Alliee

Allie Filter 3

Jan 5th, 2025
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 0.2.1
  5. # AUTHOR: NeverSink
  6. #
  7. # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
  8. # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
  9. #
  10. # TWITTER: @NeverSinkDev
  11. # DISCORD: https://discord.gg/mye6xhF
  12. # TWITCH: https://www.twitch.tv/neversink
  13. # PATREON: https://www.patreon.com/Neversink
  14.  
  15. #--------------------------
  16. # Overrides - Uniques, Valuables
  17. #--------------------------
  18.  
  19. Show
  20. Rarity Unique
  21. SetTextColor 175 96 37 255
  22. SetBorderColor 175 96 37 255
  23. SetBackgroundColor 53 13 13 255
  24. PlayAlertSound 3 300
  25. PlayEffect Brown
  26. MinimapIcon 1 Brown Star
  27. SetFontSize 40
  28.  
  29. ## Divine Orb Style
  30. Show
  31. Class "Currency"
  32. BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
  33. SetFontSize 45
  34. SetTextColor 255 0 0 255
  35. SetBorderColor 255 0 0 255
  36. SetBackgroundColor 255 255 255 255
  37. PlayAlertSound 6 300
  38. PlayEffect Red
  39. MinimapIcon 0 Red Star
  40.  
  41. Show
  42. BaseType == "Distilled Isolation" "Distilled Suffering"
  43. SetFontSize 45
  44. SetTextColor 255 0 0 255
  45. SetBorderColor 255 0 0 255
  46. SetBackgroundColor 255 255 255 255
  47. PlayAlertSound 6 300
  48. PlayEffect Red
  49. MinimapIcon 0 Red Star
  50.  
  51.  
  52. #--------------------------
  53. # Gold
  54. #--------------------------
  55.  
  56. Show
  57. AreaLevel >= 70
  58. StackSize >= 1000
  59. BaseType == "Gold"
  60. SetTextColor 255 255 255
  61. SetBorderColor 255 255 255
  62.  
  63. Hide
  64. BaseType == "Gold"
  65. StackSize <= 1000
  66.  
  67. #--------------------------
  68. # Uncut Gems
  69. #--------------------------
  70.  
  71. # Always make Spirit gems pop
  72. Hide
  73. BaseType "Uncut Spirit Gem"
  74.  
  75.  
  76. # Make support gems pop during campaign
  77. Show
  78. AreaLevel < 68
  79. BaseType "Uncut Support Gem"
  80. SetTextColor 20 240 240
  81. SetBorderColor 20 240 240
  82. PlayAlertSound 2 300
  83. PlayEffect Cyan
  84. MinimapIcon 1 Cyan Triangle
  85. SetFontSize 40
  86.  
  87. # Make skill gems pop during campaign
  88. Show
  89. AreaLevel < 65
  90. BaseType "Uncut Skill Gem"
  91. SetTextColor 20 240 240
  92. SetBorderColor 20 240 240
  93. PlayAlertSound 2 300
  94. PlayEffect Cyan
  95. MinimapIcon 1 Cyan Triangle
  96. SetFontSize 40
  97.  
  98. # Gems up to level 18 in maps don't get a special highlight
  99. Hide
  100. ItemLevel <= 19
  101. AreaLevel > 68
  102. BaseType "Uncut Skill Gem"
  103.  
  104. Hide
  105. ItemLevel <= 19
  106. AreaLevel > 68
  107. BaseType "Uncut Spirit Gem"
  108.  
  109. Show
  110. BaseType "Uncut Support Gem"
  111. SetTextColor 20 240 240
  112. SetBorderColor 20 240 240
  113. SetFontSize 35
  114.  
  115. # Level 19 gems and up in maps get a special highlight
  116. Show
  117. BaseType "Uncut Skill Gem"
  118. SetTextColor 20 240 240
  119. SetBorderColor 20 240 240
  120. PlayAlertSound 2 300
  121. PlayEffect Cyan
  122. MinimapIcon 1 Cyan Triangle
  123. SetFontSize 40
  124.  
  125. #--------------------------
  126. # Socketables and Special Character Equipment
  127. #--------------------------
  128.  
  129. # Special A Tier - League specific socketables and jewels
  130. Show
  131. BaseType "Soul Core" "Timeless"
  132. SetTextColor 0 240 190
  133. SetBorderColor 0 240 190
  134. SetFontSize 45
  135. MinimapIcon 0 Cyan Diamond
  136. PlayAlertSound 2 300
  137. PlayEffect Cyan
  138.  
  139. # Special Highlight - Breach Rings
  140. Hide
  141. Rarity Rare
  142. BaseType == "Breach Ring"
  143. SetTextColor 0 240 190
  144. SetBorderColor 0 240 190
  145. SetFontSize 40
  146. MinimapIcon 1 Cyan Diamond
  147. PlayEffect Cyan
  148. PlayAlertSound 2 300
  149.  
  150. Hide
  151. Rarity <= Magic
  152. BaseType == "Breach Ring"
  153. SetTextColor 0 240 190
  154. SetFontSize 35
  155. MinimapIcon 2 Cyan Diamond
  156. PlayEffect Cyan Temp
  157.  
  158.  
  159.  
  160. # Special A Tier - Sanctum Relics
  161. Show
  162. BaseType == "Urn Relic" "Seal Relic" "Amphora Relic" "Vase Relic" "Coffer Relic" "Tapestry Relic" "Incense Relic"
  163. SetTextColor 0 240 190
  164. SetBorderColor 0 240 190
  165. SetFontSize 40
  166. MinimapIcon 1 Cyan Diamond
  167. PlayAlertSound 2 300
  168. PlayEffect Cyan
  169.  
  170. Hide
  171. Class == "Relics"
  172. BaseType == "Amphora Relic" "Vase Relic" "Coffer Relic" "Tapestry Relic" "Incense Relic"
  173. Rarity <= Magic
  174. SetFontSize 18
  175. SetTextColor 0 0 0 0
  176. SetBorderColor 0 0 0 0
  177. SetBackgroundColor 0 0 0 0
  178. DisableDropSound True
  179.  
  180. # Special A Tier - Rare Jewels
  181. Show
  182. Class "Jewel"
  183. Rarity <= Rare
  184. SetTextColor 0 240 190
  185. SetBorderColor 0 240 190
  186. SetFontSize 40
  187. MinimapIcon 1 Cyan Diamond
  188. PlayEffect Cyan
  189. PlayAlertSound 2 300
  190.  
  191. # Special B Tier - Any Runes and Charms
  192. Hide
  193. BaseType "Rune"
  194. SetTextColor 0 240 190
  195. PlayEffect Cyan Temp
  196.  
  197. #--------------------------
  198. # Scroll of Wisdom High Level Hiding
  199. #--------------------------
  200.  
  201. Hide
  202. BaseType "Scroll of Wisdom"
  203. AreaLevel >= 65
  204. Rarity <= Magic
  205.  
  206. #--------------------------
  207. # Socketables and Special Character Equipment
  208. #--------------------------
  209.  
  210. # Currency Tier A: Gemcutter, Annullment
  211. Show
  212. Class "Currency"
  213. BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
  214. SetTextColor 255 255 255 255
  215. SetBorderColor 255 255 255 255
  216. SetBackgroundColor 240 90 35
  217. PlayAlertSound 1 300
  218. PlayEffect White
  219. MinimapIcon 1 Yellow Circle
  220. SetFontSize 45
  221.  
  222. # Currency Tier B: Exalt
  223. Show
  224. Class "Currency"
  225. BaseType "Exotic Coinage" "Exalted Orb"
  226. SetTextColor 255 207 92
  227. SetBorderColor 255 207 92
  228. SetBackgroundColor 76 51 12
  229. PlayAlertSound 2 300
  230. PlayEffect Yellow
  231. MinimapIcon 1 Yellow Circle
  232. SetFontSize 45
  233.  
  234. Show
  235. BaseType "Gold Key" "Silver Key" "Bronze Key"
  236. SetTextColor 255 207 132
  237. SetBorderColor 255 207 132
  238. SetBackgroundColor 76 51 12
  239. PlayAlertSound 2 300
  240. PlayEffect White
  241. MinimapIcon 2 White Circle
  242. SetFontSize 40
  243.  
  244. # Currency Tier B: Regal, Vaal ...
  245. Show
  246. Class "Currency"
  247. BaseType "Gemcutter's Prism" "Chaos Orb"
  248. SetTextColor 255 207 132
  249. SetBorderColor 255 207 132
  250. SetBackgroundColor 76 51 12
  251. PlayAlertSound 2 300
  252. PlayEffect White
  253. MinimapIcon 2 White Circle
  254. SetFontSize 40
  255.  
  256. Show
  257. Class "Currency"
  258. BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
  259. SetTextColor 255 207 132
  260. SetBorderColor 255 207 132
  261. SetBackgroundColor 76 51 12
  262. PlayAlertSound 2 100
  263. PlayEffect White Temp
  264. MinimapIcon 1 White Kite
  265. SetFontSize 35
  266.  
  267. Show
  268. Class "Omen"
  269. BaseType "Omen of"
  270. SetTextColor 255 207 132
  271. SetBorderColor 255 207 132
  272. SetBackgroundColor 76 51 12
  273. PlayAlertSound 2 300
  274. PlayEffect White
  275. MinimapIcon 2 White Circle
  276. SetFontSize 40
  277.  
  278. Show
  279. Class "Currency"
  280. BaseType "Distilled" "Catalyst" "Essence of"
  281. SetTextColor 255 207 132
  282. SetBorderColor 255 207 132
  283. SetBackgroundColor 76 51 12
  284. PlayAlertSound 2 300
  285. PlayEffect White
  286. MinimapIcon 2 White Circle
  287. SetFontSize 40
  288.  
  289. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  290. Hide
  291. AreaLevel >= 70
  292. Class "Currency"
  293. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  294. SetTextColor 220 190 132
  295. SetFontSize 35
  296.  
  297. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  298. Show
  299. Class "Currency"
  300. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  301. SetTextColor 220 190 132
  302. MinimapIcon 2 Grey Circle
  303. SetFontSize 35
  304.  
  305. Hide
  306. Class "Currency"
  307. BaseType "Scroll of Wisdom" "Shard" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Vaal Orb"
  308.  
  309. # Unknown currency
  310. Show
  311. Class "Currency"
  312. SetTextColor 255 207 132
  313. SetBorderColor 255 207 132
  314. SetBackgroundColor 76 51 12
  315. PlayAlertSound 2 300
  316. PlayEffect Pink
  317. MinimapIcon 1 White Circle
  318.  
  319. Show
  320. Class "Pinnacle Keys"
  321. SetTextColor 255 207 255
  322. SetBorderColor 255 207 255
  323. SetBackgroundColor 65 20 80
  324. PlayAlertSound 2 300
  325. PlayEffect White
  326. MinimapIcon 1 Yellow Square
  327. SetFontSize 40
  328.  
  329. Show
  330. BaseType "Simulacrum" " Tablet" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
  331. SetTextColor 255 207 255
  332. SetBorderColor 255 207 255
  333. SetBackgroundColor 65 20 80
  334. PlayAlertSound 2 300
  335. PlayEffect Purple
  336. MinimapIcon 1 Purple Square
  337. SetFontSize 45
  338.  
  339. Show
  340. BaseType "Barya" "Ultimatum"
  341. SetTextColor 255 207 255
  342. SetBorderColor 255 207 255
  343. SetBackgroundColor 65 20 80
  344. PlayAlertSound 2 300
  345. PlayEffect Grey
  346. MinimapIcon 1 Grey Square
  347. SetFontSize 40
  348.  
  349. #--------------------------
  350. # Waystones
  351. #--------------------------
  352.  
  353. Show
  354. WaystoneTier > 13
  355. AreaLevel > 77
  356. BaseType "Waystone"
  357. Rarity <= Rare
  358. SetTextColor 255 255 255
  359. SetBorderColor 255 255 255
  360. SetFontSize 35
  361.  
  362. Hide
  363. WaystoneTier < 5
  364. AreaLevel > 74
  365. BaseType "Waystone"
  366. Rarity <= Rare
  367. SetTextColor 255 255 255
  368. SetBorderColor 255 255 255
  369. SetFontSize 35
  370.  
  371. Hide
  372. BaseType "Waystone"
  373.  
  374. #--------------------------
  375. # Value Rares
  376. #--------------------------
  377.  
  378. Hide
  379. Class "Rings" "Amulets" "Belts"
  380. Rarity Rare
  381. SetFontSize 40
  382. SetTextColor 233 206 75
  383. SetBorderColor 233 206 75
  384. PlayEffect Yellow
  385. MinimapIcon 1 Yellow Diamond
  386.  
  387. #--------------------------
  388. # Rings, Amulets, Belts
  389. #--------------------------
  390.  
  391. Hide
  392. Rarity Normal
  393. AreaLevel > 10
  394. Class "Rings" "Amulets" "Belts"
  395. SetFontSize 40
  396.  
  397. Hide
  398. Class "Rings" "Amulets" "Belts"
  399. AreaLevel > 30
  400. Rarity Magic
  401. SetFontSize 40
  402.  
  403. #--------------------------
  404. # Salvagable Items
  405. #--------------------------
  406.  
  407. Hide
  408. Sockets > 0
  409. Rarity Normal
  410. SetBorderColor 200 200 200
  411. SetFontSize 35
  412.  
  413. Hide
  414. Quality > 1
  415. Rarity Normal
  416. SetBorderColor 200 200 200
  417. SetFontSize 35
  418.  
  419. Hide
  420. Sockets > 0
  421. Rarity Magic
  422. SetBorderColor 0 0 200
  423. SetFontSize 35
  424.  
  425. Hide
  426. Quality > 1
  427. Rarity Magic
  428. SetBorderColor 0 0 200
  429. SetFontSize 35
  430.  
  431. #--------------------------
  432. # Random Rares
  433. #--------------------------
  434.  
  435. ## Uncomment this rule to hide low level rares in high level zones
  436.  
  437. Hide
  438. # Rarity Rare
  439. # DropLevel < 50
  440. # AreaLevel > 72
  441. # SetFontSize 35
  442.  
  443. Show
  444. Rarity Rare
  445. SetFontSize 35
  446.  
  447. #--------------------------
  448. # Hide Rules (only high level), super light edition
  449. #--------------------------
  450.  
  451. Hide
  452. Quality = 0
  453. AreaLevel > 70
  454. Rarity <= Magic
  455. Class "Flasks"
  456.  
  457. Show
  458. AreaLevel >= 78
  459. Rarity <= Magic
  460. DropLevel < 70
  461. Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  462.  
  463. Show
  464. AreaLevel > 75
  465. Rarity <= Magic
  466. DropLevel < 64
  467. Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  468.  
  469. Hide
  470. AreaLevel > 73
  471. Rarity <= Magic
  472. DropLevel < 60
  473. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  474.  
  475. Hide
  476. AreaLevel > 72
  477. Rarity <= Magic
  478. DropLevel < 55
  479. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  480.  
  481. # Quivers have some relevant bases at 50+ so we treat them different
  482. Hide
  483. AreaLevel > 74
  484. Rarity <= Magic
  485. DropLevel < 50
  486. Class "Quivers"
  487.  
  488. Hide
  489. AreaLevel > 70
  490. Rarity <= Normal
  491. DropLevel < 50
  492. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  493.  
  494. #--------------------------
  495. # OPTIONAL RULES
  496. #--------------------------
  497. # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
  498.  
  499. ### OPTIONAL RULE: Hide random bases
  500. # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
  501.  
  502.  
  503. Hide
  504. Rarity <= Magic
  505. Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus" "Charms"
  506. AreaLevel >= 65
  507.  
  508. Hide
  509. Rarity = Rare
  510. Class "Mace" "Shields"
  511. AreaLevel >= 65
  512.  
  513. Hide
  514. Rarity = Magic
  515. Class "Charms"
  516.  
  517. ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
  518.  
  519. # Show
  520. # Rarity <= Magic
  521. # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
  522. # AreaLevel >= 65
  523. # DropLevel <= 50
  524. # SetBackgroundColor 0 0 0 125
  525.  
  526. #--------------------------
  527. # Meta
  528. #--------------------------
  529.  
  530. # If this thing crashes, time to update your filter!
  531. # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
  532. # Get a new filter from www.filterblade.xyz
  533.  
  534. Show
  535. BaseType == "Expert Laced Boots"
  536.  
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