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- class CfgPatches
- {
- class TEST_UNITS
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma};
- };
- };
- class cfgFactionClasses
- {
- class TEST_FACTION //Faction Calling Name
- {
- displayName = "Test"; //Faction name in-game
- icon = "TEST\img.paa"; //Path to texture next to the faction name in editor "PBOname\filename.paa"
- priority = 1; //How far down it is on the menu
- side = 1; // 1 Blufor 2 opfor 3 independant i think.
- };
- };
- class CfgVehicleClasses
- {
- class TEST_Units //Name of unit group e.g Air, Infantry, Armour
- {
- displayName = "Infantry"; //In-game name
- priority = 2; // How far down it is on the menu
- };
- };
- cclass CfgVehicles
- {
- class B_Soldier_base_F; //Blufor Soldier
- class B_Carryall_Base;
- class TEST_Backpack: B_Carryall_Base
- {
- displayname = "Heavy Ruck (MTP)";
- scope = 2;
- hiddenSelectionsTextures[] = {"TEST\Data\TEST_Backpack_co.paa"};
- class TransportItems
- {
- class _xx_Medikit
- {
- name = "Medikit";
- count = 1;
- };
- class _xx_FirstAidKit
- {
- name = "FirstAidKit";
- count = 5;
- };
- };
- };
- class TEST_Marksman: B_Soldier_base_F //Unit Class name: Class getting info from
- {
- side = 1; //Blufor
- faction = "TEST_FACTION"; //Your Faction
- backpack = "TEST_Backpack"; //Backpack
- vehicleclass = "TEST_Units"; //Unit Group
- author = "Delta 1 Actual";
- _generalMacro = "TEST_Marksman"; //Class Name
- scope = 2;
- displayName = "Marksman"; //In-Game Name
- weapons[] = {"TEST_GUN","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
- respawnWeapons[] = {"TEST_GUN","hgun_Pistol_heavy_01_MRD_F","Throw","Put"};
- magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","HandGrenade"};
- respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","HandGrenade"};
- cost = 300000;
- threat[] = {1,0.7,0.3};
- linkedItems[] = {"TEST_Vest","TEST_Helmet","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
- respawnLinkedItems[] = {"TEST_Vest","TEST_Helmet","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
- model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; //Path to model
- uniformClass = "TEST_Uniform"; //uniform you are using
- camouflage = 1.6;
- hiddenSelections[] = {"camo"};
- HiddenSelectionsTextures[] = {"TEST\data\TEST_Uniform_co.paa"}; //Uniform textures
- };
- };
- class cfgWeapons
- {
- class Uniform_Base;
- class UniformItem;
- class TEST_Uniform: Uniform_Base
- {
- scope = 2;
- displayName = "Custom Uniform"; //In-Game name
- picture = "\A3\characters_f_epa\data\ui\icon_U_B_CTRG_uniform_ca.paa"; //Menu Picture
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"TEST\data\TEST_Uniform_co.paa"}; //Path to my texture.
- class ItemInfo: UniformItem
- {
- uniformModel = "-";
- uniformClass = "TEST_Unit"; //A Unit that wears it
- containerClass = "Supply40"; //Carry Amount
- mass = 30; //Weight
- hiddenSelections[] = {"camo"};
- };
- };
- class V_PlateCarrier3_rgr;
- class ItemInfo;
- class TEST_Vest: V_PlateCarrier3_rgr
- {
- picture = "\A3\Characters_F_EPA\Data\ui\Icon_V_plate_carrier_snake_ca.paa"; //Menu Picture
- displayName = "Heavy Vest"; //In-Game name
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"TEST\Data\TEST_Vest_co.paa"}; //Vest texture path
- class ItemInfo: ItemInfo
- {
- uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; //Vest model you are using
- containerClass = "Supply160"; //Carry Amount
- mass = 50; // Weight
- armor = "5*1.4";
- passThrough = 0.4;
- hiddenSelections[] = {"camo"};
- };
- };
- class ItemCore;
- class HeadgearItem;
- class TEST_Helmet: ItemCore
- {
- scope = 2;
- weaponPoolAvailable = 1;
- displayName = "Combat Helmet"; //In-Game name
- picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; //Menu Picture
- model = "\A3\Characters_F_EPA\BLUFOR\headgear_b_helmet_kerry"; // Model
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"TEST\data\TEST_Helmet_co.paa"}; // Path to your texture.
- class ItemInfo: HeadgearItem
- {
- mass = 40; // Weight
- uniformModel = "\A3\Characters_F_EPA\BLUFOR\headgear_b_helmet_kerry";
- modelSides[] = {3,1,2};
- armor = "3*0.6";
- passThrough = 0.6;
- hiddenSelections[] = {"camo"};
- };
- };
- };
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