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- >Fertile: 12 (+6 Territory, +1 DT-4, +1 Greenhouses, +5 from opening Gluttony, -5 for trade with White Death, +1 Event)
- >Metal: 6 (+2 Base, +4 Territory)
- >Oil: 13 (+2 Base, +6 Territory, +5 from trade with White Death) ; 2 Upkeep used
- >Energy: 16 (+2 Base, +1 Infernal Combustion Engine, +13 Oil) ; 6 Upkeep used
- >Tech:
- >Infantry
- >Bonuses:
- [Hellfire Infantry Armor Plate Weak]
- >2/6 Average Hellfire Infantry Armor Plate
- [Good] Infantry Aether Oscilators
- [Annihilator Weak]
- >1/6 Annihilator
- [enviromental suits Weak]
- >Vehicular
- >Units:
- [Super-Tank] - I saved the stats somewhere
- >Bonuses:
- [Infernal combusion Engines Weak]
- [Anti-Grav Good]
- [Rocket propulsion Weak]
- [Tank Shields, SUPERIOR]
- [Good Aether Oscilators Cannons]
- [Annihilator Weak]
- >1/6 Annihilator
- Aviation
- >Units:
- Standard Repulsor Fighter
- >Bonuses:
- [Anti-Grav Good]
- [Rocket propulsion Weak]
- >2/6 Average Rockets
- [Auto-tank Factory]
- Other
- [Construction Drones]
- [Greenhouse +1 Fertility]
- [Horror training Weak], 1/6 Horror training average
- [WubWub Berries]
- [Automated Tank Factory] +1 Tank PT
- [Education Average]
- 3/8 Emergency Extraction device (Transports user to a dimension of darkness where subject will HOPEFULLY be safe)
- >Bonuses:
- Dimensional knowledge increase every 4 turns. Autoincreas in [4/4]
- Javan Sea of Knowledge. [SoK] Any tech being upgraded get a bonus. stage 1 to 2 start with 1 action completed, stage 2 to 3 etc start with 2.
- Ascendant Energy Optimization: All Energy Upkeep is Halved
- [Infernal Combustion Generators]
- [DCR Open/Close portals to the circles of hell and nat1's no longer cause dimensional accidents]
- [Railway finished]
- [STORM GENERATOR](3 turn CD) Create a powerful electrical storm in an area. Like a Valkyrie with the blessing of Odin! CHARGED AND READY 3/3]
- [WALK OF MOONLIGHT] Allows you to travel anywhere on the map after 2 turns. CHARGED AND READY [4/4]
- [DT1: Communicate with extradimensional beings
- [DT: 2] the ability to bring in outsiders that are too weak to resist (or outsiders that helps you bring them in]
- [DT: 3] The ability to step into another dimension at semi-random. Most of them would instantly kill you
- [DT: 4] Organic siphon. +1 to Fertile.
- [DT: 5] Horror pull, You can now pull in horrors. They are not under your control....BUT you can do it
- [DT:6] You can cross-breed your people with extradimensional creatures...The results vary wildly..
- [DT:7+8] 3/3 Leads to DT9
- [DT9] 3/3 Key
- [DT10] 4/4 THE CHOICE - Moon Mother
- Possible Armies to Build:
- Standard infantry:
- Pre-req: Metal1, Fertility1
- upkeep: fertility1
- Strength: 1
- Speed: 2
- Defence: 2
- Super-Tank Mk1
- Pre-req: Metal2, Oil1
- Upkeep: oil1 Energy1
- Strength: 2
- Speed: 3
- Defence: 2
- Super-Tank MK2
- Pre-req: Metal2, Energy 2
- Upkeep: Energy2
- Strength: 3
- Speed: 6
- Defence: 3
- [Sir Williamshire] +10 to all rolls that is related to finding dimensions
- Armies:
- [ACTIVE] +3 standard infantry : Upkeep 3 fertility
- [ACTIVE] +2 supertanks MK1: Upkeep 2 Oil, 2 (halved by Energy Optimizers) = 1 Energy
- [ACTIVE] +5 supertanks MK2: 10 (halved by Energy Optimizers) = 5 Energy
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