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- ((GlowBase + ((pGlowIndex * 0x38) + 0x25))) = false; //bool
- ((GlowBase + ((pGlowIndex * 0x38) + 0x24))) = true; //bool
- ((GlowBase + ((pGlowIndex * 0x38) + 0x4))) = Color.RGBA[0]; //float R
- ((GlowBase + ((pGlowIndex * 0x38) + 0x8))) = Color.RGBA[1]; //float G
- ((GlowBase + ((pGlowIndex * 0x38) + 0xC))) = Color.RGBA[2];; //float B
- ((GlowBase + ((pGlowIndex * 0x38) + 0x10))) = Color.RGBA[3]; //float A
- ...
- m_iGlowIndex = 0xA310
- dwGlowObject patttern: = "\xE8\x00\x00\x00\x00\x83\xC4\x04\xB8\x00\x00\x00\x00\xC3\xcc", "x????xxxx????xx" +9
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