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- #===================================
- # 雑用コマンド
- #===================================
- command /donate [<player>] [<integer>]:
- executable by: console
- trigger:
- broadcast "&7&l@ &6%arg 1%&eさんが&d%arg 2%RC&6寄付&eしてくれました!"
- message "&7&l@ &6&l寄付ありがとう!" to arg 1
- add arg 2 to {player.donate-amount.%player%}
- command /ngive <player> <text> <text> [<integer>]:
- permission: skript.admin
- trigger:
- set {_arg4} to arg 4
- if arg 4 is not set:
- set {_arg4} to 0
- execute console command "/give %arg 1% %arg 2% 1 %{_arg4}% {Unbreakable:true,HideFlags:63,display:{Name:""%arg 3%""}}"
- #===================================
- # 攻撃処理
- #===================================
- every minecraft tick:
- loop all players:
- clear {player.attacked.%loop-player%}
- clear {player.victimis.%loop-player%}
- if {player.main.interval.%loop-player%} > 0:
- remove 1 from {player.main.interval.%loop-player%}
- if {player.main.interval.%loop-player%} is not set:
- set {player.main.interval.%loop-player%} to 0
- on damage:
- set {player.attacked.%attacker%} to true
- set {player.victimis.%attacker%} to "%victim%"
- on rightclick:
- if name of player's held item is "&6ナチュラルシューター":
- {player.main.interval.%player%} = 0
- set {player.main.interval.%player%} to 4
- shoot an snowball from player at speed 3
- execute console command "/playsound minecraft:block.wood.place master %player% ~ ~ ~ 1.0 0.5"
- loop entities in radius 1 of projectiles:
- loop-entity is a snowball
- set {_setblur} to 0.4
- set {_blur} to {_setblur}-({player.custom.blur.%shooter%}/100)
- set {_-blur} to {_setblur}-{_blur}
- push loop-entity upwards at speed random number between {_-blur} to {_setblur}
- push loop-entity right at speed random number between 0-{_blur} to {_blur}
- while true:
- if {player.attacked.%player%} is true:
- execute console command "/playsound minecraft:block.note.pling master %shooter% ~ ~ ~ 1.0 2.0"
- make stone damage {player.victimis.%player%} by 3.0
- exit loop
- if loop-entity is on ground:
- execute console command "/playsound minecraft:block.stone.step master %shooter%"
- exit loop
- wait a tick
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