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xLostCowboyx

Thomas' Tech Trees

May 28th, 2015
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  1. AI Tree (Costs money to integrate):
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  3. >Localized Assistive Node Array (LANA): A miniaturized copy of RON that is hooked into the suit. Doesn't require service to operate. Will provide HUD and advice on the situation. Communicates with RON if possible. COST: $30,000
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  5. (Install AARON to unlock)
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  7. >Micro-Actuator Node (MAN): AI designed specifically to interface with and utilize the Micro-Actuators efficiently. COST: $20,000
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  11. Armor Tree (Costs money to integrate):
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  13. >Hyper-Hydraulics: Use compounded Micro-Actuators to increase armor lifting capabilities to 2 tons. COST: $10,000
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  15. >Nano-Cloth: Nano-armor that has been reduced in size and increased in wearability by miniaturization. Has the appearance of liquid armor to an untrained eye. COST: $50,000
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  17. >Increased Capacity: Add a slot to an armor piece. COST: $20,000
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  21. Beams Tree:
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  23. >Improved Stun Beam: The Stun Beam can now take down a small elephant if need be.
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  25. >Boom Beam: Not really a beam, but a concentrated burst of vibration to disorient and repel foes.
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  27. >Heat Beam: Do I really need to explain this? It can be used for welding.
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  31. Biology Tree:
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  33. >Genome Insertion Refining: Maybe Bio-Meld could allow splicing of multiple genomes?
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  35. (Investigate Gene Therapy to unlock)
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  37. >Bio-Electricity: Research Bio-Electricity for use in future tech.
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  41. Business Tree (Costs money, Tech Point to unlock the action):
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  43. >Marketing Campaign: Market your products to the masses to increase sales. Cost: $50,000 Effect: High
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  45. >Car Show: Spend time and money making Cairnsium-powered cars and a showcase to launch them as a product. Loses effect with repetition. Cost: $100,000 Effect: Extremely High
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  47. >Foundation First: Allows you to buy factories and the employees to run them. Will subtract from profit for a bit during and after start-up. Cost:$500,000 Revenue/month:+$100,000
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  51. NanoTech Tree:
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  53. >Cicadas: Trackable nanomachines, transmit a signal through ultra-high frequencies
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  55. >Bend Maneuver: The nanomachines use joints cohesively to flex their structures in constructs, allowing flexibility
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  57. (Build WASP Bots to unlock)
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  60. Power Tree (Has Catastrophe Risks to roll over, in which crits do not count):
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  62. >Cairnsium Circuit: Cairnsium reacts positively to proximity to itself, let's use it! CR:25
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  64. >Cairnsium Public Use: Cairnsium has been proven to be safe, maybe the city will accept it as a power source. CR:40
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  66. >Potential Energy Power?: You've never really thought to investigate HOW the Potential engine exactly works... CR:30
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  69. Artificial Supers Tree:
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  71. >Strange Blast: That blast supposedly caused Supers. Maybe I could replicate that?
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  73. >Ancient Secret: Sage mentioned something in Tibet, maybe a field trip is in order?
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  75. (Perform Genome Analysis to continue this line.)
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  78. Magitech Tree:
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  80. [Magitech works by choosing an activation condition, a primary rune (target), and a secondary rune (effect)]
  81. [Thomas' current Runes can be found here: http://pastebin.com/Q1RXgqJ3]
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  83. >Basic Ward: A ward that could be broken by any skilled mage, but would activate other runes attached to it.
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  85. >Rune (Stop): A secondary rune that imposes the condition "stop" on the primary rune
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  87. >Rune (Enemy): A primary rune that targets a single person who you consider an enemy
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