ukobotic

Onett manip optimizations

Jun 12th, 2017
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  1. TIME-SAVING ONETT MANIPULATION STRATS, NO BREAD ROLL SKIP REQUIRED
  2.  
  3. i. Cracked Bat Grab, other "TAS talks"
  4. - Move below the table, then once you pass the table move up at least one pixel and talk to the present from as far to the right as the game allows. Ride off the bottom of the table when returning to the right.
  5. - You have a long distance from which you can successfully "check" stuff. Take advantage of it... the timesave adds up.
  6. - Saves frames in each instance.
  7.  
  8. ii. Optimized Pokey Talk
  9. - Instead of talking to Pokey from below, move up near the cop and talk to Pokey from the left, as far as the game allows.
  10. - Saves frames.
  11.  
  12. iii. Autofight
  13. - The ice cream of the future.
  14. - Instead of doing bash, literally do left auto. Extremely consistent, and almost always faster than mashing out a bash. Mash A and Select during any autofight instead of A and L. (SOME PEOPLE PREFER A + L OVER A + SELECT AND THAT'S OKAY TOO THO!!!)
  15. - Saves seconds at Starman, frames in other fights each time you do it (Frank, Cop 1, Cop 4, Strong).
  16.  
  17. iv. Cut any and all right angles (that don't mess up RNG3)
  18. - First example being inside of the minch house. Instead of going left and up to aloysius, cut the right angle and do a diagonal. All a left, up movement does is waste frames, it isn't required.
  19. - Instead of going straight down to the bottom wall and then going right, cut the right angle and do a diagonal down/right. Never messes up RNG.
  20. - Also works with the Yes Man Junior and any other thing like that. (Check vods for specifics)
  21. - Does NOT work with the walk out of the minch house, though. You can walk straight down, then cut a down/right diagonal just below the flower patch to save a little bit of time.
  22. - Saves frames in each instance.
  23.  
  24. v. Left side drugstore
  25. - Instead of entering the drugstore from the right as soon as possible, walk straight left to the small brick area and glide off of the wall into the door. (You have to *feel* that you're riding off of something. If you only feel a straight up movement and not like you're riding on a wall, you turned up too soon. Sorry if this is a lame explanation lol but you'll get it)
  26. - What this does is it updates RNG3 twice, and RNG1 and 2 once. What this means for you is the following:
  27. - DON'T walk to the bottom of the drug store room. Saves frames.
  28. - Withdraw $30, not $40. Saves one cursor movement.
  29. - DON'T bump the bush outside. Instead, walk straight left out of the drugstore and turn down/left when Ness crosses behind the light pole. Saves frames.
  30. - This is also much easier to perform than the regular method, and therefore recommended to literally everybody, even new manip learners.
  31. - NOTE: If you do this and also buy two refreshing herbs in Happy Happy village, you won't have enough money in your wallet to only withdraw $500 at the Twoson Dept Store, withdraw $510 instead.
  32.  
  33. vi. New Frank walk
  34. - Instead of moving right, then up to Frank, then going left, then down and waiting a bit for an NPC to move after fighting frank, just straight up don't do that.
  35. - Walk up/right then up to Frank as if you were moving optimally to him. Then, do the same back into the building, down/left then down.
  36. - What this means for you is that instead of doing ONE AB in the arcade while walking out, you can do THREE AB's instead, which saves time because you don't have to do any funky movement and stop dead in your tracks for a bit. Do one AB before the shark talks to you, and two after. (OR you can skip the first one, but that requires a more precise setup.)
  37. - Saves probably a second or more and also is much more consistent, and therefore recommended to literally everybody, even new manip learners.
  38.  
  39. vii. Giant Step
  40. - In the second to last room of Giant Step (the small room before the room with the ropes), the RNG3 trigger you have to cross is only about halfway down the room, not at the bottom pixel. Walking just below halfway down the room and doing the inputs there will save you some diagonal movement.
  41.  
  42. viii. Second Lifeup Skip before Ant
  43. - Instead of walking left, then up to the left side of the sanctuary guardian sprite and doing two Lifeups in a row while standing in place, do something that's way less silly.
  44. - While climbing up the second rope, do one lifeup. Then, in order to cancel the text box of the lifeup, mash L while holding up. Do three L's. Then, walk diagonally up to the sanctuary guardian sprite and check it from just to the left of center, instead of going all the way to the left side.
  45. - Once you're in the Ant fight, this setup also allows you to SKIP the two B inputs and just go straight to the goods menu, and UP RIGHT to the bomb. Second turn is as normal.
  46. - All of this swanky stuff saves 3 seconds.
  47.  
  48. ix. Walking out of the Shack on the way to the police station
  49. - Walk straight down from the shack until just after you hit the grass patch near the trees, turn down/right, then turn right once you hit the lower row of grass patches nearest the trees (instead of digging all the way down into the trees twice)
  50. - Do the AB AA while holding right to save a few additional frames (you don't need to do them all the way to the right in the tree corner)
  51. - Walk diagonally through the area where you turn down, then resume pathing as normal
  52. - Saves roughly a second
  53.  
  54. x. Slightly faster inputs inside the police station, if you did top cops (which you should)
  55. - Instead of AAx4, A DOWN B, do AAx2, Lx3.
  56. - Saves frames.
  57.  
  58. xi. Bread Roll Skip
  59. - This is completely optional, and unless you're stupid like me and Daniel you probably shouldn't do it in glitchless. But it saves 3 seconds in Starman and frames with better battle inputs later on (although that part is subjective). Only saves time overall if you don't get extra healing items to accommodate for your missing bread roll.
  60. - All of the above optimizations work with or without bread roll skip, and whether or not you do bread roll skip doesn't affect any of the above optimizations.
  61. - Instead of doing AA at the meteor and grabbing the bread roll, do AA at the meteor, move away from the meteor, then do Lx3, ABx3. This lines you back up with the proper Starman battle RNG, and saves you 3 seconds of the movement it takes to go to the bread roll present and grab it.
  62. - However, now your inventory has one less item, so the following inputs are affected:
  63. - Frankystein Mk II:
  64. - Turn 1: Bx4, Goods, DOWN Bat
  65. - Turn 2: B Bash as normal
  66. - Turn 3: DOWN, Bx2, Goods, DOWN Bat
  67. - Alternate Turn 3: BAB, Goods, Bat (I do this)
  68. - Using the key to the shack:
  69. - DOWN DOWN A instead of UP RIGHT A to use the key
  70. - Titanic Ant (Assuming you're also doing second lifeup skip, which you should be):
  71. - Turn 1: Goods, UP RIGHT bomb as normal
  72. - Turn 2: Bx2, Goods, UP bomb
  73.  
  74. I plan on making a more in-depth video about Onett manip one day, I definitely recommend checking out some vods of people executing these optimizations before trying them out for yourself. Don't hesitate to ask questions either! All these seconds you save will make PRV more tolerable. Swearsies.
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