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  1. _newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BakedBeans_F', [5242.01,4782.03,0.000106812], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5242.01,4782.03,236.233]; [_newObject, [[-0.0256766,0.999612,0.0108004], [0.0321393,-0.00997292,0.999434]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CerealsBox_F', [5242.08,4781.69,0.000198364], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5242.08,4781.69,236.326]; [_newObject, [[0.38495,0.922931,-0.00342755], [0.0319485,-0.00961385,0.999443]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_SurvivalRadio_F', [5239.4,4780.81,0.000152588], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5239.4,4780.81,236.365]; [_newObject, [[0.996603,0.0749922,-0.0340445], [0.0319641,0.0287693,0.999075]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_TentDome_F', [5243.17,4778.85,0.00288391], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5243.05,4779.07,236.815]; [_newObject, [[0.727331,0.684938,-0.0430106], [0.0319849,0.0287723,0.999074]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_TentDome_F', [5237.65,4779.47,0.00219727], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5237.89,4779.39,236.942]; [_newObject, [[-0.20048,-0.979625,0.0119702], [0.0127978,0.00959852,0.999872]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_WoodenLog_F', [5240.34,4782.31,0.000305176], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5240.34,4782.31,236.493]; [_newObject, [[-0.00213779,0.99995,0.00973395], [0.0320474,-0.00966047,0.99944]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Can_Rusty_F', [5242.29,4781.97,9.15527e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5242.29,4781.97,236.204]; [_newObject, [[-0.0836595,0.996413,0.0126967], [0.0325949,-0.00999828,0.999418]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Canteen_F', [5239.32,4781.18,0.000228882], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5239.32,4781.18,236.384]; [_newObject, [[0.331644,0.942684,-0.0368645], [0.0316824,0.0279248,0.999108]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Canteen_F', [5244.24,4780.35,0.000183105], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5244.24,4780.35,236.26]; [_newObject, [[0.335795,0.94142,-0.0311424], [0.0124937,0.0286078,0.999512]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_TentDome_F', [5239.9,4785.85,-0.00300598], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5239.92,4785.62,236.88]; [_newObject, [[-0.991244,-0.117232,0.0607541], [0.0590965,0.017567,0.998098]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_HMMWV_F', [5297.19,4714.1,-0.554001], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5297.57,4714.18,242.286]; [_newObject, [[-0.999182,0.0202957,0.0349892], [0.0367738,0.0954966,0.99475]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BagFence_Short_F', [5297.49,4714.07,-0.249664], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5297.51,4714.11,241.872]; [_newObject, [[0,0.995424,-0.0955612], [0.0367738,0.0954966,0.99475]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Tyres_F', [5297.44,4713.91,0.0431824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5297.51,4713.88,241.752]; [_newObject, [[0,0.995424,-0.0955612], [0.0367738,0.0954966,0.99475]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_JunkPile_F', [5297.72,4713.81,-0.00804138], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5297.51,4713.82,241.76]; [_newObject, [[0,0.995424,-0.0955612], [0.0367738,0.0954966,0.99475]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5262.72,4745.43,0.215347], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5262.72,4745.47,239.336]; [_newObject, [[-0.970919,0.237029,-0.0336779], [-0.0111984,0.0955534,0.995361]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5261.57,4740.66,0.206177], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5261.56,4740.7,239.767]; [_newObject, [[-0.97077,0.236206,-0.0425793], [-0.0207953,0.0939612,0.995359]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5260.75,4735.83,0.239258], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5260.74,4735.88,240.212]; [_newObject, [[-0.994119,0.100798,-0.0395993], [-0.028787,0.106547,0.993891]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5262.77,4733.48,0.0676117], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5262.76,4733.53,240.519]; [_newObject, [[-0.0491186,-0.993203,0.105525], [-0.0191979,0.106572,0.99412]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Razorwire_F', [5294.71,4715.13,0.334137], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5296.46,4715.35,242.132]; [_newObject, [[-0.126096,0.987911,-0.0901785], [0.0367738,0.0954966,0.99475]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Skodovka_F', [5293.39,4715.28,0.0834351], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5293.53,4715.43,242.061]; [_newObject, [[-0.712016,0.701158,-0.0375551], [0.0415652,0.0954792,0.994563]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5263.91,4750.2,0.234802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5263.9,4750.24,238.89]; [_newObject, [[-0.970919,0.236811,-0.0351795], [-0.0111984,0.10186,0.994736]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5266.24,4759.53,0.223938], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5266.23,4759.57,237.972]; [_newObject, [[-0.9709,0.23671,-0.0363495], [-0.0127979,0.100282,0.994877]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5270.32,4766.4,-0.0372467], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5270.31,4766.44,237.376]; [_newObject, [[0.0495496,0.994843,-0.0885003], [-0.0127979,0.0892343,0.995928]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5278.64,4768.62,0.193634], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5278.63,4768.66,237.282]; [_newObject, [[-0.992451,0.120993,-0.0200165], [-0.00959931,0.0860745,0.996242]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5275.2,4766.18,-0.0192871], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5275.2,4766.21,237.464]; [_newObject, [[0.0495521,0.994961,-0.0871589], [-0.0080009,0.0876588,0.996118]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5280.3,4782.31,0.15538], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5280.3,4782.34,236.251]; [_newObject, [[-0.992486,0.121673,-0.0129477], [-0.00479659,0.0670473,0.997738]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5279.12,4772.53,0.187302], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5279.12,4772.57,236.967]; [_newObject, [[-0.992451,0.121087,-0.0194396], [-0.00959931,0.0813255,0.996641]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5281.83,4793.49,-0.153824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5281.83,4793.52,235.502]; [_newObject, [[0.998866,0.0465742,-0.00984178], [0.0064037,0.0734008,0.997282]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5283.15,4797.95,-0.1259], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5283.15,4797.98,235.166]; [_newObject, [[0.808117,-0.58779,0.0380728], [0.0064037,0.0734008,0.997282]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5279.74,4777.43,0.164764], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5279.73,4777.47,236.588]; [_newObject, [[-0.992416,0.121005,-0.021647], [-0.0128026,0.0733971,0.997221]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5265.1,4754.86,0.222763], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5265.09,4754.9,238.428]; [_newObject, [[-0.9709,0.23671,-0.0363501], [-0.0127979,0.100284,0.994877]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5267.4,4764.3,0.192902], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5267.4,4764.34,237.525]; [_newObject, [[-0.970879,0.23696,-0.0352715], [-0.0144019,0.089233,0.995907]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_House_L_4_EP1', [5295.89,4790.37,0.00770569], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5296.49,4790.47,237.037]; [_newObject, [[-0.998064,0.0620187,0.00464369], [0.00959269,0.079741,0.996769]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_House_L_6_EP1', [5293.57,4756.27,0.439117], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5293.61,4757.73,239.976]; [_newObject, [[0.998168,-0.0604951,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5298.83,4808.13,-0.0204315], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5298.84,4808.18,233.9]; [_newObject, [[-0.122579,-0.985201,0.119809], [0.0255917,0.117541,0.992738]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5290.49,4804.14,-0.155762], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5290.5,4804.19,234.51]; [_newObject, [[0.58563,-0.807702,0.0682327], [0.0223931,0.100267,0.994709]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5294.5,4806.99,-0.175903], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5294.51,4807.04,234.123]; [_newObject, [[0.58565,-0.806668,0.0793787], [0.0207922,0.112849,0.993395]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5286.5,4801.28,-0.147827], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5286.51,4801.32,234.841]; [_newObject, [[0.58563,-0.808314,0.0605459], [0.0223955,0.0908013,0.995617]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Car2_F', [5304.14,4712.12,-0.0831146], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5304.35,4712.72,242.218]; [_newObject, [[0.954536,-0.298095,5.15878e-005], [0.0287911,0.0923646,0.995309]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Truck_dropside_F', [5300.89,4714.89,-0.0406342], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5300.65,4714.59,242.482]; [_newObject, [[-0.359848,-0.928004,0.096528], [0.0287911,0.0923646,0.995309]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Timbers_F', [5306.91,4712.12,0.28775], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5306.5,4712,241.963]; [_newObject, [[0.997774,0.00750628,0.0662662], [-0.0655083,-0.0759142,0.99496]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Mound01_8m_F', [5306.66,4714.35,0.115891], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5306.73,4714.6,241.303]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Razorwire_F', [5304.82,4714.96,0.764496], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5306.6,4715.32,242.514]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_House_K_8_dam_EP1', [5343.94,4740.7,0.385117], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5344.57,4740.85,241.371]; [_newObject, [[-0.993696,0.112104,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Cages_F', [5330.03,4732.15,0.00332642], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5330.04,4732.21,239.748]; [_newObject, [[-0.692619,-0.718045,0.0684814], [0.0191947,0.0765594,0.99688]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CratesWooden_F', [5348.29,4747.09,0.0108337], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5348.32,4747.17,238.206]; [_newObject, [[0.859601,-0.510309,0.0258968], [0.0351779,0.109666,0.993346]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CratesWooden_F', [5336.83,4738.1,0.00387573], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5336.85,4738.15,239.244]; [_newObject, [[-0.683831,0.728457,-0.0415451], [0.0175975,0.0733885,0.997148]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_IronPipes_F', [5332.85,4734.29,0.0180206], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5332.57,4734.58,239.548]; [_newObject, [[-0.683905,0.728055,-0.0470023], [0.00959936,0.0733989,0.997256]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CncBarrier_F', [5349.87,4748.97,0.00544739], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5349.89,4749,237.593]; [_newObject, [[0.859601,-0.510309,0.0258968], [0.0351779,0.109666,0.993346]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CncBarrier_F', [5334.81,4736.8,0.00239563], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5334.82,4736.84,239.027]; [_newObject, [[-0.683831,0.728103,-0.0473389], [0.0175975,0.0813188,0.996533]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CncBarrier_F', [5349.32,4749.37,0.00469971], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5349.34,4749.41,237.567]; [_newObject, [[0.859601,-0.510309,0.0258968], [0.0351779,0.109666,0.993346]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CncBarrier_F', [5335.23,4736.27,0.00236511], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5335.23,4736.31,239.064]; [_newObject, [[-0.683831,0.728103,-0.0473389], [0.0175975,0.0813188,0.996533]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Truck_F', [5308.02,4713.03,-0.963318], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5308.26,4712.18,242.602]; [_newObject, [[0.99914,0.0338513,-0.0239523], [0.0207922,0.0908025,0.995652]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Tyres_F', [5329.95,4732.01,-0.0253448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5330.04,4732.03,239.346]; [_newObject, [[-0.683811,0.728404,-0.0427742], [0.0191947,0.0765594,0.99688]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5332.56,4784.55,0.172455], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5332.58,4784.58,235.388]; [_newObject, [[-0.966357,-0.250011,0.060399], [0.0399682,0.086009,0.995492]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5331.39,4789.12,0.192719], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5331.4,4789.16,235.029]; [_newObject, [[-0.966418,-0.249765,0.0604483], [0.038372,0.0923349,0.994988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5333.6,4780.09,0.159943], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5333.62,4780.13,235.719]; [_newObject, [[-0.980395,-0.189616,0.0535858], [0.0399682,0.0749286,0.996388]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5330.18,4793.8,0.218628], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5330.19,4793.84,234.631]; [_newObject, [[-0.966729,-0.250292,0.0528085], [0.0287887,0.0986764,0.994703]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_House_K_5_EP1', [5309.58,4761.24,0.225433], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5308.14,4760.97,237.716]; [_newObject, [[0.998753,-0.0499253,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_House_K_1_EP1', [5322.7,4769.62,0.111526], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5326.28,4769.41,235.451]; [_newObject, [[-0.981213,-0.186862,0.0479904], [0.0350853,0.0717694,0.996804]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_House_K_7_dam_EP1', [5312.01,4778.1,0.362686], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5315.51,4776.87,236.868]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5321.33,4804.33,0.034668], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5321.35,4804.38,233.781]; [_newObject, [[0.16878,0.978545,-0.118165], [0.0319849,0.114385,0.992921]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5316.52,4805.19,0.029068], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5316.54,4805.23,233.825]; [_newObject, [[0.168788,0.979477,-0.11016], [0.0303835,0.10654,0.993844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Wall_L2_5m_EP1', [5311.67,4806.04,0.016571], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5311.67,4806.09,233.873]; [_newObject, [[0.16883,0.980154,-0.103898], [0.020798,0.101845,0.994583]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Cages_F', [5309.17,4808,0.0075531], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5309.19,4808.08,233.933]; [_newObject, [[0.134012,0.983199,-0.12394], [0.0207951,0.12225,0.992281]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_CratesWooden_F', [5302.5,4808.06,0.00527954], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5302.51,4808.15,234.122]; [_newObject, [[-0.133041,-0.983906,0.119282], [0.0207951,0.117554,0.992849]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Tyres_F', [5309.14,4808.24,0.132996], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5309.07,4808.23,233.5]; [_newObject, [[0.98239,-0.186826,0.00242935], [0.0207951,0.12225,0.992281]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BagFence_Long_F', [5311.73,4858.24,-0.0404968], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5311.74,4858.3,226.72]; [_newObject, [[-0.0496558,-0.991442,0.120734], [0.0351779,0.119072,0.992262]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Truck_dropside_F', [5306.6,4861.32,0.0211334], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5306.22,4861.7,227.264]; [_newObject, [[-0.958086,0.286291,0.0104175], [0.0463485,0.119017,0.99181]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BagFence_Short_F', [5304.16,4860.82,-0.00798035], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5304.17,4860.87,226.696]; [_newObject, [[-0.274084,-0.953257,0.127199], [0.0463485,0.119017,0.99181]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BagFence_Short_F', [5305.79,4860.35,-0.0104065], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5305.8,4860.41,226.676]; [_newObject, [[-0.274084,-0.953257,0.127199], [0.0463485,0.119017,0.99181]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BagFence_Short_F', [5302.98,4860.14,-0.094162], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5303,4860.18,226.834]; [_newObject, [[0.667737,-0.742145,0.0578533], [0.0463485,0.119017,0.99181]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Tyres_F', [5318.27,4858.24,0.0686188], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5318.34,4858.21,226.382]; [_newObject, [[0,0.993063,-0.11758], [0.0287887,0.117531,0.992652]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Car_F', [5308.23,4859.3,0.315903], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5308.42,4859.63,226.986]; [_newObject, [[0.999372,-0.00844028,-0.0344171], [0.0351779,0.119072,0.992262]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Sacks_heap_F', [5309.2,4859.35,0.00302124], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5309.22,4859.39,226.649]; [_newObject, [[0,0.992877,-0.119145], [0.0351779,0.119072,0.992262]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Sacks_heap_F', [5309.25,4859.51,0.00302124], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5309.27,4859.55,226.628]; [_newObject, [[0,0.992877,-0.119145], [0.0351779,0.119072,0.992262]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Wreck_Ural_F', [5313.82,4859.03,0.144821], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5313.88,4859.19,227.316]; [_newObject, [[-0.997911,0.0602493,0.0233241], [0.0303859,0.11909,0.992418]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Razorwire_F', [5309.65,4860.81,-0.0176544], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5308.02,4861.42,226.812]; [_newObject, [[-0.262313,-0.956965,0.124135], [0.0351779,0.119072,0.992262]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Razorwire_F', [5314.83,4860.22,0.0169373], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5313.2,4860.83,226.704]; [_newObject, [[-0.262354,-0.957115,0.122887], [0.0303859,0.11909,0.992418]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Cages_F', [5318.46,4858.27,0.00535583], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5318.48,4858.35,226.776]; [_newObject, [[-0.998216,-0.0485927,0.0347035], [0.0287887,0.117531,0.992652]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_BagFence_Long_F', [5314.51,4857.84,-0.0318909], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5314.52,4857.9,226.68]; [_newObject, [[-0.0496636,-0.991471,0.120497], [0.0303859,0.11909,0.992418]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Cages_F', [5353.17,4754.75,-0.362488], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5353.18,4754.78,237.124]; [_newObject, [[0.463855,0.876372,-0.129655], [0.0463494,0.122145,0.991429]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_IronPipes_F', [5351.73,4751.54,0.0167236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5351.42,4751.78,237.546]; [_newObject, [[-0.832531,0.553001,-0.0329102], [0.0335786,0.109671,0.993401]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['Land_Tyres_F', [5353.2,4754.95,0.126068], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5353.13,4754.97,236.687]; [_newObject, [[0.859209,-0.511117,0.0228017], [0.0463494,0.122145,0.991429]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['LOP_AM_OPF_Nissan_PKM', [5299.75,4732.06,-0.0459442], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5299.75,4732.06,241.668]; [_newObject, [[0.202043,0.975577,-0.0861837], [0.0235916,0.083125,0.99626]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['LOP_AM_OPF_Landrover_M2', [9864.36,4240.78,0.459534], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [9864.36,4240.78,494.926]; [_newObject, [[0.154748,0.987913,0.00905002], [-0.25805,0.0315756,0.965615]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newObject = createVehicle ['LOP_AM_OPF_Landrover_M2', [9867.86,4240.59,0.496216], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [9867.86,4240.59,495.939]; [_newObject, [[0.15606,0.987252,0.031293], [-0.278231,0.013539,0.960418]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject];_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [5283.91,4677.39,0.00144958], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 181.077; _newUnit setDir 181.077; _newUnit setPosWorld [5283.91,4677.39,243.986];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [5295.04,4717.03,0.00125122], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 200.583; _newUnit setDir 200.583; _newUnit setPosWorld [5295.04,4717.03,241.269];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman', [5295.92,4737.48,0.00166321], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 344.5; _newUnit setDir 344.5; _newUnit setPosWorld [5295.92,4737.48,239.385];_newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman', [5299.71,4731.94,0.00123596], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 86.7035; _newUnit setDir 86.7035; _newUnit setPosWorld [5299.71,4731.94,239.761];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman', [5292.8,4787.63,0.000183105], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [5292.8,4787.63,238.387];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_4', [5279.49,4767.27,0.00131226], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 49.8705; _newUnit setDir 49.8705; _newUnit setPosWorld [5279.49,4767.27,236.973];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_4', [5289.45,4759.23,0.00131226], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 193.261; _newUnit setDir 193.261; _newUnit setPosWorld [5289.45,4759.23,237.688];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [5320.88,4673.97,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 228.491; _newUnit setDir 228.491; _newUnit setPosWorld [5320.88,4673.97,244.791];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_5', [5322.06,4678.83,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [5322.06,4678.83,248.318];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [5341.14,4744.27,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 10.6318; _newUnit setDir 10.6318; _newUnit setPosWorld [5341.14,4744.27,244.829];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [5311.46,4715.25,0.00117493], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 175.671; _newUnit setDir 175.671; _newUnit setPosWorld [5311.46,4715.25,240.98];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_3', [5334.94,4716.7,0.00119019], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 157.435; _newUnit setDir 157.435; _newUnit setPosWorld [5334.94,4716.7,240.667];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_5', [5330.5,4705.82,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 39.9639; _newUnit setDir 39.9639; _newUnit setPosWorld [5330.5,4705.82,242.513];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_3', [5340.81,4719.79,0.00141907], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 96.0976; _newUnit setDir 96.0976; _newUnit setPosWorld [5340.81,4719.79,245.057];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [5307.83,4780.03,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 312.674; _newUnit setDir 312.674; _newUnit setPosWorld [5307.83,4780.03,243.484];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [5301.87,4806.63,0.00170898], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [5301.87,4806.63,233.578];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [5328.99,4800.75,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 53.8979; _newUnit setDir 53.8979; _newUnit setPosWorld [5328.99,4800.75,233.991];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman', [5369.39,4740.35,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [5369.39,4740.35,243.507];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [5367.47,4738.83,0.00149536], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 235.667; _newUnit setDir 235.667; _newUnit setPosWorld [5367.47,4738.83,246.419];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_4', [5365.35,4738.22,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 301.524; _newUnit setDir 301.524; _newUnit setPosWorld [5365.35,4738.22,240.443];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Corpsman', [5356.75,4763.9,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 69.2616; _newUnit setDir 69.2616; _newUnit setPosWorld [5356.75,4763.9,241.089];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Engineer', [5351.72,4759.83,0.00144958], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 293.109; _newUnit setDir 293.109; _newUnit setPosWorld [5351.72,4759.83,241.179];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Corpsman', [5392.61,4751.6,0.00157166], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 38.495; _newUnit setDir 38.495; _newUnit setPosWorld [5392.61,4751.6,236.133];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [5403.8,4724.32,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [5403.8,4724.32,248.905];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [9280.78,4721,0.000549316], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 211.171; _newUnit setDir 211.171; _newUnit setPosWorld [9280.78,4721,448.818];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Engineer', [9389.28,4589.1,0.00177002], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 237.814; _newUnit setDir 237.814; _newUnit setPosWorld [9389.28,4589.1,404.687];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9389.12,4584.5,0.00180054], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 227.517; _newUnit setDir 227.517; _newUnit setPosWorld [9389.12,4584.5,405.276];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_3', [9448.95,4705.48,0.00131226], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 187.33; _newUnit setDir 187.33; _newUnit setPosWorld [9448.95,4705.48,402.286];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Engineer', [9484.6,4617.12,0.00161743], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9484.6,4617.12,408.613];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [9456.08,4696.67,0.00146484], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 136.918; _newUnit setDir 136.918; _newUnit setPosWorld [9456.08,4696.67,402.216];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [9463.83,4662.45,0.00152588], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 223.511; _newUnit setDir 223.511; _newUnit setPosWorld [9463.83,4662.45,402.595];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_SL', [9451.44,4732.9,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 199.604; _newUnit setDir 199.604; _newUnit setPosWorld [9451.44,4732.9,405.676];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_3', [9450.78,4724.82,0.00170898], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 116.603; _newUnit setDir 116.603; _newUnit setPosWorld [9450.78,4724.82,403.378];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9508.08,4569.91,0.000610352], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 130.437; _newUnit setDir 130.437; _newUnit setPosWorld [9508.08,4569.91,420.53];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [9568.34,4528.48,0.00186157], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9568.34,4528.48,436.605];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9561.91,4592.19,0.00115967], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 156.713; _newUnit setDir 156.713; _newUnit setPosWorld [9561.91,4592.19,419.005];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9634.76,4521.01,0.000671387], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 134.947; _newUnit setDir 134.947; _newUnit setPosWorld [9634.76,4521.01,438.427];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9625.34,4583.28,0.000976563], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 107.371; _newUnit setDir 107.371; _newUnit setPosWorld [9625.34,4583.28,427.368];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_5', [9623.83,4660.8,0.000854492], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9623.83,4660.8,419.063];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9725.08,4486.91,0.00131226], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 142.117; _newUnit setDir 142.117; _newUnit setPosWorld [9725.08,4486.91,445.972];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9769.05,4375.81,0.00088501], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9769.05,4375.81,464.476];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [9835.52,4304.63,0.00213623], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 235.008; _newUnit setDir 235.008; _newUnit setPosWorld [9835.52,4304.63,482.128];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AR', [9843.59,4407.65,0.00149536], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9843.59,4407.65,476.703];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman', [9886.95,4327.3,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 179.822; _newUnit setDir 179.822; _newUnit setPosWorld [9886.95,4327.3,494.354];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [9889.99,4327.57,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 136.857; _newUnit setDir 136.857; _newUnit setPosWorld [9889.99,4327.57,498.139];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_5', [9865.88,4320.89,0.0015564], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 277.081; _newUnit setDir 277.081; _newUnit setPosWorld [9865.88,4320.89,490.257];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman', [9876.01,4310.31,0.00201416], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 189.003; _newUnit setDir 189.003; _newUnit setPosWorld [9876.01,4310.31,490.368];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [9880.16,4314.82,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 168.374; _newUnit setDir 168.374; _newUnit setPosWorld [9880.16,4314.82,492.536];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_6', [9870.36,4328.74,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9870.36,4328.74,495.119];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Engineer', [9857.57,4333.17,0.00146484], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 296.118; _newUnit setDir 296.118; _newUnit setPosWorld [9857.57,4333.17,489.309];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [9863.41,4354.14,0.00109863], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9863.41,4354.14,485.473];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_5', [9916.11,4349.42,0.00146484], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 155.201; _newUnit setDir 155.201; _newUnit setPosWorld [9916.11,4349.42,494.605];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_3', [9914.28,4361.89,0.00216675], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 233.208; _newUnit setDir 233.208; _newUnit setPosWorld [9914.28,4361.89,492.853];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Rifleman_2', [9923.95,4354.25,0.000671387], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 71.8749; _newUnit setDir 71.8749; _newUnit setPosWorld [9923.95,4354.25,495.495];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_Marksman', [10531.4,4224.01,0.00231934], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 278.131; _newUnit setDir 278.131; _newUnit setPosWorld [10531.4,4224.01,772.681];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_AM_OPF_Infantry_AT', [10532.1,4226.08,0.00177002], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 300.993; _newUnit setDir 300.993; _newUnit setPosWorld [10532.1,4226.08,772.729];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_SL', [9879.2,11485.2,0.00141144], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 24; _newUnit setDir 24; _newUnit setPosWorld [9879.2,11485.2,118.961];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9849.28,11431.2,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 110; _newUnit setDir 110; _newUnit setPosWorld [9849.28,11431.2,117.72];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9904.26,11475.3,0.0014267], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 180; _newUnit setDir 180; _newUnit setPosWorld [9904.26,11475.3,124.224];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9892.3,11483.3,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 201; _newUnit setDir 201; _newUnit setPosWorld [9892.3,11483.3,119.516];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_5', [9836.45,11449.3,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 153; _newUnit setDir 153; _newUnit setPosWorld [9836.45,11449.3,117.049];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_GL', [9906.96,11413.4,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [9906.96,11413.4,124.454];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Corpsman', [9863.13,11502.8,-0.000213623], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 114; _newUnit setDir 114; _newUnit setPosWorld [9863.13,11502.8,118.898];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Marksman', [9830.13,11480,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 114; _newUnit setDir 114; _newUnit setPosWorld [9830.13,11480,117.243];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_SL', [9799.39,11536.5,0.00146484], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 30; _newUnit setDir 30; _newUnit setPosWorld [9799.39,11536.5,119.084];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9795.69,11509.6,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [9795.69,11509.6,119.65];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9775.06,11532.5,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 150; _newUnit setDir 150; _newUnit setPosWorld [9775.06,11532.5,118.724];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9799.25,11481.8,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 230.402; _newUnit setDir 230.402; _newUnit setPosWorld [9799.25,11481.8,117.334];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_GL', [9850.9,11567,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 234; _newUnit setDir 234; _newUnit setPosWorld [9850.9,11567,120.004];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Corpsman', [9791.45,11593.7,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 243; _newUnit setDir 243; _newUnit setPosWorld [9791.45,11593.7,116.87];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Marksman', [9746.35,11489.2,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 121.964; _newUnit setDir 121.964; _newUnit setPosWorld [9746.35,11489.2,124.611];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_SL', [9942.31,11347.8,0.00108337], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 176; _newUnit setDir 176; _newUnit setPosWorld [9942.31,11347.8,130.617];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9936.39,11309.1,0.00144958], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 67; _newUnit setDir 67; _newUnit setPosWorld [9936.39,11309.1,139.341];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9968.03,11344.4,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 120; _newUnit setDir 120; _newUnit setPosWorld [9968.03,11344.4,134.396];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_5', [9915.63,11382.9,0.00130463], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 136; _newUnit setDir 136; _newUnit setPosWorld [9915.63,11382.9,127.567];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Corpsman', [9977.25,11361.6,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 147; _newUnit setDir 147; _newUnit setPosWorld [9977.25,11361.6,127.689];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Marksman', [9866.97,11369.6,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 182; _newUnit setDir 182; _newUnit setPosWorld [9866.97,11369.6,127.914];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_SL', [10024.5,11277.6,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 60; _newUnit setDir 60; _newUnit setPosWorld [10024.5,11277.6,151.591];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Marksman', [9990.23,11286.9,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 324.2; _newUnit setDir 324.2; _newUnit setPosWorld [9990.23,11286.9,150.976];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9918.8,11296.1,0.00134277], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 145; _newUnit setDir 145; _newUnit setPosWorld [9918.8,11296.1,139.129];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9940.83,11354.8,0.003479], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 61.9133; _newUnit setDir 61.9133; _newUnit setPosWorld [9940.83,11354.8,133.487];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_SL', [9716.82,11557,0.00122833], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 1.00179e-005; _newUnit setDir 1.00179e-005; _newUnit setPosWorld [9716.82,11557,113.66];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Marksman', [9749.72,11570.5,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 316; _newUnit setDir 316; _newUnit setPosWorld [9749.72,11570.5,113.373];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_GL', [9759.07,11498.3,0.00126648], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 71.2; _newUnit setDir 71.2; _newUnit setPosWorld [9759.07,11498.3,117.22];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_5', [9795.76,11509.5,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 158; _newUnit setDir 158; _newUnit setPosWorld [9795.76,11509.5,119.65];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9734.89,11462.5,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 252; _newUnit setDir 252; _newUnit setPosWorld [9734.89,11462.5,135.233];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9755.02,11462,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 98.051; _newUnit setDir 98.051; _newUnit setPosWorld [9755.02,11462,127.938];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_3', [9798.04,11490.7,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 217.091; _newUnit setDir 217.091; _newUnit setPosWorld [9798.04,11490.7,117.334];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_ISTS_OPF_T34', [9782.08,11547.5,-0.0768433], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 287.005; _newUnit setFormDir 287.005; _newUnit setPosWorld [9782.08,11547.5,117.612];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_ISTS_OPF_T34', [9805.6,11430,-0.076088], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 193.067; _newUnit setFormDir 193.067; _newUnit setPosWorld [9805.6,11430,121.283];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_ISTS_OPF_T34', [9959.01,11452.6,-0.0860443], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 118.889; _newUnit setFormDir 118.889; _newUnit setPosWorld [9959.01,11452.6,120.448];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_ISTS_OPF_Static_ZU23', [9649.9,11293.2,-0.0509796], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 57.1416; _newUnit setFormDir 57.1416; _newUnit setPosWorld [9649.9,11293.2,183.764];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_ISTS_OPF_Static_ZU23', [10099.3,11591.6,0.00640869], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 236.087; _newUnit setFormDir 236.087; _newUnit setPosWorld [10099.3,11591.6,180.961];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_ISTS_OPF_Nissan_PKM', [9791.56,11495.1,-0.0684433], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 316.541; _newUnit setFormDir 316.541; _newUnit setPosWorld [9791.56,11495.1,118.895];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_5', [9845.12,11495.4,0.00143433], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 201.577; _newUnit setDir 201.577; _newUnit setPosWorld [9845.12,11495.4,117.111];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9848.22,11501.7,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 39.9376; _newUnit setDir 39.9376; _newUnit setPosWorld [9848.22,11501.7,117.101];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AT', [9836.3,11503.7,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 315.082; _newUnit setDir 315.082; _newUnit setPosWorld [9836.3,11503.7,123.752];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AR', [9853.26,11499.1,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 93.1829; _newUnit setDir 93.1829; _newUnit setPosWorld [9853.26,11499.1,123.752];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_2', [9844.62,11496.1,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 200.223; _newUnit setDir 200.223; _newUnit setPosWorld [9844.62,11496.1,123.752];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_TL', [9851.54,11715.6,0.000709534], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 315.035; _newUnit setDir 315.035; _newUnit setPosWorld [9851.54,11715.6,124.251];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AR', [9856.89,11707.3,0.000816345], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 349.336; _newUnit setDir 349.336; _newUnit setPosWorld [9856.89,11707.3,123.6];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_AR_Asst', [9857.03,11695.3,0.000831604], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 359.99; _newUnit setDir 359.99; _newUnit setPosWorld [9857.03,11695.3,122.155];_newUnit = _newGroup createUnit ['LOP_ISTS_OPF_Infantry_Rifleman_2', [9857.03,11668.1,0.000892639], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 359.977; _newUnit setDir 359.977; _newUnit setPosWorld [9857.03,11668.1,122.787];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'SAFE'; _newGroup setSpeedMode 'LIMITED';_newWaypoint = _newGroup addWaypoint [[9578.96,11631.9,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[9575.78,11332,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[9842.99,11183,1.52588e-005], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[10100.8,11332,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[10096.1,11627.3,0], 0]; _newWaypoint setWaypointType 'MOVE'; _newWaypoint = _newGroup addWaypoint [[9838.28,11777.3,0], 0]; _newWaypoint setWaypointType 'CYCLE';
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