Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (Jan 30-23:48) Nothin: OKAY SO
- (Jan 30-23:48) Nothin: I had an idea for a setting
- (Jan 30-23:48) Fera: Hm?
- (Jan 30-23:49) Nothin: Imagine a megacity with this kind of steampunk air to it
- (Jan 30-23:49) Nothin: But instead of steam, they use mana power
- (Jan 30-23:49) Nothin: And it's like this big, dual-layered city with these crazy bits of architecture that use things like floating platforms, etc
- (Jan 30-23:50) Nothin: But the top layer is above ground, and the bottom layer is underground
- (Jan 30-23:50) Nothin: And it's in the middle of a desert
- (Jan 30-23:50) Nothin: So the only sources of water
- (Jan 30-23:50) Nothin: Are water that is magically created
- (Jan 30-23:51) Nothin: As traditional 'magic' spells are still an actual thing
- (Jan 30-23:51) Nothin: TWIST is
- (Jan 30-23:51) Nothin: Mana is this highly corrosive, toxic thing
- (Jan 30-23:51) Nothin: at least the kind that pretty much everything uses
- (Jan 30-23:52) Nothin: Living creatures by default have this kind of living mana to them
- (Jan 30-23:52) Nothin: But the only way to make use of it is basically blood magic
- (Jan 30-23:52) Nothin: Which is deadly to, well, whoever you're actually using as the source of the mana
- (Jan 30-23:53) Nothin: So all spellcasters gather ambient mana from the air near special 'high background count' zones
- (Jan 30-23:53) Nothin: That are basically like magical gray goo killboxes
- (Jan 30-23:53) Nothin: As anything that enters those areas is quickly broken down and annihilated
- (Jan 30-23:54) Fera: high background count
- (Jan 30-23:54) Fera: like uh
- (Jan 30-23:54) Fera: radiation zones?
- (Jan 30-23:54) Nothin: mana ppm, basically
- (Jan 30-23:55) Nothin: Part of the reason using a person's mana would be deadly I guess would be because there's 'livable' and 'unlivable' amounts of mana ppm
- (Jan 30-23:55) Nothin: Just the same as there is with radiation
- (Jan 30-23:55) Nothin: And so when you take their mana
- (Jan 30-23:55) Nothin: They lose all resistance to it
- (Jan 30-23:55) Nothin: And even the wimpy background-count mana is able to chew through them
- (Jan 30-23:56) Nothin: It would also be interesting because spellcasters would basically keep gaseous mana in these mana 'lanterns' or tanks that they would carry around
- (Jan 30-23:57) Nothin: So there could be some interesting variations on those
- (Jan 30-23:57) Nothin: Like mana grenades
- (Jan 30-23:57) Nothin: Where you hit a button or pull the pin or something
- (Jan 30-23:57) Nothin: Toss the grenade
- (Jan 30-23:57) Nothin: And it releases it all at once
- (Jan 30-23:57) Fera: Hmm
- (Jan 30-23:58) Fera: So they'd gather mana from deadzones into mana reservoirs
- (Jan 30-23:58) Nothin: Yep
- (Jan 30-23:58) Nothin: And use it for spellcasting and power
- (Jan 30-23:58) Nothin: Mana-farming would be an actual way to make a normal income if you're magically-talented
- (Jan 30-23:59) Nothin: Because you basically work for the company that gathers mana for the city's power
- (Jan 30-23:59) Nothin: And go near the deadzones and help the process along
- (Jan 30-23:59) Fera: Some additional things
- (Jan 30-23:59) Nothin: (Also, because of the toxicity of mana, healing spells do not exist)
- (Jan 30-23:59) Fera: Since only living things can process mana
- (Jan 31-00:00) Fera: It'd be one of the greatest endeavors for something to be able to do the mana harvesting automatically
- (Jan 31-00:00) Nothin: (Magical spells by default apply mana TO something in some form, so a healing spell might stitch up your arm, sure, but then the residual mana either poisons you or literally eats your arm)
- (Jan 31-00:01) Nothin: And yes, that would be true
- (Jan 31-00:01) Fera: like
- (Jan 31-00:01) Nothin: Also: You know what Gray Goo is, right?
- (Jan 31-00:01) Fera: I guess some sort of perpetual magitek
- (Jan 31-00:01) Fera: yeah
- (Jan 31-00:01) Fera: nanites and whatnot
- (Jan 31-00:01) Nothin: More specifically
- (Jan 31-00:01) Fera: self-reproducing
- (Jan 31-00:01) Fera: etc
- (Jan 31-00:02) Nothin: Gray goo are clouds of self-replicating nanites
- (Jan 31-00:02) Nothin: Whose express purpose is to break things down
- (Jan 31-00:03) Nothin: Anyway
- (Jan 31-00:03) Nothin: Basically, mana will ANNIHILATE:
- (Jan 31-00:03) Nothin: Processed metals
- (Jan 31-00:03) Nothin: Plants
- (Jan 31-00:03) Nothin: Living things
- (Jan 31-00:03) Nothin: Water (it also consumes the mana in the process, though)
- (Jan 31-00:04) Nothin: Pretty much the only things it won't eat through
- (Jan 31-00:04) Nothin: Are rock and dirt
- (Jan 31-00:04) Nothin: (And, of course, magically-shielded containers)
- (Jan 31-00:05) Nothin: Glass counts as rock/dirt
- (Jan 31-00:05) Fera: Hmm
- (Jan 31-00:05) Nothin: Because it's basically superheated sand crystals that are pressed into a new form
- (Jan 31-00:05) Fera: Might have the reasoning for that being that mana originally comes from the earth itself, so mana naturally behaves best with untampered earth
- (Jan 31-00:06) Nothin: So I imagine they could make mana-grenades and the like for non-magicians
- (Jan 31-00:06) Nothin: That are made entirely out of precisely-chiseled stone and clay
- (Jan 31-00:06) Nothin: And glass
- (Jan 31-00:06) Nothin: Because think about it, you don't need to make it super sturdy
- (Jan 31-00:07) Nothin: You just need to make it airtight
- (Jan 31-00:07) Nothin: And possessing a release mechanism
- (Jan 31-00:07) Nothin: Also: That gives me an idea, Fera
- (Jan 31-00:08) Nothin: The power company could operate in the lower levels
- (Jan 31-00:08) Nothin: Like, the city could basically be sitting on one ppm zone
- (Jan 31-00:08) Nothin: That they're basically mining down to get to
- (Jan 31-00:08) Nothin: *One giant
- (Jan 31-00:09) Nothin: It makes a good 'excuse' for a lot of things
- (Jan 31-00:09) Nothin: Like the lower-level typically being more slummy
- (Jan 31-00:10) Nothin: As nobody wants to live close to shit that could potentially burst out and instantly destroy them
- (Jan 31-00:10) Fera: Can't live the high life in a coal mine
- (Jan 31-00:10) Fera: Of course, some nutcase might do that just to be cool but isolated cases
- (Jan 31-00:10) Fera: Oooh wait
- (Jan 31-00:10) Fera: Slums in the lower areas center around baron families that have mana-handling in their blood
- (Jan 31-00:11) Nothin: Hmm, mite b cool
- (Jan 31-00:11) Nothin: There's also interesting possibilities for things like long-lost cave systems
- (Jan 31-00:11) Nothin: Or remnants of old civilizations
- (Jan 31-00:11) Nothin: etc
- (Jan 31-00:11) Nothin: That could be dug up just in time for the players to be called upon to explore them
- (Jan 31-00:12) Nothin: You want to know the BEST thing about this little setting though, Fera
- (Jan 31-00:12) Fera: ?
- (Jan 31-00:12) Nothin: You already want to play with it
- (Jan 31-00:12) Nothin: :[)
- (Jan 31-00:12) Fera: lol
- (Jan 31-00:13) Fera: I did write a little bit about this very concept several years ago
- (Jan 31-00:13) Fera: except the mana civilization wasn't the current one, it was a lost civilization type of thing
- (Jan 31-00:13) Fera: etc
- (Jan 31-00:13) Fera: so yeah, I'm quite interested :V
Advertisement
Add Comment
Please, Sign In to add comment