fit SKAT-9 suit. Five of these and a SKAT-9 could result in something useful.
  245.  
  246. ASD Spare Parts (SEVA)
  247. Parts that seem to belong to Anomaly Suppression Device and a Screen Helmet. Five of these and a PS-5 could result in something useful.
  248.  
  249. CS Cache (CS-3a)
  250. Contents of a cache left behind by the Clear Sky faction. Five of these and a CS-2 could result in something useful.
  251.  
  252. PSZ-12 Remains (Jupiter)
  253. Remains of a PSZ-12 vest. Five of these and a SEVA suit could result in something useful.
  254.  
  255. Stalker Trophies (Mono Sci)
  256. An assortment of bloody equipment that once belonged to lost Stalkers. Five of these and a Monolith suit could result in something useful.
  257.  
  258. Eco Supply Drop (SSP99M)
  259. A case with government markings. Five of these and an SSP99 could result in something useful.
  260.  
  261. CS Cache (CS-3b)
  262. Contents of a cache left behind by the Clear Sky faction. Five of these and a CS-3a could result in something useful.
  263.  
  264. 3rd Gen Exo Parts (Exo)
  265. A large supply crate with high tech parts. Five of these and a Radsuit could result in something useful.
  266. ---------------------------------------------------------------------
  267. Junk
  268. --------------------------------------------------------------------
  269. Inert Artifact
  270. A minor artifact without any obvious use. Could be worth something.
  271.  
  272. Writing Utensils
  273. A set of writing utensils and a notebook to keep your thoughts in order. Could be worth something.
  274.  
  275. Damaged PDA
  276. Damaged PDA that refuses to turn on. Could be worth something.
  277.  
  278. Dog's Tail
  279. A hunting trophy from a blind dog. Could be worth something.
  280.  
  281. Flesh's Eye
  282. A hunting trophy from a Flesh. could be worth something.
  283.  
  284. Zombie Hand
  285. A hunting trophy from a Zombie. Could be worth something.
  286.  
  287. Cat's Tail
  288. A hunting trophy from a cat. Could be worth something.
  289.  
  290. Bandit HVT Patch
  291. A patch that once belonged to a prominent member of the Bandits faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  292.  
  293. Ecologist HVT Patch
  294. A patch that once belonged to a prominent member of the Ecologists faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  295.  
  296. Duty HVT Patch
  297. A patch that once belonged to a prominent member of the Duty faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  298.  
  299. Freedom HVT Patch
  300. A patch that once belonged to a prominent member of the Freedom faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  301.  
  302. Mercenary HVT Patch
  303. A patch that once belonged to a prominent member of the Mercenary faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  304.  
  305. Monolith HVT Patch
  306. A patch that once belonged to a prominent member of the Monolith faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  307.  
  308. Renegade HVT Patch
  309. A patch that once belonged to a prominent member of the Renegades faction, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  310.  
  311. Stalker HVT Patch
  312. A patch that once belonged to a prominent stalker, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  313.  
  314. UKM HVT Patch
  315. A patch that once belonged to a prominent member of the Military, recovered by their killer. ((Awarded from corpses of defeated player characters)).
  316.  
  317. Boar's Hoof
  318. A hunting trophy from a Boar. Could be worth something.
  319.  
  320. Pseudodog's tail
  321. A hunting trophy from a Pseudodog. Could be worth something.
  322.  
  323. Coin Collection
  324. Collection of coins, some seem valuable. Could be worth something.
  325.  
  326. Spare Electronics
  327. An assortment of electronics in good condition. Could be worth something.
  328.  
  329. Smartphone
  330. A working smartphone. Has no signal. Compared to a PDA has no Stalkernet access, HD audio, HD camera and ability to use modern smartphone apps. Rather fragile, but could be worth something.
  331.  
  332. Unknown Component
  333. A component to an unknown device. Could be worth something.
  334.  
  335. Luxury Item
  336. Some sort of jewelry, maybe a watch or a wristlet. Could be worth something.
  337.  
  338. FM Radio
  339. Working FM/AM Radio with USB input and CD drive. Could be worth something.
  340.  
  341. Bloodsucker's Tentacles
  342. A hunting trophy from a Bloodsucker. Could be worth something.
  343.  
  344. Burer's Hand
  345. A hunting trophy from a Burer. Could be worth something.
  346.  
  347. Lost UKM Dogtags
  348. Assortment of UKM dogtags of low-rank soldiers, identifying them as deceased and lost to the zone. Returning them could be worth something.
  349.  
  350. DSLR Camera
  351. A working digital camera with swappable lenses, produces HD shots with varied levels of zoom. Can record video.
  352.  
  353. HVT UKM Dogtag
  354. Dogtags of a UKM HVT, could be worth something.
  355.  
  356. Damaged Laptop
  357. Bricked laptop that doesn't turn on, though parts could still be worth something.
  358.  
  359. Controller's Head
  360. A hunting trophy from a Controller. Could be worth something.
  361.  
  362. Pseudogiant's <Something>
  363. A hunting trophy from a Pseudogiant. Could be worth something.
  364.  
  365. SSU Operative ID
  366. An ID belonging to an SSU Operative. Could be worth something.
  367. --------------------------------------------
  368. Tech
  369. --------------------------------------------
  370. Basic Tech Tools
  371. Tier 1 tech tools.
  372.  
  373. Adv. Tech Tools
  374. Tier 2 tech tools.
  375.  
  376. Master Tech Tools
  377. Tier 3 tech tools.
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