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- for i, v in next, { "RecipeGrenadeIncendiaryRegular", "RecipeGrenadeIncendiarySticky", "RecipeGrenadeIncendiaryHoming", "RecipeGrenadeEMPRegular", "RecipeGrenadeEMPSticky", "RecipeGrenadeEMPHoming", "RecipeGrenadeFragRegular", "RecipeGrenadeFragSticky", "RecipeGrenadeFragHoming", "RecipeGrenadeCuttingRegular", "RecipeGrenadeBiohazardRegular", "RecipeGrenadeBiohazardHoming", "RecipeGrenadeOzobsNose", "RecipeGrenadeReconRegular", "RecipeGrenadeReconSticky", "RecipeGrenadeFlashRegular", "RecipeGrenadeFlashHoming", "RecipeGrenadeIncendiaryRare", "RecipeGrenadeEMPRare", "RecipeGrenadeReconRare", "RecipeGrenadeSmokeRare", "RecipeGrenadeEMPUncommon", "RecipeGrenadeFragUncommon", "RecipeGrenadeSmokeRegular", "RecipeGrenadeFlashUncommon", "RecipeGrenadeFragEpic", "RecipeGrenadeSmokeEpic", "RecipeGrenadeFlashEpic", "RecipeGrenadeIncendiaryLegendary", "RecipeGrenadeEMPLegendary", "RecipeGrenadeBiohazardLegendary", "RecipeGrenadeReconLegendary", "RecipeGrenadeSmokeLegendary", "RecipeGrenadeFlashLegendary" } do Game.AddToInventory("Items." .. v , 1) end print(" - Added: ALL GRENADES RECIPES")
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