White_light

Whitelight's FC character sheet

Oct 23rd, 2014
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  1. Name: WhiteLight
  2. Race: Earth
  3. Gender: Mare
  4. Birthday: April 7th 1997
  5. Age: 18
  6. Languages spoken: Italian (Expert), English (Expert), Basic equestrian (Intermediate), High equestrian (Intermediate), Diamond dog (Intermediate).
  7.  
  8.  
  9. STATS: Base: Current:
  10. Str: 10 HP: 10 HP: 16
  11. Dex: 11 FP: 9 FP: 11
  12. Int: 12 MAB: 0 MAB:+5
  13. Vit: 9 RAB:+1 RAB:+6
  14. AC: 10 AC: 12(+2 = 14)
  15. Will:+3 Will:+4
  16. PER:+3 PER:+3
  17. RE: 0 RE: 2
  18. MO: 4 MO: 8
  19. BL: 10 BL: 13
  20.  
  21. Points spent: 28
  22.  
  23. Skills:
  24. First aid III [+6]
  25. Swimming I [-2]
  26. Stealth II [+1]
  27. Handle animal I (Alot/Cat) [0]
  28.  
  29. Perks: [in chronological order]
  30. Improved will I [collar perk]
  31. Improved Per I [collar perk]
  32. Cold tolerance [Free]
  33.  
  34. Improved FP I
  35. Improved attack I
  36. Improved Re I
  37. Improved HP I
  38. Improved FP II
  39. Weapon proficiency [(Heavy blades)]
  40. Improved Re II
  41. Improved BL I
  42. Improved HP II
  43. Improved RE III
  44. Weapon proficiency [(Crossbows)]
  45. Improved attack II
  46. Improved HP III
  47. Improved attack III
  48. Grasp the earth
  49. Spellcasting I
  50. Improved Attack IV
  51. Improved RE IV
  52. Improved Attack V
  53. Cautious (Quirk)
  54. Improved Will I
  55.  
  56.  
  57. Spells: Mage level 1
  58.  
  59. Caribou water walking III (Normal spell: Move action, SN 8, FP expended on a cast or fail: 0, FP to maintain: 0 )
  60. Effect; Allows to turn the water around the caster's hoof into solid ice in the shape of a circle just about wide enough to fit a hoof, the ice will follow the caster's feet and continue forming until the caster stops casting the spell.
  61.  
  62. Conjure Ice wall I (Normal spell, standard action: SN 10, FP expended on a cast: 3, Wall HP: 150, Takes x3 damage from Fire, acid, sonic or shockwave damage, and x2 from melee weapons that inflict bludgeoning damage.)
  63. Effect: Caster summons a wall of solid ice infront of himself, the wall itself is two meters wide in both directions and just a bit taller than a stallion (roughly 1 meter), but otherwise adapts to the environment's size it is cast in.
  64.  
  65. Quirks:
  66.  
  67. Passionate
  68. You are tough and determined, but a bit naive and easy to manipulate.
  69. Benefit: Any Vit rolls you make gain a +1 bonus.
  70. Drawback: You suffer -1 to Will.
  71.  
  72. Focused
  73. You tend to focus your concentration fully on one task, allowing you to do it well but sometimes missing what goes on around you.
  74. Benefit: You gain +2 to concentration checks.
  75. Drawback: You gain -1 to Per.
  76.  
  77. Imaginary friend (Winterlight)
  78. The power of the towering mountain has tapped into this pony and awakened an alter ego, the polar opposite of the pony.
  79. Rarely this ends smoothly, but in the rare occurances that it does, it awakens an unknown inner power that strengthens his/her resolve when the alter ego decides to follow this pony's lead, convinced by his/her words...
  80. Benefit: Gain the "Cold Tolerance perk" and may re-roll any critical failures when casting frost based spells.
  81. Drawback: Hellbent on revenge, more likely to act ruthlessly.
  82.  
  83. - Cautious -
  84. You're rather safe than sorry and rather play things defensively. This over cautious nature though can lead you to be more susceptible to fear effects.
  85. Benefit: Whenever you fight defensively or use an All Out Defense action, you gain an additional +1 dodge bonus to AC.
  86. Drawback: You take -1 to Will rolls to resist fear effects.
  87.  
  88. Flaws:
  89.  
  90. - Entomophobia (Fear of bugs)
  91. White suffers from a bad case of this phobia, terrified and disgusted by every kind of big bug, even a small bug like a large fly could have her completely focused on seeing where it is at all times, while bees and wasps make her outright run out of the room in fear.
  92. Effect: When being charged or specifically targeted by a large bug enemy no matter what kind, the pony must make a will save to not become 'Frightened' and attempt to flee, on a critical failure, treat as 'Cowering'.
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