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- Name: WhiteLight
- Race: Earth
- Gender: Mare
- Birthday: April 7th 1997
- Age: 18
- Languages spoken: Italian (Expert), English (Expert), Basic equestrian (Intermediate), High equestrian (Intermediate), Diamond dog (Intermediate).
- STATS: Base: Current:
- Str: 10 HP: 10 HP: 16
- Dex: 11 FP: 9 FP: 11
- Int: 12 MAB: 0 MAB:+5
- Vit: 9 RAB:+1 RAB:+6
- AC: 10 AC: 12(+2 = 14)
- Will:+3 Will:+4
- PER:+3 PER:+3
- RE: 0 RE: 2
- MO: 4 MO: 8
- BL: 10 BL: 13
- Points spent: 28
- Skills:
- First aid III [+6]
- Swimming I [-2]
- Stealth II [+1]
- Handle animal I (Alot/Cat) [0]
- Perks: [in chronological order]
- Improved will I [collar perk]
- Improved Per I [collar perk]
- Cold tolerance [Free]
- Improved FP I
- Improved attack I
- Improved Re I
- Improved HP I
- Improved FP II
- Weapon proficiency [(Heavy blades)]
- Improved Re II
- Improved BL I
- Improved HP II
- Improved RE III
- Weapon proficiency [(Crossbows)]
- Improved attack II
- Improved HP III
- Improved attack III
- Grasp the earth
- Spellcasting I
- Improved Attack IV
- Improved RE IV
- Improved Attack V
- Cautious (Quirk)
- Improved Will I
- Spells: Mage level 1
- Caribou water walking III (Normal spell: Move action, SN 8, FP expended on a cast or fail: 0, FP to maintain: 0 )
- Effect; Allows to turn the water around the caster's hoof into solid ice in the shape of a circle just about wide enough to fit a hoof, the ice will follow the caster's feet and continue forming until the caster stops casting the spell.
- Conjure Ice wall I (Normal spell, standard action: SN 10, FP expended on a cast: 3, Wall HP: 150, Takes x3 damage from Fire, acid, sonic or shockwave damage, and x2 from melee weapons that inflict bludgeoning damage.)
- Effect: Caster summons a wall of solid ice infront of himself, the wall itself is two meters wide in both directions and just a bit taller than a stallion (roughly 1 meter), but otherwise adapts to the environment's size it is cast in.
- Quirks:
- Passionate
- You are tough and determined, but a bit naive and easy to manipulate.
- Benefit: Any Vit rolls you make gain a +1 bonus.
- Drawback: You suffer -1 to Will.
- Focused
- You tend to focus your concentration fully on one task, allowing you to do it well but sometimes missing what goes on around you.
- Benefit: You gain +2 to concentration checks.
- Drawback: You gain -1 to Per.
- Imaginary friend (Winterlight)
- The power of the towering mountain has tapped into this pony and awakened an alter ego, the polar opposite of the pony.
- Rarely this ends smoothly, but in the rare occurances that it does, it awakens an unknown inner power that strengthens his/her resolve when the alter ego decides to follow this pony's lead, convinced by his/her words...
- Benefit: Gain the "Cold Tolerance perk" and may re-roll any critical failures when casting frost based spells.
- Drawback: Hellbent on revenge, more likely to act ruthlessly.
- - Cautious -
- You're rather safe than sorry and rather play things defensively. This over cautious nature though can lead you to be more susceptible to fear effects.
- Benefit: Whenever you fight defensively or use an All Out Defense action, you gain an additional +1 dodge bonus to AC.
- Drawback: You take -1 to Will rolls to resist fear effects.
- Flaws:
- - Entomophobia (Fear of bugs)
- White suffers from a bad case of this phobia, terrified and disgusted by every kind of big bug, even a small bug like a large fly could have her completely focused on seeing where it is at all times, while bees and wasps make her outright run out of the room in fear.
- Effect: When being charged or specifically targeted by a large bug enemy no matter what kind, the pony must make a will save to not become 'Frightened' and attempt to flee, on a critical failure, treat as 'Cowering'.
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