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Apr 20th, 2018
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  1. con_enable "1"
  2.  
  3. dota_health_per_vertical_marker "250" // Health segmenting in the lifebar (default 250)
  4. dota_health_marker_major_alpha "255" // Opacity major healthbar divider (default 255, 0=invisible 255=opaque)
  5. dota_health_marker_minor_alpha "128" // Opacity minor healthbar divider (default 128, 0=invisible 255=opaque)
  6. dota_force_right_click_attack "1" // Rightclick deny enabled (default 0)
  7. dota_disable_range_finder "0" // Visual spell range indicator activated (default 1)
  8. dota_minimap_hero_size "800" // Slightly bigger hero icons on minimap (default 600)
  9. dota_minimap_misclick_time "0.4" // Threshold delay to accept minimap clicks (default 0.2)
  10. dota_camera_accelerate "10" // Decelerating map scroll (50 = insta stop, 1 = smooth slowdown, vanilla DotA would be 50)
  11. dota_player_multipler_orders "1" // Control all units with CTRL click (default 0)
  12. dota_player_units_auto_attack "0" // Hero autoattack disabled (default 1)
  13. dota_camera_speed "3682" // Scrolling speed (vanilla DotA-like is 6500, default 3000)
  14. dota_always_show_player_names "1" // Always show player names -_-
  15. dota_ability_quick_cast "1" // Doubletapping to selfcast
  16. dota_unit_multiple_selection "1" // ???
  17.  
  18. dota_health_hurt_decay_time_max "0.4" // (Default "0.8")
  19. dota_health_hurt_decay_time_min "0.15" // (Default "0.3")
  20. dota_health_hurt_delay "0.05" // (Default "0.1")`
  21. dota_pain_decay "0.4" // (Default "0.8")
  22. dota_pain_factor "1.5" // (Default "3")
  23. dota_pain_fade_rate "1.5" // (Default "3")
  24. dota_pain_multiplier "0.4" // (Default "0.8")
  25.  
  26. windows_speaker_config "1" // Sound optimized for headset
  27. windows_speaker_setting "1" // Sound optimized for headset
  28. volume "0.03" // Volume adjusted for teamspeak
  29. snd_musicvolume "0" // Ingame music volume (Min "0" Max "1.0")
  30.  
  31. rate "80000" // Total amount of bandwidth Dota 2 may use (Default "80000")
  32. cl_updaterate "40" // Amount of updates recieved from server per second (Min/Max "20-40" to be confirmed)
  33. cl_cmdrate "40" // Amount of updates sent to server per second (Min/Max "20-40" to be confirmed)
  34. cl_interp "0" // cl_interp 1 / cl_updaterate * (cl_interp_ratio ) (Default "0.1")
  35. cl_interp_ratio "1" // Multiplies final result of cl_interp (Default "2")
  36. cl_smoothtime "0" // When errors occur smooth display over X time, 0 Disables (Default "0.1")
  37.  
  38. fps_max "60" // Max FPS for client to render (Default "120")
  39. mat_vsync "1" // VSYNC on/off ("0" Disables "1" Enabled)
  40. mat_triplebuffered "0" // Enable with vsync if fps is less than 60 ("0" Disables "1" Enabled)
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