RodrihidenX

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Jul 6th, 2020
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  1. print("FE Compatibility: by WaverlyCole & Mokiros")
  2. InternalData = {}
  3. do
  4. script.Parent = owner.Character
  5. local Event = Instance.new("RemoteEvent")
  6. Event.Name = "UserInput"
  7. local function NewFakeEvent()
  8. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  9. return Fake
  10. end
  11. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  12. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  13. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  14. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  15. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  16. local function TriggerEvent(self,Event,...)
  17. local Trigger = Mouse[Event]
  18. if Trigger and Trigger.fakeEvent and Trigger.Function then
  19. Trigger.Function(...)
  20. end
  21. end
  22. Mouse.TrigEvent = TriggerEvent
  23. UserInputService.TrigEvent = TriggerEvent
  24. Event.OnServerEvent:Connect(function(FiredBy,Input)
  25. if FiredBy.Name ~= owner.Name then end
  26. if Input.MouseEvent then
  27. Mouse.Target = Input.Target
  28. Mouse.Hit = Input.Hit
  29. else
  30. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  31. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  32. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  33. end
  34. for _,Action in pairs(ContextActionService.Actions) do
  35. for _,Key in pairs(Action.Keys) do
  36. if Key==Input.KeyCode then
  37. Action.Function(Action.Name,Input.UserInputState,Input)
  38. end
  39. end
  40. end
  41. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  42. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  43. end
  44. end)
  45. InternalData["Mouse"] = Mouse
  46. InternalData["ContextActionService"] = ContextActionService
  47. InternalData["UserInputService"] = UserInputService
  48. Event.Parent = NLS([[
  49. local Player = owner
  50. local Event = script:WaitForChild("UserInput")
  51. local UserInputService = game:GetService("UserInputService")
  52. local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input)
  58. UserInputService.InputEnded:Connect(Input)
  59. local Hit,Target
  60. while wait(1/30) do
  61. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  62. Hit,Target = Mouse.Hit,Mouse.Target
  63. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  64. end
  65. end
  66. ]],owner.Character)
  67. end
  68. RealGame = game;game = setmetatable({},{
  69. __index = function (self,Index)
  70. local Sandbox = function (Thing)
  71. if Thing:IsA("Player") then
  72. local RealPlayer = Thing
  73. return setmetatable({},{
  74. __index = function (self,Index)
  75. local Type = type(RealPlayer[Index])
  76. if Type == "function" then
  77. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  78. return function (self)
  79. return InternalData["Mouse"]
  80. end
  81. end
  82. return function (self,...)
  83. return RealPlayer[Index](RealPlayer,...)
  84. end
  85. else
  86. if Index == "PlrObj" then
  87. return RealPlayer
  88. end
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  168. print("Complete! Running...")
  169.  
  170.  
  171. --//Paste script below this line.
  172. --Converted with ttyyuu12345's model to script plugin v4
  173.  
  174. wait(0.2)
  175.  
  176. Player = owner
  177. PlayerGui = Player.PlayerGui
  178. Cam = workspace.CurrentCamera
  179. Backpack = Player.Backpack
  180. Character = Player.Character
  181. Humanoid = Character.Humanoid
  182. Mouse = Player:GetMouse()
  183. RootPart = Character["HumanoidRootPart"]
  184. Torso = Character["Torso"]
  185. Head = Character["Head"]
  186. RightArm = Character["Right Arm"]
  187. LeftArm = Character["Left Arm"]
  188. RightLeg = Character["Right Leg"]
  189. LeftLeg = Character["Left Leg"]
  190. RootJoint = RootPart["RootJoint"]
  191. Neck = Torso["Neck"]
  192. RightShoulder = Torso["Right Shoulder"]
  193. LeftShoulder = Torso["Left Shoulder"]
  194. RightHip = Torso["Right Hip"]
  195. LeftHip = Torso["Left Hip"]
  196. local sick = Instance.new("Sound",RootPart)
  197.  
  198. IT = Instance.new
  199. CF = CFrame.new
  200. VT = Vector3.new
  201. RAD = math.rad
  202. C3 = Color3.new
  203. UD2 = UDim2.new
  204. BRICKC = BrickColor.new
  205. ANGLES = CFrame.Angles
  206. EULER = CFrame.fromEulerAnglesXYZ
  207. COS = math.cos
  208. ACOS = math.acos
  209. SIN = math.sin
  210. ASIN = math.asin
  211. ABS = math.abs
  212. MRANDOM = math.random
  213. FLOOR = math.floor
  214.  
  215. --//=================================\\
  216. --|| USEFUL VALUES
  217. --\\=================================//
  218.  
  219. Animation_Speed = 3
  220. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  221. local Speed = 20
  222. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  223. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  225. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  226. local DAMAGEMULTIPLIER = 1
  227. local ANIM = "Idle"
  228. local ATTACK = false
  229. local EQUIPPED = false
  230. local HOLD = false
  231. local COMBO = 1
  232. local Rooted = false
  233. local SINE = 0
  234. local KEYHOLD = false
  235. local CHANGE = 2 / Animation_Speed
  236. local WALKINGANIM = false
  237. local VALUE1 = false
  238. local VALUE2 = false
  239. local ROBLOXIDLEANIMATION = IT("Animation")
  240. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  241. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  242. --ROBLOXIDLEANIMATION.Parent = Humanoid
  243. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  244. WEAPONGUI.Name = "Weapon GUI"
  245. local Weapon = IT("Model")
  246. Weapon.Name = "Adds"
  247. local Effects = IT("Folder", Weapon)
  248. Effects.Name = "Effects"
  249. local ANIMATOR = Humanoid.Animator
  250. local ANIMATE = Character.Animate
  251. local UNANCHOR = true
  252. local MODE = "GoodCop"
  253.  
  254. --//=================================\\
  255. --\\=================================//
  256.  
  257.  
  258. --//=================================\\
  259. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  260. --\\=================================//
  261.  
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "ArtificialHB"
  264.  
  265. script:WaitForChild("ArtificialHB")
  266.  
  267. frame = Frame_Speed
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271. lastframe = tick()
  272. script.ArtificialHB:Fire()
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.ArtificialHB:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.ArtificialHB:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. --//=================================\\
  295. --\\=================================//
  296.  
  297. --//=================================\\
  298. --|| SOME FUNCTIONS
  299. --\\=================================//
  300.  
  301. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  302. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  303. end
  304.  
  305. function PositiveAngle(NUMBER)
  306. if NUMBER >= 0 then
  307. NUMBER = 0
  308. end
  309. return NUMBER
  310. end
  311.  
  312. function NegativeAngle(NUMBER)
  313. if NUMBER <= 0 then
  314. NUMBER = 0
  315. end
  316. return NUMBER
  317. end
  318.  
  319. function Swait(NUMBER)
  320. if NUMBER == 0 or NUMBER == nil then
  321. ArtificialHB.Event:wait()
  322. else
  323. for i = 1, NUMBER do
  324. ArtificialHB.Event:wait()
  325. end
  326. end
  327. end
  328.  
  329. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  330. local NEWMESH = IT(MESH)
  331. if MESH == "SpecialMesh" then
  332. NEWMESH.MeshType = MESHTYPE
  333. if MESHID ~= "nil" and MESHID ~= "" then
  334. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  335. end
  336. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  337. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  338. end
  339. end
  340. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  341. NEWMESH.Scale = SCALE
  342. NEWMESH.Parent = PARENT
  343. return NEWMESH
  344. end
  345.  
  346. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  347. local NEWPART = IT("Part")
  348. NEWPART.formFactor = FORMFACTOR
  349. NEWPART.Reflectance = REFLECTANCE
  350. NEWPART.Transparency = TRANSPARENCY
  351. NEWPART.CanCollide = false
  352. NEWPART.Locked = true
  353. NEWPART.Anchored = true
  354. if ANCHOR == false then
  355. NEWPART.Anchored = false
  356. end
  357. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  358. NEWPART.Name = NAME
  359. NEWPART.Size = SIZE
  360. NEWPART.Position = Torso.Position
  361. NEWPART.Material = MATERIAL
  362. NEWPART:BreakJoints()
  363. NEWPART.Parent = PARENT
  364. return NEWPART
  365. end
  366.  
  367. local function weldBetween(a, b)
  368. local weldd = Instance.new("ManualWeld")
  369. weldd.Part0 = a
  370. weldd.Part1 = b
  371. weldd.C0 = CFrame.new()
  372. weldd.C1 = b.CFrame:inverse() * a.CFrame
  373. weldd.Parent = a
  374. return weldd
  375. end
  376.  
  377.  
  378. function QuaternionFromCFrame(cf)
  379. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  380. local trace = m00 + m11 + m22
  381. if trace > 0 then
  382. local s = math.sqrt(1 + trace)
  383. local recip = 0.5 / s
  384. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  385. else
  386. local i = 0
  387. if m11 > m00 then
  388. i = 1
  389. end
  390. if m22 > (i == 0 and m00 or m11) then
  391. i = 2
  392. end
  393. if i == 0 then
  394. local s = math.sqrt(m00 - m11 - m22 + 1)
  395. local recip = 0.5 / s
  396. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  397. elseif i == 1 then
  398. local s = math.sqrt(m11 - m22 - m00 + 1)
  399. local recip = 0.5 / s
  400. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  401. elseif i == 2 then
  402. local s = math.sqrt(m22 - m00 - m11 + 1)
  403. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407.  
  408. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  409. local xs, ys, zs = x + x, y + y, z + z
  410. local wx, wy, wz = w * xs, w * ys, w * zs
  411. local xx = x * xs
  412. local xy = x * ys
  413. local xz = x * zs
  414. local yy = y * ys
  415. local yz = y * zs
  416. local zz = z * zs
  417. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  418. end
  419.  
  420. function QuaternionSlerp(a, b, t)
  421. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422. local startInterp, finishInterp;
  423. if cosTheta >= 0.0001 then
  424. if (1 - cosTheta) > 0.0001 then
  425. local theta = ACOS(cosTheta)
  426. local invSinTheta = 1 / SIN(theta)
  427. startInterp = SIN((1 - t) * theta) * invSinTheta
  428. finishInterp = SIN(t * theta) * invSinTheta
  429. else
  430. startInterp = 1 - t
  431. finishInterp = t
  432. end
  433. else
  434. if (1 + cosTheta) > 0.0001 then
  435. local theta = ACOS(-cosTheta)
  436. local invSinTheta = 1 / SIN(theta)
  437. startInterp = SIN((t - 1) * theta) * invSinTheta
  438. finishInterp = SIN(t * theta) * invSinTheta
  439. else
  440. startInterp = t - 1
  441. finishInterp = t
  442. end
  443. end
  444. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  445. end
  446.  
  447. function Clerp(a, b, t)
  448. local qa = {QuaternionFromCFrame(a)}
  449. local qb = {QuaternionFromCFrame(b)}
  450. local ax, ay, az = a.x, a.y, a.z
  451. local bx, by, bz = b.x, b.y, b.z
  452. local _t = 1 - t
  453. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455.  
  456. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  457. local frame = IT("Frame")
  458. frame.BackgroundTransparency = TRANSPARENCY
  459. frame.BorderSizePixel = BORDERSIZEPIXEL
  460. frame.Position = POSITION
  461. frame.Size = SIZE
  462. frame.BackgroundColor3 = COLOR
  463. frame.BorderColor3 = BORDERCOLOR
  464. frame.Name = NAME
  465. frame.Parent = PARENT
  466. return frame
  467. end
  468.  
  469. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  470. local label = IT("TextLabel")
  471. label.BackgroundTransparency = 1
  472. label.Size = UD2(1, 0, 1, 0)
  473. label.Position = UD2(0, 0, 0, 0)
  474. label.TextColor3 = TEXTCOLOR
  475. label.TextStrokeTransparency = STROKETRANSPARENCY
  476. label.TextTransparency = TRANSPARENCY
  477. label.FontSize = TEXTFONTSIZE
  478. label.Font = TEXTFONT
  479. label.BorderSizePixel = BORDERSIZEPIXEL
  480. label.TextScaled = false
  481. label.Text = TEXT
  482. label.Name = NAME
  483. label.Parent = PARENT
  484. return label
  485. end
  486.  
  487. function NoOutlines(PART)
  488. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  489. end
  490.  
  491. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  492. local NEWWELD = IT(TYPE)
  493. NEWWELD.Part0 = PART0
  494. NEWWELD.Part1 = PART1
  495. NEWWELD.C0 = C0
  496. NEWWELD.C1 = C1
  497. NEWWELD.Parent = PARENT
  498. return NEWWELD
  499. end
  500.  
  501. local S = IT("Sound")
  502. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  503. local NEWSOUND = nil
  504. coroutine.resume(coroutine.create(function()
  505. NEWSOUND = S:Clone()
  506. NEWSOUND.Parent = PARENT
  507. NEWSOUND.Volume = VOLUME
  508. NEWSOUND.Pitch = PITCH
  509. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  510. NEWSOUND:play()
  511. if DOESLOOP == true then
  512. NEWSOUND.Looped = true
  513. else
  514. repeat wait(1) until NEWSOUND.Playing == false
  515. NEWSOUND:remove()
  516. end
  517. end))
  518. return NEWSOUND
  519. end
  520.  
  521. function CFrameFromTopBack(at, top, back)
  522. local right = top:Cross(back)
  523. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  524. end
  525.  
  526. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  527. function WACKYEFFECT(Table)
  528. local TYPE = (Table.EffectType or "Sphere")
  529. local SIZE = (Table.Size or VT(1,1,1))
  530. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  531. local TRANSPARENCY = (Table.Transparency or 0)
  532. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  533. local CFRAME = (Table.CFrame or Torso.CFrame)
  534. local MOVEDIRECTION = (Table.MoveToPos or nil)
  535. local ROTATION1 = (Table.RotationX or 0)
  536. local ROTATION2 = (Table.RotationY or 0)
  537. local ROTATION3 = (Table.RotationZ or 0)
  538. local MATERIAL = (Table.Material or "Neon")
  539. local COLOR = (Table.Color or C3(1,1,1))
  540. local TIME = (Table.Time or 45)
  541. local SOUNDID = (Table.SoundID or nil)
  542. local SOUNDPITCH = (Table.SoundPitch or nil)
  543. local SOUNDVOLUME = (Table.SoundVolume or nil)
  544. coroutine.resume(coroutine.create(function()
  545. local PLAYSSOUND = false
  546. local SOUND = nil
  547. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  548. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  549. PLAYSSOUND = true
  550. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  551. end
  552. EFFECT.Color = COLOR
  553. local MSH = nil
  554. if TYPE == "Sphere" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Block" or TYPE == "Box" then
  557. MSH = IT("BlockMesh",EFFECT)
  558. MSH.Scale = SIZE
  559. elseif TYPE == "Wave" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  561. elseif TYPE == "Ring" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  563. elseif TYPE == "Slash" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  565. elseif TYPE == "Round Slash" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  567. elseif TYPE == "Swirl" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  569. elseif TYPE == "Skull" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  571. elseif TYPE == "Crystal" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  573. end
  574. if MSH ~= nil then
  575. local MOVESPEED = nil
  576. if MOVEDIRECTION ~= nil then
  577. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  578. end
  579. local GROWTH = SIZE - ENDSIZE
  580. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  581. if TYPE == "Block" then
  582. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  583. else
  584. EFFECT.CFrame = CFRAME
  585. end
  586. for LOOP = 1, TIME+1 do
  587. Swait()
  588. MSH.Scale = MSH.Scale - GROWTH/TIME
  589. if TYPE == "Wave" then
  590. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  591. end
  592. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  593. if TYPE == "Block" then
  594. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  595. else
  596. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  597. end
  598. if MOVEDIRECTION ~= nil then
  599. local ORI = EFFECT.Orientation
  600. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  601. EFFECT.Orientation = ORI
  602. end
  603. end
  604. if PLAYSSOUND == false then
  605. EFFECT:remove()
  606. else
  607. repeat Swait() until SOUND.Playing == false
  608. EFFECT:remove()
  609. end
  610. else
  611. if PLAYSSOUND == false then
  612. EFFECT:remove()
  613. else
  614. repeat Swait() until SOUND.Playing == false
  615. EFFECT:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function MakeForm(PART,TYPE)
  622. if TYPE == "Cyl" then
  623. local MSH = IT("CylinderMesh",PART)
  624. elseif TYPE == "Ball" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Sphere"
  627. elseif TYPE == "Wedge" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Wedge"
  630. elseif TYPE == "Head" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.Scale = VT(1.25,1.25,1.25)
  633. end
  634. end
  635.  
  636. Debris = game:GetService("Debris")
  637.  
  638. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  639. local DIRECTION = CF(StartPos,EndPos).lookVector
  640. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  641. end
  642.  
  643. function CharacterFade(COLOR,TIMER)
  644. coroutine.resume(coroutine.create(function()
  645. local FADE = IT("Model",Effects)
  646. FADE.Name = "FadingEffect"
  647. for _, c in pairs(Character:GetChildren()) do
  648. if c.ClassName == "Part" and c ~= RootPart then
  649. local FADER = c:Clone()
  650. FADER.Color = COLOR
  651. FADER.CFrame = c.CFrame
  652. FADER.Parent = FADE
  653. FADER.Anchored = true
  654. FADER.Transparency = 0.25+c.Transparency
  655. FADER:BreakJoints()
  656. FADER.Material = "Neon"
  657. if FADER.Name == "Head" then
  658. FADER:ClearAllChildren()
  659. FADER.Size = VT(1,1,1)
  660. end
  661. FADER.CanCollide = false
  662. end
  663. end
  664. local TRANS = 0.75/TIMER
  665. for i = 1, TIMER do
  666. Swait()
  667. for _, c in pairs(FADE:GetChildren()) do
  668. if c.ClassName == "Part" then
  669. c.Transparency = c.Transparency + TRANS
  670. end
  671. end
  672. end
  673. FADE:remove()
  674. end))
  675. end
  676.  
  677. function Chatter(Text,Timer)
  678. local chat = coroutine.wrap(function()
  679. if Character:FindFirstChild("SpeechBoard")~= nil then
  680. Character:FindFirstChild("SpeechBoard"):destroy()
  681. end
  682. local naeeym2 = IT("BillboardGui",Character)
  683. naeeym2.Size = UD2(0,100,0,40)
  684. naeeym2.StudsOffset = Vector3.new(0,2,0)
  685. naeeym2.Adornee = Character.Head
  686. naeeym2.Name = "SpeechBoard"
  687. naeeym2.AlwaysOnTop = true
  688. local tecks2 = IT("TextLabel",naeeym2)
  689. tecks2.BackgroundTransparency = 1
  690. tecks2.BorderSizePixel = 0
  691. tecks2.Text = ""
  692. tecks2.Font = "Legacy"
  693. tecks2.TextSize = 15
  694. tecks2.TextStrokeTransparency = 0
  695. tecks2.TextColor3 = Color3.new(1,1,1)
  696. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  697. tecks2.Size = UDim2.new(1,0,0.5,0)
  698. for i = 1,string.len(Text),1 do
  699. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  700. tecks2.Text = string.sub(Text,1,i)
  701. wait(Timer)
  702. end
  703. wait(1)
  704. naeeym2:Destroy()
  705. end)
  706. chat()
  707. end
  708.  
  709. --//=================================\\
  710. --|| WEAPON CREATION
  711. --\\=================================//
  712.  
  713. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  714. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  715. MakeForm(FACE,"Head")
  716. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  717. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  718. MakeForm(EYE,"Ball")
  719. local top = Instance.new("Shirt")
  720. top.ShirtTemplate = "rbxassetid://269003887"
  721. top.Parent = Character
  722. top.Name = "Cloth"
  723. local bottom = Instance.new("Pants")
  724. bottom.PantsTemplate = "rbxassetid://268832352"
  725. bottom.Parent = Character
  726. bottom.Name = "Cloth"
  727. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  728. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  729. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local A = IT("Attachment",BATON)
  731. local B = IT("Attachment",BATON)
  732. B.Position = VT(0,0,-0.4)
  733. A.Position = VT(0,0,1)
  734. local Trail = IT("Trail",BATON)
  735. Trail.Attachment0 = A
  736. Trail.Attachment1 = B
  737. Trail.Lifetime = 0.1
  738. Trail.Color = ColorSequence.new(C3(0,0,0))
  739. Trail.Transparency = NumberSequence.new(0, 1)
  740. Trail.Enabled = false
  741. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  742. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  743. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  744. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  745.  
  746. for _, c in pairs(Weapon:GetChildren()) do
  747. if c.ClassName == "Part" then
  748. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  749. end
  750. end
  751.  
  752. Weapon.Parent = Character
  753.  
  754. local SKILLTEXTCOLOR = C3(1,1,1)
  755. local SKILLFONT = "Legacy"
  756. local SKILLTEXTSIZE = 4
  757.  
  758. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  759. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  760. local GOODUI = {}
  761. local BADUI = {}
  762.  
  763. for i = 1, #ATTACKSGOODCOP do
  764. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  765. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  766. SKILLTEXT.TextXAlignment = "Right"
  767. table.insert(GOODUI,SKILLTEXT)
  768. end
  769.  
  770. for i = 1, #ATTACKSBADCOP do
  771. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  772. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  773. SKILLTEXT.TextXAlignment = "Left"
  774. table.insert(BADUI,SKILLTEXT)
  775. end
  776.  
  777. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  778. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  779.  
  780. --//=================================\\
  781. --|| DAMAGING
  782. --\\=================================//
  783.  
  784. function ApplyDamage(Humanoid,Damage)
  785. Damage = Damage * DAMAGEMULTIPLIER
  786. local DEAD = false
  787. if Humanoid.Health < 2000 then
  788. if Humanoid.Health - Damage > 0 then
  789. Humanoid.Health = Humanoid.Health - Damage
  790. else
  791. DEAD = true
  792. Humanoid.Parent:BreakJoints()
  793. end
  794. else
  795. DEAD = true
  796. Humanoid.Parent:BreakJoints()
  797. end
  798. if DEAD == true then
  799. if MODE == "GoodCop" then
  800. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  801. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  802. elseif MODE == "BadCop" then
  803. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  804. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  805. end
  806. end
  807. end
  808.  
  809. --//=================================\\
  810. --|| TRANSFORMATIONS
  811. --\\=================================//
  812.  
  813. function Switch()
  814. ATTACK = true
  815. Rooted = true
  816. if MODE == "GoodCop" then
  817. for i=0, 0.3, 0.1 / Animation_Speed do
  818. Swait()
  819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. end
  826. for i=0, 1, 0.1 / Animation_Speed do
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. end
  835. CreateSound(363808674, Torso, 6, 1, false)
  836. for i=0, 0.6, 0.1 / Animation_Speed do
  837. Swait()
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. end
  845. CreateSound(363808674, Torso, 6, 1, false)
  846. for i=0, 0.6, 0.1 / Animation_Speed do
  847. Swait()
  848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. end
  855. MODE = "BadCop"
  856. elseif MODE == "BadCop" then
  857. CreateSound(147722227, Torso, 4, 1.3, false)
  858. for i=0, 0.3, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. end
  867. MODE = "GoodCop"
  868. end
  869. ATTACK = false
  870. Rooted = false
  871. end
  872.  
  873. --//=================================\\
  874. --|| ATTACK GOOD COP
  875. --\\=================================//
  876.  
  877. function Warning()
  878. local TARGET = Mouse.Target
  879. if TARGET ~= nil then
  880. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  881. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  882. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  883. if LEG and HUM.Health > 0 then
  884. Speed = 6
  885. ATTACK = true
  886. Rooted = false
  887. local GYRO = IT("BodyGyro",RootPart)
  888. GYRO.D = 2
  889. GYRO.P = 2000
  890. GYRO.MaxTorque = VT(0,4000000,0)
  891. coroutine.resume(coroutine.create(function()
  892. repeat
  893. Swait()
  894. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  895. until ATTACK == false
  896. GYRO:Remove()
  897. end))
  898. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  899. local PASS = true
  900. for i=0, 0.2, 0.1 / Animation_Speed do
  901. Swait()
  902. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  903. if HIT == nil then
  904. PASS = false
  905. break
  906. else
  907. if HIT.Parent ~= TARGET.Parent then
  908. PASS = false
  909. break
  910. end
  911. end
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. end
  919. CreateSound(147722227, GUN, 6, 1.3, false)
  920. GUNWELD.Part0 = LeftArm
  921. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  922. for i=0, 0.4, 0.1 / Animation_Speed do
  923. Swait()
  924. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  925. if HIT == nil then
  926. PASS = false
  927. break
  928. else
  929. if HIT.Parent ~= TARGET.Parent then
  930. PASS = false
  931. break
  932. end
  933. end
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. if PASS == true then
  942. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  943. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  944. CreateSound(160432334, LEG, 10, 1, false)
  945. local HEAD = HUM.Parent:FindFirstChild("Head")
  946. if HEAD then
  947. CreateSound(535690488, HEAD, 7, 1, false)
  948. end
  949. ApplyDamage(HUM,15)
  950. HUM.WalkSpeed = HUM.WalkSpeed - 3
  951. HUM.PlatformStand = true
  952. coroutine.resume(coroutine.create(function()
  953. wait(0.1)
  954. if HUM.WalkSpeed > 0 then
  955. HUM.PlatformStand = false
  956. end
  957. end))
  958. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  959. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  960. for i=0, 1, 0.1 / Animation_Speed do
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. end
  969. end
  970. for i=0, 0.3, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. end
  979. GUNWELD.Part0 = Torso
  980. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  981. ATTACK = false
  982. Rooted = false
  983. Speed = 20
  984. end
  985. end
  986. end
  987. end
  988. function BatonStun()
  989. ATTACK = true
  990. Rooted = false
  991. Speed = 4
  992. for i=0, 0.2, 0.1 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. end
  1001. BATONWELD.Part0 = RightArm
  1002. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1003. for i=0, 0.2, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. Speed = 25
  1013. CreateSound(147722227, BATON, 6, 1.2, false)
  1014. Trail.Enabled = true
  1015. BATON.CanCollide = true
  1016. local SPEAKING = false
  1017. local HITS = {}
  1018. local TOUCH = BATON.Touched:Connect(function(hit)
  1019. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1020. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1021. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1022. if TORSO and HUM.Health > 0 then
  1023. local PASS = true
  1024. for i = 1, #HITS do
  1025. if HITS[i] == hit.Parent then
  1026. PASS = false
  1027. end
  1028. end
  1029. table.insert(HITS,hit.Parent)
  1030. if PASS == true then
  1031. HUM.PlatformStand = true
  1032. ApplyDamage(HUM,20)
  1033. local bv = Instance.new("BodyVelocity",TORSO)
  1034. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1035. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1036. Debris:AddItem(bv,0.05)
  1037. CreateSound(260430079, BATON, 6, 1, false)
  1038. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1039. coroutine.resume(coroutine.create(function()
  1040. wait(1)
  1041. if HUM.WalkSpeed > 0 then
  1042. HUM.PlatformStand = false
  1043. end
  1044. end))
  1045. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1046. SPEAKING = true
  1047. Chatter("Let that be a warning.",0)
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end)
  1053. for i=0, 0.35, 0.1 / Animation_Speed do
  1054. Swait()
  1055. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. TOUCH:Disconnect()
  1064. BATON.CanCollide = false
  1065. Speed = 20
  1066. Trail.Enabled = false
  1067. for i=0, 0.2, 0.1 / Animation_Speed do
  1068. Swait()
  1069. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. end
  1077. BATONWELD.Part0 = Torso
  1078. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1079. ATTACK = false
  1080. Rooted = false
  1081. end
  1082. function Cuffs()
  1083. local TARGET = Mouse.Target
  1084. if TARGET ~= nil then
  1085. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1086. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1087. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1088. if ROOT and HUM.Health > 0 then
  1089. local FOE = Mouse.Target.Parent
  1090. ATTACK = true
  1091. Rooted = true
  1092. CharacterFade(C3(1,1,1),70)
  1093. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1094. ROOT.Anchored = true
  1095. CreateSound(289556450, RootPart, 5, 1.4, false)
  1096. Chatter("You have the right to remain silent.",0)
  1097. for i=0, 2, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. local RIGHTCUFF = nil
  1107. local LEFTCUFF = nil
  1108. local ChainLink = nil
  1109. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1110. for _, c in pairs(FOE:GetChildren()) do
  1111. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1112. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1113. LEFTCUFF.CFrame = c.CFrame
  1114. weldBetween(c,LEFTCUFF)
  1115. end
  1116. end
  1117. for _, c in pairs(FOE:GetChildren()) do
  1118. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1119. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1120. RIGHTCUFF.CFrame = c.CFrame
  1121. weldBetween(c,RIGHTCUFF)
  1122. end
  1123. end
  1124. if RIGHTCUFF and LEFTCUFF then
  1125. local A = IT("Attachment",RIGHTCUFF)
  1126. local B = IT("Attachment",LEFTCUFF)
  1127. ChainLink = IT("Beam",FOE)
  1128. ChainLink.Texture = "rbxassetid://73042633"
  1129. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1130. ChainLink.TextureSpeed = 0
  1131. ChainLink.Width0 = 1
  1132. ChainLink.Width1 = 1
  1133. ChainLink.Segments = 25
  1134. ChainLink.TextureLength = 3
  1135. ChainLink.Attachment0 = B
  1136. ChainLink.Attachment1 = A
  1137. ChainLink.FaceCamera = true
  1138. ChainLink.Transparency = NumberSequence.new(0)
  1139. end
  1140. coroutine.resume(coroutine.create(function()
  1141. wait(4)
  1142. if RIGHTCUFF and LEFTCUFF then
  1143. RIGHTCUFF:remove()
  1144. LEFTCUFF:remove()
  1145. ChainLink:remove()
  1146. local bv = Instance.new("BodyVelocity",ROOT)
  1147. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1148. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1149. Debris:AddItem(bv,0.05)
  1150. ApplyDamage(HUM,70)
  1151. HUM.PlatformStand = false
  1152. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1153. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1154. end
  1155. end))
  1156. for i=0, 1.5, 0.1 / Animation_Speed do
  1157. Swait()
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. HUM.PlatformStand = true
  1166. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1167. ROOT.Anchored = false
  1168. Chatter("Anything you say can and WILL be used against you.",0)
  1169. for i=0, 3, 0.1 / Animation_Speed do
  1170. Swait()
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. ATTACK = false
  1179. Rooted = false
  1180. end
  1181. end
  1182. end
  1183. end
  1184.  
  1185. --//=================================\\
  1186. --|| ATTACK BAD COP
  1187. --\\=================================//
  1188.  
  1189. function Silence()
  1190. Speed = 6
  1191. ATTACK = true
  1192. Rooted = false
  1193. local GYRO = IT("BodyGyro",RootPart)
  1194. GYRO.D = 2
  1195. GYRO.P = 20000
  1196. GYRO.MaxTorque = VT(0,4000000,0)
  1197. coroutine.resume(coroutine.create(function()
  1198. repeat
  1199. Swait()
  1200. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1201. until ATTACK == false
  1202. GYRO:Remove()
  1203. end))
  1204. for i=0, 0.2, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. local AMMO = 6
  1214. local FIRING = true
  1215. local SHOOTING = false
  1216. local TIMER = 70
  1217. CreateSound(147722227, GUN, 6, 1.3, false)
  1218. GUNWELD.Part0 = LeftArm
  1219. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1220. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1221. if SHOOTING == false and AMMO > 0 then
  1222. SHOOTING = true
  1223. AMMO = AMMO - 1
  1224. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1225. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1226. local DISTANCE = (POS - GUNPOS).Magnitude
  1227. if HIT then
  1228. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1229. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1230. CreateSound(160432334, HIT, 10, 1, false)
  1231. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1232. end
  1233. end
  1234. end
  1235. TIMER = 55
  1236. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1237. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1238. for i=0, 0.3, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. end
  1247. if AMMO <= 0 then
  1248. FIRING = false
  1249. end
  1250. SHOOTING = false
  1251. end
  1252. end)
  1253. repeat
  1254. Swait()
  1255. if SHOOTING == false then
  1256. TIMER = TIMER - 1
  1257. if TIMER <= 0 then
  1258. FIRING = false
  1259. end
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. until FIRING == false and SHOOTING == false
  1268. MOUSE:Disconnect()
  1269. for i=0, 0.3, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. end
  1278. GUNWELD.Part0 = Torso
  1279. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1280. Speed = 20
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284. function BatonBreaker()
  1285. ATTACK = true
  1286. Rooted = false
  1287. Speed = 4
  1288. Chatter("I'll break you!",0)
  1289. for i=0, 0.2, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. end
  1298. BATONWELD.Part0 = RightArm
  1299. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1300. for i=0, 0.5, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. end
  1309. Speed = 30
  1310. CreateSound(147722227, BATON, 6, 1, false)
  1311. Trail.Enabled = true
  1312. BATON.CanCollide = true
  1313. local SPEAKING = false
  1314. local HITS = {}
  1315. local TOUCH = BATON.Touched:Connect(function(hit)
  1316. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1317. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1318. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1319. if TORSO and HUM.Health > 0 then
  1320. local PASS = true
  1321. for i = 1, #HITS do
  1322. if HITS[i] == hit.Parent then
  1323. PASS = false
  1324. end
  1325. end
  1326. table.insert(HITS,hit.Parent)
  1327. if PASS == true then
  1328. CreateSound(260430079, BATON, 6, 0.8, false)
  1329. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1330. TORSO.Anchored = true
  1331. local POS = TORSO.CFrame
  1332. coroutine.resume(coroutine.create(function()
  1333. for i = 1, 15 do
  1334. Swait()
  1335. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1336. end
  1337. local HEAD = HUM.Parent:FindFirstChild("Head")
  1338. HUM.Parent:BreakJoints()
  1339. if HEAD then
  1340. CreateSound(363808674, HEAD, 10, 0.8, false)
  1341. local bv = Instance.new("BodyVelocity",TORSO)
  1342. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1343. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1344. Debris:AddItem(bv,0.05)
  1345. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1346. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1347. end
  1348. TORSO.Anchored = false
  1349. end))
  1350. end
  1351. end
  1352. end
  1353. end)
  1354. for i=0, 0.45, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1357. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. TOUCH:Disconnect()
  1366. BATON.CanCollide = false
  1367. Speed = 20
  1368. Trail.Enabled = false
  1369. for i=0, 0.2, 0.1 / Animation_Speed do
  1370. Swait()
  1371. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. BATONWELD.Part0 = Torso
  1380. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1381. ATTACK = false
  1382. Rooted = false
  1383. end
  1384. function TheRightToRemainSilent()
  1385. local TARGET = Mouse.Target
  1386. if TARGET ~= nil then
  1387. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1388. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1389. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1390. if ROOT and HUM.Health > 0 then
  1391. local FOE = Mouse.Target.Parent
  1392. ATTACK = true
  1393. Rooted = true
  1394. CharacterFade(C3(1,1,1),70)
  1395. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1396. ROOT.Anchored = true
  1397. CreateSound(289556450, RootPart, 5, 1.4, false)
  1398. Chatter("You are to remain silent and DEAD!",0)
  1399. for i=0, 0.4, 0.1 / Animation_Speed do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. end
  1408. HUM.PlatformStand = true
  1409. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1410. CreateSound(260430117, ROOT, 6, 1.3, false)
  1411. coroutine.resume(coroutine.create(function()
  1412. Swait()
  1413. ROOT.Anchored = true
  1414. end))
  1415. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1416. for i=0, 0.2, 0.1 / Animation_Speed do
  1417. Swait()
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. end
  1425. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1426. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1427. for i=0, 0.2, 0.1 / Animation_Speed do
  1428. Swait()
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. end
  1436. local AMMO = 6
  1437. local FIRING = true
  1438. local SHOOTING = false
  1439. local TIMER = 70
  1440. CreateSound(147722227, GUN, 6, 1.3, false)
  1441. GUNWELD.Part0 = LeftArm
  1442. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1443. for i=0, 0.2, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. for i = 1, 6 do
  1453. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1454. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1455. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1456. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1457. HUM.Health = HUM.Health/1.5
  1458. for i=0, 0.2, 0.1 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. end
  1467. for i=0, 0.2, 0.1 / Animation_Speed do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. end
  1476. end
  1477. FOE:BreakJoints()
  1478. ROOT.Anchored = false
  1479. for i=0, 0.3, 0.1 / Animation_Speed do
  1480. Swait()
  1481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. end
  1488. GUNWELD.Part0 = Torso
  1489. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1490. ATTACK = false
  1491. Rooted = false
  1492. end
  1493. end
  1494. end
  1495. end
  1496.  
  1497. --//=================================\\
  1498. --|| ASSIGN THINGS TO KEYS
  1499. --\\=================================//
  1500.  
  1501. function MouseDown(Mouse)
  1502. if ATTACK == false then
  1503. if MODE == "GoodCop" then
  1504. Warning()
  1505. elseif MODE == "BadCop" then
  1506. Silence()
  1507. end
  1508. end
  1509. end
  1510.  
  1511. function MouseUp(Mouse)
  1512. HOLD = false
  1513. end
  1514.  
  1515. function KeyDown(Key)
  1516. KEYHOLD = true
  1517. if Key == "q" and ATTACK == false then
  1518. if MODE == "GoodCop" then
  1519. BatonStun()
  1520. elseif MODE == "BadCop" then
  1521. BatonBreaker()
  1522. end
  1523. end
  1524.  
  1525. if Key == "e" and ATTACK == false then
  1526. if MODE == "GoodCop" then
  1527. Cuffs()
  1528. elseif MODE == "BadCop" then
  1529. TheRightToRemainSilent()
  1530. end
  1531. end
  1532.  
  1533. if Key == "t" and ATTACK == false then
  1534. if MODE == "GoodCop" then
  1535. Chatter("You should obey the law.",0.01)
  1536. elseif MODE == "BadCop" then
  1537. Chatter("I don't think so, Criminal!",0.01)
  1538. end
  1539. end
  1540.  
  1541. if Key == "f" and ATTACK == false then
  1542. Switch()
  1543. end
  1544.  
  1545. if Key == "0" and ATTACK == false then
  1546. if sick.Parent ~= RootPart then
  1547. sick = IT("Sound",RootPart)
  1548. end
  1549. end
  1550. end
  1551.  
  1552. function KeyUp(Key)
  1553. KEYHOLD = false
  1554. end
  1555.  
  1556. Mouse.Button1Down:connect(function(NEWKEY)
  1557. MouseDown(NEWKEY)
  1558. end)
  1559. Mouse.Button1Up:connect(function(NEWKEY)
  1560. MouseUp(NEWKEY)
  1561. end)
  1562. Mouse.KeyDown:connect(function(NEWKEY)
  1563. KeyDown(NEWKEY)
  1564. end)
  1565. Mouse.KeyUp:connect(function(NEWKEY)
  1566. KeyUp(NEWKEY)
  1567. end)
  1568.  
  1569. --//=================================\\
  1570. --\\=================================//
  1571.  
  1572. function unanchor()
  1573. for _, c in pairs(Character:GetChildren()) do
  1574. if c:IsA("BasePart") and c ~= RootPart then
  1575. c.Anchored = false
  1576. end
  1577. end
  1578. for _, c in pairs(Weapon:GetChildren()) do
  1579. if c:IsA("BasePart") and c ~= RootPart then
  1580. c.Anchored = false
  1581. end
  1582. end
  1583. if UNANCHOR == true then
  1584. RootPart.Anchored = false
  1585. else
  1586. RootPart.Anchored = true
  1587. end
  1588. end
  1589.  
  1590. --//=================================\\
  1591. --|| WRAP THE WHOLE SCRIPT UP
  1592. --\\=================================//
  1593.  
  1594. Humanoid.Changed:connect(function(Jump)
  1595. if Jump == "Jump" and (Disable_Jump == true) then
  1596. Humanoid.Jump = false
  1597. end
  1598. end)
  1599.  
  1600. while true do
  1601. Swait()
  1602. script.Parent = WEAPONGUI
  1603. ANIMATE.Parent = nil
  1604. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1605. v:Stop();
  1606. end
  1607. SINE = SINE + CHANGE
  1608. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1609. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1610. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1611. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1612. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1613. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1614. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1615. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1616. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1617. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1618. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1619. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1620. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1621. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1622. end
  1623. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1624. ANIM = "Jump"
  1625. if ATTACK == false then
  1626. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1632. end
  1633. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1634. ANIM = "Fall"
  1635. if ATTACK == false then
  1636. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1642. end
  1643. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1644. ANIM = "Idle"
  1645. if ATTACK == false then
  1646. if MODE == "GoodCop" then
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1653. elseif MODE == "BadCop" then
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. end
  1661. end
  1662. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1663. ANIM = "Walk"
  1664. if ATTACK == false then
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1667. if MODE == "GoodCop" then
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1670. elseif MODE == "BadCop" then
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673. end
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1676. end
  1677. end
  1678. unanchor()
  1679. Humanoid.MaxHealth = 3e3
  1680. Humanoid.Health = 3e3
  1681. if Rooted == false then
  1682. Disable_Jump = false
  1683. Humanoid.WalkSpeed = Speed
  1684. elseif Rooted == true then
  1685. Disable_Jump = true
  1686. Humanoid.WalkSpeed = 0
  1687. end
  1688. for _, c in pairs(Character:GetChildren()) do
  1689. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1690. c:remove()
  1691. end
  1692. end
  1693. sick.SoundId = "rbxassetid://259554386"
  1694. sick.Looped = true
  1695. sick.Pitch = 1
  1696. sick.Volume = 4
  1697. sick.Playing = true
  1698. if MODE == "GoodCop" then
  1699. for E = 1, #GOODUI do
  1700. GOODUI[E].TextStrokeTransparency = 0
  1701. GOODUI[E].TextTransparency = 0
  1702. end
  1703. for E = 1, #BADUI do
  1704. BADUI[E].TextStrokeTransparency = 1
  1705. BADUI[E].TextTransparency = 0.5
  1706. end
  1707. elseif MODE == "BadCop" then
  1708. for E = 1, #GOODUI do
  1709. GOODUI[E].TextStrokeTransparency = 1
  1710. GOODUI[E].TextTransparency = 0.5
  1711. end
  1712. for E = 1, #BADUI do
  1713. BADUI[E].TextStrokeTransparency = 0
  1714. BADUI[E].TextTransparency = 0
  1715. end
  1716. end
  1717. end
  1718.  
  1719. --//=================================\\
  1720. --\\=================================//
  1721.  
  1722.  
  1723.  
  1724.  
  1725.  
  1726. --//====================================================\\--
  1727. --|| END OF SCRIPT
  1728. --\\====================================================//--
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