Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Actor_Clear(actor)
- Actor_PlaySpeech(actor, locID, continueButton, stickySubtitle, blockInput)
- Actor_PlaySpeechInternal(...)
- Actor_PlaySpeechWithoutPortrait(actor, locID, continueButton, stickySubtitle, blockInput)
- Actor_SetFromSGroup(actor, sgroup)
- Actor_SetFromSquad(actor, squad)
- Ai:GetEncountersBySGroup(sgroup, all)
- Ai:GetEncountersBySquad(sgroup, all)
- AIAbilityGoal_AdjustDefaultGoalData(additionalDefaultGoalData)
- AIAbilityGoal_SetDefaultGoalData(defaultGoalData)
- AIAbilityGoal_SetModifyGoalData(modifyGoalData)
- AIAbilityGoal_SetOverrideGoalData(overrideGoalData)
- AIAbilityObjective_AbilityGuidance_SetAbilityPBG(pObjective, abilityPBG)
- AIAttackGoal_AdjustDefaultGoalData(additionalDefaultGoalData)
- AIAttackGoal_SetDefaultGoalData(defaultGoalData)
- AIAttackGoal_SetModifyGoalData(modifyGoalData)
- AIAttackGoal_SetOverrideGoalData(overrideGoalData)
- AIBaseGoal_AdjustDefaultGoalData(additionalDefaultGoalData)
- AIBaseGoal_SetDefaultGoalData(defaultGoalData)
- AIBaseGoal_SetModifyGoalData(modifyGoalData)
- AIBaseGoal_SetOverrideGoalData(overrideGoalData)
- AIDefaultGoalData_Initialize(...)
- AIDefendGoal_AdjustDefaultGoalData(additionalDefaultGoalData)
- AIDefendGoal_SetDefaultGoalData(defaultGoalData)
- AIDefendGoal_SetModifyGoalData(modifyGoalData)
- AIDefendGoal_SetOverrideGoalData(overrideGoalData)
- AIEvents_Initialize(...)
- AIMoveGoal_AdjustDefaultGoalData(additionalDefaultGoalData)
- AIMoveGoal_SetDefaultGoalData(defaultGoalData)
- AIMoveGoal_SetModifyGoalData(modifyGoalData)
- AIMoveGoal_SetOverrideGoalData(overrideGoalData)
- AIObjective_Cancel(pObjective)
- AIObjective_CombatGuidance_EnableCombatGarrison(pObjective, enable)
- AIObjective_CombatGuidance_EnableRetaliateAttacks(pObjective, enable)
- AIObjective_CombatGuidance_SetRetaliateAttackTargetAreaRadius(pObjective, radius)
- AIObjective_DefenseGuidance_AddFacingPosition(pObjective, pos)
- AIObjective_DefenseGuidance_EnableIdleGarrison(pObjective, enable)
- AIObjective_DefenseGuidance_ResetFacingPositions(pObjective)
- AIObjective_EngagementGuidance_EnableAggressiveEngagementMove(pObjective, enable)
- AIObjective_EngagementGuidance_SetAllowReturnToPreviousStages(pObjective, enable)
- AIObjective_EngagementGuidance_SetCoordinatedSetup(pObjective, enable)
- AIObjective_EngagementGuidance_SetMaxEngagementTime(pObjective, seconds)
- AIObjective_EngagementGuidance_SetMaxIdleTime(pObjective, seconds)
- AIObjective_FallbackGuidance_EnableRetreatOnPinned(pObjective, enable)
- AIObjective_FallbackGuidance_EnableRetreatOnSuppression(pObjective, enable)
- AIObjective_FallbackGuidance_SetEntitiesRemainingThreshold(pObjective, value)
- AIObjective_FallbackGuidance_SetFallbackCapacityPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetFallbackCombatRatingPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetFallbackSquadHealthPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetFallbackVehicleHealthPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetGlobalFallbackPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetGlobalFallbackRetreat(pObjective, value)
- AIObjective_FallbackGuidance_SetRetreatCapacityPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetRetreatCombatRatingPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetRetreatDelayTime(...)
- AIObjective_FallbackGuidance_SetRetreatHealthPercentage(pObjective, value)
- AIObjective_FallbackGuidance_SetTargetPosition(pObjective, pos)
- AIObjective_IsValid(pObjective)
- AIObjective_MoveGuidance_EnableAggressiveMove(pObjective, enable)
- AIObjective_MoveGuidance_EnableRelaxedPatrol(...)
- AIObjective_MoveGuidance_ResetPathingLengthFactor(pObjective)
- AIObjective_MoveGuidance_ResetSafePathingWeight(pObjective)
- AIObjective_MoveGuidance_SetPathingLengthFactor(pObjective, weight)
- AIObjective_MoveGuidance_SetSafePathingWeight(pObjective, weight)
- AIObjective_MoveGuidance_SetSquadCoherenceRadius(pObjective, radius)
- AIObjective_Notify_ClearCallbacks(pObjective)
- AIObjective_Notify_SetFailureCallback(pObjective, f)
- AIObjective_Notify_SetOnTransitionCallback(pObjective, f)
- AIObjective_Notify_SetPlayerEventObjectiveID(pObjective, id)
- AIObjective_Notify_SetSuccessCallback(pObjective, f)
- AIObjective_ResourceGuidance_ClearSquads(pObjective)
- AIObjective_ResourceGuidance_SquadGroup(pObjective, squads)
- AIObjective_SetName(pObjective, name)
- AIObjective_TacticFilter_DisableAbility(pObjective, ability)
- AIObjective_TacticFilter_DisableAbilityForSquadGroup(pObjective, squads, ability)
- AIObjective_TacticFilter_EnableCloseGround(pObjective, priority)
- AIObjective_TacticFilter_Reset(pObjective)
- AIObjective_TacticFilter_ResetAbilityGuidance(pObjective)
- AIObjective_TacticFilter_ResetPriority(pObjective, tactic)
- AIObjective_TacticFilter_ResetTacticGuidance(pObjective)
- AIObjective_TacticFilter_ResetTargetGuidance(pObjective)
- AIObjective_TacticFilter_SetAbilityGuidance(pObjective, ability, maxCasters, retrySecs, waitSecs, timeoutSecs, initialWait, maxRange)
- AIObjective_TacticFilter_SetDefaultAbilityGuidance(pObjective, maxCasters, retrySecs, waitSecs, timeoutSecs, initialWait, maxRange)
- AIObjective_TacticFilter_SetDefaultTacticGuidance(pObjective, maxUsers, retrySecs, waitSecs, timeoutSecs, initialWait, maxRange)
- AIObjective_TacticFilter_SetDefaultTargetGuidance(pObjective, maxAttackers)
- AIObjective_TacticFilter_SetPriority(pObjective, tactic, priority)
- AIObjective_TacticFilter_SetPriorityForSquadGroup(pObjective, squads, tactic, priority)
- AIObjective_TacticFilter_SetTacticGuidance(pObjective, tactic, maxUsers, retrySecs, waitSecs, timeoutSecs, initialWait, maxRange)
- AIObjective_TacticFilter_SetTargetPolicy(pObjective, policy)
- AIObjective_TargetGuidance_GetTargetAreaRadius(...)
- AIObjective_TargetGuidance_GetTargetLeashRadius(...)
- AIObjective_TargetGuidance_GetTargetPos(...)
- AIObjective_TargetGuidance_SetTargetArea(pObjective, radius)
- AIObjective_TargetGuidance_SetTargetEntity(pObjective, entity)
- AIObjective_TargetGuidance_SetTargetLeash(pObjective, radius)
- AIObjective_TargetGuidance_SetTargetPathByName(pObjective, pathName, delaySecs)
- AIObjective_TargetGuidance_SetTargetPathWander(pObjective, delaySecs)
- AIObjective_TargetGuidance_SetTargetPosition(pObjective, pos)
- AIObjective_TargetGuidance_SetTargetSquad(pObjective, squad)
- AIPlayer_GetBestClumpForSquadIdx(pPlayer, pSquad, pAbilityPBG, minRange, maxRange, targetFilterFlags)
- AIPlayer_GetBestClumpIdx(pPlayer, pAbilityPBG, minRange, maxRange, clumpSelectionGlobalBestMinRatio, targetFilterFlags)
- AIPlayer_GetClumpCentreSquad(...)
- AIPlayer_GetClumpPosition(pPlayer, clumpIndex, targetFilterFlags)
- AIPlayer_GetClumpTerritoryPointEntity(...)
- AIPlayer_GetLocal(playerId)
- AIPlayer_GetLocalFromPlayer(pPlayerIn)
- AIPlayer_UpdateSkirmishAttackAndCaptureTasks(pPlayer)
- AIPlayer_UpdateSkirmishPlayerAbilities(pPlayer)
- AIPlayer_UpdateSkirmishProduction(pPlayer)
- AISquad_FindFilteredCoverCompareCurrent(player, aiSquad, maxPathDistanceFromGoal, compareToCurrentCover)
- AISquad_GetClosestCuttableObstruction(pSquad, radius)
- AISquad_GetClosestObstruction(pSquad, radius, bFilterAllied)
- AISquad_GetClosestObstructionOfType(pSquad, radius, pbgtype)
- AISquad_HasBeenAttacked(pAISquad, historyTicks)
- AISquad_HasFiredWeapon(pAISquad, historyTicks)
- AISquad_ShouldFallBackOrBraceSelf(...)
- AITargetFilterContext_GetAbilityToUse()
- AITargetFilterContext_GetRangeMax()
- AITargetFilterContext_GetRangeMin()
- AITargetFilterContext_GetSuggestedPosition()
- AITargetFilterContext_GetTargetEntityGroup()
- AITargetFilterContext_GetTargetSquadGroup()
- AI_ClearCaptureImportance(...)
- AI_ClearCaptureImportanceBonus(pPlayer, pEntity)
- AI_ClearImportance(pPlayer, pEntity)
- AI_ClearMilitaryPointImportance(...)
- AI_ClearSquadImportance(...)
- AI_ConvertToSimSquad(...)
- AI_CreateObjective(pPlayer, objectiveType)
- AI_DebugAttackEncounterPositionScoringEnable(enable)
- AI_DebugAttackEncounterPositionScoringIsEnabled()
- AI_DebugLuaEnable(enable)
- AI_DebugLuaIsEnabled()
- AI_DebugRatingEnable(enable)
- AI_DebugRatingIsEnabled()
- AI_DebugRenderAllTaskChildrenEnable(enable)
- AI_DebugRenderAllTaskChildrenIsEnabled()
- AI_DebugSkirmishCaptureEnable(enable)
- AI_DebugSkirmishCaptureIsEnabled()
- AI_DebugSkirmishCombatTargetEnable(enable)
- AI_DebugSkirmishCombatTargetIsEnabled()
- AI_DebugSkirmishForwardDeployEnable(...)
- AI_DebugSkirmishForwardDeployIsEnabled(...)
- AI_DebugSkirmishObjectiveEnable(enable)
- AI_DebugSkirmishObjectiveIsEnabled()
- AI_DisableAllEconomyOverrides(pPlayer)
- AI_DisableAllEncounters()
- AI_Enable(pPlayer, enable)
- AI_EnableAll(enable)
- AI_EnableAllEncounters()
- AI_EnableEconomyOverride(pPlayer, overrideName, enable)
- AI_GetActiveEncounters()
- AI_GetDifficulty(pPlayer)
- AI_GetNumEncounters()
- AI_GetPersonality(pPlayer)
- AI_GetPersonalityLuaFileName(pPlayer)
- AI_Initialize(...)
- AI_IsAIPlayer(pPlayer)
- AI_IsAITargetable(...)
- AI_IsDebugDisplay(...)
- AI_IsEnabled(pPlayer)
- AI_IsMatchingDifficulty(difficultyList)
- AI_IsRTM(...)
- AI_IsSquadValid(...)
- AI_LockEntity(pPlayer, pEntity)
- AI_LockSquad(pPlayer, pSquad)
- AI_LockSquads(pPlayer, squads)
- AI_Loop(...)
- AI_OnAIMigrated(...)
- AI_OverrideDifficulty(level)
- AI_RemoveAllEncounters()
- AI_RestartEncounters(...)
- AI_RestartSCAR(...)
- AI_RestoreDefaultPersonalitySettings(pPlayer)
- AI_SetAITargetable(...)
- AI_SetCaptureImportance(...)
- AI_SetCaptureImportanceBonus(pPlayer, pEntity, importanceBonus)
- AI_SetDebugDisplay(...)
- AI_SetDebugLevel()
- AI_SetDefaultEnemyPlayer(...)
- AI_SetDifficulty(pPlayer, difficultyLevel)
- AI_SetImportance(pPlayer, pEntity, importance)
- AI_SetMilitaryPointImportance(...)
- AI_SetPersonality(pPlayer, personalityName)
- AI_SetSquadImportance(...)
- AI_SetStaggeredSpawnDelay(delay)
- AI_ToggleDebugData()
- AI_ToggleDebugDisplay(...)
- AI_ToggleDebugPrint()
- AI_UnlockAll(pPlayer)
- AI_UnlockEntity(pPlayer, pEntity)
- AI_UnlockSquad(pPlayer, pSquad)
- AI_UnlockSquads(pPlayer, squads)
- AI_UpdateStatics(pPlayer)
- Anim_PlayEntityAnim(entity, animname)
- Annihilate_CheckAnnihilation(...)
- Annihilate_DelayedWin(...)
- Annihilate_GameOver(...)
- AttackGoal_SetupObjective_Tactics(...)
- AutoCinematic(in_out, seconds)
- AutoReinforce_AddSGroup(sgroup, origin)
- AutoReinforce_Manager(...)
- AutoReinforce_RemoveAll()
- AutoReinforce_RemoveSGroup(sgroup)
- AutoRetreat_AddSGroup(sgroup, destination, threshold, onTrigger)
- AutoRetreat_Manager(...)
- AutoRetreat_RemoveAll()
- AutoRetreat_RemoveSGroup(sgroup)
- AutoRetreat_Retreat(...)
- BaseGoal_SetupObjective_FallbackParams(...)
- BaseGoal_SetupObjective_Tactics(...)
- BaseGoal_SetupObjective_Target(...)
- BeginnerHint_AbilityCallback(...)
- BeginnerHint_AddOpportunity(where, ability, repeating, message, icon, arrow, max_difficulty, ignore_timers)
- BeginnerHint_DemoPackCallback(...)
- BeginnerHint_FindAnOpportunity(...)
- BeginnerHint_GetDetailsForAbility(...)
- BeginnerHint_GetIconFromAbility(...)
- BeginnerHint_GetLastAbilityUse(...)
- BeginnerHint_Init(...)
- BeginnerHint_Manager(...)
- BeginnerHint_MarkAbilityUse(...)
- BeginnerHint_MarkCommandUse(...)
- BeginnerHint_MergeCallback(...)
- BeginnerHint_MoveOrderCallback(...)
- BeginnerHint_OpportunityOver(...)
- BeginnerHint_PickAnEntity(...)
- BeginnerHint_PickASquad(...)
- BeginnerHint_PickUpCallback(...)
- BeginnerHint_RallyPointCallback(...)
- BeginnerHint_ReinforceCallback(...)
- BeginnerHint_RemoveAllOpportunities()
- BeginnerHint_RemoveOpportunity(where)
- BeginnerHint_TestAbilityIsFromPlayer(...)
- BeginnerHint_TestCommandIsFromPlayer(...)
- BeginnerHint_TestOpportunity(...)
- BeginnerHint_TestOpportunityOnEntity(...)
- BeginnerHint_TestOpportunityOnPosition(...)
- BeginnerHint_TestOpportunityOnSquad(...)
- BlizzardCue(...)
- Blizzard_End(...)
- Blizzard_End_AtmosphereFinal(...)
- Blizzard_End_MidTransition(...)
- Blizzard_End_StartTransition(...)
- Blizzard_End_TransitionFinished(...)
- Blizzard_Start(...)
- Blizzard_StartGameplayTransition(...)
- Blizzard_Start_MidTransition(...)
- Blizzard_Start_StartTransition(...)
- Blizzard_Start_Timer(...)
- Blizzard_Start_TransitionFinished(...)
- Blizzard_TransitionGameplay(...)
- Blizzard_TransitionGameplay_Final(...)
- Blizzard_TransitionGameplay_Tick(...)
- Blizzard_WaitToEnd(...)
- Blizzard_WaitToStart(...)
- BP_GetAbilityBlueprint(pbgShortname)
- BP_GetCamouflageStanceBlueprint(pbgShortname)
- BP_GetCriticalBlueprint(pbgShortname)
- BP_GetEntityBlueprint(pbgShortname)
- BP_GetID(pbg)
- BP_GetMoveTypeBlueprint(pbgShortname)
- BP_GetName(pbg)
- BP_GetPropertyBagGroupCount(type)
- BP_GetPropertyBagGroupPathName(type, index)
- BP_GetSlotItemBlueprint(pbgShortname)
- BP_GetSquadBlueprint(pbgShortname)
- BP_GetUpgradeBlueprint(pbgShortname)
- BP_GetWeaponBlueprint(pbgShortname)
- BridgeTerritory_Add(bridge_egroup, bridgepoint, bank1point, bank2point)
- BridgeTerritory_Manager(...)
- bug(errormessage)
- Camera_AutoRotate(target, distance, declination, speed)
- Camera_ClampToMarker(marker)
- Camera_CyclePositions(list, pan, panRate, callback)
- Camera_Dump(...)
- Camera_FocusOnPosition(position, pan)
- Camera_Follow(var)
- Camera_FollowEntity(entity)
- Camera_FollowSelection()
- Camera_FollowSquad(squad)
- Camera_GetCurrentTargetPos()
- Camera_GetDeclination()
- Camera_GetOrbit()
- Camera_GetTargetPos()
- Camera_GetTuningValue(tuningValue)
- Camera_GetZoomDist()
- Camera_IsInputEnabled()
- Camera_MoveTo(var, pan, panRate, keepInputLocked, resetToDefault)
- Camera_MoveToIfClose(var)
- Camera_Reload()
- Camera_ResetFocus()
- Camera_ResetToDefault()
- Camera_SetDeclination(declination)
- Camera_SetDefault(height, declination, angle)
- Camera_SetInputEnabled(enabled)
- Camera_SetOrbit(orbit)
- Camera_SetSlideTargetRate(rate)
- Camera_SetTuningValue(tuningValue, value)
- Camera_SetZoomDist(distance)
- Camera_StopAutoRotating()
- Camera_Unclamp()
- Campaign_InitializeConstants(...)
- CaptureIntel_DefaultBonus(...)
- CaptureIntel_DropItem(...)
- CaptureIntel_IntelSpotted(...)
- CaptureIntel_IntroEvent(...)
- CaptureIntel_ItemPickedUp(...)
- CaptureIntel_OutroEvent(...)
- CaptureIntel_ReturnCheck(...)
- CaptureIntel_ShowReward(...)
- CaptureIntel_SquadKilled(...)
- CaptureIntel_Start(...)
- CaptureIntel_VehicleRecrewed(...)
- Ceasefire_AddSGroup(sgroup, _function)
- Ceasefire_Manager(...)
- Ceasefire_RemoveSGroup(sgroup)
- Clone(data)
- CloneGoal(...)
- CloneTable(...)
- Cmd_AbandonTeamWeapon(sgroupid, preserveCrew, queued)
- Cmd_Ability(user, blueprint, target, direction, skipCostPrereq, queued)
- Cmd_AttachSquads(sgroup, sgroupAttachee)
- Cmd_Attack(sgroup, target, queued, stationary, plan)
- Cmd_AttackMove(sgroup, targetposition, queued, plan, coverSearchRadius, deleteWhenNearMarker)
- Cmd_AttackMoveThenCapture(attacker, target, unknown)
- Cmd_CaptureTeamWeapon(sgroupid, targetid, queued)
- Cmd_Construct(sgroupid, blueprint, targetid, Facing, queued)
- Cmd_CriticalHit(playerid, target, criticalid, removeAtHealth)
- Cmd_DetonateDemolitions(player, target, queued)
- Cmd_DoPlan(...)
- Cmd_EjectOccupants(fromgroupid, destination, queued)
- Cmd_Garrison(fromsgroupid, togroupid, overload, queued, instant)
- Cmd_InstantReinforceUnit(sgroup, count)
- Cmd_InstantReinforceUnitPos(sgroup, count, spawnlocation, checktype, failtype)
- Cmd_InstantSetupTeamWeapon(sgroupid, queued)
- Cmd_InstantUpgrade(target, blueprint, count)
- Cmd_Move(sgroup, position, queued, deleteWhenNearMarker, facing, offset, distance, coverSearchRadius)
- Cmd_MoveAwayFromPos(sgroup, position, radius, queued)
- Cmd_MoveToAndDespawn(sgroup, marker, queued)
- Cmd_MoveToClosestMarker(sgroup, markertable)
- Cmd_MoveToThenCapture(attacker, target, unknown)
- Cmd_RecrewVehicle(sgroupid, targetid, queued)
- Cmd_ReinforceUnit(sgroup, count)
- Cmd_ReinforceUnitPos(sgroup, count, spawnlocation, checktype, failtype)
- Cmd_Retreat(sgroup, location, deleteWhenNearMarker, queued, saveEncountersk, vulnerableRetreat)
- Cmd_RevertOccupiedBuilding(sgroupid, targetid, queued)
- Cmd_SetDemolitions(sgroupid, targetid, skipCostPrereq, queued)
- Cmd_SquadCamouflageStance(sgroup, stanceid)
- Cmd_SquadPath(sgroup, pathName, bFromClosest, loop, bAttackMove, pauseTime, deleteWhenNearMarker, queued, bMoveForward)
- Cmd_SquadPatrolMarker(sgroup, marker)
- Cmd_StaggeredRetreat(sgroup, markers, maxTries, vulnerableRetreat)
- Cmd_Stop(group)
- Cmd_StopSquadsExcept(sgroup1, stopCapture, stopBuild)
- Cmd_StopSquadsOnly(sgroup1, squadStateIDtype)
- Cmd_Surrender(unknown, actionpoints, exitpos, deleteAtExit, removeWeapon)
- Cmd_UngarrisonSquad(sgroupid, destination, queued)
- Cmd_Upgrade(user, blueprint, count, instant)
- Command_Entity(player, egroup, entityCommand)
- Command_EntityAbility(player, egroup, abilityPBG, skipCostPrereq, queued)
- Command_EntityBuildSquad(player, egroup, squadPbg)
- Command_EntityEntity(player, egroup, entityCommand, target)
- Command_EntityExt(player, egroup, entityCommand, cmdparam, queued)
- Command_EntityPos(player, egroup, entityCommand, target)
- Command_EntityPosAbility(player, egroup, pos, abilityPBG, skipCostPrereq, queued)
- Command_EntityPosDirAbility(player, egroup, pos, dir, abilityPBG, skipCostPrereq, queued)
- Command_EntityPosSquad(player, egroup, entityCommand, target, sgroup)
- Command_EntitySquad(player, egroup, entityCommand, target)
- Command_EntityTargetEntityAbility(player, egroup, entityTarget, abilityPBG, skipCostPrereq, queued)
- Command_EntityTargetSquadAbility(player, egroup, squadTarget, abilityPBG, skipCostPrereq, queued)
- Command_EntityUpgrade(player, egroup, upgrade, instant, queued)
- Command_Init(...)
- Command_Player(player, dest, playerCommand)
- Command_PlayerAbility(player, dest, abilityPBG, skipCostPrereq)
- Command_PlayerBroadcastMessage(...)
- Command_PlayerEntity(player, dest, playerCommand, target)
- Command_PlayerEntityCriticalHit(player, egroup, playerCommand, criticalPBG, removeAtHealth, queued)
- Command_PlayerExt(player, dest, playerCommand, cmdparam, queued)
- Command_PlayerPos(player, dest, playerCommand, pos)
- Command_PlayerPosAbility(player, dest, pos, abilityPBG, skipCostPrereq)
- Command_PlayerPosDirAbility(player, dest, pos, dir, abilityPBG, skipCostPrereq)
- Command_PlayerPosExt(player, dest, playerCommand, pos, cmdparam, queued)
- Command_PlayerSquadConstructBuilding(player, sgroup, ebp, position, facing, queued)
- Command_PlayerSquadConstructFence(player, sgroup, ebp, posStart, posEnd, queued)
- Command_PlayerSquadConstructField(player, sgroup, ebp, posStart, posEnd, queued)
- Command_PlayerSquadCriticalHit(player, sgroup, playerCommand, criticalPBG, removeAtHealth, queued)
- Command_PlayerUpgrade(player, upgrade, instant, queued)
- Command_Squad(player, sgroup, squadCommand, queued)
- Command_SquadAbility(player, sgroup, abilityPBG, skipCostPrereq, queued)
- Command_SquadAttackMovePos(player, sgroup, squadCommand, target, planName, queued)
- Command_SquadDoCustomPlan(player, sgroup, planFile, queued)
- Command_SquadDoCustomPlanTarget(player, sgroup, pos, planFile, queued)
- Command_SquadEntity(player, sgroup, squadCommand, target, queued)
- Command_SquadEntityAbility(player, sgroup, target, abilityPBG, skipCostPrereq, queued)
- Command_SquadEntityAttack(player, sgroup, target, bCheckFOW, bStationary, planName, queued)
- Command_SquadEntityBool(player, sgroup, squadCommand, target, cmdparam, queued)
- Command_SquadEntityExt(player, sgroup, squadCommand, target, cmdparam, queued)
- Command_SquadEntityLoad(player, sgroup, squadCommand, target, bOverLoad, queued)
- Command_SquadExt(player, sgroup, squadCommand, cmdparam, queued)
- Command_SquadMovePos(player, sgroup, target, queued, reverseMove)
- Command_SquadMovePosFacing(player, sgroup, target, facing, queued, reverseMove)
- Command_SquadPath(...)
- Command_SquadPos(player, sgroup, squadCommand, target, queued)
- Command_SquadPosAbility(player, sgroup, pos, abilityPBG, skipCostPrereq, queued)
- Command_SquadPosExt(player, sgroup, squadCommand, target, cmdparam, queued)
- Command_SquadPositionAttack(player, sgroup, target, bCheckFOW, bStationary, planName, queued)
- Command_SquadSquad(player, sgroup, squadCommand, target, queued)
- Command_SquadSquadAbility(player, sgroup, target, abilityPBG, skipCostPrereq, queued)
- Command_SquadSquadAttack(player, sgroup, target, bCheckFOW, bStationary, planName, queued)
- Command_SquadSquadExt(player, sgroup, squadCommand, target, cmdparam, queued)
- Command_SquadSquadLoad(player, sgroup, squadCommand, target, bOverLoad, queued)
- Command_SquadUpgrade(player, sgroup, upgrade, instant, queued)
- ConscriptProgression_AudioInit(...)
- ConscriptProgression_FrontovikSpeech(...)
- ConscriptProgression_FrontovikUnlock(...)
- ConscriptProgression_PenalSpeech(...)
- ConscriptProgression_PenalUnlock(...)
- CTRL_IndexOperator(...)
- DebugEconomy(...)
- DebugPrintGoals(...)
- DeleteOldProduceStructures(...)
- Demolition_IntroEvent(...)
- Demolition_OutroEvent(...)
- Demolition_ShowReward(...)
- Demolition_Start(...)
- DeploymentPoint_Destroyed(...)
- DeploymentPoint_Placed(...)
- DesignerLib_Init(...)
- DestroyTank_IntroEvent(...)
- DestroyTank_OutroEvent(...)
- DestroyTank_ShowReward(...)
- Destroy_Tank_Start(...)
- DoesTableContain(...)
- dr_clear(frame)
- dr_drawCircle(frame, x, y, z, radius, red, green, blue)
- dr_drawline(start, _end, red, green, blue, frame)
- dr_setautoclear(frame, interval)
- dr_setdisplay(frame, isVisible)
- dr_terraincircle(origin, radius, red, green, blue, accuracy, frame)
- dr_terrainrect(origin, unknown_1, unknown_2, red, green, blue, unknown_3)
- dr_text2d(frame, x, y, text, red, green, blue)
- dr_text3d(frame, x, y, z, text, red, green, blue)
- EBP_Exists(pbgShortname)
- EGroup_Add(group, entity)
- EGroup_AddEGroup(group, grouptoadd)
- EGroup_CallEntityFunction(egroup, entityFunction, list)
- EGroup_CallEntityFunctionAllOrAny(egroup, all, entityFunction, list)
- EGroup_CanSeeEGroup(egroup, targetegroup, all)
- EGroup_CanSeeSGroup(egroup, targetsgroup, all)
- EGroup_Clear(egroup)
- EGroup_Compare(group1, group2)
- EGroup_ContainsBlueprints(egroup, blueprint, all)
- EGroup_ContainsEGroup(egroup1, egroup2, all)
- EGroup_ContainsEntity(egroup, entity)
- EGroup_Count(egroup)
- EGroup_CountAlive(egroup)
- EGroup_CountDeSpawned(egroup)
- EGroup_CountSpawned(egroup)
- EGroup_Create(name)
- EGroup_CreateIfNotFound(egroupname)
- EGroup_CreateKickerMessage(group, textid)
- EGroup_CreateTable(format, size)
- EGroup_DeSpawn(egroup)
- EGroup_Destroy(egroup)
- EGroup_DestroyAllEntities(egroup)
- EGroup_Duplicate(egroupid1, egroupid2)
- EGroup_EnableMinimapIndicator(egroup, enable)
- EGroup_EnableUIDecorator(group, enable, enableSelection)
- EGroup_Exists(name)
- EGroup_Filter(egroup, blueprint, filtertype)
- EGroup_FilterUnderConstruction(egroup, filtertype)
- EGroup_ForEach(egroup, f)
- EGroup_ForEachAllOrAny(egroup, all, f)
- EGroup_ForEachAllOrAnyEx(egroup, all, f, spawned, despawned)
- EGroup_ForEachEx(egroup, f, spawned, despawned)
- EGroup_FromName(name)
- EGroup_GetAvgHealth(egroup)
- EGroup_GetDeSpawnedEntityAt(group, index)
- EGroup_GetInvulnerable(egroup, all)
- EGroup_GetLastAttacker(EGroupVictim, SGroupAttacker)
- EGroup_GetName(egroup)
- EGroup_GetOffsetPosition(egroup, offset, value)
- EGroup_GetPosition(group)
- EGroup_GetRandomSpawnedEntity(egroupid)
- EGroup_GetSequence(name)
- EGroup_GetSpawnedEntityAt(group, index)
- EGroup_GetSpawnedEntityFilter(egroupid, condition)
- EGroup_GetSpread(egroup)
- EGroup_GetSquadsHeld(egroup, sgroupRecipient)
- EGroup_GetWBTable(format)
- EGroup_HasUpgrade(egroup, upgrade, all)
- EGroup_Hide(egroup, hide)
- EGroup_InstantCaptureStrategicPoint(egroup, player)
- EGroup_InstantRevertOccupiedBuilding(egroup)
- EGroup_Intersection(group, grouptointersect)
- EGroup_IsBurning(egroup, ALL)
- EGroup_IsCapturedByPlayer(egroup, playerId, all)
- EGroup_IsCapturedByTeam(egroup, teamId, all)
- EGroup_IsDoingAttack(egroup, all, time)
- EGroup_IsEmpty(egroup)
- EGroup_IsHoldingAny(egroup)
- EGroup_IsInCover(egroup, all)
- EGroup_IsMoving(egroupid, all)
- EGroup_IsOnScreen(player, group, all, percent)
- EGroup_IsProducingSquads(egroup, all)
- EGroup_IsSpawned(egroup, ALL)
- EGroup_IsUnderAttack(egroup, all, time)
- EGroup_IsUnderAttackByPlayer(group, attackerplayer, duration)
- EGroup_IsUnderAttackFromDirection(egroup, all, offset, time)
- EGroup_IsUsingAbility(egroup, ALL)
- EGroup_Kill(egroup)
- EGroup_NotifyOnPlayerDemolition(id, _function)
- EGroup_Remove(group, entity)
- EGroup_RemoveDemolitions(egroup)
- EGroup_RemoveGroup(group, grouptoremove)
- EGroup_RemoveUpgrade(egroup, upgrade)
- EGroup_ReSpawn(egroup)
- EGroup_SetAnimatorAction(egroup, actionName)
- EGroup_SetAnimatorEvent(egroup, eventName)
- EGroup_SetAnimatorState(egroup, stateMachineName, stateName)
- EGroup_SetAnimatorVariable(egroup, variableName, value)
- EGroup_SetAutoTargetting(group, hardpoint, enable)
- EGroup_SetAvgHealth(egroup, healthPercent)
- EGroup_SetCrushable(egroup, crushable)
- EGroup_SetDemolitions(player, egroupid, numcharges)
- EGroup_SetHealthMinCap(egroup, minhealth)
- EGroup_SetInvulnerable(egroup, enabled, reset_time)
- EGroup_SetPlayerOwner(egroup, owner)
- EGroup_SetRallyPoint(egroup, target)
- EGroup_SetRecrewable(sgroup, recrewable)
- EGroup_SetSelectable(egroup, selectable)
- EGroup_SetSharedProductionQueue(egroup, enable)
- EGroup_SetStrategicPointNeutral(egroup)
- EGroup_SetWorldOwned(egroup)
- EGroup_Single(egroup, entity)
- Encounter:AddSgroup()
- Encounter:ClearGoal()
- Encounter:ConvertSgroup(squadgroup)
- Encounter:Create(data, spawnNow, spawnStaggered)
- Encounter:CreateAbility(name, encUnits, spawnLoc, encTarget, dynamicSpawn, moveRange)
- Encounter:CreateAttack(name, encUnits, spawnLoc, encTarget, dynamicSpawn, encRange, encLeash)
- Encounter:CreateBasic(name, spawnLoc, encUnits, dynamicSpawn)
- Encounter:CreateDefend(name, encUnits, spawnLoc, encTarget, dynamicSpawn, encRange, encLeash)
- Encounter:CreateMove(name, encUnits, spawnLoc, encTarget, dynamicSpawn, moveRange)
- Encounter:CreatePatrol(name, encUnits, spawnLoc, encPath, dynamicSpawn, pathWait, pathLoop)
- Encounter:Disable()
- Encounter:Enable()
- Encounter:GetGoalData()
- Encounter:GetSgroup()
- Encounter:RemoveOnDeath(includeUnits)
- Encounter:RestartGoal()
- Encounter:SetGoal(goalData)
- Encounter:SetGoalOnSuccess()
- Encounter:SetOnDeath(func)
- Encounter:Spawn(spawnStaggered)
- Encounter:UpdateGoal(goalData)
- Encounter_KillHalf(...)
- EntityQuery_CanCauseSuppression(aiPlayer, entity)
- EntityQuery_CanLoadSquadAndAttackCurrentTarget(entity, squad, bCheckSquadState, bOverload)
- EntityQuery_FindClosestOpenPositionForStructure(aiPlayer, pEntityPBG, posIn)
- Entity_AddAbility(...)
- Entity_ApplyCritical(pEntity, criticalPBG, removeAtHealth)
- Entity_BuildingPanelInfo(pEntity, cam, terrain)
- Entity_BuildingReset(...)
- Entity_CalculatePassableSpawnPosition(ebp, pos)
- Entity_CanAttackNow(attacker, target)
- Entity_CancelProductionQueueItem(entity, index)
- Entity_CanLoadSquad(entity, squad, bCheckSquadState, bOverload)
- Entity_CanLoadSquadAndAttackCurrentTarget(entity, squad, bCheckSquadState, bOverload)
- Entity_CanSeeEntity(entity, target)
- Entity_CanSeeSquad(entity, target)
- Entity_ClearDemolitionCallbacks(...)
- Entity_ClearPostureSuggestion(entity)
- Entity_ClearTagDebug()
- Entity_CompleteUpgrade(pEntity, upgradePBG)
- Entity_Create(ebp, player, pos, toward)
- Entity_CreateENV(ebp, pos, toward)
- Entity_DeSpawn(entity)
- Entity_Destroy(entity)
- Entity_DisableBuildingDeath(pEntity, bDisableDeath)
- Entity_DoBuildingDamageRay(pEntity, cam, terrain, dmgType, isDestory, radius)
- Entity_DoBurnDamage(...)
- Entity_EnableAttention(entity, attentive)
- Entity_EnableProductionQueue(entity, enable)
- Entity_EnableStrategicPoint(entity, enable)
- Entity_ExtensionEnabled(...)
- Entity_ExtensionExecuting(...)
- Entity_ExtensionName(...)
- Entity_ForceConstruct(e)
- Entity_FromWorldID(id)
- Entity_GetActiveCommand(entity)
- Entity_GetBlueprint(entity)
- Entity_GetBuildingProgress(pEntity)
- Entity_GetCoverValue(entity)
- Entity_GetGameID(entity)
- Entity_GetHeading(entity)
- Entity_GetHealth(entity)
- Entity_GetHealthMax(entity)
- Entity_GetHealthPercentage(entity)
- Entity_GetInvulnerable(squad)
- Entity_GetInvulnerableMinCap(entity)
- Entity_GetInvulnerableToCritical(entity)
- Entity_GetLastAttacker(entity, group)
- Entity_GetLastAttackers(entity, group, timeSeconds)
- Entity_GetMaxCaptureCrewSize(entity)
- Entity_GetOffsetPosition(entity, offset, distance)
- Entity_GetPlayerOwner(entity)
- Entity_GetPosition(entity)
- Entity_GetProductionQueueItem(entity, index)
- Entity_GetProductionQueueItemType(entity, index)
- Entity_GetProductionQueueSize(entity)
- Entity_GetRadius(entity)
- Entity_GetResourceType(entity)
- Entity_GetSightInnerHeight(entity)
- Entity_GetSightInnerRadius(entity)
- Entity_GetSightOuterHeight(entity)
- Entity_GetSightOuterRadius(entity)
- Entity_GetSquad(pEntity)
- Entity_GetSquadsHeld(pEntity, sgroup)
- Entity_GetTotalPanelCount(pEntity)
- Entity_GetUndestroyedPanelCount(pEntity)
- Entity_GetWeaponBlueprint(entity, hardPointIndex)
- Entity_GetWeaponHardpointCount(entity)
- Entity_HasAbility(entity, ability)
- Entity_HasAnyCritical(pEntity)
- Entity_HasCritical(pEntity, criticalPBG)
- Entity_HasProductionQueue(entity)
- Entity_HasUpgrade(pEntity, upgradePBG)
- Entity_InstantCaptureStrategicPoint(entity, player)
- Entity_InstantRevertOccupiedBuilding(entity)
- Entity_IsAlive(pEntity)
- Entity_IsAttacking(entity, time)
- Entity_IsBuilding(e)
- Entity_IsBurning(e)
- Entity_IsCamouflaged(entity)
- Entity_IsCapturableBuilding(entity)
- Entity_IsCasualty(entity)
- Entity_IsCuttable(entity)
- Entity_IsDemolitionReady(entity)
- Entity_IsEBPBuilding(ebp)
- Entity_IsEBPObjCover(ebp)
- Entity_IsEBPOfType(ebp, type)
- Entity_IsHardpointActive(entity, hardPointIndex)
- Entity_IsHoldingAny(entity)
- Entity_IsInCover(entityId)
- Entity_IsMoving(pEntity)
- Entity_IsOfType(entity, type)
- Entity_IsPartOfSquad(pEntity)
- Entity_IsPlane(pEntity)
- Entity_IsSlotItem(entity)
- Entity_IsSoldier(pEntity)
- Entity_IsSpawned(entity)
- Entity_IsStartingPosition(entity)
- Entity_IsStrategicPoint(entity)
- Entity_IsStrategicPointCapturedBy(entity, player)
- Entity_IsSyncWeapon(entity)
- Entity_IsUnderAttack(entity, time)
- Entity_IsUnderAttackByPlayer(entity, pAttackerOwner, time)
- Entity_IsUnderAttackFromDirection(entity, offset, timeSeconds)
- Entity_IsValid(id)
- Entity_IsVaultable(pEntity)
- Entity_IsVehicle(pEntity)
- Entity_IsVictoryPoint(pEntity)
- Entity_Kill(entity)
- Entity_NotifyOnPlayerDemolition(entity, _function)
- Entity_Population(entity, type)
- Entity_RemoveAbility(...)
- Entity_RemoveBoobyTraps(pEntityTarget)
- Entity_RemoveCritical(pEntity, criticalPBG)
- Entity_RemoveDemolitions(entity)
- Entity_RemoveUpgrade(entity, upgrade)
- Entity_SetAnimatorAction(pEntity, actionName)
- Entity_SetAnimatorActionParameter(pEntity, actionParameterName, actionParameterValue)
- Entity_SetAnimatorEvent(pEntity, eventName)
- Entity_SetAnimatorState(pEntity, stateMachineName, stateName)
- Entity_SetAnimatorVariable(pEntity, variableName, value)
- Entity_SetBuildingVisualFireState(pEntity, newFireState)
- Entity_SetCrushable(entity, crushable)
- Entity_SetCrushMode(entity, mode)
- Entity_SetDemolitions(player, entity, numcharges)
- Entity_SetEnableCasualty(enable, pEntity)
- Entity_SetHeading(entity, pos, bInterpolate)
- Entity_SetHealth(entity, healthPercent)
- Entity_SetInvulnerable(entity, enable, reset_time)
- Entity_SetInvulnerableMinCap(entity, minHealthPercentage, resetTime)
- Entity_SetInvulnerableToCritical(entity, invulnerable)
- Entity_SetOnFire(pEntity)
- Entity_SetPlayerOwner(entity, owner)
- Entity_SetPosition(entity, pos)
- Entity_SetProjectileCanExplode(projectile, canExplode)
- Entity_SetRecrewable(entity, capturable)
- Entity_SetSharedProductionQueue(entity, shared)
- Entity_SetStrategicPointNeutral(entity)
- Entity_SetWorldOwned(entity)
- Entity_SimHide(entity, hide)
- Entity_Spawn(entity)
- Entity_StopAbility(entity, ability, bEarlyExit)
- Entity_SuggestPosture(entity, posture, duration)
- Entity_SupportsDemolition(entity)
- Entity_TagDebug(entity)
- Entity_VisHide(pEntity, bHide)
- Enum_ToNumber(var)
- Enum_ToString(var)
- EventCue_Create(style, title, description, cameratarget, hintpointtext, _function, lifetime, dismissOnClick)
- EventCue_InternalHintPointManager(...)
- EventCue_InternalManager(...)
- EventCue_RepeaterManager(...)
- EventHandler_AddEncounterUnits(data)
- EventHandler_AssignEncounterGoal(data)
- EventHandler_ObjectiveComplete(data)
- EventHandler_ObjectiveStart(data)
- EventHandler_RemoveHint(data)
- EventHandler_RemoveMinimapBlip(data)
- EventHandler_RemoveObjectiveUI(data)
- EventHandler_Retreat(data)
- EventHandler_StaggeredRetreat(data)
- EventHandler_StartIntel(data)
- EventHandler_StartNislet(data)
- EventHandler_StopFlashing(data)
- EventHandler_TriggerEncounterGoal(data)
- EventRule_AddEntityEvent(...)
- EventRule_AddEvent(...)
- EventRule_AddPlayerEvent(...)
- EventRule_AddSquadEvent(...)
- EventRule_Exists(...)
- EventRule_GetNextUniqueRuleID(...)
- EventRule_Refresh(...)
- EventRule_RemoveAll(...)
- EventRule_RemoveEntityEvent(...)
- EventRule_RemoveEvent(...)
- EventRule_RemoveMe(...)
- EventRule_RemovePlayerEvent(...)
- EventRule_RemoveRuleIDEvent(...)
- EventRule_RemoveSquadEvent(...)
- Event_Add(...)
- Event_CreateAND(callback, data, events, delay)
- Event_CreateOR(callback, data, events, delay)
- Event_Delay(seconds)
- Event_ElementOnScreen(callback, data, player, element, all, percent, canSee, delay)
- Event_EncounterIsDead(callback, data, unknown, delay)
- Event_Exists(eventID)
- Event_GetEvent(...)
- Event_GroupBurning(callback, data, group_entityID, delay)
- Event_GroupCount(callback, data, group, count, spawned, delay)
- Event_GroupHasCritical(callback, data, group, delay_1, Critical, ALL, delay_2)
- Event_GroupIsDead(callback, data, group, delay, retreating)
- Event_GroupIsNotPinned(callback, data, group, ANY_ALL, delay)
- Event_GroupIsNotSuppressed(callback, data, group, ANY_ALL, delay)
- Event_GroupIsPinned(callback, data, group, ANY_ALL, delay)
- Event_GroupIsSuppressed(callback, data, group, ANY_ALL, delay)
- Event_GroupLeftAlive(callback, data, group, amount, delay)
- Event_IsAnyQueuedInternal(...)
- Event_IsAnyRunning(priority_threshold)
- Event_IsAnyRunningInternal(...)
- Event_IsDoingAttack(callback, data, group, all, attackTime, delay)
- Event_IsEngaged(callback, data, group, all, attackTime, delay)
- Event_IsHoldingAny(callback, data, target, empty, delay)
- Event_IsHoldingBP(callback, data, target, blueprint, delay)
- Event_IsInHold(callback, data, target, inHold, delay)
- Event_IsQueued(f)
- Event_IsRunning(f)
- Event_IsSelected(callback, data, target, delay)
- Event_IsUnderAttack(callback, data, group, ANY_ALL, attackTime, player, delay)
- Event_MembersCount(callback, data, sgroup, amount, delay)
- Event_NarrativeEventsNotRunning(callback, data, delay)
- Event_NarrativeEventsRunning(callback, data, delay)
- Event_ObjectiveStarted(callback, data, Objective, delay)
- Event_OnHealth(callback, data, target, threshold, higher, delay)
- Event_PlayerBuildingCount(callback, data, player, unknown, delay)
- Event_PlayerCanNotSeeElement(callback, data, player, element, all, delay)
- Event_PlayerCanSeeElement(callback, data, player_team, element, all, delay)
- Event_PlayerDoesntOwnTerritory(callback, data, player, sectorID_group_entity, delay)
- Event_PlayerOwnsElement(callback, data, player, unknown, delay)
- Event_PlayerOwnsTerritory(callback, data, player, territory, all, delay)
- Event_PlayerResourceLevel(callback, data, player, resourceType, amount, delay)
- Event_PlayerSquadCount(callback, data, _false, delay)
- Event_Proximity(callback, data, target, location, range, all, delay)
- Event_Remove(eventID)
- Event_RemoveAll()
- Event_Skip()
- Event_Start(f, priority)
- Event_StartEx(f, priority, onComplete)
- Event_TeamBuildingCount(callback, data, team, unknown, delay)
- Event_TeamCanNotSeeElement(callback, data, team, element, all, delay)
- Event_TeamCanSeeElement(callback, data, team, element, all, delay)
- Event_TeamDoesntOwnTerritory(callback, data, team, sectorID_group_entity, delay)
- Event_TeamOwnsElement(callback, data, team, unknown, delay)
- Event_TeamOwnsTerritory(callback, data, team, sectorID_group_entity, all, delay)
- Event_TeamResourceLevel(callback, data, team, resourceType, amount, delay)
- Event_TeamSquadCount(callback, data, team, _false, delay)
- Event_TerritoryInSupply(callback, data, player, territory, inSupply, delay)
- Event_Timer(callback, data, delay)
- Event_ToggleDebug()
- Event_View(eventID)
- fatal(state)
- Fatality_Execute(...)
- Fatality_Play(...)
- FireTargettingArtillery(caster, target, targettingData)
- FixUpVPTickerData(...)
- FixUpVPTickerLastPlayedData(...)
- FOW_Enable(enable)
- FOW_EnableTint(...)
- FOW_IsTintEnabled(...)
- FOW_PlayerExploreAll(player)
- FOW_PlayerRevealAll(player)
- FOW_PlayerRevealArea(player, pos, radius, durationSecs)
- FOW_PlayerUnExploreAll(player)
- FOW_PlayerUnRevealAll(player)
- FOW_PlayerUnRevealArea(player, pos, radius)
- FOW_RevealAll()
- FOW_RevealArea(pos, radius, durationSecs)
- FOW_RevealEGroup(group, durationSecs)
- FOW_RevealEGroupOnly(group, durationSecs)
- FOW_RevealEntity(entity, durationSecs)
- FOW_RevealMarker(marker, duration)
- FOW_RevealSGroup(group, durationSecs)
- FOW_RevealSGroupOnly(group, durationSecs)
- FOW_RevealSquad(squad, durationSecs)
- FOW_RevealTerritory(player, sectorID, durationSecs, mustOwn)
- FOW_Toggle(...)
- FOW_UnRevealAll()
- FOW_UnRevealArea(pos, radius)
- FOW_UnRevealMarker(marker)
- FOW_UnRevealTerritory(player, sectorID)
- Game_ColdTechDisabled(...)
- Game_CurrentSystemTime(...)
- Game_DefaultGameRestore()
- Game_EnableInput(enabled)
- Game_EndSP(win, nis, sandmap)
- Game_EndSubTextFade()
- Game_EndTextTitleFade()
- Game_FadeToBlack(direction, length)
- Game_GetGameRestoreCallbackExists(callback)
- Game_GetLocalPlayer()
- Game_GetMode()
- Game_GetRenderFrameCount(...)
- Game_GetSPDifficulty()
- Game_HasLocalPlayer()
- Game_IsLetterboxed()
- Game_IsPerformanceTest()
- Game_IsRTM()
- Game_Letterbox(on, timeSecs)
- Game_LoadAtmosphere(filename, transitionTime)
- Game_LockRandom()
- Game_ProfileDumpFrames(name, frameCount)
- Game_QuitApp()
- Game_RemoveGameRestoreCallback(callback)
- Game_ScreenFade(r, g, b, a, timeSecs)
- Game_SetGameRestoreCallback(callback)
- Game_SetLocalPlayer(player)
- Game_SetMode(mode)
- Game_ShowPauseMenu()
- Game_SkipAllEvents(deleteQueued)
- Game_SkipEvent()
- Game_StartMuted(startMuted)
- Game_SubTextFade(location, time, detail, _in, lifetime, out)
- Game_SubTextFadeInternal(...)
- Game_TextTitleFade(text, fadeIn, duration, fadeOut)
- Game_TriggerLightning()
- Game_UnlockInputOnLetterBox()
- Game_UnLockRandom()
- Ghost_DisableSpotting()
- Ghost_EnableSpotting()
- HintMouseover_Add(hintText, hintTarget, targetRadius, looping)
- HintMouseover_Manager(...)
- HintMouseover_Remove(hintText, hintTarget)
- HintPoint_Add(where, bVisible, hintText, height, actionType, iconName)
- HintPoint_AddToEGroup(egroup, priority, visible, _function, hint, arrow, arrowOffset, actionType, iconName)
- HintPoint_AddToEntity(entity, priority, visible, _function, hint, arrow, arrowOffset, objectiveID, actionType, iconName)
- HintPoint_AddToPosition(position, priority, visible, _function, hint, arrow, arrowOffset, objectiveID, actionType, iconName)
- HintPoint_AddToSGroup(sgroup, priority, visible, _function, hint, arrow, arrowOffset, actionType, iconName)
- HintPoint_AddToSquad(squad, priority, visible, _function, hint, arrow, arrowOffset, objectiveID, actionType, iconName)
- HintPoint_ClearFacing(id)
- HintPoint_Remove(HintPointID)
- HintPoint_RemoveAll()
- HintPoint_RemoveInternal(...)
- HintPoint_SetDisplayOffset(hintpointID, x, y, z)
- HintPoint_SetDisplayOffsetInternal(id, offset)
- HintPoint_SetFacingEntity(id, entity)
- HintPoint_SetFacingPosition(id, position)
- HintPoint_SetFacingSquad(id, squad)
- HintPoint_SetVisible(HintPointID, bVisible)
- HintPoint_SetVisibleInternal(id, visible)
- import(file)
- Import_Once(Path)
- INIT_BonusCaptureIntel(...)
- INIT_BonusDemolition(...)
- INIT_BonusDestroyTank(...)
- INIT_BonusRescueSquads(...)
- INIT_BonusVIP(...)
- Init_Framedump(...)
- inv_dump()
- isAFunctionNameWeAreInterstedIn(...)
- IsAllies(...)
- IsAxis(...)
- IsOfType(pbg, type)
- IsSecuringStructure(pbg)
- IsStructure(pbg)
- KillVIP_IntroEvent(...)
- KillVIP_OutroEvent(...)
- KillVIP_ShowReward(...)
- KillVIP_Start(...)
- License_CanPlayRace(raceName)
- LOC(text)
- Loc_ConvertNumber(number)
- Loc_Empty()
- Loc_FormatText(FormatID, parameters)
- Loc_FormatText1(...)
- Loc_FormatText2(...)
- Loc_FormatText3(...)
- Loc_FormatText4(...)
- Loc_FormatTime(secs, show_hours, leading_zeroes)
- Loc_ToAnsi(locStringID)
- lod_setmaxdistance(...)
- ManualMovieCaptureEnd(...)
- ManualMovieCaptureStart(...)
- MapIcon_ClearFacing(...)
- MapIcon_CreateArrow(position_from, position_to, red, green, blue, alpha)
- MapIcon_CreateEntity(...)
- MapIcon_CreatePosition(...)
- MapIcon_CreateSquad(...)
- MapIcon_Destroy(...)
- MapIcon_DestroyAll(...)
- MapIcon_SetFacingEntity(...)
- MapIcon_SetFacingPosition(...)
- MapIcon_SetFacingSquad(...)
- Marker_CleanUpTheDead(player, marker)
- Marker_Create(...)
- Marker_DoesNumberAttributeExist(marker, attrname)
- Marker_DoesStringAttributeExist(marker, attrname)
- Marker_Exists(name, type)
- Marker_FromName(name, type)
- Marker_GetDirection(marker)
- Marker_GetName(marker)
- Marker_GetNonSequentialTable(format, size)
- Marker_GetNumberAttribute(marker, attrname)
- Marker_GetPosition(marker)
- Marker_GetProximityRadius(marker)
- Marker_GetProximityType(marker)
- Marker_GetRandomPositionInternal(...)
- Marker_GetSequence(name, type)
- Marker_GetStringAttribute(marker, attrname)
- Marker_GetTable(format)
- Marker_GetType(marker)
- Marker_InProximity(marker, pos)
- MergeClone(defaultTable, overrideTable)
- MergeCloneTable(modifyGoalData)
- Metrics_CheckPoint(...)
- Metrics_Complete(...)
- Metrics_RegisterCapturePoint(...)
- Metrics_Start(...)
- Misc_AbortToFE()
- Misc_AddRestrictCommandsCircle(...)
- Misc_AddRestrictCommandsMarker(marker)
- Misc_AddRestrictCommandsOBB(...)
- Misc_AIControlLocalPlayer()
- Misc_AreDefaultCommandsEnabled()
- Misc_ClearControlGroup(...)
- Misc_ClearSelection(...)
- Misc_ClearSubselection(...)
- Misc_DetectKeyboardInput()
- Misc_DetectMouseInput()
- Misc_DoWeaponHitEffectOnEntity(entity, pos, weaponPBG, penetrated)
- Misc_DoWeaponHitEffectOnPosition(pos, weaponPBG, penetrated)
- Misc_DumpMemStats(...)
- Misc_EnablePerformanceTest(toEnable)
- Misc_GetCommandLineString(option)
- Misc_GetControlGroupContents(groupIndex, squads, nonSquadEntities)
- Misc_GetEntityControlGroup(entity)
- Misc_GetHiddenPositionOnPath(checkType, origin, destination, ebp, stepDistance, cameraPadding, fowPlayer, debugDisplay)
- Misc_GetMouseOnTerrain()
- Misc_GetMouseOverEntity()
- Misc_GetScarFullFilename()
- Misc_GetSelectedEntities(group, subselection)
- Misc_GetSelectedSquads(group, subselection)
- Misc_GetSpeechDebugEnabled(...)
- Misc_GetSquadControlGroup(squad)
- Misc_GetTerrainHeight(p)
- Misc_IsCommandLineOptionSet(option)
- Misc_IsDevMode()
- Misc_IsEGroupOnScreen(group, percent, all)
- Misc_IsEGroupSelected(egroup, all)
- Misc_IsEntityOnScreen(entity, percent)
- Misc_IsEntitySelected(entity)
- Misc_IsMouseOverEntity()
- Misc_IsPosOnScreen(pos, percent)
- Misc_IsSelectionInputEnabled()
- Misc_IsSGroupOnScreen(group, percent, all)
- Misc_IsSGroupSelected(sgroup, all)
- Misc_IsSquadOnScreen(squad, percent)
- Misc_IsSquadSelected(squad)
- Misc_RemoveCommandRestriction()
- Misc_RestrictCommandsToMarker(marker)
- Misc_ScreenFadeChange(...)
- Misc_ScreenFadeRemove(...)
- Misc_ScreenFadeStart(...)
- Misc_Screenshot()
- Misc_ScreenshotExt(fileExtension)
- Misc_SelectEntity(entity)
- Misc_SelectSquad(squad, selected)
- Misc_SetAmbientFXVisibility(...)
- Misc_SetDefaultCommandsEnabled(enabled)
- Misc_SetDesignerSplatsVisibility(bVisible)
- Misc_SetEntityControlGroup(entity, groupIndex)
- Misc_SetEntitySelectable(entity, selectable)
- Misc_SetSelectionInputEnabled(enabled)
- Misc_SetSpeechDebugEnabled(...)
- Misc_SetSquadControlGroup(squad, groupIndex)
- Misc_SetSquadSelectable(squad, selectable)
- Misc_SuperScreenshot(...)
- Misc_SyncCheckVariable(...)
- Misc_ToggleEntities()
- Mission_CheatLose(...)
- Mission_CheatWin(...)
- Mission_Complete()
- Mission_Fail()
- Mission_GetNIS(...)
- Mission_GetSecondaryObjective()
- Mission_IsDebug(...)
- Mission_SetDebug(...)
- Mission_SetSecondaryObjectiveOverride(...)
- Mission_StartBonusObjective(showTitle, skipIntel, index)
- Mission_StartSecondaryObjective(...)
- Mission_Win()
- Modifier_AddToEntityTable(...)
- Modifier_AddToMiscTable(...)
- Modifier_AddToSquadTable(...)
- Modifier_ApplyToEntity(modifier, entity)
- Modifier_ApplyToPlayer(modifier, player)
- Modifier_ApplyToSquad(modifier, squad)
- Modifier_Create(applicationType, modtype, usageType, exclusive, value, v)
- Modifier_Destroy(modifier)
- Modifier_Init(...)
- Modifier_IsEnabled(pEntity, modtype, bEnabledByDefault)
- Modifier_IsEnabledOnEGroup(egroup, modifier, modtype, all, bEnabledByDefault)
- Modifier_Remove(modifier)
- Modifier_RemoveAllFromEGroup(egroup)
- Modifier_RemoveAllFromSGroup(sgroup)
- Modifier_RemoveInternal(...)
- Modify_AbilityDelayTime(player, ability, scalefactor)
- Modify_AbilityDurationTime(player, ability, scalefactor)
- Modify_AbilityManpowerCost(player, ability, scalefactor, mathtype)
- Modify_AbilityMaxCastRange(player, ability, scalefactor)
- Modify_AbilityMinCastRange(player, ability, scalefactor)
- Modify_AbilityMunitionsCost(player, ability, scalefactor, mathtype)
- Modify_AbilityRechargeTime(player, ability, scalefactor)
- Modify_Armor(group, scalefactor, exclusive)
- Modify_CaptureTime(sgroup, scalefactor)
- Modify_DisableHold(group, disable)
- Modify_Enable_ParadropReinforcements(playerId, enable)
- Modify_EntityBuildTime(playerId, ebp, scalefactor)
- Modify_EntityCost(player, blueprint, resourcetype, addition)
- Modify_PlayerExperienceReceived(player, factor)
- Modify_PlayerProductionRate(sgroup, scalefactor)
- Modify_PlayerResourceCap(playerId, resourceType, scalefactor, mathtype)
- Modify_PlayerResourceGift(playerId, resourceType, scalefactor)
- Modify_PlayerResourceRate(playerId, resourceType, scalefactor, mathtype)
- Modify_PlayerSightRadius(player, scalefactor)
- Modify_ProductionRate(sgroup, scalefactor)
- Modify_ProductionSpeed(entity, scalefactor)
- Modify_ProjectileDelayTime(player, entityBP, factor)
- Modify_ReceivedAccuracy(group, scalefactor, exclusive)
- Modify_ReceivedDamage(group, scalefactor, exclusive)
- Modify_ReceivedSuppression(sgroup, scalefactor)
- Modify_SetUpgradeCost(playerId, upgrade, resourceType, newCost)
- Modify_SightRadius(group, scalefactor)
- Modify_SlotItemDropRate(...)
- Modify_SquadAvailability(player, blueprint, addition)
- Modify_SquadCaptureRate(group, scalefactor)
- Modify_SquadTypeSightRadius(player, blueprint, scalefactor)
- Modify_TargetPriority(group, addition)
- Modify_TeamWeapon(group, modifier, scalefactor, hardpoint)
- Modify_TerritoryRadius(group, scalefactor)
- Modify_UnitSpeed(sgroup, scalefactor)
- Modify_UnitVeterancyValue(group, scalefactor, mathtype)
- Modify_UpgradeBuildTime(playerId, upgrade, scalefactor)
- Modify_Upkeep(playerId, scalefactor)
- Modify_VehicleRepairRate(player, factor, engineer_entity_blueprint)
- Modify_VehicleRotationSpeed(group, factor)
- Modify_VehicleTurretRotationSpeed(group, hardpoint, scalefactor)
- Modify_Vulnerability(group, scalefactor)
- Modify_WeaponAccuracy(group, hardpoint, scalefactor)
- Modify_WeaponBurstLength(group, hardpoint, scalefactor)
- Modify_WeaponBurstRateOfFire(group, hardpoint, scalefactor)
- Modify_WeaponCooldown(group, hardpoint, scalefactor)
- Modify_WeaponDamage(group, hardpoint, scalefactor)
- Modify_WeaponEnabled(group, hardpoint, enabled)
- Modify_WeaponPenetration(group, hardpoint, scalefactor)
- Modify_WeaponRange(group, hardpoint, scalefactor)
- Modify_WeaponReload(group, hardpoint, scalefactor)
- Modify_WeaponScatter(group, hardpoint, scalefactor)
- Modify_WeaponSuppression(group, hardpoint, scalefactor)
- ModMisc_ApplyDeformation(...)
- ModMisc_MakeCasualtyAction(pTargetEntity)
- ModMisc_MakeWreckAction(pTargetEntity)
- ModMisc_OOCAction(pTargetEntity)
- MP_BlizzardInit(blizzard_atmosphere, default_atmosphere, startInBlizzard, blizzardData, useSpeech, transitionOutAtmosphere)
- MP_BlizzardInterval(...)
- MP_BlizzardTransition(...)
- nis_load(nisFile)
- nis_pause()
- nis_play()
- nis_setintransitiontime(numSeconds)
- nis_setnextnis()
- nis_setouttransitionnis(filename)
- nis_setouttransitiontime(numSeconds)
- nis_settime()
- nis_skip()
- nis_skipone()
- nis_stop()
- nis_synchelp()
- nothing(...)
- Objective_AddPing(objectiveTable, pos)
- Objective_AddUIElements(objTable, pos, ping, hintpointText, worldArrow, objectiveArrowOffset, objectiveArrowFacing, actionType, iconName)
- Objective_AreAllPrimaryObjectivesComplete()
- Objective_Complete(objTable, bShowTitle, skipIntel)
- Objective_Fail(objTable, bShowTitle, skipIntel)
- Objective_GetCounter(objTable)
- Objective_GetTimerSeconds(objTable)
- Objective_IncreaseCounter(objTable, amount)
- Objective_IsComplete(objTable)
- Objective_IsCounterSet(objTable)
- Objective_IsFailed(objTable)
- Objective_IsStarted(objTable)
- Objective_IsTimerSet(objTable)
- Objective_IsVisible(objTable)
- Objective_PauseTimer(objTable)
- Objective_Register(objTable, owner)
- Objective_RemovePing(objectiveTable, PingID)
- Objective_RemoveUIElements(objTable, elementID)
- Objective_ResumeTimer(objTable)
- Objective_SetAlwaysShowDetails(objTable, title, hud_arrow, hintpoints)
- Objective_SetCounter(objTable, current, maximum)
- Objective_Show(objective_table, on_off)
- Objective_Start(objTable, bShowTitle, skipIntel)
- Objective_StartTimer(objTable, direction, initialTime, flashThreshold)
- Objective_StopCounter(objTable)
- Objective_StopTimer(objTable)
- Objective_TogglePings(objective_table, on_off)
- Objective_UpdateText(objTable, title, description, bShowTitle)
- Obj_Create(player, title, desc, icon, type, parentID)
- Obj_CreatePopup(...)
- Obj_Delete(objectiveID)
- Obj_DeleteAll()
- Obj_GetState(objectiveID)
- Obj_GetVisible(objectiveID)
- Obj_HideProgress()
- Obj_HideProgressEx(...)
- Obj_HighlightEntity(...)
- Obj_HighlightPosition(...)
- Obj_HighlightSquad(...)
- Obj_SetDescription(objectiveID, desc)
- Obj_SetIcon(objectiveID, icon)
- Obj_SetObjectiveFunction(id, fnType, f)
- Obj_SetProgressBlinking(blinking)
- Obj_SetRadioShown(...)
- Obj_SetState(objectiveID, state)
- Obj_SetTitle(objectiveID, title)
- Obj_SetVisible(objectiveID, visible)
- Obj_ShowProgress(title, progress)
- Obj_ShowProgress2(title, progress)
- Obj_ShowProgressEx(...)
- Obj_ShowProgressTimer(title, progress)
- OnGameRestore(...)
- OnGameSetup(...)
- OnInit(...)
- OnInitID(...)
- OpBounty_AddRewardGroup(groupTable)
- OpBounty_AddRewardTable(groupTable)
- OpGameSetup()
- OpNPC_AddSupportGroup(groupTable)
- OpNPC_AddSyncWpnGroup(groupTable)
- OpNPC_AddTeamWpnGroup(groupTable)
- OpNPC_IsGroupActive(groupId)
- OpNPC_Name(unknown, value)
- OpNPC_RemoveGroup(groupID)
- OpNPC_RetreatGroup(groupTable, activeStatus)
- OpNPC_SetGroupActive(groupId, activeStatus)
- OpPlayer_Action(unknown, value)
- OpUtil_AddModifier()
- OpUtil_AddResourcesToTeam(playerORteam, myTeam)
- OpUtil_AssignSquadSameTypeControlGroup(sgroup, startWithFirst)
- OpUtil_AssignSquadUnusedControlGroup(sgroup, startWithFirst)
- OpUtil_ClearPlayZone(marker)
- OpUtil_EgroupIsCapturedByTeam(capturePoint, playerTeam, anyAll)
- OpUtil_EnemyEGroupArrowManager(objective, target, targetPlayer, blueprintTable, buildingGroup, objectiveText, pingArrow)
- OpUtil_FindNearestCapturePoint(sgroup, range)
- OpUtil_InvulnerableAdd(SGroupID, survivorThreshold, percentage)
- OpUtil_InvulnerableRemove(SGroupID)
- OpUtil_LogSyncWpn(syncweapon)
- OpUtil_ReturnEnemyNPC(playerORteam)
- OpUtil_ReturnHumanPlayer(compareVar)
- OpUtil_ReturnNPCPlayer(compareVar)
- OpUtil_ReturnRace(compareVar)
- OpUtil_ReturnTeam(compareVar)
- OpUtil_SetPlayZone(marker)
- OpUtil_TeamOwnsEntity(owner, egroup, ANY_ALL)
- OpVP_AddPenaltyGroup(groupTable)
- OpVP_Name(unknown, value)
- OpVP_RegisterCaptureablePoints(groupID_egroupTable)
- OpVP_RegisterPointDefense(defendTable)
- OpVP_RemoveGroup(groupID)
- Order227_EndSpeech(...)
- Order227_Init(timeLimit, timeBetweenShots, noMercy)
- Order227_Start(...)
- Order227_StartSpeech(...)
- Order227_Update(...)
- OutputEnumsToXML(...)
- PersistentMode_SerializeResults(file, contents)
- planecrash_FindPlane(...)
- planecrash_Init(...)
- planecrash_KillPlane(...)
- planecrash_Trigger(...)
- PlayerCanSeeVIP(...)
- PlayerColour_Disable(...)
- PlayerColour_Enable(...)
- playertrigger_Init(...)
- playertrigger_Trigger(...)
- playertrigger_TriggerPrefab(...)
- playertrigger_TriggerScarFunction(...)
- Player_AddAbility(pPlayer, pAbilityPBG)
- Player_AddAbilityLockoutZone(player, abilityPBG, marker)
- Player_AddResource(playerId, resourceType, value)
- Player_AddSquadsToSGroup(playerId, squadgroupName)
- Player_AddUnspentCommandPoints(player, points)
- Player_AreSquadsNearMarker(playerid, marker)
- Player_CanCastAbilityOnEntity(player, abilityPBG, targetEntity)
- Player_CanCastAbilityOnPlayer(player, abilityPBG, targetPlayer)
- Player_CanCastAbilityOnPosition(player, abilityPBG, targetPosition)
- Player_CanCastAbilityOnSquad(player, abilityPBG, targetSquad)
- Player_CanConstructOnPosition(player, sgroupid, ebp, targetid, Facing)
- Player_CanPlaceStructureOnPosition(player, sgroup, ebp, position, facing)
- Player_CanSeeEGroup(playerid, egroup, all)
- Player_CanSeeEntity(player, entity)
- Player_CanSeePosition(player, pos)
- Player_CanSeeSGroup(playerid, sgroup, all)
- Player_CanSeeSquad(player, squad, all)
- Player_ClearArea(player, marker, invulnerable)
- Player_ClearAvailabilities(player)
- Player_ClearPopCapOverride(player)
- Player_CompleteUpgrade(pPlayer, pUpgradePBG)
- Player_DoParadrop(player, sgroup, pos, dropHeight, dropDrift, blueprint, maxSquadEntityCount, maxDeathOnBuilding)
- Player_FindFirstEnemyPlayer(player)
- Player_FromId(id)
- Player_GetAIType(pPlayer)
- Player_GetAll(player, sgroup, egroup)
- Player_GetAllEntitiesNearMarker(playerid, egroup, position, range)
- Player_GetAllSquadsNearMarker(player, sgroup, position, range)
- Player_GetBuildingID(player, entitytypes)
- Player_GetBuildingsCount(playerId)
- Player_GetBuildingsCountExcept(playerId, exceptions)
- Player_GetBuildingsCountOnly(playerId, ebplist)
- Player_GetCurrentPopulation(player, capType)
- Player_GetDisplayName(player)
- Player_GetEntities(player)
- Player_GetEntitiesFromType(player, unitType)
- Player_GetEntityConcentration(player, popcapOnly, includeBlueprints, excludeBlueprints, bLeastConcentrated, onlyInThisMarker)
- Player_GetEntityCount(player)
- Player_GetEntityName(player, index)
- Player_GetFatalityAbility(...)
- Player_GetFatalityFunctionName(player)
- Player_GetID(player)
- Player_GetMapEntryPosition(...)
- Player_GetMaxPopulation(player, capType)
- Player_GetNumStrategicPoints(p)
- Player_GetNumVictoryPoints(p)
- Player_GetPopulationPercentage(playerid, captype)
- Player_GetRace(player)
- Player_GetRaceName(player)
- Player_GetRelationship(player1, player2)
- Player_GetResource(player, type)
- Player_GetResourceRate(player, type)
- Player_GetSquadBPCost(pPlayer, pbg)
- Player_GetSquadConcentration(player, popcapOnly, includeBlueprints, excludeBlueprints, bLeastConcentrated, onlyInThisMarker)
- Player_GetSquadCount(player)
- Player_GetSquads(player)
- Player_GetStartingPosition(player)
- Player_GetStrategicPointCaptureProgress(player, strategicPoint)
- Player_GetTeam(p)
- Player_GetUnitCount(player)
- Player_GetUpgradeCost(player, upgradePBG, resourceType)
- Player_HasAbility(pPlayer, pAbilityPBG)
- Player_HasBuilding(player, entitytypes)
- Player_HasBuildingsExcept(playerId, exceptions)
- Player_HasBuildingUnderConstruction(player, entitytypes)
- Player_HasCapturingSquadNearStrategicPoint(player, strategicPoint)
- Player_HasLost(player, Blueprints)
- Player_HasMapEntryPosition(player)
- Player_HasUpgrade(pPlayer, upgradePBG)
- Player_IsAlive(player)
- Player_IsAllied(playerId1, playerId2)
- Player_IsHuman(pPlayer)
- Player_IsSurrendered(player)
- Player_NumUpgradeComplete(player, upgradePBG)
- Player_OwnsEGroup(playerid, egroup, all)
- Player_OwnsEntity(playerid, entity)
- Player_OwnsSGroup(playerid, sgroup, all)
- Player_OwnsSquad(playerid, squad)
- Player_RemoveAbilityLockoutZone(player, abilityPBG, marker)
- Player_RemoveUpgrade(player, upgrade)
- Player_ResetResource(player, type)
- Player_RestrictAddOnList(playerid, addonlist)
- Player_RestrictBuildingList(playerid, blueprintlist)
- Player_RestrictResearchList(playerid, list)
- Player_SetAbilityAvailability(player, bp, availability)
- Player_SetAbilityAvailabilityInternal(...)
- Player_SetAllCommandAvailability(...)
- Player_SetAllCommandAvailabilityInternal(player, availability, reason)
- Player_SetCommandAvailability(player, command, availability)
- Player_SetCommandAvailabilityInternal(...)
- Player_SetConstructionMenuAvailability(player, menuname, availability)
- Player_SetConstructionMenuAvailabilityInternal(...)
- Player_SetDefaultSquadMoodMode(pPlayer, mood)
- Player_SetEntityProductionAvailability(player, bp, availability)
- Player_SetEntityProductionAvailabilityInternal(...)
- Player_SetHeatGainRate(player, gainRatePerSecond)
- Player_SetHeatLossRate(player, lossRatePerSecond)
- Player_SetMaxCapPopulation(playerid, captype, newcap)
- Player_SetMaxPopulation(playerid, captype, newcap)
- Player_SetPopCapOverride(player, personnel)
- Player_SetResource(player, type, amt)
- Player_SetSquadProductionAvailability(player, bp, availability)
- Player_SetSquadProductionAvailabilityInternal(...)
- Player_SetUpgradeAvailability(player, bp, availability)
- Player_SetUpgradeAvailabilityInternal(...)
- Player_SetUpgradeCost(player, upgrade, manpower, fuel, munition, action, command)
- Player_SpawnGlider(player, glider, start, _end)
- Player_StopAbility(player, ability, bEarlyExit)
- Player_StopEarningActionPoints(player)
- Player_Triangulate(player, squads, eg)
- PrefabHelper_StandardTriggerSystem(...)
- PrefabHelper_StandardTriggerSystem_Trigger(...)
- Prefab_ApplyDefaults(...)
- Prefab_ApplySchemaToDataTable(...)
- Prefab_DoAction(...)
- Prefab_GenerateUniqueInstanceName(...)
- Prefab_GetInstance(...)
- Prefab_Init(...)
- Prefab_InitAll(...)
- Prefab_Load(...)
- Prefab_ReloadAll(...)
- Prefab_ReplaceDataWithProperType(...)
- Prefab_Reset(...)
- Prefab_ResetFromWorldBuilder(...)
- Prefab_Stop(...)
- PreInit(...)
- PrintObject(...)
- PrintOnScreen(text)
- PrintOnScreen_Add(object, id, style)
- PrintOnScreen_GetString(...)
- PrintOnScreen_Remove(id)
- PrintOnScreen_RemoveFromScreen()
- Produce80mmMortar(...)
- Produce120mmMortar(...)
- ProduceCombatEngineer(...)
- ProduceCommandSquad(...)
- ProduceFieldATGun(...)
- ProduceHMG(...)
- ProduceIS2(...)
- ProduceISU122(...)
- ProduceMotorcycle(...)
- ProduceRocketTruck(...)
- ProduceRussianArmouredCar(...)
- ProduceSniper(...)
- ProduceStructure(...)
- ProduceSU85(...)
- ProduceT34(...)
- ProduceT70m(...)
- ProduceVeteranInfantry(...)
- Prox_AreEntitiesNearMarker(egroup, position, all, range)
- Prox_ArePlayerMembersNearMarker(player, position, all, range, filterlist, filtertype)
- Prox_ArePlayersNearMarker(player, position, all, range, filterlist, filtertype)
- Prox_AreSquadMembersNearMarker(sgroup, position, all, range)
- Prox_AreSquadsNearMarker(sgroup, position, all, range)
- Prox_AreTeamsNearMarker(team, position, all, range, filterlist, filtertype)
- Prox_EGroupEGroup(egroup1, egroup2, checktype)
- Prox_EGroupSGroup(egroup1, sgroup2, checktype)
- Prox_EntitiesInProximityOfEntities(egroup1, egroup2, proximity, all)
- Prox_GetRandomPosition(item, radius, minimum)
- Prox_MarkerEGroup(marker, egroup, checktype)
- Prox_MarkerSGroup(marker, sgroup, checktype)
- Prox_PlayerEntitiesInProximityOfEntities(playerid, egroup, proximity, all, exclude)
- Prox_PlayerEntitiesInProximityOfPlayerSquads(playerentities, playersquads, proximity, all)
- Prox_PlayerEntitiesInProximityOfSquads(playerid, sgroup, proximity, all)
- Prox_PlayerSquadsInProximityOfEntities(playerid, egroup, proximity, all, filterlist, filtertype)
- Prox_PlayerSquadsInProximityOfPlayerEntities(playersquads, playerentities, proximity, all)
- Prox_PlayerSquadsInProximityOfPlayerSquads(playerid1, playerid2, proximity, all)
- Prox_PlayerSquadsInProximityOfSquads(playerid, sgroup, proximity, all, exclude, filterlist, filtertype)
- Prox_SGroupSGroup(sgroup1, sgroup2, checktype)
- Prox_SquadsInProximityOfEntities(sgroup, egroup, proximity, all)
- Prox_SquadsInProximityOfSquads(sgroup1, sgroup2, proximity, all)
- quitgame(...)
- RainSplashes_ReLoadConfig(...)
- RegisterObjectiveUpdate(...)
- RemoveTargettingArtilleryHint(...)
- Request_Construction(...)
- Request_ConstructionWithSquad(...)
- Request_FinishIncompleteStructure(...)
- Request_PlayerAbility(...)
- Request_PlayerAbilitySingleTarget(...)
- Request_Production(...)
- RescueSquads_IntroEvent(...)
- RescueSquads_OutroEvent(...)
- RescueSquads_ShowReward(...)
- RescueSquads_Start(...)
- ResourceAmount_Add(amt1, amt2)
- ResourceAmount_ClampToZero(amt)
- ResourceAmount_Has(amt1, amt2)
- ResourceAmount_Mult(amt1, mult)
- ResourceAmount_Subtract(amt1, amt2)
- ResourceAmount_Sum(amt1)
- ResourceAmount_Zero()
- ResourceCheat(...)
- Resources_Disable()
- Resources_Enable()
- Rule_Add(rule, priority)
- Rule_AddDelayedInterval(rule, delay, interval, priority)
- Rule_AddDelayedIntervalEx(rule, delay, interval, calls_1, priority, calls_2)
- Rule_AddEGroupEvent(rule, egroup, eventtype)
- Rule_AddEntityEvent(rule, entity, eventtype)
- Rule_AddGlobalEvent(rule, eventtype)
- Rule_AddInterval(rule, interval, priority)
- Rule_AddIntervalEx(rule, interval, calls, priority)
- Rule_AddOneShot(rule, delay, priority)
- Rule_AddPlayerEvent(rule, player, eventtype)
- Rule_AddSGroupEvent(rule, sgroup, eventtype)
- Rule_AddSquadEvent(rule, squad, eventtype)
- Rule_ChangeInterval(rule, interval)
- Rule_Exists(rule)
- Rule_Remove(rule)
- Rule_RemoveAll(max_priority)
- Rule_RemoveEGroupEvent(rule, egroup)
- Rule_RemoveEntityEvent(rule, entity)
- Rule_RemoveGlobalEvent(rule)
- Rule_RemoveIfExist(rule)
- Rule_RemoveMe()
- Rule_RemovePlayerEvent(rule, player)
- Rule_RemoveSGroupEvent(rule, sgroup)
- Rule_RemoveSquadEvent(rule, squad)
- Rule_SquadMarkerProxDeleter(...)
- SBP_Exists(pbgShortname)
- scartype(value)
- scartype_tostring(value)
- Scar_AddInit(f)
- Scar_Autosave()
- Scar_CompleteIntelBulletinTask(pCompleter, taskId)
- Scar_DebugConsoleExecute(command)
- Scar_DoString(string)
- Scar_InitExists(f)
- Scar_PlayNIS(filename)
- Scar_PlayNIS2(filename1, filename2)
- Scar_PlayNISEx(...)
- Scar_ReloadAIScripts()
- Scar_ReloadScripts(...)
- Scar_RemoveInit(f)
- Scar_SetSimRate(...)
- SetGlobals(...)
- SetHeatRateForAllPlayers(...)
- Setup_GetVictoryPointTickerOption()
- Setup_GetWinConditionOption(...)
- Setup_Player(playerIndex, playerName, playerRace, team)
- Setup_SetPlayerName(player, name)
- Setup_SetPlayerRace(player, raceIndex)
- Setup_SetPlayerStartingPosition(...)
- Setup_SetPlayerTeam(p, team_id)
- SetVisionRadiusForAllPlayers(...)
- SGroup_Add(group, squadron)
- SGroup_AddAbility(sgroup, ability)
- SGroup_AddGroup(group, grouptoadd)
- SGroup_AddGroups(sgroup, groupList)
- SGroup_AddLeaders(sgroup)
- SGroup_AddSlotItemToDropOnDeath(groupid, itemid, drop_chance, exclusive)
- SGroup_CallEntityFunction(sgroup, entityFunction)
- SGroup_CallSquadFunction(sgroup, squadFunction, list)
- SGroup_CallSquadFunctionAllOrAny(sgroup, all, squadFunction, list)
- SGroup_CanCastAbilityOnEntity(caster, ability, target_entity, all)
- SGroup_CanCastAbilityOnPosition(caster, ability, position, all)
- SGroup_CanCastAbilityOnSquad(caster, ability, target_squad, all)
- SGroup_CanInstantReinforceNow(group, all)
- SGroup_CanSeeSGroup(sgroup, targetsgroup, all)
- SGroup_Clear(sgroup)
- SGroup_ClearPostureSuggestion(sgroup)
- SGroup_Compare(group1, group2)
- SGroup_CompleteEntityUpgrade(sgroup, upgrade)
- SGroup_ContainsBlueprints(sgroup, blueprints, all)
- SGroup_ContainsSGroup(group1, group2, all)
- SGroup_ContainsSquad(group, SquadID)
- SGroup_Count(sgroup)
- SGroup_CountDeSpawned(sgroup)
- SGroup_CountSpawned(sgroup)
- SGroup_Create(name)
- SGroup_CreateIfNotFound(name)
- SGroup_CreateKickerMessage(group, player, textid)
- SGroup_CreateTable(format, size)
- SGroup_DeSpawn(groupid)
- SGroup_Destroy(egroup)
- SGroup_DestroyAllInMarker(sgroup, marker)
- SGroup_DestroyAllSquads(sgroup)
- SGroup_DisableCombatPlans(groupID)
- SGroup_Duplicate(sgroup1, sgroup2)
- SGroup_EnableAttention(sgroup, attentive)
- SGroup_EnableMinimapIndicator(group, enable)
- SGroup_EnableSurprise(groupid, enable)
- SGroup_EnableUIDecorator(group, enable)
- SGroup_Exists(name)
- SGroup_FaceEachOther(sgroup1, sgroup2)
- SGroup_FaceMarker(sgroup, marker)
- SGroup_FacePosition(sgroup, pos)
- SGroup_Filter(sgroup, blueprint, unknown, splitSGroup)
- SGroup_FilterCount(sgroup1, groupSize)
- SGroup_FilterThreat(sgroup, tableSBPs, bEmpty)
- SGroup_ForEach(sgroup, f)
- SGroup_ForEachAllOrAny(sgroup, all, f)
- SGroup_ForEachAllOrAnyEx(sgroup, all, f, spawned, despawned)
- SGroup_ForEachEx(sgroup, f, spawned, despawned)
- SGroup_FromName(name)
- SGroup_GetAvgHealth(sgroup)
- SGroup_GetAvgLoadout(sgroup)
- SGroup_GetDeSpawnedSquadAt(group, index)
- SGroup_GetGarrisonedBuildingEntity(groupid)
- SGroup_GetHoldEGroup(sgroup, EGroupHold)
- SGroup_GetHoldSGroup(sgroup, SGroupHold)
- SGroup_GetInvulnerable(sgroup, all)
- SGroup_GetLastAttacker(SGroupVictim, SGroupAttacker, seconds)
- SGroup_GetLoadedVehicleSquad(groupid)
- SGroup_GetName(sgroup)
- SGroup_GetNumSlotItem(group, itemID)
- SGroup_GetOffsetPosition(sgroup, offset, value)
- SGroup_GetPosition(group)
- SGroup_GetRandomSpawnedSquad(sgroupid)
- SGroup_GetSequence(name)
- SGroup_GetSpawnedSquadAt(group, index)
- SGroup_GetSpread(sgroup)
- SGroup_GetSquadsHeld(sgroup, sgroupRecipient)
- SGroup_GetSuppression(groupid)
- SGroup_GetVeterancyExperience(groupid)
- SGroup_GetVeterancyRank(groupid)
- SGroup_GetWBTable(format)
- SGroup_HasCritical(group, critical, all)
- SGroup_HasEntityUpgrade(egroup, upgrade, all)
- SGroup_HasLeader(sgroup, all)
- SGroup_HasSquadBlueprint(sgroup, blueprint, all)
- SGroup_HasTeamWeapon(sgroup, all)
- SGroup_HasUpgrade(sgroup, upgrade, all)
- SGroup_Hide(sgroup, hide)
- SGroup_IncreaseVeterancyExperience(groupid, experience, silent, applyModifiers)
- SGroup_IncreaseVeterancyRank(groupid, numranks, silent)
- SGroup_Intersection(group, grouptointersect)
- SGroup_IsAlive(sgroup)
- SGroup_IsAttackMoving(sgroup, all)
- SGroup_IsCamouflaged(sgroup, all)
- SGroup_IsCapturing(sgroup, ALL)
- SGroup_IsConstructingBuilding(sgroup, all)
- SGroup_IsDoingAbility(sgroupid, ability, all)
- SGroup_IsDoingAttack(sgroup, all, time)
- SGroup_IsDugIn(group, all)
- SGroup_IsEmpty(sgroup)
- SGroup_IsFemale(sgroup, all)
- SGroup_IsHoldingAny(sgroup)
- SGroup_IsIdle(sgroup, ALL)
- SGroup_IsInCover(sgroup, all)
- SGroup_IsInfiltrated(sgroup, all)
- SGroup_IsInHoldEntity(sgroup, ALL)
- SGroup_IsInHoldSquad(sgroup, ALL)
- SGroup_IsMoving(sgroup, all)
- SGroup_IsOnScreen(player, group, all, percent)
- SGroup_IsPinned(group, all)
- SGroup_IsReinforcing(sgroup, all)
- SGroup_IsRetreating(sgroup, all)
- SGroup_IsSettingDemolitions(sgroup, all)
- SGroup_IsSuppressed(group, all)
- SGroup_IsUnderAttack(sgroup, all, time)
- SGroup_IsUnderAttackByPlayer(group, attackerplayer, duration)
- SGroup_IsUnderAttackFromDirection(sgroup, all, offset, time)
- SGroup_IsUpgrading(sgroup, blueprint, all)
- SGroup_IsUsingAbility(sgroup, ALL)
- SGroup_Kill(sgroup)
- SGroup_Remove(group, squadron)
- SGroup_RemoveGroup(group, grouptoremove)
- SGroup_RemoveUpgrade(sgroup, upgrade)
- SGroup_ReSpawn(groupid)
- SGroup_RestoreCombatPlans(sgroupID)
- SGroup_RewardActionPoints(sgroup, actionpoint)
- SGroup_SetAnimatorState(sgroupid, stateMachineName, stateName)
- SGroup_SetAutoTargetting(group, hardpoint, enable)
- SGroup_SetAvgHealth(sgroup, healthpercent)
- SGroup_SetAvgMorale(sgroup, moralepercent)
- SGroup_SetCrushable(sgroup, crushable)
- SGroup_SetInvulnerable(sgroup, enabled, reset_time)
- SGroup_SetInvulnerableToCritical(sgroup, enabled)
- SGroup_SetMoodMode(group, mode)
- SGroup_SetMoveType(group, movetype)
- SGroup_SetPlayerOwner(sgroup, owner)
- SGroup_SetRecrewable(sgroup, recrewable)
- SGroup_SetSelectable(sgroupid, selectable)
- SGroup_SetSharedProductionQueue(egroup, enable)
- SGroup_SetSuppression(groupid, suppression)
- SGroup_SetTeamWeaponCapturable(group, enable)
- SGroup_SetVeterancyDisplayVisibility(groupid, visible)
- SGroup_SetWorldOwned(sgroup)
- SGroup_Single(groupID, squad)
- SGroup_SnapFaceEachOther(sgroup1, sgroup2)
- SGroup_SnapFacePosition(sgroup, pos)
- SGroup_SuggestPosture(sgroup, posture, duration)
- SGroup_TotalMembersCount(sgroup, dontCountTeamWeapons)
- SGroup_WarpToMarker(sgroup, marker)
- SGroup_WarpToPos(sgroup, pos)
- shadowmap_set_distance_override(...)
- shadowmap_toggle(...)
- shadowmap_toggle_distance_override(...)
- ShootTheSky_AddSyncWeapon(syncweapon, player)
- ShootTheSky_Manager(...)
- ShootTheSky_RemoveAll()
- ShootTheSky_RemoveSyncWeapon(syncweapon)
- SimpleDefendEncounter_GetEncounterID(...)
- simpledefendencounter_GetEncounterID(...)
- simpledefendencounter_Init(...)
- simpledefendencounter_Stop(...)
- simpledefendencounter_Trigger(...)
- simpledefendencounter_TriggerGoal(...)
- SitRep_PlayMovie(url)
- SitRep_PlaySpeech(icon, loc, disableIconSubtitle, continueButton, blockInput, stickySubtitle, additionalPath)
- SitRep_StopMovie()
- skipNIS(...)
- SmokeEntrance_Do(marker)
- Sound_ContainerDebug()
- Sound_DisableSpeechEvent(event)
- Sound_IsPlaying(handle)
- Sound_PerfTest_Play2D(name, instances)
- Sound_Play2D(name)
- Sound_Play3D(name, actor)
- Sound_PlayMusic(name, fade, delay)
- Sound_PlayOnSquad(soundpathname, sgroupid)
- Sound_PlayStreamed(name)
- Sound_PreCacheSinglePlayerSpeech(mission)
- Sound_PreCacheSound(name)
- Sound_PreCacheSoundFolder(name)
- Sound_SetGlobalControlSource(name, value)
- Sound_SetMusicCombatFactor(...)
- Sound_SetMusicCombatMaxDistance(...)
- Sound_SetMusicCombatMinDistance(...)
- Sound_SetMusicCombatValue(immCombatValue, overrideTime)
- Sound_SetMusicFilterFactor(...)
- Sound_SetMusicFoWFilterFactor(...)
- Sound_SetVolume(name, volume, time)
- Sound_SetVolumeDefault(name, time)
- Sound_SetVolumeInv(name, volume, time)
- Sound_StartRecording(name)
- Sound_Stop(handle)
- Sound_StopAll()
- Sound_StopMusic(fade, delay)
- Sound_StopRecording()
- Sound_ToggleMusicDebug(...)
- Sound_ToggleRainSurfaceDebug(...)
- Speech_SetGlobalStealthRead(sunlightThreshold)
- SquadQuery_CanCauseSuppression(aiPlayer, pSquad)
- SquadQuery_CanDecrew(pDriverSquad, pDecrewTargetEntity)
- SquadQuery_GetAnySquadCombatTarget(pSquad)
- Squad_AddAbility(squad, ability)
- Squad_AddSlotItemToDropOnDeath(squad, pbg, dropChance, exclusive)
- Squad_CanCaptureStrategicPoint(squad, entity)
- Squad_CanCaptureTeamWeapon(pSquad, pEntity)
- Squad_CanCastAbilityOnEGroup(caster, ability, target_egroup)
- Squad_CanCastAbilityOnEntity(castingSquad, abilityPBG, targetEntity)
- Squad_CanCastAbilityOnPosition(castingSquad, abilityPBG, targetPos)
- Squad_CanCastAbilityOnSGroup(caster, ability, target_sgroup)
- Squad_CanCastAbilityOnSquad(castingSquad, abilityPBG, targetSquad)
- Squad_CancelProductionQueueItem(squad, index)
- Squad_CanHold(squad)
- Squad_CanInstantReinforceNow(squad)
- Squad_CanLoadSquad(squad, loadthis, bCheckSquadState, bOverload)
- Squad_CanPickupSlotItem(pSquad, pEntity)
- Squad_CanRecrew(pSquad, pEntity)
- Squad_CanSeeEntity(squad, entity)
- Squad_CanSeeSquad(squad, target)
- Squad_ClearPostureSuggestion(squad)
- Squad_CompleteUpgrade(pSquad, upgradePBG)
- Squad_Count(squad)
- Squad_CreateAndSpawnToward(sbp, player, loadoutCount, pos, toward)
- Squad_DeSpawn(squad)
- Squad_Destroy(squad)
- Squad_EnableProductionQueue(squad, enable)
- Squad_EnableSurprise(squad, enable)
- Squad_EntityAt(squad, index)
- Squad_ExtensionEnabled(...)
- Squad_ExtensionName(...)
- Squad_FacePosition(squad, pos)
- Squad_FaceSquad(squad1, squad2)
- Squad_FindCover(squad, pos, coverSearchRadius)
- Squad_FindCoverCompareCurrent(squad, pos, coverSearchRadius, maxPathDistanceFromGoal, compareToCurrentCover)
- Squad_FromWorldID(id)
- Squad_GetActiveCommand(squad)
- Squad_GetAttackPlan(squad)
- Squad_GetAttackTargets(squad, group)
- Squad_GetBlueprint(squad)
- Squad_GetCoverLevel(pSquad)
- Squad_GetDestination(squad)
- Squad_GetGameID(squad)
- Squad_GetHeading(squad)
- Squad_GetHealth(squad)
- Squad_GetHealthMax(squad)
- Squad_GetHealthPercentage(squad)
- Squad_GetHoldEntity(squad)
- Squad_GetHoldSquad(squad)
- Squad_GetInvulnerable(squad)
- Squad_GetInvulnerableEntityCount(squad)
- Squad_GetInvulnerableMinCap(squad)
- Squad_GetLastAttacker(squad, group)
- Squad_GetLastAttackers(squad, group, timeSeconds)
- Squad_GetLastEntityAttacker(pSquad, pEGroup)
- Squad_GetMax(squad)
- Squad_GetMinArmor(squad)
- Squad_GetNumSlotItem(squad, pbg)
- Squad_GetOffsetPosition(squad, offset, distance)
- Squad_GetPinnedPlan(squad)
- Squad_GetPlayerOwner(squad)
- Squad_GetPosition(squad)
- Squad_GetPositionDeSpawned(squad)
- Squad_GetProductionQueueItem(squad, index)
- Squad_GetProductionQueueItemType(squad, index)
- Squad_GetProductionQueueSize(squad)
- Squad_GetReactionPlan(squad)
- Squad_GetRetaliationPlan(squad)
- Squad_GetSlotItemAt(squad, index)
- Squad_GetSlotItemCount(squad)
- Squad_GetSlotItemsTable(squadid)
- Squad_GetSquadsHeld(squad, sgroup)
- Squad_GetSuppression(squad)
- Squad_GetVehicleMobileDriverSquad(pSquad)
- Squad_GetVeterancyExperience(squad)
- Squad_GetVeterancyRank(squad)
- Squad_GiveSlotItem(squad, pbg)
- Squad_GiveSlotItemsFromTable(squadid, itemTable)
- Squad_HasAbility(...)
- Squad_HasActiveCommand(squad)
- Squad_HasAnyCritical(squad)
- Squad_HasBuilding(...)
- Squad_HasCritical(squad, critical)
- Squad_HasDestination(squad)
- Squad_HasProductionQueue(squad)
- Squad_HasSetupWeapon(pSquad)
- Squad_HasSlotItem(squad, slotItem)
- Squad_HasSoldier(pSquad)
- Squad_HasTeamWeapon(squad)
- Squad_HasUpgrade(squad, pbg)
- Squad_HasVehicle(pSquad)
- Squad_HasWeaponHardpoint(...)
- Squad_IncreaseVeterancyExperience(squad, experience, silent, applyModifiers)
- Squad_IncreaseVeterancyRank(squad, numranks, silent)
- Squad_InstantSetupTeamWeapon(squad)
- Squad_IsAttacking(squad, time)
- Squad_IsCamouflaged(squad)
- Squad_IsDoingAbility(squad, pbg)
- Squad_IsFemale(squad)
- Squad_IsHoldingAny(squad)
- Squad_IsInCover(squadId, all)
- Squad_IsInHoldEntity(squad)
- Squad_IsInHoldSquad(squad)
- Squad_IsMoving(squad)
- Squad_IsPinned(squad)
- Squad_IsPinnedOrSuppressed(squad)
- Squad_IsPopCapPreventingInstantReinforce(...)
- Squad_IsReinforcing(squad)
- Squad_IsRetreating(squadid)
- Squad_IsSuppressed(squad)
- Squad_IsUnderAttack(squad, time)
- Squad_IsUnderAttackByPlayer(squad, pAttackerOwner, time)
- Squad_IsUnderAttackFromDirection(squad, offset, timeSeconds)
- Squad_IsUpgrading(squad, upgrade)
- Squad_IsUpgradingAny(squad)
- Squad_IsValid(id)
- Squad_Kill(squad)
- Squad_Population(squad, type)
- Squad_RemoveAbility(squad, ability)
- Squad_RemoveSlotItemAt(squad, index, bInstantWeaponChange)
- Squad_RemoveUpgrade(squad, upgrade)
- Squad_RewardActionPoints(squad, actionPoint)
- Squad_SBPEntityAt(sbp, index)
- Squad_SBPGetMax(sbp)
- Squad_SetAnimatorState(squadid, stateMachineName, stateName)
- Squad_SetAttackPlan(squad, planName)
- Squad_SetHealth(squad, healthPercent)
- Squad_SetInvulnerable(squad, enable, reset_time)
- Squad_SetInvulnerableEntityCount(squad, invEntityCount, resetTime)
- Squad_SetInvulnerableMinCap(squad, minHealthPercentage, resetTime)
- Squad_SetInvulnerableToCritical(squad, invulnerable)
- Squad_SetMoodMode(squad, mood)
- Squad_SetMoveType(squad, movetypePBG)
- Squad_SetPinnedPlan(squad, planName)
- Squad_SetPlayerOwner(squad, owner)
- Squad_SetPosition(squad, pos, toward)
- Squad_SetReactionPlan(squad, planName)
- Squad_SetRecrewable(squad, capturable)
- Squad_SetRetaliationPlan(squad, planName)
- Squad_SetSharedProductionQueue(squad, shared)
- Squad_SetSuppression(squad, percentage)
- Squad_SetVeterancyDisplayVisibility(squad, visible)
- Squad_SetWorldOwned(squad)
- Squad_Spawn(squad, pos)
- Squad_SpawnToward(squad, pos, toward)
- Squad_Split(squad, num)
- Squad_StopAbility(squad, ability, bEarlyExit)
- Squad_SuggestPosture(squad, posture, duration)
- Squad_WarpToPos(squad, pos)
- StartNIS(...)
- statgraph()
- statgraph_channel(channel)
- statgraph_channel_get_enabled(channel)
- statgraph_channel_set_enabled(channel, enable)
- statgraph_clear()
- statgraph_list()
- statgraph_pause()
- Stats_BalancePrint(...)
- Stats_BeginBalanceStatsDump(...)
- Stats_BuildingsLost(player)
- Stats_DumpFramesToDisk(...)
- Stats_EndBalanceStatsDump(...)
- Stats_GetScenarioName(...)
- Stats_InfantryLost(player)
- Stats_KillsTotal(player)
- Stats_PlayerAt(index)
- Stats_PlayerCount()
- Stats_ReportGameStats(...)
- Stats_ResGathered(player)
- Stats_ResSpent(player)
- Stats_SoldiersKilled(player)
- Stats_StructuresKilled(player)
- Stats_TeamTally(teamindex, statfunction)
- Stats_TotalDuration()
- Stats_TotalSquadsLost(player)
- Stats_UnitSoldierKills(player, sbp)
- Stats_UnitStructureKills(player, sbp)
- Stats_UnitTotalKills(player, sbp)
- Stats_UnitVehicleKills(player, sbp)
- Stats_VehiclesKilled(player)
- Stats_VehiclesLost(player)
- Stinger_AddEvent(player, marker, eventname)
- Stinger_AddFunction(player, marker, functionname)
- Stinger_Remove(player, marker)
- StopBlizAudio(...)
- Subtitle_EndAllSpeech()
- Subtitle_EndCurrentSpeech()
- Subtitle_PlaySpeech(icon, loc, disableIconSubtitle, continueButton, blockInput, stickySubtitle, additionalPath)
- Subtitle_UnstickCurrentSpeech()
- SyncWeapon_CanAttackNow(weapon, target)
- SyncWeapon_Exists(weapon)
- SyncWeapon_GetEntity(weapon)
- SyncWeapon_GetFromEGroup(egroup)
- SyncWeapon_GetFromSGroup(sgroup)
- SyncWeapon_GetPosition(weapon)
- SyncWeapon_IsAttacking(weapon, time)
- SyncWeapon_IsOwnedByPlayer(weapon, player)
- SyncWeapon_SetAutoTargetting(weapon, hardpoint, enable)
- TableCount(...)
- Table_Contains(OriginalTable, item)
- Table_Copy(OriginalTable)
- Table_GetRandomItem(table, numberofitems)
- Taskbar_IsVisible()
- Taskbar_SetVisibility(visible)
- TaskCountActivePBG(pPlayer, pbg, buildtype, bCheckState, bCheckActive)
- TaskCountPBG(pPlayer, pbg, buildtype)
- TeamWeapon_AddGroup(group, facingdirections, currentfacing, threatarrow, turnTime, totalResponses)
- TeamWeapon_RemoveDirections(gun)
- TeamWeapon_RemoveGroup(gun)
- Team_AddResource(team, resourceType, value)
- Team_AddSquadsToSGroup(team, squadgroupName)
- Team_AreSquadsNearMarker(team, marker)
- Team_CanSee(teamid, item, all)
- Team_ClearArea(team, marker, invulnerable)
- Team_DefineAllies()
- Team_DefineEnemies()
- Team_FindByRace(race, race2)
- Team_ForEachAllOrAny(team, all, _function)
- Team_ForEachAllOrAny_LEGACY(...)
- Team_GetAll(team, sgroup, egroup)
- Team_GetAllEntitiesNearMarker(team, egroup, position, range)
- Team_GetAllSquadsNearMarker(team, sgroup, position, range)
- Team_GetBuildingID(player, entitytypes, bool)
- Team_GetBuildingsCount(team)
- Team_GetBuildingsCountExcept(team, exceptions)
- Team_GetBuildingsCountOnly(team, ebplist)
- Team_GetEnemyTeam(team)
- Team_GetEntitiesFromType(team, unitType)
- Team_GetEntityConcentration(team, popcapOnly, includeBlueprints, excludeBlueprints, bLeastConcentrated, onlyInThisMarker)
- Team_GetPlayers(...)
- Team_GetSquadConcentration(team, popcapOnly, includeBlueprints, excludeBlueprints, bLeastConcentrated, onlyInThisMarker)
- Team_HasBuilding(team, entitytypes, bool)
- Team_HasBuildingsExcept(team, exceptions, bool)
- Team_HasBuildingUnderConstruction(team, entitytypes, bool)
- Team_HasHuman(team, bool)
- Team_IsAlive()
- Team_OwnsEGroup(team, egroup, any)
- Team_OwnsEntity(team, entity)
- Team_OwnsSGroup(team, sgroup, all)
- Team_OwnsSquad(team, squad)
- Team_RestrictAddOnList(team, addonlist)
- Team_RestrictBuildingList(team, blueprintlist)
- Team_RestrictResearchList(team, list)
- Team_SetAbilityAvailability(team, bp, availability)
- Team_SetCommandAvailability(team, command, availability)
- Team_SetConstructionMenuAvailability(team, menuname, availability)
- Team_SetEntityProductionAvailability(team, bp, availability)
- Team_SetMaxCapPopulation(team, captype, newcap)
- Team_SetMaxPopulation(team, captype, newcap)
- Team_SetSquadProductionAvailability(team, bp, availability)
- Team_SetTechTreeByYear(team, year)
- Team_SetUpgradeAvailability(team, bp, availability)
- Team_SetUpgradeCost(team, upgrade, manpower, fuel, munition, action, command)
- ThreatArrow_Add(GroupID, Threat, icon)
- ThreatArrow_CreateGroup(threats)
- ThreatArrow_DestroyAllGroups()
- ThreatArrow_DestroyGroup(GroupID)
- ThreatArrow_Remove(GroupID, Threat)
- ThreatGroup_AddEntity(...)
- ThreatGroup_AddPosition(...)
- ThreatGroup_AddSquad(...)
- ThreatGroup_Create(...)
- ThreatGroup_Destroy(...)
- ThreatGroup_DestroyAll(...)
- ThreatGroup_RemoveEntity(...)
- ThreatGroup_RemovePosition(...)
- ThreatGroup_RemoveSquad(...)
- TimeRule_Add(f, priority)
- TimeRule_AddInterval(f, interval, priority)
- TimeRule_AddIntervalEx(f, delay, interval, calls, priority)
- TimeRule_AddOneShot(f, interval, priority)
- TimeRule_ChangeInterval(f, interval)
- TimeRule_Exists(f)
- TimeRule_Refresh(...)
- TimeRule_Remove(f)
- TimeRule_RemoveAll(maxpriority)
- TimeRule_RemoveMe()
- TimeRule_Replace(oldf, newf)
- Timer_Add(timerID, period)
- Timer_Advance(timerID, period)
- Timer_Display(timerID)
- Timer_DisplayOnScreen(timerID)
- Timer_End(timerID)
- Timer_Exists(timerID)
- Timer_GetElapsed(timerID)
- Timer_GetMinutesAndSeconds(getTimeFunction, TimerID)
- Timer_GetRemaining(timerID)
- Timer_Init(...)
- Timer_IsPaused(timerID)
- Timer_Pause(timerID)
- Timer_Resume(timerID)
- Timer_Start(timerID, period)
- Timer_Validate(...)
- ToW_DefenseCreateWave(waveNumber)
- ToW_SetStandardResources(player, overrideData)
- ToW_SetUpBattleObjectives()
- ToW_SetUpTechTreeByYear(player, year)
- UIWarning_Show(text)
- UI_AddControl(control)
- UI_AddHintAndFlashAbility(playerid, abilityID, text, length, blueprint_filter)
- UI_AutosaveMessageHide()
- UI_AutosaveMessageShow()
- UI_ButtonAdd(path, name, x, y, width, height, callback, enabled, icon, style, tag, text)
- UI_ButtonSetCallback(path, callback)
- UI_ButtonSetEnabled(path, enabled)
- UI_ButtonSetIcon(path, icon)
- UI_ButtonSetTag(path, tag)
- UI_ButtonSetText(path, text)
- UI_ClearCompany(...)
- UI_ClearEventCues()
- UI_ClearModalAbilityPhaseCallback()
- UI_ClearNISEndCallback()
- UI_ControlClear(path)
- UI_ControlRemove(path)
- UI_ControlSetColour(path, red, green, blue, alpha)
- UI_ControlSetPosition(path, x, y)
- UI_ControlSetRect(path, x, y, width, height)
- UI_CoverPreviewHide()
- UI_CoverPreviewShow()
- UI_CreateColouredEntityKickerMessage(player, entity, message, red, green, blue, alpha)
- UI_CreateColouredPositionKickerMessage(player, position, message, red, green, blue, alpha)
- UI_CreateColouredSquadKickerMessage(player, squad, message, red, green, blue, alpha)
- UI_CreateEntityKickerMessage(player, entity, message)
- UI_CreateEventCue(iconPath, soundPath, title, description, lifetime, dismissOnClick)
- UI_CreateEventCueClickable(...)
- UI_CreateMinimapBlip(where, lifetime, blipType)
- UI_CreateMinimapBlipOnEGroup(...)
- UI_CreateMinimapBlipOnEntity(...)
- UI_CreateMinimapBlipOnMarker(...)
- UI_CreateMinimapBlipOnPos(...)
- UI_CreateMinimapBlipOnSGroup(...)
- UI_CreateMinimapBlipOnSquad(...)
- UI_CreatePositionKickerMessage(player, position, message)
- UI_CreateSGroupKickerMessage(player, sgroup, message)
- UI_CreateSquadKickerMessage(player, squad, message)
- UI_DeleteMinimapBlip(blipID)
- UI_DeleteMinimapBlipInternal(...)
- UI_EnableEntityDecorator(entity, enabled)
- UI_EnableEntityMinimapIndicator(entity, enabled)
- UI_EnableEntitySelectionVisuals(entity, enabled)
- UI_EnableGameEventCueType(gameEventType, enable)
- UI_EnableResourceTypeKicker(resourceType, enable)
- UI_EnableSquadDecorator(squad, enabled)
- UI_EnableSquadMinimapIndicator(squad, enabled)
- UI_EnableUIEventCueType(uiEventType, enable)
- UI_FlashAbilityButton(ability, stopOnClick)
- UI_FlashConstructionButton(ebp, stopOnClick)
- UI_FlashConstructionMenu(menuName, stopOnClick)
- UI_FlashEntity(entity, actionOnName)
- UI_FlashEntityCommandButton(command, stopOnClick)
- UI_FlashEventCue(eventCueID, stopOnClick)
- UI_FlashMinimap(...)
- UI_FlashObjectiveCounter(objectiveID)
- UI_FlashObjectiveIcon(objectiveID, stopOnClick)
- UI_FlashProductionBuildingButton(type, stopOnClick)
- UI_FlashProductionButton(type, pbg, stopOnClick)
- UI_FlashResourceItem(...)
- UI_FlashSquadCommandButton(command, stopOnClick)
- UI_ForceHudArrowOnObjective(...)
- UI_GetAbilityIconName(abilityBag)
- UI_GetAllowLoadAndSave(...)
- UI_GetDecoratorsEnabled()
- UI_GetViewportHeight(Void)
- UI_GetViewportWidth(Void)
- UI_HideTacticalMap()
- UI_HighlightSGroup(sgroup, duration)
- UI_HighlightSquad(squad, duration)
- UI_IconAdd(path, name, x, y, width, height, icon)
- UI_IconSetIcon(path, icon)
- UI_IsTacticalMapShown()
- UI_LabelAdd(path, name, x, y, width, height, alignHorizontal, alignVertical, bold, italic, size, text)
- UI_LabelSetText(path, text)
- UI_MessageBoxHide(button)
- UI_MessageBoxReset(...)
- UI_MessageBoxSetButton(dialogResult, text, tooltip, bEnabled)
- UI_MessageBoxSetText(title, message)
- UI_MessageBoxShow(...)
- UI_NewHUDFeature(newHUDFeature, featureText, featureIcon, duration)
- UI_OutOfBoundsLinesHide()
- UI_OutOfBoundsLinesShow()
- UI_PanelAdd(path, name, x, y)
- UI_PopUpMessage(locstring_1, locstring_2, table_1, table_2, unknown)
- UI_RestrictBuildingPlacement(marker)
- UI_ScreenFade(r, g, b, a, duration, persistent)
- UI_SetAbilityCardVisibility(visible)
- UI_SetAlliedBandBoxSelection(allow)
- UI_SetAllowLoadAndSave(allowLoadAndSave)
- UI_SetCompany(...)
- UI_SetCPMeterVisibility(visible)
- UI_SetDecoratorsEnabled(enabled)
- UI_SetForceShowSubtitles(forceShowSubtitles)
- UI_SetModalAbilityPhaseCallback(_function)
- UI_SetNISEndCallback(_function)
- UI_SetSGroupSpecialLevel(sgroup, level)
- UI_SetSoviet227Blinking(blinking)
- UI_SetSoviet227Visibility(visible)
- UI_ShowTacticalMap()
- UI_StatusIndicatorAdd(path, name, x, y, width, height, value)
- UI_StatusIndicatorSetValue(path, value)
- UI_StopFlashing(id)
- UI_SystemMessageHide(message)
- UI_SystemMessageShow(message)
- UI_TerritoryHide()
- UI_TerritoryShow()
- UI_TitleDestroy(id)
- UI_ToggleDecorators()
- UI_UnrestrictBuildingPlacement()
- UnsavedEventRule_AddPlayerEvent(...)
- UnsavedEventRule_AddRuleIDEvent(...)
- UnsavedTimeRule_AddIntervalEx(...)
- UnsavedTimeRule_AddOneShot(...)
- Util_AddMouseoverSquadToSGroup(clearGroup)
- Util_AddProxCheck(element, location, all, range, callback, delay)
- Util_ApplyModifier(groupid, modifier, scalefactor, mathtype, applytype, exclusive, targetname)
- Util_AutoAmbient(intelEventTable)
- Util_AutoIntel(intelEventTable)
- Util_AutoNISlet(nisletType, intelEventTable, bFOWvisible)
- Util_Autosave(checkpoint, delay, noFade)
- Util_ClearProxChecks()
- Util_ClearWrecksFromMarker(position, range, wrecksList)
- Util_CreateEntities(player, egroup, blueprintID, location, numentities, toward)
- Util_CreateSquads(player, sgroup, sbp, spawn_point, destination, numsquads, loadout, attackmove, dest_facing, upgrades, spawn_facing)
- Util_DespawnAll(despawn, playerNum, egroups)
- Util_DifVar(difficultyVariables, difficulty)
- Util_ElementCanSee(playerID_teamID, element)
- Util_EntityLimit(entityLimit)
- Util_FallBackToGarrisonBuilding(sgroupid, radius)
- Util_FindHiddenItem(items)
- Util_FindHiddenSpawn(origin, destination)
- Util_ForceRetreatAll(sgroup, marker, aiEncounterDisable)
- Util_GarrisonNearbyBuilding(sgroup, pos, radius, occupied, filter)
- Util_GarrisonNearbyVehicle(sgroup, pos, radius, occupied, filter)
- Util_GetClosestMarker(var, markers)
- Util_GetDistance(Object1, Object2)
- Util_GetEntitiesByBP(sourcegroup, destgroup, ebp)
- Util_GetHealth(var)
- Util_GetMouseoverSGroup()
- Util_GetOffsetPosition(pos, offset, distance)
- Util_GetPlayerOwner(Object)
- Util_GetPosition(var)
- Util_GetPositionAwayFromPlayer(pos, player, searchRadius, distance)
- Util_GetPositionFromAtoB(a, b, distance)
- Util_GetRandomHiddenPosition(items)
- Util_GetRandomPosition(unknown, range)
- Util_GetRelationship(Object_1, Object_2)
- Util_GetRelativeOffset(element, pos)
- Util_GetSquadsByBP(sourcegroup, destgroup, sbp)
- Util_GetTrailingNumber(val)
- Util_Grab(subselect)
- Util_HasPosition(var)
- Util_HidePlayerForNIS(player, hide)
- Util_IsSequenceSkipped()
- Util_Kill(var)
- Util_LogSyncWpn(syncweapon, kill)
- Util_MarkerFX(markername, eventfile)
- Util_MissionTitle(title, time_fade_in, lifetime, time_fade_out)
- Util_MonitorTerritory(terrs, captureThreshold, timeoutValue, callback, alertIntel, parentObjective)
- Util_MuteAmbientSound(enable, fade)
- Util_NewHUDFeatureEvent(newHUDFeature, featureText, featureIcon, duration)
- Util_PlayMovie(name, fadeOut, fadeIn, onComplete, delay, onCompleteAfterMovie)
- Util_PlayMusic(name, fade, delay)
- Util_PrintObject(obj, max_depth, data_type, print_func)
- Util_ProductionRestriction(sbps_upgs, ebps, Warning_1, Warning_2)
- Util_ReinforceEvent(sgroupName, custumTitle, customDescript)
- Util_ReloadScript()
- Util_RemoveProxCheck(location)
- Util_RemoveProxCheckByID(checkID)
- Util_RestoreMusic()
- Util_ScarPos(xpos, zpos, ypos)
- Util_SetPlayerCanSkipSequence(event, skippedCallback, noFadeIn, fadeInTime)
- Util_SetPlayerOwner(Object, owner, bApplyToSquadsHeldtrue)
- Util_SetPlayerUnableToSkipSequence(event, skippedCallback, noFadeIn)
- Util_SortPositionsByClosest(origin, positions)
- Util_SpawnDemoCharge(player, location)
- Util_StartAmbient(func)
- Util_StartIntel(func)
- Util_StartNIS(NIS, onComplete, hide, preNIS, postNIS, framedump, preserveFOW)
- Util_StartNislet(event, skippedCallback, noFadeIn, fadeInTime)
- Util_StartQuickIntel(actor, speech)
- Util_TableContains(targetTable, obj)
- Util_ToggleAllowIntelEvents()
- Util_TriggerEvent(playerid, position, range, func, non_combat, onscreen_only, onscreen_duration)
- Util_TutorialIntel(Actor_String_Button_Sticky_Input)
- Util_UnitCounts(player)
- Vector_Normalize(...)
- view(...)
- View_DownArrow(...)
- View_DrawItem(...)
- View_Focus(...)
- View_Init(...)
- View_LeftArrow(...)
- View_Manager(...)
- View_RightArrow(...)
- View_ToggleDisplay(...)
- View_UpArrow(...)
- VIS_OccCullToggleOBB()
- VIS_ToggleDebugDeferredPasses(...)
- VIS_ToggleTopDownView(...)
- VIS_ToggleTrackView(...)
- VPAnnihilate_RemoveAllRules(...)
- VPTicker_DelayedWin(...)
- VPTicker_FinalTickerWarningReminder(...)
- VPTicker_GameOver(...)
- VPTicker_GameOverLose(...)
- VPTicker_GameOverTie(...)
- VPTicker_GetTeamTickerFromPlayerID(...)
- VPTicker_GetTeamTickers(...)
- VPTicker_GetTeamVictoryPoints(...)
- VPTicker_MainRule(...)
- VPTicker_OnInit(...)
- VPTicker_PointReminder(...)
- VPTicker_PublishLoseReminder(...)
- VPTicker_SetAllTeamTickers(...)
- VPTicker_SetTeamTickers(...)
- VPTicker_UpdateTickers(...)
- VPTicker_VictoryBalanceReminder(...)
- VPTicker_VictorySpeechReminder(...)
- VPVictoryMessage(...)
- warning(message)
- water_reflection_enable(...)
- water_reflection_toggle(...)
- WaveDefense_GetWave(...)
- WaveDefense_Init(...)
- WaveDefense_NextWave(...)
- WaveDefense_PreviousWave(...)
- WaveDefense_SelectSpawns(...)
- WaveDefense_SetCommandSGroup(...)
- WaveDefense_SetObjectives(...)
- WaveDefense_SetWave(...)
- WaveDefense_SpawnWave(...)
- WaveManager_CheckWaveIsValid(waveManagerTable, waveDataTableID)
- WaveManager_ClearWaveManager(Void)
- WaveManager_DisableWaveManager(...)
- WaveManager_FinishWave(waveManagerTableID)
- WaveManager_GetActiveEncountersCount(waveManagerTableID)
- WaveManager_GetAutomation(waveManagerTableID)
- WaveManager_GetCommandSGroup(waveManagerTableID)
- WaveManager_GetCompletionData(waveManagerTableID, waveDataTableID)
- WaveManager_GetEventsTable(waveManagerTableID)
- WaveManager_GetManagerTable(waveManagerTableID)
- WaveManager_GetTotalWaves(waveManagerTableID)
- WaveManager_GetVehicleSGroup(waveManagerTableID)
- WaveManager_GetWave(waveManagerTableID)
- WaveManager_GetWaveDataTable(waveManagerTable, waveDataTableID)
- WaveManager_InitilizeData(...)
- WaveManager_LastWave(waveManagerTableID, finishCurrentWave)
- WaveManager_NextWave(waveManagerTableID, finishCurrentWave)
- WaveManager_RemoveWaveManager(waveManagerTableID)
- WaveManager_ResetGoals(waveManagerTableID)
- WaveManager_SelectSpawns(waveManagerTableID)
- WaveManager_SetAutomation(waveManagerTableID, automated)
- WaveManager_SetCoreWaveManagerData(waveManagerTableID, newWaveManagerTable)
- WaveManager_SetupNewManagerTable(waveManagerTable, automated)
- WaveManager_SetWave(waveManagerTableID, newWave, finishCurrentWave)
- WaveManager_SpawnWave(waveManagerTableID)
- WaveManager_Start(waveManagerTableID)
- WaveManager_UpdateMainGoalData(waveManagerTableID, newGoalData, waveDataTableID)
- WCNone_CheckSurrender(...)
- WCNone_DelayedWin(...)
- WCNone_GameOver(...)
- Weather_SetType(weatherLevelName)
- WinCondition_CheckAnnihilation(...)
- WinWarning_PublishLoseReminder(player, warningLevel)
- WinWarning_ScoreDisplayIconAdd(icon, red, green, blue, alpha, tooltipName, tooltipHelp, tooltipIcon)
- WinWarning_ScoreDisplayIconsClear()
- WinWarning_SetCritical(team1Critical, team2Critical)
- WinWarning_SetMaxTickers(team1MaxTickers, team2MaxTickers)
- WinWarning_SetTickers(team1Tickers, team2Tickers)
- WinWarning_SetToolTip(teamIndex, name, help, icon)
- WinWarning_ShowLoseWarning(text, fadeIn, duration, fadeOut)
- WithdrawFromMap(...)
- WMPrint(...)
- WM_GetCallbackData(...)
- WM_GetHordeAttackData(...)
- WM_GetRallyGoalData(...)
- WM_GetRandomizeData(...)
- WM_GetSpawnerData(...)
- WM_GetSustainedAttackData(...)
- WM_GetWaveWarningData(...)
- WM_SetCallbackData(...)
- WM_SetHordeAttackData(...)
- WM_SetRallyGoalData(...)
- WM_SetRandomizeData(...)
- WM_SetSpawnerData(...)
- WM_SetSustainedAttackData(...)
- WM_SetWaveWarningData(...)
- World_AddPilferLockArea(pos, radius)
- World_CleanUpTheDead(player)
- World_ClearCasualties()
- World_DamageIce(pos, innerRadius, outerRadius, innerDamage, outerDamage)
- World_DestroyWallsNearMarker(marker)
- World_DistanceEGroupToPoint(egroup, p1, closest)
- World_DistancePointToPoint(p1, p2)
- World_DistanceSGroupToPoint(sgroup, p1, closest)
- World_DistanceSquaredPointToPoint(p1, p2)
- World_EnableReplacementObjectForEmptyPlayers(enable)
- World_EnableSharedLineOfSight(p0, p1, enable)
- World_EndSP(win)
- World_GetClosest(var, items)
- World_GetCurrentInteractionStage()
- World_GetEntitiesNearMarker(player, egroup, marker, ownerType)
- World_GetEntitiesNearPoint(player, egroup, pos, radius, ownerType)
- World_GetEntitiesWithinTerritorySector(player, egroup, sectorID, ownerType)
- World_GetEntity(index)
- World_GetEnviroCount(...)
- World_GetEnviroName(...)
- World_GetFurthest(var, items)
- World_GetGameTime()
- World_GetHeightAt(x, y)
- World_GetHiddenPositionOnPath(player, origin, destination, checktype)
- World_GetLength()
- World_GetNearestInteractablePoint(position)
- World_GetNeutralEntitiesNearMarker(egroup, marker)
- World_GetNeutralEntitiesNearPoint(egroup, pos, radius)
- World_GetNeutralEntitiesWithinTerritorySector(egroup, sectorID)
- World_GetNumEntities()
- World_GetNumEntitiesNearPoint(ebp, pos, radius)
- World_GetNumStrategicPoints()
- World_GetNumVictoryPoints()
- World_GetOffsetPosition(position, heading, offset, distance)
- World_GetPlayerAt(index)
- World_GetPlayerCount()
- World_GetPlayerIndex(player)
- World_GetPossibleEntitiesBlueprint(...)
- World_GetPossibleEntitiesCount(...)
- World_GetPossibleSquadsBlueprint(race_index, squad_index)
- World_GetPossibleSquadsCount(race_index)
- World_GetRaceBlueprint(racename)
- World_GetRaceIndex(racename)
- World_GetRand(min, max)
- World_GetSpawnablePosition(around, entity)
- World_GetSquadsNearMarker(player, sgroup, marker, ownerType)
- World_GetSquadsNearPoint(player, sgroup, pos, radius, ownerType)
- World_GetSquadsWithinTerritorySector(player, sgroup, sectorID, ownerType)
- World_GetStrategyPoints(group, bIncludeVP)
- World_GetTeamTerritoryGaps(sectorid1, sectorid2, results)
- World_GetTeamVictoryTicker(teamID)
- World_GetTerritorySectorID(pos)
- World_GetTerritorySectorPosition(sectorID)
- World_GetWidth()
- World_IncreaseInteractionStage()
- World_Intersect(...)
- World_IsGameOver()
- World_IsInSupply(player, pos)
- World_IsPointInPlayerTerritory(player, position)
- World_IsReplay()
- World_IsTerritorySectorOwnedByPlayer(player, sectorID)
- World_IsWinterMap()
- World_KillAllNeutralEntitesNearMarker(marker)
- World_OwnsEGroup(egroup, all)
- World_OwnsEntity(entity)
- World_OwnsSGroup(sgroup, all)
- World_OwnsSquad(squad)
- World_PointPointProx(p1, p2, prox)
- World_Pos(x, y, z)
- World_RemoveAllResourcePoints()
- World_RemovePilferLockArea(pos, radius)
- World_SetDesignerSupply(point, bSupply)
- World_SetGameOver()
- World_SetIceHealingRate(percentPerSecond)
- World_SetPlayerCustomSkin(pPlayer, skin)
- World_SetPlayerLose(player)
- World_SetPlayerWin(player)
- World_SetSnowHealingRate(percentPerSecond)
- World_SetTeamWin(team)
- World_SpawnDemolitionCharge(player, pos)
- World_TeamTerritoryPointsConnected(team_index, p1, p2)
- XP1_AddCompanyStrength(strength, announce)
- XP1_CommanderPortrait(UnknownType)
- XP1_CompanyDif(companyVariables)
- XP1_ConstructCompanySpeechTable(intelEventName)
- XP1_EncounterCreate(data, spawnNow, spawnStaggered)
- XP1_GetActualCompanyStrength(UnknownType)
- XP1_GetCommanderDataTable(CommanderDivision)
- XP1_GetCompanyIcon(UnknownType)
- XP1_GetCompanyLocName(UnknownType)
- XP1_GetCompanyStrength(UnknownType)
- XP1_GetDivision(UnknownType)
- XP1_GetDivisionName(UnknownType)
- XP1_GetMetaSubPhase(UnknownType)
- XP1_GetMissionSuccessLevel(UnknownType)
- XP1_GetNodeStrength(UnknownType)
- XP1_GetNodeStrengthVeterancy(Void)
- XP1_IncrementMissionSuccessLevel(amount)
- XP1_IsCompanyAvailable(isCompanyActive)
- XP1_NodeDif(nodeDifficultyVariables)
- XP1_PlayCompanySpeechLine(commanderLines)
- XP1_RemoveCompanyStrength(newAmount, announce)
- XP1_SetActiveCommander(CommanderDivision, showUIDetails)
- XP1_SetActualCompanyStrength(strength)
- XP1_SetCompanyStrength(strength)
- XP1_SetMissionSuccessLevel(newValue)
- XP1_ShowResults(win)
- XP1_StopCompanyStatTracking(UnknownType)
- _IntelDebugNext(UnknownType)
- _IntelDebugPrev(UnknownType)
- _IntelDebugReplay(UnknownType)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement