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- General {
- Rewards=true
- SendLevelMessages=true
- MaxLevel=100
- # [0 = Disabled] - [1 = Side Scoreboard] - [2 = Above Hotbar]
- DisplayType=1
- # Minutes after using a boost to wait before a player can use that boost again
- Cooldown=5
- ScaleFactor=3.5
- # Base cap for each skill (required exp)
- BaseValue=5
- ParticlesEnabled=true
- SoundEnabled=true
- }
- # Set to false to disable boost abilities
- Skill-Boosts {
- CATCHING=true
- CRAFTING=true
- FARMING=true
- APRICORN=true
- MINING=true
- WOODCUTTING=true
- BATTLING=true
- EXCAVATION=true
- BREEDING=true
- FISHING=true
- }
- # Commands to be executed when a skill is activated by a player (Supports %player%)
- Commands=[
- "lp user %player% p settemp unity.player false 10s"
- ]
- # Added points per action (mining a cave rock, cutting wood, etc)
- Points {
- CATCHING=10
- CRAFTING=5
- FARMING=1
- APRICORN=2
- MINING=1
- WOODCUTTING=3
- BATTLING=10
- EXCAVATION=1
- BREEDING=15
- FISHING=10
- }
- Boost-Chances {
- CATCHING {
- # Probability
- Base=2.0
- PerLevelRaise=0.2
- Cap=50.0
- }
- CRAFTING{
- # Lasting Time
- Base=5.0
- PerLevelRaise=0.2
- Cap=25.0
- }
- FARMING{
- # Lasting Time
- Base=5.0
- PerLevelRaise=0.2
- Cap=25.0
- }
- APRICORN {
- # Probability
- Base=2.0
- PerLevelRaise=0.2
- Cap=50.0
- }
- MINING {
- # Lasting Time
- Base=5.0
- PerLevelRaise=0.2
- Cap=50.0
- }
- WOODCUTTING {
- # Lasting Time
- Base=5.0
- PerLevelRaise=0.2
- Cap=25.0
- }
- BATTLING {
- # Probability
- Base=2.0
- PerLevelRaise=0.2
- Cap=50.0
- }
- EXCAVATION {
- # Lasting Time
- Base=5.0
- PerLevelRaise=0.2
- Cap=25.0
- }
- BREEDING {
- # Probability
- Base=2.0
- PerLevelRaise=0.2
- Cap=50.0
- }
- FISHING {
- # Probability
- Base=2.0
- PerLevelRaise=0.2
- Cap=50.0
- }
- }
- Rewards {
- CATCHING {
- "15"=[
- "broadcast &b&l%player% has reached level 15!",
- # With [POKE] you can specify a pokemon, level, and if its shiny. Avoids console. Must be in order of pokemon, level, shiny
- "<POKE>Pikachu:25:S",
- # With money you can give currency to a player. Avoids console
- "<MONEY>50",
- # Sends a formatted messsage ot a player. Avoids console
- "<MESSAGE>&a&lCongratulations! You have reached level 15!"
- ]
- }
- }
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