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May 22nd, 2019
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  1. General {
  2. Rewards=true
  3. SendLevelMessages=true
  4. MaxLevel=100
  5. # [0 = Disabled] - [1 = Side Scoreboard] - [2 = Above Hotbar]
  6. DisplayType=1
  7. # Minutes after using a boost to wait before a player can use that boost again
  8. Cooldown=5
  9. ScaleFactor=3.5
  10. # Base cap for each skill (required exp)
  11. BaseValue=5
  12. ParticlesEnabled=true
  13. SoundEnabled=true
  14. }
  15. # Set to false to disable boost abilities
  16. Skill-Boosts {
  17. CATCHING=true
  18. CRAFTING=true
  19. FARMING=true
  20. APRICORN=true
  21. MINING=true
  22. WOODCUTTING=true
  23. BATTLING=true
  24. EXCAVATION=true
  25. BREEDING=true
  26. FISHING=true
  27. }
  28. # Commands to be executed when a skill is activated by a player (Supports %player%)
  29. Commands=[
  30. "lp user %player% p settemp unity.player false 10s"
  31. ]
  32. # Added points per action (mining a cave rock, cutting wood, etc)
  33. Points {
  34. CATCHING=10
  35. CRAFTING=5
  36. FARMING=1
  37. APRICORN=2
  38. MINING=1
  39. WOODCUTTING=3
  40. BATTLING=10
  41. EXCAVATION=1
  42. BREEDING=15
  43. FISHING=10
  44. }
  45. Boost-Chances {
  46. CATCHING {
  47. # Probability
  48. Base=2.0
  49. PerLevelRaise=0.2
  50. Cap=50.0
  51. }
  52. CRAFTING{
  53. # Lasting Time
  54. Base=5.0
  55. PerLevelRaise=0.2
  56. Cap=25.0
  57. }
  58. FARMING{
  59. # Lasting Time
  60. Base=5.0
  61. PerLevelRaise=0.2
  62. Cap=25.0
  63. }
  64. APRICORN {
  65. # Probability
  66. Base=2.0
  67. PerLevelRaise=0.2
  68. Cap=50.0
  69. }
  70. MINING {
  71. # Lasting Time
  72. Base=5.0
  73. PerLevelRaise=0.2
  74. Cap=50.0
  75. }
  76. WOODCUTTING {
  77. # Lasting Time
  78. Base=5.0
  79. PerLevelRaise=0.2
  80. Cap=25.0
  81. }
  82. BATTLING {
  83. # Probability
  84. Base=2.0
  85. PerLevelRaise=0.2
  86. Cap=50.0
  87. }
  88. EXCAVATION {
  89. # Lasting Time
  90. Base=5.0
  91. PerLevelRaise=0.2
  92. Cap=25.0
  93. }
  94. BREEDING {
  95. # Probability
  96. Base=2.0
  97. PerLevelRaise=0.2
  98. Cap=50.0
  99. }
  100. FISHING {
  101. # Probability
  102. Base=2.0
  103. PerLevelRaise=0.2
  104. Cap=50.0
  105. }
  106. }
  107. Rewards {
  108. CATCHING {
  109. "15"=[
  110. "broadcast &b&l%player% has reached level 15!",
  111. # With [POKE] you can specify a pokemon, level, and if its shiny. Avoids console. Must be in order of pokemon, level, shiny
  112. "<POKE>Pikachu:25:S",
  113. # With money you can give currency to a player. Avoids console
  114. "<MONEY>50",
  115. # Sends a formatted messsage ot a player. Avoids console
  116. "<MESSAGE>&a&lCongratulations! You have reached level 15!"
  117. ]
  118. }
  119. }
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