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  1.  
  2. ** Executing...
  3. ** Command: "d:\steam\steamapps\_codeine\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "d:\steam\steamapps\_codeine\counter-strike source\cstrike" "C:\Users\Lee\Map Cracking\ba_jail_lunar_no3fix.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: d:\steam\steamapps\_codeine\counter-strike source\cstrike\materials
  9. Loading C:\Users\Lee\Map Cracking\ba_jail_lunar_no3fix.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\steam\steamapps\_codeine\counter-strike source\cstrike\gameinfo.txt
  12. Patching WVT material: maps/ba_jail_lunar_no3fix/de_cbble/grassdirt_blend_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (1)
  24. Find Visible Detail Sides...
  25. Merged 3424 detail faces...done (2)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (4)
  31. writing C:\Users\xxx\Map Cracking\ba_jail_lunar_no3fix.prt...Building visibility clusters...
  32. done (0)
  33. WARNING: node without a volume
  34. Creating default LDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_borealis01*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Creating default HDR cubemaps for env_cubemap using skybox materials:
  38. skybox/sky_borealis01*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. done (27) (2753383 bytes)
  45. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  46. Compacting texture/material tables...
  47. Reduced 7389 texinfos to 3847
  48. Reduced 507 texdatas to 410 (23877 bytes to 19902)
  49. Writing C:\Users\xxx\Map Cracking\ba_jail_lunar_no3fix.bsp
  50. 2 minutes, 1 second elapsed
  51.  
  52. ** Executing...
  53. ** Command: Copy File
  54. ** Parameters: "C:\Users\xxx\Map Cracking\ba_jail_lunar_no3fix.bsp" "d:\steam\steamapps\_codeine\counter-strike source\cstrike\maps\ba_jail_lunar_no3fix.bsp"
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