Advertisement
Guest User

Untitled

a guest
Mar 29th, 2017
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.53 KB | None | 0 0
  1. class CfgPatches
  2. {
  3. class TEST_UNITS
  4. {
  5. units[] = {};
  6. weapons[] = {};
  7. requiredVersion = 0.1;
  8. requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma};
  9. };
  10. };
  11. class cfgFactionClasses
  12. {
  13. class TEST_FACTION //Faction Calling Name
  14. {
  15. displayName = "Test"; //Faction name in-game
  16. icon = "TEST\img.paa"; //Path to texture next to the faction name in editor "PBOname\filename.paa"
  17. priority = 1; //How far down it is on the menu
  18. side = 1; // 1 Blufor 2 opfor 3 independant i think.
  19. };
  20. };
  21. class CfgVehicleClasses
  22. {
  23. class TEST_Units //Name of unit group e.g Air, Infantry, Armour
  24. {
  25. displayName = "Infantry"; //In-game name
  26. priority = 2; // How far down it is on the menu
  27. };
  28. };
  29.  
  30. cclass CfgVehicles
  31. {
  32. class B_Soldier_base_F; //Blufor Soldier
  33. class B_Carryall_Base;
  34.  
  35.  
  36. class TEST_Backpack: B_Carryall_Base
  37. {
  38. displayname = "Heavy Ruck (MTP)";
  39. scope = 2;
  40. hiddenSelectionsTextures[] = {"TEST\Data\TEST_Backpack_co.paa"};
  41.  
  42. class TransportItems
  43. {
  44. class _xx_Medikit
  45. {
  46. name = "Medikit";
  47. count = 1;
  48. };
  49. class _xx_FirstAidKit
  50. {
  51. name = "FirstAidKit";
  52. count = 5;
  53. };
  54. };
  55. };
  56.  
  57. class TEST_Marksman: B_Soldier_base_F //Unit Class name: Class getting info from
  58. {
  59. side = 1; //Blufor
  60. faction = "TEST_FACTION"; //Your Faction
  61. backpack = "TEST_Backpack"; //Backpack
  62. vehicleclass = "TEST_Units"; //Unit Group
  63. author = "Delta 1 Actual";
  64. _generalMacro = "TEST_Marksman"; //Class Name
  65. scope = 2;
  66. displayName = "Marksman"; //In-Game Name
  67. weapons[] = {"TEST_GUN","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
  68. respawnWeapons[] = {"TEST_GUN","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
  69. magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","HandGrenade"};
  70. respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade"};
  71. cost = 300000;
  72. threat[] = {1,0.7,0.3};
  73. linkedItems[] = {"TEST_Vest","TEST_Helmet","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  74. respawnLinkedItems[] = {"TEST_Vest","TEST_Helmet","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  75. model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; //Path to model
  76. uniformClass = "TEST_Uniform"; //uniform you are using
  77. camouflage = 1.6;
  78. hiddenSelections[] = {"camo"};
  79. HiddenSelectionsTextures[] = {"TEST\data\TEST_Uniform_co.paa"}; //Uniform textures
  80. };
  81.  
  82. };
  83.  
  84. class cfgWeapons
  85. {
  86. class Uniform_Base;
  87. class UniformItem;
  88.  
  89. class TEST_Uniform: Uniform_Base
  90. {
  91. scope = 2;
  92. displayName = "Custom Uniform"; //In-Game name
  93. picture = "\A3\characters_f_epa\data\ui\icon_U_B_CTRG_uniform_ca.paa"; //Menu Picture
  94. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  95. hiddenSelections[] = {"Camo"};
  96. hiddenSelectionsTextures[] = {"TEST\data\TEST_Uniform_co.paa"}; //Path to my texture.
  97. class ItemInfo: UniformItem
  98. {
  99. uniformModel = "-";
  100. uniformClass = "TEST_Unit"; //A Unit that wears it
  101. containerClass = "Supply40"; //Carry Amount
  102. mass = 30; //Weight
  103. hiddenSelections[] = {"camo"};
  104. };
  105. };
  106.  
  107.  
  108. class V_PlateCarrier3_rgr;
  109. class ItemInfo;
  110.  
  111.  
  112. class TEST_Vest: V_PlateCarrier3_rgr
  113. {
  114. picture = "\A3\Characters_F_EPA\Data\ui\Icon_V_plate_carrier_snake_ca.paa"; //Menu Picture
  115. displayName = "Heavy Vest"; //In-Game name
  116. hiddenSelections[] = {"camo"};
  117. hiddenSelectionsTextures[] = {"TEST\Data\TEST_Vest_co.paa"}; //Vest texture path
  118. class ItemInfo: ItemInfo
  119. {
  120. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; //Vest model you are using
  121. containerClass = "Supply160"; //Carry Amount
  122. mass = 50; // Weight
  123. armor = "5*1.4";
  124. passThrough = 0.4;
  125. hiddenSelections[] = {"camo"};
  126. };
  127. };
  128.  
  129.  
  130. class ItemCore;
  131. class HeadgearItem;
  132.  
  133. class TEST_Helmet: ItemCore
  134. {
  135. scope = 2;
  136. weaponPoolAvailable = 1;
  137. displayName = "Combat Helmet"; //In-Game name
  138. picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; //Menu Picture
  139. model = "\A3\Characters_F_EPA\BLUFOR\headgear_b_helmet_kerry"; // Model
  140. hiddenSelections[] = {"camo"};
  141. hiddenSelectionsTextures[] = {"TEST\data\TEST_Helmet_co.paa"}; // Path to your texture.
  142. class ItemInfo: HeadgearItem
  143. {
  144. mass = 40; // Weight
  145. uniformModel = "\A3\Characters_F_EPA\BLUFOR\headgear_b_helmet_kerry";
  146. modelSides[] = {3,1,2};
  147. armor = "3*0.6";
  148. passThrough = 0.6;
  149. hiddenSelections[] = {"camo"};
  150. };
  151. };
  152. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement