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9Simplicity9

Untitled

Mar 25th, 2018
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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edit By Frepix.")
  4. warn("Moves Edited By UndeniableInfinity.")
  5. warn("Please Support The Original Creator Of This Script.")
  6. plr = game.Players.LocalPlayer
  7. char = plr.Character
  8. hum = char.Humanoid
  9. local cam = game.Workspace.CurrentCamera
  10. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  11. Camera = cam
  12. local CamInterrupt = false
  13. local TwoD = false
  14. local TargetInfo = {nil, nil}
  15. cam.CameraType = "Custom"
  16. t = char.Torso
  17. h = char.Head
  18. ra = char["Right Arm"]
  19. la = char["Left Arm"]
  20. rl = char["Right Leg"]
  21. ll = char["Left Leg"]
  22. tors = char.Torso
  23. lleg = char["Left Leg"]
  24. root = char.HumanoidRootPart
  25. hed = char.Head
  26. rleg = char["Right Leg"]
  27. rarm = char["Right Arm"]
  28. larm = char["Left Arm"]
  29. radian = math.rad
  30. random = math.random
  31. Vec3 = Vector3.new
  32. Inst = Instance.new
  33. cFrame = CFrame.new
  34. Euler = CFrame.fromEulerAnglesXYZ
  35. vt = Vector3.new
  36. bc = BrickColor.new
  37. br = BrickColor.random
  38. it = Instance.new
  39. cf = CFrame.new
  40. local Booleans = {CamFollow = true, GyroUse = true}
  41. function lerp(object, newCFrame, alpha)
  42. return object:lerp(newCFrame, alpha)
  43. end
  44.  
  45. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  46. ff.Visible = false
  47.  
  48.  
  49.  
  50. local Directer = Inst("BodyGyro", root)
  51. Directer.MaxTorque = Vec3(0, 0, 0)
  52. Directer.P = 600000
  53. local CPart = Inst("Part")
  54. CPart.Anchored = true
  55. CPart.CanCollide = false
  56. CPart.Locked = true
  57. CPart.Transparency = 1
  58. local rainbowmode = false
  59. local chaosmode = false
  60. kan = Instance.new("Sound", char)
  61. kan.Volume = 1.98
  62. kan.TimePosition = 0
  63. kan.PlaybackSpeed = 1
  64. kan.Pitch = 1
  65. kan.SoundId = "rbxassetid://415898123"
  66. kan.Name = "wrecked"
  67. kan.Looped = true
  68. kan:Play()
  69. function newTheme(ID, timepos, pitch, vol)
  70. local kanz = kan
  71. kanz.PlaybackSpeed = pitch
  72. kanz.Pitch = pitch
  73. kanz.SoundId = ID
  74. kanz.Name = "wrecked"
  75. kanz.Looped = true
  76. end
  77. function CameraShake(Times, Power, PlayerTarget)
  78. coroutine.resume(coroutine.create(function()
  79. FV = Instance.new("BoolValue", PlayerTarget)
  80. FV.Name = "CameraShake"
  81. for ShakeNum = 1, Times do
  82. swait()
  83. local ef = Power
  84. if ef >= 1 then
  85. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  86. else
  87. ef = Power * 10
  88. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  89. end
  90. end
  91. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  92. FV:Destroy()
  93. end))
  94. end
  95. function CameraEnshaking(Length, Intensity)
  96. coroutine.resume(coroutine.create(function()
  97. local intensity = 1 * Intensity
  98. local rotM = 0.01 * Intensity
  99. for i = 0, Length, 0.1 do
  100. swait()
  101. intensity = intensity - 0.05 * Intensity / Length
  102. rotM = rotM - 5.0E-4 * Intensity / Length
  103. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  104. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  105. end
  106. Humanoid.CameraOffset = Vec3(0, 0, 0)
  107. end))
  108. end
  109. function CamShake(Part, Distan, Power, Times)
  110. local de = Part.Position
  111. for i, v in pairs(workspace:children()) do
  112. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  113. for _, c in pairs(v:children()) do
  114. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  115. do
  116. local Noob = v.Humanoid
  117. if Noob ~= nil then
  118. coroutine.resume(coroutine.create(function()
  119. FV = Instance.new("BoolValue", Noob)
  120. FV.Name = "CameraShake"
  121. for ShakeNum = 1, Times do
  122. swait()
  123. local ef = Power
  124. if ef >= 1 then
  125. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  126. else
  127. ef = Power * 10
  128. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  129. end
  130. end
  131. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  132. FV:Destroy()
  133. end))
  134. CameraShake(Times, Power, Noob)
  135. end
  136. end
  137. end
  138. end
  139. end
  140. end
  141. end
  142. function chatfunc(text, color)
  143. local chat = coroutine.wrap(function()
  144. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  145. Character:FindFirstChild("TalkingBillBoard"):destroy()
  146. end
  147. local naeeym2 = Instance.new("BillboardGui", Character)
  148. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  149. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  150. naeeym2.Adornee = Character.Head
  151. naeeym2.Name = "TalkingBillBoard"
  152. local tecks2 = Instance.new("TextLabel", naeeym2)
  153. tecks2.BackgroundTransparency = 1
  154. tecks2.BorderSizePixel = 0
  155. tecks2.Text = ""
  156. tecks2.Font = "SciFi"
  157. tecks2.TextSize = 30
  158. tecks2.TextStrokeTransparency = 0
  159. tecks2.TextColor3 = color
  160. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  161. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  162. local tecks3 = Instance.new("TextLabel", naeeym2)
  163. tecks3.BackgroundTransparency = 1
  164. tecks3.BorderSizePixel = 0
  165. tecks3.Text = ""
  166. tecks3.Font = "SciFi"
  167. tecks3.TextSize = 30
  168. tecks3.TextStrokeTransparency = 0
  169. tecks3.TextColor3 = Color3.new(0, 0, 0)
  170. tecks3.TextStrokeColor3 = color
  171. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  172. coroutine.resume(coroutine.create(function()
  173. while true do
  174. swait(1)
  175. if chaosmode == true then
  176. tecks2.TextColor3 = BrickColor.random().Color
  177. tecks3.TextStrokeColor3 = BrickColor.random().Color
  178. end
  179. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  180. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  181. tecks2.Rotation = math.random(-5, 5)
  182. tecks3.Rotation = math.random(-5, 5)
  183. end
  184. end))
  185. for i = 1, string.len(text) do
  186. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  187. tecks2.Text = string.sub(text, 1, i)
  188. tecks3.Text = string.sub(text, 1, i)
  189. swait(1)
  190. end
  191. wait(1)
  192. local randomrot = math.random(1, 2)
  193. if randomrot == 1 then
  194. for i = 1, 50 do
  195. swait()
  196. tecks2.Rotation = tecks2.Rotation - 0.75
  197. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  198. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  199. tecks3.Rotation = tecks2.Rotation + 0.75
  200. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  201. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  202. end
  203. elseif randomrot == 2 then
  204. for i = 1, 50 do
  205. swait()
  206. tecks2.Rotation = tecks2.Rotation + 0.75
  207. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  208. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  209. tecks3.Rotation = tecks2.Rotation - 0.75
  210. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  211. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  212. end
  213. end
  214. naeeym2:Destroy()
  215. end)
  216. chat()
  217. end
  218. local Create = LoadLibrary("RbxUtility").Create
  219. CFuncs = {
  220. Part = {
  221. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  222. local Part = Create("Part")({
  223. Parent = Parent,
  224. Reflectance = Reflectance,
  225. Transparency = Transparency,
  226. CanCollide = false,
  227. Locked = true,
  228. BrickColor = BrickColor.new(tostring(BColor)),
  229. Name = Name,
  230. Size = Size,
  231. Material = Material
  232. })
  233. RemoveOutlines(Part)
  234. return Part
  235. end
  236. },
  237. Mesh = {
  238. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  239. local Msh = Create(Mesh)({
  240. Parent = Part,
  241. Offset = OffSet,
  242. Scale = Scale
  243. })
  244. if Mesh == "SpecialMesh" then
  245. Msh.MeshType = MeshType
  246. Msh.MeshId = MeshId
  247. end
  248. return Msh
  249. end
  250. },
  251. Mesh = {
  252. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  253. local Msh = Create(Mesh)({
  254. Parent = Part,
  255. Offset = OffSet,
  256. Scale = Scale
  257. })
  258. if Mesh == "SpecialMesh" then
  259. Msh.MeshType = MeshType
  260. Msh.MeshId = MeshId
  261. end
  262. return Msh
  263. end
  264. },
  265. Weld = {
  266. Create = function(Parent, Part0, Part1, C0, C1)
  267. local Weld = Create("Weld")({
  268. Parent = Parent,
  269. Part0 = Part0,
  270. Part1 = Part1,
  271. C0 = C0,
  272. C1 = C1
  273. })
  274. return Weld
  275. end
  276. },
  277. Sound = {
  278. Create = function(id, par, vol, pit)
  279. coroutine.resume(coroutine.create(function()
  280. local S = Create("Sound")({
  281. Volume = vol,
  282. Pitch = pit or 1,
  283. SoundId = id,
  284. Parent = par or workspace
  285. })
  286. wait()
  287. S:play()
  288. game:GetService("Debris"):AddItem(S, 10)
  289. end))
  290. end
  291. },
  292. LongSound = {
  293. Create = function(id, par, vol, pit)
  294. coroutine.resume(coroutine.create(function()
  295. local S = Create("Sound")({
  296. Volume = vol,
  297. Pitch = pit or 1,
  298. SoundId = id,
  299. Parent = par or workspace
  300. })
  301. wait()
  302. S:play()
  303. game:GetService("Debris"):AddItem(S, 30)
  304. end))
  305. end
  306. },
  307. ParticleEmitter = {
  308. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  309. local fp = Create("ParticleEmitter")({
  310. Parent = Parent,
  311. Color = ColorSequence.new(Color1, Color2),
  312. LightEmission = LightEmission,
  313. Size = Size,
  314. Texture = Texture,
  315. Transparency = Transparency,
  316. ZOffset = ZOffset,
  317. Acceleration = Accel,
  318. Drag = Drag,
  319. LockedToPart = LockedToPart,
  320. VelocityInheritance = VelocityInheritance,
  321. EmissionDirection = EmissionDirection,
  322. Enabled = Enabled,
  323. Lifetime = LifeTime,
  324. Rate = Rate,
  325. Rotation = Rotation,
  326. RotSpeed = RotSpeed,
  327. Speed = Speed,
  328. VelocitySpread = VelocitySpread
  329. })
  330. return fp
  331. end
  332. },
  333. CreateTemplate = {}
  334. }
  335. function New(Object, Parent, Name, Data)
  336. local Object = Instance.new(Object)
  337. for Index, Value in pairs(Data or {}) do
  338. Object[Index] = Value
  339. end
  340. Object.Parent = Parent
  341. Object.Name = Name
  342. return Object
  343. end
  344. local halocolor = BrickColor.new("Pastel light blue")
  345. local halocolor2 = BrickColor.new("Really black")
  346. local starcolor = BrickColor.new("Really black")
  347. local lunacolor = BrickColor.new("Navy blue")
  348. local lunacolor2 = BrickColor.new("Bright blue")
  349. local wepcolor = BrickColor.new("Really black")
  350. local maincolor = BrickColor.new("Really black")
  351. local m = Instance.new("Model", char)
  352. local m2 = Instance.new("Model", char)
  353. local m3 = Instance.new("Model", char)
  354. local mw1 = Instance.new("Model", char)
  355. local mw2 = Instance.new("Model", char)
  356. local extrawingmod1 = Instance.new("Model", char)
  357. local extrawingmod2 = Instance.new("Model", char)
  358. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  359. local p = Instance.new("Part")
  360. p.TopSurface = 0
  361. p.BottomSurface = 0
  362. p.Parent = parent
  363. p.Size = Vector3.new(0.1, 0.1, 0.1)
  364. p.Transparency = transparency
  365. p.Reflectance = reflectance
  366. p.CanCollide = false
  367. p.Locked = true
  368. p.BrickColor = brickcolor
  369. p.Material = material
  370. return p
  371. end
  372. function CreateMesh(parent, meshtype, x1, y1, z1)
  373. local mesh = Instance.new("SpecialMesh", parent)
  374. mesh.MeshType = meshtype
  375. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  376. return mesh
  377. end
  378. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  379. local mesh = Instance.new("SpecialMesh", parent)
  380. mesh.MeshType = "FileMesh"
  381. mesh.MeshId = meshid
  382. mesh.Scale = Vector3.new(x1, y1, z1)
  383. return mesh
  384. end
  385. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  386. local mesh = Instance.new("SpecialMesh", parent)
  387. mesh.MeshType = "FileMesh"
  388. mesh.MeshId = meshid
  389. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  390. mesh.Scale = Vector3.new(x1, y1, z1)
  391. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  392. return mesh
  393. end
  394. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  395. local weld = Instance.new("Weld")
  396. weld.Parent = parent
  397. weld.Part0 = part0
  398. weld.Part1 = part1
  399. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  400. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  401. return weld
  402. end
  403. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  404. CreateMesh(handle, "Brick", 0, 0, 0)
  405. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  406. local valuaring = 10
  407. for i = 0, 49 do
  408. valuaring = valuaring + 10
  409. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  410. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  411. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  412. end
  413. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  414. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  415. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  416. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  417. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  418. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  419. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  420. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  421. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  422. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  423. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  424. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  425. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  426. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  427. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  428. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  429. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  430. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  431. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  432. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  433. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  434. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  435. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  436. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  437. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  438. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  439. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  440. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  441. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  442. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  443. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  444. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  445. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  446. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  447. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  448. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  449. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  450. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  451. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  452. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  453. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  454. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  455. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  456. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  457. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  458. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  459. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  460. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  461. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  462. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  463. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  464. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  465. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  466. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  467. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  468. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  469. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  470. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  471. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  472. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  473. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  474. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  475. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  476. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  477. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  478. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  479. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  480. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  481. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  482. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  483. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  484. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  485. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  486. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  487. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  488. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  489. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  490. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  491. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  492. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  493. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  494. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  495. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  496. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  497. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  498. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  499. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  500. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  501. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  502. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  503. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  504. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  505. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  506. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  507. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  508. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  509. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  510. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  511. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  512. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  513. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  514. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  515. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  516. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  517. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  518. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  519. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  520. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  521. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  522. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  523. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  524. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  525. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  526. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  527. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  528. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  529. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  530. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  531. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  532. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  533. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  534. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  535. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  536. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  537. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  538. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  539. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  540. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  541. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  542. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  543. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  544. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  545. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  546. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  547. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  548. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  549. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  550. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  551. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  552. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  553. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  554. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  555. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  556. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  557. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  558. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  559. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  560. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  561. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  562. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  563. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  564. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  565. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  566. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  567. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  568. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  569. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  570. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  571. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  572. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  573. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  574. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  575. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  576. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  577. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  578. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  579. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  580. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  581. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  582. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  583. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  584. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  585. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  586. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  587. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  588. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  589. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  590. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  591. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  592. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  593. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  594. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  595. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  596. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  597. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  598. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  599. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  600. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  601. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  602. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  603. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  604. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  605. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  606. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  607. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  608. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  609. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  610. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  611. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  612. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  613. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  614. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  615. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  616. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  617. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  618. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  619. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  620. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  621. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  622. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  623. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  624. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  625. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  626. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  627. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  628. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  629. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  630. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  631. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  632. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  633. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  634. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  635. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  636. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  637. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  638. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  639. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  640. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  641. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  642. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  643. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  644. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  645. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  646. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  647. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  648. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  649. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  650. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  651. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  652. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  653. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  654. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  655. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  656. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  657. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  658. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  659. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  660. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  661. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  662. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  663. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  664. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  665. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  666. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  667. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  668. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  669. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  670. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  671. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  672. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  673. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  674. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  675. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  676. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  677. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  678. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  679. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  680. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  681. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  682. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  683. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  684. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  685. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  686. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  687. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  688. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  689. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  690. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  691. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  692. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  693. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  694. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  695. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  696. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  697. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  698. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  699. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  700. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  701. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  702. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  703. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  704. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  705. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  706. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  707. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  708. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  709. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  710. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  711. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  712. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  713. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  714. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  715. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  716. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  717. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  718. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  719. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  720. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  721. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  722. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  723. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  724. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  725. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  726. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  727. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  728. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  729. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  730. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  731. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  732. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  733. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  734. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  735. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  736. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  737. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  738. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  739. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  740. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  741. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  742. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  743. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  744. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  745. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  746. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  747. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  748. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  749. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  750. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  751. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  752. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  753. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  754. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  755. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  756. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  757. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  758. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  759. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  760. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  761. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  762. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  763. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  764. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  765. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  766. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  767. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  768. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  769. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  770. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  771. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  772. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  773. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  774. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  775. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  776. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  777. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  778. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  779. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  780. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  781. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  782. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  783. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  784. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  785. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  786. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  787. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  788. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  789. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  790. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  791. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  792. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  793. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  794. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  795. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  796. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  797. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  798. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  799. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  800. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  801. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  802. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  803. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  804. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  805. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  806. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  807. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  808. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  809. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  810. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  811. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  812. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  813. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  814. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  815. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  816. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  817. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  818. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  819. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  820. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  821. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  822. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  823. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  824. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  825. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  826. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  827. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  828. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  829. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  830. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  831. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  832. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  833. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  834. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  835. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  836. for i, v in pairs(m:GetChildren()) do
  837. if v:IsA("Part") then
  838. v.BrickColor = BrickColor.new("Really black")
  839. v.Material = "Glass"
  840. end
  841. end
  842. for i, v in pairs(m2:GetChildren()) do
  843. if v:IsA("Part") then
  844. v.BrickColor = BrickColor.new("Crimson")
  845. v.Material = "Granite"
  846. end
  847. end
  848. for i, v in pairs(m3:GetChildren()) do
  849. if v:IsA("Part") then
  850. v.BrickColor = BrickColor.new("Really red")
  851. v.Material = "Neon"
  852. end
  853. end
  854. for i, v in pairs(mw2:GetChildren()) do
  855. if v:IsA("Part") then
  856. v.BrickColor = BrickColor.new("Really red")
  857. v.Material = "Neon"
  858. end
  859. end
  860. for i, v in pairs(mw1:GetChildren()) do
  861. if v:IsA("Part") then
  862. v.Transparency = 1
  863. v.BrickColor = BrickColor.new("Really red")
  864. v.Material = "Neon"
  865. end
  866. end
  867. for i, v in pairs(extrawingmod1:GetChildren()) do
  868. if v:IsA("Part") then
  869. v.Transparency = 1
  870. v.BrickColor = BrickColor.new("White")
  871. v.Material = "Neon"
  872. end
  873. end
  874. for i, v in pairs(extrawingmod2:GetChildren()) do
  875. if v:IsA("Part") then
  876. v.Transparency = 1
  877. v.BrickColor = BrickColor.new("White")
  878. v.Material = "Neon"
  879. end
  880. end
  881.  
  882. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  883. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  884. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  885. FHead.CanCollide = false
  886.  
  887.  
  888.  
  889. local MAINRUINCOLOR = BrickColor.new("Really red")
  890. function RemoveOutlines(part)
  891. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  892. end
  893. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  894. local Part = Create("Part")({
  895. Parent = Parent,
  896. Reflectance = Reflectance,
  897. Transparency = Transparency,
  898. CanCollide = false,
  899. Locked = true,
  900. BrickColor = BrickColor.new(tostring(BColor)),
  901. Name = Name,
  902. Size = Size,
  903. Material = Material
  904. })
  905. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  906. RemoveOutlines(Part)
  907. return Part
  908. end
  909. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  910. local Msh = Create(Mesh)({
  911. Parent = Part,
  912. Offset = OffSet,
  913. Scale = Scale
  914. })
  915. if Mesh == "SpecialMesh" then
  916. Msh.MeshType = MeshType
  917. Msh.MeshId = MeshId
  918. end
  919. return Msh
  920. end
  921. function CreateWeld(Parent, Part0, Part1, C0, C1)
  922. local Weld = Create("Weld")({
  923. Parent = Parent,
  924. Part0 = Part0,
  925. Part1 = Part1,
  926. C0 = C0,
  927. C1 = C1
  928. })
  929. return Weld
  930. end
  931. Player = game:GetService("Players").LocalPlayer
  932. Character = Player.Character
  933. PlayerGui = Player.PlayerGui
  934. Backpack = Player.Backpack
  935. Torso = Character.Torso
  936. Head = Character.Head
  937. Humanoid = Character.Humanoid
  938. m = Instance.new("Model", Character)
  939. LeftArm = Character["Left Arm"]
  940. LeftLeg = Character["Left Leg"]
  941. RightArm = Character["Right Arm"]
  942. RightLeg = Character["Right Leg"]
  943. LS = Torso["Left Shoulder"]
  944. LH = Torso["Left Hip"]
  945. RS = Torso["Right Shoulder"]
  946. RH = Torso["Right Hip"]
  947. Face = Head.face
  948. Neck = Torso.Neck
  949. it = Instance.new
  950. attacktype = 1
  951. vt = Vector3.new
  952. cf = CFrame.new
  953. euler = CFrame.fromEulerAnglesXYZ
  954. angles = CFrame.Angles
  955. cloaked = false
  956. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  957. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  958. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  959. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  960. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  961. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  962. RootPart = Character.HumanoidRootPart
  963. RootJoint = RootPart.RootJoint
  964. RootCF = euler(-1.57, 0, 3.14)
  965. attack = false
  966. attackdebounce = false
  967. deb = false
  968. equipped = true
  969. hand = false
  970. MMouse = nil
  971. combo = 0
  972. mana = 0
  973. trispeed = 0.2
  974. attackmode = "none"
  975. local idle = 0
  976. local Anim = "Idle"
  977. local Effects = {}
  978. local gun = false
  979. local shoot = false
  980. local sine = 0
  981. local change = 1
  982. player = nil
  983. local toggleTag = true
  984. local txt = Instance.new("BillboardGui", Head)
  985. txt.Adornee = nil
  986. txt.Name = "NameDetect"
  987. txt.Size = UDim2.new(4, 0, 1.2, 0)
  988. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  989. local text = Instance.new("TextLabel", txt)
  990. text.Size = UDim2.new(5, 0, 3.5, 0)
  991. text.FontSize = "Size8"
  992. text.TextScaled = true
  993. text.TextTransparency = 0
  994. text.BackgroundTransparency = 1
  995. text.TextTransparency = 0
  996. text.TextStrokeTransparency = 0
  997. text.Font = "Fantasy"
  998. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  999. text.TextColor3 = Color3.new(0, 0, 0)
  1000. text.Text = "Sweet Dreams"
  1001. function RecolorTextAndRename(name, col1, col2)
  1002. text.TextStrokeColor3 = col2
  1003. text.TextColor3 = col1
  1004. text.Text = name
  1005. end
  1006. mouse = Player:GetMouse()
  1007. RSH, LSH = nil, nil
  1008. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1009. RW.Name = "Right Shoulder"
  1010. LW.Name = "Left Shoulder"
  1011. LH = Torso["Left Hip"]
  1012. RH = Torso["Right Hip"]
  1013. TorsoColor = Torso.BrickColor
  1014. function NoOutline(Part)
  1015. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1016. end
  1017. player = Player
  1018. ch = Character
  1019. RSH = ch.Torso["Right Shoulder"]
  1020. LSH = ch.Torso["Left Shoulder"]
  1021. RSH.Parent = nil
  1022. LSH.Parent = nil
  1023. RW.Name = "Right Shoulder"
  1024. RW.Part0 = ch.Torso
  1025. RW.C0 = cf(1.5, 0.5, 0)
  1026. RW.C1 = cf(0, 0.5, 0)
  1027. RW.Part1 = ch["Right Arm"]
  1028. RW.Parent = ch.Torso
  1029. LW.Name = "Left Shoulder"
  1030. LW.Part0 = ch.Torso
  1031. LW.C0 = cf(-1.5, 0.5, 0)
  1032. LW.C1 = cf(0, 0.5, 0)
  1033. LW.Part1 = ch["Left Arm"]
  1034. LW.Parent = ch.Torso
  1035. local Stats = Instance.new("BoolValue")
  1036. Stats.Name = "Stats"
  1037. Stats.Parent = Character
  1038. local Atk = Instance.new("NumberValue")
  1039. Atk.Name = "Damage"
  1040. Atk.Parent = Stats
  1041. Atk.Value = 1
  1042. local Def = Instance.new("NumberValue")
  1043. Def.Name = "Defense"
  1044. Def.Parent = Stats
  1045. Def.Value = 1
  1046. local Speed = Instance.new("NumberValue")
  1047. Speed.Name = "Speed"
  1048. Speed.Parent = Stats
  1049. Speed.Value = 1
  1050. local Mvmt = Instance.new("NumberValue")
  1051. Mvmt.Name = "Movement"
  1052. Mvmt.Parent = Stats
  1053. Mvmt.Value = 1
  1054. local donum = 0
  1055. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1056. local fp = it("Part")
  1057. fp.formFactor = formfactor
  1058. fp.Parent = parent
  1059. fp.Reflectance = reflectance
  1060. fp.Transparency = transparency
  1061. fp.CanCollide = false
  1062. fp.Locked = true
  1063. fp.BrickColor = brickcolor
  1064. fp.Name = name
  1065. fp.Size = size
  1066. fp.Position = Torso.Position
  1067. NoOutline(fp)
  1068. fp.Material = "SmoothPlastic"
  1069. fp:BreakJoints()
  1070. return fp
  1071. end
  1072. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1073. local mesh = it(Mesh)
  1074. mesh.Parent = part
  1075. if Mesh == "SpecialMesh" then
  1076. mesh.MeshType = meshtype
  1077. if meshid ~= "nil" then
  1078. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1079. end
  1080. end
  1081. mesh.Offset = offset
  1082. mesh.Scale = scale
  1083. return mesh
  1084. end
  1085. function weld(parent, part0, part1, c0)
  1086. local weld = it("Weld")
  1087. weld.Parent = parent
  1088. weld.Part0 = part0
  1089. weld.Part1 = part1
  1090. weld.C0 = c0
  1091. return weld
  1092. end
  1093. local Color1 = Torso.BrickColor
  1094. local bodvel = Instance.new("BodyVelocity")
  1095. local bg = Instance.new("BodyGyro")
  1096. function swait(num)
  1097. if num == 0 or num == nil then
  1098. game:service("RunService").Stepped:wait(0)
  1099. else
  1100. for i = 0, num do
  1101. game:service("RunService").Stepped:wait(0)
  1102. end
  1103. end
  1104. end
  1105. local r = 255
  1106. local g = 0
  1107. local b = 0
  1108. coroutine.resume(coroutine.create(function()
  1109. while wait() do
  1110. for i = 0, 50.8 do
  1111. swait()
  1112. g = g + 5
  1113. end
  1114. for i = 0, 50.8 do
  1115. swait()
  1116. r = r - 5
  1117. end
  1118. for i = 0, 50.8 do
  1119. swait()
  1120. b = b + 5
  1121. end
  1122. for i = 0, 50.8 do
  1123. swait()
  1124. g = g - 5
  1125. end
  1126. for i = 0, 50.8 do
  1127. swait()
  1128. r = r + 5
  1129. end
  1130. for i = 0, 50.8 do
  1131. swait()
  1132. b = b - 5
  1133. end
  1134. end
  1135. end))
  1136. function so(id, par, vol, pit)
  1137. coroutine.resume(coroutine.create(function()
  1138. local sou = Instance.new("Sound", par or workspace)
  1139. sou.Volume = vol
  1140. sou.Pitch = pit or 1
  1141. sou.SoundId = id
  1142. swait()
  1143. sou:play()
  1144. game:GetService("Debris"):AddItem(sou, 6)
  1145. end))
  1146. end
  1147. function clerp(a, b, t)
  1148. local qa = {
  1149. QuaternionFromCFrame(a)
  1150. }
  1151. local qb = {
  1152. QuaternionFromCFrame(b)
  1153. }
  1154. local ax, ay, az = a.x, a.y, a.z
  1155. local bx, by, bz = b.x, b.y, b.z
  1156. local _t = 1 - t
  1157. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1158. end
  1159. function QuaternionFromCFrame(cf)
  1160. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1161. local trace = m00 + m11 + m22
  1162. if trace > 0 then
  1163. local s = math.sqrt(1 + trace)
  1164. local recip = 0.5 / s
  1165. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1166. else
  1167. local i = 0
  1168. if m00 < m11 then
  1169. i = 1
  1170. end
  1171. if m22 > (i == 0 and m00 or m11) then
  1172. i = 2
  1173. end
  1174. if i == 0 then
  1175. local s = math.sqrt(m00 - m11 - m22 + 1)
  1176. local recip = 0.5 / s
  1177. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1178. elseif i == 1 then
  1179. local s = math.sqrt(m11 - m22 - m00 + 1)
  1180. local recip = 0.5 / s
  1181. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1182. elseif i == 2 then
  1183. local s = math.sqrt(m22 - m00 - m11 + 1)
  1184. local recip = 0.5 / s
  1185. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1186. end
  1187. end
  1188. end
  1189. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1190. local xs, ys, zs = x + x, y + y, z + z
  1191. local wx, wy, wz = w * xs, w * ys, w * zs
  1192. local xx = x * xs
  1193. local xy = x * ys
  1194. local xz = x * zs
  1195. local yy = y * ys
  1196. local yz = y * zs
  1197. local zz = z * zs
  1198. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1199. end
  1200. function QuaternionSlerp(a, b, t)
  1201. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1202. local startInterp, finishInterp
  1203. if cosTheta >= 1.0E-4 then
  1204. if 1 - cosTheta > 1.0E-4 then
  1205. local theta = math.acos(cosTheta)
  1206. local invSinTheta = 1 / math.sin(theta)
  1207. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1208. finishInterp = math.sin(t * theta) * invSinTheta
  1209. else
  1210. startInterp = 1 - t
  1211. finishInterp = t
  1212. end
  1213. elseif 1 + cosTheta > 1.0E-4 then
  1214. local theta = math.acos(-cosTheta)
  1215. local invSinTheta = 1 / math.sin(theta)
  1216. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1217. finishInterp = math.sin(t * theta) * invSinTheta
  1218. else
  1219. startInterp = t - 1
  1220. finishInterp = t
  1221. end
  1222. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1223. end
  1224. local CFrameFromTopBack = function(at, top, back)
  1225. local right = top:Cross(back)
  1226. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1227. end
  1228. function Triangle(a, b, c)
  1229. local edg1 = (c - a):Dot((b - a).unit)
  1230. local edg2 = (a - b):Dot((c - b).unit)
  1231. local edg3 = (b - c):Dot((a - c).unit)
  1232. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1233. a, b = a, b
  1234. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1235. a, b, c = b, c, a
  1236. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1237. a, b, c = c, a, b
  1238. else
  1239. assert(false, "unreachable")
  1240. end
  1241. local len1 = (c - a):Dot((b - a).unit)
  1242. local len2 = (b - a).magnitude - len1
  1243. local width = (a + (b - a).unit * len1 - c).magnitude
  1244. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1245. local list = {}
  1246. if len1 > 0.01 then
  1247. local w1 = Instance.new("WedgePart", m)
  1248. game:GetService("Debris"):AddItem(w1, 5)
  1249. w1.Material = "SmoothPlastic"
  1250. w1.FormFactor = "Custom"
  1251. w1.BrickColor = BrickColor.new("Really red")
  1252. w1.Transparency = 0
  1253. w1.Reflectance = 0
  1254. w1.Material = "SmoothPlastic"
  1255. w1.CanCollide = false
  1256. local l1 = Instance.new("PointLight", w1)
  1257. l1.Color = Color3.new(170, 0, 0)
  1258. NoOutline(w1)
  1259. local sz = Vector3.new(0.2, width, len1)
  1260. w1.Size = sz
  1261. local sp = Instance.new("SpecialMesh", w1)
  1262. sp.MeshType = "Wedge"
  1263. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1264. w1:BreakJoints()
  1265. w1.Anchored = true
  1266. w1.Parent = workspace
  1267. w1.Transparency = 0.7
  1268. table.insert(Effects, {
  1269. w1,
  1270. "Disappear",
  1271. 0.01
  1272. })
  1273. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1274. table.insert(list, w1)
  1275. end
  1276. if len2 > 0.01 then
  1277. local w2 = Instance.new("WedgePart", m)
  1278. game:GetService("Debris"):AddItem(w2, 5)
  1279. w2.Material = "SmoothPlastic"
  1280. w2.FormFactor = "Custom"
  1281. w2.BrickColor = BrickColor.new("Really red")
  1282. w2.Transparency = 0
  1283. w2.Reflectance = 0
  1284. w2.Material = "SmoothPlastic"
  1285. w2.CanCollide = false
  1286. local l2 = Instance.new("PointLight", w2)
  1287. l2.Color = Color3.new(170, 0, 0)
  1288. NoOutline(w2)
  1289. local sz = Vector3.new(0.2, width, len2)
  1290. w2.Size = sz
  1291. local sp = Instance.new("SpecialMesh", w2)
  1292. sp.MeshType = "Wedge"
  1293. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1294. w2:BreakJoints()
  1295. w2.Anchored = true
  1296. w2.Parent = workspace
  1297. w2.Transparency = 0.7
  1298. table.insert(Effects, {
  1299. w2,
  1300. "Disappear",
  1301. 0.01
  1302. })
  1303. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1304. table.insert(list, w2)
  1305. end
  1306. return unpack(list)
  1307. end
  1308. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1309. if hit.Parent == nil then
  1310. return
  1311. end
  1312. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1313. for _, v in pairs(hit.Parent:children()) do
  1314. if v:IsA("Humanoid") then
  1315. h = v
  1316. end
  1317. end
  1318. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1319. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1320. return
  1321. end
  1322. local c = Create("ObjectValue")({
  1323. Name = "creator",
  1324. Value = game:service("Players").LocalPlayer,
  1325. Parent = h
  1326. })
  1327. game:GetService("Debris"):AddItem(c, 0.5)
  1328. if HitSound ~= nil and HitPitch ~= nil then
  1329. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1330. end
  1331. local Damage = math.random(minim, maxim)
  1332. local blocked = false
  1333. local block = hit.Parent:findFirstChild("Block")
  1334. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1335. blocked = true
  1336. block.Value = block.Value - 1
  1337. print(block.Value)
  1338. end
  1339. if blocked == false then
  1340. HitHealth = h.Health
  1341. h.Health = h.Health - Damage
  1342. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1343. print("gained kill")
  1344. end
  1345. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1346. else
  1347. h.Health = h.Health - Damage / 2
  1348. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1349. end
  1350. if Type == "Knockdown" then
  1351. local hum = hit.Parent.Humanoid
  1352. hum.PlatformStand = true
  1353. coroutine.resume(coroutine.create(function(HHumanoid)
  1354. swait(1)
  1355. HHumanoid.PlatformStand = false
  1356. end), hum)
  1357. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1358. local bodvol = Create("BodyVelocity")({
  1359. velocity = angle * knockback,
  1360. P = 5000,
  1361. maxForce = Vector3.new(8000, 8000, 8000),
  1362. Parent = hit
  1363. })
  1364. local rl = Create("BodyAngularVelocity")({
  1365. P = 3000,
  1366. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1367. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1368. Parent = hit
  1369. })
  1370. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1371. game:GetService("Debris"):AddItem(rl, 0.5)
  1372. elseif Type == "Normal" then
  1373. local vp = Create("BodyVelocity")({
  1374. P = 500,
  1375. maxForce = Vector3.new(math.huge, 0, math.huge),
  1376. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1377. })
  1378. if knockback > 0 then
  1379. vp.Parent = hit.Parent.Head
  1380. end
  1381. game:GetService("Debris"):AddItem(vp, 0.5)
  1382. elseif Type == "Up" then
  1383. local bodyVelocity = Create("BodyVelocity")({
  1384. velocity = Vector3.new(0, 20, 0),
  1385. P = 5000,
  1386. maxForce = Vector3.new(8000, 8000, 8000),
  1387. Parent = hit
  1388. })
  1389. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1390. local bodyVelocity = Create("BodyVelocity")({
  1391. velocity = Vector3.new(0, 20, 0),
  1392. P = 5000,
  1393. maxForce = Vector3.new(8000, 8000, 8000),
  1394. Parent = hit
  1395. })
  1396. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1397. elseif Type == "Leech" then
  1398. local hum = hit.Parent.Humanoid
  1399. if hum ~= nil then
  1400. for i = 0, 2 do
  1401. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1402. end
  1403. Humanoid.Health = Humanoid.Health + 10
  1404. end
  1405. elseif Type == "UpKnock" then
  1406. local hum = hit.Parent.Humanoid
  1407. hum.PlatformStand = true
  1408. if hum ~= nil then
  1409. hitr = true
  1410. end
  1411. coroutine.resume(coroutine.create(function(HHumanoid)
  1412. swait(5)
  1413. HHumanoid.PlatformStand = false
  1414. hitr = false
  1415. end), hum)
  1416. local bodyVelocity = Create("BodyVelocity")({
  1417. velocity = Vector3.new(0, 20, 0),
  1418. P = 5000,
  1419. maxForce = Vector3.new(8000, 8000, 8000),
  1420. Parent = hit
  1421. })
  1422. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1423. local bodyVelocity = Create("BodyVelocity")({
  1424. velocity = Vector3.new(0, 20, 0),
  1425. P = 5000,
  1426. maxForce = Vector3.new(8000, 8000, 8000),
  1427. Parent = hit
  1428. })
  1429. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1430. elseif Type == "Snare" then
  1431. local bp = Create("BodyPosition")({
  1432. P = 2000,
  1433. D = 100,
  1434. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1435. position = hit.Parent.Torso.Position,
  1436. Parent = hit.Parent.Torso
  1437. })
  1438. game:GetService("Debris"):AddItem(bp, 1)
  1439. elseif Type == "Slashnare" then
  1440. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1441. for i = 1, math.random(4, 5) do
  1442. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1443. end
  1444. local bp = Create("BodyPosition")({
  1445. P = 2000,
  1446. D = 100,
  1447. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1448. position = hit.Parent.Torso.Position,
  1449. Parent = hit.Parent.Torso
  1450. })
  1451. game:GetService("Debris"):AddItem(bp, 1)
  1452. elseif Type == "Spike" then
  1453. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1454. local bp = Create("BodyPosition")({
  1455. P = 2000,
  1456. D = 100,
  1457. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1458. position = hit.Parent.Torso.Position,
  1459. Parent = hit.Parent.Torso
  1460. })
  1461. game:GetService("Debris"):AddItem(bp, 1)
  1462. elseif Type == "Freeze" then
  1463. local BodPos = Create("BodyPosition")({
  1464. P = 50000,
  1465. D = 1000,
  1466. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1467. position = hit.Parent.Torso.Position,
  1468. Parent = hit.Parent.Torso
  1469. })
  1470. local BodGy = Create("BodyGyro")({
  1471. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1472. P = 20000,
  1473. Parent = hit.Parent.Torso,
  1474. cframe = hit.Parent.Torso.CFrame
  1475. })
  1476. hit.Parent.Torso.Anchored = true
  1477. coroutine.resume(coroutine.create(function(Part)
  1478. swait(1.5)
  1479. Part.Anchored = false
  1480. end), hit.Parent.Torso)
  1481. game:GetService("Debris"):AddItem(BodPos, 3)
  1482. game:GetService("Debris"):AddItem(BodGy, 3)
  1483. end
  1484. local debounce = Create("BoolValue")({
  1485. Name = "DebounceHit",
  1486. Parent = hit.Parent,
  1487. Value = true
  1488. })
  1489. game:GetService("Debris"):AddItem(debounce, Delay)
  1490. c = Instance.new("ObjectValue")
  1491. c.Name = "creator"
  1492. c.Value = Player
  1493. c.Parent = h
  1494. game:GetService("Debris"):AddItem(c, 0.5)
  1495. end
  1496. end
  1497. local shur = Instance.new("Part",char)
  1498. local gahde = Instance.new("Sound",char)
  1499. gahde.SoundId = "rbxassetid://402981977"
  1500. gahde.Volume = 5
  1501. gahde.Pitch = 0.6
  1502. gahde:Play()
  1503. shur.Transparency = 1
  1504. shur.Material = "Neon"
  1505. shur.BrickColor = bc("Bright red")
  1506. shur.Anchored = true
  1507. shur.CFrame = tors.CFrame + vt(0,10,0)
  1508. shur.Size = vt(1,0.2,1)
  1509. shur.CanCollide = false
  1510. local dec = Instance.new("Decal",shur)
  1511. dec.Texture = "http://www.roblox.com/asset/?id=840391577"
  1512. dec.Face = "Top"
  1513. local dec2 = dec:Clone()
  1514. dec2.Parent = shur
  1515. dec2.Face = "Bottom"
  1516. local Meshshur = Instance.new("CylinderMesh",shur)
  1517. Meshshur.Scale = vt(0,1,0)
  1518. for i = 0, 39 do
  1519. wait()
  1520. Meshshur.Scale = Meshshur.Scale + vt(15,0,15)
  1521. end
  1522. local sa = Instance.new("Sound",char)
  1523. sa.SoundId = "rbxassetid://428027602"
  1524. sa.Volume = 2.5
  1525. sa.Pitch = 0.5
  1526. sa:Play()
  1527. local lb = Instance.new("Part")
  1528. lb.Parent = char
  1529. lb.Material = "Neon"
  1530. lb.Color = BrickColor.new("Bright blue").Color
  1531. lb.CanCollide = false
  1532. lb.Shape = "Ball"
  1533. lb.CFrame = handle.CFrame
  1534. lb.Anchored = true
  1535. lb.Transparency = 0
  1536. lb.Size = vt(1,1,1)
  1537. lb.CFrame = handle.CFrame
  1538. local thing = Instance.new("SpecialMesh",lb)
  1539. thing.MeshType = meshtype
  1540. thing.Scale = vt(0,0,0)
  1541. for i = 0, 89 do
  1542. thing.Scale = thing.Scale + vt(2.5,2.5,2.5)
  1543. lb.CFrame = lb.CFrame + Vector3.new(0,1.425,0)
  1544. wait()
  1545. end
  1546. wait(1)
  1547. for i = 0, 39 do
  1548. wait()
  1549. Meshshur.Scale = Meshshur.Scale - vt(15,0,15)
  1550. end
  1551. local sa = Instance.new("Sound",char)
  1552. sa.SoundId = "rbxassetid://565538688"
  1553. sa.Volume = 1
  1554. sa.Pitch = 0.95
  1555. sa:Play()
  1556. wait(0.5)
  1557. shur:Destroy()
  1558. sbs:Destroy()
  1559. local sa = Instance.new("Sound",char)
  1560. sa.SoundId = "rbxassetid://416328540"
  1561. sa.Volume = 1.5
  1562. sa.Pitch = 0.5
  1563. sa:Play()
  1564. local sa = Instance.new("Sound",char)
  1565. sa.SoundId = "rbxassetid://466493476"
  1566. sa.Volume = 1.5
  1567. sa.Pitch = 0.5
  1568. sa:Play()
  1569. aura.Rate = 0
  1570. aura2.Rate = 0
  1571. local hitted = false
  1572. lb.Anchored = false
  1573. local trail = Instance.new("ParticleEmitter",lb)
  1574. trail.Texture = "rbxassetid://296874871"
  1575. trail.LightEmission = 1
  1576. trail.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
  1577. trail.Rate = 9999
  1578. trail.Lifetime = NumberRange.new(2.5)
  1579. trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,150,0),NumberSequenceKeypoint.new(1,5,0)})
  1580. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1581. trail.Speed = NumberRange.new(100)
  1582. trail.VelocitySpread = 9000000
  1583. trail.Rotation = NumberRange.new(-500,500)
  1584. trail.RotSpeed = NumberRange.new(-500,500)
  1585. local bv = Instance.new("BodyVelocity")
  1586. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1587. bv.velocity = mouse.Hit.lookVector *75
  1588. bv.Parent = lb
  1589. wait(0.05)
  1590. lb.Touched:connect(function(hit)
  1591. if hitted == false then
  1592. hitted = true
  1593. trail.Rate = 0
  1594. lb.Anchored = true
  1595. local aa = Instance.new("Part")
  1596. for i = 0, 9 do
  1597. lb.Transparency = lb.Transparency + 0.1
  1598. local val = 1*3.5
  1599. aa.Parent = lb
  1600. local exsound = Instance.new("Sound",aa)
  1601. exsound.SoundId = "rbxassetid://412831137"
  1602. exsound.Volume = 10
  1603. exsound.Pitch = 0.5
  1604. exsound:Play()
  1605. local exsound = Instance.new("Sound",aa)
  1606. exsound.SoundId = "rbxassetid://439342426"
  1607. exsound.Volume = 10
  1608. exsound.Pitch = 0.75
  1609. exsound:Play()
  1610. local exsound = Instance.new("Sound",aa)
  1611. exsound.SoundId = "rbxassetid://439342426"
  1612. exsound.Volume = 10
  1613. exsound.Pitch = 0.5
  1614. exsound:Play()
  1615. local exsound = Instance.new("Sound",aa)
  1616. exsound.SoundId = "rbxassetid://439342426"
  1617. exsound.Volume = 10
  1618. exsound.Pitch = 0.35
  1619. exsound:Play()
  1620. local exsound = Instance.new("Sound",aa)
  1621. exsound.SoundId = "rbxassetid://439342426"
  1622. exsound.Volume = 10
  1623. exsound.Pitch = 0.25
  1624. exsound:Play()
  1625. local exsound = Instance.new("Sound",aa)
  1626. exsound.SoundId = "rbxassetid://439342426"
  1627. exsound.Volume = 10
  1628. exsound.Pitch = 0.2
  1629. exsound:Play()
  1630. aa.Material = "Neon"
  1631. aa.Color = BrickColor.new("Bright blue").Color
  1632. aa.CanCollide = false
  1633. aa.Shape = "Ball"
  1634. aa.CFrame = lb.CFrame
  1635. aa.Anchored = true
  1636. aa.Transparency = 0
  1637. aa.Size = vt(1,1,1)
  1638. local thinger = Instance.new("SpecialMesh",aa)
  1639. thinger.MeshType = meshtype
  1640. thinger.Scale = vt(225,225,225)
  1641. local explosion = Instance.new("Explosion",aa)
  1642. explosion.Position = aa.Position
  1643. explosion.BlastRadius = 500
  1644. explosion.BlastPressure = 100
  1645. local exp = Instance.new("ParticleEmitter",aa)
  1646. exp.Texture = "rbxassetid://296874871"
  1647. exp.LightEmission = 1
  1648. exp.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
  1649. exp.Rate = 9000000000
  1650. exp.Lifetime = NumberRange.new(1)
  1651. exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(1,1,0)})
  1652. exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1653. exp.Speed = NumberRange.new(100)
  1654. exp.VelocitySpread = 9000000
  1655. exp.Rotation = NumberRange.new(-500,500)
  1656. exp.RotSpeed = NumberRange.new(-500,500)
  1657. local expa = Instance.new("ParticleEmitter",aa)
  1658. expa.Texture = "rbxassetid://296874871"
  1659. expa.LightEmission = 1
  1660. expa.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
  1661. expa.Rate = 9000000000
  1662. expa.Lifetime = NumberRange.new(2.75)
  1663. expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,150,0)})
  1664. expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  1665. expa.Speed = NumberRange.new(100)
  1666. expa.VelocitySpread = 9000000
  1667. expa.Rotation = NumberRange.new(-500,500)
  1668. expa.RotSpeed = NumberRange.new(-500,500)
  1669. local exp2 = exp:Clone()
  1670. exp2.Parent = aa
  1671. local exp3 = exp:Clone()
  1672. exp3.Parent = aa
  1673. local exp4 = exp:Clone()
  1674. exp4.Parent = aa
  1675. local exp5 = exp:Clone()
  1676. exp5.Parent = aa
  1677. local exp6 = exp:Clone()
  1678. exp6.Parent = aa
  1679. local exp7 = exp:Clone()
  1680. exp7.Parent = aa
  1681. local expa2 = expa:Clone()
  1682. expa2.Parent = aa
  1683. local expa3 = expa:Clone()
  1684. expa3.Parent = aa
  1685. local expa4 = expa:Clone()
  1686. expa4.Parent = aa
  1687. local expa5 = expa:Clone()
  1688. expa5.Parent = aa
  1689. local expa6 = expa:Clone()
  1690. expa6.Parent = aa
  1691. local expa7 = expa:Clone()
  1692. expa7.Parent = aa
  1693. for i = 0, 1 do
  1694. val = val - 0.025*3.5
  1695. thinger.Scale = thinger.Scale + vt(val,val,val)
  1696. wait()
  1697. end
  1698. exp.Rate = 0
  1699. exp2.Rate = 0
  1700. exp3.Rate = 0
  1701. exp4.Rate = 0
  1702. exp5.Rate = 0
  1703. exp6.Rate = 0
  1704. exp7.Rate = 0
  1705. for i = 0, 1 do
  1706. val = val - 0.025*3.5
  1707. thinger.Scale = thinger.Scale + vt(val,val,val)
  1708. wait()
  1709. end
  1710. expa.Rate = 0
  1711. expa2.Rate = 0
  1712. expa3.Rate = 0
  1713. expa4.Rate = 0
  1714. expa5.Rate = 0
  1715. expa6.Rate = 0
  1716. expa7.Rate = 0
  1717. for i = 0, 21 do
  1718. val = val - 0.025*3.5
  1719. thinger.Scale = thinger.Scale + vt(val,val,val)
  1720. wait()
  1721. end
  1722. for i = 0, 4 do
  1723. val = val - 0.05
  1724. aa.Transparency = aa.Transparency + 0.065*4.5
  1725. thinger.Scale = thinger.Scale + vt(val,val,val)
  1726. wait()
  1727. end
  1728. end
  1729. end
  1730. end)
  1731. function ShowDamage(Pos, Text, Time, Color)
  1732. local Rate = 0.03333333333333333
  1733. local Pos = Pos or Vector3.new(0, 0, 0)
  1734. local Text = Text or ""
  1735. local Time = Time or 2
  1736. local Color = Color or Color3.new(1, 0, 1)
  1737. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1738. EffectPart.Anchored = true
  1739. local BillboardGui = Create("BillboardGui")({
  1740. Size = UDim2.new(3, 0, 3, 0),
  1741. Adornee = EffectPart,
  1742. Parent = EffectPart
  1743. })
  1744. local TextLabel = Create("TextLabel")({
  1745. BackgroundTransparency = 1,
  1746. Size = UDim2.new(1, 0, 1, 0),
  1747. Text = Text,
  1748. TextColor3 = Color,
  1749. TextScaled = true,
  1750. Font = Enum.Font.ArialBold,
  1751. Parent = BillboardGui
  1752. })
  1753. game.Debris:AddItem(EffectPart, Time + 0.1)
  1754. EffectPart.Parent = game:GetService("Workspace")
  1755. delay(0, function()
  1756. local Frames = Time / Rate
  1757. for Frame = 1, Frames do
  1758. wait(Rate)
  1759. local Percent = Frame / Frames
  1760. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1761. TextLabel.TextTransparency = Percent
  1762. end
  1763. if EffectPart and EffectPart.Parent then
  1764. EffectPart:Destroy()
  1765. end
  1766. end)
  1767. end
  1768. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1769. for _, c in pairs(workspace:children()) do
  1770. local hum = c:findFirstChildOfClass("Humanoid")
  1771. if hum ~= nil then
  1772. local head = c:findFirstChild("Head")
  1773. if head ~= nil then
  1774. local targ = head.Position - Part.Position
  1775. local mag = targ.magnitude
  1776. if magni >= mag and c.Name ~= Player.Name then
  1777. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1778. end
  1779. end
  1780. end
  1781. end
  1782. end
  1783. function FindNearestTorso(Position, Distance, SinglePlayer)
  1784. if SinglePlayer then
  1785. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  1786. end
  1787. local List = {}
  1788. for i, v in pairs(workspace:GetChildren()) do
  1789. if v:IsA("Model") then
  1790. if v:findFirstChild("Torso") then
  1791. if v ~= Character then
  1792. if (v.Torso.Position - Position).magnitude <= Distance then
  1793. table.insert(List, v)
  1794. end
  1795. end
  1796. end
  1797. end
  1798. end
  1799. return List
  1800. end
  1801. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1802. for _, c in pairs(workspace:children()) do
  1803. local hum = c:findFirstChild("Humanoid")
  1804. if hum ~= nil then
  1805. local head = c:findFirstChild("Torso")
  1806. if head ~= nil then
  1807. local targ = head.Position - Part.Position
  1808. local mag = targ.magnitude
  1809. if magni >= mag and c.Name ~= Player.Name then
  1810. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1811. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end
  1817. function rayCast(Pos, Dir, Max, Ignore)
  1818. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1819. end
  1820. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1821. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1822. prt.Anchored = true
  1823. prt.CFrame = cframe
  1824. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1825. game:GetService("Debris"):AddItem(prt, 2)
  1826. CF = prt.CFrame
  1827. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1828. for i = 0, 1, 0.2 do
  1829. wait()
  1830. Part.CFrame = CF * cf(0, 0, -0.4)
  1831. end
  1832. for i = 0, 1, delay do
  1833. wait()
  1834. Mesh.Scale = Mesh.Scale
  1835. end
  1836. for i = 0, 1, 0.1 do
  1837. wait()
  1838. Part.Transparency = i
  1839. end
  1840. Part.Parent = nil
  1841. end), prt, msh, CF)
  1842. end
  1843. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1844. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1845. prt.Anchored = true
  1846. prt.Material = "Neon"
  1847. prt.CFrame = cframe
  1848. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1849. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1850. game:GetService("Debris"):AddItem(prt, 5)
  1851. coroutine.resume(coroutine.create(function(Part, Mesh)
  1852. for i = 0, 1, delay do
  1853. swait()
  1854. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1855. Part.Transparency = i
  1856. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1857. end
  1858. Part.Parent = nil
  1859. end), prt, msh)
  1860. end
  1861. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1862. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1863. prt.Anchored = true
  1864. prt.Material = "Neon"
  1865. prt.CFrame = cframe
  1866. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1867. game:GetService("Debris"):AddItem(prt, 5)
  1868. coroutine.resume(coroutine.create(function(Part, Mesh)
  1869. local rtype = rottype
  1870. for i = 0, 1, delay do
  1871. swait()
  1872. if rtype == 1 then
  1873. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1874. elseif rtype == 2 then
  1875. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1876. end
  1877. Part.Transparency = i
  1878. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1879. end
  1880. Part.Parent = nil
  1881. end), prt, msh)
  1882. end
  1883. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1884. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1885. prt.Anchored = true
  1886. prt.CFrame = cframe
  1887. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1888. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1889. game:GetService("Debris"):AddItem(prt, 5)
  1890. coroutine.resume(coroutine.create(function(Part, Mesh)
  1891. for i = 0, 1, delay do
  1892. wait()
  1893. Part.Transparency = i
  1894. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1895. end
  1896. Part.Parent = nil
  1897. end), prt, msh)
  1898. end
  1899. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1900. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1901. prt.Anchored = true
  1902. prt.Material = "Neon"
  1903. prt.CFrame = cframe
  1904. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1905. game:GetService("Debris"):AddItem(prt, 5)
  1906. coroutine.resume(coroutine.create(function(Part, Mesh)
  1907. local rtype = rottype
  1908. for i = 0, 1, delay do
  1909. swait()
  1910. if rtype == 1 then
  1911. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1912. elseif rtype == 2 then
  1913. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1914. end
  1915. Part.Transparency = i
  1916. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1917. end
  1918. Part.Parent = nil
  1919. end), prt, msh)
  1920. end
  1921. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1922. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1923. prt.Anchored = true
  1924. prt.Material = "Neon"
  1925. prt.CFrame = cframe
  1926. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1927. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1928. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1929. game:GetService("Debris"):AddItem(prt, 5)
  1930. coroutine.resume(coroutine.create(function(Part, Mesh)
  1931. local rtype = rottype
  1932. for i = 0, 1, delay do
  1933. swait()
  1934. if rtype == 1 then
  1935. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1936. elseif rtype == 2 then
  1937. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1938. end
  1939. dec.Transparency = i
  1940. dec2.Transparency = i
  1941. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1942. end
  1943. Part.Parent = nil
  1944. end), prt, msh)
  1945. end
  1946. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1947. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1948. prt.Anchored = true
  1949. prt.Material = "Neon"
  1950. prt.CFrame = cframe
  1951. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1952. game:GetService("Debris"):AddItem(prt, 5)
  1953. coroutine.resume(coroutine.create(function(Part, Mesh)
  1954. local rtype = rottype
  1955. for i = 0, 1, delay do
  1956. swait()
  1957. if rtype == 1 then
  1958. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1959. elseif rtype == 2 then
  1960. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1961. end
  1962. prt.Transparency = i
  1963. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1964. end
  1965. Part.Parent = nil
  1966. end), prt, msh)
  1967. end
  1968. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1969. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1970. prt.Anchored = true
  1971. prt.Material = "Neon"
  1972. prt.CFrame = cframe
  1973. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1974. game:GetService("Debris"):AddItem(prt, 5)
  1975. coroutine.resume(coroutine.create(function(Part, Mesh)
  1976. local rtype = rottype
  1977. for i = 0, 1, delay do
  1978. swait()
  1979. if rtype == 1 then
  1980. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1981. elseif rtype == 2 then
  1982. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1983. end
  1984. prt.Transparency = i
  1985. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1986. end
  1987. Part.Parent = nil
  1988. end), prt, msh)
  1989. end
  1990. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1991. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1992. prt.Anchored = true
  1993. prt.Material = "Neon"
  1994. prt.CFrame = cframe
  1995. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1996. game:GetService("Debris"):AddItem(prt, 5)
  1997. coroutine.resume(coroutine.create(function(Part, Mesh)
  1998. local rtype = rottype
  1999. for i = 0, 1, delay do
  2000. swait()
  2001. if rtype == 1 then
  2002. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  2003. elseif rtype == 2 then
  2004. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  2005. end
  2006. prt.Transparency = i
  2007. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  2008. end
  2009. Part.Parent = nil
  2010. end), prt, msh)
  2011. end
  2012. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  2013. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2014. prt.Anchored = true
  2015. prt.Material = "Neon"
  2016. prt.CFrame = cframe
  2017. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2018. game:GetService("Debris"):AddItem(prt, 5)
  2019. coroutine.resume(coroutine.create(function(Part, Mesh)
  2020. local rtype = rottype
  2021. for i = 0, 1, delay do
  2022. swait()
  2023. if rtype == 1 then
  2024. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  2025. elseif rtype == 2 then
  2026. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  2027. end
  2028. prt.Transparency = i
  2029. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2030. end
  2031. Part.Parent = nil
  2032. end), prt, msh)
  2033. end
  2034. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  2035. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2036. prt.Anchored = false
  2037. prt.CFrame = cframe
  2038. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2039. local wld = weld(prt, prt, Parent, cframe)
  2040. game:GetService("Debris"):AddItem(prt, 5)
  2041. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  2042. for i = 0, 1, delay do
  2043. wait()
  2044. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  2045. Part.Transparency = i
  2046. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2047. end
  2048. Part.Parent = nil
  2049. end), prt, msh, wld)
  2050. end
  2051. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  2052. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2053. prt.Anchored = false
  2054. prt.CFrame = cframe
  2055. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2056. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  2057. game:GetService("Debris"):AddItem(prt, 5)
  2058. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  2059. for i = 0, 1, delay do
  2060. wait()
  2061. Weld.C0 = euler(i * 20, 0, 0)
  2062. Part.Transparency = i
  2063. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2064. end
  2065. Part.Parent = nil
  2066. end), prt, msh, wld)
  2067. end
  2068. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2069. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2070. prt.Anchored = true
  2071. prt.CFrame = cframe
  2072. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2073. game:GetService("Debris"):AddItem(prt, 2)
  2074. coroutine.resume(coroutine.create(function(Part, Mesh)
  2075. for i = 0, 1, delay do
  2076. wait()
  2077. Part.CFrame = Part.CFrame
  2078. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2079. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2080. prt2.Anchored = true
  2081. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2082. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2083. game:GetService("Debris"):AddItem(prt2, 2)
  2084. coroutine.resume(coroutine.create(function(Part, Mesh)
  2085. for i = 0, 1, 0.1 do
  2086. wait()
  2087. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2088. end
  2089. Part.Parent = nil
  2090. end), prt2, msh2)
  2091. end
  2092. for i = 0, 1, delay * 2 do
  2093. wait()
  2094. Part.CFrame = Part.CFrame
  2095. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2096. end
  2097. Part.Parent = nil
  2098. end), prt, msh)
  2099. end
  2100. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2101. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2102. prt.Anchored = true
  2103. prt.CFrame = cframe
  2104. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2105. game:GetService("Debris"):AddItem(prt, 2)
  2106. coroutine.resume(coroutine.create(function(Part, Mesh)
  2107. for i = 0, 1, delay do
  2108. wait()
  2109. Part.CFrame = Part.CFrame
  2110. Part.Transparency = i
  2111. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2112. end
  2113. Part.Parent = nil
  2114. end), prt, msh)
  2115. end
  2116. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2117. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2118. prt.Anchored = true
  2119. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2120. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2121. game:GetService("Debris"):AddItem(prt, 2)
  2122. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2123. CF = Part.CFrame
  2124. Numbb = 0
  2125. randnumb = math.random() / 10
  2126. rand1 = math.random() / 10
  2127. for i = 0, 1, rand1 do
  2128. wait()
  2129. CF = CF * cf(0, math.random() / 2, 0)
  2130. Part.CFrame = CF * euler(Numbb, 0, 0)
  2131. Part.Transparency = i
  2132. Numbb = Numbb + randnumb
  2133. end
  2134. Part.Parent = nil
  2135. end), prt, CF, Numbb, randnumb)
  2136. end
  2137. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2138. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2139. prt.Anchored = true
  2140. prt.CFrame = cframe
  2141. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2142. game:GetService("Debris"):AddItem(prt, 5)
  2143. coroutine.resume(coroutine.create(function(Part, Mesh)
  2144. for i = 0, 1, delay do
  2145. wait()
  2146. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2147. Part.Transparency = i
  2148. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2149. end
  2150. Part.Parent = nil
  2151. end), prt, msh)
  2152. end
  2153. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2154. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2155. prt.Anchored = true
  2156. prt.CFrame = cframe
  2157. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2158. game:GetService("Debris"):AddItem(prt, 2)
  2159. coroutine.resume(coroutine.create(function(Part, Mesh)
  2160. for i = 0, 1, delay do
  2161. wait()
  2162. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2163. Part.Transparency = i
  2164. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2165. end
  2166. Part.Parent = nil
  2167. end), prt, msh)
  2168. end
  2169. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2170. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2171. prt.Anchored = true
  2172. prt.CFrame = cframe * cf(x, y, z)
  2173. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2174. game:GetService("Debris"):AddItem(prt, 5)
  2175. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2176. local num = math.random()
  2177. local num2 = math.random(-3, 2) + math.random()
  2178. local numm = 0
  2179. for i = 0, 1, delay * 2 do
  2180. swait()
  2181. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2182. Part.Transparency = i
  2183. numm = numm + 0.01
  2184. end
  2185. Part.Parent = nil
  2186. Mesh.Parent = nil
  2187. end), prt, msh, x, y, z)
  2188. end
  2189. function dmgstart(dmg, what)
  2190. hitcon = what.Touched:connect(function(hit)
  2191. local hum = hit.Parent:FindFirstChild("Humanoid")
  2192. if hum and not hum:IsDescendantOf(Character) then
  2193. hum:TakeDamage(dmg)
  2194. end
  2195. end)
  2196. end
  2197. function dmgstop()
  2198. hitcon:disconnect()
  2199. end
  2200. function Cloak()
  2201. Face.Parent = nil
  2202. cloaked = true
  2203. for _, v in pairs(Torso.Parent:children()) do
  2204. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2205. coroutine.resume(coroutine.create(function()
  2206. for i = 0, 1, 0.2 do
  2207. wait()
  2208. v.Transparency = i
  2209. end
  2210. v.Transparency = 1
  2211. end))
  2212. end
  2213. if v.className == "Hat" then
  2214. hatp = v.Handle
  2215. coroutine.resume(coroutine.create(function(derp)
  2216. for i = 0, 1, 0.2 do
  2217. wait()
  2218. derp.Transparency = i
  2219. end
  2220. derp.Transparency = 1
  2221. end), hatp)
  2222. end
  2223. end
  2224. for _, v in pairs(m:children()) do
  2225. if v.className == "Part" then
  2226. coroutine.resume(coroutine.create(function()
  2227. for i = 0, 1, 0.2 do
  2228. wait()
  2229. v.Transparency = i
  2230. end
  2231. v.Transparency = 1
  2232. end))
  2233. end
  2234. end
  2235. end
  2236. function UnCloak()
  2237. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2238. Face.Parent = Head
  2239. cloaked = false
  2240. for _, v in pairs(Torso.Parent:children()) do
  2241. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2242. coroutine.resume(coroutine.create(function()
  2243. for i = 0, 1, 0.1 do
  2244. wait()
  2245. v.Transparency = v.Transparency - 0.1
  2246. end
  2247. v.Transparency = 0
  2248. end))
  2249. end
  2250. if v.className == "Hat" then
  2251. hatp = v.Handle
  2252. coroutine.resume(coroutine.create(function(derp)
  2253. for i = 0, 1, 0.1 do
  2254. wait()
  2255. derp.Transparency = derp.Transparency - 0.1
  2256. end
  2257. derp.Transparency = 0
  2258. end), hatp)
  2259. end
  2260. end
  2261. for _, v in pairs(m:children()) do
  2262. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2263. coroutine.resume(coroutine.create(function()
  2264. for i = 0, 1, 0.1 do
  2265. wait()
  2266. v.Transparency = v.Transparency - 0.1
  2267. end
  2268. v.Transparency = 0
  2269. end))
  2270. v.Transparency = 0
  2271. end
  2272. end
  2273. end
  2274. local origcolor = BrickColor.new("Pastel light blue")
  2275. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2276. local expart = Instance.new("Part", char)
  2277. local expart2 = Instance.new("Part", char)
  2278. local rin = Instance.new("Part", char)
  2279. local rin2 = Instance.new("Part", char)
  2280. local partMesh = Instance.new("SpecialMesh", expart)
  2281. partMesh.MeshType = "Sphere"
  2282. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2283. partMesh2.MeshType = "Sphere"
  2284. local partMesh3 = Instance.new("SpecialMesh", rin)
  2285. partMesh3.MeshType = "Brick"
  2286. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2287. partMesh4.MeshType = "Brick"
  2288. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2289. partMesh.Scale = vt(rad, rad, rad)
  2290. expart.Size = vt(1, 1, 1)
  2291. expart.Transparency = 0
  2292. expart.Anchored = true
  2293. expart.Material = "Neon"
  2294. expart.BrickColor = bc("White")
  2295. expart.CFrame = par.CFrame
  2296. partMesh2.Scale = vt(rad, rad, rad)
  2297. expart2.Size = vt(1.15, 1.15, 1.15)
  2298. expart2.Transparency = 0.5
  2299. expart2.Anchored = true
  2300. expart2.Material = "Neon"
  2301. expart2.BrickColor = par.BrickColor
  2302. expart2.CFrame = par.CFrame
  2303. rin.Size = vt(1.15, 1.15, 1.15)
  2304. rin.Transparency = 1
  2305. rin.Anchored = true
  2306. rin.Material = "Neon"
  2307. rin.BrickColor = par.BrickColor
  2308. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2309. rin2.Size = vt(1.15, 1.15, 1.15)
  2310. rin2.Transparency = 1
  2311. rin2.Anchored = true
  2312. rin2.Material = "Neon"
  2313. rin2.BrickColor = par.BrickColor
  2314. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2315. partMesh3.Scale = vt(0, 1, 0)
  2316. partMesh4.Scale = vt(0, 1, 0)
  2317. local dec2 = Instance.new("Decal", rin)
  2318. dec2.Face = "Top"
  2319. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2320. dec2.Parent = rin
  2321. local dec2b = dec2:Clone()
  2322. dec2b.Face = "Bottom"
  2323. dec2b.Parent = rin
  2324. local dec2a = Instance.new("Decal", rin2)
  2325. dec2a.Face = "Top"
  2326. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2327. dec2a.Parent = rin2
  2328. local dec2ab = dec2a:Clone()
  2329. dec2ab.Face = "Bottom"
  2330. dec2ab.Parent = rin2
  2331. expart.CanCollide = false
  2332. expart2.CanCollide = false
  2333. rin.CanCollide = false
  2334. rin2.CanCollide = false
  2335. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2336. local value = 1 * rad / 6.5
  2337. for i = 0, 199 do
  2338. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2339. expart.CFrame = expart.CFrame
  2340. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2341. expart2.CFrame = expart.CFrame
  2342. value = value - 0.035 * rad / 30
  2343. if value < 7.5 then
  2344. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2345. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2346. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2347. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2348. end
  2349. if value < 0 then
  2350. dec2.Transparency = dec2.Transparency + 0.025
  2351. dec2a.Transparency = dec2a.Transparency + 0.025
  2352. dec2b.Transparency = dec2b.Transparency + 0.025
  2353. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2354. expart.Transparency = expart.Transparency + 0.025
  2355. expart2.Transparency = expart2.Transparency + 0.025
  2356. rin.Transparency = rin.Transparency + 0.025
  2357. rin2.Transparency = rin2.Transparency + 0.025
  2358. end
  2359. swait()
  2360. end
  2361. game:GetService("Debris"):AddItem(expart, 1)
  2362. game:GetService("Debris"):AddItem(expart2, 1)
  2363. game:GetService("Debris"):AddItem(rin, 1)
  2364. game:GetService("Debris"):AddItem(rin2, 1)
  2365. end
  2366. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2367. local expart = Instance.new("Part", char)
  2368. local expart2 = Instance.new("Part", char)
  2369. local partMesh = Instance.new("SpecialMesh", expart)
  2370. partMesh.MeshType = "Sphere"
  2371. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2372. partMesh2.MeshType = "Sphere"
  2373. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2374. partMesh.Scale = vt(rad, rad, rad)
  2375. expart.Size = vt(1, 1, 1)
  2376. expart.Transparency = 0
  2377. expart.Anchored = true
  2378. expart.Material = "Neon"
  2379. expart.BrickColor = bc("White")
  2380. expart.CFrame = par.CFrame
  2381. partMesh2.Scale = vt(rad, rad, rad)
  2382. expart2.Size = vt(1.15, 1.15, 1.15)
  2383. expart2.Transparency = 0.5
  2384. expart2.Anchored = true
  2385. expart2.Material = "Neon"
  2386. expart2.BrickColor = par.BrickColor
  2387. expart2.CFrame = par.CFrame
  2388. expart.CanCollide = false
  2389. expart2.CanCollide = false
  2390. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2391. local value = 1 * rad / 6.5
  2392. for i = 0, 75 do
  2393. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2394. expart.CFrame = expart.CFrame
  2395. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2396. expart2.CFrame = expart.CFrame
  2397. value = value - 0.035 * rad / 5
  2398. if value < 0 then
  2399. value = 0
  2400. expart.Transparency = expart.Transparency + 0.05
  2401. expart2.Transparency = expart2.Transparency + 0.05
  2402. end
  2403. swait()
  2404. end
  2405. game:GetService("Debris"):AddItem(expart, 1)
  2406. game:GetService("Debris"):AddItem(expart2, 1)
  2407. end
  2408. function AreaDanger(rad, par, mindam, maxdam)
  2409. local expart = Instance.new("Part", char)
  2410. local partMesh = Instance.new("SpecialMesh", expart)
  2411. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2412. partMesh.MeshType = "Sphere"
  2413. partMesh.Scale = vt(rad, rad, rad)
  2414. expart.Size = vt(1, 1, 1)
  2415. expart.Transparency = 0.5
  2416. expart.Anchored = true
  2417. expart.Material = "Neon"
  2418. expart.CanCollide = false
  2419. expart.BrickColor = par.BrickColor
  2420. expart.CFrame = par.CFrame
  2421. local value = 1 * rad / 5
  2422. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2423. for i = 0, 14 do
  2424. wait()
  2425. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2426. expart.CFrame = expart.CFrame
  2427. value = value - 0.035 * rad
  2428. if value < 0 then
  2429. value = 0
  2430. end
  2431. end
  2432. wait(0.25)
  2433. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2434. wait(0.5)
  2435. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2436. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2437. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2438. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2439. for i = 0, 14 do
  2440. wait()
  2441. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2442. expart.CFrame = expart.CFrame
  2443. value = value - 0.035 * rad / 2
  2444. end
  2445. expart.Transparency = 1
  2446. game:GetService("Debris"):AddItem(expart, 5)
  2447. end
  2448. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2449. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2450. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2451. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2452. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2453. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2454. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2455. for i = 0, 24 do
  2456. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2457. end
  2458. for i = 0, 24 do
  2459. local expart = Instance.new("Part", char)
  2460. expart.Transparency = 1
  2461. expart.Anchored = true
  2462. expart.CanCollide = false
  2463. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2464. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2465. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2466. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2467. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2468. for i = 0, 9 do
  2469. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2470. end
  2471. game:GetService("Debris"):AddItem(expart, 2)
  2472. wait(0.1)
  2473. end
  2474. end
  2475. function EXterPlosion(par)
  2476. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2477. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2478. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2479. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2480. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2481. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2482. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2483. for i = 0, 24 do
  2484. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2485. end
  2486. for i = 0, 24 do
  2487. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2488. end
  2489. end
  2490. function ring(type, pos, scale, value)
  2491. local type = type
  2492. local rng = Instance.new("Part", char)
  2493. rng.Anchored = true
  2494. rng.BrickColor = origcolor
  2495. rng.CanCollide = false
  2496. rng.FormFactor = 3
  2497. rng.Name = "Ring"
  2498. rng.Size = Vector3.new(1, 1, 1)
  2499. rng.Transparency = 0
  2500. rng.TopSurface = 0
  2501. rng.BottomSurface = 0
  2502. rng.CFrame = pos
  2503. local rngm = Instance.new("SpecialMesh", rng)
  2504. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2505. rngm.Scale = scale
  2506. local scaler2 = 1
  2507. if type == "Add" then
  2508. scaler2 = 1 * value
  2509. elseif type == "Divide" then
  2510. scaler2 = 1 / value
  2511. end
  2512. coroutine.resume(coroutine.create(function()
  2513. for i = 0, 10, 0.1 do
  2514. swait()
  2515. if type == "Add" then
  2516. scaler2 = scaler2 - 0.01 * value
  2517. elseif type == "Divide" then
  2518. scaler2 = scaler2 - 0.01 / value
  2519. end
  2520. rng.Transparency = rng.Transparency + 0.01
  2521. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2522. end
  2523. rng:Destroy()
  2524. end))
  2525. end
  2526. function wave(type, pos, scale, value)
  2527. local type = type
  2528. local rng = Instance.new("Part", char)
  2529. rng.Anchored = true
  2530. rng.BrickColor = origcolor
  2531. rng.CanCollide = false
  2532. rng.FormFactor = 3
  2533. rng.Name = "Ring"
  2534. rng.Size = Vector3.new(1, 1, 1)
  2535. rng.Transparency = 0
  2536. rng.TopSurface = 0
  2537. rng.BottomSurface = 0
  2538. rng.CFrame = pos
  2539. local rngm = Instance.new("SpecialMesh", rng)
  2540. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2541. rngm.Scale = scale
  2542. local scaler2 = 1
  2543. if type == "Add" then
  2544. scaler2 = 1 * value
  2545. elseif type == "Divide" then
  2546. scaler2 = 1 / value
  2547. end
  2548. coroutine.resume(coroutine.create(function()
  2549. for i = 0, 10, 0.1 do
  2550. swait()
  2551. if type == "Add" then
  2552. scaler2 = scaler2 - 0.01 * value
  2553. elseif type == "Divide" then
  2554. scaler2 = scaler2 - 0.01 / value
  2555. end
  2556. rng.Transparency = rng.Transparency + 0.01
  2557. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2558. end
  2559. rng:Destroy()
  2560. end))
  2561. end
  2562. function wind(type, pos, scale, value, speed)
  2563. local type = type
  2564. local rng = Instance.new("Part", char)
  2565. rng.Anchored = true
  2566. rng.BrickColor = origcolor
  2567. rng.CanCollide = false
  2568. rng.FormFactor = 3
  2569. rng.Name = "Ring"
  2570. rng.Size = Vector3.new(1, 1, 1)
  2571. rng.Transparency = 0
  2572. rng.TopSurface = 0
  2573. rng.BottomSurface = 0
  2574. rng.CFrame = pos
  2575. local rngm = Instance.new("SpecialMesh", rng)
  2576. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2577. rngm.Scale = scale
  2578. local scaler2 = 1
  2579. if type == "Add" then
  2580. scaler2 = 1 * value
  2581. elseif type == "Divide" then
  2582. scaler2 = 1 / value
  2583. end
  2584. coroutine.resume(coroutine.create(function()
  2585. for i = 0, 10, 0.1 do
  2586. swait()
  2587. if type == "Add" then
  2588. scaler2 = scaler2 - 0.01 * value
  2589. elseif type == "Divide" then
  2590. scaler2 = scaler2 - 0.01 / value
  2591. end
  2592. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2593. rng.Transparency = rng.Transparency + 0.01
  2594. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2595. end
  2596. rng:Destroy()
  2597. end))
  2598. end
  2599. function groundwind(type, pos, scale, value, speed)
  2600. local type = type
  2601. local rng = Instance.new("Part", char)
  2602. rng.Anchored = true
  2603. rng.BrickColor = origcolor
  2604. rng.CanCollide = false
  2605. rng.FormFactor = 3
  2606. rng.Name = "Ring"
  2607. rng.Size = Vector3.new(1, 1, 1)
  2608. rng.Transparency = 0
  2609. rng.TopSurface = 0
  2610. rng.BottomSurface = 0
  2611. rng.CFrame = pos
  2612. local rngm = Instance.new("SpecialMesh", rng)
  2613. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2614. rngm.Scale = scale
  2615. local scaler2 = 1
  2616. if type == "Add" then
  2617. scaler2 = 1 * value
  2618. elseif type == "Divide" then
  2619. scaler2 = 1 / value
  2620. end
  2621. coroutine.resume(coroutine.create(function()
  2622. for i = 0, 10, 0.1 do
  2623. swait()
  2624. if type == "Add" then
  2625. scaler2 = scaler2 - 0.01 * value
  2626. elseif type == "Divide" then
  2627. scaler2 = scaler2 - 0.01 / value
  2628. end
  2629. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2630. rng.Transparency = rng.Transparency + 0.01
  2631. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2632. end
  2633. rng:Destroy()
  2634. end))
  2635. end
  2636. function CameraManager()
  2637. if TwoD and not CamInterrupt then
  2638. if Humanoid.Health > 0 then
  2639. Camera.CameraSubject = Humanoid
  2640. Camera.CameraType = "Scriptable"
  2641. Humanoid.AutoRotate = false
  2642. if Booleans.GyroUse then
  2643. Directer.MaxTorque = Vec3(0, huge, 0)
  2644. else
  2645. Directer.MaxTorque = Vec3(0, 0, 0)
  2646. end
  2647. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2648. if Booleans.CamFollow then
  2649. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2650. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2651. else
  2652. CPart.Position = RootPart.Position
  2653. end
  2654. else
  2655. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2656. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2657. end
  2658. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2659. else
  2660. Camera.CameraSubject = Humanoid
  2661. Camera.CameraType = "Custom"
  2662. Controller.Disabled = false
  2663. end
  2664. end
  2665. end
  2666. function sphere(bonuspeed, type, pos, scale, value, color)
  2667. local type = type
  2668. local rng = Instance.new("Part", char)
  2669. rng.Anchored = true
  2670. rng.BrickColor = color
  2671. rng.CanCollide = false
  2672. rng.FormFactor = 3
  2673. rng.Name = "Ring"
  2674. rng.Material = "Neon"
  2675. rng.Size = Vector3.new(1, 1, 1)
  2676. rng.Transparency = 0
  2677. rng.TopSurface = 0
  2678. rng.BottomSurface = 0
  2679. rng.CFrame = pos
  2680. local rngm = Instance.new("SpecialMesh", rng)
  2681. rngm.MeshType = "Sphere"
  2682. rngm.Scale = scale
  2683. if rainbowmode == true then
  2684. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2685. end
  2686. local scaler2 = 1
  2687. if type == "Add" then
  2688. scaler2 = 1 * value
  2689. elseif type == "Divide" then
  2690. scaler2 = 1 / value
  2691. end
  2692. coroutine.resume(coroutine.create(function()
  2693. for i = 0, 10 / bonuspeed, 0.1 do
  2694. swait()
  2695. if rainbowmode == true then
  2696. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2697. end
  2698. if type == "Add" then
  2699. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2700. elseif type == "Divide" then
  2701. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2702. end
  2703. if chaosmode == true then
  2704. rng.BrickColor = BrickColor.random()
  2705. end
  2706. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2707. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2708. end
  2709. rng:Destroy()
  2710. end))
  2711. end
  2712. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2713. local type = type
  2714. local rng = Instance.new("Part", char)
  2715. rng.Anchored = true
  2716. rng.BrickColor = color
  2717. rng.CanCollide = false
  2718. rng.FormFactor = 3
  2719. rng.Name = "Ring"
  2720. rng.Material = "Neon"
  2721. rng.Size = Vector3.new(1, 1, 1)
  2722. rng.Transparency = 0
  2723. rng.TopSurface = 0
  2724. rng.BottomSurface = 0
  2725. rng.CFrame = pos
  2726. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2727. local rngm = Instance.new("SpecialMesh", rng)
  2728. rngm.MeshType = "Sphere"
  2729. rngm.Scale = vt(x1, y1, z1)
  2730. if rainbowmode == true then
  2731. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2732. end
  2733. local scaler2 = 1
  2734. local speeder = FastSpeed
  2735. if type == "Add" then
  2736. scaler2 = 1 * value
  2737. elseif type == "Divide" then
  2738. scaler2 = 1 / value
  2739. end
  2740. coroutine.resume(coroutine.create(function()
  2741. for i = 0, 10 / bonuspeed, 0.1 do
  2742. swait()
  2743. if rainbowmode == true then
  2744. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2745. end
  2746. if type == "Add" then
  2747. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2748. elseif type == "Divide" then
  2749. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2750. end
  2751. if chaosmode == true then
  2752. rng.BrickColor = BrickColor.random()
  2753. end
  2754. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2755. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2756. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2757. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2758. end
  2759. rng:Destroy()
  2760. end))
  2761. end
  2762. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2763. local type = type
  2764. local rng = Instance.new("Part", char)
  2765. rng.Anchored = true
  2766. rng.BrickColor = color
  2767. rng.CanCollide = false
  2768. rng.FormFactor = 3
  2769. rng.Name = "Ring"
  2770. rng.Material = "Neon"
  2771. rng.Size = Vector3.new(1, 1, 1)
  2772. rng.Transparency = 1
  2773. rng.TopSurface = 0
  2774. rng.BottomSurface = 0
  2775. rng.CFrame = pos
  2776. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2777. local rngm = Instance.new("SpecialMesh", rng)
  2778. rngm.MeshType = "Sphere"
  2779. rngm.Scale = vt(x1, y1, z1)
  2780. if rainbowmode == true then
  2781. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2782. end
  2783. local scaler2 = 1
  2784. local speeder = FastSpeed
  2785. if type == "Add" then
  2786. scaler2 = 1 * value
  2787. elseif type == "Divide" then
  2788. scaler2 = 1 / value
  2789. end
  2790. coroutine.resume(coroutine.create(function()
  2791. for i = 0, 10 / bonuspeed, 0.1 do
  2792. swait()
  2793. if rainbowmode == true then
  2794. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2795. end
  2796. if type == "Add" then
  2797. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2798. elseif type == "Divide" then
  2799. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2800. end
  2801. if chaosmode == true then
  2802. rng.BrickColor = BrickColor.random()
  2803. end
  2804. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2805. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2806. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2807. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2808. end
  2809. rng:Destroy()
  2810. end))
  2811. end
  2812. function dmg(dude)
  2813. if dude.Name ~= Character then
  2814. local bgf = Instance.new("BodyGyro", dude.Head)
  2815. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2816. local val = Instance.new("BoolValue", dude)
  2817. val.Name = "IsHit"
  2818. local ds = coroutine.wrap(function()
  2819. dude:WaitForChild("Head"):BreakJoints()
  2820. wait(0.5)
  2821. targetted = nil
  2822. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2823. coroutine.resume(coroutine.create(function()
  2824. for i, v in pairs(dude:GetChildren()) do
  2825. if v:IsA("Accessory") then
  2826. v:Destroy()
  2827. end
  2828. if v:IsA("Humanoid") then
  2829. v:Destroy()
  2830. end
  2831. if v:IsA("CharacterMesh") then
  2832. v:Destroy()
  2833. end
  2834. if v:IsA("Model") then
  2835. v:Destroy()
  2836. end
  2837. if v:IsA("Part") or v:IsA("MeshPart") then
  2838. for x, o in pairs(v:GetChildren()) do
  2839. if o:IsA("Decal") then
  2840. o:Destroy()
  2841. end
  2842. end
  2843. coroutine.resume(coroutine.create(function()
  2844. v.Material = "Neon"
  2845. v.CanCollide = false
  2846. local bld = Instance.new("ParticleEmitter", v)
  2847. bld.LightEmission = 1
  2848. bld.Texture = "rbxassetid://284205403"
  2849. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2850. bld.Rate = 50
  2851. bld.Lifetime = NumberRange.new(1)
  2852. bld.Size = NumberSequence.new({
  2853. NumberSequenceKeypoint.new(0, 0.75, 0),
  2854. NumberSequenceKeypoint.new(1, 0, 0)
  2855. })
  2856. bld.Transparency = NumberSequence.new({
  2857. NumberSequenceKeypoint.new(0, 0, 0),
  2858. NumberSequenceKeypoint.new(1, 1, 0)
  2859. })
  2860. bld.Speed = NumberRange.new(0, 0)
  2861. bld.VelocitySpread = 50000
  2862. bld.Rotation = NumberRange.new(-500, 500)
  2863. bld.RotSpeed = NumberRange.new(-500, 500)
  2864. local sbs = Instance.new("BodyPosition", v)
  2865. sbs.P = 3000
  2866. sbs.D = 1000
  2867. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2868. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2869. v.Color = Color3.new(1, 1, 1)
  2870. coroutine.resume(coroutine.create(function()
  2871. for i = 0, 49 do
  2872. swait(1)
  2873. v.Transparency = v.Transparency + 0.02
  2874. end
  2875. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2876. bld.Speed = NumberRange.new(1, 5)
  2877. bld.Acceleration = vt(0, 10, 0)
  2878. wait(0.5)
  2879. bld.Enabled = false
  2880. wait(3)
  2881. v:Destroy()
  2882. dude:Destroy()
  2883. end))
  2884. end))
  2885. end
  2886. end
  2887. end))
  2888. end)
  2889. ds()
  2890. end
  2891. end
  2892. function FindNearestHead(Position, Distance, SinglePlayer)
  2893. if SinglePlayer then
  2894. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2895. end
  2896. local List = {}
  2897. for i, v in pairs(workspace:GetChildren()) do
  2898. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2899. table.insert(List, v)
  2900. end
  2901. end
  2902. return List
  2903. end
  2904. function FaceMouse()
  2905. Cam = workspace.CurrentCamera
  2906. return {
  2907. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2908. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2909. }
  2910. end
  2911. function FaceMouse2()
  2912. Cam = workspace.CurrentCamera
  2913. return {
  2914. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2915. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2916. }
  2917. end
  2918. local ModeOfGlitch = 1
  2919. local storehumanoidWS = 16
  2920. function ExtinctiveHeartbreak()
  2921. local targetted
  2922. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2923. targetted = mouse.Target.Parent
  2924. end
  2925. if targetted ~= nil then
  2926. attack = true
  2927. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2928. for i = 0, 9 do
  2929. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2930. end
  2931. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2932. local originalpos = root.CFrame
  2933. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2934. for i = 0, 9 do
  2935. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2936. end
  2937. hum.WalkSpeed = 0
  2938. targetted.Head.Anchored = true
  2939. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2940. for i = 0, 2, 0.1 do
  2941. swait()
  2942. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2943. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2945. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2946. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2947. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2948. end
  2949. coroutine.resume(coroutine.create(function()
  2950. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2951. bld.LightEmission = 0.1
  2952. bld.Texture = "rbxassetid://284205403"
  2953. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2954. bld.Rate = 500
  2955. bld.Lifetime = NumberRange.new(1)
  2956. bld.Size = NumberSequence.new({
  2957. NumberSequenceKeypoint.new(0, 2, 0),
  2958. NumberSequenceKeypoint.new(1, 0, 0)
  2959. })
  2960. bld.Acceleration = vt(0, -25, 0)
  2961. bld.Transparency = NumberSequence.new({
  2962. NumberSequenceKeypoint.new(0, 0, 0),
  2963. NumberSequenceKeypoint.new(1, 0, 0)
  2964. })
  2965. bld.Speed = NumberRange.new(10, 50)
  2966. bld.EmissionDirection = "Front"
  2967. bld.VelocitySpread = 25
  2968. bld.Rotation = NumberRange.new(-500, 500)
  2969. bld.RotSpeed = NumberRange.new(-500, 500)
  2970. end))
  2971. coroutine.resume(coroutine.create(function()
  2972. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2973. bld.LightEmission = 0.1
  2974. bld.Texture = "rbxassetid://284205403"
  2975. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2976. bld.Rate = 500
  2977. bld.Lifetime = NumberRange.new(1)
  2978. bld.Size = NumberSequence.new({
  2979. NumberSequenceKeypoint.new(0, 2, 0),
  2980. NumberSequenceKeypoint.new(1, 0, 0)
  2981. })
  2982. bld.Acceleration = vt(0, -25, 0)
  2983. bld.Transparency = NumberSequence.new({
  2984. NumberSequenceKeypoint.new(0, 0, 0),
  2985. NumberSequenceKeypoint.new(1, 0, 0)
  2986. })
  2987. bld.Speed = NumberRange.new(10, 50)
  2988. bld.EmissionDirection = "Front"
  2989. bld.VelocitySpread = 25
  2990. bld.Rotation = NumberRange.new(-500, 500)
  2991. bld.RotSpeed = NumberRange.new(-500, 500)
  2992. end))
  2993. CameraEnshaking(5, 5)
  2994. game:GetService("Debris"):AddItem(bld, 3)
  2995. dmg(targetted)
  2996. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2997. for i = 0, 1, 0.1 do
  2998. swait()
  2999. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  3000. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  3001. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  3002. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  3003. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  3004. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  3005. end
  3006. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  3007. for i = 0, 9 do
  3008. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  3009. end
  3010. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  3011. root.CFrame = originalpos
  3012. for i = 0, 9 do
  3013. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  3014. end
  3015. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  3016. bld.Enabled = false
  3017. attack = false
  3018. hum.WalkSpeed = storehumanoidWS
  3019. end
  3020. end
  3021. function Blaze()
  3022. attack = true
  3023. local ff = Instance.new("ForceField",char)
  3024. local s = Instance.new("Sound",char)
  3025. s.SoundId = "rbxassetid://289315275"
  3026. s.Pitch = 1
  3027. s.Volume = 2.75
  3028. s.Looped = false
  3029. s:Play()
  3030. local s2 = Instance.new("Sound",char)
  3031. s2.SoundId = "rbxassetid://671759140"
  3032. s2.Pitch = 0.425
  3033. s2.Volume = 1
  3034. s2.Looped = false
  3035. s2:Play()
  3036. local spart = boll:Clone()
  3037. local spart2 = shur:Clone()
  3038. local msh = Instance.new("SpecialMesh",spart)
  3039. msh.MeshType = "Sphere"
  3040. spart.Parent = workspace
  3041. spart.Transparency = 1
  3042. spart.Anchored = true
  3043. spart.Position = tors.Position + vt(0,1,0)
  3044. spart.Size = spart.Size + vt(1,1,1)
  3045. for i = 0, 10 do
  3046. spart.BrickColor = tors.BrickColor
  3047. spart.Transparency = spart.Transparency + -0.05
  3048. spart.Position = tors.Position + vt(0,1,0)
  3049. spart.Size = spart.Size + vt(3,3,3)
  3050. wait(0)
  3051. end
  3052. for i = 0, 5 do
  3053. spart.BrickColor = tors.BrickColor
  3054. spart.Transparency = spart.Transparency + -0.05
  3055. spart.Position = tors.Position + vt(0,1,0)
  3056. spart.Size = spart.Size + vt(2.5,2.5,2.5)
  3057. wait(0)
  3058. end
  3059. for i = 0, 5 do
  3060. spart.BrickColor = tors.BrickColor
  3061. spart.Transparency = spart.Transparency + -0.05
  3062. spart.Position = tors.Position + vt(0,1,0)
  3063. spart.Size = spart.Size + vt(1,1,1)
  3064. wait(0)
  3065. end
  3066. for i = 0, 10 do
  3067. spart.BrickColor = tors.BrickColor
  3068. wait(0.1)
  3069. end
  3070. for i = 0, 20 do
  3071. spart.BrickColor = tors.BrickColor
  3072. spart.Transparency = spart.Transparency + 0.05
  3073. spart.Position = tors.Position + vt(0,1,0)
  3074. spart.Size = spart.Size + vt(-5,-5,-5)
  3075. wait(0)
  3076. end
  3077. local sp = spart:Clone()
  3078. sp.Parent = workspace
  3079. sp.Position = spart.Position
  3080. local sp2 = sp:Clone()
  3081. sp2.Parent = workspace
  3082. sp2.Transparency = 0.5
  3083. local msh2 = sp2.Mesh
  3084. msh2.Scale = vt(1250,1250,1250)
  3085. wit = tors.BrickColor.Color
  3086. local glowz = Instance.new("ParticleEmitter")
  3087. glowz.LightEmission = 0.75
  3088. glowz.Parent = sp2
  3089. glowz.Texture = "rbxassetid://284205403"
  3090. glowz.Color = ColorSequence.new(wit)
  3091. glowz.Size = NumberSequence.new(50)
  3092. glowz.Speed = NumberRange.new(425,450)
  3093. glowz.LockedToPart = false
  3094. glowz.Transparency = NumberSequence.new(0.75)
  3095. glowz.RotSpeed = NumberRange.new(-2000,2000)
  3096. glowz.Lifetime = NumberRange.new(1)
  3097. glowz.Rate = 50000
  3098. glowz.VelocitySpread = 9001
  3099. spart2.Parent = workspace
  3100. spart2.Mesh.Scale = vt(25, 90000, 25)
  3101. spart2.Position = tors.Position
  3102. local seen = Instance.new("Sound",char)
  3103. seen.SoundId = "rbxassetid://445796828"
  3104. seen.Pitch = 0.75
  3105. seen.Volume = 1.75
  3106. seen.Looped = true
  3107. seen:Play()
  3108. local sen = Instance.new("Sound",char)
  3109. sen.SoundId = "rbxassetid://289315275"
  3110. sen.Pitch = 0.98
  3111. sen.Volume = 2.65
  3112. sen.Looped = false
  3113. sen:Play()
  3114. local tick = Instance.new("Sound",char)
  3115. tick.SoundId = "rbxassetid://446876721"
  3116. tick.Volume = 5
  3117. tick.Pitch = 0.5
  3118. tick:Play()
  3119. local seena = Instance.new("Sound",char)
  3120. seena.SoundId = "rbxassetid://300916057"
  3121. seena.Pitch = 0.5
  3122. seena.Volume = 2.5
  3123. seena.Looped = false
  3124. seena:Play()
  3125. spart.Transparency = 0
  3126. ExplodeMass(2000,sp)
  3127. for i = 0, 450 do
  3128. spart2.Position = spart.Position + vt(math.random(-1,1),0,math.random(-1,1))
  3129. sp2.Position = spart.Position
  3130. spart2.Mesh.Scale = spart2.Mesh.Scale + vt(0.035, 0, 0.035)
  3131. spart2.BrickColor = tors.BrickColor
  3132. msh2.Scale = msh2.Scale + vt(3.5,3.5,3.5)
  3133. msh.Scale = msh.Scale + vt(50,50,50)
  3134. sp2.Transparency = sp2.Transparency + 0.0005
  3135. spart.Transparency = spart.Transparency + 0.0025
  3136. spart2.Transparency = spart2.Transparency + 0.0025
  3137. wait(0)
  3138. end
  3139. spart:Destroy()
  3140. seena:Destroy()
  3141. ff:Destroy()
  3142. seen:Destroy()
  3143. sen:Destroy()
  3144. tick:Destroy()
  3145. spart2:Destroy()
  3146. s:Destroy()
  3147. sp:Destroy()
  3148. sp2:Destroy()
  3149. s2:Destroy()
  3150. end
  3151. attack = false
  3152. function PureBomb()
  3153. attack = true
  3154. local orb = Instance.new("Part", char)
  3155. orb.Anchored = true
  3156. orb.BrickColor = BrickColor.new("Toothpaste")
  3157. orb.CanCollide = false
  3158. orb.FormFactor = 3
  3159. orb.Name = "Ring"
  3160. orb.Material = "Neon"
  3161. orb.Size = Vector3.new(1, 1, 1)
  3162. orb.Transparency = 0
  3163. orb.TopSurface = 0
  3164. orb.BottomSurface = 0
  3165. local orbm = Instance.new("SpecialMesh", orb)
  3166. orbm.MeshType = "Sphere"
  3167. orbm.Name = "SizeMesh"
  3168. orbm.Scale = vt(1, 1, 1)
  3169. local scaled = 0.1
  3170. local posid = 0
  3171. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  3172. for i = 0, 5, 0.1 do
  3173. swait()
  3174. scaled = scaled - 0.001
  3175. posid = posid - scaled
  3176. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  3177. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  3178. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  3179. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  3180. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  3181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3182. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3183. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  3184. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  3185. end
  3186. for i = 0, 2, 0.1 do
  3187. swait()
  3188. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  3189. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3190. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  3192. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  3193. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  3194. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3195. end
  3196. coroutine.resume(coroutine.create(function()
  3197. orb.Anchored = false
  3198. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  3199. local a = Instance.new("Part", workspace)
  3200. a.Name = "Direction"
  3201. a.Anchored = true
  3202. a.BrickColor = bc("Bright red")
  3203. a.Material = "Neon"
  3204. a.Transparency = 1
  3205. a.CanCollide = false
  3206. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  3207. local ignore = orb
  3208. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3209. a.BottomSurface = 10
  3210. a.TopSurface = 10
  3211. local distance = (orb.CFrame.p - position).magnitude
  3212. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3213. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3214. orb.CFrame = a.CFrame
  3215. a:Destroy()
  3216. local bv = Instance.new("BodyVelocity")
  3217. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3218. bv.velocity = orb.CFrame.lookVector * 125
  3219. bv.Parent = orb
  3220. local hitted = false
  3221. game:GetService("Debris"):AddItem(orb, 15)
  3222. wait()
  3223. local hit = orb.Touched:connect(function(hit)
  3224. if hitted == false then
  3225. hitted = true
  3226. CameraEnshaking(10, 2.5)
  3227. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3228. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3229. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3230. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3231. for i = 0, 9 do
  3232. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3233. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3234. end
  3235. orb.Anchored = true
  3236. orb.Transparency = 1
  3237. wait(8)
  3238. orb:Destroy()
  3239. end
  3240. end)
  3241. end))
  3242. for i = 0, 1, 0.1 do
  3243. swait()
  3244. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3245. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3246. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3247. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3248. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3249. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3250. end
  3251. attack = false
  3252. end
  3253. function MegaPureBomb()
  3254. attack = true
  3255. local orb = Instance.new("Part", char)
  3256. orb.Anchored = true
  3257. orb.BrickColor = BrickColor.new("Toothpaste")
  3258. orb.CanCollide = false
  3259. orb.FormFactor = 3
  3260. orb.Name = "Ring"
  3261. orb.Material = "Neon"
  3262. orb.Size = Vector3.new(100, 100, 100)
  3263. orb.Transparency = 0
  3264. orb.TopSurface = 0
  3265. orb.BottomSurface = 0
  3266. local orbm = Instance.new("SpecialMesh", orb)
  3267. orbm.MeshType = "Sphere"
  3268. orbm.Name = "SizeMesh"
  3269. orbm.Scale = vt(500, 500, 500)
  3270. local scaled = 0.1
  3271. local posid = 0
  3272. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  3273. for i = 0, 5, 0.1 do
  3274. swait()
  3275. scaled = scaled - 0.001
  3276. posid = posid - scaled
  3277. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  3278. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  3279. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  3280. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  3281. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  3282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3283. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3284. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  3285. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  3286. end
  3287. for i = 0, 2, 0.1 do
  3288. swait()
  3289. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  3290. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3291. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3292. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  3293. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  3294. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  3295. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3296. end
  3297. coroutine.resume(coroutine.create(function()
  3298. orb.Anchored = false
  3299. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  3300. local a = Instance.new("Part", workspace)
  3301. a.Name = "Direction"
  3302. a.Anchored = true
  3303. a.BrickColor = bc("Bright red")
  3304. a.Material = "Neon"
  3305. a.Transparency = 1
  3306. a.CanCollide = false
  3307. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  3308. local ignore = orb
  3309. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3310. a.BottomSurface = 10
  3311. a.TopSurface = 10
  3312. local distance = (orb.CFrame.p - position).magnitude
  3313. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3314. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3315. orb.CFrame = a.CFrame
  3316. a:Destroy()
  3317. local bv = Instance.new("BodyVelocity")
  3318. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3319. bv.velocity = orb.CFrame.lookVector * 125
  3320. bv.Parent = orb
  3321. local hitted = false
  3322. game:GetService("Debris"):AddItem(orb, 15)
  3323. wait()
  3324. local hit = orb.Touched:connect(function(hit)
  3325. if hitted == false then
  3326. hitted = true
  3327. CameraEnshaking(10, 2.5)
  3328. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3329. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3330. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3331. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3332. for i = 0, 9 do
  3333. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3334. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3335. end
  3336. orb.Anchored = true
  3337. orb.Transparency = 1
  3338. wait(8)
  3339. orb:Destroy()
  3340. end
  3341. end)
  3342. end))
  3343. for i = 0, 1, 0.1 do
  3344. swait()
  3345. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3346. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3348. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3349. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3350. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3351. end
  3352. attack = false
  3353. end
  3354. function ChaosGroundStrike()
  3355. attack = true
  3356. for i = 0, 2, 0.1 do
  3357. swait()
  3358. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3359. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3361. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3362. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3363. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3364. end
  3365. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3366. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3367. CameraEnshaking(4, 12)
  3368. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3369. if v:FindFirstChild("Head") then
  3370. dmg(v)
  3371. end
  3372. end
  3373. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3374. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3375. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3376. for i = 0, 2, 0.1 do
  3377. swait()
  3378. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3379. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3380. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3381. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3383. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3384. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3385. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3386. end
  3387. attack = false
  3388. end
  3389. function ChaosBegone()
  3390. attack = true
  3391. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3392. for i = 0, 10, 0.1 do
  3393. swait()
  3394. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3395. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3396. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3397. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3398. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3399. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3400. end
  3401. chatfunc("DIE!!", BrickColor.random().Color)
  3402. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3403. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3404. CameraEnshaking(5, 25)
  3405. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3406. if v:FindFirstChild("Head") then
  3407. dmg(v)
  3408. end
  3409. end
  3410. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3411. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3412. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3413. for i = 0, 3, 0.1 do
  3414. swait()
  3415. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3416. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3417. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3418. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3419. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3420. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3422. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3423. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3424. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3425. end
  3426. attack = false
  3427. end
  3428. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3429. local orb = Instance.new("Part", char)
  3430. orb.Anchored = true
  3431. orb.BrickColor = color
  3432. orb.CanCollide = false
  3433. orb.FormFactor = 3
  3434. orb.Name = "Ring"
  3435. orb.Material = "Neon"
  3436. orb.Size = Vector3.new(1, 1, 1)
  3437. orb.Transparency = 0
  3438. orb.TopSurface = 0
  3439. orb.BottomSurface = 0
  3440. local orbm = Instance.new("SpecialMesh", orb)
  3441. orbm.MeshType = "Sphere"
  3442. orb.CFrame = positted
  3443. orbm.Name = "SizeMesh"
  3444. orbm.Scale = vt(1, 1, 1)
  3445. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3446. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3447. coroutine.resume(coroutine.create(function()
  3448. wait(timer)
  3449. CameraEnshaking(3, ShakePower)
  3450. orb.Transparency = 1
  3451. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3452. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3453. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3454. wait(3)
  3455. orb:Destroy()
  3456. end))
  3457. end
  3458. function orb_spawn(positted, timer)
  3459. local randomcol = math.random(1, 2)
  3460. local orb = Instance.new("Part", char)
  3461. orb.Anchored = true
  3462. if randomcol == 1 then
  3463. orb.BrickColor = BrickColor.new("White")
  3464. elseif randomcol == 2 then
  3465. orb.BrickColor = BrickColor.new("Really black")
  3466. end
  3467. orb.CanCollide = false
  3468. orb.FormFactor = 3
  3469. orb.Name = "Ring"
  3470. orb.Material = "Neon"
  3471. orb.Size = Vector3.new(1, 1, 1)
  3472. orb.Transparency = 0
  3473. orb.TopSurface = 0
  3474. orb.BottomSurface = 0
  3475. local orbm = Instance.new("SpecialMesh", orb)
  3476. orbm.MeshType = "Sphere"
  3477. orb.CFrame = positted
  3478. orbm.Name = "SizeMesh"
  3479. orbm.Scale = vt(1, 1, 1)
  3480. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3481. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3482. for i = 0, 2 do
  3483. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3484. end
  3485. coroutine.resume(coroutine.create(function()
  3486. wait(timer)
  3487. CameraEnshaking(3, 2)
  3488. orb.Transparency = 1
  3489. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3490. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3491. for i = 0, 4 do
  3492. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3493. end
  3494. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3495. wait(3)
  3496. orb:Destroy()
  3497. end))
  3498. end
  3499. function scattercorrupt()
  3500. attack = true
  3501. local rot = 0
  3502. local randomrotations = math.random(1, 2)
  3503. local lookv = 2.5
  3504. local power = 5
  3505. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3506. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3507. for i = 0, 9 do
  3508. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3509. end
  3510. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3511. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3512. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3513. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3514. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3515. local hite = Instance.new("Part", char)
  3516. hite.Anchored = true
  3517. hite.CanCollide = false
  3518. hite.FormFactor = 3
  3519. hite.Name = "Ring"
  3520. hite.Material = "Neon"
  3521. hite.Size = Vector3.new(1, 1, 1)
  3522. hite.Transparency = 1
  3523. hite.TopSurface = 0
  3524. hite.BottomSurface = 0
  3525. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3526. local rem = Instance.new("Part", char)
  3527. rem.Anchored = true
  3528. rem.CanCollide = false
  3529. rem.FormFactor = 3
  3530. rem.Name = "Ring"
  3531. rem.Material = "Neon"
  3532. rem.Size = Vector3.new(1, 1, 1)
  3533. rem.Transparency = 1
  3534. rem.TopSurface = 0
  3535. rem.BottomSurface = 0
  3536. rem.CFrame = hite.CFrame
  3537. local rem2 = rem:Clone()
  3538. rem2.Parent = char
  3539. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3540. local rem3 = rem:Clone()
  3541. rem3.Parent = char
  3542. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3543. local rem4 = rem:Clone()
  3544. rem4.Parent = char
  3545. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3546. hite:Destroy()
  3547. coroutine.resume(coroutine.create(function()
  3548. for i = 0, 24 do
  3549. swait(1)
  3550. if randomrotations == 1 then
  3551. rot = rot + 1
  3552. elseif randomrotations == 2 then
  3553. rot = rot - 1
  3554. end
  3555. power = power + 0.5
  3556. lookv = lookv + 7.5
  3557. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3558. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3559. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3560. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3561. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3562. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3563. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3564. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3565. end
  3566. end))
  3567. attack = false
  3568. end
  3569. function deadworld()
  3570. hum.WalkSpeed = 0
  3571. attack = true
  3572. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  3573. for i = 0,10,0.1 do
  3574. swait()
  3575. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  3576. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  3577. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  3578. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  3579. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  3580. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  3581. end
  3582. coroutine.resume(coroutine.create(function()
  3583. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  3584. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3585. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3586. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3587. coroutine.resume(coroutine.create(function()
  3588. for i = 0, 9 do
  3589. swait(3)
  3590. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  3591. end
  3592. end))
  3593. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  3594. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  3595. local blastpitch = 1
  3596. for i = 0,2 do
  3597. wait(1.5)
  3598. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3599. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3600. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3601. coroutine.resume(coroutine.create(function()
  3602. for i = 0, 9 do
  3603. swait(3)
  3604. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  3605. end
  3606. end))
  3607. blastpitch = blastpitch - 0.15
  3608. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  3609. end
  3610. wait(2)
  3611. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  3612. hum.Health = math.huge
  3613. if v:FindFirstChild("Head") then
  3614. dmg(v)
  3615. end
  3616. end
  3617. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  3618. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  3619. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3620. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3621. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3622. coroutine.resume(coroutine.create(function()
  3623. for i = 0, 49 do
  3624. swait(3)
  3625. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  3626. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  3627. end
  3628. end))
  3629. end))
  3630. attack = false
  3631. hum.WalkSpeed = 30
  3632. end
  3633. function yinyangi()
  3634. attack = true
  3635. for i = 0, 2, 0.1 do
  3636. swait()
  3637. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3638. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3640. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3641. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3642. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3643. end
  3644. local bv = Instance.new("BodyVelocity")
  3645. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3646. bv.velocity = root.CFrame.lookVector * 175
  3647. bv.Parent = root
  3648. for Rotations = 0, 9 do
  3649. for i = 0, 1, 0.5 do
  3650. swait()
  3651. bv.velocity = root.CFrame.lookVector * 175
  3652. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3653. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3655. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3656. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3657. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3658. end
  3659. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3660. for i = 0, 1, 0.5 do
  3661. swait()
  3662. bv.velocity = root.CFrame.lookVector * 175
  3663. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3664. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3666. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3667. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3668. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3669. end
  3670. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3671. for i = 0, 1, 0.5 do
  3672. swait()
  3673. bv.velocity = root.CFrame.lookVector * 175
  3674. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3675. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3677. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3678. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3679. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3680. end
  3681. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3682. for i = 0, 1, 0.5 do
  3683. swait()
  3684. bv.velocity = root.CFrame.lookVector * 175
  3685. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3686. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3688. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3689. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3690. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3691. end
  3692. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3693. end
  3694. bv:Destroy()
  3695. attack = false
  3696. end
  3697. function Wip()
  3698. attack = true
  3699. local rngb = Instance.new("Part", char)
  3700. rngb.Anchored = true
  3701. rngb.BrickColor = origcolor
  3702. rngb.CanCollide = false
  3703. rngb.FormFactor = 3
  3704. rngb.Name = "Ring"
  3705. rngb.Material = "Neon"
  3706. rngb.Size = Vector3.new(1, 0.05, 1)
  3707. rngb.Transparency = 1
  3708. rngb.TopSurface = 0
  3709. rngb.BottomSurface = 0
  3710. local rngmb = Instance.new("SpecialMesh", rngb)
  3711. rngmb.MeshType = "Brick"
  3712. rngmb.Name = "SizeMesh"
  3713. rngmb.Scale = vt(0, 1, 0)
  3714. local orb = rngb:Clone()
  3715. orb.Parent = char
  3716. orb.Transparency = 0
  3717. orb.BrickColor = BrickColor.new("White")
  3718. orb.Size = vt(1, 1, 1)
  3719. local orbmish = orb.SizeMesh
  3720. orbmish.Scale = vt(0, 0, 0)
  3721. orbmish.MeshType = "Sphere"
  3722. local orbe = rngb:Clone()
  3723. orbe.Parent = char
  3724. orbe.Transparency = 0.5
  3725. orbe.BrickColor = BrickColor.new("New Yeller")
  3726. orbe.Size = vt(1, 1, 1)
  3727. local orbmish2 = orbe.SizeMesh
  3728. orbmish2.Scale = vt(0, 0, 0)
  3729. orbmish2.MeshType = "Sphere"
  3730. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3731. rngb:Destroy()
  3732. for i = 0, 5, 0.1 do
  3733. swait()
  3734. if rainbowmode == true then
  3735. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3736. end
  3737. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3738. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3740. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3741. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3742. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3743. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3744. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3745. RootPart.CFrame = FaceMouse()[1]
  3746. end
  3747. orbe.Transparency = 1
  3748. orb.Transparency = 1
  3749. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3750. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3751. local a = Instance.new("Part", Character)
  3752. a.Name = "Direction"
  3753. a.Anchored = true
  3754. a.BrickColor = bc("White")
  3755. a.Material = "Neon"
  3756. a.Transparency = 0
  3757. a.Shape = "Cylinder"
  3758. a.CanCollide = false
  3759. local a2 = Instance.new("Part", Character)
  3760. a2.Name = "Direction"
  3761. a2.Anchored = true
  3762. a2.BrickColor = bc("New Yeller")
  3763. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3764. a2.Material = "Neon"
  3765. a2.Transparency = 0.5
  3766. a2.Shape = "Cylinder"
  3767. a2.CanCollide = false
  3768. local ba = Instance.new("Part", Character)
  3769. ba.Name = "HitDirect"
  3770. ba.Anchored = true
  3771. ba.BrickColor = bc("Really black")
  3772. ba.Material = "Neon"
  3773. ba.Transparency = 1
  3774. ba.CanCollide = false
  3775. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3776. local ignore = Character
  3777. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3778. a.BottomSurface = 10
  3779. a.TopSurface = 10
  3780. a2.BottomSurface = 10
  3781. a2.TopSurface = 10
  3782. local distance = (orb.CFrame.p - position).magnitude
  3783. a.Size = Vector3.new(distance, 1, 1)
  3784. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3785. a2.Size = Vector3.new(distance, 1, 1)
  3786. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3787. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3788. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3789. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3790. game:GetService("Debris"):AddItem(a, 20)
  3791. game:GetService("Debris"):AddItem(a2, 20)
  3792. game:GetService("Debris"):AddItem(ba, 20)
  3793. local msh = Instance.new("SpecialMesh", a)
  3794. msh.MeshType = "Cylinder"
  3795. msh.Scale = vt(1, 25, 25)
  3796. local msh2 = Instance.new("SpecialMesh", a2)
  3797. msh2.MeshType = "Cylinder"
  3798. msh2.Scale = vt(1, 30, 30)
  3799. for i = 0, 10, 0.1 do
  3800. swait()
  3801. CameraEnshaking(1, 5)
  3802. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3803. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3804. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3805. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3806. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3807. distance = (orb.CFrame.p - position).magnitude
  3808. if typrot == 1 then
  3809. rotation = rotation + 2.5
  3810. elseif typrot == 2 then
  3811. rotation = rotation - 2.5
  3812. end
  3813. RootPart.CFrame = FaceMouse()[1]
  3814. a.Size = Vector3.new(distance, 1, 1)
  3815. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3816. a2.Size = Vector3.new(distance, 1, 1)
  3817. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3818. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3819. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3820. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3821. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3822. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3823. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3824. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3825. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3826. end
  3827. a:Destroy()
  3828. a2:Destroy()
  3829. ba:Destroy()
  3830. orb:Destroy()
  3831. orbe:Destroy()
  3832. attack = false
  3833. end
  3834. function UniversalSpark()
  3835. attack = true
  3836. local rngb = Instance.new("Part", char)
  3837. rngb.Anchored = true
  3838. rngb.BrickColor = origcolor
  3839. rngb.CanCollide = false
  3840. rngb.FormFactor = 3
  3841. rngb.Name = "Ring"
  3842. rngb.Material = "Neon"
  3843. rngb.Size = Vector3.new(1, 0.05, 1)
  3844. rngb.Transparency = 1
  3845. rngb.TopSurface = 0
  3846. rngb.BottomSurface = 0
  3847. local rngmb = Instance.new("SpecialMesh", rngb)
  3848. rngmb.MeshType = "Brick"
  3849. rngmb.Name = "SizeMesh"
  3850. rngmb.Scale = vt(0, 1, 0)
  3851. local orb = rngb:Clone()
  3852. orb.Parent = char
  3853. orb.Transparency = 0
  3854. orb.BrickColor = BrickColor.new("White")
  3855. orb.Size = vt(1, 1, 1)
  3856. local orbmish = orb.SizeMesh
  3857. orbmish.Scale = vt(0, 0, 0)
  3858. orbmish.MeshType = "Sphere"
  3859. local orbe = rngb:Clone()
  3860. orbe.Parent = char
  3861. orbe.Transparency = 0.5
  3862. orbe.BrickColor = BrickColor.new("New Yeller")
  3863. orbe.Size = vt(1, 1, 1)
  3864. local orbmish2 = orbe.SizeMesh
  3865. orbmish2.Scale = vt(0, 0, 0)
  3866. orbmish2.MeshType = "Sphere"
  3867. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3868. rngb:Destroy()
  3869. for i = 0, 5, 0.1 do
  3870. swait()
  3871. if rainbowmode == true then
  3872. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3873. end
  3874. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3875. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3876. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3877. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3878. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3879. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3880. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3881. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3882. RootPart.CFrame = FaceMouse()[1]
  3883. end
  3884. orbe.Transparency = 1
  3885. orb.Transparency = 1
  3886. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3887. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3888. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3889. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3890. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3891. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3892. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3893. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3894. local xd = Instance.new("Sound", char)
  3895. xd.SoundId = "rbxassetid://445796828"
  3896. xd.Pitch = 0.75
  3897. xd.Looped = true
  3898. xd.Volume = 1.25
  3899. xd:Play()
  3900. local a = Instance.new("Part", Character)
  3901. a.Name = "Direction"
  3902. a.Anchored = true
  3903. a.BrickColor = bc("Alder")
  3904. a.Color = MAINRUINCOLOR.Color
  3905. a.Material = "Neon"
  3906. a.Transparency = 0.5
  3907. a.Shape = "Cylinder"
  3908. a.CanCollide = false
  3909. local a2 = Instance.new("Part", Character)
  3910. a2.Name = "Direction"
  3911. a2.Anchored = true
  3912. a2.BrickColor = bc("New Yeller")
  3913. a2.Color = MAINRUINCOLOR.Color
  3914. a2.Material = "Neon"
  3915. a2.Transparency = 0.5
  3916. a2.Shape = "Cylinder"
  3917. a2.CanCollide = false
  3918. local ba = Instance.new("Part", Character)
  3919. ba.Name = "HitDirect"
  3920. ba.Anchored = true
  3921. ba.BrickColor = bc("Really black")
  3922. ba.Material = "Neon"
  3923. ba.Transparency = 1
  3924. ba.CanCollide = false
  3925. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3926. local ignore = Character
  3927. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3928. a.BottomSurface = 10
  3929. a.TopSurface = 10
  3930. a2.BottomSurface = 10
  3931. a2.TopSurface = 10
  3932. local distance = (orb.CFrame.p - position).magnitude
  3933. a.Size = Vector3.new(distance, 1, 1)
  3934. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3935. a2.Size = Vector3.new(distance, 1, 1)
  3936. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3937. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3938. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3939. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3940. game:GetService("Debris"):AddItem(a, 60)
  3941. game:GetService("Debris"):AddItem(a2, 60)
  3942. game:GetService("Debris"):AddItem(ba, 60)
  3943. local outerscale = 0
  3944. local msh = Instance.new("SpecialMesh", a)
  3945. msh.MeshType = "Cylinder"
  3946. msh.Scale = vt(1, 0, 0)
  3947. local msh2 = Instance.new("SpecialMesh", a2)
  3948. msh2.MeshType = "Cylinder"
  3949. msh2.Scale = vt(1, 0, 0)
  3950. for i = 0, 2, 0.1 do
  3951. swait()
  3952. CameraEnshaking(1, 1)
  3953. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3954. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3955. outerscale = outerscale - 0.015
  3956. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3957. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3958. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3959. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3960. distance = (orb.CFrame.p - position).magnitude
  3961. if typrot == 1 then
  3962. rotation = rotation + 2.5
  3963. elseif typrot == 2 then
  3964. rotation = rotation - 2.5
  3965. end
  3966. RootPart.CFrame = FaceMouse()[1]
  3967. a.Size = Vector3.new(distance, 1, 1)
  3968. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3969. a2.Size = Vector3.new(distance, 1, 1)
  3970. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3971. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3972. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3973. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3974. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3975. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3976. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3977. end
  3978. for z = 0, 2 do
  3979. for i = 0, 4, 0.1 do
  3980. swait()
  3981. CameraEnshaking(1, 1)
  3982. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3983. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3984. outerscale = outerscale + 0.015
  3985. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3986. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3987. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3988. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3989. distance = (orb.CFrame.p - position).magnitude
  3990. if typrot == 1 then
  3991. rotation = rotation + 2.5
  3992. elseif typrot == 2 then
  3993. rotation = rotation - 2.5
  3994. end
  3995. RootPart.CFrame = FaceMouse()[1]
  3996. a.Size = Vector3.new(distance, 1, 1)
  3997. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3998. a2.Size = Vector3.new(distance, 1, 1)
  3999. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4000. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4001. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4002. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4003. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4004. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4005. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4006. end
  4007. for i = 0, 4, 0.1 do
  4008. swait()
  4009. CameraEnshaking(1, 1)
  4010. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4011. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4012. outerscale = outerscale - 0.015
  4013. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4014. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4015. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4016. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4017. distance = (orb.CFrame.p - position).magnitude
  4018. if typrot == 1 then
  4019. rotation = rotation + 2.5
  4020. elseif typrot == 2 then
  4021. rotation = rotation - 2.5
  4022. end
  4023. RootPart.CFrame = FaceMouse()[1]
  4024. a.Size = Vector3.new(distance, 1, 1)
  4025. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4026. a2.Size = Vector3.new(distance, 1, 1)
  4027. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4028. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4029. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4030. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4031. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4032. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4033. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4034. end
  4035. end
  4036. for i = 0, 4, 0.1 do
  4037. swait()
  4038. CameraEnshaking(1, 1)
  4039. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4040. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4041. xd.Volume = xd.Volume - 0.025
  4042. a.Transparency = a.Transparency + 0.025
  4043. a2.Transparency = a2.Transparency + 0.025
  4044. outerscale = outerscale - 0.015
  4045. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4046. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4047. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4048. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4049. distance = (orb.CFrame.p - position).magnitude
  4050. if typrot == 1 then
  4051. rotation = rotation + 2.5
  4052. elseif typrot == 2 then
  4053. rotation = rotation - 2.5
  4054. end
  4055. RootPart.CFrame = FaceMouse()[1]
  4056. a.Size = Vector3.new(distance, 1, 1)
  4057. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4058. a2.Size = Vector3.new(distance, 1, 1)
  4059. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4060. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4061. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4062. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4063. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4064. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4065. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4066. end
  4067. xd:Destroy()
  4068. a:Destroy()
  4069. a2:Destroy()
  4070. ba:Destroy()
  4071. orb:Destroy()
  4072. orbe:Destroy()
  4073. attack = false
  4074. end
  4075. function resetmode()
  4076. rainbowmode = false
  4077. chaosmode = false
  4078. RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  4079. ModeOfGlitch = 1
  4080. storehumanoidWS = 16
  4081. for i, v in pairs(mw2:GetChildren()) do
  4082. if v:IsA("Part") then
  4083. v.BrickColor = BrickColor.new("Really red")
  4084. v.Material = "Neon"
  4085. end
  4086. end
  4087. for i, v in pairs(mw1:GetChildren()) do
  4088. if v:IsA("Part") then
  4089. v.Transparency = 1
  4090. v.BrickColor = BrickColor.new("Really red")
  4091. v.Material = "Neon"
  4092. end
  4093. end
  4094. MAINRUINCOLOR = BrickColor.new("Really red")
  4095. hum.WalkSpeed = 16
  4096. newTheme("rbxassetid://415898123", 0, 1, 10)
  4097. for i, v in pairs(m:GetChildren()) do
  4098. if v:IsA("Part") then
  4099. v.BrickColor = BrickColor.new("Really black")
  4100. v.Material = "Glass"
  4101. end
  4102. end
  4103. for i, v in pairs(m2:GetChildren()) do
  4104. if v:IsA("Part") then
  4105. v.BrickColor = BrickColor.new("Crimson")
  4106. v.Material = "Granite"
  4107. end
  4108. end
  4109. for i, v in pairs(m3:GetChildren()) do
  4110. if v:IsA("Part") then
  4111. v.BrickColor = BrickColor.new("Really red")
  4112. v.Material = "Neon"
  4113. end
  4114. end
  4115. for i, v in pairs(extrawingmod1:GetChildren()) do
  4116. if v:IsA("Part") then
  4117. v.Transparency = 1
  4118. v.BrickColor = BrickColor.new("White")
  4119. v.Material = "Neon"
  4120. end
  4121. end
  4122. for i, v in pairs(extrawingmod2:GetChildren()) do
  4123. if v:IsA("Part") then
  4124. v.Transparency = 1
  4125. v.BrickColor = BrickColor.new("White")
  4126. v.Material = "Neon"
  4127. end
  4128. end
  4129. end
  4130. function attackone()
  4131. attack = true
  4132. for i = 0, 1, 0.1 do
  4133. swait()
  4134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  4135. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  4136. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  4137. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  4138. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  4139. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  4140. end
  4141. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  4142. local hitb = Instance.new("Part", char)
  4143. hitb.Anchored = true
  4144. hitb.CanCollide = false
  4145. hitb.FormFactor = 3
  4146. hitb.Name = "Ring"
  4147. hitb.Material = "Neon"
  4148. hitb.Size = Vector3.new(1, 1, 1)
  4149. hitb.Transparency = 1
  4150. hitb.TopSurface = 0
  4151. hitb.BottomSurface = 0
  4152. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  4153. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  4154. hitb:Destroy()
  4155. for i = 0, 1, 0.1 do
  4156. swait()
  4157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  4158. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  4159. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  4160. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  4161. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  4162. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  4163. end
  4164. attack = false
  4165. end
  4166. function attacktwo()
  4167. attack = true
  4168. for i = 0, 1, 0.1 do
  4169. swait()
  4170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  4171. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  4172. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  4173. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  4174. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  4175. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  4176. end
  4177. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  4178. local hitb = Instance.new("Part", char)
  4179. hitb.Anchored = true
  4180. hitb.CanCollide = false
  4181. hitb.FormFactor = 3
  4182. hitb.Name = "Ring"
  4183. hitb.Material = "Neon"
  4184. hitb.Size = Vector3.new(1, 1, 1)
  4185. hitb.Transparency = 1
  4186. hitb.TopSurface = 0
  4187. hitb.BottomSurface = 0
  4188. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  4189. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  4190. hitb:Destroy()
  4191. for i = 0, 1, 0.1 do
  4192. swait()
  4193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  4194. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  4195. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  4196. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  4197. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  4198. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  4199. end
  4200. attack = false
  4201. end
  4202. function attackthree()
  4203. attack = true
  4204. for i = 0, 1, 0.1 do
  4205. swait()
  4206. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  4207. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  4208. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  4209. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4210. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4211. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4212. end
  4213. local distlook = 5
  4214. for i = 0, 4 do
  4215. swait(2)
  4216. CameraEnshaking(2, 3)
  4217. local hite = Instance.new("Part", char)
  4218. hite.Anchored = true
  4219. hite.CanCollide = false
  4220. hite.FormFactor = 3
  4221. hite.Name = "Ring"
  4222. hite.Material = "Neon"
  4223. hite.Size = Vector3.new(1, 1, 1)
  4224. hite.Transparency = 1
  4225. hite.TopSurface = 0
  4226. hite.BottomSurface = 0
  4227. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  4228. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  4229. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  4230. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  4231. for i = 0, 2 do
  4232. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  4233. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  4234. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  4235. end
  4236. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  4237. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  4238. game:GetService("Debris"):AddItem(hite, 5)
  4239. distlook = distlook + 10
  4240. end
  4241. attack = false
  4242. end
  4243. local attacktype = 1
  4244. mouse.Button1Down:connect(function()
  4245. if attack == false and attacktype == 1 then
  4246. attacktype = 2
  4247. attackone()
  4248. elseif attack == false and attacktype == 2 then
  4249. attacktype = 3
  4250. attacktwo()
  4251. elseif attack == false and attacktype == 3 then
  4252. attacktype = 1
  4253. attackthree()
  4254. elseif attack == false and attacktype == 4 then
  4255. attacktype = 1
  4256. end
  4257. end)
  4258. mouse.KeyDown:connect(function(k)
  4259. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  4260. ModeOfGlitch = 2
  4261. storehumanoidWS = 16
  4262. hum.WalkSpeed = 16
  4263. rainbowmode = false
  4264. chaosmode = false
  4265. RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  4266. newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  4267. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  4268. for i, v in pairs(mw2:GetChildren()) do
  4269. if v:IsA("Part") then
  4270. v.BrickColor = MAINRUINCOLOR
  4271. v.Material = "Neon"
  4272. end
  4273. end
  4274. for i, v in pairs(mw1:GetChildren()) do
  4275. if v:IsA("Part") then
  4276. v.Transparency = 1
  4277. v.BrickColor = MAINRUINCOLOR
  4278. v.Material = "Neon"
  4279. end
  4280. end
  4281. for i, v in pairs(m:GetChildren()) do
  4282. if v:IsA("Part") then
  4283. v.BrickColor = BrickColor.new("White")
  4284. v.Material = "Ice"
  4285. end
  4286. end
  4287. for i, v in pairs(m2:GetChildren()) do
  4288. if v:IsA("Part") then
  4289. v.BrickColor = BrickColor.new("Pastel light blue")
  4290. v.Material = "Glass"
  4291. end
  4292. end
  4293. for i, v in pairs(m3:GetChildren()) do
  4294. if v:IsA("Part") then
  4295. v.BrickColor = BrickColor.new("Toothpaste")
  4296. v.Material = "Neon"
  4297. end
  4298. end
  4299. for i, v in pairs(extrawingmod1:GetChildren()) do
  4300. if v:IsA("Part") then
  4301. v.Transparency = 1
  4302. v.BrickColor = BrickColor.new("White")
  4303. v.Material = "Neon"
  4304. end
  4305. end
  4306. for i, v in pairs(extrawingmod2:GetChildren()) do
  4307. if v:IsA("Part") then
  4308. v.Transparency = 1
  4309. v.BrickColor = BrickColor.new("White")
  4310. v.Material = "Neon"
  4311. end
  4312. end
  4313. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  4314. resetmode()
  4315. end
  4316. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  4317. ModeOfGlitch = 3
  4318. storehumanoidWS = 16
  4319. hum.WalkSpeed = 16
  4320. rainbowmode = false
  4321. chaosmode = false
  4322. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  4323. newTheme("rbxassetid://1509634377", 58.15, 1,2)
  4324. MAINRUINCOLOR = BrickColor.new("Royal purple")
  4325. for i, v in pairs(mw2:GetChildren()) do
  4326. if v:IsA("Part") then
  4327. v.BrickColor = MAINRUINCOLOR
  4328. v.Material = "Neon"
  4329. end
  4330. end
  4331. for i, v in pairs(mw1:GetChildren()) do
  4332. if v:IsA("Part") then
  4333. v.Transparency = 1
  4334. v.BrickColor = MAINRUINCOLOR
  4335. v.Material = "Neon"
  4336. end
  4337. end
  4338. for i, v in pairs(m:GetChildren()) do
  4339. if v:IsA("Part") then
  4340. v.BrickColor = BrickColor.new("Black")
  4341. v.Material = "Ice"
  4342. end
  4343. end
  4344. for i, v in pairs(m2:GetChildren()) do
  4345. if v:IsA("Part") then
  4346. v.BrickColor = BrickColor.new("Dark indigo")
  4347. v.Material = "Glass"
  4348. end
  4349. end
  4350. for i, v in pairs(m3:GetChildren()) do
  4351. if v:IsA("Part") then
  4352. v.BrickColor = BrickColor.new("Royal purple")
  4353. v.Material = "Neon"
  4354. end
  4355. end
  4356. for i, v in pairs(extrawingmod1:GetChildren()) do
  4357. if v:IsA("Part") then
  4358. v.Transparency = 1
  4359. v.BrickColor = BrickColor.new("White")
  4360. v.Material = "Neon"
  4361. end
  4362. end
  4363. for i, v in pairs(extrawingmod2:GetChildren()) do
  4364. if v:IsA("Part") then
  4365. v.Transparency = 1
  4366. v.BrickColor = BrickColor.new("White")
  4367. v.Material = "Neon"
  4368. end
  4369. end
  4370. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  4371. resetmode()
  4372. end
  4373. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  4374. ModeOfGlitch = 4
  4375. storehumanoidWS = 16
  4376. hum.WalkSpeed = 16
  4377. rainbowmode = false
  4378. chaosmode = true
  4379. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4380. newTheme("rbxassetid://415898123", 0, 1, 10)
  4381. MAINRUINCOLOR = BrickColor.new("Black")
  4382. for i, v in pairs(mw2:GetChildren()) do
  4383. if v:IsA("Part") then
  4384. v.BrickColor = MAINRUINCOLOR
  4385. v.Material = "Neon"
  4386. end
  4387. end
  4388. for i, v in pairs(mw1:GetChildren()) do
  4389. if v:IsA("Part") then
  4390. v.Transparency = 0.75
  4391. v.BrickColor = BrickColor.random()
  4392. v.Material = "Neon"
  4393. end
  4394. end
  4395. for i, v in pairs(m:GetChildren()) do
  4396. if v:IsA("Part") then
  4397. v.BrickColor = BrickColor.new("Black")
  4398. v.Material = "Neon"
  4399. end
  4400. end
  4401. for i, v in pairs(m2:GetChildren()) do
  4402. if v:IsA("Part") then
  4403. v.BrickColor = BrickColor.random()
  4404. v.Material = "Neon"
  4405. end
  4406. end
  4407. for i, v in pairs(m3:GetChildren()) do
  4408. if v:IsA("Part") then
  4409. v.BrickColor = BrickColor.new("Black")
  4410. v.Material = "Neon"
  4411. end
  4412. end
  4413. for i, v in pairs(extrawingmod1:GetChildren()) do
  4414. if v:IsA("Part") then
  4415. v.Transparency = 1
  4416. v.BrickColor = BrickColor.new("White")
  4417. v.Material = "Neon"
  4418. end
  4419. end
  4420. for i, v in pairs(extrawingmod2:GetChildren()) do
  4421. if v:IsA("Part") then
  4422. v.Transparency = 1
  4423. v.BrickColor = BrickColor.new("White")
  4424. v.Material = "Neon"
  4425. end
  4426. end
  4427. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4428. resetmode()
  4429. end
  4430. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4431. ModeOfGlitch = 5
  4432.  
  4433. storehumanoidWS = 16
  4434. hum.WalkSpeed = 16
  4435. rainbowmode = false
  4436. chaosmode = false
  4437. RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4438. newTheme("rbxassetid://723652641", 10, 1, 3.2)
  4439. ModeOfGlitch = 1
  4440. MAINRUINCOLOR = BrickColor.new("Really black")
  4441. for i, v in pairs(mw2:GetChildren()) do
  4442. if v:IsA("Part") then
  4443. v.BrickColor = MAINRUINCOLOR
  4444. v.Material = "Neon"
  4445. end
  4446. end
  4447. for i, v in pairs(mw1:GetChildren()) do
  4448. if v:IsA("Part") then
  4449. v.Transparency = 0
  4450. v.BrickColor = MAINRUINCOLOR
  4451. v.Material = "Neon"
  4452. end
  4453. end
  4454. for i, v in pairs(m:GetChildren()) do
  4455. if v:IsA("Part") then
  4456. v.BrickColor = BrickColor.new("Really black")
  4457. v.Material = "Ice"
  4458. end
  4459. end
  4460. for i, v in pairs(m2:GetChildren()) do
  4461. if v:IsA("Part") then
  4462. v.BrickColor = BrickColor.new("Really black")
  4463. v.Material = "Ice"
  4464. end
  4465. end
  4466. for i, v in pairs(m3:GetChildren()) do
  4467. if v:IsA("Part") then
  4468. v.BrickColor = BrickColor.new("Really black")
  4469. v.Material = "Neon"
  4470. end
  4471. end
  4472. for i, v in pairs(extrawingmod1:GetChildren()) do
  4473. if v:IsA("Part") then
  4474. v.Transparency = 1
  4475. v.BrickColor = BrickColor.new("White")
  4476. v.Material = "Neon"
  4477. end
  4478. end
  4479. for i, v in pairs(extrawingmod2:GetChildren()) do
  4480. if v:IsA("Part") then
  4481. v.Transparency = 1
  4482. v.BrickColor = BrickColor.new("White")
  4483. v.Material = "Neon"
  4484. end
  4485. end
  4486. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4487. resetmode()
  4488. end
  4489. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4490. ModeOfGlitch = 6
  4491. storehumanoidWS = 75
  4492. hum.WalkSpeed = 75
  4493. rainbowmode = false
  4494. chaosmode = false
  4495. RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  4496. newTheme("rbxassetid://519067542", 0, 1, 1)
  4497. MAINRUINCOLOR = BrickColor.new("Really black")
  4498. for i, v in pairs(mw2:GetChildren()) do
  4499. if v:IsA("Part") then
  4500. v.BrickColor = BrickColor.new("White")
  4501. v.Material = "Neon"
  4502. end
  4503. end
  4504. for i, v in pairs(mw1:GetChildren()) do
  4505. if v:IsA("Part") then
  4506. v.Transparency = 0
  4507. v.BrickColor = BrickColor.new("Really black")
  4508. v.Material = "Neon"
  4509. end
  4510. end
  4511. for i, v in pairs(m:GetChildren()) do
  4512. if v:IsA("Part") then
  4513. v.BrickColor = BrickColor.new("White")
  4514. v.Material = "Ice"
  4515. end
  4516. end
  4517. for i, v in pairs(m2:GetChildren()) do
  4518. if v:IsA("Part") then
  4519. v.BrickColor = BrickColor.new("Really black")
  4520. v.Material = "Ice"
  4521. end
  4522. end
  4523. for i, v in pairs(m3:GetChildren()) do
  4524. if v:IsA("Part") then
  4525. v.BrickColor = BrickColor.new("White")
  4526. v.Material = "Neon"
  4527. end
  4528. end
  4529. for i, v in pairs(extrawingmod1:GetChildren()) do
  4530. if v:IsA("Part") then
  4531. v.Transparency = 1
  4532. v.BrickColor = BrickColor.new("White")
  4533. v.Material = "Neon"
  4534. end
  4535. end
  4536. for i, v in pairs(extrawingmod2:GetChildren()) do
  4537. if v:IsA("Part") then
  4538. v.Transparency = 1
  4539. v.BrickColor = BrickColor.new("White")
  4540. v.Material = "Neon"
  4541. end
  4542. end
  4543.  
  4544.  
  4545. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4546. resetmode()
  4547. end
  4548. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4549. ModeOfGlitch = 6127843
  4550. storehumanoidWS = 50
  4551. hum.WalkSpeed = 50
  4552. rainbowmode = true
  4553. chaosmode = false
  4554. RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4555. newTheme("rbxassetid://152539141", 0, 1, 1)
  4556. MAINRUINCOLOR = BrickColor.new("White")
  4557. for i, v in pairs(mw2:GetChildren()) do
  4558. if v:IsA("Part") then
  4559. v.BrickColor = MAINRUINCOLOR
  4560. v.Material = "Neon"
  4561. end
  4562. end
  4563. for i, v in pairs(mw1:GetChildren()) do
  4564. if v:IsA("Part") then
  4565. v.Transparency = 0
  4566. v.BrickColor = MAINRUINCOLOR
  4567. v.Material = "Neon"
  4568. end
  4569. end
  4570. for i, v in pairs(m:GetChildren()) do
  4571. if v:IsA("Part") then
  4572. v.BrickColor = BrickColor.new("White")
  4573. v.Material = "Neon"
  4574. end
  4575. end
  4576. for i, v in pairs(m2:GetChildren()) do
  4577. if v:IsA("Part") then
  4578. v.BrickColor = BrickColor.new("White")
  4579. v.Material = "Neon"
  4580. end
  4581. end
  4582. for i, v in pairs(m3:GetChildren()) do
  4583. if v:IsA("Part") then
  4584. v.BrickColor = BrickColor.new("White")
  4585. v.Material = "Neon"
  4586. end
  4587. end
  4588. for i, v in pairs(extrawingmod1:GetChildren()) do
  4589. if v:IsA("Part") then
  4590. v.Transparency = 1
  4591. v.BrickColor = BrickColor.new("White")
  4592. v.Material = "Neon"
  4593. end
  4594. end
  4595. for i, v in pairs(extrawingmod2:GetChildren()) do
  4596. if v:IsA("Part") then
  4597. v.Transparency = 1
  4598. v.BrickColor = BrickColor.new("White")
  4599. v.Material = "Neon"
  4600. end
  4601. end
  4602. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4603. resetmode()
  4604. end
  4605. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4606. ModeOfGlitch = 1000000
  4607. storehumanoidWS = 100
  4608. hum.WalkSpeed = 100
  4609. rainbowmode = false
  4610. chaosmode = false
  4611. RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4612. newTheme("rbxassetid://614032233", 0, 1, 1)
  4613. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4614. for i, v in pairs(mw2:GetChildren()) do
  4615. if v:IsA("Part") then
  4616. v.BrickColor = MAINRUINCOLOR
  4617. v.Material = "Neon"
  4618. end
  4619. end
  4620. for i, v in pairs(mw1:GetChildren()) do
  4621. if v:IsA("Part") then
  4622. v.Transparency = 0
  4623. v.BrickColor = MAINRUINCOLOR
  4624. v.Material = "Neon"
  4625. end
  4626. end
  4627. for i, v in pairs(m:GetChildren()) do
  4628. if v:IsA("Part") then
  4629. v.Color = Color3.new(0.5, 0, 1)
  4630. v.Material = "Neon"
  4631. end
  4632. end
  4633. for i, v in pairs(m2:GetChildren()) do
  4634. if v:IsA("Part") then
  4635. v.Color = Color3.new(0.25, 0, 1)
  4636. v.Material = "Neon"
  4637. end
  4638. end
  4639. for i, v in pairs(m3:GetChildren()) do
  4640. if v:IsA("Part") then
  4641. v.Color = Color3.new(0.45, 0, 1)
  4642. v.Material = "Neon"
  4643. end
  4644. end
  4645. for i, v in pairs(extrawingmod1:GetChildren()) do
  4646. if v:IsA("Part") then
  4647. v.Transparency = 0
  4648. v.Color = Color3.new(0.25, 0, 1)
  4649. v.Material = "Neon"
  4650. end
  4651. end
  4652. for i, v in pairs(extrawingmod2:GetChildren()) do
  4653. if v:IsA("Part") then
  4654. v.Transparency = 0
  4655. v.Color = Color3.new(0.5, 0, 1)
  4656. v.Material = "Neon"
  4657. end
  4658. end
  4659. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4660. resetmode()
  4661. end
  4662. if k == "l" and toggleTag == false then
  4663. toggleTag = true
  4664. text.TextTransparency = 0
  4665. text.TextStrokeTransparency = 0
  4666. elseif k == "l" and toggleTag == true then
  4667. toggleTag = false
  4668. text.TextTransparency = 1
  4669. text.TextStrokeTransparency = 1
  4670. end
  4671. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4672. ExtinctiveHeartbreak()
  4673. elseif k == "l" and attack == false and ModeOfGlitch == 1 then
  4674. deadworld()
  4675. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4676. PureBomb()
  4677. elseif k == "l" and attack == false and ModeOfGlitch == 2 then
  4678. MegaPureBomb()
  4679. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4680. scattercorrupt()
  4681. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4682. ChaosGroundStrike()
  4683. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4684. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4685. UniversalSpark()
  4686. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4687. scattercorrupt()
  4688. wait(1)
  4689. yinyangi()
  4690. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4691. scattercorrupt()
  4692. scattercorrupt()
  4693. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4694. yinyangi()
  4695. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4696. Wip()
  4697. end
  4698. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4699. ChaosBegone()
  4700. end
  4701. end)
  4702. coroutine.resume(coroutine.create(function()
  4703. while true do
  4704. swait(2)
  4705. if rainbowmode == true or ModeOfGlitch == 6 then
  4706. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4707. end
  4708. end
  4709. end))
  4710. coroutine.resume(coroutine.create(function()
  4711. while true do
  4712. swait(0.5)
  4713. if ModeOfGlitch == 1000000 then
  4714. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4715. end
  4716. end
  4717. end))
  4718. coroutine.resume(coroutine.create(function()
  4719. while true do
  4720. swait(2)
  4721. if chaosmode == true then
  4722. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4723. for i, v in pairs(mw1:GetChildren()) do
  4724. if v:IsA("Part") then
  4725. v.Transparency = 0.75
  4726. v.BrickColor = BrickColor.random()
  4727. v.Material = "Neon"
  4728. end
  4729. end
  4730. for i, v in pairs(m2:GetChildren()) do
  4731. if v:IsA("Part") then
  4732. v.BrickColor = BrickColor.random()
  4733. v.Material = "Neon"
  4734. end
  4735. end
  4736. end
  4737. end
  4738. end))
  4739. Humanoid.Name = "STARGLITCHER"
  4740. Humanoid.MaxHealth = math.huge
  4741. Humanoid.Health = math.huge
  4742. Instance.new("ForceField", char).Visible = false
  4743. Humanoid.Animator.Parent = nil
  4744. idleanim = 0.4
  4745. while true do
  4746. if rainbowmode == true then
  4747. RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4748. MAINRUINCOLOR = BrickColor.new("White")
  4749. for i, v in pairs(m:GetChildren()) do
  4750. if v:IsA("Part") then
  4751. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4752. end
  4753. end
  4754. for i, v in pairs(m2:GetChildren()) do
  4755. if v:IsA("Part") then
  4756. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4757. end
  4758. end
  4759. for i, v in pairs(m3:GetChildren()) do
  4760. if v:IsA("Part") then
  4761. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4762. end
  4763. end
  4764. for i, v in pairs(mw1:GetChildren()) do
  4765. if v:IsA("Part") then
  4766. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4767. v.Material = "Neon"
  4768. end
  4769. end
  4770. for i, v in pairs(mw2:GetChildren()) do
  4771. if v:IsA("Part") then
  4772. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4773. v.Material = "Neon"
  4774. end
  4775. end
  4776. end
  4777. CameraManager()
  4778. swait()
  4779. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4780. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4781. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4782. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4783. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4784. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4785. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4786. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4787. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4788. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4789. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4790. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4791. sine = sine + change
  4792. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4793. local velderp = RootPart.Velocity.y
  4794. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4795. if equipped == true or equipped == false then
  4796. if attack == false then
  4797. idle = idle + 1
  4798. else
  4799. idle = 0
  4800. end
  4801. if not (idle >= 500) or attack == false then
  4802. end
  4803. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4804. Anim = "Jump"
  4805. if attack == false then
  4806. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4807. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4809. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4810. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4811. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4812. end
  4813. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4814. Anim = "Fall"
  4815. if attack == false then
  4816. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4817. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4818. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4819. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4820. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4821. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4822. end
  4823. elseif torvel < 1 and hitfloor ~= nil then
  4824. Anim = "Idle"
  4825. if attack == false then
  4826. if ModeOfGlitch == 1 then
  4827. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4828. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4829. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4830. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4831. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4832. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4833. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4834. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4835. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4836. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4837. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4838. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4839. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4840. elseif ModeOfGlitch == 3 then
  4841. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4842. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4844. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4845. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4846. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4847. elseif ModeOfGlitch == 4 then
  4848. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4849. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4850. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4851. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4852. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4853. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4854. elseif ModeOfGlitch == 5 then
  4855. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4856. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4858. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4859. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4860. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4861. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4862. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4863. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4864. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4865. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4866. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4867. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4868. end
  4869. end
  4870. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4871. Anim = "Walk"
  4872. if attack == false then
  4873. if ModeOfGlitch == 1 then
  4874. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4875. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4876. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4877. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4878. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4879. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4880. elseif ModeOfGlitch == 4 then
  4881. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4882. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4884. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4885. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4886. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4887. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4888. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4889. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4891. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4892. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4893. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4894. end
  4895. end
  4896. elseif torvel >= 22 and hitfloor ~= nil then
  4897. Anim = "Run"
  4898. if attack == false then
  4899. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4900. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4901. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4902. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4903. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4904. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4905. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4906. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4907. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4908. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4910. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4911. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4912. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4913. end
  4914. end
  4915. end
  4916. end
  4917. end
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