CivQuestanon

Hellfire Stats

Mar 26th, 2014
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  1. >Fertile: 12 (+6 Territory, +1 DT-4, +1 Greenhouses, +5 from opening Gluttony, -5 for trade with White Death, +1 Event)
  2. >Metal: 6 (+2 Base, +4 Territory)
  3. >Oil: 13 (+2 Base, +6 Territory, +5 from trade with White Death) ; 2 Upkeep used
  4. >Energy: 16 (+2 Base, +1 Infernal Combustion Engine, +13 Oil) ; 6 Upkeep used
  5. >Tech:
  6.  
  7. >Infantry
  8. >Bonuses:
  9. [Hellfire Infantry Armor Plate Weak]
  10. >2/6 Average Hellfire Infantry Armor Plate
  11. [Good] Infantry Aether Oscilators
  12. [Annihilator Weak]
  13. >1/6 Annihilator
  14. [enviromental suits Weak]
  15.  
  16. >Vehicular
  17. >Units:
  18. [Super-Tank] - I saved the stats somewhere
  19. >Bonuses:
  20. [Infernal combusion Engines Weak]
  21. [Anti-Grav Good]
  22. [Rocket propulsion Weak]
  23. [Tank Shields, SUPERIOR]
  24. [Good Aether Oscilators Cannons]
  25. [Annihilator Weak]
  26. >1/6 Annihilator
  27.  
  28. Aviation
  29. >Units:
  30. Standard Repulsor Fighter
  31. >Bonuses:
  32. [Anti-Grav Good]
  33. [Rocket propulsion Weak]
  34. >2/6 Average Rockets
  35. [Auto-tank Factory]
  36.  
  37. Other
  38. [Construction Drones]
  39. [Greenhouse +1 Fertility]
  40. [Horror training Weak], 1/6 Horror training average
  41. [WubWub Berries]
  42. [Automated Tank Factory] +1 Tank PT
  43. [Education Average]
  44. 3/8 Emergency Extraction device (Transports user to a dimension of darkness where subject will HOPEFULLY be safe)
  45.  
  46. >Bonuses:
  47. Dimensional knowledge increase every 4 turns. Autoincreas in [4/4]
  48. Javan Sea of Knowledge. [SoK] Any tech being upgraded get a bonus. stage 1 to 2 start with 1 action completed, stage 2 to 3 etc start with 2.
  49. Ascendant Energy Optimization: All Energy Upkeep is Halved
  50. [Infernal Combustion Generators]
  51. [DCR Open/Close portals to the circles of hell and nat1's no longer cause dimensional accidents]
  52. [Railway finished]
  53.  
  54. [STORM GENERATOR](3 turn CD) Create a powerful electrical storm in an area. Like a Valkyrie with the blessing of Odin! CHARGED AND READY 3/3]
  55. [WALK OF MOONLIGHT] Allows you to travel anywhere on the map after 2 turns. CHARGED AND READY [4/4]
  56.  
  57. [DT1: Communicate with extradimensional beings
  58. [DT: 2] the ability to bring in outsiders that are too weak to resist (or outsiders that helps you bring them in]
  59. [DT: 3] The ability to step into another dimension at semi-random. Most of them would instantly kill you
  60. [DT: 4] Organic siphon. +1 to Fertile.
  61. [DT: 5] Horror pull, You can now pull in horrors. They are not under your control....BUT you can do it
  62. [DT:6] You can cross-breed your people with extradimensional creatures...The results vary wildly..
  63. [DT:7+8] 3/3 Leads to DT9
  64. [DT9] 3/3 Key
  65. [DT10] 4/4 THE CHOICE - Moon Mother
  66.  
  67. Possible Armies to Build:
  68.  
  69. Standard infantry:
  70. Pre-req: Metal1, Fertility1
  71. upkeep: fertility1
  72. Strength: 1
  73. Speed: 2
  74. Defence: 2
  75.  
  76. Super-Tank Mk1
  77. Pre-req: Metal2, Oil1
  78. Upkeep: oil1 Energy1
  79. Strength: 2
  80. Speed: 3
  81. Defence: 2
  82.  
  83. Super-Tank MK2
  84. Pre-req: Metal2, Energy 2
  85. Upkeep: Energy2
  86. Strength: 3
  87. Speed: 6
  88. Defence: 3
  89.  
  90. [Sir Williamshire] +10 to all rolls that is related to finding dimensions
  91.  
  92. Armies:
  93. [ACTIVE] +3 standard infantry : Upkeep 3 fertility
  94. [ACTIVE] +2 supertanks MK1: Upkeep 2 Oil, 2 (halved by Energy Optimizers) = 1 Energy
  95. [ACTIVE] +5 supertanks MK2: 10 (halved by Energy Optimizers) = 5 Energy
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