The_Munchkin

ClearLag config

Aug 19th, 2019
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  1. #Plugin: ClearLag
  2. #https://dev.bukkit.org/projects/clearlagg
  3.  
  4. #----------------------------------------------------------#
  5.  
  6. #--------------------------------------------------------------------#
  7. # ClearLag Configuration File #
  8. #--------------------------------------------------------------------#
  9. # Configure to your liking, reload the config by tying: /lagg reload #
  10. # - #
  11. # Here is a helpful tutorial on this configuration setup! (Updated) #
  12. # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
  13. #--------------------------------------------------------------------#
  14. # All possible mob names: https://goo.gl/cch8YK #
  15. #--------------------------------------------------------------------#
  16. settings:
  17. auto-update: true
  18. config-version: 14
  19. enable-api: true
  20.  
  21. #Limits the amount of item transfers for all the hoppers in a single chunk
  22. # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
  23. # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
  24. hopper-limiter:
  25. enabled: false
  26. transfer-limit: 5
  27. check-interval: 1
  28.  
  29. #Meters your ram usage. If it goes above 'limit', run 'commands:'
  30. # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
  31. # -- 'interval' is how often clearlag will check your ram usage
  32. # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
  33. ram-meter:
  34. enabled: false
  35. interval: 20
  36. ram-limit: 5000
  37. commands:
  38. - 'lagg killmobs'
  39. - 'lagg clear'
  40. - 'lagg gc'
  41.  
  42. #Configure what the '/lagg halt' command does
  43. # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
  44. # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
  45. # -- 'halted' this section defines which actions should be halted during '/lagg halt'
  46. halt-command:
  47. remove-entities: true
  48. disable-natural-entity-spawning: true
  49. halted:
  50. fire: true
  51. fire-burn: true
  52. explosion: true
  53. decay: true
  54. block-fade: true
  55. block-form: true
  56. block-spread: true
  57. block-natural-change: true
  58.  
  59. #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
  60. #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
  61. #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version
  62. # -- 'move-max-speed' Max speed on foot
  63. # -- 'fly-max-speed' Max speed while flying
  64. player-speed-limiter:
  65. enabled: false
  66. move-max-speed: 0.7
  67. fly-max-speed: 0.8
  68.  
  69. #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
  70. #Recommended for servers with a lot of item-entities conisting mostly of useless items (Such as stone)
  71. #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  72. # -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
  73. item-spawn-age-setter:
  74. enabled: false
  75. items:
  76. stone: 240
  77. grass: 240
  78. cobblestone: 240
  79. log: 240
  80. stone_axe: 240
  81. stone_pickaxe: 240
  82. stone_sword: 240
  83. wooden_axe: 240
  84. wooden_pickaxe: 240
  85. wooden_sword: 240
  86. rotten_flesh: 240
  87. gravel: 240
  88. dirt: 240
  89. leather: 200
  90. sand: 240
  91. bone: 240
  92. beef: 240
  93. chicken: 160
  94. rabbit: 240
  95. salmon: 240
  96. cactus: 210
  97. wool: 180
  98. arrow: 160
  99. PORKCHOP: 240
  100. potato: 240
  101. RED_TULIP: 240
  102.  
  103. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  104. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  105. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  106. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  107. mob-breeding-limiter:
  108. enabled: false
  109. max-mobs: 6
  110. check-radius: 15
  111.  
  112. #Should clearlag purge logs under /logs when the server starts?
  113. # -- 'days-old' means how many days old can the log be to be deleted
  114. log-purger:
  115. enabled: false
  116. days-old: 3
  117.  
  118. #What type of entities SHOULD NOT be removed while doing /lagg area?
  119. area-filter:
  120. - Itemframe
  121. - Minecart
  122. - Wolf
  123. - Villager
  124. - Horse
  125. - ARMOR_STAND
  126. - Cat
  127.  
  128. #Should clearlag reset the config, or attempt to update your config on updates
  129. # -- 'force-update' is whether or not clearlag will reset your config with a newer version
  130. # -- settings this to false will make clearlag update your config rather then resetting
  131. config-updater:
  132. force-update: false
  133.  
  134. #This limits the mob egg spawners so players cannot "overload" the server with them
  135. # -- 'check-radius' is the radius clearlag will check for nearby entities
  136. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  137. mobegg-limiter:
  138. enabled: false
  139. check-radius: 8
  140. max-mobs: 5
  141.  
  142. #Disable new chunk generation, or just put a cap on how many can load at once.
  143. #May cause many bugs with Spigot 1.8+, not recommended!
  144. # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
  145. # -- !UNSTABLE ON SPIGOT BUILDS!
  146. chunk-limiter:
  147. enabled: false
  148. limit: 6000
  149. create-new-chunks: true
  150.  
  151. #This modifies the view range of entities
  152. # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
  153. # -- If it's too high, expect bugs / lots of lag
  154. mob-range:
  155. enabled: false
  156. zombie: 30
  157. skeleton: 30
  158. creeper: 20
  159.  
  160. #How long should items/Mobs be left on the ground
  161. # -- live-time's go by ticks (20 ticks a second)
  162. live-time:
  163. enabled: false
  164. interval: 10
  165. mobtimer: true
  166. itemtimer: true
  167. arrowtimer: true
  168. arrowkilltime: 15
  169. moblivetime: 600
  170. itemlivetime: 240
  171.  
  172. #This option disallows the placement of too many tnt-minecarts
  173. # -- 'radius' is the radius clearlag will check for TNT-Minecarts
  174. tnt-minecart:
  175. enabled: true
  176. max: 2
  177. radius: 6
  178.  
  179. #This option reduces global dispenser fire rate
  180. # -- 'time' is in milliseconds
  181. dispenser-reducer:
  182. enabled: false
  183. time: 100
  184.  
  185. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  186. # -- 'check-radius' is the radius clearlag will check for primed TNT
  187. # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
  188. tnt-reducer:
  189. enabled: false
  190. check-radius: 5
  191. max-primed: 3
  192.  
  193. #This option reduces fire spread rate
  194. # -- 'time' is in milliseconds
  195. firespread-reducer:
  196. enabled: false
  197. time: 2000
  198.  
  199. #How many entities should one chunk be allowed to hold?
  200. # -- 'entities' lists all the entities that will be counted
  201. # and possibly removed.
  202. chunk-entity-limiter:
  203. enabled: false
  204. limit: 10
  205. entities:
  206. - Squid
  207. - Zombie
  208. - Skeleton
  209. - Creeper
  210. - Chicken
  211. - Pig
  212. - Sheep
  213. - Cow
  214. - Horse
  215. # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  216.  
  217. #How many mobs should be allowed to spawn globally
  218. # -- 'interval' is the check interval check the current spawn amounts
  219. spawn-limiter:
  220. enabled: false
  221. interval: 15
  222. mobs: 300
  223. animals: 300
  224.  
  225. #Meters your TPS, if it goes to low, run the commands you wrote below!
  226. # -- 'interval' is how often tps-meter will check the TPS
  227. # -- 'tps-trigger' is at what TPS the commands will be ran at
  228. # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
  229. # -- 'commands' lists what commands will be executed when tps-tigger is reached
  230. # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
  231. # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
  232. # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
  233. # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
  234. tps-meter:
  235. enabled: false
  236. trigger-broadcast-message: '&4&l[BetterPerformance] &cThe server is overloaded, executing lag-perventing measures'
  237. recover-broadcast-message: '&2&l[BetterPerformance] &aThe server is no longer overloaded!'
  238. broadcast-enabled: false
  239. interval: 15
  240. tps-trigger: 14.0
  241. tps-recover: 19.0
  242. commands:
  243. - 'lagg killmobs'
  244. - 'lagg clear'
  245. - 'lagg halt'
  246. recover-commands:
  247. - 'lagg halt'
  248.  
  249. #This is /lagg killmobs, put what you DON'T want removed!
  250. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  251. # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
  252. kill-mobs:
  253. remove-named: false
  254. mob-filter:
  255. - Villager
  256. - Wolf
  257. # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
  258. # - Zombie hasName <- This entity will be filtered if it HAS a name
  259. - ARMOR_STAND
  260. - Horse
  261.  
  262. #This nerfs mob-spawners (Natural and player-made)
  263. #-------------------------------------------------
  264. #This goes by chunks rather then spawners. This is to prevent
  265. #a large buildup of mob-spawners within a small region to "bypass"
  266. #your set limit. It also allows for keys to be generated more easily
  267. #increasing the performance
  268. # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
  269. # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
  270. # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
  271. mobspawner:
  272. enabled: false
  273. max-spawn: 4
  274. remove-mobs-on-chunk-unload: true
  275.  
  276. #Dont use if you have CB++ or Spigot!
  277. item-merger:
  278. enabled: false
  279. radius: 6
  280.  
  281. #Auto-removal options
  282. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  283. # -- NOTE: The below 'remove' section applies to this remover!
  284. # -- NOTE: Putting the interval to low will cause issues!
  285. # -- NOTE: To disable "warnings", set it to "warnings: []"
  286. # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
  287. #
  288. # !==[ All string values MUST be inside '']==!
  289. #
  290. # -- 'remove-entities' lists what entities should be REMOVED on removal
  291. # -- 'warnings' list warnings to be given out at specified times
  292. auto-removal:
  293. enabled: true
  294. broadcast-message: '&2&l[BetterPerformance] &aCleared &b+RemoveAmount &aentities!'
  295. broadcast-removal: true
  296. autoremoval-interval: 460
  297. world-filter:
  298. # - this_world <-This world will be ignored during removal!
  299. boat: true
  300. falling-block: true
  301. experience-orb: true
  302. painting: false
  303. projectile: true
  304. item: true
  305. itemframe: false
  306. minecart: false
  307. primed-tnt: true
  308. item-filter:
  309. # - Stone <-This item-id will be ignored during removal!
  310. # - Grass
  311. remove-entities:
  312. # - cow <- This mob-type will be REMOVED during removal!
  313. # - MINECART_MOB_SPAWNER
  314. # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  315. # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  316. # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  317. warnings:
  318. - 'time:400 msg:&4&l[BetterPerformance] &cClearing &bGround Items &cin &b+remaining &cseconds!'
  319. - 'time:440 msg:&4&l[BetterPerformance] &cClearing &bGround Items &cin &b+remaining &cseconds!'
  320.  
  321. #What should be removed during /lagg clear
  322. command-remove:
  323. world-filter:
  324. # - this_world <-This world will be ignored during removal!
  325. broadcast-removal: false
  326. boat: true
  327. falling-block: true
  328. experience-orb: true
  329. painting: false
  330. projectile: true
  331. item: true
  332. itemframe: false
  333. minecart: false
  334. primed-tnt: true
  335. item-filter:
  336. # - Stone <-This item-id will be ignored during removal!
  337. # - Grass
  338. remove-entities:
  339. # - cow <- This mob-type will be REMOVED during removal!
  340. # - MINECART_MOB_SPAWNER
  341. # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  342. # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  343. # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  344.  
  345. limit:
  346. enabled: true
  347. max: 1000
  348. check-interval: 60
  349. broadcast-message: '&4&l[BetterPerformance] &cLimit reached! &aCleared &b+RemoveAmount &aentities!'
  350. world-filter:
  351. # - this_world <-This world will be ignored during removal!
  352. broadcast-removal: true
  353. boat: true
  354. falling-block: true
  355. experience-orb: true
  356. painting: false
  357. projectile: true
  358. item: true
  359. itemframe: false
  360. minecart: false
  361. primed-tnt: true
  362. item-filter:
  363. # - Stone
  364. # - Grass <-This item-id will be ignored during removal!
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