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Nov 12th, 2016
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  1. ((GlowBase + ((pGlowIndex * 0x38) + 0x25))) = false; //bool
  2. ((GlowBase + ((pGlowIndex * 0x38) + 0x24))) = true; //bool
  3. ((GlowBase + ((pGlowIndex * 0x38) + 0x4))) = Color.RGBA[0]; //float   R
  4. ((GlowBase + ((pGlowIndex * 0x38) + 0x8))) = Color.RGBA[1]; //float   G
  5. ((GlowBase + ((pGlowIndex * 0x38) + 0xC))) = Color.RGBA[2];; //float  B
  6. ((GlowBase + ((pGlowIndex * 0x38) + 0x10))) = Color.RGBA[3]; //float  A
  7.  
  8. ...
  9.  
  10. m_iGlowIndex = 0xA310
  11.  
  12.  
  13. dwGlowObject patttern: = "\xE8\x00\x00\x00\x00\x83\xC4\x04\xB8\x00\x00\x00\x00\xC3\xcc", "x????xxxx????xx" +9
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