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- for i,v in pairs(game.Workspace.Effects:GetChildren()) do
- if v.Name == "BlacklistWall" then
- v:Destroy()
- end
- end
- game.Workspace.Effects.ChildAdded:connect(function(v)
- wait()
- if v.Name == "BlacklistWall" then
- v:Destroy()
- end
- end)
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