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- else if(p.level.GetBlock(x,y,z) == 85 + 256){
- p.level.SetTile(x,y,z,83);
- p.level.UpdateBlock(p, x, y, z, Block.FromRaw(83));
- Player.GlobalBlockchange(p.level, x, y, z, Block.FromRaw(83));
- }
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