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- //------------------------------------------------------------------------------------
- // Legion Config V1.01 - Presented by https://modme.co/
- // Created by @iAmThatMichael - Updated 03/14/2019
- // Follow @iAmThatMichael, @DTZxPorter on Twitter for more updates and tools for Apex.
- // RESOURCES:
- // IDA, Source (Portal 2, https://developer.valvesoftware.com/wiki/List_of_Portal_2_console_commands_and_variables)
- // VERSIONING:
- // V1.00 - Initial release.
- // V1.01 - "Cleansed" for the sake of reddit.
- // SHOUTOUTS:
- // @Mendo and his Discord community helped me in testing and researching
- // EXE VERSION LAST TESTED:
- // v3.0.0.J1624a
- // TUTORIAL:
- // Save this file as "autoexec.cfg" place inside Apex\cfg folder. In Apex Legends
- // Advanced Launch Options add this W/O THE QUOTES "+exec autoexec" in Command Line
- // Use [OPTIONAL] keyterm to find cvars you can research yourself.
- //
- // Please keep this above header intact if you distribute this.
- // Have fun Legends! I'll see you in King's Canyon. - Michael
- // DISCLAIMER:
- // This was a test I did to find how much of the game I can change and these settings
- // are and will be passed onto Respawn in order for them to properly flag any
- // CVar/CMD's that they deem bad. That was the whole point of this.
- //------------------------------------------------------------------------------------
- // DeMoN's Apex FPS Config
- // Screenshots
- // Main Menu - http://prntscr.com/mxp8o0
- // Char Select - http://prntscr.com/mxp9iy
- // Banner Screen - http://prntscr.com/mxp9se
- // Drop - http://prntscr.com/mxpa6y
- // Inventory - http://prntscr.com/mxpaju
- // How to use cfg
- // Go to game directory i.e. C:\Program Files (x86)\Origin Games\Apex\cfg
- // Place this file in there as autoexec.cfg
- // Go to origins and set the following boot arguments to apex
- // +exec autoexec -novid -forcenovsync -fullscreen
- // Socials
- // Twitter: @UhmDemon
- // Discord: DeMoN#1482
- // VERSIONING:
- // 1.7
- // Notes
- // Added opacity change to enemy down or general pings
- // Shoutout to lexxiii for the idea of ping opacity in cfg
- //Binds
- bindtoggle i shownet_enabled
- //Optional
- // Uncomment the below line to disbaled banner previews
- //cl_drawmonitors "0"
- // Uncomment the below line to semi eliminate muzzleflash at cost of dark rooms being darker
- r_particle_timescale "4"
- // Uncomment the below line to make revive pings semin transparent HELPS ALOT
- hud_setting_pingAlpha "0.750000"
- // Appears to remove the sand and dust from the map
- // Default Value 0
- particle_remove_all "1"
- rspn_motd "Loaded Custom Config"
- cl_cmdrate "120" // Unconfirmed
- cl_cull_weapon_fx "0"
- cl_ejectbrass "0"
- cl_particle_limiter_max_particle_count "1" // Unconfirmed
- cl_particle_limiter_max_system_count "1" // Unconfirmed
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_ragdoll_self_collision "0"
- cl_ragdoll_maxcount "0"
- cl_showfps "4"
- cl_showpos "1"
- cl_updaterate_mp "120"
- // CASCADE SHADOW MAPS
- csm_coverage "0"
- csm_enabled "0"
- csm_world_shadows "0"
- // DEPTH OF FIELD
- dof_enable "0" // To actually enable execute the config again in match with your assigned bind (below)
- // DYNAMIC LIGHTING
- //dlight_enable "0" // disables dynamic lighting such as the ones from light sources [OPTIONAL - DISABLED]
- // FOG
- fog_enable "0" // requires map_settings_override
- fog_enable_water_fog "0"
- fog_enableskybox "0" // skybox has a fog on it set to 0 to disable [OPTIONAL]
- // FPS
- fps_max "0" // uncap FPS - 0 unlocked, -1 for desktop refresh
- // HUD
- hud_setting_minimapRotate "1" // minimap rotates with your view [OPTIONAL]
- hud_setting_compactOverHeadNames "1"
- hud_setting_adsDof 0 // Disable depth of field (blurring) when aiming down sights
- hud_setting_healthUseOnHold 1 // Use health item on hold
- hud_setting_healthWheelToggle 1 // Make health wheel toggleable
- hud_setting_healthWheelUseOnRelease 1 // Use health item once clicked from wheel
- hud_setting_ordnanceUseOnHold 1 // Use grenade item on hold
- hud_setting_ordnanceWheelToggle 1 // Make grenade wheel toggleable
- hud_setting_ordnanceWheelUseOnRelease 1 // Use grenade item once clicked from wheel
- // MAP SETTINGS OVERRIDE
- // Required for: csm_rot_override csm_rot_x csm_rot_y mat_bloomscale fog_enable
- map_settings_override "1"
- mat_autoexposure_max "1.50" // default 1.0 - slightly lowered the exposure of the world [OPTIONAL]
- mat_autoexposure_min "1.50" // ^ [OPTIONAL]
- mat_autoexposure_override_min_max "1" // 1 required to enable all other vars [OPTIONAL]
- mat_autoexposure_speed "1" // leave at 1 [OPTIONAL]
- mat_autoexposure_uncap "0" // set to 0 to enable all other vars [OPTIONAL - DISABLED]
- mat_antialias_mode "0"
- mat_colcorrection_disableentities "1"
- mat_bloom_max_lighting_value "0"
- mat_bloomscale "0"
- mat_bumpmap "0"
- mat_defaultlightmap "0"
- mat_detail_tex "0"
- mat_depthfeather_enable "0"
- mat_diffuse "0"
- mat_disable_bloom "1"
- mat_disable_lightmap_ambient "1"
- mat_disable_lightmaps "1"
- mat_disable_model_ambient "1"
- mat_dynamic_tonemapping "0"
- mat_enable_ssr "0"
- mat_envmap_scale "0"
- mat_envmaptgasize "0"
- mat_fxaa_enable "0"
- mat_global_lighting "0"
- mat_hdr_enabled "0"
- mat_hide_sun_in_last_cascade "1"
- mat_mip_linear "1"
- mat_phong "0"
- mat_postprocess_enable "0"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_screen_blur_enabled "0"
- mat_shadowstate "0"
- mat_showlowresimage "0"
- mat_specular "0"
- mat_sun_highlight_size "0"
- mat_use_compressed_hdr_textures "1"
- mat_vignette_enable "0"
- miles_occlusion "0"
- miles_occlusion_force "0"
- miles_occlusion_partial "0"
- // RENDER
- r_decals "0"
- r_dynamic "0"
- r_lightstyle "0"
- r_lightmap "0"
- r_particle_lighting_enable "0"
- r_particle_lighting_force "0"
- // Set the start and end of cheapwater
- r_cheapwaterstart "0"
- r_cheapwaterend "0"
- r_drawscreenspaceparticles "0"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_fastzreject "0"
- r_jiggle_bones "0"
- r_lod_switch_scale ".5"
- r_modeldecal_maxtotal "1"
- r_rimlight "0"
- r_shadowrendertotexture "0"
- r_threaded_particles "0"
- r_updaterefracttexture_allowmultiple "0"
- r_volumetric_lighting_enabled "0"
- // Blurs background when menus are open
- // Default Value: 1
- r_blurmenubg "0"
- // OTHER
- rate "100000" // Unconfirmed
- fullscreen "1"
- // SHADOWS
- shadow_capable "0"
- shadow_default_filter_size "0"
- shadow_filter_maxstep "0"
- shadow_enable "0"
- static_shadow "1"
- // SCREEN-SPACE AMBIENT OCCLUSION
- ssao_blur "0"
- ssao_enabled "0"
- ssao_tech "0"
- // SCREEN-SPACE SUBSURFACE SCATTERING
- sssss_enable "0"
- // STATIC SHADOW
- static_shadow "0"
- static_shadow_res "0"
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_hblood "0"
- // STREAMING (Files)
- stream_cache_high_priority_static_models "1" // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
- stream_cache_preload_from_rpak "0" // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
- stream_drop_unused "1" // drop unused textures aggressively
- stream_enable "0" // if "disabled", you have to specify stream_picmip, possible bug
- stream_mode "none" // disable streaming altogether values: default all none
- stream_picmip "1.0" // set the picmip to highest value (for lowest quality texture)
- // Enable sending telemetry data
- // Default Value: 1
- telemetry_client_enable "0"
- // How often to send telemetry data (seconds)
- // Default Value: 10.0
- telemetry_client_sendInterval "0"
- ////////////////////////
- // ******** CMD ********
- bind "k" "exec autoexec"// Create a bind in order to execute the config again in-game.
- ///////////////////////
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