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- ------------------------------------
- -- items.lua --
- -- Decompiled by Ekey / h4x0r PGC --
- ------------------------------------
- -------------------
- -- Items Table A --
- -------------------
- local function Items_Table_A()
- defineItem({
- weight=1.2, attackSound="swipe", coolDownTime=3, uiName="Torch", attackMethod="meleeAttack", model="assets/models/items/torch.fbx", impactSound="impact_blunt", attackSwipe="vertical", torch=true, gfxIndex=130, accuracy=0, fuel=1100, name="torch", attackPower=4,
- })
- defineItem({
- weight=1.2, attackSound="swipe", model="assets/models/items/torch.fbx", uiName="Everburning Torch", coolDownTime=3, impactSound="impact_blunt", attackSwipe="vertical", attackMethod="meleeAttack", torch=true, accuracy=0, gfxIndex=130, name="torch_everburning", attackPower=4,
- fuel = math.huge
- })
- defineItem({
- weight=2.2, attackSound="swipe", skill="swords", uiName="Machete", coolDownTime=3.2, impactSound="impact_blade", attackSwipe="horizontal", attackMethod="meleeAttack", model="assets/models/items/machete.fbx", accuracy=0, gfxIndex=23, name="machete", attackPower=9,
- })
- defineItem({
- weight=3.2, attackSound="swipe", skill="swords", uiName="Longsword", coolDownTime=3.2, impactSound="impact_blade", attackSwipe="horizontal", attackMethod="meleeAttack", model="assets/models/items/long_sword.fbx", accuracy=0, gfxIndex=84, name="long_sword", attackPower=14,
- })
- defineItem({
- weight=3.5, attackSound="swipe", skill="swords", uiName="Cutlass", coolDownTime=3.3, impactSound="impact_blade", attackSwipe="horizontal", attackMethod="meleeAttack", model="assets/models/items/cutlass.fbx", accuracy=0, gfxIndex=221, name="cutlass", attackPower=19,
- })
- defineItem({
- weight=3.2, impactSound="impact_blade", attackSound="swipe", uiName="Sword of Nex", model="assets/models/items/scimitar.fbx", skill="swords", attackSwipe="horizontal", requiredLevel=10, attackMethod="meleeAttack", coolDownTime=3.8, accuracy=10, gfxIndex=0, description="The priestesses of Nex have embedded the blade with strange minerals that give the weapon incomparable sharpness.", name="nex_sword", attackPower=24,
- })
- defineItem({
- achievement="find_dismantler", weight=4.8, impactSound="impact_blade", attackSound="swipe_special", uiName="The Dismantler", model="assets/models/items/dismantler.fbx", skill="swords", attackSwipe="horizontal", requiredLevel=15, attackMethod="meleeAttack", coolDownTime=4, accuracy=0, gfxIndex=85, description="A legendary claymore forged deep in the underground magma furnaces.", name="dismantler", attackPower=27,
- })
- defineItem({
- weight=3.8, attackSound="swipe", skill="maces", uiName="Cudgel", coolDownTime=5, impactSound="impact_blunt", attackSwipe="vertical", attackMethod="meleeAttack", model="assets/models/items/cudgel.fbx", accuracy=-5, gfxIndex=24, name="cudgel", attackPower=12,
- })
- defineItem({
- weight=5, attackSound="swipe", skill="maces", uiName="Knoffer Mace", coolDownTime=4.5, impactSound="impact_blunt", attackSwipe="vertical", attackMethod="meleeAttack", model="assets/models/items/morning_star.fbx", accuracy=0, gfxIndex=3, name="knoffer", attackPower=14,
- })
- defineItem({
- weight=5.7, attackSound="swipe", uiName="Warhammer", skill="maces", impactSound="impact_blunt", model="assets/models/items/warhammer.fbx", requiredLevel=3, attackSwipe="vertical", attackMethod="meleeAttack", coolDownTime=4.5, accuracy=0, gfxIndex=220, name="warhammer", attackPower=18,
- })
- defineItem({
- weight=6.5, attackSound="swipe_heavy", uiName="Flail", skill="maces", impactSound="impact_blunt", model="assets/models/items/flail.fbx", requiredLevel=6, attackSwipe="vertical", attackMethod="meleeAttack", coolDownTime=5, accuracy=-5, gfxIndex=87, name="flail", attackPower=25,
- })
- defineItem({
- weight=13, attackSound="swipe_heavy", uiName="Ogre Hammer", skill="maces", impactSound="impact_blunt", model="assets/models/items/ogre_hammer.fbx", requiredLevel=9, attackSwipe="vertical", attackMethod="meleeAttack", coolDownTime=6, accuracy=-20, gfxIndex=168, name="ogre_hammer", attackPower=36,
- })
- defineItem({
- damageType="cold", weight=6.5, impactSound="impact_blunt", attackSound="swipe_heavy", uiName="Icefall Hammer", model="assets/models/items/icefall_hammer.fbx", skill="maces", attackSwipe="vertical", requiredLevel=14, attackMethod="meleeAttack", coolDownTime=6, accuracy=-5, gfxIndex=156, description="Cold vapor rises from the huge, frost covered hammer. Moisture in the air turns into snow when the hammer passes through it.", name="icefall_hammer", attackPower=35,
- })
- defineItem({
- weight=2.4, attackSound="swipe", skill="axes", uiName="Hand Axe", coolDownTime=4.5, impactSound="impact_blade", attackSwipe="horizontal", attackMethod="meleeAttack", model="assets/models/items/hand_axe.fbx", accuracy=0, gfxIndex=25, name="hand_axe", attackPower=10,
- })
- defineItem({
- weight=4, attackSound="swipe", uiName="Battle Axe", skill="axes", impactSound="impact_blade", model="assets/models/items/battle_axe.fbx", requiredLevel=5, attackSwipe="horizontal", attackMethod="meleeAttack", coolDownTime=5.2, accuracy=0, gfxIndex=86, name="battle_axe", attackPower=20,
- })
- defineItem({
- weight=8, impactSound="impact_blade", attackSound="swipe_heavy", uiName="Norja", model="assets/models/items/great_axe.fbx", skill="axes", attackSwipe="horizontal", requiredLevel=10, attackMethod="meleeAttack", coolDownTime=5.6, accuracy=0, gfxIndex=11, description="The fjord dwellers prefer to wield heavy axes with two big blades made of blackened steel.", name="great_axe", attackPower=24,
- })
- defineItem({
- weight=7.3, impactSound="impact_blade", attackSound="swipe_heavy", uiName="Ancient Axe", model="assets/models/items/ancient_axe.fbx", skill="axes", attackSwipe="horizontal", requiredLevel=15, attackMethod="meleeAttack", coolDownTime=6.3, accuracy=0, gfxIndex=158, description="An axe that has probably seen more split skulls than any other in the history of mankind.", name="ancient_axe", attackPower=36,
- })
- defineItem({
- weight=0.8, attackSound="swipe_light", skill="daggers", uiname="knife", coolDownTime=3, impactSound="impact_blade", attackSwipe="vertical", attackMethod="meleeAttack", model="assets/models/items/knife.fbx", accuracy=0, gfxIndex=47, name="knife", attackPower=5,
- })
- defineItem({
- weight=0.8, attackSound="swipe_light", skill="daggers", uiname="dagger", coolDownTime=2.5, impactSound="impact_blade", attackSwipe="vertical", attackMethod="meleeAttack", model="assets/models/items/dagger.fbx", accuracy=5, gfxIndex=10, name="dagger", attackPower=7,
- })
- defineItem({
- weight=1.5, attackSound="swipe_light", skill="daggers", uiName="Fist Dagger", coolDownTime=2.5, impactSound="impact_blade", attackSwipe="vertical", attackMethod="meleeAttack", model="assets/models/items/fist_dagger.fbx", accuracy=0, gfxIndex=159, name="fist_dagger", attackPower=12,
- })
- defineItem({
- gameEffect="Life Leech: Successful hit drains life from target and heals you", weight=1, impactSound="impact_blade", attackSound="swipe_light", uiName="Assassin's Dagger", model="assets/models/items/assassin_dagger.fbx", skill="daggers", attackSwipe="vertical", requiredLevel=10, attackMethod="meleeAttack", coolDownTime=2.8, accuracy=10, gfxIndex=142, description="A wave-bladed slender dagger that only the most vile of the lizardmen assassins dare to use.", name="assassin_dagger", attackPower=15,
- })
- defineItem({
- weight=3, attackSound="swipe", model="assets/models/items/skeleton_spear.fbx", uiName="Legionary Spear", attackMethod="meleeAttack", impactSound="impact_blade", reachWeapon=true, attackSwipe="thrust", coolDownTime=5, accuracy=0, gfxIndex=208, name="legionary_spear", attackPower=10,
- })
- defineItem({
- weight=0.8, uiName="Venom Edge", impactSound="impact_blade", gfxIndex=213, description="Noxious fumes rise from the blade of this dagger.", attackSound="swipe", wandPower=25, spell="poison_bolt", attackSwipe="vertical", emptyItem="venom_edge_empty", skill="daggers", model="assets/models/items/dagger.fbx", accuracy=0, coolDownTime=5, charges=9, attackMethod="castWandSpell", name="venom_edge", attackPower=7,
- })
- defineItem({
- weight=0.8, attackSound="swipe", uiName="Venom Edge (empty)", model="assets/models/items/dagger.fbx", attackMethod="meleeAttack", skill="daggers", impactSound="impact_blade", attackSwipe="vertical", coolDownTime=2.5, description="Noxious fumes rise from the blade of this dagger.", accuracy=0, gfxIndex=214, name="venom_edge_empty", attackPower=7,
- })
- defineItem({
- weight=4, uiName="Lightning Blade", impactSound="impact_blade", gfxIndex=210, description="A rolling thunder can be heard every time the blade of the sword moves through the air.", attackSound="swipe", wandPower=25, spell="lightning_bolt", attackSwipe="vertical", emptyItem="lightning_blade_empty", skill="swords", model="assets/models/items/long_sword.fbx", accuracy=0, coolDownTime=5, charges=9, attackMethod="castWandSpell", name="lightning_blade", attackPower=14,
- })
- defineItem({
- weight=4, attackSound="swipe", uiName="Lightning Blade (Empty)", model="assets/models/items/long_sword.fbx", attackMethod="meleeAttack", skill="swords", impactSound="impact_blade", attackSwipe="vertical", coolDownTime=3, description="A rolling thunder can be heard every time the blade of the sword moves through the air.", accuracy=0, gfxIndex=211, name="lightning_blade_empty", attackPower=14,
- })
- defineItem({
- weight=1.7, uiName="Lightning Rod", impactSound="impact_blunt", gfxIndex=222, description="A rolling thunder can be heard every time the rod moves through the air.", emptyItem="lightning_rod_empty", attackMethod="castWandSpell", attackSound="swipe", attackSwipe="vertical", wandPower=25, spell="lightning_bolt", coolDownTime=5, model="assets/models/items/lightning_rod.fbx", charges=9, accuracy=0, name="lightning_rod", attackPower=14,
- })
- defineItem({
- weight=1.7, attackSound="swipe", model="assets/models/items/lightning_rod.fbx", uiName="Lightning Rod (Empty)", coolDownTime=4, impactSound="impact_blunt", attackSwipe="vertical", attackMethod="meleeAttack", description="A rolling thunder can be heard every time the rod moves through the air.", accuracy=0, gfxIndex=223, name="lightning_rod_empty", attackPower=14,
- })
- defineItem({
- weight=4, uiName="Fire Blade", impactSound="impact_blade", gfxIndex=215, description="A magical fire flickers on the glowing hot steel of the blade.", attackSound="swipe", wandPower=25, spell="fireball", attackSwipe="vertical", emptyItem="fire_blade_empty", skill="swords", model="assets/models/items/long_sword.fbx", accuracy=0, coolDownTime=5, charges=9, attackMethod="castWandSpell", name="fire_blade", attackPower=14,
- })
- defineItem({
- damageType="fire", weight=4, attackSound="swipe", uiName="Fire Blade (Empty)", model="assets/models/items/long_sword.fbx", attackMethod="meleeAttack", skill="swords", impactSound="impact_blade", attackSwipe="vertical", coolDownTime=3, accuracy=0, gfxIndex=216, description="A magical fire flickers on the glowing hot steel of the blade.", name="fire_blade_empty", attackPower=14,
- })
- defineItem({
- weight=4, attackSound="swipe", wandPower=30, model="assets/models/items/power_weapon.fbx", impactSound="impact_blade", uiName="Weapon of Power", spell="powerbolt", attackMethod="castWandSpell", gfxIndex=160, coolDownTime=8, name="power_weapon", description="A long time ago, these weapons were used to stop and imprison the cubes.",
- })
- return end
- -------------------
- -- Items Table B --
- -------------------
- local function Items_Table_B()
- defineItem({
- weight=0.5, protection=2, uiName="Peasant's Breeches", gfxIndex=6, model="assets/models/items/peasant_clothes.fbx", name="peasant_breeches", slot="Legs",
- })
- defineItem({
- weight=0.5, protection=2, uiName="Peasant's Tunic", gfxIndex=7, model="assets/models/items/peasant_clothes.fbx", name="peasant_tunic", slot="Torso",
- })
- defineItem({
- weight=0.2, protection=1, uiName="Peasant's Cap", gfxIndex=8, model="assets/models/items/peasant_clothes_small.fbx", name="peasant_cap", slot="Head",
- })
- defineItem({
- weight=0.4, uiName="loincloth", gameEffect="Attack Power +1", slot="Legs", willpower=-1, gfxIndex=32, model="assets/models/items/blue_clothes.fbx", name="loincloth", description="Only the most self confident of warriors can be seen on the battlefield wearing nothing but this garment.",
- })
- defineItem({
- weight=2, protection=3, uiName="Leather Pants", gfxIndex=54, model="assets/models/items/leather_clothes.fbx", name="leather_pants", slot="Legs",
- })
- defineItem({
- weight=1, protection=2, uiName="Doublet", gfxIndex=36, model="assets/models/items/purple_clothes.fbx", name="doublet", slot="Torso",
- })
- defineItem({
- weight=0.2, protection=2, uiName="Silk Hose", gfxIndex=37, model="assets/models/items/blue_clothes.fbx", name="silk_hose", slot="Legs",
- })
- defineItem({
- weight=0.3, protection=1, uiName="Flarefeather Cap", model="assets/models/items/flarefeather_cap.fbx", slot="Head", dexterity=2, gfxIndex=38, name="flarefeather_cap", description="A felt cap that dons a feather of a flarebird.",
- })
- defineItem({
- weight=0.5, protection=1, uiName="Conjurer's Hat", model="assets/models/items/conjurers_hat.fbx", slot="Head", willpower=2, gfxIndex=70, name="conjurers_hat", description="This old, worn hat has been used by numerous wizards. The felt still has residues of energy and knowledge from its previous owners.",
- })
- defineItem({
- strength=3, weight=1.5, protection=1, uiName="Circlet of War", model="assets/models/items/circlet_war.fbx", slot="Head", gfxIndex=71, name="circlet_war", description="The steel from the weapons of a surrendered enemy regiment was melted and forged into a crown for their new king.",
- })
- defineItem({
- weight=0.5, protection=0, uiName="Lurker Pants", armorSet="lurker", model="assets/models/items/lurker_clothes.fbx", slot="Legs", evasion=5, gfxIndex=39, name="lurker_pants", description="A pair of pants woven from fine, lightweight thread.",
- })
- defineItem({
- weight=0.75, protection=0, uiName="Lurker Vest", armorSet="lurker", model="assets/models/items/lurker_clothes.fbx", slot="Torso", evasion=5, gfxIndex=40, name="lurker_vest", description="A vest made from a material that seems to blend into surrounding shadows.",
- })
- defineItem({
- weight=0.25, protection=0, uiName="Lurker Hood", armorSet="lurker", model="assets/models/items/lurker_clothes_small.fbx", slot="Head", evasion=5, gfxIndex=41, name="lurker_hood", description="A dark hood that covers the head.",
- })
- defineItem({
- weight=0.25, protection=0, uiName="Lurker Boots", armorSet="lurker", model="assets/models/items/lurker_boots.fbx", slot="Feet", evasion=5, gfxIndex=141, name="lurker_boots", description="A skilled thief can move completely silently when wearing these boots.",
- })
- defineItem({
- weight=1, protection=1, uiName="Sandals", gfxIndex=33, model="assets/models/items/sandals.fbx", name="sandals", slot="Feet",
- })
- defineItem({
- weight=1, protection=1, uiName="Pointy Shoes", gfxIndex=166, model="assets/models/items/pointy_shoes.fbx", name="pointy_shoes", slot="Feet", dexterity=1,
- })
- defineItem({
- weight=3.5, protection=2, uiName="Nomad Boots", model="assets/models/items/nomad_boots.fbx", slot="Feet", gfxIndex=9, resistCold=5, name="nomad_boots", description="Thick boots that can keep the freezing winds of a tundra at bay.",
- })
- return end
- -------------------
- -- Items Table C --
- -------------------
- local function Items_Table_C()
- defineItem({
- weight=3, protection=3, uiName="Sandmole Hide Vest", model="assets/models/items/leather_clothes.fbx", slot="Torso", armorSkill="light_armor", gfxIndex=34, name="hide_vest", description="During times of drought, farmers often resort to hunting sandmoles for their meat and thick hides.",
- })
- defineItem({
- weight=8, protection=4, uiName="Leather Brigandine", armorSet="leather", model="assets/models/items/leather_brigandine.fbx", slot="Torso", armorSkill="light_armor", gfxIndex=19, name="leather_brigandine",
- })
- defineItem({
- weight=5, protection=4, uiName="Leather Greaves", armorSet="leather", model="assets/models/items/leather_greaves.fbx", slot="Legs", armorSkill="light_armor", gfxIndex=20, name="leather_greaves",
- })
- defineItem({
- weight=0.8, protection=4, uiName="Leather Cap", armorSet="leather", model="assets/models/items/leather_cap.fbx", slot="Head", armorSkill="light_armor", gfxIndex=21, name="leather_cap",
- })
- defineItem({
- gfxIndex=35, weight=2.6, protection=4, uiName="Leather Boots", armorSet="leather", model="assets/models/items/leather_boots.fbx", name="leather_boots", slot="Feet",
- })
- defineItem({
- weight=10, protection=6, uiName="Ring Mail", armorSet="ring", model="assets/models/items/ring_mail.fbx", slot="Torso", armorSkill="heavy_armor", gfxIndex=88, name="ring_mail",
- })
- defineItem({
- weight=7, protection=6, uiName="Ring Greaves", armorSet="ring", model="assets/models/items/ring_greaves.fbx", slot="Legs", armorSkill="heavy_armor", gfxIndex=89, name="ring_greaves",
- })
- defineItem({
- weight=2.5, protection=6, uiName="Ring Gauntlets", armorSet="ring", model="assets/models/items/ring_gauntlets.fbx", slot="Gauntlets", armorSkill="heavy_armor", gfxIndex=90, name="ring_gauntlets",
- })
- defineItem({
- weight=3.8, protection=6, uiName="Ring Boots", armorSet="ring", model="assets/models/items/ring_boots.fbx", slot="Feet", armorSkill="heavy_armor", gfxIndex=140, name="ring_boots",
- })
- defineItem({
- armorSkill="heavy_armor", weight=2.4, protection=6, uiName="Phalanx Helmet", gfxIndex=209, model="assets/models/items/skeleton_helmet.fbx", name="legionary_helmet", slot="Head",
- })
- defineItem({
- armorSkill="heavy_armor", weight=2.1, protection=8, uiName="Iron Basinet", gfxIndex=4, model="assets/models/items/iron_basinet.fbx", name="iron_basinet", slot="Head",
- })
- defineItem({
- weight=7, protection=9, uiName="Chitin Mail", armorSet="chitin", model="assets/models/items/chitin_mail.fbx", slot="Torso", armorSkill="light_armor", gfxIndex=49, name="chitin_mail", description="A chestplate crafted from parts of a giant beetle carapace.",
- })
- defineItem({
- weight=4, protection=9, uiName="Chitin Greaves", armorSet="chitin", model="assets/models/items/chitin_greaves.fbx", slot="Legs", armorSkill="light_armor", gfxIndex=50, name="chitin_greaves", description="Numerous pieces of chitinous shells are fixed together to form a primitive but efficient leg armor.",
- })
- defineItem({
- weight=3, protection=9, uiName="Chitin Boots", armorSet="chitin", model="assets/models/items/chitin_boots.fbx", slot="Feet", armorSkill="light_armor", gfxIndex=73, name="chitin_boots", description="The many layers of insect shells provide good protection for the feet.",
- })
- defineItem({
- weight=2, protection=9, uiName="Chitin Mask", armorSet="chitin", model="assets/models/items/chitin_mask.fbx", slot="Head", armorSkill="light_armor", gfxIndex=51, name="chitin_mask", description="The pod of a giant beetle larva is carved into a primitive face mask.",
- })
- defineItem({
- weight=16, protection=12, uiName="Plate Cuirass", armorSet="plate", model="assets/models/items/plate_cuirass.fbx", slot="Torso", armorSkill="heavy_armor", gfxIndex=91, name="plate_cuirass",
- })
- defineItem({
- weight=10, protection=12, uiName="Plate Greaves", armorSet="plate", model="assets/models/items/plate_greaves.fbx", slot="Legs", armorSkill="heavy_armor", gfxIndex=92, name="plate_greaves",
- })
- defineItem({
- weight=4, protection=12, uiName="Full Helmet", armorSet="plate", model="assets/models/items/full_helmet.fbx", slot="Head", armorSkill="heavy_armor", gfxIndex=93, name="full_helmet",
- })
- defineItem({
- weight=3, protection=12, uiName="Plate Gauntlets", armorSet="plate", model="assets/models/items/plate_gauntlets.fbx", slot="Gauntlets", armorSkill="heavy_armor", gfxIndex=95, name="plate_gauntlets",
- })
- defineItem({
- weight=5, protection=12, uiName="Plate Boots", armorSet="plate", model="assets/models/items/plate_boots.fbx", slot="Feet", armorSkill="heavy_armor", gfxIndex=94, name="plate_boots",
- })
- defineItem({
- weight=12, protection=15, uiName="Cuirass of Valor, armorSet=valor", model="assets/models/items/cuirass_valor.fbx", slot="Torso", armorSkill="heavy_armor", gfxIndex=125, name="cuirass_valor", description="A plate cuirass forged of strips of shiny golden metal. It was thought to be forever lost on the battlefields of Malan Tael",
- })
- defineItem({
- weight=8.5, protection=15, uiName="Greaves of Valor, armorSet=valor", model="assets/models/items/greaves_valor.fbx", slot="Legs", armorSkill="heavy_armor", gfxIndex=126, name="greaves_valor", description="Greaves made out of strange, ornate metal. Light dances across its surface.",
- })
- defineItem({
- weight=3.5, protection=15, uiName="Helmet of Valor, armorSet=valor", model="assets/models/items/helmet_valor.fbx", slot="Head", armorSkill="heavy_armor", gfxIndex=127, name="helmet_valor", description="Even though this helmet looks ceremonial, it is forged to last even the mightiest of blows.",
- })
- defineItem({
- weight=2.5, protection=15, uiName="Gauntlets of Valor", armorSet="valor", model="assets/models/items/gauntlets_valor.fbx", slot="Gauntlets", armorSkill="heavy_armor", gfxIndex=129, name="gauntlets_valor", description="These gauntlets were worn by the emperor of Malan Tael.",
- })
- defineItem({
- weight=4.5, protection=15, uiName="Boots of Valor", armorSet="valor", model="assets/models/items/boots_valor.fbx", slot="Feet", armorSkill="heavy_armor", gfxIndex=128, name="boots_valor", description="These boots, fashioned of almost impenetrable metal, are lighter to wear than the fine steel sabatons of the royal regiments.",
- })
- return end
- -------------------
- -- Items Table D --
- -------------------
- local function Items_Table_D()
- defineItem({
- weight=6.5, shield=true, uiName="Legionary Shield", gfxIndex=207, model="assets/models/items/skeleton_shield.fbx", name="legionary_shield", evasion=5,
- })
- defineItem({
- weight=3.5, shield=true, uiName="Round Shield", gfxIndex=55, model="assets/models/items/small_shield.fbx", name="round_shield", evasion=7,
- })
- defineItem({
- weight=6, shield=true, uiName="Heavy Shield", gfxIndex=15, model="assets/models/items/heavy_shield.fbx", name="heavy_shield", evasion=10,
- })
- defineItem({
- weight=7.5, uiName="Shield of the Elements", resistShock=15, evasion=10, resistCold=15, model="assets/models/items/shield_elements.fbx", shield=true, resistPoison=15, gfxIndex=2, resistFire=15, name="shield_elements", description="A shiny shield that is embossed with the magical symbols of the four elements.",
- })
- defineItem({
- strength=2, weight=6.5, uiName="Shield of Valor", armorSet="valor", model="assets/models/items/shield_valor.fbx", evasion=10, shield=true, gfxIndex=106, resistFire=20, name="shield_valor", description="It was rumored that even a dragon could not harm the emperor of Malan Tael when he carried this shield.",
- })
- return end
- -------------------
- -- Items Table E --
- -------------------
- local function Items_Table_E()
- defineItem({
- weight=0.2, resistCold=50, slot="Neck", uiName="Frostbite Necklace", gfxIndex=26, model="assets/models/items/frostbite_necklace.fbx", name="frostbite_necklace", description="This necklace, made out of Ice Lizard teeth, freezes everything it lays on but feels warm to touch.",
- })
- defineItem({
- weight=0.2, slot="Neck", uiName="Bone Amulet", gfxIndex=65, model="assets/models/items/bone_amulet.fbx", name="bone_amulet", description="A primitive amulet made out of bones that are bound together with string.",
- })
- defineItem({
- resistFire=50, weight=0.2, slot="Neck", uiName="Fire Torc", gfxIndex=67, model="assets/models/items/fire_torc.fbx", name="fire_torc", description="Two metal bands that clamp tightly around the neck. A faint sound of crackling embers can be heard emanating from it.",
- })
- defineItem({
- gameEffect="Wearer gains experience points 25% faster", weight=0.2, slot="Neck", uiName="Spirit Mirror Pendant", gfxIndex=74, model="assets/models/items/spirit_mirror_pendant.fbx", name="spirit_mirror_pendant", description="The memories of countless heroes long since dead have been captured in this shiny pendant.",
- })
- defineItem({
- weight=0.4, uiName="Gear Necklace", gfxIndex=219, model="assets/models/items/gear_necklace.fbx", name="gear_necklace", slot="Neck",
- })
- defineItem({
- weight=0.3, protection=1, uiName="Hardstone Bracelet", gameEffect="20% higher Attack Power 20% slower cooldown", slot="Bracers", gfxIndex=27, model="assets/models/items/hardstone_bracelet.fbx", name="hardstone_bracelet", description="A bracelet that the warriors of the hill tribes pass on from generation to generation.",
- })
- defineItem({
- weight=0.5, protection=1, uiName="Bracelet of Tirin", gameEffect="15% faster cooldown for all actions", slot="Bracers", gfxIndex=68, model="assets/models/items/bracelet_tirin.fbx", name="bracelet_tirin", description="A bracelet that is only awarded to the few who can pass the initiation rites of the cult of Tirin.",
- })
- defineItem({
- strength=1, weight=0.15, uiName="Brace of Fortitude", gameEffect="Health Regeneration Rate +20% Food Consumption Rate +20%", slot="Bracers", gfxIndex=75, model="assets/models/items/brace_fortitude.fbx", name="brace_fortitude", description="This brace is made out of a single solid piece of metal but it feels exceptionally light.",
- })
- defineItem({
- weight=0.8, uiName="Huntsman Cloak", model="assets/models/items/huntsman_cloak.fbx", slot="Cloak", evasion=4, dexterity=1, gfxIndex=28, name="huntsman_cloak", vitality=1,
- })
- defineItem({
- weight=0.4, name="tattered_cloak", uiName="Tattered Cloak", gfxIndex=66, model="assets/models/items/peasant_clothes.fbx", slot="Cloak", evasion=2,
- })
- defineItem({
- weight=1.5, name="scaled_cloak", uiName="Scaled Cloak", gfxIndex=72, model="assets/models/items/scaled_cloak.fbx", slot="Cloak", evasion=8,
- })
- defineItem({
- weight=0.6, uiName="Diviner's Cloak", gameEffect="Energy Regeneration Rate +20% Food Consumption Rate -10%", slot="Cloak", evasion=5, gfxIndex=167, model="assets/models/items/diviner_clothes.fbx", name="diviner_cloak", description="A fine cloak woven with fibers that resonate with the faint arcane energies of the surrounding nature.",
- })
- defineItem({
- weight=0.5, protection=2, uiName="Serpent Bracer", model="assets/models/items/serpent_bracer.fbx", slot="Bracers", gfxIndex=29, resistPoison=50, name="serpent_bracer", description="A bracer fashioned after a venomous tropical snake. The teeth of the snake bite into the forearm of its wearer.",
- })
- defineItem({
- strength=2, weight=0.9, protection=3, uiName="Pit Fighter Gauntlets", gameEffect="Attack Power +6 when unarmed", slot="Gauntlets", gfxIndex=18, name="pit_gauntlets", model="assets/models/items/pit_gauntlets.fbx",
- })
- defineItem({
- resistCold=5, protection=1, uiName="Nomad Mittens", model="assets/models/items/nomad_clothes_small.fbx", slot="Gauntlets", gfxIndex=52, weight=0.4, name="nomad_mittens", description="Thick mittens worn by the tribesmen who live and travel with horned beasts in the far away tundras.",
- })
- defineItem({
- weight=0.5, protection=2, uiName="Leather Gloves", gfxIndex=53, model="assets/models/items/leather_clothes_small.fbx", name="leather_gloves", slot="Gauntlets",
- })
- return end
- -------------------
- -- Items Table F --
- -------------------
- local function Items_Table_F()
- defineItem({
- energy=5, weight=3.5, uiName="Whitewood Wand", willPower=1, model="assets/models/items/whitewood_wand.fbx", impactSound="impact_blunt", skill="spellcraft", requiredLevel=1, gfxIndex=56, attackMethod="castRuneSpell", name="whitewood_wand", description="A beautifully crafted wooden wand that can be used to channel wizard's energy.",
- })
- defineItem({
- energy=15, weight=2, uiName="Orb of Radiance", model="assets/models/items/apprentice_orb.fbx", willpower=2, attackMethod="castRuneSpell", requiredLevel=5, impactSound="impact_blunt", gfxIndex=69, skill="spellcraft", name="magic_orb", description="A smooth orb that radiates shimmering blue light. A tingling sensation passes through your body when you touch it.",
- })
- defineItem({
- energy=20, weight=4.3, uiName="Shaman Staff", model="assets/models/items/shaman_staff.fbx", attackMethod="castRuneSpell", impactSound="impact_blunt", gameEffect="Earthbound (Poison Bolt and Poison Cloud spells deal more damage)", requiredLevel=7, willpower=2, gfxIndex=1, skill="spellcraft", name="shaman_staff", description="A rune covered staff with a pulsating poison green gem attached to its tip. You can sense great power in it.",
- })
- defineItem({
- energy=35, weight=2.5, uiName="Zhandul's Orb", model="assets/models/items/zhandul_orb.fbx", attackMethod="castRuneSpell", gameEffect="Intense Fire (Fireball and Fireburst spells deal more damage)", willpower=5, achievement="find_zhanduls_orb", requiredLevel=10, impactSound="impact_blunt", gfxIndex=157, skill="spellcraft", name="zhandul_orb", description="The legendary long lost magical orb of archmage Zhandul The Mad. Intense vortex of fire rages inside the artifact.",
- })
- return end
- -------------------
- -- Items Table G --
- -------------------
- local function Items_Table_G()
- defineItem({
- attackSound="swipe", weight=1, stackable=true, uiName="Rock", projectileRotationSpeed=10, skill="throwing_weapons", model="assets/models/items/rock.fbx", projectileRotationZ=-30, impactSound="impact_blunt", attackMethod="throwAttack", coolDownTime=4, name="rock", gfxIndex=45, throwingWeapon=true, ammoType="rock", attackPower=5,
- })
- defineItem({
- weight=0.2, stackable=true, attackSound="swipe", impactSound="impact_blade", gfxIndex=42, throwingWeapon=true, coolDownTime=4, projectileRotationX=90, projectileRotationY=90, projectileRotationSpeed=0, uiName="Throwing Knife", name="throwing_knife", skill="throwing_weapons", model="assets/models/items/throwing_knife.fbx", attackMethod="throwAttack", sharpProjectile=true, attackPower=8,
- })
- defineItem({
- weight=0.1, stackable=true, attackSound="swipe", impactSound="impact_blade", gfxIndex=12, throwingWeapon=true, coolDownTime=3.5, projectileRotationX=90, projectileRotationY=-90, projectileRotationSpeed=12, uiName="Shuriken", name="shuriken", skill="throwing_weapons", model="assets/models/items/shuriken.fbx", attackMethod="throwAttack", sharpProjectile=true, attackPower=11,
- })
- defineItem({
- attackSound="swipe", weight=0.5, stackable=true, uiName="Throwing Axe", projectileRotationSpeed=-10, skill="throwing_weapons", coolDownTime=5.5, projectileRotationZ=90, impactSound="impact_blade", sharpProjectile=true, attackMethod="throwAttack", model="assets/models/items/throwing_axe.fbx", gfxIndex=43, throwingWeapon=true, name="throwing_axe", attackPower=15,
- })
- return end
- -------------------
- -- Items Table H --
- -------------------
- local function Items_Table_H()
- defineItem({
- weight=0.8, stackable=true, attackSound="swipe", uiName="Fire Bomb", model="assets/models/items/fire_bomb.fbx", coolDownTime=4, projectileRotationZ=-30, impactSound="impact_blunt", projectileRotationSpeed=10, attackMethod="throwAttack", bombType="fire", gfxIndex=136, throwingWeapon=true, name="fire_bomb", bombPower=55,
- })
- defineItem({
- weight=0.8, stackable=true, attackSound="swipe", uiName="Lightning Bomb", model="assets/models/items/shock_bomb.fbx", coolDownTime=4, projectileRotationZ=-30, impactSound="impact_blunt", projectileRotationSpeed=10, attackMethod="throwAttack", bombType="shock", gfxIndex=139, throwingWeapon=true, name="shock_bomb", bombPower=85,
- })
- defineItem({
- weight=0.8, stackable=true, attackSound="swipe", uiName="Frost Bomb", model="assets/models/items/cold_bomb.fbx", coolDownTime=4, projectileRotationZ=-30, impactSound="impact_blunt", projectileRotationSpeed=10, attackMethod="throwAttack", bombType="frost", gfxIndex=137, throwingWeapon=true, name="frost_bomb", bombPower=15,
- })
- defineItem({
- weight=0.8, stackable=true, attackSound="swipe", uiName="Poison Bomb", model="assets/models/items/poison_bomb.fbx", coolDownTime=4, projectileRotationZ=-30, impactSound="impact_blunt", projectileRotationSpeed=10, attackMethod="throwAttack", bombType="poison", gfxIndex=138, throwingWeapon=true, name="poison_bomb", bombPower=5,
- })
- return end
- -------------------
- -- Items Table I --
- -------------------
- local function Items_Table_I()
- defineItem({
- weight=0.5, attackSound="swipe", skill="missile_weapons", uiName="Sling", attackMethod="rangedAttack", impactSound="impact_blunt", coolDownTime=6, ammo="rock", rangedWeapon=true, gfxIndex=44, model="assets/models/items/sling.fbx", name="sling", attackPower=5,
- })
- defineItem({
- weight=1, attackSound="swipe_bow", skill="missile_weapons", uiName="Short Bow", attackMethod="rangedAttack", impactSound="impact_blunt", coolDownTime=4, ammo="arrow", rangedWeapon=true, gfxIndex=13, model="assets/models/items/short_bow.fbx", name="short_bow", attackPower=12,
- })
- defineItem({
- weight=1.5, attackSound="swipe_bow", skill="missile_weapons", uiName="Crossbow", attackMethod="rangedAttack", impactSound="impact_blunt", coolDownTime=5.5, ammo="quarrel", rangedWeapon=true, gfxIndex=14, model="assets/models/items/crossbow.fbx", name="crossbow", attackPower=20,
- })
- defineItem({
- weight=1, coolDownTime=4.5, attackSound="swipe_bow", uiName="Crookhorn Longbow", model="assets/models/items/longbow.fbx", rangedWeapon=true, skill="missile_weapons", requiredLevel=17, impactSound="impact_blunt", ammo="arrow", attackMethod="rangedAttack", gfxIndex=165, description="A powerful bow made from the horns of a crookhorn ram.", name="longbow", attackPower=19,
- })
- defineItem({
- weight=0.1, stackable=true, uiName="Broadhead Arrow", model="assets/models/items/arrow.fbx", impactSound="impact_arrow", ammoType="arrow", sharpProjectile=true, gfxIndex=107, projectileRotationY=90, name="arrow", attackPower=1,
- })
- defineItem({
- weight=0.1, stackable=true, uiName="Fire Arrow", model="assets/models/items/arrow.fbx", impactSound="impact_arrow", ammoType="arrow", sharpProjectile=true, gfxIndex=108, projectileRotationY=90, name="fire_arrow", attackPower=1,
- })
- defineItem({
- weight=0.1, stackable=true, uiName="Frost Arrow", model="assets/models/items/arrow.fbx", impactSound="impact_arrow", particleEffect="assets/particles/frost_arrow.psys", ammoType="arrow", sharpProjectile=true, gfxIndex=109, projectileRotationY=90, name="cold_arrow", attackPower=1,
- })
- defineItem({
- weight=0.1, stackable=true, uiName="Poison Arrow", model="assets/models/items/arrow.fbx", impactSound="impact_arrow", ammoType="arrow", sharpProjectile=true, gfxIndex=110, projectileRotationY=90, name="poison_arrow", attackPower=1,
- })
- defineItem({
- weight=0.1, stackable=true, uiName="Lightning Arrow", model="assets/models/items/arrow.fbx", impactSound="impact_arrow", ammoType="arrow", sharpProjectile=true, gfxIndex=111, projectileRotationY=90, name="shock_arrow", attackPower=1,
- })
- defineItem({
- weight=0.2, stackable=true, uiName="Crossbow Quarrel", model="assets/models/items/quarrel.fbx", impactSound="impact_arrow", ammoType="quarrel", sharpProjectile=true, gfxIndex=120, projectileRotationY=90, name="quarrel", attackPower=2,
- })
- defineItem({
- weight=0.2, stackable=true, uiName="Fire Quarrel", model="assets/models/items/quarrel.fbx", impactSound="impact_arrow", ammoType="quarrel", sharpProjectile=true, gfxIndex=121, projectileRotationY=90, name="fire_quarrel", attackPower=2,
- })
- defineItem({
- weight=0.2, stackable=true, uiName="Frost Quarrel", model="assets/models/items/quarrel.fbx", impactSound="impact_arrow", ammoType="quarrel", sharpProjectile=true, gfxIndex=122, projectileRotationY=90, name="cold_quarrel", attackPower=2,
- })
- defineItem({
- weight=0.2, stackable=true, uiName="Poison Quarrel", model="assets/models/items/quarrel.fbx", impactSound="impact_arrow", ammoType="quarrel", sharpProjectile=true, gfxIndex=123, projectileRotationY=90, name="poison_quarrel", attackPower=2,
- })
- defineItem({
- weight=0.2, stackable=true, uiName="Lightning Quarrel", model="assets/models/items/quarrel.fbx", impactSound="impact_arrow", ammoType="quarrel", sharpProjectile=true, gfxIndex=124, projectileRotationY=90, name="shock_quarrel", attackPower=2,
- })
- return end
- -------------------
- -- Items Table J --
- -------------------
- local function Items_Table_J()
- defineItem({
- weight=0.2, key=true, uiName="Iron Key", gfxIndex=22, model="assets/models/items/key_iron.fbx", name="iron_key", glitterEffect="assets/particles/glitter_silver.psys",
- })
- defineItem({
- weight=0.2, key=true, uiName="Brass Key", gfxIndex=5, model="assets/models/items/key_brass.fbx", name="brass_key", glitterEffect="assets/particles/glitter_gold.psys",
- })
- defineItem({
- weight=0.2, key=true, uiName="Gold Key", gfxIndex=116, model="assets/models/items/key_gold.fbx", name="gold_key", glitterEffect="assets/particles/glitter_gold.psys",
- })
- defineItem({
- weight=0.2, key=true, uiName="Round Key", gfxIndex=62, model="assets/models/items/key_round.fbx", name="round_key", glitterEffect="assets/particles/glitter_silver.psys",
- })
- defineItem({
- weight=0.2, key=true, uiName="Ornate Key", gfxIndex=63, model="assets/models/items/key_ornate.fbx", name="ornate_key", glitterEffect="assets/particles/glitter_gold.psys",
- })
- defineItem({
- weight=0.2, key=true, uiName="Gear Key", gfxIndex=64, model="assets/models/items/key_gear.fbx", name="gear_key", glitterEffect="assets/particles/glitter_silver.psys",
- })
- defineItem({
- weight=0.2, key=true, uiName="Prison Key", gfxIndex=115, model="assets/models/items/key_prison.fbx", name="prison_key", glitterEffect="assets/particles/glitter_silver.psys",
- })
- return end
- -------------------
- -- Items Table K --
- -------------------
- local function Items_Table_K()
- defineItem({
- gameEffect="Gain Health +25", weight=1, tome=true, uiName="Tome of Health", gfxIndex=30, model="assets/models/items/tome.fbx", name="tome_health", description="A thick tome that thoroughly describes the diet and excercises of the hermits of Basabua.",
- })
- defineItem({
- gameEffect="Gain 5 skillpoints", weight=1, tome=true, uiName="Book of Infinite Wisdom", gfxIndex=30, model="assets/models/items/tome.fbx", name="tome_wisdom", description="The keepers of the sunken library record the knowledge of all their visitors in these journals.",
- })
- defineItem({
- weight=1, uiName="Tome of Fire", model="assets/models/items/tome.fbx", tome=true, requiredLevel=5, skill="spellcraft", gfxIndex=30, gameEffect="Gain Fire Magic +3 and Resist Fire +10", name="tome_fire", description="The covers of this book feel as hot as embers. Chants and fire rituals are written on the pages.",
- })
- return end
- -------------------
- -- Items Table L --
- -------------------
- local function Items_Table_L()
- defineItem({
- weight=0.3, uiName="Scroll", gfxIndex=112, model="assets/models/items/scroll.fbx", name="scroll", scroll=true,
- })
- defineItem({
- weight=0.1, uiName="Note", gfxIndex=114, model="assets/models/items/note.fbx", name="note", scroll=true,
- })
- defineItem({
- weight=0.3, spell="light", uiName="Scroll of Light", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_light", scroll=true,
- })
- defineItem({
- weight=0.3, spell="darkness", uiName="Scroll of Darkness", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_darkness", scroll=true,
- })
- defineItem({
- weight=0.3, spell="fireburst", uiName="Scroll of Fireburst", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_fireburst", scroll=true,
- })
- defineItem({
- weight=0.3, spell="shock", uiName="Scroll of Shock", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_shock", scroll=true,
- })
- defineItem({
- weight=0.3, spell="fireball", uiName="Scroll of Fireball", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_fireball", scroll=true,
- })
- defineItem({
- weight=0.3, spell="frostbolt", uiName="Scroll of Frostbolt", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_frostbolt", scroll=true,
- })
- defineItem({
- weight=0.3, spell="ice_shards", uiName="Scroll of Ice Shards", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_ice_shards", scroll=true,
- })
- defineItem({
- weight=0.3, spell="poison_bolt", uiName="Scroll of Poison Bolt", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_poison_bolt", scroll=true,
- })
- defineItem({
- weight=0.3, spell="poison_cloud", uiName="Scroll of Poison Cloud", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_poison_cloud", scroll=true,
- })
- defineItem({
- weight=0.3, spell="lightning_bolt", uiName="Scroll of Lightning Bolt", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_lightning_bolt", scroll=true,
- })
- defineItem({
- weight=0.3, spell="enchant_fire_arrow", uiName="Scroll of Enchant Fire Arrow", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_enchant_fire_arrow", scroll=true,
- })
- defineItem({
- weight=0.3, spell="fire_shield", uiName="Scroll of Fire Shield", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_fire_shield", scroll=true,
- })
- defineItem({
- weight=0.3, spell="frost_shield", uiName="Scroll of Frost Shield", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_frost_shield", scroll=true,
- })
- defineItem({
- weight=0.3, spell="poison_shield", uiName="Scroll of Poison Shield", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_poison_shield", scroll=true,
- })
- defineItem({
- weight=0.3, spell="shock_shield", uiName="Scroll of Shock Shield", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_shock_shield", scroll=true,
- })
- defineItem({
- weight=0.3, spell="invisibility", uiName="Scroll of Invisibility", gfxIndex=113, model="assets/models/items/scroll_spell.fbx", name="scroll_invisibility", scroll=true,
- })
- return end
- -------------------
- -- Items Table M --
- -------------------
- local function Items_Table_M()
- defineItem({
- weight=1, uiName="Skull", gfxIndex=31, model="assets/models/items/skull.fbx", name="skull",
- })
- defineItem({
- weight=0.2, uiName="Blue Gem", gfxIndex=118, model="assets/models/items/blue_gem.fbx", name="blue_gem",
- })
- defineItem({
- weight=0.2, uiName="Green Gem", gfxIndex=119, model="assets/models/items/green_gem.fbx", name="green_gem",
- })
- defineItem({
- weight=0.2, uiName="Red Gem", gfxIndex=218, model="assets/models/items/red_gem.fbx", name="red_gem",
- })
- defineItem({
- weight=0.2, uiName="Compass", gfxIndex=161, model="assets/models/items/compass.fbx", name="compass", description="For many old fashioned adventurers and explorers, not even a sharp sword is as important a tool as a compass is.",
- })
- defineItem({
- weight=5, glitterEffect="assets/particles/glitter_toorum.psys", uiName="Remains of Toorum", gfxIndex=212, model="assets/models/items/remains_of_toorum.fbx", name="remains_of_toorum", description="Long ago decayed remains of a human. The bones have a strange aura.",
- })
- return end
- -------------------
- -- Items Table N --
- -------------------
- local function Items_Table_N()
- defineItem({
- herb=true, weight=2.4, nutritionValue=550, consumable=true, gfxIndex=48, model="assets/models/items/snail_slice.fbx", name="snail_slice", uiName="Snail Slice",
- })
- defineItem({
- herb=true, weight=1.8, nutritionValue=525, consumable=true, gfxIndex=61, model="assets/models/items/herder_cap.fbx", name="herder_cap", uiName="Herder Cap",
- })
- defineItem({
- herb=true, weight=1, nutritionValue=450, consumable=true, gfxIndex=58, model="assets/models/items/pitroot_bread.fbx", name="pitroot_bread", uiName="Pitroot Bread",
- })
- defineItem({
- herb=true, weight=1, nutritionValue=250, consumable=true, gfxIndex=58, model="assets/models/items/pitroot_bread.fbx", name="rotten_pitroot_bread", uiName="Rotten Pitroot Bread",
- causes = {condition="diseased", power=20, chance=50,
- }})
- defineItem({
- herb=true, weight=3, nutritionValue=500, consumable=true, gfxIndex=16, model="assets/models/items/rat_shank.fbx", name="rat_shank", uiName="Burrow Rat Shank",
- })
- defineItem({
- herb=true, weight=0.5, nutritionValue=300, consumable=true, gfxIndex=59, model="assets/models/items/boiled_beetle.fbx", name="boiled_beetle", uiName="Boiled Crag Beetle",
- })
- defineItem({
- herb=true, weight=1.1, nutritionValue=400, consumable=true, gfxIndex=60, model="assets/models/items/baked_maggot.fbx", name="baked_maggot", uiName="Baked Maggot",
- })
- defineItem({
- herb=true, weight=2.2, nutritionValue=750, consumable=true, gfxIndex=46, model="assets/models/items/ice_lizard_steak.fbx", name="ice_lizard_steak", uiName="Ice Lizard Steak",
- })
- defineItem({
- herb=true, weight=1.4, nutritionValue=450, consumable=true, gfxIndex=17, model="assets/models/items/mole_jerky.fbx", name="mole_jerky", uiName="Mole Jerky",
- })
- defineItem({
- weight=1, consumable=true, model="assets/models/items/blueberry_pie.fbx", achievement="find_pie", herb=true, gfxIndex=217, uiName="Blueberry Pie", name="blueberry_pie", nutritionValue=450,
- })
- return end
- -------------------
- -- Items Table O --
- -------------------
- local function Items_Table_O()
- defineItem({
- weight=0.3, uiName="Grim Cap", model="assets/models/items/grimcap.fbx", herb=true, consumable=true, gfxIndex=57, name="grim_cap", nutritionValue=300, description="A delicious mushroom commonly found in damp underground caves. The legendary Master Chef of Nothampton Palace values them highly as an important ingredient in his finest soups.",
- })
- defineItem({
- herb=true, weight=0.1, stackable=true, uiName="Tar Bead", gfxIndex=76, model="assets/models/items/tar_bead.fbx", name="tar_bead", description="A rare herb that grows in swamps and other moist areas. It is known for its potent healing properties.",
- })
- defineItem({
- herb=true, weight=0.2, stackable=true, uiName="Cave Nettle", gfxIndex=77, model="assets/models/items/cave_nettle.fbx", name="cave_nettle", description="A fairly common herb that flourishes in dark places. It is used to treat snake bites in a prepared form.",
- })
- defineItem({
- herb=true, weight=0.3, stackable=true, uiName="Slime Bell", gfxIndex=78, model="assets/models/items/slime_bell.fbx", name="slime_bell", description="A pearl like plant with a very hard shell. It is used for curing rheumatism, cramps and back problems.",
- })
- defineItem({
- herb=true, weight=0.1, stackable=true, uiName="Blooddrop Blossom", gfxIndex=79, model="assets/models/items/blooddrop_blossom.fbx", name="blooddrop_blossom", description="Blooddrop Blossom grows in places where great battles have been fought. Witches of the North use them in dark rituals.",
- })
- defineItem({
- herb=true, weight=0.1, stackable=true, uiName="Milkreed", gfxIndex=80, model="assets/models/items/milkreed.fbx", name="milkreed", description="Milkreed is a very delicate plant and very hard to grow. It is used for treating diarrhea and other digestion symptoms.",
- })
- return end
- -------------------
- -- Items Table P --
- -------------------
- local function Items_Table_P()
- defineItem({
- herb=true, uiName="Flask (empty)", gfxIndex=143, model="assets/models/items/flask.fbx", name="flask", weight=0.2,
- })
- defineItem({
- weight=0.6, herb=true, potion=true, consumable=true, gfxIndex=144, model="assets/models/items/flask_full.fbx", name="water_flask", uiName="Water Flask",
- })
- defineItem({
- weight=0.6, potion=true, uiName="Healing Potion", model="assets/models/items/flask_full.fbx", herb=true, gfxIndex=146, consumable=true, name="potion_healing", potionType="healing",
- })
- defineItem({
- weight=0.6, potion=true, uiName="Energy Potion", model="assets/models/items/flask_full.fbx", herb=true, gfxIndex=145, consumable=true, name="potion_energy", potionType="energy",
- })
- defineItem({
- weight=0.6, herb=true, potion=true, consumable=true, gfxIndex=147, model="assets/models/items/flask_full.fbx", name="potion_poison", uiName="Poignant Potion",
- causes = {condition="poison", power=50, chance=100,
- }})
- defineItem({
- weight=0.6, potion=true, uiName="Antivenom", model="assets/models/items/flask_full.fbx", cures="poison", herb=true, gfxIndex=149, name="potion_cure_poison", consumable=true,
- })
- defineItem({
- weight=0.6, herb=true, potion=true, consumable=true, gfxIndex=148, model="assets/models/items/flask_full.fbx", name="potion_cure_disease", uiName="Antidote",
- cures = {[1]="diseased", [2]="paralyzed",
- }})
- defineItem({
- weight=0.6, herb=true, potion=true, consumable=true, gfxIndex=152, model="assets/models/items/flask_full.fbx", name="potion_rage", uiName="Sulphurous Potion",
- causes = {condition="rage", power=60, chance=100,
- }})
- defineItem({
- weight=0.6, herb=true, potion=true, consumable=true, gfxIndex=153, model="assets/models/items/flask_full.fbx", name="potion_speed", uiName="Speed Potion",
- causes ={condition="haste", power=50, chance=100,
- }})
- return end
- -------------------
- -- Items Table Q --
- -------------------
- local function Items_Table_Q()
- defineItem({
- capacity=6, weight=0.4, containerType="sack", uiName="Sack", gfxIndex=82, model="assets/models/items/sack_empty.fbx", container=true, name="sack",
- })
- defineItem({
- capacity=10, weight=3, containerType="chest", uiName="Wooden Box", gfxIndex=83, model="assets/models/items/wooden_box.fbx", container=true, name="wooden_box",
- })
- defineItem({
- capacity=7, weight=1, containerType="mortar", uiName="Mortar and Pestle", gfxIndex=117, model="assets/models/items/mortar_pestle.fbx", container=true, name="mortar",
- })
- return end
- -------------------
- -- Items Table R --
- -------------------
- local function Items_Table_R()
- defineItem({
- weight=10, uiName="Ore", scrambleText="This mineral is rich with energy.", model="assets/models/items/machine_part/machine_part_north.fbx", name="machine_part_north", gfxIndex=96,
- })
- defineItem({
- weight=2, uiName="Bladed Gear", scrambleText="A finely machined gear. We need it.", model="assets/models/items/machine_part/machine_part_east.fbx", name="machine_part_east", gfxIndex=97,
- })
- defineItem({
- weight=1, uiName="Infusor", scrambleText="An assembly of small pumps and valves. It still seems functional.", model="assets/models/items/machine_part/machine_part_south.fbx", name="machine_part_south", gfxIndex=99,
- })
- defineItem({
- weight=5, uiName="Steel Gear", scrambleText="A small gear.", model="assets/models/items/machine_part/machine_part_west.fbx", name="machine_part_west", gfxIndex=98,
- })
- defineItem({
- weight=2, uiName="Metal Frame", scrambleText="This is just old scrap.", model="assets/models/items/machine_part/machine_part_junk1.fbx", name="machine_junk1", gfxIndex=100,
- })
- defineItem({
- weight=7.5, uiName="Steam Canister", scrambleText="A container for corrosive gases. It's beyond repair.", model="assets/models/items/machine_part/machine_part_junk2.fbx", name="machine_junk2", gfxIndex=101,
- })
- defineItem({
- weight=4, uiName="Pipe", scrambleText="A pipe for circulating dangerous fumes.", model="assets/models/items/machine_part/machine_part_junk3.fbx", name="machine_junk3", gfxIndex=102,
- })
- defineItem({
- weight=21, uiName="Large Gear", scrambleText="The teeth are too numerous on this gear. We need a smaller one.", model="assets/models/items/machine_part/machine_part_junk4.fbx", name="machine_junk4", gfxIndex=103,
- })
- defineItem({
- weight=15, uiName="Shaft", scrambleText="The shaft is in good condition but we have no need for one.", model="assets/models/items/machine_part/machine_part_junk5.fbx", name="machine_junk5", gfxIndex=104,
- })
- defineItem({
- weight=15, uiName="Fume Nozzle", scrambleText="A nozzle used to spout fire and flames. It's covered with soot.", model="assets/models/items/machine_part/machine_part_junk6.fbx", name="machine_junk6", gfxIndex=105,
- })
- return end
- -------------------
- -- Items Table S --
- -------------------
- local function Items_Table_S()
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Golden Chalice", gfxIndex=200, model="assets/models/items/goblet.fbx", name="golden_chalice", description="A beautifully crafted chalise with gem decorations. It must be worth a fortune.",
- })
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Golden Deity Figure", gfxIndex=201, model="assets/models/items/deity_figure.fbx", name="golden_figure", description="A golden statue of an ancient forgotten deity. The engravings on it are written in an unknown language.",
- })
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Goromorg Miniature", gfxIndex=202, model="assets/models/items/goromorg_miniature.fbx", name="golden_goromorg", description="A golden miniature of those alien creatures who dwell in the lower levels of Mount Grimrock.",
- })
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Golden Dragon", gfxIndex=203, model="assets/models/items/dragon_figure.fbx", name="golden_dragon", description="A golden dragon figure. It feels warm to hand. Could it be enchanted?",
- })
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Crown of Kings", gfxIndex=204, model="assets/models/items/golden_crown.fbx", name="golden_crown", description="The golden crown of House Abbrarch, the ancient rulers of the vast Theareonan Empire.",
- })
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Globe of Tetharion", gfxIndex=205, model="assets/models/items/spherical_map.fbx", name="golden_orb", description="None of the lands engraved on the globe seem familiar. Is it a map of another world?",
- })
- defineItem({
- treasure=true, weight=0.3, glitterEffect="assets/particles/glitter_gold.psys", uiName="Ancient Apparatus", gfxIndex=206, model="assets/models/items/ancient_apparatus.fbx", name="ancient_apparatus", description="A fine mechanical apparatus with unknown function. Maybe it is some sort of a calendar.",
- })
- return end
- Items_Table_A()
- Items_Table_B()
- Items_Table_C()
- Items_Table_D()
- Items_Table_E()
- Items_Table_F()
- Items_Table_G()
- Items_Table_H()
- Items_Table_I()
- Items_Table_J()
- Items_Table_K()
- Items_Table_L()
- Items_Table_M()
- Items_Table_N()
- Items_Table_O()
- Items_Table_P()
- Items_Table_Q()
- Items_Table_R()
- Items_Table_S()
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