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GolldenFalcon

autoexec 4.24.2019 non-potato

Apr 24th, 2019
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  1. //------------------------------------------------------------------------------------
  2. // Legion Config V1.01 - Presented by https://modme.co/
  3. // Created by @iAmThatMichael - Updated 03/14/2019
  4. // Follow @iAmThatMichael, @DTZxPorter on Twitter for more updates and tools for Apex.
  5. // RESOURCES:
  6. // IDA, Source (Portal 2, https://developer.valvesoftware.com/wiki/List_of_Portal_2_console_commands_and_variables)
  7. // VERSIONING:
  8. // V1.00 - Initial release.
  9. // V1.01 - "Cleansed" for the sake of reddit.
  10. // SHOUTOUTS:
  11. // @Mendo and his Discord community helped me in testing and researching
  12. // EXE VERSION LAST TESTED:
  13. // v3.0.0.J1624a
  14. // TUTORIAL:
  15. // Save this file as "autoexec.cfg" place inside Apex\cfg folder. In Apex Legends
  16. // Advanced Launch Options add this W/O THE QUOTES "+exec autoexec" in Command Line
  17. // Use [OPTIONAL] keyterm to find cvars you can research yourself.
  18. //
  19. // Please keep this above header intact if you distribute this.
  20. // Have fun Legends! I'll see you in King's Canyon. - Michael
  21. // DISCLAIMER:
  22. // This was a test I did to find how much of the game I can change and these settings
  23. // are and will be passed onto Respawn in order for them to properly flag any
  24. // CVar/CMD's that they deem bad. That was the whole point of this.
  25. //------------------------------------------------------------------------------------
  26.  
  27. // DeMoN's Apex FPS Config
  28.  
  29. // Screenshots
  30. // Main Menu - http://prntscr.com/mxp8o0
  31. // Char Select - http://prntscr.com/mxp9iy
  32. // Banner Screen - http://prntscr.com/mxp9se
  33. // Drop - http://prntscr.com/mxpa6y
  34. // Inventory - http://prntscr.com/mxpaju
  35.  
  36. // How to use cfg
  37. // Go to game directory i.e. C:\Program Files (x86)\Origin Games\Apex\cfg
  38. // Place this file in there as autoexec.cfg
  39. // Go to origins and set the following boot arguments to apex
  40. // +exec autoexec -novid -forcenovsync -fullscreen
  41.  
  42. // Socials
  43. // Twitter: @UhmDemon
  44. // Discord: DeMoN#1482
  45.  
  46. // VERSIONING:
  47. // 1.7
  48.  
  49. // Notes
  50.  
  51. // Added opacity change to enemy down or general pings
  52.  
  53. // Shoutout to lexxiii for the idea of ping opacity in cfg
  54.  
  55. //Binds
  56. bindtoggle i shownet_enabled
  57.  
  58. //Optional
  59.  
  60. // Uncomment the below line to disbaled banner previews
  61. //cl_drawmonitors "0"
  62.  
  63. // Uncomment the below line to semi eliminate muzzleflash at cost of dark rooms being darker
  64. r_particle_timescale "4"
  65.  
  66. // Uncomment the below line to make revive pings semin transparent HELPS ALOT
  67. hud_setting_pingAlpha "0.750000"
  68.  
  69. // Appears to remove the sand and dust from the map
  70. // Default Value 0
  71. particle_remove_all "1"
  72.  
  73. rspn_motd "Loaded Custom Config"
  74.  
  75.  
  76. cl_cmdrate "120" // Unconfirmed
  77. cl_cull_weapon_fx "0"
  78. cl_ejectbrass "0"
  79. cl_particle_limiter_max_particle_count "1" // Unconfirmed
  80. cl_particle_limiter_max_system_count "1" // Unconfirmed
  81. cl_ragdoll_force_fade_time "0"
  82. cl_ragdoll_force_fade_time_local_view_player "0"
  83. cl_ragdoll_force_fade_time_on_moving_geo "0"
  84. cl_ragdoll_self_collision "0"
  85. cl_ragdoll_maxcount "0"
  86. cl_showfps "4"
  87. cl_showpos "1"
  88. cl_updaterate_mp "120"
  89.  
  90. // CASCADE SHADOW MAPS
  91. csm_coverage "0"
  92. csm_enabled "0"
  93. csm_world_shadows "0"
  94.  
  95. // DEPTH OF FIELD
  96. dof_enable "0" // To actually enable execute the config again in match with your assigned bind (below)
  97.  
  98. // DYNAMIC LIGHTING
  99. //dlight_enable "0" // disables dynamic lighting such as the ones from light sources [OPTIONAL - DISABLED]
  100.  
  101. // FOG
  102. fog_enable "0" // requires map_settings_override
  103. fog_enable_water_fog "0"
  104. fog_enableskybox "0" // skybox has a fog on it set to 0 to disable [OPTIONAL]
  105.  
  106. // FPS
  107. fps_max "0" // uncap FPS - 0 unlocked, -1 for desktop refresh
  108.  
  109. // HUD
  110. hud_setting_minimapRotate "1" // minimap rotates with your view [OPTIONAL]
  111. hud_setting_compactOverHeadNames "1"
  112. hud_setting_adsDof 0 // Disable depth of field (blurring) when aiming down sights
  113. hud_setting_healthUseOnHold 1 // Use health item on hold
  114. hud_setting_healthWheelToggle 1 // Make health wheel toggleable
  115. hud_setting_healthWheelUseOnRelease 1 // Use health item once clicked from wheel
  116. hud_setting_ordnanceUseOnHold 1 // Use grenade item on hold
  117. hud_setting_ordnanceWheelToggle 1 // Make grenade wheel toggleable
  118. hud_setting_ordnanceWheelUseOnRelease 1 // Use grenade item once clicked from wheel
  119.  
  120. // MAP SETTINGS OVERRIDE
  121. // Required for: csm_rot_override csm_rot_x csm_rot_y mat_bloomscale fog_enable
  122. map_settings_override "1"
  123.  
  124. mat_autoexposure_max "1.50" // default 1.0 - slightly lowered the exposure of the world [OPTIONAL]
  125. mat_autoexposure_min "1.50" // ^ [OPTIONAL]
  126. mat_autoexposure_override_min_max "1" // 1 required to enable all other vars [OPTIONAL]
  127. mat_autoexposure_speed "1" // leave at 1 [OPTIONAL]
  128. mat_autoexposure_uncap "0" // set to 0 to enable all other vars [OPTIONAL - DISABLED]
  129. mat_antialias_mode "0"
  130. mat_colcorrection_disableentities "1"
  131. mat_bloom_max_lighting_value "0"
  132. mat_bloomscale "0"
  133. mat_bumpmap "0"
  134. mat_defaultlightmap "0"
  135. mat_detail_tex "0"
  136. mat_depthfeather_enable "0"
  137. mat_diffuse "0"
  138. mat_disable_bloom "1"
  139. mat_disable_lightmap_ambient "1"
  140. mat_disable_lightmaps "1"
  141. mat_disable_model_ambient "1"
  142. mat_dynamic_tonemapping "0"
  143. mat_enable_ssr "0"
  144. mat_envmap_scale "0"
  145. mat_envmaptgasize "0"
  146. mat_fxaa_enable "0"
  147. mat_global_lighting "0"
  148. mat_hdr_enabled "0"
  149. mat_hide_sun_in_last_cascade "1"
  150. mat_mip_linear "1"
  151. mat_phong "0"
  152. mat_postprocess_enable "0"
  153. mat_reducefillrate "1"
  154. mat_reduceparticles "1"
  155. mat_screen_blur_enabled "0"
  156. mat_shadowstate "0"
  157. mat_showlowresimage "0"
  158. mat_specular "0"
  159. mat_sun_highlight_size "0"
  160. mat_use_compressed_hdr_textures "1"
  161. mat_vignette_enable "0"
  162.  
  163. miles_occlusion "0"
  164. miles_occlusion_force "0"
  165. miles_occlusion_partial "0"
  166.  
  167. // RENDER
  168. r_decals "0"
  169. r_dynamic "0"
  170. r_lightstyle "0"
  171. r_lightmap "0"
  172. r_particle_lighting_enable "0"
  173. r_particle_lighting_force "0"
  174.  
  175. // Set the start and end of cheapwater
  176. r_cheapwaterstart "0"
  177. r_cheapwaterend "0"
  178.  
  179. r_drawscreenspaceparticles "0"
  180. r_waterdrawreflection "0"
  181. r_waterdrawrefraction "0"
  182. r_waterforceexpensive "0"
  183. r_waterforcereflectentities "0"
  184. r_fastzreject "0"
  185. r_jiggle_bones "0"
  186. r_lod_switch_scale ".5"
  187. r_modeldecal_maxtotal "1"
  188. r_rimlight "0"
  189. r_shadowrendertotexture "0"
  190. r_threaded_particles "0"
  191. r_updaterefracttexture_allowmultiple "0"
  192. r_volumetric_lighting_enabled "0"
  193.  
  194. // Blurs background when menus are open
  195. // Default Value: 1
  196. r_blurmenubg "0"
  197.  
  198.  
  199.  
  200. // OTHER
  201. rate "100000" // Unconfirmed
  202. fullscreen "1"
  203.  
  204. // SHADOWS
  205. shadow_capable "0"
  206. shadow_default_filter_size "0"
  207. shadow_filter_maxstep "0"
  208. shadow_enable "0"
  209. static_shadow "1"
  210.  
  211. // SCREEN-SPACE AMBIENT OCCLUSION
  212. ssao_blur "0"
  213. ssao_enabled "0"
  214. ssao_tech "0"
  215.  
  216. // SCREEN-SPACE SUBSURFACE SCATTERING
  217. sssss_enable "0"
  218.  
  219. // STATIC SHADOW
  220. static_shadow "0"
  221. static_shadow_res "0"
  222.  
  223. viewmodel_selfshadow "0"
  224. violence_ablood "0"
  225. violence_hblood "0"
  226.  
  227. // STREAMING (Files)
  228. stream_cache_high_priority_static_models "1" // Never preload static models (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  229. stream_cache_preload_from_rpak "0" // Never preload and store into cache from rpak (??) 0 = Never preload; 1 = Preload static models; 2 = Always Preload
  230. stream_drop_unused "1" // drop unused textures aggressively
  231. stream_enable "0" // if "disabled", you have to specify stream_picmip, possible bug
  232. stream_mode "none" // disable streaming altogether values: default all none
  233. stream_picmip "1.0" // set the picmip to highest value (for lowest quality texture)
  234.  
  235. // Enable sending telemetry data
  236. // Default Value: 1
  237. telemetry_client_enable "0"
  238.  
  239. // How often to send telemetry data (seconds)
  240. // Default Value: 10.0
  241. telemetry_client_sendInterval "0"
  242.  
  243. ////////////////////////
  244.  
  245. // ******** CMD ********
  246. bind "k" "exec autoexec"// Create a bind in order to execute the config again in-game.
  247. ///////////////////////
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