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- profile = gpu-hq
- scale = ewa_lanczossharp
- cscale = mitchell
- dscale = mitchell
- correct-downscaling = yes
- linear-downscaling = yes
- sigmoid-upscaling = yes
- #fbo-format=rgba16hf
- #target-trc=srgb
- #gamma-factor=0.9
- cursor-autohide=1000
- osd-bar=no
- osd-font-size=32
- volume=100
- volume-max=100
- gamut-clipping=no
- hdr-compute-peak=no
- fullscreen = yes
- save-position-on-quit
- sub-auto=fuzzy
- sub-font='Arial'
- sub-font-size=30
- sub-border-size=1
- sub-shadow-color=0.0/0.0/0.0/0.50
- sub-shadow-offset=2
- fullscreen = yes
- save-position-on-quit
- ##########
- # Dither #
- ##########
- dither-depth = auto
- temporal-dither = yes
- #dither = error-diffusion
- #error-diffusion=
- #############
- # Debanding #
- #############
- deband = yes # enabled by default but disabled for 4K videos, below
- deband-iterations = 4 # deband steps
- deband-threshold = 20 # deband strength
- deband-range = 16 # deband range
- deband-grain = 0 # dynamic grain: set to "0" if using the static grain shader
- #############
- # Subtitles #
- #############
- #blend-subtitles = yes
- ################
- # Anti-Ringing #
- ################
- scale-antiring = 0.7 # luma upscale deringing
- dscale-antiring = 0.7 # luma downscale deringing
- cscale-antiring = 0.7 # chroma upscale deringing
- #############################################################
- # Upscaling & Processing Based on Source Video's Resolution #
- #############################################################
- #glsl-shaders-clr
- glsl-shaders = "C:\Users\derp\AppData\Local\Plex HTPC\shaders\FSRCNNX_x2_8-0-4-1.glsl"
- scale=ewa_lanczos
- # luma downscaling
- glsl-shaders-append = "C:\Users\derp\AppData\Local\Plex HTPC\shaders\SSimDownscaler.glsl"
- dscale=mitchell
- linear-downscaling=no
- # chroma upscaling and downscaling
- glsl-shaders-append = "C:\Users\derp\AppData\Local\Plex HTPC\shaders\KrigBilateral.glsl"
- cscale = mitchell
- sigmoid-upscaling = yes
- glsl-shaders-append = "C:\Users\derp\AppData\Local\Plex HTPC\shaders\adaptive-sharpen.glsl"
- #Shaders Download: https://gist.github.com/igv , https://github.com/igv/FSRCNN-TensorFlow/releases/tag/1.1
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