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- Explosive arrows: As you said; like an RPG.
- best used for AOE/damage multiplier, possibly armor piercer
- Combustion Arrow: Use as incendiary and/or anti personnel round
- Multiplication arrow: shotgun replacement
- Lifeforce Steal: Unless the archer is able to ramp up to truly superhuman
- speed/strength for a decent period of time this effect is really not
- worth getting. How many people can one archer kill before someone
- shoots him or the effect wears off? If it lasts a minute, it is
- worthless. Lasting a few days might make it worth using.
- Cold arrows: Even if it freezes a target into a giant ice cube, how is this better than
- setting him on fire using combustion arrow? A kill is a kill.
- Madness arrow: How long does effect last? Does the victim go catatonic or does he attack
- his own side? The effects matter when deciding.
- FaZe Arrow: This arrow can bypass Armor and walls. the only downside appears to be
- aiming through armor or walls.
- Hunter arrow "follow the target...will maintain...maximum speed until Target is hit":
- What a great anti-aircraft round! Aim it at a pilot in a jet.
- 30 minutes later it catches up to the pilot walking across
- the tarmac and kills him.
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