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class bugs master list v7

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Oct 19th, 2019
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  1. DF class bugs version 7, 10/19/2019
  2. running the gamut from small graphical issues to weighty balance considerations
  3. angler and temp classes excluded
  4.  
  5. Chaosweaver:
  6. Using Soul Rip against two targets and having one of them resist the stun will cause the successfully stunned target to be immobilized for 2 turns instead of 1; this does not happen when used against three targets
  7.  
  8. ChronoZ:
  9. Using Kick while Blink is active causes you to lose your extra turn
  10. Using Kick while Dimensional Stab is on "cooldown" will cause the Pop-up to display Stab's cooldown as being one turn longer than it actually is
  11. Changing the model's pose (sitting, kneeling, dying, looking up/down, playing a second animation in a combo) causes the game to freeze up for a few seconds
  12. Cannot use on-attack specials even though an unused animation for activating a weapon special proc was found with the legion crawler bug
  13.  
  14. Cryptic (regular and CC):
  15. Animation for Mental Assassination causes you to briefly turn around in place after use
  16. Cast notification for Illusion reads "+180 Defence Points", "Defense" is spelled wrong (and it's ackshully avoidance)
  17.  
  18. DoomKnight
  19. Corruption trigger for Beast/Bug/Fungus/Plant also applies 'Shaking off the corruption' to you - you get inflicted with -40 boost immediately after using it and take an extra turn off of the target's Corruption counter
  20.  
  21. Dread Pirate:
  22. Class uses the old face model
  23.  
  24. Epoch (Eternal only):
  25. Empowering Mana Boost at any point in a login session will cause all subsequent uses of Ultra Boost to grant the player empowered Mana Boost regardless of whether or not Mana Boost is active; carries between battles
  26.  
  27. Evolved Pumpkinlord:
  28. Draining Roots' animation cuts off halfway through instead of playing the full original animation, this has been present since Ash's revamp
  29.  
  30. Frost Moglin:
  31. Class name visible on your stats panel and in dialogue reads "Frost Moglin Armor" instead of "Frost Moglin"
  32.  
  33. GPS (Vr 1.0 and Mk II):
  34. Overdrive grants +100 Crit instead of +200
  35. Animation for Overdrive causes the game to freeze up for a few seconds after use
  36. Nanobots heals 10% per turn for 3 turns, not 5
  37. All skills use 100% stat damage per hit
  38. Class uses the old face model
  39.  
  40. Icebound Revenant:
  41. Fortitude of Frost claims to grant Melee/Pierce/Magic in the stats panel; actually grants Block/Parry/Dodge (as claimed in the tooltip)
  42. Revenant's Curse doesn't take effect until after the target moves
  43. Icebound Fury doesn't take effect until your next turn - this matters because it grants you immobility resistance
  44.  
  45. Master Soulweaver:
  46. Cannot use on-attack specials even though an animation for activating a weapon special proc was found with the legion crawler bug
  47.  
  48. Necromancer (regular, retro, and paragon):
  49. Inspire Terror eats two turns on Shadow Seed's countdown instead of one
  50. Shadow Seed will not activate if you use Inspire Terror or Corruption on the turn it's supposed to activate
  51. Shadow Seed carries between battles
  52.  
  53. Necromancer (retro only):
  54. Does not use the updated face model
  55.  
  56. Necro Paragon (paragon only):
  57. Passive DoT doesn't refresh its 99 turn duration at max stack; this does not apply to the regular or retro Necromancer variants
  58.  
  59. Ninja (regular, CC, and retro):
  60. Walk Within Shadows' BPD shield doesn't activate until your next turn
  61. Spider Venom's -MPM debuff doesn't take effect until after the target moves
  62. Blurred Vision can causes all statuses/DoTs on you to tick down/lose an extra turn of duration upon use (inconsistent)
  63. Using a trinket skill that causes the character model to disappear (Elemental Unity, Destiny Dragon, etc) will cause your hand to hover in place while the animation plays, then turn your arm invisible until you change armors or relog. Only applies to the male versions of all three armors, female variants are unaffected
  64.  
  65. Ninja Monkey:
  66. Doesn't play the animation on its shield skill (Pirate Monkey does)
  67.  
  68. Paladin (retro and regular):
  69. Greater Heal is supposed to only remove negative effects, but will remove the class's own buffs and statuses barring the Inner Light HoT
  70. Greater Heal's purge doesn't update your stats until your next turn; the actual status effects will be removed from your stats panel but your stats will remain lowered/raised.
  71.  
  72. Paladin (retro only)
  73. Does not use the updated face model
  74.  
  75. Pumpkinlord:
  76. Sapping Roots' animation cuts off halfway through instead of playing the full original animation, this has been present since Ash's revamp
  77.  
  78. Rogue (retro and regular):
  79. Cast notification (and tooltip) for Smoke claim to raise "Defence" instead of "Defense"
  80.  
  81. Shadow Hunter:
  82. Blind combo doesn't actually do anything (supposed to inflict -50 Bonus for 1 turn)
  83. Cannot use on-attack specials even though an animation for activating a weapon special proc was found with the legion crawler bug
  84.  
  85. Shadow Mage (ancient and regular):
  86. Class uses the old face model
  87.  
  88. Shadow Rogue (ancient and regular):
  89. Cast notification (and tooltip) for Smoke claim to raise "Defence" instead of "Defense"
  90. Class uses the old face model
  91.  
  92. Shadow Warrior (ancient and regular):
  93. Strength Strike inflicts -20 Boost for 4 turns, not 5
  94. Defensive Stance grants 50 Boost for 1 effective turn, not 2
  95. Tooltip for Throw claims Range instead of Pierce
  96. Class uses the old face model
  97.  
  98. Snuggleabear:
  99. Class uses the old face model
  100. Equipping this armor via the Snugglebear Helm will not change the class listed on your stats panel and will not unequip your items (but will hide weapon, helm, and back item art)
  101. Unequipping this armor via the Snugglebear Helm will not unequip your items (but will hide weapon, helm, and back item art, turning you bald in the process)
  102.  
  103. Soulweaver (regular and CC):
  104. No "X is affected by Soul Torn!" notification when the Soul Torn DoT ticks down
  105. Cannot use on-attack specials even though an animation for activating a weapon special proc was found with the legion crawler bug
  106.  
  107. TimeKiller:
  108. Male version's forearms match weapon element but shoulders always display the default color
  109. Female version will always display the default color on all parts of the arm regardless of what weapon element is equipped
  110. Accelerate Training grants 30 Boost for 4 effective turns, not 5
  111.  
  112. Warrior (retro and regular):
  113. Defensive Stance grants 50 Boost for 1 effective turn, not 2
  114. Tooltip for Throw claims Range instead of Pierce
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