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- This is what both the charge route and triple dip route would do:
- Bow Skip Saves 1:40
- (In Chapter 3)
- But, Need to (Both):
- -CC (+3s)
- -Get HP Plus (+3s)
- -Skip Swap Ch3 (-3s)
- -Get Heal 4 MF(+7.2)
- -Kill Clubba 2 (+2s)
- -Extra Level Up (+2s)
- -Skip QC (-21.22)(+~1s)
- -Skip Sushie Upgrade (-14.85)
- -Speedy Spin end (-2s)
- -Use HB instead of item heal b4 duplighosts (-5s)
- -Get Either Jail or Sewers Life Shroom (+3.86 jail or +4.65 sewers)
- -Get 35-40 coins (~5s)
- Coin Route after Speedy Spin:
- Dark Koopas: 18-20
- Ch3 6 Bed Coins
- Ch4 Fuzzy: 4 Coins
- 5-7 from Stone Chomps
- Charge route:
- Gets Jail shroom (+3.65s)
- Gets Chapter 8 Block Shroom (+5.19s)
- Gets Ch7 shop shroom (+9s)
- Optimal Phase 1 of Final Bowser comparison:
- (-22s)
- Optimal Phase 2 of Final Bowser comparison:
- (+38s)
- Badge Equips before Hallway:
- 10/30/12
- Power Jump (1); Power Bounce (2); S. Jump Charge (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Fire Shield (2)
- 1+2+2+1+1+1+2+2= 12
- Triple Dip Route:
- Gets Triple Dip (+13s)
- Gets 7 T-Bolts from shop (+16s)
- Gets Chap 7 T-Rage (+1.5s)
- Optimal Phase 1 (+22s)
- Optimal Phase 2 (-38s)
- (Phases compared to each other)
- Badge Equips before Hallway: Riskier
- 10/30/12
- Power Bounce (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Triple Dip (3); Fire Shield (2)
- 2+1+1+1+2+3+2= 12
- Badge Equips before Hallway:
- 10/30/12
- Power Bounce (2); Mega Rush (1); Close Call (1); Speedy Spin (1); P-Up D-Down (2); Triple Dip (3); Power Jump (1)
- 2+1+1+1+2+3+2= 11
- Put on Fire Shield After (+2s)
- So Item collection comparison:
- 17s for Charge, 30.5 for Trip Dip
- Charge is 13.5s ahead from collection
- Final Bowser Phase 1, Charge gains 22s= 35.5 ahead
- Phase 2 Charge loses 38s,
- Charge is 2.5s slower
- Conclusion Triple Dip Route is 2.5s faster overall
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