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- -fixed static props not always showing, -added 2 old TVs
- File: housewall9b_2.zip
- ------------------------
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- ***BE V-E-R-Y CAREFUL NOT TO CLICK ON ADs OR BANNER***
- ***LOOK CLOSELY FOR THE _REAL_ DOWNLOAD BUTTON***
- ***SOMETIMES YOU HAVE TO WAIT FOR A COUNTDOWN OR SOMETHING LIKE THAT***
- ***TRY DIFFERENT LINKS!***
- ***NO GUARANTEE! 100% YOUR OWN RISK! FILES PROVIDED 'AS IS'!***
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- https://www.file-upload.net/download-12552214/housewall9b_2.zip.html
- https://ufile.io/bxv6v
- https://files.fm/u/rkbc8xrx
- http://xup.in/dl,19130049
- https://workupload.com/file/GvBCGky
- http://s000.tinyupload.com/index.php?file_id=78550961179657384727
- http://www.yourfilelink.com/get.php?fid=1370231&dv=1 | http://www.yourfilelink.com/get.php?fid=1370231
- LOG:
- +++++++++
- ++++++++
- +++++++
- ** Executing...
- ** Command: "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -leaktest -bumpall -dumpcollide -game "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\christian\desktop\housewall9b"
- Valve Software - vbsp.exe (May 15 2014)
- leaktest = true
- Dumping collision models to collideXXX.txt
- 2 threads
- materialPath: Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading c:\users\christian\desktop\housewall9b.vmf
- Could not locate 'GameData' key in z:\home\christian\.wine\drive_c\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\christian\desktop\housewall9b.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Writing static00000.phy...
- Writing static00000.txt...
- done (0) (7579 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 65 texinfos to 31
- Reduced 12 texdatas to 10 (250 bytes to 189)
- Writing c:\users\christian\desktop\housewall9b.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\christian\desktop\housewall9b"
- Valve Software - vvis.exe (May 15 2014)
- 2 threads
- reading c:\users\christian\desktop\housewall9b.bsp
- reading c:\users\christian\desktop\housewall9b.prt
- 43 portalclusters
- 107 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1343
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 43
- visdatasize:881 compressed from 688
- writing c:\users\christian\desktop\housewall9b.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -final -extrasky 32 -softsun 5 -StaticPropLighting -StaticPropPolys -TextureShadows -LargeDispSampleRadius -maxdispsamplesize 4096 -final -game "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\christian\desktop\housewall9b"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- sun extent=0.087156
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\christian\desktop\housewall9b.bsp
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
- Setting up ray-trace acceleration structure... Done (0.51 seconds)
- 118 faces
- 33271 square feet [4791042.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 118 patches before subdivision
- 1656 patches after subdivision
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 58727, max 202
- transfer lists: 0.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(959, 488, 113)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(47, 20, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 20/8192 240/98304 ( 0.2%)
- brushsides 145/65536 1160/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 176/65536 2112/786432 ( 0.3%)
- nodes 91/65536 2912/2097152 ( 0.1%)
- texinfos 31/12288 2232/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 118/65536 6608/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 51/65536 2856/3670016 ( 0.1%)
- leaves 93/65536 2976/2097152 ( 0.1%)
- leaffaces 165/65536 330/131072 ( 0.3%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 748/512000 2992/2048000 ( 0.1%)
- edges 415/256000 1660/1024000 ( 0.2%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3/32768 30/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 51/65536 102/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 250776/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 881/16777216 ( 0.0%)
- entdata [variable] 17677/393216 ( 4.5%)
- LDR ambient table 93/65536 372/262144 ( 0.1%)
- HDR ambient table 93/65536 372/262144 ( 0.1%)
- LDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
- HDR leaf ambient 93/65536 2604/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/820 ( 0.1%)
- pakfile [variable] 207382/0 ( 0.0%)
- physics [variable] 7579/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 306
- Writing c:\users\christian\desktop\housewall9b.bsp
- 5 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- sun extent=0.087156
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\christian\desktop\housewall9b.bsp
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
- Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
- Setting up ray-trace acceleration structure... Done (0.50 seconds)
- 118 faces
- 33271 square feet [4791042.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 118 patches before subdivision
- 1656 patches after subdivision
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 58727, max 202
- transfer lists: 0.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(959, 488, 113)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(47, 20, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 20/8192 240/98304 ( 0.2%)
- brushsides 145/65536 1160/524288 ( 0.2%)
- planes 144/65536 2880/1310720 ( 0.2%)
- vertexes 176/65536 2112/786432 ( 0.3%)
- nodes 91/65536 2912/2097152 ( 0.1%)
- texinfos 31/12288 2232/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 118/65536 6608/3670016 ( 0.2%)
- hdr faces 118/65536 6608/3670016 ( 0.2%)
- origfaces 51/65536 2856/3670016 ( 0.1%)
- leaves 93/65536 2976/2097152 ( 0.1%)
- leaffaces 165/65536 330/131072 ( 0.3%)
- leafbrushes 44/65536 88/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 748/512000 2992/2048000 ( 0.1%)
- edges 415/256000 1660/1024000 ( 0.2%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 3/32768 30/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 51/65536 102/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 250776/0 ( 0.0%)
- HDR lightdata [variable] 250776/0 ( 0.0%)
- visdata [variable] 881/16777216 ( 0.0%)
- entdata [variable] 17677/393216 ( 4.5%)
- LDR ambient table 93/65536 372/262144 ( 0.1%)
- HDR ambient table 93/65536 372/262144 ( 0.1%)
- LDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
- HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/820 ( 0.1%)
- pakfile [variable] 241062/0 ( 0.0%)
- physics [variable] 7579/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 3
- Total triangle count: 306
- Writing c:\users\christian\desktop\housewall9b.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\christian\desktop\housewall9b.bsp" "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\housewall9b.bsp"
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