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Dec 11th, 2018
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  1. // GAME INFO
  2. global ___DEBUG = false;
  3.  
  4. global __MAX_CELL        = 612;
  5. global __MAX_OPERATION   = 20000000;
  6. global __MAX_TURN        = 64;
  7. global __MAX_ITEM        = 150;
  8.  
  9. global _TURN             = 1;
  10. global _FIGHT_TYPE;
  11.  
  12. // MAP INFO
  13. global _OBSTACLES = [];
  14.  
  15. // LEEK INFO
  16. global _SELF;
  17.  
  18. global LEEK = [];
  19. global LEEK_IS_ENEMY    = [];
  20. global LEEK_IS_ALIVE    = [];
  21. global LEEK_IS_BULB     = [];
  22. global LEEK_CELL        = [];
  23. global LEEK_ITEMS       = [];
  24. global LEEK_ACCESSIBLE  = [];
  25.  
  26. global LEEK_LIFE_MAX    = [];
  27. global LEEK_LIFE        = [];
  28. global LEEK_MP_MAX      = [];
  29. global LEEK_MP          = [];
  30. global LEEK_TP_MAX      = [];
  31. global LEEK_TP          = [];
  32. global LEEK_STR         = [];
  33. global LEEK_RES         = [];
  34. global LEEK_MAG         = [];
  35. global LEEK_WIS         = [];
  36. global LEEK_SCI         = [];
  37. global LEEK_AGI         = [];
  38. global LEEK_ABS_SHI     = [];
  39. global LEEK_REL_SHI     = [];
  40.  
  41.  
  42. // ITEM INFO
  43. global ITEMS            = [];
  44. global ITEMS_IS_WEAPON  = [];
  45. global ITEMS_COST       = [];
  46. global ITEMS_MAX_RANGE  = [];
  47. global ITEMS_MIN_RANGE  = [];
  48. global ITEMS_AREA       = [];
  49. global ITEMS_COOLDOWN   = [];
  50. global ITEMS_EFFECTS    = [];
  51.  
  52. // EFFECT INFO
  53. global STAT_NONE = 0, STAT_STR = 1, STAT_RES = 2, STAT_MAG = 3, STAT_WIS = 4, STAT_SCI = 5, STAT_AGI = 6;
  54. global EFFECT_NEED      = [
  55.     EFFECT_ABSOLUTE_SHIELD : STAT_STR,
  56.     EFFECT_AFTEREFFECT : STAT_NONE,
  57.     EFFECT_ANTIDOTE : STAT_WIS,
  58.     EFFECT_BOOST_MAX_LIFE : STAT_SCI,
  59.     EFFECT_BUFF_AGILITY : STAT_SCI,
  60.     EFFECT_BUFF_MP : STAT_SCI,
  61.     EFFECT_BUFF_RESISTANCE : STAT_SCI,
  62.     EFFECT_BUFF_STRENGTH : STAT_SCI,
  63.     EFFECT_BUFF_TP : STAT_SCI,
  64.     EFFECT_BUFF_WISDOM : STAT_SCI,
  65.     EFFECT_DAMAGE : STAT_STR,
  66.     EFFECT_DAMAGE_RETURN : STAT_AGI,
  67.     EFFECT_DEBUFF : STAT_NONE, // TO CHECK !!!!!!!!!!!!!!!!!!!!!!!!!
  68.     EFFECT_HEAL : STAT_WIS,
  69.     EFFECT_INVERT : STAT_NONE,
  70.     EFFECT_KILL : STAT_NONE,// ???????????????
  71.     EFFECT_POISON : STAT_MAG,
  72.     EFFECT_RELATIVE_SHIELD : STAT_RES,
  73.     EFFECT_RESURRECT : STAT_NONE,
  74.     EFFECT_SHACKLE_MAGIC : STAT_MAG,
  75.     EFFECT_SHACKLE_MP : STAT_MAG,
  76.     EFFECT_SHACKLE_STRENGTH : STAT_MAG,
  77.     EFFECT_SHACKLE_TP : STAT_MAG,
  78.     EFFECT_SUMMON : STAT_NONE
  79. ];
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