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- # _______________ #
- # / .-----..--..--\ #
- # |)[_____][__][___\__ #
- # | _ | -|- _ `\ #
- # _( /.\ | | /.\ [) #
- # `'---\_/-----------\_/--' #
- # ____ _ _ _ _ ____ ____ __ ____ ____ __ ____ #
- # / ___)/ )( \/ )( \(_ _)(_ _)( ) ( __) ( _ \ / \(_ _) written by: #
- # \___ \) __ () \/ ( )( )( / (_/\ ) _) ) _ (( O ) )( PsyOps #
- # (____/\_)(_/\____/ (__) (__) \____/(____) (____/ \__/ (__) #
- #---------------------------------------------------------------------------------------------------#
- # Axe's Shuttle Services (c) #
- # Don’t worry about getting home – we’ll take you to your house so you can take care of business. #
- # We are a full license and insured zone transportation service here to fulfill all your needs #
- # through out the SSDZ Zone area. #
- #---------------------------------------------------------------------------------------------------#
- Max Bots=1
- Arena=0
- Name1=
- Password1=
- # use @name@ to input player's name
- WarpMessage=Thank you for calling Axe's Shuttle Services. You have been taken to your house. Don't forget to tip the driver. Have a nice day @name@!
- # IF THESE SETTINGS ARE NOT SET RIGHT IT MAY CAUSE BOT NOT TO LOAD PROPERLY OR EVEN CRASH
- #---------------------------------------------------------------------------------+
- #- List all your booths here - start at 0 and work your way up |
- #- All these booths will warp players to their houses |
- #- When plotting your coords use top left tile as x1,y1 |
- # |
- # +---+--------+ |
- # ---> | | | |
- # +---+ | |
- # | | |
- # | | |
- # +------------+ |
- #- And your bottom right block OUTSIDE your hot spot will be your x2,y2 |
- # +------------+ |
- # | | |
- # | | |
- # | | |
- # | | |
- # +------------+---+ |
- # | | <----- |
- # +---+ |
- #---------------------------------------------------------------------------------+
- # SYNTAX: |
- # Booth[count]=[Tile x1] [Tile y1] [Tile x2] [Tile y2] |
- # |
- #---------------------------------------------------------------------------------+
- # EXAMPLE: |
- # Booth0=865 353 879 367 |
- #---------------------------------------------------------------------------------+
- Booth0=865 353 879 367
- Booth1=865 385 879 399
- #--------------------------------------------------------------------------------------------------------+
- # Set name then coords. Coordinates should be tiles. |
- # If you want to add aliases just include another entry with the alias and point it to the same house. |
- # Same condition as last setting: start with 0 and work your way up - |
- # IF YOU MISS A NUMBER BOT WILL STOP LOADING AT THAT POINT . \.|./ . |
- #---------------------------------------------------------------+ ________ -( )- |
- # SYNTAX: | / \ . / | \ . |
- # HouseOwner[count]=[PlayerName] | / \ . . |
- # HouseCoord[count]=[xTile] [yTile] | / \ |
- #---------------------------------------------------------------+ /--------------\ |
- # EXAMPLE | | +---+ | |
- # HouseOwner0=PsyOps | | | | | \O/ |
- # HouseCoord0=916 407 | | | O| | || |
- #---------------------------------------------------------------+--------+---+---+----+----------/\------+
- HouseOwner0=PsyOps
- HouseCoord0=916 407
- HouseOwner1=Kenshin
- HouseCoord1=951 390
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