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- ** Executing...
- ** Command: "d:\steam\steamapps\_codeine\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "d:\steam\steamapps\_codeine\counter-strike source\cstrike" "C:\Users\Lee\Map Cracking\ba_jail_lunar_no3fix.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: d:\steam\steamapps\_codeine\counter-strike source\cstrike\materials
- Loading C:\Users\Lee\Map Cracking\ba_jail_lunar_no3fix.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steam\steamapps\_codeine\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/ba_jail_lunar_no3fix/de_cbble/grassdirt_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 3424 detail faces...done (2)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing C:\Users\xxx\Map Cracking\ba_jail_lunar_no3fix.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (27) (2753383 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 7389 texinfos to 3847
- Reduced 507 texdatas to 410 (23877 bytes to 19902)
- Writing C:\Users\xxx\Map Cracking\ba_jail_lunar_no3fix.bsp
- 2 minutes, 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\xxx\Map Cracking\ba_jail_lunar_no3fix.bsp" "d:\steam\steamapps\_codeine\counter-strike source\cstrike\maps\ba_jail_lunar_no3fix.bsp"
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