youkeynob

STEN

Aug 2nd, 2019
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  1. STEN:<ind>
  2. \\\\Item_Information:<ind>
  3. \\\\\\\\Item_Name: "&eSTEN Mk.VI"<ind>
  4. \\\\\\\\Item_Type: 293<ind>
  5. \\\\\\\\Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0<ind>
  6. \\\\Shooting:<ind>
  7. \\\\\\\\Right_Click_To_Shoot: true<ind>
  8. \\\\\\\\Cancel_Left_Click_Block_Damage: true<ind>
  9. \\\\\\\\Projectile_Amount: 1<ind>
  10. \\\\\\\\Remove_Arrows_On_Impact: true<ind>
  11. \\\\\\\\Projectile_Type: arrow<ind>
  12. \\\\\\\\Projectile_Speed: 95<ind>
  13. \\\\\\\\Projectile_Damage: 13<ind>
  14. \\\\\\\\Bullet_Spread: 0.7<ind>
  15. \\\\\\\\Sounds_Shoot: BLOCK_NOTE_BASEDRUM-1-2-0,BLOCK_NOTE_BASEDRUM-1-1-0,BLOCK_NOTE_SNARE-1-1-0,BLOCK_NOTE_BASEDRUM-1-0-0,BLOCK_NOTE_SNARE-1-0-0,BLOCK_NOTE_SNARE-1-2-0,ITEM_FLINTANDSTEEL_USE-1-2-0,BLOCK_NOTE_BASEDRUM-1-0-0,ENTITY_FIREWORK_ROCKET_BLAST-1-2-0,ENTITY_FIREWORK_ROCKET_BLAST-1-1-0,ITEM_HOE_TILL-1-2-1,ITEM_HOE_TILL-1-1-1,BLOCK_WOODEN_DOOR_OPEN-1-2-0,BLOCK_GRASS_BREAK-1-2-0,BLOCK_GRAVEL_BREAK-1-2-0,BLOCK_GRASS_BREAK-1-1-0,BLOCK_GRAVEL_BREAK-1-1-0,BLOCK_IRON_DOOR_OPEN-1-2-0,ENTITY_HORSE_GALLOP-1-2-0<ind>
  16. \\\\Fully_Automatic:<ind>
  17. \\\\\\\\Enable: true<ind>
  18. \\\\\\\\Fire_Rate: 8<ind>
  19. \\\\Abilities:<ind>
  20. \\\\\\\\Reset_Hit_Cooldown: true<ind>
  21. \\\\Particles:<ind>
  22. \\\\\\\\Enable: true<ind>
  23. \\\\\\\\Particle_Terrain: true<ind>
  24. \\\\Reload:<ind>
  25. \\\\\\\\Enable: true<ind>
  26. \\\\\\\\Reload_Amount: 32<ind>
  27. \\\\\\\\Reload_Duration: 40<ind>
  28. \\\\\\\\Take_Ammo_On_Reload: true<ind>
  29. \\\\\\\\Sounds_Reloading: ENTITY_BAT_AMBIENT-1-1-10,ENTITY_BAT_AMBIENT-1-2-14,ENTITY_BAT_AMBIENT-1-1-18,ENTITY_BAT_AMBIENT-1-2-22,ITEM_FLINTANDSTEEL_USE-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-24,ENTITY_HORSE_ARMOR-1-2-30,BLOCK_WOODEN_DOOR_CLOSE-1-2-38<ind>
  30. \\\\Ammo:<ind>
  31. \\\\\\\\Enable: true<ind>
  32. \\\\\\\\Ammo_Item_ID: 289<ind>
  33. \\\\\\\\Ammo_Name_Check: "&bCDMs"<ind>
  34. \\\\\\\\Sounds_Shoot_With_No_Ammo: UI_TOAST_OUT-2-2-0,UI_TOAST_OUT-2-2-0,UI_TOAST_OUT-2-2-0<ind>
  35. \\\\Firearm_Action:<ind>
  36. \\\\\\\\Type: slide<ind>
  37. \\\\\\\\Open_Duration: 8<ind>
  38. \\\\\\\\Close_Duration: 12<ind>
  39. \\\\\\\\Close_Shoot_Delay: 6<ind>
  40. \\\\\\\\Sound_Open: ITEM_FLINTANDSTEEL_USE-1-2-0,BLOCK_WOODEN_DOOR_OPEN-1-2-0,BLOCK_WOODEN_DOOR_OPEN-1-2-3<ind>
  41. \\\\\\\\Sound_Close: ITEM_FLINTANDSTEEL_USE-1-2-0,ENTITY_ENDERDRAGON_FLAP-1-2-4<ind>
  42. \\\\Scope:<ind>
  43. \\\\\\\\Enable: true<ind>
  44. \\\\\\\\Zoom_Amount: 2<ind>
  45. \\\\\\\\Zoom_Bullet_Spread: 0.3<ind>
  46. \\\\\\\\Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0,ITEM_FLINTANDSTEEL_USE-1-2-0<ind>
  47. \\\\Sneak:<ind>
  48. \\\\\\\\Enable: true<ind>
  49. \\\\\\\\Bullet_Spread: 0.4<ind>
  50. \\\\Headshot:<ind>
  51. \\\\\\\\Enable: true<ind>
  52. \\\\\\\\Bonus_Damage: 13<ind>
  53. \\\\\\\\Sounds_Shooter: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  54. \\\\\\\\Sounds_Victim: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0<ind>
  55. \\\\Crafting:<ind>
  56. \\\\\\\\Enable: true<ind>
  57. \\\\\\\\Shaped: true<ind>
  58. \\\\\\\\Ingredients: 0,0,0,265,265,265,452,0,0
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